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XDefiant Is The End Of Culture

XDefiant Is The End Of Culture

Released Tuesday, 28th May 2024
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XDefiant Is The End Of Culture

XDefiant Is The End Of Culture

XDefiant Is The End Of Culture

XDefiant Is The End Of Culture

Tuesday, 28th May 2024
Good episode? Give it some love!
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Episode Transcript

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2:00

enough but I was at Slam Dunk on Sunday

2:02

and it was the kind of day where it

2:04

had no pressure on it and I didn't think

2:06

it was going to be bad but I wasn't

2:09

looking forward to it in a way that I

2:11

sometimes look forward to music festivals. I was just

2:13

going because my pals were going and it was

2:15

something to do and the forecast said it was

2:17

going to thunderstorm all day. I didn't have the

2:20

clothes. I certainly didn't have the wellies for it.

2:22

But it was one of those days where on

2:24

paper you'd look at it and think that's going

2:26

to be bad and it was maybe my

2:28

favorite Slam Dunk ever. We had a whale of a

2:30

time. I didn't even want to see that many bands

2:33

but the bands I did see were all pleasant surprises

2:35

because I didn't really know much from them and they

2:37

managed to wow me. Everyone was in a good mood.

2:39

They changed it from last year and it was excellent.

2:41

But the reason I bring it up Yes,

2:44

I was going to say there needs to be

2:46

a word, a term, whatever for that feeling of

2:48

– and in festivals it's like I'm on the

2:50

grass, I'm in between stages. That's a lovely feeling.

2:52

It reminds me of when I was a bit

2:54

younger but when you were out and about and

2:56

you're just outside the club or you're outside the

2:58

venue and you know life's happening in there but you're

3:00

kind of just hanging around, you're waiting to go back in again,

3:02

there should be a term for that little waiting period because it's

3:04

a lovely feeling. I think

3:07

we talked about this a few weeks ago but

3:09

I love the in-betweens. I love being on a

3:11

train, I love being in a car, I love

3:13

being in someone's kitchen at a house party. That

3:17

kind of little vibe where like you said stuff

3:19

is happening around you but it's kind of just

3:21

a bonus. The music this weekend was just a

3:23

bonus. I just liked hanging around with pals and

3:25

my partner, we were having a good time. Yeah,

3:29

shout out to Ash Milman by the way. Oh

3:31

yeah, it was with Ash and we met a lot of really

3:33

nice people actually and we always do at Slam Dunk but it

3:35

was Lush talking to people who were

3:37

coming up to us and taking photos and

3:39

having a laugh and there's been a new

3:42

development in this regard Scott because sometimes I

3:44

go to Slam Dunk and like I said

3:46

it's always lovely to meet people but previously

3:48

it's been like to engage with

3:50

that. It's been like someone will tap me on

3:52

the shoulder and someone will be like oh hey

3:55

but this time it was just people shouting, Josh

3:57

Bryce from across the

3:59

field. Scared me every time but also please

4:01

everybody do that from now on please do it so

4:03

I would do this in the co-op I don't know

4:08

I always turn around with like a startle. Am

4:10

I dead is this it is am I done

4:12

for have I been shot? Who is calling me

4:14

is it is it the pulley sooner? Yeah, but

4:16

it was always someone really lovely and I just

4:19

that's sort of Familiar

4:21

I really liked it Dude

4:23

really did this rediscovering the life Cuz

4:26

like now I'm almost two months in with the infant so

4:28

like it is that thing and I'm not gonna lie like

4:31

the first few Weeks were unbelievably hard like especially the sort

4:33

of third week There's all this stuff to do with growth

4:35

spits and brain activity and things like that stuff We're they're

4:37

just gonna scream over and over again. It was very very

4:39

hard and you know sleep deprivation There's a reason it's a

4:41

torture method like it's a whole thing But once you get

4:44

through that and you know even even during those weeks I'm

4:46

still getting daily walks and fresh air and stuff like that

4:48

and you do it does meet out and then it's like

4:50

when You're back outside and you're back just just the simple

4:52

pleasures of life So I think when you live a media

4:55

life Well, you recover a lot we talk about it

4:57

a lot and a lot of us listening to people listening

4:59

to this and us included watch a lot

5:01

of movies and Absorb a lot of

5:03

media and maybe go on social media and

5:05

get the things suggested to them algorithmically whatever

5:07

I do think and it's very easy Like

5:09

a lot of those algorithms are gonna default suggest negative

5:12

stuff to you I'm gonna paint a negative version of

5:14

the world to you and I don't it's not like

5:16

it's a brand new realization I have always thought this

5:18

way, but it's nice to be reminded that you don't

5:20

need it you can get away from it for a

5:22

bit and everything in mediation everything in moderation and It

5:26

is just nice to disconnect from that stuff.

5:28

Absolutely. I think for me as well You

5:30

know like just going out with people now

5:32

when you get to a certain age I

5:34

feel like you have to schedule five weeks

5:36

in advance. You're still missing younger than me

5:38

I know man. I'm a nightmare for it

5:40

because the thing with me is one. I'm busy

5:42

anyway You know just just

5:44

with life trying to do stuff and

5:46

in two I always hate my past

5:49

self for organizing stuff like I never

5:51

know Like Me now recording

5:53

this on a Tuesday is not going to know what

5:56

Josh on Saturday wants to do Yeah, so I might

5:58

be up for a night out. Now we the guess

6:00

the side I'm going to be. Ruins.

6:03

This. Guy who speak and right now but I

6:05

why did you agree that he said only do

6:07

this on the day so the planet's really have

6:09

to align. He gets to be like in the

6:11

mood for a plan that find of them and

6:13

sometimes it's not happened at all. The slam dunk

6:15

last year was I wasn't really in the mood

6:17

for it to be fast but this yeah it's

6:19

kind of like the planet's aligned and I'm like

6:21

maybe life is good maybe this is s maybe

6:24

the medication is worse I read the real is

6:26

it will get some video games and eventual but

6:28

I'm in the realizing that feeling of when I

6:30

went to see i think it was was no

6:32

brothers I'm spur am. To having the com a ticket

6:34

for a comedy gates and on the day or my does

6:36

not be in the mood for it to last for two

6:38

hours or whatever it is am I just want to go

6:41

home after work. And it's like that old thing where I

6:43

realize that improvise plans are often some of the best plans

6:45

you're planning to have fun or whatever. Like some of these

6:47

know you said, you know the mood, some he gets in

6:49

the way, whatever it is. But if in in the moment

6:51

you like to just buy a portable molecules have a barbecue

6:54

apps that can be awesome I think that's why. yeah that's

6:56

why Slam Dunk was so good because like I said it

6:58

was a free hate. I was only going to see me

7:00

pals. the weather was bad but except and all that befall

7:02

the thought maybe. Is because expectations were so low

7:05

they blurry with think that's the case. It

7:07

was just this kind of embracing the moment

7:09

of yes, were here, let's make the most

7:11

of and then you managed to win. It's

7:13

like maybe all these should be like this

7:15

guy's a edge but did you get up

7:17

to us apart from which is chilling out

7:19

this weekend and my son of the weather

7:22

wasn't amazing Snare the a lotta walks and

7:24

how the family to solar water Family Miyamoto

7:26

for the first time this this magical little

7:28

small moments cel faceless persons are gay or

7:30

Thomas just how much every little facial twitch,

7:32

every noise. they do every single thing is is

7:34

absolutely last like it's the stuff that i see

7:36

like when you get sold the idea of having

7:39

a child it's based on this stuff and no

7:41

one goes into the negatives enough am because i

7:43

don't think i mean even have kids to be

7:45

focused on the first few weeks of it's yeah

7:47

i'm because that is the hardest this am but

7:49

it's not that the good stuff isn't genuinely magical

7:51

in life affirming and beautiful am and is it

7:53

and that's a complete honesty of a i think

7:55

they get so as i realized authority of this

7:57

in retrospect but like i have a small in

8:00

my head list of the best feelings

8:02

of my life. It's seeing my wife

8:04

walk down the aisle, it's proposing, and

8:07

now it's seeing my child smile and

8:09

laugh for the first time in response to me. They

8:12

have little nervous twitches where they'll do a little smile, but they

8:14

don't really know they're doing it for the first few weeks, but

8:16

when you smile and hold them and laugh and they go, back

8:18

at you, it's like, oh, that's just

8:20

the absolute best. So it's like, that's the good stuff,

8:23

that's the life stuff. And so

8:25

it's all that, but I said hilariously because I work for

8:27

a list-based website, and of course I've made a list of

8:29

my own top five. But

8:31

it's not that those moments aren't incredible, so I forget what

8:33

you asked me, I had a nice weekend, I

8:35

had a nice weekend. I had a nice weekend,

8:37

too. A lot of wrestling on, lovely time. Oi,

8:39

can I spoil with a double or nothing? Sorry

8:42

if you guys haven't watched it. Have you seen the Mount of

8:44

the Flame? I've seen the Mount of the

8:47

Flame for it, but what popped me as an old

8:49

WWE, WWF fan was

8:51

seeing gangrelts set up. That was absolutely

8:54

magic, I thought, why am I not

8:56

watching this product? Gangrel,

8:58

yeah. Yeah man, watch AW, that's not why you should

9:00

watch AW, that sort of tantamount to electrocuting a fossil

9:02

and watching it move for a bit. But I did

9:05

pop from climbing out the ring. He is a vampire

9:07

though, so that's kind of what he is doing anyway.

9:09

Yeah, I mean, from a distance, he still looked like

9:11

old gangrel, then they showed the face and I thought,

9:13

oh, he's an old man. He looks a bit

9:15

like a Martin Joe from Bad Back's Fury

9:18

Road, I think. But I dig that, I

9:20

was like, okay, get the blood out, get

9:22

the vampires out. Vampires in wrestling, maybe just

9:24

make them all vampires. I love big, dumb,

9:26

stupid wrestling stuff. There was a man with

9:28

a flamethrower who set another man alight and

9:30

it was very fun. There was

9:32

another man, like I said, there was the guy who crawled out the

9:34

ring. There was just a lot of really good stuff. I really enjoyed

9:36

Dublin, I think I didn't love it. I know the wrestling boys didn't,

9:38

but if people listen to both podcasts and you listen to this one

9:40

first, I'm pretty sure they're about to go into hate on it for

9:42

two hours. But I had a lovely time. I

9:44

get the negatives. There's one pit where Adam Copeland

9:47

slash Edge, as our along goes

9:49

off, tried to do a spot off the cage

9:51

and seemed to regret wanting to do it at

9:53

the last minute and just fell off the cage.

9:55

I didn't, I only watched it, you know, really

9:57

pressed on. Twitter

10:00

I think it was, some kind of social media. And I

10:02

thought I missed the spot, I thought I'm climbing, I thought

10:04

this looked really cool. And then he jumped

10:06

and I didn't understand what he did. I didn't know if

10:08

it was a leg drop, I didn't know if it was

10:10

an arm drop, I didn't know what was going on really.

