Episode Transcript
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2:00
enough but I was at Slam Dunk on Sunday
2:02
and it was the kind of day where it
2:04
had no pressure on it and I didn't think
2:06
it was going to be bad but I wasn't
2:09
looking forward to it in a way that I
2:11
sometimes look forward to music festivals. I was just
2:13
going because my pals were going and it was
2:15
something to do and the forecast said it was
2:17
going to thunderstorm all day. I didn't have the
2:20
clothes. I certainly didn't have the wellies for it.
2:22
But it was one of those days where on
2:24
paper you'd look at it and think that's going
2:26
to be bad and it was maybe my
2:28
favorite Slam Dunk ever. We had a whale of a
2:30
time. I didn't even want to see that many bands
2:33
but the bands I did see were all pleasant surprises
2:35
because I didn't really know much from them and they
2:37
managed to wow me. Everyone was in a good mood.
2:39
They changed it from last year and it was excellent.
2:41
But the reason I bring it up Yes,
2:44
I was going to say there needs to be
2:46
a word, a term, whatever for that feeling of
2:48
– and in festivals it's like I'm on the
2:50
grass, I'm in between stages. That's a lovely feeling.
2:52
It reminds me of when I was a bit
2:54
younger but when you were out and about and
2:56
you're just outside the club or you're outside the
2:58
venue and you know life's happening in there but you're
3:00
kind of just hanging around, you're waiting to go back in again,
3:02
there should be a term for that little waiting period because it's
3:04
a lovely feeling. I think
3:07
we talked about this a few weeks ago but
3:09
I love the in-betweens. I love being on a
3:11
train, I love being in a car, I love
3:13
being in someone's kitchen at a house party. That
3:17
kind of little vibe where like you said stuff
3:19
is happening around you but it's kind of just
3:21
a bonus. The music this weekend was just a
3:23
bonus. I just liked hanging around with pals and
3:25
my partner, we were having a good time. Yeah,
3:29
shout out to Ash Milman by the way. Oh
3:31
yeah, it was with Ash and we met a lot of really
3:33
nice people actually and we always do at Slam Dunk but it
3:35
was Lush talking to people who were
3:37
coming up to us and taking photos and
3:39
having a laugh and there's been a new
3:42
development in this regard Scott because sometimes I
3:44
go to Slam Dunk and like I said
3:46
it's always lovely to meet people but previously
3:48
it's been like to engage with
3:50
that. It's been like someone will tap me on
3:52
the shoulder and someone will be like oh hey
3:55
but this time it was just people shouting, Josh
3:57
Bryce from across the
3:59
field. Scared me every time but also please
4:01
everybody do that from now on please do it so
4:03
I would do this in the co-op I don't know
4:08
I always turn around with like a startle. Am
4:10
I dead is this it is am I done
4:12
for have I been shot? Who is calling me
4:14
is it is it the pulley sooner? Yeah, but
4:16
it was always someone really lovely and I just
4:19
that's sort of Familiar
4:21
I really liked it Dude
4:23
really did this rediscovering the life Cuz
4:26
like now I'm almost two months in with the infant so
4:28
like it is that thing and I'm not gonna lie like
4:31
the first few Weeks were unbelievably hard like especially the sort
4:33
of third week There's all this stuff to do with growth
4:35
spits and brain activity and things like that stuff We're they're
4:37
just gonna scream over and over again. It was very very
4:39
hard and you know sleep deprivation There's a reason it's a
4:41
torture method like it's a whole thing But once you get
4:44
through that and you know even even during those weeks I'm
4:46
still getting daily walks and fresh air and stuff like that
4:48
and you do it does meet out and then it's like
4:50
when You're back outside and you're back just just the simple
4:52
pleasures of life So I think when you live a media
4:55
life Well, you recover a lot we talk about it
4:57
a lot and a lot of us listening to people listening
4:59
to this and us included watch a lot
5:01
of movies and Absorb a lot of
5:03
media and maybe go on social media and
5:05
get the things suggested to them algorithmically whatever
5:07
I do think and it's very easy Like
5:09
a lot of those algorithms are gonna default suggest negative
5:12
stuff to you I'm gonna paint a negative version of
5:14
the world to you and I don't it's not like
5:16
it's a brand new realization I have always thought this
5:18
way, but it's nice to be reminded that you don't
5:20
need it you can get away from it for a
5:22
bit and everything in mediation everything in moderation and It
5:26
is just nice to disconnect from that stuff.
5:28
Absolutely. I think for me as well You
5:30
know like just going out with people now
5:32
when you get to a certain age I
5:34
feel like you have to schedule five weeks
5:36
in advance. You're still missing younger than me
5:38
I know man. I'm a nightmare for it
5:40
because the thing with me is one. I'm busy
5:42
anyway You know just just
5:44
with life trying to do stuff and
5:46
in two I always hate my past
5:49
self for organizing stuff like I never
5:51
know Like Me now recording
5:53
this on a Tuesday is not going to know what
5:56
Josh on Saturday wants to do Yeah, so I might
5:58
be up for a night out. Now we the guess
6:00
the side I'm going to be. Ruins.
6:03
This. Guy who speak and right now but I
6:05
why did you agree that he said only do
6:07
this on the day so the planet's really have
6:09
to align. He gets to be like in the
6:11
mood for a plan that find of them and
6:13
sometimes it's not happened at all. The slam dunk
6:15
last year was I wasn't really in the mood
6:17
for it to be fast but this yeah it's
6:19
kind of like the planet's aligned and I'm like
6:21
maybe life is good maybe this is s maybe
6:24
the medication is worse I read the real is
6:26
it will get some video games and eventual but
6:28
I'm in the realizing that feeling of when I
6:30
went to see i think it was was no
6:32
brothers I'm spur am. To having the com a ticket
6:34
for a comedy gates and on the day or my does
6:36
not be in the mood for it to last for two
6:38
hours or whatever it is am I just want to go
6:41
home after work. And it's like that old thing where I
6:43
realize that improvise plans are often some of the best plans
6:45
you're planning to have fun or whatever. Like some of these
6:47
know you said, you know the mood, some he gets in
6:49
the way, whatever it is. But if in in the moment
6:51
you like to just buy a portable molecules have a barbecue
6:54
apps that can be awesome I think that's why. yeah that's
6:56
why Slam Dunk was so good because like I said it
6:58
was a free hate. I was only going to see me
7:00
pals. the weather was bad but except and all that befall
7:02
the thought maybe. Is because expectations were so low
7:05
they blurry with think that's the case. It
7:07
was just this kind of embracing the moment
7:09
of yes, were here, let's make the most
7:11
of and then you managed to win. It's
7:13
like maybe all these should be like this
7:15
guy's a edge but did you get up
7:17
to us apart from which is chilling out
7:19
this weekend and my son of the weather
7:22
wasn't amazing Snare the a lotta walks and
7:24
how the family to solar water Family Miyamoto
7:26
for the first time this this magical little
7:28
small moments cel faceless persons are gay or
7:30
Thomas just how much every little facial twitch,
7:32
every noise. they do every single thing is is
7:34
absolutely last like it's the stuff that i see
7:36
like when you get sold the idea of having
7:39
a child it's based on this stuff and no
7:41
one goes into the negatives enough am because i
7:43
don't think i mean even have kids to be
7:45
focused on the first few weeks of it's yeah
7:47
i'm because that is the hardest this am but
7:49
it's not that the good stuff isn't genuinely magical
7:51
in life affirming and beautiful am and is it
7:53
and that's a complete honesty of a i think
7:55
they get so as i realized authority of this
7:57
in retrospect but like i have a small in
8:00
my head list of the best feelings
8:02
of my life. It's seeing my wife
8:04
walk down the aisle, it's proposing, and
8:07
now it's seeing my child smile and
8:09
laugh for the first time in response to me. They
8:12
have little nervous twitches where they'll do a little smile, but they
8:14
don't really know they're doing it for the first few weeks, but
8:16
when you smile and hold them and laugh and they go, back
8:18
at you, it's like, oh, that's just
8:20
the absolute best. So it's like, that's the good stuff,
8:23
that's the life stuff. And so
8:25
it's all that, but I said hilariously because I work for
8:27
a list-based website, and of course I've made a list of
8:29
my own top five. But
8:31
it's not that those moments aren't incredible, so I forget what
8:33
you asked me, I had a nice weekend, I
8:35
had a nice weekend. I had a nice weekend,
8:37
too. A lot of wrestling on, lovely time. Oi,
8:39
can I spoil with a double or nothing? Sorry
8:42
if you guys haven't watched it. Have you seen the Mount of
8:44
the Flame? I've seen the Mount of the
8:47
Flame for it, but what popped me as an old
8:49
WWE, WWF fan was
8:51
seeing gangrelts set up. That was absolutely
8:54
magic, I thought, why am I not
8:56
watching this product? Gangrel,
8:58
yeah. Yeah man, watch AW, that's not why you should
9:00
watch AW, that sort of tantamount to electrocuting a fossil
9:02
and watching it move for a bit. But I did
9:05
pop from climbing out the ring. He is a vampire
9:07
though, so that's kind of what he is doing anyway.
9:09
Yeah, I mean, from a distance, he still looked like
9:11
old gangrel, then they showed the face and I thought,
9:13
oh, he's an old man. He looks a bit
9:15
like a Martin Joe from Bad Back's Fury
9:18
Road, I think. But I dig that, I
9:20
was like, okay, get the blood out, get
9:22
the vampires out. Vampires in wrestling, maybe just
9:24
make them all vampires. I love big, dumb,
9:26
stupid wrestling stuff. There was a man with
9:28
a flamethrower who set another man alight and
9:30
it was very fun. There was
9:32
another man, like I said, there was the guy who crawled out the
9:34
ring. There was just a lot of really good stuff. I really enjoyed
9:36
Dublin, I think I didn't love it. I know the wrestling boys didn't,
9:38
but if people listen to both podcasts and you listen to this one
9:40
first, I'm pretty sure they're about to go into hate on it for
9:42
two hours. But I had a lovely time. I
9:44
get the negatives. There's one pit where Adam Copeland
9:47
slash Edge, as our along goes
9:49
off, tried to do a spot off the cage
9:51
and seemed to regret wanting to do it at
9:53
the last minute and just fell off the cage.
9:55
I didn't, I only watched it, you know, really
9:57
pressed on. Twitter
10:00
I think it was, some kind of social media. And I
10:02
thought I missed the spot, I thought I'm climbing, I thought
10:04
this looked really cool. And then he jumped
10:06
and I didn't understand what he did. I didn't know if
10:08
it was a leg drop, I didn't know if it was
10:10
an arm drop, I didn't know what was going on really.
