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Zachy asks: What if snow got on the moon? (G&G 27)

Zachy asks: What if snow got on the moon? (G&G 27)

Released Monday, 4th December 2023
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Zachy asks: What if snow got on the moon? (G&G 27)

Zachy asks: What if snow got on the moon? (G&G 27)

Zachy asks: What if snow got on the moon? (G&G 27)

Zachy asks: What if snow got on the moon? (G&G 27)

Monday, 4th December 2023
Good episode? Give it some love!
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0:00

You're listening to an Airwave

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1:23

What if world? This

1:27

is What If World?

1:34

Hey there folks and welcome back to

1:36

Guilds and Goblins, the What If World

1:39

show where your questions and our in

1:41

the moment dice rolls inspire off

1:43

the cuff adventures. I'm Mr.

1:45

Eric, your host, joined by

1:47

Mimajama, but my

1:50

caricature's name is Swan Song. She's

1:53

a swan person and a

1:55

troubadour. And then there's

1:57

me, Alabaster Zero, playing Al-

2:00

Malabima Hera, she's

2:02

a cyclops gum slinger and

2:04

you better watch out for her bubble

2:06

gum lasso. And finally

2:08

it's me Fred the

2:10

dog playing Malador, the

2:13

shell shark Smell-a-din. Shell

2:15

shark Smell-a-din, why did I give myself a

2:17

name so hard to say? Should we say

2:19

crab shark? No, I like

2:22

it. Okay adventurers, let's get our

2:24

question from a patron named Zaki

2:26

who may be going by Zach

2:28

now. Hi weather,

2:31

adventure, I'm a

2:33

question and my name is Zach.

2:36

My question is what

2:38

is snow got on the moon? How

2:42

Zach, I'd love to see it

2:44

snow on the moon. Yeah and

2:46

whether it's Zach or Zaki these

2:48

days, we're really grateful for your

2:50

question. Before we jump

2:52

into our story, should we give them a

2:54

quick recap? The last time we

2:56

found ourselves in the far

2:59

future in the city of

3:01

Dogopolis. We tried tucking

3:03

to a looker bulldog in a

3:05

flying car but they sounded an

3:07

alarm. Then we were

3:09

gonna go on the flying bus train

3:11

thing when a weird skeletal guardian started

3:14

forming up out of the dirt. Oh

3:16

yeah, this future city was really pretty

3:18

and it had a lot of green

3:20

spaces and yummy dog bones buried in

3:22

the dirt except the bones

3:24

were chasing us. Naturally

3:27

we bravely ran

3:29

away all the way to

3:31

the founders museum and we learned

3:33

that the founders were those doggy

3:36

bandits that we met in the

3:38

past. We don't know

3:40

what they've done to the future but

3:42

all the people that had gone missing,

3:44

Sarah Penta server, Sinom Nom

3:46

Nom Bat Baby and Mandy

3:50

Kor, the sister of Kaimi

3:52

Rohr, were all exhibits in

3:54

a museum. A museum

3:56

that we found ourselves trapped in

3:59

until- Skull and Bones drilled

4:01

their way through! Yes,

4:03

but is Skull and Bones an ally?

4:06

But yeah, I'm joining the adventure

4:08

today! Were you ever

4:10

gonna introduce me? Yeah, I just thought

4:12

it would be more surprising to do

4:14

it this way. I've just been waiting

4:17

and waiting! Oh yes, everyone, this is

4:19

Skully the Squid. And I'm playing Skull

4:21

and Bones! A skeleton

4:23

trickster! Who's still around somehow

4:25

in the far distant future!