10:12

I think it was meant to be like a missile dropkick,

10:15

like two feet down, like a big stomp. It's funny, I

10:17

even called it a missile dropkick, but some sort of big

10:19

stomp thing to stomp on the man that was like 30

10:21

feet below him. I don't know measurements, but he was a

10:23

big talkage to jump off it. And then at the end,

10:25

I think when he was up there, he was like, I

10:27

am actually pretty high to be honest. And I'm all like

10:29

53 or whatever it is, I'll just jump down. But

10:31

it's like, you can't just jump down Mr. Kirkland, you're

10:33

gonna land wrong. So he sort of just did a

10:35

weird flop, it wasn't really anything. And he kind of

10:37

missed the table anyway. But then enough for it to

10:39

still damage it. I was confused, really confused. Everyone just

10:42

thought, I thought he broke his leg, because it was

10:44

just a weird look. But overall, I had a lot

10:46

of fun with it. AW don't miss the PPVs, it's

10:48

the best stuff they do. Still want to patch on

10:50

Dynasty from this year. If you're bothered about wrestling at

10:52

all, go watch Dynasty. AW Dynasty, absolute wrestling heaven, genuinely

10:54

phenomenal. Even if you're on the fence, it's lush. I'm

10:57

excited, I'm gonna ask the boys if they are not

10:59

recording when we go downstairs after this. See what Michael

11:01

Hanflip thinks of this. I don't think they liked it at

11:03

all. That's interesting, okay. But they don't like the big dumb

11:05

stuff, which is fair enough. I think he'd be sick of

11:07

it. Whereas I'm just like, I'll do the flamethrower. And

11:10

Adam Copeland slash Edge came out as like a weird evil

11:12

goth vampire, totally fine with that. And his old mate was in

11:15

the ring and he came out like, I'm fine with all

11:17

the dumb stuff. Of course. Like there's a dude called Luchasaurus, or

11:19

used to be called Luchasaurus. He was just like, he's meant

11:21

to be like a 5,000 year old dinosaur, totally fine with that.

11:23

Yeah. Totally fine with him doing back flips, yeah, I love

11:25

it. Honestly,

11:27

I quite like the dumb stuff. I'm with you. Speaking of

11:29

dumb stuff, Scott, if we could segue kind of

11:31

into games for a second. The other thing that

11:34

I did was I took Friday off to give

11:36

myself an even extra longer weekend. One, because my

11:38

partner was back from holiday and I was excited

11:40

to see him, but more importantly, Furios was out.

11:42

And I went to see that in IMAX with

11:44

Adam Nichol and then what a good time. I

11:48

think, I can understand why. You know, it's

11:51

a prequel spin off to a movie that

11:53

did really well and has, you know, so

11:55

much love surrounding it. But I think Fury

11:57

Road only made Probably less than.

12:00

Though hundred million dollars which is a lot

12:02

but when you have a budget of just

12:04

shy of two hundred, it's not like gang.

12:06

But now you know, especially back for and

12:09

twenty eight Any that the when. the box

12:11

office was a bit healthier and I don't

12:13

know why it's bombing cause when I was

12:15

watching houses think and for my money it's

12:18

it's close enough to a perfect don't blame.

12:20

I've always been a huge Mad Max. Heads

12:22

likes getting into a moment of the a

12:24

Bad Max and getting it a post apocalyptic

12:27

section around the time Fallout Three came out

12:29

and Mad Max. In the Movie Space

12:31

just inspired me. So much so did

12:33

The Road by Cormac Mccarthy saw everyone

12:35

Fury Road was coming out and I

12:37

was looking forward to it so much

12:39

and actually initially didn't like as much

12:41

as everyone else is. It was so

12:43

different from what I wanted out of

12:45

of Mad Max thing. But then I

12:47

started to Lovitz with everyone else and

12:49

Fury also to meet his deepens that

12:51

movie makes it even better at the

12:54

reaction. Spectacle and display is also my

12:56

the the character work is so so

12:58

good. Visually spectacular us but perhaps most.

13:00

Importantly for this podcast he got me and

13:02

six I'm Mad Max mood that I immediately

13:04

went home that night and watch you. We

13:07

rode, fight and bought stocks a Mad Max

13:09

game so you were young and also from

13:11

Twenty fifteen for you do with your copy

13:13

well I still own it's got okay but

13:16

he is. Where the sideboard against. So.

13:18

I own it for the Playstation Four,

13:20

so I complain on Playstation Five. but

13:22

I'd heard from you and many others

13:24

that the up scaling it out or

13:26

Hdr and frame rate one twenty frames

13:28

Bally's on X box he was X

13:30

was absolutely magnificent. So I hunted down

13:32

a second hand copy of that from

13:34

See X It quits. So now I

13:36

technically own this game twice. Goods that

13:38

bombs could go to. I don't regret

13:41

it because it looks fantastic on the

13:43

series X, the auto hits the ah

13:45

with the already great lighting. just makes

13:47

you look incredible. And like you said

13:49

that on kept frame rates and to be honest I

13:51

haven't but no is too much of a change from

13:53

sixty to one twenty. but it still I have you

13:55

been arrested ones on it and not have a in

13:58

thirty. It plays that little bit smoother. And

14:00

I've been really really enjoying that game and

14:02

I know that your big fun of it

14:04

as well. I know that humans can it

14:07

and having not finished it way back when

14:09

am and it's just great to go back

14:11

to something like that. when you're interested in

14:13

a world, are you in a certain mood

14:16

and that it gives you the hit. Once

14:18

a while you're watching the movie Zola, you're

14:20

reading a book about something. It's just it's

14:22

it's cool to existence that self you. We

14:25

rode us wealth and able to play a

14:27

game like that's that runs incredibly on the

14:29

zebra. Did you see of the weekend

14:31

and the fury around the theory roads around all the

14:34

stuff and seems as and there's an interview with

14:36

George Miller on the red carpet and you talked about

14:38

the them en masse game and he would. Did

14:40

you see this the I did at he was allowed

14:42

him to are very well, that's not what you

14:44

wanted, whatever And then you see the Avalon's C O

14:46

guy was like yeah, he was the whole most

14:48

awesome mess to work with Warner Brothers and Hand and

14:51

whatever else and they couldn't decide what they wanted.

14:53

Not cetera, I want that.dude Isis has names but I

14:55

love how honest he was being about it because

14:57

it's like if you're on the creative side dealing with

14:59

back and for. Communication. Whatever the reality of that

15:01

was am I was very obvious Eat or

15:03

my starting towards Miller have play the Monmouth

15:05

game but that hims phenomenal it was. Was

15:07

we champion there for nine years now? I'm

15:10

putting rules and it's as I hope people

15:12

are picking it up. I guess because furious

15:14

as bombing a problem? That probably not. but

15:16

are you listening to this if he wants

15:18

to be so formula done right? If you

15:20

want really good mediacurves.com but with the best

15:22

vehicular combat this side of Twisted Metal, the

15:24

rules as to such a meeting Greece Bowl

15:26

of a game on opposite you love the

15:28

tone of it isn't it's. An interesting conversation

15:30

because I really want to take sides

15:33

one way or another. Like is definitely

15:35

see both. Like I definitely see it

15:37

from the depths perspective. Who did produce

15:39

a really good and own the played

15:41

games Bracken. Also, I also can see

15:43

from George Miller's perspective because I don't

15:45

think the game is like trash by

15:47

any means by. Army does think

15:49

there is a better version of they Die

15:51

They could have Made and I do know

15:53

that the original intent at least on paper anyway

15:56

I was to make it. More. Closely

15:58

tied to the the movie at the time

16:00

and George Miller had already written few. We

16:02

also had like the World Mapped Out I

16:04

think it was supposed to be a more

16:07

integral part. Still does reference a lot from

16:09

Am the movie and features a law. Locations

16:11

In fact if features characters and locations that

16:13

aren't in few. We rode by Aaron few

16:15

real sex asked to fascinate one of the

16:17

know all of the other they could. deserves

16:20

a reminder people who play go pick it

16:22

up like ten pounds. a lot of know

16:24

what other they could out. I mean I'm

16:26

I do I might and wrangle and pitch

16:28

in editorial for you Episode. It was fascinating

16:30

when I was watching few Elsa captain into Adam

16:33

Nicholas and now was saying likes to the saw

16:35

this in the last movie or have I got

16:37

this from the game specimen It comes to a

16:39

certain character and I just thought that is really

16:41

neat and it is so it's V Rios gonna

16:44

works to retroactively know me make few we rode

16:46

story a little bit biggest but it links back

16:48

to the bad but not able to really on

16:50

vessels were that I didn't really know about until

16:52

I went back to the game with i holy

16:55

hell is so much more in this and I

16:57

expected Always has to say it's that's why I

16:59

can see. George Miller's side of it because

17:01

it could have been. it is intricately linked

17:03

book could have been an even bigger. And.

17:06

More integral part of the overall experience.

17:08

I do see both sides of that,

17:10

but fundamentally the game is great and

17:13

like you said, snails that sort of

17:15

open world itself format in a really

17:17

impressive where you know what I was

17:19

thinking. well gone back to it's I

17:21

think it's soul and bear with me

17:23

here. It's so like days gone. Days.