10:12
I think it was meant to be like a missile dropkick,
10:15
like two feet down, like a big stomp. It's funny, I
10:17
even called it a missile dropkick, but some sort of big
10:19
stomp thing to stomp on the man that was like 30
10:21
feet below him. I don't know measurements, but he was a
10:23
big talkage to jump off it. And then at the end,
10:25
I think when he was up there, he was like, I
10:27
am actually pretty high to be honest. And I'm all like
10:29
53 or whatever it is, I'll just jump down. But
10:31
it's like, you can't just jump down Mr. Kirkland, you're
10:33
gonna land wrong. So he sort of just did a
10:35
weird flop, it wasn't really anything. And he kind of
10:37
missed the table anyway. But then enough for it to
10:39
still damage it. I was confused, really confused. Everyone just
10:42
thought, I thought he broke his leg, because it was
10:44
just a weird look. But overall, I had a lot
10:46
of fun with it. AW don't miss the PPVs, it's
10:48
the best stuff they do. Still want to patch on
10:50
Dynasty from this year. If you're bothered about wrestling at
10:52
all, go watch Dynasty. AW Dynasty, absolute wrestling heaven, genuinely
10:54
phenomenal. Even if you're on the fence, it's lush. I'm
10:57
excited, I'm gonna ask the boys if they are not
10:59
recording when we go downstairs after this. See what Michael
11:01
Hanflip thinks of this. I don't think they liked it at
11:03
all. That's interesting, okay. But they don't like the big dumb
11:05
stuff, which is fair enough. I think he'd be sick of
11:07
it. Whereas I'm just like, I'll do the flamethrower. And
11:10
Adam Copeland slash Edge came out as like a weird evil
11:12
goth vampire, totally fine with that. And his old mate was in
11:15
the ring and he came out like, I'm fine with all
11:17
the dumb stuff. Of course. Like there's a dude called Luchasaurus, or
11:19
used to be called Luchasaurus. He was just like, he's meant
11:21
to be like a 5,000 year old dinosaur, totally fine with that.
11:23
Yeah. Totally fine with him doing back flips, yeah, I love
11:25
it. Honestly,
11:27
I quite like the dumb stuff. I'm with you. Speaking of
11:29
dumb stuff, Scott, if we could segue kind of
11:31
into games for a second. The other thing that
11:34
I did was I took Friday off to give
11:36
myself an even extra longer weekend. One, because my
11:38
partner was back from holiday and I was excited
11:40
to see him, but more importantly, Furios was out.
11:42
And I went to see that in IMAX with
11:44
Adam Nichol and then what a good time. I
11:48
think, I can understand why. You know, it's
11:51
a prequel spin off to a movie that
11:53
did really well and has, you know, so
11:55
much love surrounding it. But I think Fury
11:57
Road only made Probably less than.
12:00
Though hundred million dollars which is a lot
12:02
but when you have a budget of just
12:04
shy of two hundred, it's not like gang.
12:06
But now you know, especially back for and
12:09
twenty eight Any that the when. the box
12:11
office was a bit healthier and I don't
12:13
know why it's bombing cause when I was
12:15
watching houses think and for my money it's
12:18
it's close enough to a perfect don't blame.
12:20
I've always been a huge Mad Max. Heads
12:22
likes getting into a moment of the a
12:24
Bad Max and getting it a post apocalyptic
12:27
section around the time Fallout Three came out
12:29
and Mad Max. In the Movie Space
12:31
just inspired me. So much so did
12:33
The Road by Cormac Mccarthy saw everyone
12:35
Fury Road was coming out and I
12:37
was looking forward to it so much
12:39
and actually initially didn't like as much
12:41
as everyone else is. It was so
12:43
different from what I wanted out of
12:45
of Mad Max thing. But then I
12:47
started to Lovitz with everyone else and
12:49
Fury also to meet his deepens that
12:51
movie makes it even better at the
12:54
reaction. Spectacle and display is also my
12:56
the the character work is so so
12:58
good. Visually spectacular us but perhaps most.
13:00
Importantly for this podcast he got me and
13:02
six I'm Mad Max mood that I immediately
13:04
went home that night and watch you. We
13:07
rode, fight and bought stocks a Mad Max
13:09
game so you were young and also from
13:11
Twenty fifteen for you do with your copy
13:13
well I still own it's got okay but
13:16
he is. Where the sideboard against. So.
13:18
I own it for the Playstation Four,
13:20
so I complain on Playstation Five. but
13:22
I'd heard from you and many others
13:24
that the up scaling it out or
13:26
Hdr and frame rate one twenty frames
13:28
Bally's on X box he was X
13:30
was absolutely magnificent. So I hunted down
13:32
a second hand copy of that from
13:34
See X It quits. So now I
13:36
technically own this game twice. Goods that
13:38
bombs could go to. I don't regret
13:41
it because it looks fantastic on the
13:43
series X, the auto hits the ah
13:45
with the already great lighting. just makes
13:47
you look incredible. And like you said
13:49
that on kept frame rates and to be honest I
13:51
haven't but no is too much of a change from
13:53
sixty to one twenty. but it still I have you
13:55
been arrested ones on it and not have a in
13:58
thirty. It plays that little bit smoother. And
14:00
I've been really really enjoying that game and
14:02
I know that your big fun of it
14:04
as well. I know that humans can it
14:07
and having not finished it way back when
14:09
am and it's just great to go back
14:11
to something like that. when you're interested in
14:13
a world, are you in a certain mood
14:16
and that it gives you the hit. Once
14:18
a while you're watching the movie Zola, you're
14:20
reading a book about something. It's just it's
14:22
it's cool to existence that self you. We
14:25
rode us wealth and able to play a
14:27
game like that's that runs incredibly on the
14:29
zebra. Did you see of the weekend
14:31
and the fury around the theory roads around all the
14:34
stuff and seems as and there's an interview with
14:36
George Miller on the red carpet and you talked about
14:38
the them en masse game and he would. Did
14:40
you see this the I did at he was allowed
14:42
him to are very well, that's not what you
14:44
wanted, whatever And then you see the Avalon's C O
14:46
guy was like yeah, he was the whole most
14:48
awesome mess to work with Warner Brothers and Hand and
14:51
whatever else and they couldn't decide what they wanted.
14:53
Not cetera, I want that.dude Isis has names but I
14:55
love how honest he was being about it because
14:57
it's like if you're on the creative side dealing with
14:59
back and for. Communication. Whatever the reality of that
15:01
was am I was very obvious Eat or
15:03
my starting towards Miller have play the Monmouth
15:05
game but that hims phenomenal it was. Was
15:07
we champion there for nine years now? I'm
15:10
putting rules and it's as I hope people
15:12
are picking it up. I guess because furious
15:14
as bombing a problem? That probably not. but
15:16
are you listening to this if he wants
15:18
to be so formula done right? If you
15:20
want really good mediacurves.com but with the best
15:22
vehicular combat this side of Twisted Metal, the
15:24
rules as to such a meeting Greece Bowl
15:26
of a game on opposite you love the
15:28
tone of it isn't it's. An interesting conversation
15:30
because I really want to take sides
15:33
one way or another. Like is definitely
15:35
see both. Like I definitely see it
15:37
from the depths perspective. Who did produce
15:39
a really good and own the played
15:41
games Bracken. Also, I also can see
15:43
from George Miller's perspective because I don't
15:45
think the game is like trash by
15:47
any means by. Army does think
15:49
there is a better version of they Die
15:51
They could have Made and I do know
15:53
that the original intent at least on paper anyway
15:56
I was to make it. More. Closely
15:58
tied to the the movie at the time
16:00
and George Miller had already written few. We
16:02
also had like the World Mapped Out I
16:04
think it was supposed to be a more
16:07
integral part. Still does reference a lot from
16:09
Am the movie and features a law. Locations
16:11
In fact if features characters and locations that
16:13
aren't in few. We rode by Aaron few
16:15
real sex asked to fascinate one of the
16:17
know all of the other they could. deserves
16:20
a reminder people who play go pick it
16:22
up like ten pounds. a lot of know
16:24
what other they could out. I mean I'm
16:26
I do I might and wrangle and pitch
16:28
in editorial for you Episode. It was fascinating
16:30
when I was watching few Elsa captain into Adam
16:33
Nicholas and now was saying likes to the saw
16:35
this in the last movie or have I got
16:37
this from the game specimen It comes to a
16:39
certain character and I just thought that is really
16:41
neat and it is so it's V Rios gonna
16:44
works to retroactively know me make few we rode
16:46
story a little bit biggest but it links back
16:48
to the bad but not able to really on
16:50
vessels were that I didn't really know about until
16:52
I went back to the game with i holy
16:55
hell is so much more in this and I
16:57
expected Always has to say it's that's why I
16:59
can see. George Miller's side of it because
17:01
it could have been. it is intricately linked
17:03
book could have been an even bigger. And.
17:06
More integral part of the overall experience.
17:08
I do see both sides of that,
17:10
but fundamentally the game is great and
17:13
like you said, snails that sort of
17:15
open world itself format in a really
17:17
impressive where you know what I was
17:19
thinking. well gone back to it's I
17:21
think it's soul and bear with me
17:23
here. It's so like days gone. Days.