4:27

So let's find out why,

4:29

as we answer Zaki's question,

4:31

What if Snow got on

4:33

the moon? Grownups,

4:37

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6:08

back to the show! Adventurers,

6:17

you find yourselves on the second

6:19

floor of the Founders Museum, staring

6:22

down at Skull and Bones. Mamma

6:24

Gemma, you have met this skeleton

6:26

trickster, and Malladore and Alabama

6:29

are familiar with their adventures,

6:31

but you've never seen them before. Okay,

6:34

you three, I know you've probably

6:36

got a lot of questions. I

6:39

have only questions, all

6:41

the questions! But it's really

6:44

important that we get

6:46

out of this museum as soon

6:48

as possible. Leaving

6:51

so soon, says

6:53

Sarapence of the Server, as she

6:55

slithers up to the icy wall,

6:58

keeping her trapped in her exhibit.

7:00

We could really use some

7:03

company, says Mandy Core,

7:05

a part lion, part scorpion, part

7:07

dragon, who starts scratching on her

7:10

ice wall. Say

7:13

the Nombats, flittering around and

7:16

gently bouncing off of their ice

7:18

wall ineffectively. No, Skull and we've

7:21

got to get them out of here. We

7:23

don't have time! The Founders will find

7:25

us soon! All the dogs

7:27

in this city are scared of

7:29

us. We've got nothing to worry

7:31

about. You're right, the doggy people

7:34

are peaceful, but the Founders, they've

7:37

changed. Well, that's ominous

7:40

and mysterious. Let's find out

7:42

more. At that moment,

7:44

the statue of the four dog

7:46

people riding the sled seems to

7:49

shift, the stone

7:51

carved dogs turning to regard

7:53

you. Do not listen

7:55

to Bad the Bone. They

7:58

are a menace. And

8:01

they never let us chew on them. Oh,

8:05

I think they found us. What do

8:07

you mean found us? They were here the whole time.

8:10

And what ever happened to that friendly Fred voice?

8:13

It is the non-threatening

8:15

voice that keeps the

8:17

people of Dargopolis complacent.

8:20

I don't know why they don't just let

8:22

me do the morning announcements. You just talk

8:24

about everything you've chewed and sniffed the day

8:26

before. You know why I'd be interested in

8:29

that? I'm interested

8:31

in you founders answering

8:33

some questions. By

8:36

all means, simply

8:38

enter your exhibit. You

8:40

mean their new home, right?

8:42

Right, enter your new home.

8:45

It will tell you everything

8:47

you could ever want to

8:49

know. Adventurers, with those

8:51

words, you cannot help but

8:53

look to this home or

8:56

exhibit they're referring to. It's

8:59

a spacious, warm, inviting room

9:01

with wide windows looking out upon

9:04

a city of wonders and

9:06

stacked full of whatever might

9:08

entice each of you to

9:10

go investigate. I'm afraid

9:13

we won't go quietly into

9:15

any exhibit. Even if

9:17

there is a comfy, smell-shark-sized bed

9:19

sitting in there and

9:21

bubblegum stacked up to the ceiling

9:23

and a brand new electric lute,

9:26

I need each of you to roll wonder

9:29

to try to resist the pull of this

9:31

room. Here goes. Natural

9:34

20 plus six. Mama

9:38

Gemma, you've heard of siren

9:40

songs pulling sailors in, and

9:42

you've resisted so readily that I'll

9:44

let you help if one of

9:47

the other players fails. My turn.

9:49

That's a four. Oh yeah, okay, so

9:52

I'm gonna help. We roll, Fred. Yay!

9:54

That's a three. My turn. Oh, that's

9:56

a two on a one.

10:00

As you feel the pull of wearing down your

10:02

will drawing you in towards the room. I

10:05

want to join them pretending

10:07

to be under the spell.