17:26

Gone Similar vibe. You may not only

17:28

that similar mechanically in the way that

17:30

in Bad Max. So much of the

17:33

gameplay is focused around you building up

17:35

your car and looking after a similar

17:37

having a rate getting fuel filling that

17:39

bad by up having it be like

17:42

this fortress style felt to me rhythmically

17:44

so similar to and deacon St John's

17:46

motorcycle A net it as discounted mean

17:49

it's like this the rhythms of the

17:51

game. I think that both excellent. Seventy

17:53

eight out of ten titles, both open

17:55

world. games both with a lot of kind

17:58

of villa and secularists thing to do but

18:00

both with a real sense of weight and Attention

18:04

to detail to the world where you're like no

18:06

I don't mind doing this for 30 hours

18:08

or so I can see that both versions would have

18:10

benefited heavily from a sequel that Refined the ideas that

18:13

they both brought to the table But honestly if you

18:15

are a fan of Days Gone and I know

18:17

you're out there every time I do Days Gone video

18:19

You comment on it and check out

18:21

Mad Max. Yeah, it's very similar in what

18:24

you're doing I think no man totally and

18:26

we've got a few games different games talk

18:28

about things that we played new stuff And

18:30

let's talk a little about Hellblade 2 and I'll go

18:32

on to animal well, but I'm hell good to you

18:35

wanted to touch on Yeah, you know we did a

18:37

big video on this for the YouTube channel But we

18:39

haven't touched on it on the podcast I kind of

18:41

just want to see because you finished it and then

18:43

we immediately did the video Yeah, I kind of want

18:45

to know how it's settling with you as the day

18:48

is going about it thought about it at all Because

18:51

I'm I still enjoy it, but I've not

18:53

had as you can tell because I played

18:55

somebody Mad Max Extrifying which

18:57

we'll talk about soon, but I haven't had the

18:59

urge yet to go back and finish it I

19:02

absolutely will especially so we can do a spoiler

19:04

cast on it But yeah, I'm like that was

19:06

really fun But I don't think I'm gonna be

19:09

I don't think it's a game of the year even

19:11

top 10 contender at this point But I think

19:13

it's easy for me to be incredibly

19:15

negative about it because I don't care about anything

19:17

in that game I think it presents itself very

19:19

horribly. I don't think it has anything to really say

19:21

I didn't enjoy my time with it

19:23

I found its pacing to be turgid and the general

19:25

controllability of it to be very off-putting and awful It

19:28

was a slog and so once I

19:30

was done. I was thought it was done I'm also glad

19:32

that it exists, but now I've not thought about it. I

19:34

think occasionally over the weekend I was like oh, yeah,

19:36

I'll be too Yeah I'll see one of those

19:39

Xbox come into game Pass graphics and I I mentioned

19:41

this in the video. With that we did But it's

19:43

right at the end and I was like you guys

19:45

aren't pushing this at all Like yeah, everyone kind of

19:47

knows what this is that the game is gonna have

19:49

its fans and honestly if it clicks with you. awesome

19:51

Like obviously when people enjoy stuff, whatever but I didn't

19:53

at all and I think it's I think it very

19:55

much is a tech demo I think it's an experience

19:58

or whatever and I love that stuff. But

20:00

I gotta I sheath I more fondly

20:02

remember the Matrix Awakens than I do

20:04

this like this is the order eight

20:06

in a sex and it's worse than

20:08

that because that game pods combat and

20:11

gameplay and like the way more to

20:13

it am and even then. Yoder

20:15

elder and eighty six was cinematic focus to a

20:17

fall and was like the gavel and inhibit anything

20:20

with it by. I enjoyed my time of the

20:22

in a second terms of cut assuring and up

20:24

the electric gun the Eagle yeah like some of

20:26

the close quarters and melee combat of in the

20:29

world one of the hear the some to law

20:31

isn't as a video I'll I honestly this thing

20:33

it's it's so forgettable like a are wishing him

20:35

or years ago I wish that they did of

20:37

way better job of mold and what it is

20:40

because I think they did it or not they

20:42

they being Microsoft Last X box the marketing departments

20:44

et cetera. I'm a champion. Ninja Theory doing any

20:46

free of doing what they want to do with

20:49

big corporate money by Mm, thicker than a much

20:51

better job or just framing what the hell this

20:53

thing is to the says it's just so to

20:55

me it's just so thoroughly off playing right to

20:57

to actually engage with I would I would have

21:00

a bad time with the if it was a

21:02

you Tube video or if it was desertec showcase

21:04

web or something where I'm not is holding up

21:06

on the stack and that's an extremely slow horrible

21:09

on about Harvey horrible feeling. Animations play out so

21:11

I can easily and those the sodomy that was

21:13

like I say my time with that the yeah

21:15

so. Much know it's interesting to have.

21:17

Oh yeah, was really wonder if you

21:20

had mellowed on a only feud with

21:22

think of the same thing because I

21:24

was. I really enjoyed reading reading through

21:26

the comments on our while y'all review

21:28

video. in. My first impressions when we

21:30

did that together because you're law people

21:32

as especially were concerned with the price

21:34

point there. I definitely see and I

21:36

think my opinion of the game is

21:38

almost. It's not clouded because we didn't

21:40

get a review copy are nothing like

21:42

that like I'm playing it through my

21:44

own personal subscription. to the impasse sense

21:46

that think that is the perfect way

21:49

to experience it but you know what

21:51

people were asking and are applied to

21:53

some people like is it worth fifty

21:55

dollars and i'm like see or actually

21:57

a kind of these but i think

22:00

even a $40 price point, I think that would

22:02

have been a sweet spot for me for what

22:04

it is. I was looking at what the RRP

22:06

was for Hellblades and you were sacrificed back in

22:08

the day and that was $30. So I

22:11

kind of thought, you know, the $10 increase with

22:13

the increased budget, I

22:15

know you're not getting that sort of

22:17

gameplay hours of value in that sense,

22:20

but I think, yeah, if you're going out

22:22

to buy it for $50, it is a

22:24

hard sell. But for me to experience it

22:27

via Game Pass, I think I

22:29

like experiences that I just sprayed. Games

22:31

are focused on gameplay anyway, but to

22:33

me, the Order 1886 comparison is very

22:35

apt. I've seen

22:38

that made a lot over the weekend and I

22:40

totally get it. To me, this is better and is

22:42

a more complete package because I don't

22:45

find Hellblade 2 so far to be as

22:47

inconsistent as the Order. Like I loved part of

22:49

the Order and then hated part of it.

22:51

I imagine this may be where you are. I'm

22:53

sure there's people who've seen the full story. Yeah,

22:55

me too. I'm really interested to see where

22:57

it goes, but with the Order, every single time

23:00

I got kind of thrown into one of

23:02

those werewolf fights and it was the same thing

23:04

over and over again. It plummeted for me

23:06

and whereas, at least when I get to

23:09

Hellblade's combat, it's not the most sophisticated in

23:11

the world. It's very simple. It's very rote

23:13

in many ways, and

23:15

they nailed the flashiness of it and

23:18

in unobtrusiveness of it in a way that I

23:20

thought the Order didn't wear. Every time I got to

23:22

a gameplay section of that, I was like, okay.

23:27

We're going to do another podcast on this once

23:29

you've finished it. We'll

23:31

get back around to it because I think there's

23:33

so much of Hellblade 2 you haven't seen yet,

23:36

so we'll hang off a little bit. I did

23:38

finish Animal Well, which I

23:41

get Why?

23:43

This game's got a bunch of 10 out

23:45

of 10,000. But It's so fundamentally hinged on

23:47

the secrets and the scanning. Do You have

23:50

any fans? Yes. That Game was like a

23:52

masterpiece to the people who stuck around long

23:54

enough to find the secret language and do

23:56

everything else and whatever. I Appreciate that. I

23:59

Massively do. But it's very easy as

24:01

I kind of did his play through animal well

24:03

hit credits and be like okay like that's that's

24:05

of read that A really good metroid vein yes

24:08

I am. The puzzles I'm a subsidy phenomenal does

24:10

to me this knowledge since none of all that

24:12

like is this really great. So a swiss watch,

24:14

clockwork mechanism style puzzle designed to work like this

24:17

clicks into this comes this becomes this. That's really

24:19

cool. A Cpu screen, different things, you'll figure it

24:21

out and not to be really satisfying. But.to me

24:23

isn't the bulk of what you're doing. I am

24:26

the ball. His two sons like one of the

24:28

ball but you'd there's a lot just. Saw

24:30

the metro of a new stuff back and

24:32

forth out how to locked Olympic all the

24:34

way around the Bc. Fun get back in

24:36

this way it's am to explore the world

24:38

itself. I'd I'd a fine time with it

24:40

but I am very dislike. okay like forgettable

24:42

I saw went online and was like. What

24:45

else is there to this game and then

24:47

you find out about like m people who

24:49

visit Our opposite is a whole community dedicated

24:51

on earth in the secrets of the game

24:53

things based on am rather not have keep

24:56

it vague the like things in the back

24:58

on things that you might have not realize

25:00

you were looking i etc which is really

25:02

cool. I personally get more our of just

25:04

unless the game does a badge of of

25:06

on boarding me to that stuff I'd rather

25:08

just what a youtube video about really really

25:11

In like I'm not going to comb through

25:13

a games world looking for fragments of something.

25:15

To hope that maybe it forms a word

25:17

or a picture of what about being very

25:19

vague as know but this is necessarily am

25:21

but armed owner who's doing I'd be like

25:23

I've ferret of of yeah the time but

25:25

like I've never going to do that I'm

25:27

bored. I would just watch If you're gonna

25:29

all this is the hidden saying and unwell

25:31

we I've I've watched on my all. That's

25:33

so cool For the people who have the

25:35

dust two percent of players are actually gonna

25:38

see that we thought this was had. every

25:40

conversation will fall but I love every time

25:42

we circled back to this idea of and

25:44

sued games like that. and of on you

25:46

to see courts and what you call for

25:48

should be looking forward to better because i

25:50

think i've decided scott with i do a

25:52

day that mr is the best thing and

25:54

gave us as only can be here i

25:57

think my favorite mechanic in games is exploration

25:59

fight over combat, I don't think it's

26:01

fighting, I don't think it's puzzle solving, I

26:03

think it is just exploring a world. I

26:05

was thinking about my favorite games and of

26:08

course I love the combat in something like

26:10

Dark Souls or Bloodborne, but that honestly is

26:12

secondary to exploring the world that FromSoft create

26:14

and I think it's why no

26:17

other FromSoft or Souls like has really come

26:19

close to knocking them off the throne for

26:21

me because I've really enjoyed the combat and

26:23

really loved a lot of those games, but

26:26

none of them have that world building or

26:28

sense of exploration and discovery. So

26:31

it's hilarious that everything you've described

26:33

with Animal Well there is of

26:35

course obtuse and

26:38

purposefully secretive and mysterious. Only in

26:40

the end game. There's

26:42

a point there, it tells you where to go.

26:44

But after that, when you hit credits, you're like,

26:46

okay. This is it. I mean for that sort

26:48

of deeper meaning and maybe why people love

26:51

it and don't just like it. All

26:53

the things that you mentioned there, my

26:55

eyes were glistening with excitement because I

26:57

thought that's the stuff that I'm

26:59

really into. But like you said, it's very easy

27:02

to miss all that stuff and some people definitely

27:04

would just prefer to be like, well, either show

27:06

me it or I'll just check out a YouTube

27:08

video or whatever after the fact. Yeah, I want

27:10

to clarify, I apologize if I came across as

27:12

judgmental before. I'm definitely not judging the people who

27:14

have the time to do this. I used to

27:16

when I didn't have an infant that I wasn't

27:18

34 or whatever it is. But my

27:21

point is, and sorry, my point isn't that they should

27:23

telegraph stuff. My point is that I didn't even know

27:25

that stuff was in there at all. And that's why

27:27

I mentioned Fez because I think it's very easy to

27:29

finish Fez and not realize the deeper layer to that game. Something

27:32

else I was thinking of is games like the Outer Wilds that

27:35

have that deeper layer to them. But I think Outer Wilds

27:37

does a better job of instilling a mentality where you're going

27:39

to go scratching at the surface and finding something else. Whereas

27:41

in Animal Well, it's like, okay, there are checkpoints on the

27:44

map. I'm going to finish them and then I'm going to

27:46

do a final boss type thing and then I'm going to

27:48

hit the credits. Game's done. And then unless someone comes along

27:50

and goes, hey, did you know there was a whole other

27:52

thing? It's like, oh, no, I didn't at all because game

27:55

doesn't necessarily foster that mentality of

27:57

not going checkpoint to checkpoint. I think my point was...