17:26
Gone Similar vibe. You may not only
17:28
that similar mechanically in the way that
17:30
in Bad Max. So much of the
17:33
gameplay is focused around you building up
17:35
your car and looking after a similar
17:37
having a rate getting fuel filling that
17:39
bad by up having it be like
17:42
this fortress style felt to me rhythmically
17:44
so similar to and deacon St John's
17:46
motorcycle A net it as discounted mean
17:49
it's like this the rhythms of the
17:51
game. I think that both excellent. Seventy
17:53
eight out of ten titles, both open
17:55
world. games both with a lot of kind
17:58
of villa and secularists thing to do but
18:00
both with a real sense of weight and Attention
18:04
to detail to the world where you're like no
18:06
I don't mind doing this for 30 hours
18:08
or so I can see that both versions would have
18:10
benefited heavily from a sequel that Refined the ideas that
18:13
they both brought to the table But honestly if you
18:15
are a fan of Days Gone and I know
18:17
you're out there every time I do Days Gone video
18:19
You comment on it and check out
18:21
Mad Max. Yeah, it's very similar in what
18:24
you're doing I think no man totally and
18:26
we've got a few games different games talk
18:28
about things that we played new stuff And
18:30
let's talk a little about Hellblade 2 and I'll go
18:32
on to animal well, but I'm hell good to you
18:35
wanted to touch on Yeah, you know we did a
18:37
big video on this for the YouTube channel But we
18:39
haven't touched on it on the podcast I kind of
18:41
just want to see because you finished it and then
18:43
we immediately did the video Yeah, I kind of want
18:45
to know how it's settling with you as the day
18:48
is going about it thought about it at all Because
18:51
I'm I still enjoy it, but I've not
18:53
had as you can tell because I played
18:55
somebody Mad Max Extrifying which
18:57
we'll talk about soon, but I haven't had the
18:59
urge yet to go back and finish it I
19:02
absolutely will especially so we can do a spoiler
19:04
cast on it But yeah, I'm like that was
19:06
really fun But I don't think I'm gonna be
19:09
I don't think it's a game of the year even
19:11
top 10 contender at this point But I think
19:13
it's easy for me to be incredibly
19:15
negative about it because I don't care about anything
19:17
in that game I think it presents itself very
19:19
horribly. I don't think it has anything to really say
19:21
I didn't enjoy my time with it
19:23
I found its pacing to be turgid and the general
19:25
controllability of it to be very off-putting and awful It
19:28
was a slog and so once I
19:30
was done. I was thought it was done I'm also glad
19:32
that it exists, but now I've not thought about it. I
19:34
think occasionally over the weekend I was like oh, yeah,
19:36
I'll be too Yeah I'll see one of those
19:39
Xbox come into game Pass graphics and I I mentioned
19:41
this in the video. With that we did But it's
19:43
right at the end and I was like you guys
19:45
aren't pushing this at all Like yeah, everyone kind of
19:47
knows what this is that the game is gonna have
19:49
its fans and honestly if it clicks with you. awesome
19:51
Like obviously when people enjoy stuff, whatever but I didn't
19:53
at all and I think it's I think it very
19:55
much is a tech demo I think it's an experience
19:58
or whatever and I love that stuff. But
20:00
I gotta I sheath I more fondly
20:02
remember the Matrix Awakens than I do
20:04
this like this is the order eight
20:06
in a sex and it's worse than
20:08
that because that game pods combat and
20:11
gameplay and like the way more to
20:13
it am and even then. Yoder
20:15
elder and eighty six was cinematic focus to a
20:17
fall and was like the gavel and inhibit anything
20:20
with it by. I enjoyed my time of the
20:22
in a second terms of cut assuring and up
20:24
the electric gun the Eagle yeah like some of
20:26
the close quarters and melee combat of in the
20:29
world one of the hear the some to law
20:31
isn't as a video I'll I honestly this thing
20:33
it's it's so forgettable like a are wishing him
20:35
or years ago I wish that they did of
20:37
way better job of mold and what it is
20:40
because I think they did it or not they
20:42
they being Microsoft Last X box the marketing departments
20:44
et cetera. I'm a champion. Ninja Theory doing any
20:46
free of doing what they want to do with
20:49
big corporate money by Mm, thicker than a much
20:51
better job or just framing what the hell this
20:53
thing is to the says it's just so to
20:55
me it's just so thoroughly off playing right to
20:57
to actually engage with I would I would have
21:00
a bad time with the if it was a
21:02
you Tube video or if it was desertec showcase
21:04
web or something where I'm not is holding up
21:06
on the stack and that's an extremely slow horrible
21:09
on about Harvey horrible feeling. Animations play out so
21:11
I can easily and those the sodomy that was
21:13
like I say my time with that the yeah
21:15
so. Much know it's interesting to have.
21:17
Oh yeah, was really wonder if you
21:20
had mellowed on a only feud with
21:22
think of the same thing because I
21:24
was. I really enjoyed reading reading through
21:26
the comments on our while y'all review
21:28
video. in. My first impressions when we
21:30
did that together because you're law people
21:32
as especially were concerned with the price
21:34
point there. I definitely see and I
21:36
think my opinion of the game is
21:38
almost. It's not clouded because we didn't
21:40
get a review copy are nothing like
21:42
that like I'm playing it through my
21:44
own personal subscription. to the impasse sense
21:46
that think that is the perfect way
21:49
to experience it but you know what
21:51
people were asking and are applied to
21:53
some people like is it worth fifty
21:55
dollars and i'm like see or actually
21:57
a kind of these but i think
22:00
even a $40 price point, I think that would
22:02
have been a sweet spot for me for what
22:04
it is. I was looking at what the RRP
22:06
was for Hellblades and you were sacrificed back in
22:08
the day and that was $30. So I
22:11
kind of thought, you know, the $10 increase with
22:13
the increased budget, I
22:15
know you're not getting that sort of
22:17
gameplay hours of value in that sense,
22:20
but I think, yeah, if you're going out
22:22
to buy it for $50, it is a
22:24
hard sell. But for me to experience it
22:27
via Game Pass, I think I
22:29
like experiences that I just sprayed. Games
22:31
are focused on gameplay anyway, but to
22:33
me, the Order 1886 comparison is very
22:35
apt. I've seen
22:38
that made a lot over the weekend and I
22:40
totally get it. To me, this is better and is
22:42
a more complete package because I don't
22:45
find Hellblade 2 so far to be as
22:47
inconsistent as the Order. Like I loved part of
22:49
the Order and then hated part of it.
22:51
I imagine this may be where you are. I'm
22:53
sure there's people who've seen the full story. Yeah,
22:55
me too. I'm really interested to see where
22:57
it goes, but with the Order, every single time
23:00
I got kind of thrown into one of
23:02
those werewolf fights and it was the same thing
23:04
over and over again. It plummeted for me
23:06
and whereas, at least when I get to
23:09
Hellblade's combat, it's not the most sophisticated in
23:11
the world. It's very simple. It's very rote
23:13
in many ways, and
23:15
they nailed the flashiness of it and
23:18
in unobtrusiveness of it in a way that I
23:20
thought the Order didn't wear. Every time I got to
23:22
a gameplay section of that, I was like, okay.
23:27
We're going to do another podcast on this once
23:29
you've finished it. We'll
23:31
get back around to it because I think there's
23:33
so much of Hellblade 2 you haven't seen yet,
23:36
so we'll hang off a little bit. I did
23:38
finish Animal Well, which I
23:41
get Why?
23:43
This game's got a bunch of 10 out
23:45
of 10,000. But It's so fundamentally hinged on
23:47
the secrets and the scanning. Do You have
23:50
any fans? Yes. That Game was like a
23:52
masterpiece to the people who stuck around long
23:54
enough to find the secret language and do
23:56
everything else and whatever. I Appreciate that. I
23:59
Massively do. But it's very easy as
24:01
I kind of did his play through animal well
24:03
hit credits and be like okay like that's that's
24:05
of read that A really good metroid vein yes
24:08
I am. The puzzles I'm a subsidy phenomenal does
24:10
to me this knowledge since none of all that
24:12
like is this really great. So a swiss watch,
24:14
clockwork mechanism style puzzle designed to work like this
24:17
clicks into this comes this becomes this. That's really
24:19
cool. A Cpu screen, different things, you'll figure it
24:21
out and not to be really satisfying. But.to me
24:23
isn't the bulk of what you're doing. I am
24:26
the ball. His two sons like one of the
24:28
ball but you'd there's a lot just. Saw
24:30
the metro of a new stuff back and
24:32
forth out how to locked Olympic all the
24:34
way around the Bc. Fun get back in
24:36
this way it's am to explore the world
24:38
itself. I'd I'd a fine time with it
24:40
but I am very dislike. okay like forgettable
24:42
I saw went online and was like. What
24:45
else is there to this game and then
24:47
you find out about like m people who
24:49
visit Our opposite is a whole community dedicated
24:51
on earth in the secrets of the game
24:53
things based on am rather not have keep
24:56
it vague the like things in the back
24:58
on things that you might have not realize
25:00
you were looking i etc which is really
25:02
cool. I personally get more our of just
25:04
unless the game does a badge of of
25:06
on boarding me to that stuff I'd rather
25:08
just what a youtube video about really really
25:11
In like I'm not going to comb through
25:13
a games world looking for fragments of something.
25:15
To hope that maybe it forms a word
25:17
or a picture of what about being very
25:19
vague as know but this is necessarily am
25:21
but armed owner who's doing I'd be like
25:23
I've ferret of of yeah the time but
25:25
like I've never going to do that I'm
25:27
bored. I would just watch If you're gonna
25:29
all this is the hidden saying and unwell
25:31
we I've I've watched on my all. That's
25:33
so cool For the people who have the
25:35
dust two percent of players are actually gonna
25:38
see that we thought this was had. every
25:40
conversation will fall but I love every time
25:42
we circled back to this idea of and
25:44
sued games like that. and of on you
25:46
to see courts and what you call for
25:48
should be looking forward to better because i
25:50
think i've decided scott with i do a
25:52
day that mr is the best thing and
25:54
gave us as only can be here i
25:57
think my favorite mechanic in games is exploration
25:59
fight over combat, I don't think it's
26:01
fighting, I don't think it's puzzle solving, I
26:03
think it is just exploring a world. I
26:05
was thinking about my favorite games and of
26:08
course I love the combat in something like
26:10
Dark Souls or Bloodborne, but that honestly is
26:12
secondary to exploring the world that FromSoft create
26:14
and I think it's why no
26:17
other FromSoft or Souls like has really come
26:19
close to knocking them off the throne for
26:21
me because I've really enjoyed the combat and
26:23
really loved a lot of those games, but
26:26
none of them have that world building or
26:28
sense of exploration and discovery. So
26:31
it's hilarious that everything you've described
26:33
with Animal Well there is of
26:35
course obtuse and
26:38
purposefully secretive and mysterious. Only in
26:40
the end game. There's
26:42
a point there, it tells you where to go.
26:44
But after that, when you hit credits, you're like,
26:46
okay. This is it. I mean for that sort
26:48
of deeper meaning and maybe why people love
26:51
it and don't just like it. All
26:53
the things that you mentioned there, my
26:55
eyes were glistening with excitement because I
26:57
thought that's the stuff that I'm
26:59
really into. But like you said, it's very easy
27:02
to miss all that stuff and some people definitely
27:04
would just prefer to be like, well, either show
27:06
me it or I'll just check out a YouTube
27:08
video or whatever after the fact. Yeah, I want
27:10
to clarify, I apologize if I came across as
27:12
judgmental before. I'm definitely not judging the people who
27:14
have the time to do this. I used to
27:16
when I didn't have an infant that I wasn't
27:18
34 or whatever it is. But my
27:21
point is, and sorry, my point isn't that they should
27:23
telegraph stuff. My point is that I didn't even know
27:25
that stuff was in there at all. And that's why
27:27
I mentioned Fez because I think it's very easy to
27:29
finish Fez and not realize the deeper layer to that game. Something
27:32
else I was thinking of is games like the Outer Wilds that
27:35
have that deeper layer to them. But I think Outer Wilds
27:37
does a better job of instilling a mentality where you're going
27:39
to go scratching at the surface and finding something else. Whereas
27:41
in Animal Well, it's like, okay, there are checkpoints on the
27:44
map. I'm going to finish them and then I'm going to
27:46
do a final boss type thing and then I'm going to
27:48
hit the credits. Game's done. And then unless someone comes along
27:50
and goes, hey, did you know there was a whole other
27:52
thing? It's like, oh, no, I didn't at all because game
27:55
doesn't necessarily foster that mentality of
27:57
not going checkpoint to checkpoint. I think my point was...