10:09

How brave and wise found is this room

10:11

set up is too sweet to resist. I've

10:16

suddenly completely changed my mind. Wow,

10:20

our secret magic worked really good. I

10:23

want to try to sneak some bubblegum into

10:25

my ear. See if that'll help

10:28

me resist the pull. It's

10:30

not actually a song, it's the sight

10:32

of the place that is drawing you

10:34

in. Then I squeeze my eyes shut. Okay,

10:38

that'll help you on future roles to

10:40

resist. But make it harder to do anything you might

10:42

have to see in order to succeed at. Maladoy

10:46

says, must resist comfortable bed

10:48

with extra crab leg

10:50

room. But

10:53

maybe if you told us why you're trying

10:55

to capture us, I might go

10:57

more willingly. At Swan Song and Malador,

10:59

you can both roll wonder and take

11:01

the better result. 17

11:05

plus 5? Why I

11:07

don't think I can beat that, but I would too. Still,

11:11

your efforts together have loosened the stony

11:13

lips of the founders. In

11:16

our time, we dogs are the only ones to be

11:18

able to get to the point. We

11:22

dogs with opposable thumbs, we're

11:24

a new species. And

11:27

yet we inherited the problems

11:30

of our predecessors. Your

11:32

other guilds and the goblins had pretty

11:34

much doomed the planet to freezing

11:36

over. Well that wasn't us,

11:38

we were trying to save the planet.

11:41

Well you were not doing enough.

11:44

We had to get to the

11:46

Plenty Gem. We were told it

11:48

could transport us wherever we wanted

11:50

to go. So of

11:52

course we went to the Tree

11:54

of Ideas. Alright, everyone's

11:57

gonna have to roll wonder again, Alabama.

12:00

It'll be an easy roll for you

12:02

since you've focused on resisting the effort.

12:04

Okay, so I'll roll two dice. Three

12:08

and a three. It's not enough.

12:10

I'm afraid in this time you

12:12

take two more hurt Good

12:15

thing we've gone up in level. Okay, let's hope

12:17

I do a little better this time a ten

12:20

Wait, could I crack one of my golden eggs

12:23

over them to help them resist? Mark

12:25

it off and roll a d6. You can

12:27

roll it Fred. Okay Five

12:31

Swine tongue goes to break the egg on me, but I

12:33

just gobble it up and it gives me power Yes,

12:36

it's cold and warmth spreads through you

12:38

snapping you out of the spell if

12:40

only briefly my turn Another

12:44

natural 20 and six Mima

12:47

Jima you haven't felt the pull at

12:49

all and you can help someone else

12:51

next round if they need it

12:53

But now the founding statues have

12:56

fully come alive Separating

12:58

from the sled and moving towards

13:00

you trying to corral you in

13:03

to the room We

13:05

were only able to make the world

13:07

safe again once we had absolute power

13:10

And the you three being free

13:12

threatens all of that. So

13:15

just get in your fully furnished

13:17

prison I mean home Scullin

13:19

what have you been doing while

13:21

the founders are distracted? Well,

13:24

if my bone drill body could

13:26

get me in to the museum,

13:28

maybe it can free the trapped

13:32

Exhibits wait, I thought that

13:34

might be a bad idea Oh,

13:36

it totally might be but it at least

13:38

might keep the founders busy. Okay, scullin roll

13:40

there for me on it You

13:46

can let out Sarapint without

13:48

alerting anyone but it'll take two

13:50

successes to get anyone else

13:52

free But didn't

13:54

you sort of skip scullins turn twice?

13:57

Oh, I guess I did so scullin you

13:59

can get Oh

16:00

no, it's me. I

16:03

gathered to raise but swan

16:05

Songs making it easier for

16:07

you. Remember, don't succumb to

16:09

the power of the bed.

16:11

So I will again. Nine

16:15

and your second Miss Malibu where

16:17

you take. To her. Okay,

16:20

I'm still standing. Can I. Roll

16:22

again the free Mandy course. Yes!

16:24

humane. A

16:26

Swiss to. She says. I

16:31

see everyone getting really hurt and

16:33

one. Down. So I'm. Gonna

16:35

try to get these tests you

16:37

dancing game ama gemma. But the

16:39

get all of their attention. gonna

16:41

have to roll their. Hurry

16:44

in Natural one Not surprisingly the

16:46

stone statues really didn't feel like

16:49

dancing today and as your flitting

16:51

around and underfoot one of them

16:54

steps on you dealing to were

16:56

hurt her everyone's a critic and

16:58

going to use might say. Clubs

17:01

horn the head but the

17:03

ice he was holding Mandy

17:05

Korean say. Alabama hero

17:08

takes off her ten gallon

17:10

Cowgirl hat. And for the

17:12

first time you see the great big

17:14

horn underneath. I'll make this an easy

17:17

role for you as you are a

17:19

giant with a horn on your head.