28:00

I don't need it to be binary. I

28:02

don't need to be one or the other. I don't

28:04

need the flashing neon sign Because that obviously because that's

28:06

always the argument. It's like well you want to call

28:08

a jury style No, obviously not but like there are

28:10

ways to do it I think animal

28:12

well was a very enjoyable time And I

28:14

do think though that like a genuine negative is

28:16

checkpoints It's what I mentioned last time like if

28:19

you're making me do two or three screens worth

28:21

of already Pixel precise jumps timing things evading enemies

28:23

Whatever it is just to get to the bit

28:25

that I'm then trying to figure out and you're

28:28

instant killing me because I need to Get this

28:30

path right that just sucks. Yeah, like just check point

28:32

me in that and nothing is gained going back through

28:34

those screens to get back There other than the ability

28:36

to disconnect from whatever you're doing in the in the

28:38

moment and go try something else And but

28:41

yeah, I just I find animal well to be a very

28:43

beautiful game. I love the art style I love that. It's

28:45

a one-person dev team. Yeah, shout out to Billy Basso, but

28:47

at the same time It's just it's

28:49

just a weird vibe like once you look at the

28:51

and some of the secret videos I'm like, okay, I

28:53

would never in a million. I would be dead before

28:56

I figured that out I would never in a million

28:58

years have done that and even in

29:00

the videos that I watched it was it was saying

29:02

like Oh any one person stumbled upon the solution to

29:04

this huge thing even when they were working as a

29:07

community and that's lovely and very very special And but

29:09

at the same time there's something interesting about hinging a

29:11

10 out of 10 score or a thoroughly recommendable score

29:14

in terms of the wider critical discourse on assumedly

29:17

the extra layer of specialness and

29:19

then that actually not really being available unless you

29:22

Massively put the time in and get

29:24

lucky to be honest in regards to figuring out what certain

29:26

things are But yeah special game glad it exists kind of

29:28

like I'll be too. I'm glad it exists Um,

29:31

but I it was quite easy to finish animal well

29:33

and be like, okay cool. Hmm.

29:35

Well, I'm interested to see where I'll fall

29:38

I had a similar thing with Fez

29:40

You know Fez was me trying to

29:42

get into a style of game that

29:44

I wouldn't usually gravitate towards and I

29:46

enjoyed Fez But everyone was buzzing about

29:48

it way back when I loved the gimmick

29:50

of making a 2d space into a 3d space

29:52

and you know Tilting the

29:54

screen you're looking at cool

29:56

man. And that's what everyone

29:59

told me That's what everyone told me.

30:01

That effect of 2D, 3D, that thing was so

30:03

sick. It was cool. I just, that was when

30:05

I kind of realised like, you know

30:07

what, some games I'm not gonna love and that's

30:09

fine. You know, I really wanted to do it.

30:11

That was one of the first biggies where I

30:13

thought everyone is loving this, why aren't I getting

30:15

that extra layer? It's so frustrating. Like no one

30:17

wants to hate games. Like even if you do

30:19

this for a job, no one wants to slide

30:21

off a game or come on a podcast or

30:23

do a negative review. One, because

30:26

it's just, it's not very, sometimes, sometimes.

30:28

I can unleash that beast but it

30:30

depends what it is. That's it. Like sometimes

30:32

it feels cathartic, something is really bad. But when you

30:34

just kind of are a little bit disappointed or if

30:36

it's not for you, I just find like, I

30:38

don't have a lot of fun doing that on the podcast.

30:41

Sometimes maybe if it's something you really love and

30:43

we're having a laugh or something I really like

30:46

and we're having a laugh. You hate Nintendo. I

30:48

hate Nintendo, I hate Kirby. I'm not sure I've

30:50

mentioned that before. But yeah,

30:52

with Fez, it was the first time I thought like,

30:54

I know why everyone's loving this. I

30:56

can see why it's great but it's just, it ain't doing it

30:59

for me in the way I wanted to do for me. And

31:01

I always want to be in that crowd of people loving

31:03

stuff and I hate it when I'm just kind of like

31:05

barred from it. I'm like, no, just let me in. Just

31:07

let me in. The elements of it.

31:09

And what we talked about last week with that difference

31:12

between for me a four star and

31:14

a five star, where I kind of, I always

31:16

want those four stars that everyone tells me at

31:18

like fives to break through for me. And I'm

31:20

like, just let me do it. I'm punching at

31:22

the walls. I'm punching at the glass, man. I

31:24

can't think of what the last game was that

31:26

me and you both played where I think I

31:28

missed a few things and you'd unlocked them, but

31:30

they were fundamentally optional. And I was

31:32

like, oh, I wish they'd at least pointed me towards

31:34

that in some fashion. I forget what game that was.

31:37

Yeah. Animal Well has a lot of that

31:39

stuff. I was going to spoil something there, but it would

31:41

be close as a spoiler. Either way, there are some fundamental

31:43

parts of how you traverse the world that are fundamentally

31:45

optional and you can go the entire game not realizing

31:47

they're even in there. And I think that's

31:49

interesting. Things like Hollow Knight did that. And

31:51

it's like that's like it's an extremely

31:54

well-made Metroidvania. It's just that it is

31:56

one of its biggest values is in

31:58

restraint. It's playing such

32:01

a specific set of cards and assuming that

32:03

you'll be able to figure out what's

32:05

going on and obviously latch on to the different

32:07

things and find satisfaction in the mystery, which I

32:09

do. But like I said, it's also very

32:11

easy to just kind of mainline it or at least – I mean,

32:13

I feel like I saw everything in terms of exploring

32:15

the map, and I still put a good sort of 10, 12 hours in. But

32:19

it is that thing of just once you realize that

32:21

extra layer, it's like, oh, man, that's really cool, and

32:23

I kind of wish something had pointed that out. But

32:27

me, it's almost definitely on me. There's probably

32:29

something more obvious that I didn't see or something. But

32:32

still, Animal Well massively recommended regardless. I

32:34

think if you love Metroidvania and you

32:36

like that mysterious game design style, where

32:39

you don't want your hand held at all, that's

32:41

cool. And you might stumble into something that you're

32:43

just like, oh, that's so well-designed, and that's really,

32:45

really cool. Well, it's cool.

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34:45

I just cut you off when you were doing

34:47

the segue. I'm about to steal from you. You

34:49

have been teasing on this podcast that you will

34:51

talk about the final 2016 DLC when you

34:54

finally finished it. I've heard so much

34:56

about the village of Jodys, which sounds

34:59

absolutely fantastic. But I know you finally

35:01

finished this final piece of FF16 DLC.

35:04

Apparently. Now that's a complete package, right? No, no,

35:06

they've, they're all done. There was two pieces of

35:08

DLC. There was Echoes of the Fallen, which is

35:11

more like a big old combat tower, with

35:13

a big fight at the end. And they fleshed out

35:15

some stuff that happened with the Fallen. There was some

35:17

whatever. What was the Fallen? I can't even, I played

35:19

this game 50 hours. The thing is, getting really specific

35:21

about the 16th story is where I start to fall

35:23

down, because that was a year ago. But

35:26

the Fallen were the civilization that

35:28

rose to the sky using the Mother Crystals,

35:30

and then they all went to hell. They

35:32

were former humans. Right. And then all

35:34

the pieces of Fallen stuff was all scattered around the world.

35:37

But like, yes. Did I play this game? Did

35:39

I finish this game? Because they had the whole

35:41

thing in 16. I mean, this is all 16

35:44

spoilers at this point. You've either played 16 or you haven't. But

35:47

16's whole thematic was that

35:49

idea of abusing the planet, abusing

35:52

resources, getting fat

35:54

off the land, things like that. And then

35:56

the little twist towards the end was that you found that actually there

35:58

was a former race of humans who... did that and they

36:00

ascended to the heavens and then they themselves got

36:03

two and like two full themselves and everything fell

36:05

apart and That's why the literal fallen was that

36:07

the bits of tech that were scattered

36:09

around the world It's where the hideaway is you

36:11

make you make your base inside a big hole

36:13

of ruin horse Yeah, cuz you see like those

36:15

ships don't yet and they allude to the fact

36:17

that they were like flying machines Yeah, yeah, okay

36:19

that which is like a whole thing about the

36:21

fallibility of human cyclical nature, etc, etc But um,

36:24

yeah So the first piece of DLC was like an old

36:26

Fallen ruin that like opened up and you went into the combat

36:28

thing in there There were Jordy's in that as well and

36:31

they would have said you see miss Tom. I It's

36:33

great He's looking

36:35

at guys and know the rest of the gun and

36:38

so you do that and then the second DLC

36:40

And because that was mainly just the combat dungeon like

36:42

they had a little bits of stuff about the fallen

36:44

But it wasn't that in-depth and then rising tide

36:46

is way more story based and is all about going

36:48

to like this northern sector You find this village

36:50

full of Jordy's and then you find Leviathan And

36:53

which is like the one icon that was in in the

36:55

story They show like a big sort of stone tapestry

36:57

looking thing Yeah with all the icons all the big

37:00

summons in there and it didn't

37:02

have Leviathan So you're like finding out what what happened

37:04

with Leviathan. It's not massively Satisfying

37:07

in a wider context. It's cool. And

37:09

then the weapon that you get they let

37:11

you make a Leviathan shotgun, which is great

37:13

I'm not saying like this is the thing

37:15

that happens all the time But this is

37:17

twice now when a big RPG has released

37:19

a DLC centered around something called the Leviathan

37:23

Mass Effect 3 or 2 did it with

37:25

the Leviathan DLC and it's like that's not

37:27

weird But it's weird that it's happened twice

37:29

and I'm like will it happen a third

37:31

time anyway That was just a no idea

37:34

I do think overall like cuz yeah you get a new

37:36

power so you get a whole new power set as a bunch of

37:38

different abilities to Unlock but the standard thing is you hit circle and

37:40

then you can just do like like a stand switch So all of

37:43

a sudden you're in this like shotgun pose and

37:45

then you can do lights heavy as you can do

37:47

launchers It's really satisfying to use it changes Clive's dodge

37:49

as well So you can do these like acrobatics really

37:51

wide of reaching dodges then you get active reload Gears

37:54

of War style So if you like time that then

37:56

you get a bit of infinite ammo and you can

37:58

like do more machine gun stuff Really

38:00

really cool mechanically. I think it's like the one of the best

38:02

powers in the whole game And then the

38:04

story is like satisfying enough. It's fine And I

38:06

cared about the way that it went because I

38:08

now have an infant but at the same time

38:10

Okay, like that was I could tell that was

38:13

me projecting something onto it and

38:15

worth playing through the coolest thing is

38:17

the option You know that stone you

38:19

can interact with in the hideaway called

38:21

the our reach stone It's the ARET

38:23

E and it's like it could be our day. I

38:25

have no idea. What did it do? Let

38:27

you change clives appear while the DLC that they give

38:29

you appearances and stuff to change but also is where

38:31

the tutorial was and there Was like there was some

38:33

challenge maps You

38:35

can't now they put free costumes in

38:38

I said, there's only there's one with only one for

38:40

each character But they're cool Jill's new ones awesome. Um

38:44

I'll mention that actually some of the stuff for the

38:46

DLC in the run up to rising tide said it

38:48

would have more Jill stuff This is what you've sold

38:50

me it on it. I can not say it has

38:52

nothing. Oh Wanted much

38:54

you know, there is very very little considering that they mentioned

38:56

that there's a bit where I'm not gonna do the spoilers

38:58

But there's a bit where it seems like they're gonna do

39:00

something with Jill and they very much do

39:02

not I love Cliven Jill anyway, so I'm not too bothered

39:04

I thought I was very much satisfied by their relationship anyway,

39:06

but I would have taken more of that character Um,

39:09

but still yeah, whatever rising tide the coolest thing

39:11

in there is the inside the ARET stone is

39:13

this big? I

39:16

got another challenge dungeon. It's like a 20 wave like

39:18

hold mode type thing But all

39:20

the menus and sound effects are styled after

39:22

the original five final fantasies Which is absolute

39:24

heaven and they've got like little pixel Clive

39:26

who's in the main game anyway But um

39:28

all those menus it's like it becomes a

39:30

roguelike. So you're like In

39:32

the main game as well in the pause menu.