28:00
I don't need it to be binary. I
28:02
don't need to be one or the other. I don't
28:04
need the flashing neon sign Because that obviously because that's
28:06
always the argument. It's like well you want to call
28:08
a jury style No, obviously not but like there are
28:10
ways to do it I think animal
28:12
well was a very enjoyable time And I
28:14
do think though that like a genuine negative is
28:16
checkpoints It's what I mentioned last time like if
28:19
you're making me do two or three screens worth
28:21
of already Pixel precise jumps timing things evading enemies
28:23
Whatever it is just to get to the bit
28:25
that I'm then trying to figure out and you're
28:28
instant killing me because I need to Get this
28:30
path right that just sucks. Yeah, like just check point
28:32
me in that and nothing is gained going back through
28:34
those screens to get back There other than the ability
28:36
to disconnect from whatever you're doing in the in the
28:38
moment and go try something else And but
28:41
yeah, I just I find animal well to be a very
28:43
beautiful game. I love the art style I love that. It's
28:45
a one-person dev team. Yeah, shout out to Billy Basso, but
28:47
at the same time It's just it's
28:49
just a weird vibe like once you look at the
28:51
and some of the secret videos I'm like, okay, I
28:53
would never in a million. I would be dead before
28:56
I figured that out I would never in a million
28:58
years have done that and even in
29:00
the videos that I watched it was it was saying
29:02
like Oh any one person stumbled upon the solution to
29:04
this huge thing even when they were working as a
29:07
community and that's lovely and very very special And but
29:09
at the same time there's something interesting about hinging a
29:11
10 out of 10 score or a thoroughly recommendable score
29:14
in terms of the wider critical discourse on assumedly
29:17
the extra layer of specialness and
29:19
then that actually not really being available unless you
29:22
Massively put the time in and get
29:24
lucky to be honest in regards to figuring out what certain
29:26
things are But yeah special game glad it exists kind of
29:28
like I'll be too. I'm glad it exists Um,
29:31
but I it was quite easy to finish animal well
29:33
and be like, okay cool. Hmm.
29:35
Well, I'm interested to see where I'll fall
29:38
I had a similar thing with Fez
29:40
You know Fez was me trying to
29:42
get into a style of game that
29:44
I wouldn't usually gravitate towards and I
29:46
enjoyed Fez But everyone was buzzing about
29:48
it way back when I loved the gimmick
29:50
of making a 2d space into a 3d space
29:52
and you know Tilting the
29:54
screen you're looking at cool
29:56
man. And that's what everyone
29:59
told me That's what everyone told me.
30:01
That effect of 2D, 3D, that thing was so
30:03
sick. It was cool. I just, that was when
30:05
I kind of realised like, you know
30:07
what, some games I'm not gonna love and that's
30:09
fine. You know, I really wanted to do it.
30:11
That was one of the first biggies where I
30:13
thought everyone is loving this, why aren't I getting
30:15
that extra layer? It's so frustrating. Like no one
30:17
wants to hate games. Like even if you do
30:19
this for a job, no one wants to slide
30:21
off a game or come on a podcast or
30:23
do a negative review. One, because
30:26
it's just, it's not very, sometimes, sometimes.
30:28
I can unleash that beast but it
30:30
depends what it is. That's it. Like sometimes
30:32
it feels cathartic, something is really bad. But when you
30:34
just kind of are a little bit disappointed or if
30:36
it's not for you, I just find like, I
30:38
don't have a lot of fun doing that on the podcast.
30:41
Sometimes maybe if it's something you really love and
30:43
we're having a laugh or something I really like
30:46
and we're having a laugh. You hate Nintendo. I
30:48
hate Nintendo, I hate Kirby. I'm not sure I've
30:50
mentioned that before. But yeah,
30:52
with Fez, it was the first time I thought like,
30:54
I know why everyone's loving this. I
30:56
can see why it's great but it's just, it ain't doing it
30:59
for me in the way I wanted to do for me. And
31:01
I always want to be in that crowd of people loving
31:03
stuff and I hate it when I'm just kind of like
31:05
barred from it. I'm like, no, just let me in. Just
31:07
let me in. The elements of it.
31:09
And what we talked about last week with that difference
31:12
between for me a four star and
31:14
a five star, where I kind of, I always
31:16
want those four stars that everyone tells me at
31:18
like fives to break through for me. And I'm
31:20
like, just let me do it. I'm punching at
31:22
the walls. I'm punching at the glass, man. I
31:24
can't think of what the last game was that
31:26
me and you both played where I think I
31:28
missed a few things and you'd unlocked them, but
31:30
they were fundamentally optional. And I was
31:32
like, oh, I wish they'd at least pointed me towards
31:34
that in some fashion. I forget what game that was.
31:37
Yeah. Animal Well has a lot of that
31:39
stuff. I was going to spoil something there, but it would
31:41
be close as a spoiler. Either way, there are some fundamental
31:43
parts of how you traverse the world that are fundamentally
31:45
optional and you can go the entire game not realizing
31:47
they're even in there. And I think that's
31:49
interesting. Things like Hollow Knight did that. And
31:51
it's like that's like it's an extremely
31:54
well-made Metroidvania. It's just that it is
31:56
one of its biggest values is in
31:58
restraint. It's playing such
32:01
a specific set of cards and assuming that
32:03
you'll be able to figure out what's
32:05
going on and obviously latch on to the different
32:07
things and find satisfaction in the mystery, which I
32:09
do. But like I said, it's also very
32:11
easy to just kind of mainline it or at least – I mean,
32:13
I feel like I saw everything in terms of exploring
32:15
the map, and I still put a good sort of 10, 12 hours in. But
32:19
it is that thing of just once you realize that
32:21
extra layer, it's like, oh, man, that's really cool, and
32:23
I kind of wish something had pointed that out. But
32:27
me, it's almost definitely on me. There's probably
32:29
something more obvious that I didn't see or something. But
32:32
still, Animal Well massively recommended regardless. I
32:34
think if you love Metroidvania and you
32:36
like that mysterious game design style, where
32:39
you don't want your hand held at all, that's
32:41
cool. And you might stumble into something that you're
32:43
just like, oh, that's so well-designed, and that's really,
32:45
really cool. Well, it's cool.
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linkedin.com/Achieve today. Sorry,
34:45
I just cut you off when you were doing
34:47
the segue. I'm about to steal from you. You
34:49
have been teasing on this podcast that you will
34:51
talk about the final 2016 DLC when you
34:54
finally finished it. I've heard so much
34:56
about the village of Jodys, which sounds
34:59
absolutely fantastic. But I know you finally
35:01
finished this final piece of FF16 DLC.
35:04
Apparently. Now that's a complete package, right? No, no,
35:06
they've, they're all done. There was two pieces of
35:08
DLC. There was Echoes of the Fallen, which is
35:11
more like a big old combat tower, with
35:13
a big fight at the end. And they fleshed out
35:15
some stuff that happened with the Fallen. There was some
35:17
whatever. What was the Fallen? I can't even, I played
35:19
this game 50 hours. The thing is, getting really specific
35:21
about the 16th story is where I start to fall
35:23
down, because that was a year ago. But
35:26
the Fallen were the civilization that
35:28
rose to the sky using the Mother Crystals,
35:30
and then they all went to hell. They
35:32
were former humans. Right. And then all
35:34
the pieces of Fallen stuff was all scattered around the world.
35:37
But like, yes. Did I play this game? Did
35:39
I finish this game? Because they had the whole
35:41
thing in 16. I mean, this is all 16
35:44
spoilers at this point. You've either played 16 or you haven't. But
35:47
16's whole thematic was that
35:49
idea of abusing the planet, abusing
35:52
resources, getting fat
35:54
off the land, things like that. And then
35:56
the little twist towards the end was that you found that actually there
35:58
was a former race of humans who... did that and they
36:00
ascended to the heavens and then they themselves got
36:03
two and like two full themselves and everything fell
36:05
apart and That's why the literal fallen was that
36:07
the bits of tech that were scattered
36:09
around the world It's where the hideaway is you
36:11
make you make your base inside a big hole
36:13
of ruin horse Yeah, cuz you see like those
36:15
ships don't yet and they allude to the fact
36:17
that they were like flying machines Yeah, yeah, okay
36:19
that which is like a whole thing about the
36:21
fallibility of human cyclical nature, etc, etc But um,
36:24
yeah So the first piece of DLC was like an old
36:26
Fallen ruin that like opened up and you went into the combat
36:28
thing in there There were Jordy's in that as well and
36:31
they would have said you see miss Tom. I It's
36:33
great He's looking
36:35
at guys and know the rest of the gun and
36:38
so you do that and then the second DLC
36:40
And because that was mainly just the combat dungeon like
36:42
they had a little bits of stuff about the fallen
36:44
But it wasn't that in-depth and then rising tide
36:46
is way more story based and is all about going
36:48
to like this northern sector You find this village
36:50
full of Jordy's and then you find Leviathan And
36:53
which is like the one icon that was in in the
36:55
story They show like a big sort of stone tapestry
36:57
looking thing Yeah with all the icons all the big
37:00
summons in there and it didn't
37:02
have Leviathan So you're like finding out what what happened
37:04
with Leviathan. It's not massively Satisfying
37:07
in a wider context. It's cool. And
37:09
then the weapon that you get they let
37:11
you make a Leviathan shotgun, which is great
37:13
I'm not saying like this is the thing
37:15
that happens all the time But this is
37:17
twice now when a big RPG has released
37:19
a DLC centered around something called the Leviathan
37:23
Mass Effect 3 or 2 did it with
37:25
the Leviathan DLC and it's like that's not
37:27
weird But it's weird that it's happened twice
37:29
and I'm like will it happen a third
37:31
time anyway That was just a no idea
37:34
I do think overall like cuz yeah you get a new
37:36
power so you get a whole new power set as a bunch of
37:38
different abilities to Unlock but the standard thing is you hit circle and
37:40
then you can just do like like a stand switch So all of
37:43
a sudden you're in this like shotgun pose and
37:45
then you can do lights heavy as you can do
37:47
launchers It's really satisfying to use it changes Clive's dodge
37:49
as well So you can do these like acrobatics really
37:51
wide of reaching dodges then you get active reload Gears
37:54
of War style So if you like time that then
37:56
you get a bit of infinite ammo and you can
37:58
like do more machine gun stuff Really
38:00
really cool mechanically. I think it's like the one of the best
38:02
powers in the whole game And then the
38:04
story is like satisfying enough. It's fine And I
38:06
cared about the way that it went because I
38:08
now have an infant but at the same time
38:10
Okay, like that was I could tell that was
38:13
me projecting something onto it and
38:15
worth playing through the coolest thing is
38:17
the option You know that stone you
38:19
can interact with in the hideaway called
38:21
the our reach stone It's the ARET
38:23
E and it's like it could be our day. I
38:25
have no idea. What did it do? Let
38:27
you change clives appear while the DLC that they give
38:29
you appearances and stuff to change but also is where
38:31
the tutorial was and there Was like there was some
38:33
challenge maps You
38:35
can't now they put free costumes in
38:38
I said, there's only there's one with only one for
38:40
each character But they're cool Jill's new ones awesome. Um
38:44
I'll mention that actually some of the stuff for the
38:46
DLC in the run up to rising tide said it
38:48
would have more Jill stuff This is what you've sold
38:50
me it on it. I can not say it has
38:52
nothing. Oh Wanted much
38:54
you know, there is very very little considering that they mentioned
38:56
that there's a bit where I'm not gonna do the spoilers
38:58
But there's a bit where it seems like they're gonna do
39:00
something with Jill and they very much do
39:02
not I love Cliven Jill anyway, so I'm not too bothered
39:04
I thought I was very much satisfied by their relationship anyway,
39:06
but I would have taken more of that character Um,
39:09
but still yeah, whatever rising tide the coolest thing
39:11
in there is the inside the ARET stone is
39:13
this big? I
39:16
got another challenge dungeon. It's like a 20 wave like
39:18
hold mode type thing But all
39:20
the menus and sound effects are styled after
39:22
the original five final fantasies Which is absolute
39:24
heaven and they've got like little pixel Clive
39:26
who's in the main game anyway But um
39:28
all those menus it's like it becomes a
39:30
roguelike. So you're like In
39:32
the main game as well in the pause menu.