17:21

Rates. A

17:23

to in it mandy core being

17:26

the most monstrous of the three

17:28

exhibits. Has. The thickest ice around

17:30

her and you only managed to

17:32

make a crack World trade them

17:35

to. I also wrote to choose

17:37

forget guess. I. Would have found

17:39

ended of things to hey

17:41

and easy. Darryl for you've

17:44

read, Come on first. good

17:46

wallet. a nice eighty three.

17:49

And that across Mandy

17:51

core his release answer

17:53

hi residents are hiding

17:55

about the company. it's

17:57

really only and and

17:59

mandatory. goes to grapple one of the

18:01

statues, trying to push you all into the room.

18:04

Swan Song, you're the only one who hasn't

18:06

gone. Go for the diamond eyes!

18:09

Well, swan are pretty good

18:11

at pecking. Roll dare for me.

18:15

Oh, another natural one.

18:17

You try to remove the magical diamond

18:20

eye, but get swatted

18:22

out of the sky. You land

18:24

on the ground, stunned. You

18:26

mean I took two more hurt? I'm

18:29

afraid so, and you're not quite as

18:31

hardy as Malador and Alabama.

18:33

I like you, I'm a swan.

18:35

Fortunately, you can't be drawn into

18:37

the room while stunned, so you

18:39

don't have to roll this round.

18:41

Whoopdy-doo! But Malador and

18:43

Alabama still do. Oh, boy.

18:47

Ugh. A two. Wait,

18:49

I want to give them a heart. Roll again,

18:51

Alabama. A three. The dice

18:53

have not been on your side. You feel

18:56

yourself drawn into the room, and you're

18:58

stunned as well. So

19:00

it's just me and Scullin? That's right,

19:02

but you've still got to roll, Fred.

19:04

A six. Do I

19:07

have any heart? Yeah, you each have

19:09

one. I don't know why you didn't use them

19:11

before. Are you kidding me? Okay, okay, use my

19:13

heart. Re-roll your d20. You

19:16

have five. Well, can

19:18

I give them my heart? Sure. Another

19:21

re-roll? A nine. Okay, I would

19:23

also like to give my heart to him.

19:25

I don't know if it's worth it with

19:27

my rolling, but... An

19:29

eighteen! Okay. You

19:32

have all used up your hearts,

19:34

but Malador resisted the pull this

19:37

round. I want to use

19:39

my un-stink potion. Now I'll have my

19:41

crud bug deliver it to Alabama so

19:43

I don't have to step into the room. Very

19:46

clever. You all haven't seen this

19:48

crud bug in action before, as

19:50

it normally just cleans Malador's squat

19:54

little insect with a lamp-ray mouth

19:56

scrambles over to Alabama with a

19:59

bubble gun. Flavored healing potion and

20:01

you heal to hurt nice Well,

20:05

I want to see if I can pry

20:07

out the diamond from one of these statues

20:09

roll there Five

20:12

plus one Oh scullen

20:14

you take one hurt can I still

20:16

act this round? Yes, of course I

20:19

want to step out of the room. I'm

20:21

not trapped right? No, it seems like it

20:23

needed all three of you in there I

20:25

want to blow a giant bubble to try

20:28

to cover the whole entrance Okay,

20:30

roll for it another two. I'll

20:33

make it an easy roll since bubble blowing

20:35

is your specialty Yes, okay. Okay.