39:34

Yeah, did I play this game? I repeat I

39:36

repeat did I play it again in the main

39:38

menu and whenever you save your party is always

39:41

represented as that little pixel sprites. Yeah, I remember

39:43

the But yeah, so

39:45

like this optional challenge thing is like 20 waves of trying

39:47

to get through all 20 waves of this thing And

39:49

every time you defeat different waves you get different. It's

39:52

like it's a roguelike So you get different upgrades for

39:54

Clive and that's just a nice way of reframing

39:56

that combat It's very much like what God of

39:58

War Ragnarok just did. Yeah with the

40:00

Valhalla DLC. And so I had a

40:02

lovely time just rinsing that stuff out and just

40:04

being like, I effing love 16 so much. I

40:06

get why it's not a lot of people's favorite

40:08

one, but for the people that I clicked with,

40:10

I absolutely loved it. Love those characters, love seeing

40:12

them again, love the feel of that world, love

40:14

the music. The new stuff from

40:16

Masiya Shuken is incredible and just, what a

40:19

package. What a lovely, lovely game. What a

40:21

game. I feel like we mentioned this the

40:23

last time we talked about Final Fantasy, which

40:25

has been every podcast this year. It feels

40:27

like it's dominated the conversation, but I like

40:29

that. People, hey. Hey. Very

40:32

nice. I like that people are

40:34

nostalgic about Final Fantasy 16, myself

40:37

included, because man, when a game

40:39

really captures in a certain essence

40:41

or a certain vibe or a

40:44

certain aesthetic musically or whatever, sonically,

40:47

it's always great to go back to it and

40:49

be like, oh, I remember when things were good.

40:51

You'd be brain safe even though they weren't. They're

40:53

always good. They are always good. The point is,

40:55

is it worth playing? Yes. How

40:58

long is it? I assume judging

41:00

off the story of F that 16 is like

41:02

an interstitial. And DLC comes midway through the story?

41:04

Or does it end? You can do whatever you

41:06

want. You just do it before the final fight.

41:09

It references the final fight, and then you get more unlocks

41:11

and stuff that you could then take into the final fight.

41:14

You can also use the Leviathan powers on the

41:16

new game plus, which is awesome, for

41:18

the main story. One of the only

41:20

trophies I don't have is replaying the game on Final

41:22

Fantasy difficulty, which I'm now going

41:25

to do. But doing stuff like that with the

41:27

additional powers is sweet. Yeah, it's

41:29

definitely worth playing. I think the Rising Tide is

41:31

better than Echoes of the Fallen. I thought Echoes of

41:33

the Fallen was fine, but it was just here's a

41:35

bit more combat. And I love that game's combat, but

41:37

whatever. Whereas this is like, here's a new power. The

41:39

power set's awesome. And

41:41

yeah, the various ways you can combo it together are

41:43

awesome. I think the story is nice

41:46

enough. It's not massively meaningful overall,

41:48

but it does answer what the hell that giant wave

41:50

is off the top of the map, which a lot

41:52

of people noticed anyway, which at

41:54

the time last year felt like an unfinished

41:56

part of development. It was like, how was

41:58

there this giant landmark? looks like another

42:00

mother crystal when the story is about mother crystal

42:02

stuff and you're not addressing that and

42:05

they do sort of they do a nice

42:07

enough way of dancing around it and answering

42:09

everything even though it is very convoluted but

42:11

it is it is then just looking at

42:13

like a sort of spilt like sewing box

42:15

and be like how do we wrap all

42:17

this together and sew it all back together

42:19

and the last thing is that I

42:21

kind of wish it had more of like a like

42:24

an all-encompassing ending but I also understand why they

42:26

would leave it because obviously the proper games ending

42:28

is the games ending and so it's

42:30

not like you're gonna get another big old credits roll

42:32

kind of thing but at the same time considering this

42:35

is the end of Final Fantasy 16's run and 15

42:37

had tons of stuff like

42:39

anime, you know character episodes things like

42:41

that and I kind

42:43

of would have liked some sort of stamps to be like

42:46

thanks for playing guys or whatever some sort of send-off thing

42:48

and even though I love the end of the main

42:50

story anyway I do like that it is a complete

42:53

thing and you can do definitely do more stories in

42:55

that world so many great side characters like you mentioned

42:57

that you know you could show us a print bit

43:00

on more print beyond excellent

43:02

the icon idea is amazing but there

43:04

was something about getting to the end

43:06

of 16's story and just thinking I

43:09

feel satisfied from that you've told a

43:11

story all these characters have arcs that

43:13

feel finished enough and you could plug

43:15

more stuff in there FF7 style or

43:17

FF13 style but if that's all we

43:19

get I think it will go down

43:21

as a really a really memorable installment

43:23

and sometimes I like a bit

43:25

of restraint Scott in my video games yeah the

43:27

wider conversation is interesting at the minute with all

43:29

the Square Enix stuff like we're gonna try and

43:31

do a video on all the information that came

43:33

out over the weekend from Jacob Nowak who's like

43:35

the I think it's Nowak on Nowak

43:37

some dude who was like used to report to the

43:40

CEO of Square Enix and he just did a couple

43:42

of Twitter threads on the reality of AAA game development

43:44

and how the industry works etc and Final Fantasy stuff

43:46

is really interesting because he does mention that like the

43:48

last couple of Final Fantasies haven't sold and that's

43:51

like an internal expectation but there is also

43:53

that wider thing about when

43:56

there's this big of a gap between main installments like

43:58

we're talking nine years sorry eight years 16

44:00

and 15, if you were like a teenager,

44:02

you've gone from high school to your first job,

44:04

or you've gone from middle school to high school,

44:07

maybe you've graduated in that time. And

44:10

for installments in a franchise, it's just not

44:12

going to matter as much versus

44:14

you had the first 13 installments

44:17

across that 20-year period from the 90s to

44:19

the 2010s. And

44:22

that's a way faster cadence to remind people

44:24

of a vibe, of a world of characters

44:26

and sound and everything else. So it

44:28

is interesting thinking about Final Fantasy. It's like, oh, that's

44:30

this big totemic thing. Maybe not anymore.

44:33

Like, you know, it's where 16 installments in. And some people

44:35

still think they need to play all 15 to play 16,

44:38

which I get because if not like, if they don't iron

44:40

that out in the marketing, they would rather you think that

44:42

and go pick up 15 installments. But

44:44

yeah, I think it's fascinating where Final Fantasy is at

44:46

and the moves that Square Enix are making to try

44:49

and revitalize it, make it multi-platform, stuff like that. But

44:52

I, for one, effing love it. So I

44:54

look forward to that video we do, Scott.

44:57

Figuring out that thread because I looked at it on my

44:59

day off and I thought, that is too heavy for me

45:01

right now. Yeah, yeah, yeah. It's a... Do

45:04

you have a love for that? I started reading it and I

45:06

was like, I need to start making notes when I'm reading this.

45:08

I'm not doing this with one screaming child in one arm. Let's

45:11

talk about X Defiant, though. We should talk about just the

45:14

weird amalgam of project goals this thing had,

45:16

the fact that it was at least more

45:19

than three years in development, but it was announced three years

45:21

ago, middle of the pandemic, 2021, and the

45:23

reality of this free to play cod killer that

45:26

the way that it was marketed, the way that it was

45:28

received, I see you had the beta last year, but the

45:30

general conversation around X Defiant is like, is this going

45:32

to kill Call of Duty? Is this

45:35

the thing that's finally going to make a dent, et cetera? Thought

45:37

says we'll get around to various things, but

45:39

we've both played it. Yeah, what if, I

45:41

mean, that's where I start with kind of

45:43

what you alluded to there. What a fascinating experience

45:46

this has been from announcement to release. Like

45:48

you said, it was announced way back when.