39:34
Yeah, did I play this game? I repeat I
39:36
repeat did I play it again in the main
39:38
menu and whenever you save your party is always
39:41
represented as that little pixel sprites. Yeah, I remember
39:43
the But yeah, so
39:45
like this optional challenge thing is like 20 waves of trying
39:47
to get through all 20 waves of this thing And
39:49
every time you defeat different waves you get different. It's
39:52
like it's a roguelike So you get different upgrades for
39:54
Clive and that's just a nice way of reframing
39:56
that combat It's very much like what God of
39:58
War Ragnarok just did. Yeah with the
40:00
Valhalla DLC. And so I had a
40:02
lovely time just rinsing that stuff out and just
40:04
being like, I effing love 16 so much. I
40:06
get why it's not a lot of people's favorite
40:08
one, but for the people that I clicked with,
40:10
I absolutely loved it. Love those characters, love seeing
40:12
them again, love the feel of that world, love
40:14
the music. The new stuff from
40:16
Masiya Shuken is incredible and just, what a
40:19
package. What a lovely, lovely game. What a
40:21
game. I feel like we mentioned this the
40:23
last time we talked about Final Fantasy, which
40:25
has been every podcast this year. It feels
40:27
like it's dominated the conversation, but I like
40:29
that. People, hey. Hey. Very
40:32
nice. I like that people are
40:34
nostalgic about Final Fantasy 16, myself
40:37
included, because man, when a game
40:39
really captures in a certain essence
40:41
or a certain vibe or a
40:44
certain aesthetic musically or whatever, sonically,
40:47
it's always great to go back to it and
40:49
be like, oh, I remember when things were good.
40:51
You'd be brain safe even though they weren't. They're
40:53
always good. They are always good. The point is,
40:55
is it worth playing? Yes. How
40:58
long is it? I assume judging
41:00
off the story of F that 16 is like
41:02
an interstitial. And DLC comes midway through the story?
41:04
Or does it end? You can do whatever you
41:06
want. You just do it before the final fight.
41:09
It references the final fight, and then you get more unlocks
41:11
and stuff that you could then take into the final fight.
41:14
You can also use the Leviathan powers on the
41:16
new game plus, which is awesome, for
41:18
the main story. One of the only
41:20
trophies I don't have is replaying the game on Final
41:22
Fantasy difficulty, which I'm now going
41:25
to do. But doing stuff like that with the
41:27
additional powers is sweet. Yeah, it's
41:29
definitely worth playing. I think the Rising Tide is
41:31
better than Echoes of the Fallen. I thought Echoes of
41:33
the Fallen was fine, but it was just here's a
41:35
bit more combat. And I love that game's combat, but
41:37
whatever. Whereas this is like, here's a new power. The
41:39
power set's awesome. And
41:41
yeah, the various ways you can combo it together are
41:43
awesome. I think the story is nice
41:46
enough. It's not massively meaningful overall,
41:48
but it does answer what the hell that giant wave
41:50
is off the top of the map, which a lot
41:52
of people noticed anyway, which at
41:54
the time last year felt like an unfinished
41:56
part of development. It was like, how was
41:58
there this giant landmark? looks like another
42:00
mother crystal when the story is about mother crystal
42:02
stuff and you're not addressing that and
42:05
they do sort of they do a nice
42:07
enough way of dancing around it and answering
42:09
everything even though it is very convoluted but
42:11
it is it is then just looking at
42:13
like a sort of spilt like sewing box
42:15
and be like how do we wrap all
42:17
this together and sew it all back together
42:19
and the last thing is that I
42:21
kind of wish it had more of like a like
42:24
an all-encompassing ending but I also understand why they
42:26
would leave it because obviously the proper games ending
42:28
is the games ending and so it's
42:30
not like you're gonna get another big old credits roll
42:32
kind of thing but at the same time considering this
42:35
is the end of Final Fantasy 16's run and 15
42:37
had tons of stuff like
42:39
anime, you know character episodes things like
42:41
that and I kind
42:43
of would have liked some sort of stamps to be like
42:46
thanks for playing guys or whatever some sort of send-off thing
42:48
and even though I love the end of the main
42:50
story anyway I do like that it is a complete
42:53
thing and you can do definitely do more stories in
42:55
that world so many great side characters like you mentioned
42:57
that you know you could show us a print bit
43:00
on more print beyond excellent
43:02
the icon idea is amazing but there
43:04
was something about getting to the end
43:06
of 16's story and just thinking I
43:09
feel satisfied from that you've told a
43:11
story all these characters have arcs that
43:13
feel finished enough and you could plug
43:15
more stuff in there FF7 style or
43:17
FF13 style but if that's all we
43:19
get I think it will go down
43:21
as a really a really memorable installment
43:23
and sometimes I like a bit
43:25
of restraint Scott in my video games yeah the
43:27
wider conversation is interesting at the minute with all
43:29
the Square Enix stuff like we're gonna try and
43:31
do a video on all the information that came
43:33
out over the weekend from Jacob Nowak who's like
43:35
the I think it's Nowak on Nowak
43:37
some dude who was like used to report to the
43:40
CEO of Square Enix and he just did a couple
43:42
of Twitter threads on the reality of AAA game development
43:44
and how the industry works etc and Final Fantasy stuff
43:46
is really interesting because he does mention that like the
43:48
last couple of Final Fantasies haven't sold and that's
43:51
like an internal expectation but there is also
43:53
that wider thing about when
43:56
there's this big of a gap between main installments like
43:58
we're talking nine years sorry eight years 16
44:00
and 15, if you were like a teenager,
44:02
you've gone from high school to your first job,
44:04
or you've gone from middle school to high school,
44:07
maybe you've graduated in that time. And
44:10
for installments in a franchise, it's just not
44:12
going to matter as much versus
44:14
you had the first 13 installments
44:17
across that 20-year period from the 90s to
44:19
the 2010s. And
44:22
that's a way faster cadence to remind people
44:24
of a vibe, of a world of characters
44:26
and sound and everything else. So it
44:28
is interesting thinking about Final Fantasy. It's like, oh, that's
44:30
this big totemic thing. Maybe not anymore.
44:33
Like, you know, it's where 16 installments in. And some people
44:35
still think they need to play all 15 to play 16,
44:38
which I get because if not like, if they don't iron
44:40
that out in the marketing, they would rather you think that
44:42
and go pick up 15 installments. But
44:44
yeah, I think it's fascinating where Final Fantasy is at
44:46
and the moves that Square Enix are making to try
44:49
and revitalize it, make it multi-platform, stuff like that. But
44:52
I, for one, effing love it. So I
44:54
look forward to that video we do, Scott.
44:57
Figuring out that thread because I looked at it on my
44:59
day off and I thought, that is too heavy for me
45:01
right now. Yeah, yeah, yeah. It's a... Do
45:04
you have a love for that? I started reading it and I
45:06
was like, I need to start making notes when I'm reading this.
45:08
I'm not doing this with one screaming child in one arm. Let's
45:11
talk about X Defiant, though. We should talk about just the
45:14
weird amalgam of project goals this thing had,
45:16
the fact that it was at least more
45:19
than three years in development, but it was announced three years
45:21
ago, middle of the pandemic, 2021, and the
45:23
reality of this free to play cod killer that
45:26
the way that it was marketed, the way that it was
45:28
received, I see you had the beta last year, but the
45:30
general conversation around X Defiant is like, is this going
45:32
to kill Call of Duty? Is this
45:35
the thing that's finally going to make a dent, et cetera? Thought
45:37
says we'll get around to various things, but
45:39
we've both played it. Yeah, what if, I
45:41
mean, that's where I start with kind of
45:43
what you alluded to there. What a fascinating experience
45:46
this has been from announcement to release. Like
45:48
you said, it was announced way back when.
