Perhaps you want to bring more magic into the world in the form of an animated film or video game. Inevitably, such a significant undertaking will face big challenges. What gives filmmakers and game designers the drive to persist over the years it takes to complete such substantial projects—when there is no guarantee or reward or recognition?
Today, Jeffrey goes behind-the-scenes of wonder-making with filmmaker, animator, director and producer Mark Osborne, whose film The Little Prince received France’s prestigious César Award for Best Animated Film, and game designer, educator and Game Design Workshop author Tracy Fullerton, who serves as Director of the USC Games Program and Professor and Chair of the Interactive Media & Games Division of the USC School of Cinematic Arts.
Mark and Tracy explore the collaborative nature of the work they do, explaining how their respective teams foster curiosity and generate unexpected ideas via play, affording special attention to craft and detail along the way. Mark describes his commitment to doing justice to The Little Prince, and Tracy offers insight around the personal connection her ‘book club’ developed with the award-winning Walden, a game. Tracy and Mark share their favorite elements of wonder in The Little Prince and Walden, discussing the painstaking effort involved in taking our breath away. Listen in to understand how their work brings Thoreau and Saint-Exupéry’s themes into the 21st century and learn how to keep your own team inspired and agile by way of an open, inclusive work culture.
[6:14] Young Mark and Tracy at their best
[9:33] How Tracy’s young genius informs her work now
[13:44] The collaborative nature of animation
[16:52] Mark’s inspiration for the frame story in The Little Prince
[22:05] The concept behind the Walden video game
[27:24] The personal connection Tracy’s team had to Walden
[30:10] The challenges Mark faced in creating The Little Prince
[42:18] The universal themes of The Little Prince
[46:25] How Walden applies in the 21st century
[48:56] Mark’s favorite element of wonder in The Little Prince
[52:33] Tracy’s favorite element of wonder in Walden
[57:06] How to create openness and inclusiveness on teams
[1:02:14] What Tracy and Mark are pursuing in the coming year
Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton
The Little Prince by Antoine de Saint-Exupéry
“How ‘The Little Prince’ Director Pitched Investors with His Magic Suitcase” in The Frame
The Unmistakable Creative Podcast
An Audience of One: Reclaiming Creativity for Its Own Sake by Srinivas Rao
SCRAMBLE: How Agile Strategy Can Build Epic Brands in Record Time by Marty Neumeier
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