20:37

Okay a six a six on

20:39

a d6 for Alabama means

20:42

a big success You

20:44

blow a big sticky bubble

20:46

that covers the whole room None

20:48

of you will have to roll to

20:51

resist next round Well, we should have

20:53

done that sooner the stone statues slow

20:55

seeing the hurt swan song on the

20:57

ground and how mightily you all have

20:59

resisted What's

21:01

going on? Why are they

21:03

not getting in their rooms? Do

21:06

they not wish to be saved? That's

21:09

what I'm trying to tell you your

21:11

magic isn't saving anyone except for the

21:14

dog people and they can't even leave the

21:16

city Or play with anyone else

21:21

Says Sarabant ever since the plenty

21:24

gem of wind blew us forward in time

21:27

Says Mandy core and all of

21:29

you feel this way Say

21:33

the non-bats hey while they're

21:35

all talking could I slip

21:37

an unstick potion to swan

21:39

song to go for it Okay,

21:42

you hear to hurt too, huh?

21:45

Are you all kidding me when

21:47

you're having to attack people to get them

21:49

to do what you want? That's a pretty

21:52

good indicator. You're in the wrong There

21:55

are other guardians of this

21:57

city we cannot help you

21:59

outside side of the museum. But

22:01

I guess we'll stop trying to stuff you in a

22:04

box. Even though my

22:06

bubblegum shield would have totally stopped you.

22:08

Um, let's not taunt the super

22:11

powerful statues. Skullin,

22:13

do you have a plan to like save

22:15

the world or at least get us out of here? Mr.

22:18

Eric told me that I have

22:20

built a magical bone ship that'll

22:22

take us to the moon. That's

22:24

where the tree of ideas is. But

22:26

I don't have a way to power it. Each

22:29

of the three statues removes one

22:32

of its diamond eyes. Long

22:34

ago, we founding

22:36

doggies used the

22:38

tree of ideas and

22:41

the power of the plenty gem

22:43

of air to make this wonderful

22:46

city grow right out of

22:48

the ground while the rest of

22:50

the world froze solid and also

22:52

the moon. Each of

22:54

these diamonds contains a frozen

22:57

seed of the idea tree.

23:00

May they power your ship, unite

23:02

you in your noble cause and

23:05

keep you warm on the

23:07

frozen moon. Well, thank you, but

23:09

it's not good enough. You gotta

23:11

free the nom nom nom bats

23:14

too. Oh yeah, sure.

23:16

I see wall in front of the nom bats melt

23:20

without leaving a drop of water on the

23:22

ground and the nom bats fly

23:24

out of the museum. It's many

23:26

icy windows now wide open. Oh,

23:29

okay. Enjoy your freedom.

23:31

You can still hear the distant

23:34

alarm blaring as the nom bats

23:36

start flying back, each of them

23:38

carrying a different dog bone. Oh

23:43

yeah, they used to be part

23:45

of their resistance. Before you stands

23:47

a small ship made out

23:49

of bones with a silvery

23:52

sail of serpent scales bound

23:54

together with magical tufts of

23:56

nom bat fur. Mandy core.

26:00

Clara, age 8, and

26:03

Lily, age 12. Clara's favorite

26:05

characters are all the cats, but

26:07

especially me, JF Cat. She also

26:09

loves her cats, Daisy and Hopper.

26:12

Lily loves all the characters,

26:15

as well as playing the

26:17

flute and other instruments. Their

26:19

mom's favorite character is Goduncle,

26:21

thank you, Katie. And

26:23

as a family, they enjoy

26:25

playing D&D together and were

26:27

inspired to start playing. After

26:30

listening to Guilds and Goblin.

26:33

Thanks, Clara and Lily. I'd like

26:35

to thank Karen O'Keefe, my co-creator, my

26:37

producer, Miss Lynn, Craig Martinson for

26:40

our theme song, and all you adventurers

26:42

at home who know that if someone

26:44

is really resisting you, maybe it's time

26:46

to look at what you're doing from

26:48

their perspective. And until we

26:50

adventure again, keep wondering. Thanks,

27:00

everyone.

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