45:50
And I remember when I think we even
45:52
covered it because I thought it initially just,
45:54
I was like, what are you doing? You'd be
45:56
like, why are you trying to make this cod
45:58
killer with all of these? different Ubisoft
46:00
factions that you're plugging in it
46:02
looks like a IP masquerade
46:05
ball and you're gonna release the free to
46:07
play thing and try to sell you these
46:09
other games but then the tide really shifted
46:11
I think and then when the beta people
46:13
got the hands on the beta and the
46:15
closed tests and people saw more of it
46:17
I think people were really looking forward to
46:19
it and I feel like the hype at
46:21
the end of last year was at an
46:23
all time high like this really well at
46:25
least in the circles in my algorithm without
46:27
follow which you know often
46:29
times very first person shooter of music were
46:31
heavy like a lot of the streamers I watched
46:33
all the YouTube content creators were and talking about
46:36
it a lot of people online were talking about
46:38
how much fun they were having and how they
46:40
wanted this thing to actually launch and then it
46:42
kind of went really quiet and I think people
46:44
got a bit worried and now it's finally out
46:46
and we all have a chance to play it
46:49
and I think it's alright I think
46:52
it's pretty good I need to clarify that
46:54
I am very biased when
46:56
it comes to this stuff because when
46:59
it comes to extra fine I don't
47:01
know if you would agree I think
47:04
this if this is one of your
47:06
first forays into multiplayer games like it
47:08
if you haven't played many of the
47:10
things that it's inspired by if you
47:12
are younger than I am
47:14
or Scott is I think you'll get more
47:16
mileage out of it I just I personally
47:19
so this is why I throw this asterisk
47:21
up there I can't escape the fact that
47:23
for more than half of my
47:26
life for 17
47:28
years nearly I have been
47:30
playing games where the primary motivation is to
47:32
upgrade m4 carbines with red dot sight and
47:35
there's nothing wrong with that structure just for
47:37
me personally in black ops cold war even
47:39
in black ops cold war even if black
47:41
ops cold war I have just I have
47:44
seen versions of this game throughout my entire
47:46
life and I've been on this roller coaster
47:48
ride and I like it enough but a
47:50
game like this is never going to get
47:52
me in by the scruff of my neck
47:55
and make me want to play it non
47:57
stop so that is an important caveat however
47:59
everything that is in the game I
48:01
think is probably as good as
48:04
it could have been I do think it's
48:06
really solid I do think it's visually quite
48:08
and spectacular I was surprised
48:10
with how good aesthetically it was just
48:12
in terms of the visuals and the
48:14
colors I think like that I think
48:16
the factions are cool and we'll dig
48:18
into this more deeper and soon and
48:20
the gunplay I think is is as
48:22
solid as a non-cod game can be
48:25
it is satisfying it is snappy it
48:27
is responsive so much more to talk
48:29
about but I think it's I think
48:31
for a free-to-play Ubisoft game it's way
48:33
better than I thought it was going
48:35
to be it's just yeah I personally
48:37
have that disconnect because I'm like I
48:39
know man I know the suppressor for an M4 how
48:41
many suppresses for M4s have I
48:44
unlocked in my life? Yeah they do like to think
48:46
they're leaning on the hey you know Call of Duty
48:48
here's our kind of version of that but then a
48:50
various different tweaks there's a few things I want to
48:52
touch on one being that a lot of the discourse
48:54
around this is that it's everything Call of Duty isn't
48:56
ie it doesn't have skill based matchmaking which has become
48:58
this big lightning-roid conversation has been for years in Call
49:01
of Duty circles but I don't know if you can
49:03
explain that a little bit and how like this doesn't
49:05
have it. Yeah so Call of Duty to a certain
49:07
degree has always had this thing called skill based matchmaking
49:09
or star based matchmaking whatever you want
49:11
to call it which essentially is like
49:14
a playlist algorithm that tries to
49:16
constantly match you with players of
49:19
the same skill level or maybe
49:21
a bit more and while on
49:23
paper that sounds like fair
49:25
like yeah you know it sounds like something
49:28
you would want in a game like Call
49:30
of Duty where you wanted to remain competitive
49:32
you don't want to have lobbies that are
49:34
entirely one-sided and they're just not fun to
49:36
play it's become so aggressive in recent years
49:39
that it has kind of made it not
49:41
fun because you can see the
49:43
algorithm almost when you're playing a game if you
49:45
do well in a few matches you
49:47
kind of at least I do and
49:49
I know a lot of people like the subreddit do you
49:52
have this sort of worry in the back
49:54
of your mind because you know you're gonna get punished for it you
49:56
know what I mean like You'd get top of
49:58
the leaderboard for a few games in a row. In
50:00
you know the next while you're going
50:02
to get pudding with people who are
50:04
highest level and you stingy gonna have
50:06
a bad time getting be getting shot
50:08
from all over the place you to
50:10
play with sweats you have handled us
50:12
hands configurations I don't even I even
50:14
though is humanly possible and you gotta
50:16
get annihilated nests Been in the multiplayer
50:18
it's been and was on itself and
50:20
she's made for strange experience especially because
50:22
in this is the big book Bass
50:24
is that until very very recently Call
50:26
of Duty has not had a ranked
50:28
playlist that is distinguishable from. A casual playlist
50:30
Vice So I think a lot of people
50:32
are accepting of school based matchmaking. Nice be
50:34
an and in ranked playlist because it it
50:36
makes sense new he will costs are going
50:38
to be mess with people's your skill level
50:41
to hopefully get better and get those ranks
50:43
books A lot people just want to jump
50:45
in casually on college and the have to
50:47
worry about that. Still may not have to
50:49
sweat it out like that in jump in
50:51
a casual playlist but those have been amalgamated
50:53
with. An. Ex to find the promises
50:55
Finally separating those two things. As far
50:57
as I'm aware there is no Spm
50:59
and in the casual playlist you do
51:01
have a ranked mode. I've just been
51:03
the casual play with so far. yeah
51:05
and in Wilder of course is some
51:07
an algorithm all set up with the
51:09
playlist that keeps teams balance to doesn't
51:11
feel as aggressive as a call of
51:13
duty you can in my experience of
51:15
companion like.or deaths since they killed him
51:17
right game and and jumped in one
51:19
that was tight and maybe sixteen, sixteen
51:21
and and I I think the me
51:24
personally. It's worked out well for the
51:26
game and is on paper one. A
51:28
lot of the hard call and multiply
51:30
community has been one thing I work
51:32
at. Don't worry about it, but I'm
51:34
interested in. It's long jeopardy because school
51:36
right now when every wants is playing.
51:38
But what happens in a few months
51:40
when you do only have that kind
51:42
of more hard call pool anyway? it's
51:44
Am And I also wonder about team
51:46
balancing because a lot of the game
51:48
modes in this ah. We. know
51:50
relatively hard call objective based fall the
51:53
kind of game this is like that
51:55
starts you off on escort which have
51:57
you played overwatch a team fortress of
52:00
I think it's Team Fortress, I'm getting very old. It's
52:02
just when you have to, one team has to
52:05
get close to a vehicle and then it will
52:07
move a little bit and the goal is to
52:09
get it to the enemy's base. I didn't pop
52:11
it off when it was one of those. Yeah,
52:13
and if you're on the other side you have
52:15
to defend it and kind of push them back.
52:17
Which has kind of become, I think the standard
52:19
game mode for multiplayer games now. Like it used
52:21
to be Team Deathmatch or Deathmatch and now it's
52:24
that escort mission, which I like, but it's, you
52:26
play it and you're like, okay, here are the
52:28
sort of basics that you would expect. They're just
52:31
done pretty well. But I
52:33
don't know if SBMM means anything to you
52:35
because with Xdefiant, sorry, I've been rambling so
52:37
much. That would do it. But what's fascinated
52:39
me into the run-up to it is, like
52:41
Call of Duty Modern Warfare 3, it
52:44
seems hyper focused on
52:46
answering the issues and
52:48
critiques raised by, in
52:51
the grand scheme of things, minority of hardcore
52:53
players. Like, I don't know if the casual
52:56
cod fan would know what SBMM is. They're
52:58
probably aware of it in some form, but
53:00
like, you're not selling a game
53:03
based on the fact that that isn't
53:05
in there. Whereas Modern Warfare 3 was really
53:07
focused on those hardcore features that only
53:09
people in the community would really care about,
53:11
like slide cancelling and stuff like that, you
53:13
know, kind of answering the vocal
53:16
and people online. And Xdefiant seems
53:18
to be really going all in
53:20
on that gambit as a marketing
53:22
technique. And I'm just interested in
53:24
how that works out on a
53:26
financial or critical wavelength, because I
53:28
wonder what that
53:31
community translates to numbers-wise, and
53:33
whether hyper focusing on that
53:35
kind of online community
53:38
or streaming culture will work
53:40
for a game like this that's trying to get everyone in.
53:42
I don't know. I think it's an interesting question. Yeah, the
53:44
thing is, like in the run-up, when Xdefiant got announced, it
53:46
was a laughing stock, because it was just like, this just
53:48
feels like a Ubisoft chicken. And the thing is, like, the
53:52
word I'm ambitious, like, it is, it
53:54
feels like a hell of a team
53:56
meeting inside Ubisoft, whereas, okay, what IP's
53:58
have we got? The Division Ghost
54:00
Recon, Splinter Cell, which hasn't had an installment in 11
54:03
years, and Watch Dogs,
54:05
and Watch Dogs 2. Let's mesh
54:07
that all together and smash Brothers there and
54:09
try and have this character roster where we're
54:12
taking different characters from these different IPs and
54:14
not only will we have this incredible roster
54:16
of characters, but we'll be announcing each franchise
54:18
inside X Defiant in itself. And you can
54:20
see all the business minds cheering and whooping
54:23
in the business meeting going, that's genius, that's
54:25
brilliant. But at the time when
54:27
it got announced, it was like, well, no one cares about the cleaners
54:29
from The Division, no one cares about some
54:31
random faction from Far Cry 6. And
54:35
I still don't think people do. And
54:37
I think that veneer of Ubisoft-ness is
54:39
an interesting gamble. And like
54:42
I said, the words like ambitious or the
54:44
things like the aspect of it that can
54:46
be celebrated are strictly through the lens of
54:48
this works entirely for Ubisoft. This is like
54:50
Ubisoft being in Nintendo. And
54:52
it's interesting, like Sony tried it years ago when they
54:54
did the All-Star Battle Royale and it was like, it's
54:56
the Killzone guy. And it's like, this doesn't really work.
55:00
But X Defiant's demo presentation and all
55:02
the stuff that they've got in regards
55:04
to targeting the hardcore is paired up
55:06
against this super attempt at appealing
55:09
to the mainstream and being super casual and just
55:11
trying to hook in all these different people. And
55:15
when you said that you think it looks really
55:17
gorgeous, it looks really good, color-wise, whatever, I almost
55:19
had the opposite where I was like, this looks
55:22
AI-generated. This looks like it's a
55:24
gumbo of everything. You're just sort of melting pot
55:26
at everything together. And every
55:28
single feature feels audience-tested to death where
55:30
it's the safest AAA game you could possibly
55:32
make. And some people
55:35
might like that. I do think it's interesting that
55:37
it's number one trending right now on PlayStation and
55:39
Xbox, which is cool. And
55:41
we'll get back to some of the facets as to why. But
55:43
to me, it's like, it's a corporate training
55:45
video as a video game. Like it's very
55:48
just, we have these five points, let's mesh
55:50
them together, that's our video game. It
55:52
doesn't feel like there's an original thought in there at
55:54
all, really. And the gameplay can
55:57
still come through, it can still work, but it does
55:59
feel like there's target demographic thing
56:01
brought to life. I'm absolutely with human life.
56:03
That is why I think, partly why I
56:05
can't love it in the way that I
56:07
maybe would if it was an original idea
56:09
because like you said, everything in
56:12
this game, even though it
56:14
plays well, has been, you can tell it's
56:16
been through like ten layers of executive
56:19
acceptance and they pointed towards other models that
56:21
have done well or other features that have
56:23
done well in other games and they've gone,
56:26
like, give us our version of it. Just
56:28
going back to what you said about like
56:30
the Ubisoft-ification of the presentation, I think
56:33
that is a fascinating conversation to have because
56:35
they've tried to do this a few times
56:37
now. I can't remember the exact game that
56:39
was the first to do it, but it
56:42
was another multiplayer title where you had all
56:44
of these different factions in and you had
56:46
the third... is it what they called in
56:48
there? What's the factor called? There's
56:51
a few, like third echelon, fourth echelon, the new one.