45:50

And I remember when I think we even

45:52

covered it because I thought it initially just,

45:54

I was like, what are you doing? You'd be

45:56

like, why are you trying to make this cod

45:58

killer with all of these? different Ubisoft

46:00

factions that you're plugging in it

46:02

looks like a IP masquerade

46:05

ball and you're gonna release the free to

46:07

play thing and try to sell you these

46:09

other games but then the tide really shifted

46:11

I think and then when the beta people

46:13

got the hands on the beta and the

46:15

closed tests and people saw more of it

46:17

I think people were really looking forward to

46:19

it and I feel like the hype at

46:21

the end of last year was at an

46:23

all time high like this really well at

46:25

least in the circles in my algorithm without

46:27

follow which you know often

46:29

times very first person shooter of music were

46:31

heavy like a lot of the streamers I watched

46:33

all the YouTube content creators were and talking about

46:36

it a lot of people online were talking about

46:38

how much fun they were having and how they

46:40

wanted this thing to actually launch and then it

46:42

kind of went really quiet and I think people

46:44

got a bit worried and now it's finally out

46:46

and we all have a chance to play it

46:49

and I think it's alright I think

46:52

it's pretty good I need to clarify that

46:54

I am very biased when

46:56

it comes to this stuff because when

46:59

it comes to extra fine I don't

47:01

know if you would agree I think

47:04

this if this is one of your

47:06

first forays into multiplayer games like it

47:08

if you haven't played many of the

47:10

things that it's inspired by if you

47:12

are younger than I am

47:14

or Scott is I think you'll get more

47:16

mileage out of it I just I personally

47:19

so this is why I throw this asterisk

47:21

up there I can't escape the fact that

47:23

for more than half of my

47:26

life for 17

47:28

years nearly I have been

47:30

playing games where the primary motivation is to

47:32

upgrade m4 carbines with red dot sight and

47:35

there's nothing wrong with that structure just for

47:37

me personally in black ops cold war even

47:39

in black ops cold war even if black

47:41

ops cold war I have just I have

47:44

seen versions of this game throughout my entire

47:46

life and I've been on this roller coaster

47:48

ride and I like it enough but a

47:50

game like this is never going to get

47:52

me in by the scruff of my neck

47:55

and make me want to play it non

47:57

stop so that is an important caveat however

47:59

everything that is in the game I

48:01

think is probably as good as

48:04

it could have been I do think it's

48:06

really solid I do think it's visually quite

48:08

and spectacular I was surprised

48:10

with how good aesthetically it was just

48:12

in terms of the visuals and the

48:14

colors I think like that I think

48:16

the factions are cool and we'll dig

48:18

into this more deeper and soon and

48:20

the gunplay I think is is as

48:22

solid as a non-cod game can be

48:25

it is satisfying it is snappy it

48:27

is responsive so much more to talk

48:29

about but I think it's I think

48:31

for a free-to-play Ubisoft game it's way

48:33

better than I thought it was going

48:35

to be it's just yeah I personally

48:37

have that disconnect because I'm like I

48:39

know man I know the suppressor for an M4 how

48:41

many suppresses for M4s have I

48:44

unlocked in my life? Yeah they do like to think

48:46

they're leaning on the hey you know Call of Duty

48:48

here's our kind of version of that but then a

48:50

various different tweaks there's a few things I want to

48:52

touch on one being that a lot of the discourse

48:54

around this is that it's everything Call of Duty isn't

48:56

ie it doesn't have skill based matchmaking which has become

48:58

this big lightning-roid conversation has been for years in Call

49:01

of Duty circles but I don't know if you can

49:03

explain that a little bit and how like this doesn't

49:05

have it. Yeah so Call of Duty to a certain

49:07

degree has always had this thing called skill based matchmaking

49:09

or star based matchmaking whatever you want

49:11

to call it which essentially is like

49:14

a playlist algorithm that tries to

49:16

constantly match you with players of

49:19

the same skill level or maybe

49:21

a bit more and while on

49:23

paper that sounds like fair

49:25

like yeah you know it sounds like something

49:28

you would want in a game like Call

49:30

of Duty where you wanted to remain competitive

49:32

you don't want to have lobbies that are

49:34

entirely one-sided and they're just not fun to

49:36

play it's become so aggressive in recent years

49:39

that it has kind of made it not

49:41

fun because you can see the

49:43

algorithm almost when you're playing a game if you

49:45

do well in a few matches you

49:47

kind of at least I do and

49:49

I know a lot of people like the subreddit do you

49:52

have this sort of worry in the back

49:54

of your mind because you know you're gonna get punished for it you

49:56

know what I mean like You'd get top of

49:58

the leaderboard for a few games in a row. In

50:00

you know the next while you're going

50:02

to get pudding with people who are

50:04

highest level and you stingy gonna have

50:06

a bad time getting be getting shot

50:08

from all over the place you to

50:10

play with sweats you have handled us

50:12

hands configurations I don't even I even

50:14

though is humanly possible and you gotta

50:16

get annihilated nests Been in the multiplayer

50:18

it's been and was on itself and

50:20

she's made for strange experience especially because

50:22

in this is the big book Bass

50:24

is that until very very recently Call

50:26

of Duty has not had a ranked

50:28

playlist that is distinguishable from. A casual playlist

50:30

Vice So I think a lot of people

50:32

are accepting of school based matchmaking. Nice be

50:34

an and in ranked playlist because it it

50:36

makes sense new he will costs are going

50:38

to be mess with people's your skill level

50:41

to hopefully get better and get those ranks

50:43

books A lot people just want to jump

50:45

in casually on college and the have to

50:47

worry about that. Still may not have to

50:49

sweat it out like that in jump in

50:51

a casual playlist but those have been amalgamated

50:53

with. An. Ex to find the promises

50:55

Finally separating those two things. As far

50:57

as I'm aware there is no Spm

50:59

and in the casual playlist you do

51:01

have a ranked mode. I've just been

51:03

the casual play with so far. yeah

51:05

and in Wilder of course is some

51:07

an algorithm all set up with the

51:09

playlist that keeps teams balance to doesn't

51:11

feel as aggressive as a call of

51:13

duty you can in my experience of

51:15

companion like.or deaths since they killed him

51:17

right game and and jumped in one

51:19

that was tight and maybe sixteen, sixteen

51:21

and and I I think the me

51:24

personally. It's worked out well for the

51:26

game and is on paper one. A

51:28

lot of the hard call and multiply

51:30

community has been one thing I work

51:32

at. Don't worry about it, but I'm

51:34

interested in. It's long jeopardy because school

51:36

right now when every wants is playing.

51:38

But what happens in a few months

51:40

when you do only have that kind

51:42

of more hard call pool anyway? it's

51:44

Am And I also wonder about team

51:46

balancing because a lot of the game

51:48

modes in this ah. We. know

51:50

relatively hard call objective based fall the

51:53

kind of game this is like that

51:55

starts you off on escort which have

51:57

you played overwatch a team fortress of

52:00

I think it's Team Fortress, I'm getting very old. It's

52:02

just when you have to, one team has to

52:05

get close to a vehicle and then it will

52:07

move a little bit and the goal is to

52:09

get it to the enemy's base. I didn't pop

52:11

it off when it was one of those. Yeah,

52:13

and if you're on the other side you have

52:15

to defend it and kind of push them back.

52:17

Which has kind of become, I think the standard

52:19

game mode for multiplayer games now. Like it used

52:21

to be Team Deathmatch or Deathmatch and now it's

52:24

that escort mission, which I like, but it's, you

52:26

play it and you're like, okay, here are the

52:28

sort of basics that you would expect. They're just

52:31

done pretty well. But I

52:33

don't know if SBMM means anything to you

52:35

because with Xdefiant, sorry, I've been rambling so

52:37

much. That would do it. But what's fascinated

52:39

me into the run-up to it is, like

52:41

Call of Duty Modern Warfare 3, it

52:44

seems hyper focused on

52:46

answering the issues and

52:48

critiques raised by, in

52:51

the grand scheme of things, minority of hardcore

52:53

players. Like, I don't know if the casual

52:56

cod fan would know what SBMM is. They're

52:58

probably aware of it in some form, but

53:00

like, you're not selling a game

53:03

based on the fact that that isn't

53:05

in there. Whereas Modern Warfare 3 was really

53:07

focused on those hardcore features that only

53:09

people in the community would really care about,

53:11

like slide cancelling and stuff like that, you

53:13

know, kind of answering the vocal

53:16

and people online. And Xdefiant seems

53:18

to be really going all in

53:20

on that gambit as a marketing

53:22

technique. And I'm just interested in

53:24

how that works out on a

53:26

financial or critical wavelength, because I

53:28

wonder what that

53:31

community translates to numbers-wise, and

53:33

whether hyper focusing on that

53:35

kind of online community

53:38

or streaming culture will work

53:40

for a game like this that's trying to get everyone in.

53:42

I don't know. I think it's an interesting question. Yeah, the

53:44

thing is, like in the run-up, when Xdefiant got announced, it

53:46

was a laughing stock, because it was just like, this just

53:48

feels like a Ubisoft chicken. And the thing is, like, the

53:52

word I'm ambitious, like, it is, it

53:54

feels like a hell of a team

53:56

meeting inside Ubisoft, whereas, okay, what IP's

53:58

have we got? The Division Ghost

54:00

Recon, Splinter Cell, which hasn't had an installment in 11

54:03

years, and Watch Dogs,

54:05

and Watch Dogs 2. Let's mesh

54:07

that all together and smash Brothers there and

54:09

try and have this character roster where we're

54:12

taking different characters from these different IPs and

54:14

not only will we have this incredible roster

54:16

of characters, but we'll be announcing each franchise

54:18

inside X Defiant in itself. And you can

54:20

see all the business minds cheering and whooping

54:23

in the business meeting going, that's genius, that's

54:25

brilliant. But at the time when

54:27

it got announced, it was like, well, no one cares about the cleaners

54:29

from The Division, no one cares about some

54:31

random faction from Far Cry 6. And

54:35

I still don't think people do. And

54:37

I think that veneer of Ubisoft-ness is

54:39

an interesting gamble. And like

54:42

I said, the words like ambitious or the

54:44

things like the aspect of it that can

54:46

be celebrated are strictly through the lens of

54:48

this works entirely for Ubisoft. This is like

54:50

Ubisoft being in Nintendo. And

54:52

it's interesting, like Sony tried it years ago when they

54:54

did the All-Star Battle Royale and it was like, it's

54:56

the Killzone guy. And it's like, this doesn't really work.

55:00

But X Defiant's demo presentation and all

55:02

the stuff that they've got in regards

55:04

to targeting the hardcore is paired up

55:06

against this super attempt at appealing

55:09

to the mainstream and being super casual and just

55:11

trying to hook in all these different people. And

55:15

when you said that you think it looks really

55:17

gorgeous, it looks really good, color-wise, whatever, I almost

55:19

had the opposite where I was like, this looks

55:22

AI-generated. This looks like it's a

55:24

gumbo of everything. You're just sort of melting pot

55:26

at everything together. And every

55:28

single feature feels audience-tested to death where

55:30

it's the safest AAA game you could possibly

55:32

make. And some people

55:35

might like that. I do think it's interesting that

55:37

it's number one trending right now on PlayStation and

55:39

Xbox, which is cool. And

55:41

we'll get back to some of the facets as to why. But

55:43

to me, it's like, it's a corporate training

55:45

video as a video game. Like it's very

55:48

just, we have these five points, let's mesh

55:50

them together, that's our video game. It

55:52

doesn't feel like there's an original thought in there at

55:54

all, really. And the gameplay can

55:57

still come through, it can still work, but it does

55:59

feel like there's target demographic thing

56:01

brought to life. I'm absolutely with human life.

56:03

That is why I think, partly why I

56:05

can't love it in the way that I

56:07

maybe would if it was an original idea

56:09

because like you said, everything in

56:12

this game, even though it

56:14

plays well, has been, you can tell it's

56:16

been through like ten layers of executive

56:19

acceptance and they pointed towards other models that

56:21

have done well or other features that have

56:23

done well in other games and they've gone,

56:26

like, give us our version of it. Just

56:28

going back to what you said about like

56:30

the Ubisoft-ification of the presentation, I think

56:33

that is a fascinating conversation to have because

56:35

they've tried to do this a few times

56:37

now. I can't remember the exact game that

56:39

was the first to do it, but it

56:42

was another multiplayer title where you had all

56:44

of these different factions in and you had

56:46

the third... is it what they called in

56:48

there? What's the factor called? There's

56:51

a few, like third echelon, fourth echelon, the new one.

56:53

Yeah, the echelon boys. You had those in there. You had

56:55

like the Far Cry people. You had the Division people.

56:59

And like you, I don't think that

57:01

well of IPs, as much as I really like

57:03

them, is as strong as Ubisoft

57:05

wants it to be. I don't think

57:07

anyone's going there and being buzzing that you can play

57:09

it as someone from Far Cry 6 or

57:11

a dead SEC member from Watch Dogs. Well, see some

57:13

of them, I'm like, yeah, I can go for that.

57:16

I think the character I'm playing as, or the operator

57:18

that I'm maining, is

57:21

someone from the Split and Salt section. Same. It's

57:24

one of the female characters. It's a cool design. She

57:26

looks mint. I mean, I love

57:28

the Split and Salt aesthetic. Her

57:32

special is to essentially give her like a

57:34

little mini radar that highlights people across through

57:36

walls and stuff, which has been very handy

57:38

for the objective game. What about where you

57:40

get Sam Fisher's pistol? Yeah, I laughed

57:43

at that, but I was like, just put Fisher in the game? Yeah.

57:46

But still. See, it's stuff like that where I'm

57:48

like, some of this is really strong. I guess

57:50

if you love the Ubisoft entire back catalogue, you'll

57:52

have a whale of a time. But Again,

57:55

anecdotally and, you know, maybe

57:57

a little bit jokingly, I've

58:00

never met and you be soft, head down

58:02

to that degree. I don't trust the like

58:04

yourself and I. he will maybe gravitate towards

58:06

certain see these are a faction in this

58:08

case but as a whole berettas those you

58:10

know, customized they soon and and character selections.

58:12

I just I'm like I'd have so many

58:14

of you and I can ignore what's in

58:16

makes me I think because it's a free

58:18

to play game and they're relying on people,

58:20

gain the ball past. It makes me know

58:22

when you get the ball past because I

58:24

don't. I don't care about the Saxons, I

58:26

don't know how about those characters. I care

58:28

about some of them. but. Not in a

58:31

way that makes you wanna go all in

58:33

on this kind of presentation. It does feel

58:35

like you said said she's been amalgamation of

58:37

everything Ubisoft has it of Toy Box and

58:39

also the all these features from other successful

58:41

online games are going to bring in. It. right?

58:43

Down to the progression of the weapons right down

58:46

to that the skills that each operetta has to

58:48

the map design in some cases into the game

58:50

modes especially. Will I will come back around to

58:52

the roster in the car to nibble isn't set

58:54

out of other free to play side of it

58:56

because I yeah I think to be go wider

58:58

and hims wetherell jesus to me as someone who

59:00

like has played every single close to your pov

59:03

him but more for three both times. hilariously is

59:05

because when but more for three dropped last year

59:07

I just another file size for I still don't

59:09

have to. The team is stupidly big am but

59:11

the free to play side of a I feel

59:13

like. Is interesting angle for a game this well

59:15

made and because I i wonder I walk them

59:18

wayne on were called to his reputation as are

59:20

like it's don't thing it's that this de facto

59:22

big seller model for three been the top ten

59:24

since it launched am both there is a conversation

59:26

around okay but if there was something else and

59:29

that there's always a place a media for the

59:31

Challenger brand am and it's interesting and I was

59:33

looking of dems as split case because that was

59:35

another game. yeah I'm of was the last year

59:38

that was oh my god it's so tight it's

59:40

really unique. Others I was a cold killer Am

59:42

or even anything close but. split gay had the

59:44

buzz and then it dies and x defiant

59:46

right now has the bus am and the

59:48

free to play thing is clearly what's going

59:50

people ends am they've also alongside the files

59:52

are the ones mentioned that m x to

59:55

find file sizes they get yeah i that's

59:57

way more manageable down the couple hundred gauge

59:59

union to install Call of Duty before you

1:00:01

even get lost in all the compatibility

1:00:03

packs and like splitting single player, multiplayer,

1:00:06

whatever. To me, it's

1:00:08

a living hell to install Call of Duty. All I

1:00:10

wanted to do the other week was just install Call

1:00:12

of Duty and just play some multiplayer matches and could

1:00:14

I hell get that to work without cleaning my entire

1:00:16

PS5 out. Even then

1:00:19

when I got the games installed, it had to do

1:00:21

updates which meant all the file sizes needed to have

1:00:23

space for duplicates which was then ludicrous. It was like

1:00:25

320 GB and I was like, no. At

1:00:29

some point, I'll just give up and I

1:00:31

did. I think the free to

1:00:33

play stuff is interesting because it just doesn't have that

1:00:35

premium price point which is a whole thing in the

1:00:37

wider context because Xbox are about to do Call of

1:00:39

Duty on Game Pass and try and get you across

1:00:41

that way. Then the file size is

1:00:44

a thing but just overall you have a free

1:00:46

to play Call of Duty that plays close enough.

1:00:49

It's just that it fundamentally hinges on how

1:00:51

much you care about Ubisoft aesthetic to

1:00:53

keep you around. When it comes to

1:00:55

battle passes, because there's monetization

1:00:57

in this but it's cosmetic. There's

1:00:59

not pay to win stuff, at least so far. You're

1:01:02

hinging a lot of that big return on investment

1:01:04

on do you want a new mask for your

1:01:06

Watch Dogs man, etc. Yeah,

1:01:08

I'm really going to be interested in its

1:01:10

longevity because like you said, you have to be

1:01:13

invested I think in those Ubisoft characters or

1:01:15

the presentation to want to buy another battle

1:01:17

pass but also I've only dabbled a little bit.

1:01:19

I can't say I've played tens and tens of

1:01:21

hours of this game. I absolutely have not

1:01:23

but from the taste of the progression that

1:01:25

I've had so far in leveling

1:01:30

up my weapons and stuff. That's

1:01:33

not going to cut it for me personally

1:01:35

and I don't know whether that's because it

1:01:37

is basic in and of itself or whether

1:01:39

I've just experienced it too many times but

1:01:41

I don't find the rate of progression that

1:01:44

satisfying and what you're unlocking and the weapon

1:01:46

builds. It's

1:01:48

just standard stuff and that might be fine for

1:01:50

something like this, especially something that's free to play

1:01:52

it but it doesn't make me want to play

1:01:55

it over something like Todd or whatever. It

1:01:57

really reminds me of and I think shooting

1:02:00

is really good and like I said at the start I think

1:02:02

it's as close to cottage

1:02:04

you're gonna get from a non-COD

1:02:06

developer unless you're what they

1:02:09

call respawn entertainment who had COD developers

1:02:11

on that team and to me

1:02:15

it plays like and this is

1:02:17

not a knock it plays like

1:02:19

in a way Crisis 2's multiplayer

1:02:22

and also the Medal

1:02:25

of Honor games that DICE did

1:02:27

the multiplayer one yeah

1:02:29

yeah the reboot ones which

1:02:33

kind of were like it

1:02:35

was like a battlefield style combat but

1:02:37

in a smaller space and with like

1:02:39

focus on team deathmatch which is to

1:02:41

say that it feels good it feels

1:02:43

it feels solid but it's

1:02:45

not the elements that this game has unless you're

1:02:47

really sick of COD unless you really can't stand

1:02:50

it or like I said if this is like

1:02:52

your entry point into this style of game like

1:02:55

I don't know if it has

1:02:57

what it takes to survive in the long term I kind

1:02:59

of hope it does I hope it does give us reasons

1:03:01

to come back and it's as good

1:03:03

of a free-to-play experience that I think

1:03:05

has come out in a while yes

1:03:07

you know I've not seen something with

1:03:09

this but promise mostly because the other

1:03:11

multiplayer games I've been jumping on have

1:03:13

been form stars which had no promise

1:03:15

right at launch. You've come from Sound

1:03:17

Rush. I know sorry I was the

1:03:19

S-com again I had to do them.

1:03:22

All this to say and I hope

1:03:24

it does well Scott I do genuinely

1:03:26

believe that because I think Call of Duty

1:03:29

and other multiplayer games need some competition and

1:03:31

I do think it has fallen in

1:03:33

a pretty good window where we know from moved

1:03:35

from Modern Warfare 3 that people have really started

1:03:38

to sour on that game and get and then

1:03:40

start to get bored with it yet we're far

1:03:42

enough out from the actual release of Black Ops

1:03:44

6 that you're not going toward at all with

1:03:46

it you are going toward at all with the

1:03:49

announcement but I think being free-to-play definitely helps and

1:03:51

not being tied to another paid experience will get

1:03:53

more people in I think it's gonna be huge

1:03:55

right now I Just wonder about

1:03:58

if we'll be talking about in six months. The

1:04:00

time. The big question for me is

1:04:02

I. I always think executives don't

1:04:04

underestimate audiences and don't think the average

1:04:06

gamer, the average player. The average consumer

1:04:08

can tell the disparate parts that pulling

1:04:10

from to stitch together to make the

1:04:12

game. This is so nakedly overwatch meets

1:04:14

corddry like you have the hero powers

1:04:16

you have that the dembele whether they

1:04:18

activate like some people's palace like a

1:04:20

splinter cell person I dotted vision move

1:04:22

with a with a one hit kill

1:04:25

or a couple hit kill pistol which

1:04:27

is very like Mccree Special in overwatch

1:04:29

for Amazon to seventy six especially know

1:04:31

what which was and twenty sixteen and.

1:04:33

A lot. you'll pay a lot of uneven

1:04:35

overwatch to couldn't keep going with over watches

1:04:37

Momentum Am and then you've got the cold

1:04:39

use of words that? well we should have

1:04:41

these bills because people like builds college you

1:04:43

need to sell you different stuff different skins

1:04:45

for the bills we should have. Thus Am

1:04:47

admits it's almost the first of it's kind.

1:04:49

the is perfectly messing those two identities. however

1:04:51

they would. did they would different for a

1:04:53

reason Guess Am at. It's interesting bringing that

1:04:55

says that. Yeah, that's why I mentioned that

1:04:57

feeling I'd Generator feels like this arbitrary thing

1:04:59

where you can see the business. mine's dad

1:05:01

cause you yoga was what if we. Ha.

1:05:03

And then this becomes that game Am and it

1:05:05

plays well enough. It's focus tested, they've got enough

1:05:07

money to throw it. It's and god knows

1:05:10

the really want a lifesaver success as all third

1:05:12

party developers do right now. Guests are all developers

1:05:14

eleven studios while the publishers do Am and Cst

1:05:16

just to me. You see the stitches. You

1:05:18

see it being held together. You see how it's

1:05:21

being held together. Am I think it would have

1:05:23

been stronger if it was just it's own ip?