56:53
Yeah, the echelon boys. You had those in there. You had
56:55
like the Far Cry people. You had the Division people.
56:59
And like you, I don't think that
57:01
well of IPs, as much as I really like
57:03
them, is as strong as Ubisoft
57:05
wants it to be. I don't think
57:07
anyone's going there and being buzzing that you can play
57:09
it as someone from Far Cry 6 or
57:11
a dead SEC member from Watch Dogs. Well, see some
57:13
of them, I'm like, yeah, I can go for that.
57:16
I think the character I'm playing as, or the operator
57:18
that I'm maining, is
57:21
someone from the Split and Salt section. Same. It's
57:24
one of the female characters. It's a cool design. She
57:26
looks mint. I mean, I love
57:28
the Split and Salt aesthetic. Her
57:32
special is to essentially give her like a
57:34
little mini radar that highlights people across through
57:36
walls and stuff, which has been very handy
57:38
for the objective game. What about where you
57:40
get Sam Fisher's pistol? Yeah, I laughed
57:43
at that, but I was like, just put Fisher in the game? Yeah.
57:46
But still. See, it's stuff like that where I'm
57:48
like, some of this is really strong. I guess
57:50
if you love the Ubisoft entire back catalogue, you'll
57:52
have a whale of a time. But Again,
57:55
anecdotally and, you know, maybe
57:57
a little bit jokingly, I've
58:00
never met and you be soft, head down
58:02
to that degree. I don't trust the like
58:04
yourself and I. he will maybe gravitate towards
58:06
certain see these are a faction in this
58:08
case but as a whole berettas those you
58:10
know, customized they soon and and character selections.
58:12
I just I'm like I'd have so many
58:14
of you and I can ignore what's in
58:16
makes me I think because it's a free
58:18
to play game and they're relying on people,
58:20
gain the ball past. It makes me know
58:22
when you get the ball past because I
58:24
don't. I don't care about the Saxons, I
58:26
don't know how about those characters. I care
58:28
about some of them. but. Not in a
58:31
way that makes you wanna go all in
58:33
on this kind of presentation. It does feel
58:35
like you said said she's been amalgamation of
58:37
everything Ubisoft has it of Toy Box and
58:39
also the all these features from other successful
58:41
online games are going to bring in. It. right?
58:43
Down to the progression of the weapons right down
58:46
to that the skills that each operetta has to
58:48
the map design in some cases into the game
58:50
modes especially. Will I will come back around to
58:52
the roster in the car to nibble isn't set
58:54
out of other free to play side of it
58:56
because I yeah I think to be go wider
58:58
and hims wetherell jesus to me as someone who
59:00
like has played every single close to your pov
59:03
him but more for three both times. hilariously is
59:05
because when but more for three dropped last year
59:07
I just another file size for I still don't
59:09
have to. The team is stupidly big am but
59:11
the free to play side of a I feel
59:13
like. Is interesting angle for a game this well
59:15
made and because I i wonder I walk them
59:18
wayne on were called to his reputation as are
59:20
like it's don't thing it's that this de facto
59:22
big seller model for three been the top ten
59:24
since it launched am both there is a conversation
59:26
around okay but if there was something else and
59:29
that there's always a place a media for the
59:31
Challenger brand am and it's interesting and I was
59:33
looking of dems as split case because that was
59:35
another game. yeah I'm of was the last year
59:38
that was oh my god it's so tight it's
59:40
really unique. Others I was a cold killer Am
59:42
or even anything close but. split gay had the
59:44
buzz and then it dies and x defiant
59:46
right now has the bus am and the
59:48
free to play thing is clearly what's going
59:50
people ends am they've also alongside the files
59:52
are the ones mentioned that m x to
59:55
find file sizes they get yeah i that's
59:57
way more manageable down the couple hundred gauge
59:59
union to install Call of Duty before you
1:00:01
even get lost in all the compatibility
1:00:03
packs and like splitting single player, multiplayer,
1:00:06
whatever. To me, it's
1:00:08
a living hell to install Call of Duty. All I
1:00:10
wanted to do the other week was just install Call
1:00:12
of Duty and just play some multiplayer matches and could
1:00:14
I hell get that to work without cleaning my entire
1:00:16
PS5 out. Even then
1:00:19
when I got the games installed, it had to do
1:00:21
updates which meant all the file sizes needed to have
1:00:23
space for duplicates which was then ludicrous. It was like
1:00:25
320 GB and I was like, no. At
1:00:29
some point, I'll just give up and I
1:00:31
did. I think the free to
1:00:33
play stuff is interesting because it just doesn't have that
1:00:35
premium price point which is a whole thing in the
1:00:37
wider context because Xbox are about to do Call of
1:00:39
Duty on Game Pass and try and get you across
1:00:41
that way. Then the file size is
1:00:44
a thing but just overall you have a free
1:00:46
to play Call of Duty that plays close enough.
1:00:49
It's just that it fundamentally hinges on how
1:00:51
much you care about Ubisoft aesthetic to
1:00:53
keep you around. When it comes to
1:00:55
battle passes, because there's monetization
1:00:57
in this but it's cosmetic. There's
1:00:59
not pay to win stuff, at least so far. You're
1:01:02
hinging a lot of that big return on investment
1:01:04
on do you want a new mask for your
1:01:06
Watch Dogs man, etc. Yeah,
1:01:08
I'm really going to be interested in its
1:01:10
longevity because like you said, you have to be
1:01:13
invested I think in those Ubisoft characters or
1:01:15
the presentation to want to buy another battle
1:01:17
pass but also I've only dabbled a little bit.
1:01:19
I can't say I've played tens and tens of
1:01:21
hours of this game. I absolutely have not
1:01:23
but from the taste of the progression that
1:01:25
I've had so far in leveling
1:01:30
up my weapons and stuff. That's
1:01:33
not going to cut it for me personally
1:01:35
and I don't know whether that's because it
1:01:37
is basic in and of itself or whether
1:01:39
I've just experienced it too many times but
1:01:41
I don't find the rate of progression that
1:01:44
satisfying and what you're unlocking and the weapon
1:01:46
builds. It's
1:01:48
just standard stuff and that might be fine for
1:01:50
something like this, especially something that's free to play
1:01:52
it but it doesn't make me want to play
1:01:55
it over something like Todd or whatever. It
1:01:57
really reminds me of and I think shooting
1:02:00
is really good and like I said at the start I think
1:02:02
it's as close to cottage
1:02:04
you're gonna get from a non-COD
1:02:06
developer unless you're what they
1:02:09
call respawn entertainment who had COD developers
1:02:11
on that team and to me
1:02:15
it plays like and this is
1:02:17
not a knock it plays like
1:02:19
in a way Crisis 2's multiplayer
1:02:22
and also the Medal
1:02:25
of Honor games that DICE did
1:02:27
the multiplayer one yeah
1:02:29
yeah the reboot ones which
1:02:33
kind of were like it
1:02:35
was like a battlefield style combat but
1:02:37
in a smaller space and with like
1:02:39
focus on team deathmatch which is to
1:02:41
say that it feels good it feels
1:02:43
it feels solid but it's
1:02:45
not the elements that this game has unless you're
1:02:47
really sick of COD unless you really can't stand
1:02:50
it or like I said if this is like
1:02:52
your entry point into this style of game like
1:02:55
I don't know if it has
1:02:57
what it takes to survive in the long term I kind
1:02:59
of hope it does I hope it does give us reasons
1:03:01
to come back and it's as good
1:03:03
of a free-to-play experience that I think
1:03:05
has come out in a while yes
1:03:07
you know I've not seen something with
1:03:09
this but promise mostly because the other
1:03:11
multiplayer games I've been jumping on have
1:03:13
been form stars which had no promise
1:03:15
right at launch. You've come from Sound
1:03:17
Rush. I know sorry I was the
1:03:19
S-com again I had to do them.
1:03:22
All this to say and I hope
1:03:24
it does well Scott I do genuinely
1:03:26
believe that because I think Call of Duty
1:03:29
and other multiplayer games need some competition and
1:03:31
I do think it has fallen in
1:03:33
a pretty good window where we know from moved
1:03:35
from Modern Warfare 3 that people have really started
1:03:38
to sour on that game and get and then
1:03:40
start to get bored with it yet we're far
1:03:42
enough out from the actual release of Black Ops
1:03:44
6 that you're not going toward at all with
1:03:46
it you are going toward at all with the
1:03:49
announcement but I think being free-to-play definitely helps and
1:03:51
not being tied to another paid experience will get
1:03:53
more people in I think it's gonna be huge
1:03:55
right now I Just wonder about
1:03:58
if we'll be talking about in six months. The
1:04:00
time. The big question for me is
1:04:02
I. I always think executives don't
1:04:04
underestimate audiences and don't think the average
1:04:06
gamer, the average player. The average consumer
1:04:08
can tell the disparate parts that pulling
1:04:10
from to stitch together to make the
1:04:12
game. This is so nakedly overwatch meets
1:04:14
corddry like you have the hero powers
1:04:16
you have that the dembele whether they
1:04:18
activate like some people's palace like a
1:04:20
splinter cell person I dotted vision move
1:04:22
with a with a one hit kill
1:04:25
or a couple hit kill pistol which
1:04:27
is very like Mccree Special in overwatch
1:04:29
for Amazon to seventy six especially know
1:04:31
what which was and twenty sixteen and.
1:04:33
A lot. you'll pay a lot of uneven
1:04:35
overwatch to couldn't keep going with over watches
1:04:37
Momentum Am and then you've got the cold
1:04:39
use of words that? well we should have
1:04:41
these bills because people like builds college you
1:04:43
need to sell you different stuff different skins
1:04:45
for the bills we should have. Thus Am
1:04:47
admits it's almost the first of it's kind.
1:04:49
the is perfectly messing those two identities. however
1:04:51
they would. did they would different for a
1:04:53
reason Guess Am at. It's interesting bringing that
1:04:55
says that. Yeah, that's why I mentioned that
1:04:57
feeling I'd Generator feels like this arbitrary thing
1:04:59
where you can see the business. mine's dad
1:05:01
cause you yoga was what if we. Ha.
1:05:03
And then this becomes that game Am and it
1:05:05
plays well enough. It's focus tested, they've got enough
1:05:07
money to throw it. It's and god knows
1:05:10
the really want a lifesaver success as all third
1:05:12
party developers do right now. Guests are all developers
1:05:14
eleven studios while the publishers do Am and Cst
1:05:16
just to me. You see the stitches. You
1:05:18
see it being held together. You see how it's
1:05:21
being held together. Am I think it would have
1:05:23
been stronger if it was just it's own ip?