1:05:25

Like it's it's it's it. Is it. On a

1:05:27

peaceful. that's the fibers made up of Ubisoft

1:05:29

stuff to the point where they are advertising the

1:05:32

games inside them. They say. This this is forgiven

1:05:34

for Christ Sake Logo Ghost Recon Phantoms generally thought

1:05:36

of as a just Reminding is a ghost recon

1:05:38

center sell to them. They're nice. Bonus. Also, just

1:05:40

as when the Celts and things I watch Dogs

1:05:42

Two when you're hovering over different characters like it's

1:05:44

it's a brand is Brom game. Yes I am

1:05:47

and you can argue something like Smash Brothers is

1:05:49

as well. Fair enough am, but I say that's

1:05:51

done it a lot more elegantly or it's done

1:05:53

it for so long it was the first of

1:05:55

it's kind of it arrayed so well over time.

1:05:57

I feel like this would have been better. If

1:06:00

he hides m if it was it's own

1:06:02

thing and then you had characters, guests from

1:06:04

different I use their newborn i'm fisher and

1:06:06

am old dude with be it from ghost

1:06:09

recon, breakpoint or whatever you wanted yeah say

1:06:11

I think that's it. You're right, I think

1:06:13

you know have they've almost didn't the and

1:06:15

bear with me against the Si Cu mistake

1:06:17

of spill I read scared want to get

1:06:19

getting will just take it off from there.

1:06:22

Whereas the beauty in my opinion of getting

1:06:24

people like some say shirts in like and

1:06:26

Rebels and Reagan game or all rainbow six

1:06:28

is that you've already established. Your. Game

1:06:30

First an old that both long running

1:06:32

franchises that seeds was it's own thing

1:06:35

with it's own operate as before to

1:06:37

start having guests Ghost Recon had it's

1:06:39

main characters before added to the Ubisoft

1:06:41

crossovers in deal for himself you know

1:06:43

Nps from Watch Dogs making appearances and

1:06:45

stuff like that or is this is

1:06:47

like as I will skip. Will.

1:06:49

Skip establishing what X defy it is

1:06:51

because all X defy is is Ubisoft

1:06:53

as a whole. Guess in that might

1:06:56

work for them it, but I think

1:06:58

it needs something else because like you

1:07:00

said is, this game came out in

1:07:02

Twenty twenty for instance. I. Think even

1:07:04

then people will be would be saying we can

1:07:06

see the Stitches movie where you're pulling from. To.

1:07:09

Me: I don't know whether to me thinks I don't

1:07:11

know whether. Everyone listening to these are

1:07:13

watching. This is over saturated as well. But

1:07:16

yeah in Twenty Twenty Four you can see

1:07:18

what that pulling from and it's almost like

1:07:20

I've had this version of Caught before. He

1:07:22

has no Black Black Ops Fall for instance

1:07:24

already tried to and the be comiskey it

1:07:27

least in part. a hero has put it

1:07:29

all that even existed. That's exactly what this

1:07:31

a become influenced by all the what we've

1:07:33

seen code dabble in that. so it's not

1:07:35

even like this is providing something. Youth is

1:07:37

providing something that could try to separate. Yeah,

1:07:40

because we were like. I'm not sure if

1:07:42

this. works so about endless well a bit

1:07:44

and a late til a pie you and massively

1:07:46

to that end as well as the whole

1:07:48

idea of inequality losing it's identity at the

1:07:50

minute like that i do they the gundam skins

1:07:52

king com godzilla skins can do what else sometimes

1:07:55

that's a sneaky even though she could be

1:07:57

a mess and comparable use in there i

1:07:59

have no evidence There's that whole

1:08:01

idea of where is the gritty boots on the

1:08:03

ground or military style shooter and something like Hell

1:08:05

Let Loose has been able to get a bit

1:08:07

of purchase in that regard. And then you've got

1:08:09

X-Define comes along and doesn't have an identity. Is

1:08:11

this amalgam of everything that you've seen before and

1:08:14

is then unable to say, hey, it's okay over

1:08:16

here because we're doing the same thing. We're reminding

1:08:18

you of all these other brands. We have no

1:08:21

core identity. We just have the amalgam stitched

1:08:23

together, holding things together. It's

1:08:25

a weird beat. And like I said, you can see

1:08:27

the marketing departments. You can see the PR win. You

1:08:29

can see the business directives guiding this thing.

1:08:32

But I think the average person is repelled by that stuff.

1:08:34

So I think they'll give it a shot because it's free

1:08:36

to play. But I'll be amazed

1:08:39

if it actually sticks around long term. Yeah, 100%. I'm

1:08:41

interested to see whether for

1:08:44

the hardcore fans who have been screaming for

1:08:46

this type of gameplay, I wonder if that's

1:08:49

enough to make them have a good time.

1:08:51

And if so, I'm absolutely all for that.

1:08:54

But on a wider scope, is

1:08:56

this going to get in? Johnny

1:08:59

casual, who buys Call of Duty every year and

1:09:01

likes it. Is this going to turn his

1:09:04

head? Is this going to make him realize

1:09:06

this is what he's been missing from Call

1:09:08

of Duty or the first person shooting games

1:09:10

in the market? I'm with you. I'm not

1:09:13

sure if I'll have that element of penetration,

1:09:15

but perhaps. I'll be amazed if

1:09:17

this thing still going in a few months. I forgot

1:09:19

Splitgate shut down. I remember that Splitgate

1:09:21

existed. And I thought,

1:09:24

oh yeah, there was all that buzzer on Splitgate. And then my mind

1:09:26

was like, but then there was all those headlines about it closing down.

1:09:28

And I was like, oh, that just kind of came and went. Can

1:09:30

you remember there was a first person multiplayer

1:09:33

game that was free to play on, I think, the

1:09:35

PlayStation 4 called, I want

1:09:37

to say it was Blacklight something.

1:09:41

But this reminds me of that is

1:09:43

what I mean. And I also played

1:09:45

that 10 years ago and thought, well,

1:09:48

this is good, but I'll just play

1:09:50

Cardin's Blacklight retribution. That was it. Yeah,

1:09:52

yeah, yeah. That was it. I

1:09:54

am. There's always like that. Like I Said, there's

1:09:56

always that attempt to try and knock Cardin off the top. It's

1:09:58

funny seeing the the attempts of it. I didn't feel

1:10:01

like this and I'd the one that I

1:10:03

thought was one too far was that is

1:10:05

our victory Am I've mentioned it before it

1:10:07

was in like out outset the yeah that

1:10:09

it came out because it was right in

1:10:11

that verse two thousand seven it was just

1:10:13

after but more for blown up and everyone

1:10:15

was saying almost they will Uncle Juri and

1:10:17

then we have this big boom of military

1:10:19

she was a predates modern warfare it's you've

1:10:21

got kills own and the the Brown Break

1:10:23

era and then our victory came out and

1:10:25

our victories whole thing was the bodies would

1:10:27

robbed all when you blow them up nice

1:10:29

and I just remember thinking we'd hit the

1:10:31

with the edges yeah just a hero my

1:10:33

bump up against them as nothing else. You

1:10:35

can advertise this on Am and that was

1:10:37

the one of the other times that everything

1:10:39

maxed out and like it's interesting what we

1:10:41

can talk about it's am just before but

1:10:43

X Defiant is a bad name it like

1:10:46

at Ces eyes I could call of duty

1:10:48

medal of Honor overwatch like you know to

1:10:50

me it's such a to me it sounds

1:10:52

like they wanted to call it. Just.

1:10:54

That defiance More sense to see all purposes.

1:10:56

literally. Google thirty I really well and I'll

1:10:58

bring up so much stuff let's walk and

1:11:00

Exxon than we will be top of the

1:11:03

pages. It's that kind of cynicism you were

1:11:05

talking about. L E away it's like we

1:11:07

can't just call it this because it's not

1:11:09

optimized in this way. It yet reached x

1:11:11

amount of consumers. Are

1:11:13

to get this install base in that permits.

1:11:15

Puts me off it because of him that

1:11:17

I think it's if we could play as

1:11:19

well. but it's it's It's a call. Prep

1:11:21

peace in that ass. That's not what you

1:11:23

want. Scott. Health now and things have died from

1:11:26

much less than sensitivity to I a celebrity now

1:11:28

and message on my to a few more months

1:11:30

is a silver in Seoul? Guess so I'll do

1:11:32

that. will check back in. Is it a secret?

1:11:34

Lives and dies? Yeah I mean I will. It's

1:11:37

really sketchy the it's when I think else to

1:11:39

do when I just want to play wanted to

1:11:41

do think it's an indictment of the experience that.

1:11:45

Matches. Nino

1:11:47

Part of that is is because the progression is

1:11:49

so similar to things that I've done before. I

1:11:51

mean, when I was playing through Modern Warfare three,

1:11:53

I was joking. With and my friends were

1:11:55

play at college duty. With that, you

1:11:58

know I've spent most of my. Leveling

1:12:00

up at him for we're at

1:12:02

it's attachments and I'm just I'm

1:12:04

doing that again and I'm grinding

1:12:06

levels to unlock an Ak to

1:12:08

unlock an empty full amplifies that

1:12:10

I've used so many times and

1:12:12

seen from every angle and a

1:12:14

comparable eat sketchy at from memory

1:12:16

the attachments on and it's like.

1:12:19

Again, like I said of the very start that's

1:12:21

cool if this is your entry point into that

1:12:23

stuff but when he's do math a seventeen year

1:12:25

olds you give me into the meal has also

1:12:28

like this is a game We've got Parker below

1:12:30

he saw like the game has talked her abilities.

1:12:32

Why are you bothered about gang standard firearms when

1:12:34

you can just go into a mode as an

1:12:37

instant kill thing but even then allow the tighter

1:12:39

abilities it is? It's a so no polls yet

1:12:41

or it's a one hit kill thing on my

1:12:43

all. As a minor it's it's are allowed. John

1:12:46

Cena Why I mentioned Crisis because obviously it pulls

1:12:48

way mall for all. Over watching of the

1:12:50

hero she was. but when I was playing again

1:12:52

playing as the yeah split cel faction you have

1:12:54

the So on our radar but you also have

1:12:56

an ability to go invisible which is doesn't really

1:12:59

make your a visible you know me know what

1:13:01

if the have to be going up against someone

1:13:03

who is moving the stick really sucks I'm not

1:13:05

to realize that you are you have is invisible

1:13:07

outlined in it was like. Of

1:13:12

years of those abilities, events, my reference

1:13:14

point that I'm pulling from ah, Medal

1:13:17

of Honor or Night and prices. theory.

1:13:19

Like that before all the was yeah

1:13:21

I've literally been playing these games different

1:13:23

versions of this experience, this whole slew

1:13:25

of of Ursula things being so so

1:13:27

long as has been the one and

1:13:29

up one hour, eleven minutes and flat

1:13:31

I'm I've got over the spindle from

1:13:33

always Atlases cocktails that always a pleasure

1:13:35

to be heard by all of you.

1:13:37

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