1:05:25
Like it's it's it's it. Is it. On a
1:05:27
peaceful. that's the fibers made up of Ubisoft
1:05:29
stuff to the point where they are advertising the
1:05:32
games inside them. They say. This this is forgiven
1:05:34
for Christ Sake Logo Ghost Recon Phantoms generally thought
1:05:36
of as a just Reminding is a ghost recon
1:05:38
center sell to them. They're nice. Bonus. Also, just
1:05:40
as when the Celts and things I watch Dogs
1:05:42
Two when you're hovering over different characters like it's
1:05:44
it's a brand is Brom game. Yes I am
1:05:47
and you can argue something like Smash Brothers is
1:05:49
as well. Fair enough am, but I say that's
1:05:51
done it a lot more elegantly or it's done
1:05:53
it for so long it was the first of
1:05:55
it's kind of it arrayed so well over time.
1:05:57
I feel like this would have been better. If
1:06:00
he hides m if it was it's own
1:06:02
thing and then you had characters, guests from
1:06:04
different I use their newborn i'm fisher and
1:06:06
am old dude with be it from ghost
1:06:09
recon, breakpoint or whatever you wanted yeah say
1:06:11
I think that's it. You're right, I think
1:06:13
you know have they've almost didn't the and
1:06:15
bear with me against the Si Cu mistake
1:06:17
of spill I read scared want to get
1:06:19
getting will just take it off from there.
1:06:22
Whereas the beauty in my opinion of getting
1:06:24
people like some say shirts in like and
1:06:26
Rebels and Reagan game or all rainbow six
1:06:28
is that you've already established. Your. Game
1:06:30
First an old that both long running
1:06:32
franchises that seeds was it's own thing
1:06:35
with it's own operate as before to
1:06:37
start having guests Ghost Recon had it's
1:06:39
main characters before added to the Ubisoft
1:06:41
crossovers in deal for himself you know
1:06:43
Nps from Watch Dogs making appearances and
1:06:45
stuff like that or is this is
1:06:47
like as I will skip. Will.
1:06:49
Skip establishing what X defy it is
1:06:51
because all X defy is is Ubisoft
1:06:53
as a whole. Guess in that might
1:06:56
work for them it, but I think
1:06:58
it needs something else because like you
1:07:00
said is, this game came out in
1:07:02
Twenty twenty for instance. I. Think even
1:07:04
then people will be would be saying we can
1:07:06
see the Stitches movie where you're pulling from. To.
1:07:09
Me: I don't know whether to me thinks I don't
1:07:11
know whether. Everyone listening to these are
1:07:13
watching. This is over saturated as well. But
1:07:16
yeah in Twenty Twenty Four you can see
1:07:18
what that pulling from and it's almost like
1:07:20
I've had this version of Caught before. He
1:07:22
has no Black Black Ops Fall for instance
1:07:24
already tried to and the be comiskey it
1:07:27
least in part. a hero has put it
1:07:29
all that even existed. That's exactly what this
1:07:31
a become influenced by all the what we've
1:07:33
seen code dabble in that. so it's not
1:07:35
even like this is providing something. Youth is
1:07:37
providing something that could try to separate. Yeah,
1:07:40
because we were like. I'm not sure if
1:07:42
this. works so about endless well a bit
1:07:44
and a late til a pie you and massively
1:07:46
to that end as well as the whole
1:07:48
idea of inequality losing it's identity at the
1:07:50
minute like that i do they the gundam skins
1:07:52
king com godzilla skins can do what else sometimes
1:07:55
that's a sneaky even though she could be
1:07:57
a mess and comparable use in there i
1:07:59
have no evidence There's that whole
1:08:01
idea of where is the gritty boots on the
1:08:03
ground or military style shooter and something like Hell
1:08:05
Let Loose has been able to get a bit
1:08:07
of purchase in that regard. And then you've got
1:08:09
X-Define comes along and doesn't have an identity. Is
1:08:11
this amalgam of everything that you've seen before and
1:08:14
is then unable to say, hey, it's okay over
1:08:16
here because we're doing the same thing. We're reminding
1:08:18
you of all these other brands. We have no
1:08:21
core identity. We just have the amalgam stitched
1:08:23
together, holding things together. It's
1:08:25
a weird beat. And like I said, you can see
1:08:27
the marketing departments. You can see the PR win. You
1:08:29
can see the business directives guiding this thing.
1:08:32
But I think the average person is repelled by that stuff.
1:08:34
So I think they'll give it a shot because it's free
1:08:36
to play. But I'll be amazed
1:08:39
if it actually sticks around long term. Yeah, 100%. I'm
1:08:41
interested to see whether for
1:08:44
the hardcore fans who have been screaming for
1:08:46
this type of gameplay, I wonder if that's
1:08:49
enough to make them have a good time.
1:08:51
And if so, I'm absolutely all for that.
1:08:54
But on a wider scope, is
1:08:56
this going to get in? Johnny
1:08:59
casual, who buys Call of Duty every year and
1:09:01
likes it. Is this going to turn his
1:09:04
head? Is this going to make him realize
1:09:06
this is what he's been missing from Call
1:09:08
of Duty or the first person shooting games
1:09:10
in the market? I'm with you. I'm not
1:09:13
sure if I'll have that element of penetration,
1:09:15
but perhaps. I'll be amazed if
1:09:17
this thing still going in a few months. I forgot
1:09:19
Splitgate shut down. I remember that Splitgate
1:09:21
existed. And I thought,
1:09:24
oh yeah, there was all that buzzer on Splitgate. And then my mind
1:09:26
was like, but then there was all those headlines about it closing down.
1:09:28
And I was like, oh, that just kind of came and went. Can
1:09:30
you remember there was a first person multiplayer
1:09:33
game that was free to play on, I think, the
1:09:35
PlayStation 4 called, I want
1:09:37
to say it was Blacklight something.
1:09:41
But this reminds me of that is
1:09:43
what I mean. And I also played
1:09:45
that 10 years ago and thought, well,
1:09:48
this is good, but I'll just play
1:09:50
Cardin's Blacklight retribution. That was it. Yeah,
1:09:52
yeah, yeah. That was it. I
1:09:54
am. There's always like that. Like I Said, there's
1:09:56
always that attempt to try and knock Cardin off the top. It's
1:09:58
funny seeing the the attempts of it. I didn't feel
1:10:01
like this and I'd the one that I
1:10:03
thought was one too far was that is
1:10:05
our victory Am I've mentioned it before it
1:10:07
was in like out outset the yeah that
1:10:09
it came out because it was right in
1:10:11
that verse two thousand seven it was just
1:10:13
after but more for blown up and everyone
1:10:15
was saying almost they will Uncle Juri and
1:10:17
then we have this big boom of military
1:10:19
she was a predates modern warfare it's you've
1:10:21
got kills own and the the Brown Break
1:10:23
era and then our victory came out and
1:10:25
our victories whole thing was the bodies would
1:10:27
robbed all when you blow them up nice
1:10:29
and I just remember thinking we'd hit the
1:10:31
with the edges yeah just a hero my
1:10:33
bump up against them as nothing else. You
1:10:35
can advertise this on Am and that was
1:10:37
the one of the other times that everything
1:10:39
maxed out and like it's interesting what we
1:10:41
can talk about it's am just before but
1:10:43
X Defiant is a bad name it like
1:10:46
at Ces eyes I could call of duty
1:10:48
medal of Honor overwatch like you know to
1:10:50
me it's such a to me it sounds
1:10:52
like they wanted to call it. Just.
1:10:54
That defiance More sense to see all purposes.
1:10:56
literally. Google thirty I really well and I'll
1:10:58
bring up so much stuff let's walk and
1:11:00
Exxon than we will be top of the
1:11:03
pages. It's that kind of cynicism you were
1:11:05
talking about. L E away it's like we
1:11:07
can't just call it this because it's not
1:11:09
optimized in this way. It yet reached x
1:11:11
amount of consumers. Are
1:11:13
to get this install base in that permits.
1:11:15
Puts me off it because of him that
1:11:17
I think it's if we could play as
1:11:19
well. but it's it's It's a call. Prep
1:11:21
peace in that ass. That's not what you
1:11:23
want. Scott. Health now and things have died from
1:11:26
much less than sensitivity to I a celebrity now
1:11:28
and message on my to a few more months
1:11:30
is a silver in Seoul? Guess so I'll do
1:11:32
that. will check back in. Is it a secret?
1:11:34
Lives and dies? Yeah I mean I will. It's
1:11:37
really sketchy the it's when I think else to
1:11:39
do when I just want to play wanted to
1:11:41
do think it's an indictment of the experience that.
1:11:45
Matches. Nino
1:11:47
Part of that is is because the progression is
1:11:49
so similar to things that I've done before. I
1:11:51
mean, when I was playing through Modern Warfare three,
1:11:53
I was joking. With and my friends were
1:11:55
play at college duty. With that, you
1:11:58
know I've spent most of my. Leveling
1:12:00
up at him for we're at
1:12:02
it's attachments and I'm just I'm
1:12:04
doing that again and I'm grinding
1:12:06
levels to unlock an Ak to
1:12:08
unlock an empty full amplifies that
1:12:10
I've used so many times and
1:12:12
seen from every angle and a
1:12:14
comparable eat sketchy at from memory
1:12:16
the attachments on and it's like.
1:12:19
Again, like I said of the very start that's
1:12:21
cool if this is your entry point into that
1:12:23
stuff but when he's do math a seventeen year
1:12:25
olds you give me into the meal has also
1:12:28
like this is a game We've got Parker below
1:12:30
he saw like the game has talked her abilities.
1:12:32
Why are you bothered about gang standard firearms when
1:12:34
you can just go into a mode as an
1:12:37
instant kill thing but even then allow the tighter
1:12:39
abilities it is? It's a so no polls yet
1:12:41
or it's a one hit kill thing on my
1:12:43
all. As a minor it's it's are allowed. John
1:12:46
Cena Why I mentioned Crisis because obviously it pulls
1:12:48
way mall for all. Over watching of the
1:12:50
hero she was. but when I was playing again
1:12:52
playing as the yeah split cel faction you have
1:12:54
the So on our radar but you also have
1:12:56
an ability to go invisible which is doesn't really
1:12:59
make your a visible you know me know what
1:13:01
if the have to be going up against someone
1:13:03
who is moving the stick really sucks I'm not
1:13:05
to realize that you are you have is invisible
1:13:07
outlined in it was like. Of
1:13:12
years of those abilities, events, my reference
1:13:14
point that I'm pulling from ah, Medal
1:13:17
of Honor or Night and prices. theory.
1:13:19
Like that before all the was yeah
1:13:21
I've literally been playing these games different
1:13:23
versions of this experience, this whole slew
1:13:25
of of Ursula things being so so
1:13:27
long as has been the one and
1:13:29
up one hour, eleven minutes and flat
1:13:31
I'm I've got over the spindle from
1:13:33
always Atlases cocktails that always a pleasure
1:13:35
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1:13:37
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