Episode Transcript
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2:00
And this meme-amajama-playing-swan
2:03
song? The
2:05
Swan-Trupe-A-Daw. Let me
2:07
just give you a little taste
2:10
of my singing right now. I
2:12
think I can just introduce my
2:14
character first. Oh, phooey. I'm playing
2:16
Alabama-Hero, the Cyclops gum-slinger. She
2:19
likes chewing gum even more than I do. Oh,
2:22
I'm Alabaster Zero. And
2:24
finally, that's me, Fred-a-dog,
2:26
playing Malador, the shell
2:29
shark. Smell-a-din, like a
2:31
giant crab shark who
2:33
uses smells for all of their
2:35
magical properties. And of course, since
2:37
it's What If World, we've got
2:40
a question for you from Dennis.
2:42
Hello, my name is
2:44
Dennis, and I
2:48
love Godzilla. Ask
2:50
a question, honey. And my
2:52
one question is, what if Godzilla
2:54
is real? OK, that's
2:57
it. Thank you so much,
2:59
Mr. Eric. We love your show. Dennis,
3:01
thank you for your question. I've been wanting to
3:04
answer it for ages. And
3:06
I also want to thank Ryan, Henry, and
3:08
Elliot, who are just a few of the
3:10
many kids who have mentioned Godzilla
3:13
before in their What If questions.
3:15
Retep time. So
3:18
in our last adventure, we teamed
3:20
up with Skull and Bones to
3:23
try to free the prisoners from
3:26
the foundess museum. Sarah bent
3:28
the serpent, Mandy Korr the
3:30
monster, and a whole swarm
3:32
of nom-bats. I looked it
3:34
up, and one of that many nom-bats
3:36
is called a feast of nom-bats. They're
3:39
a make-believe creature, Fred. And I looked it
3:41
up in a make-believe book. Well,
3:43
the statues of the founders
3:45
wanted to capture us alongside
3:48
their prisoners. It was a
3:50
long and grueling challenge, leaving
3:52
me and Mamajama stunned and
3:54
everyone out of hearts. But
3:57
finally the founders realized that
4:00
Capturing us couldn't keep us safe.
4:02
And so they helped us
4:04
escape on Skylin' Bones' moon
4:07
schooner. Which is gonna
4:09
somehow get us to a snowy moon.
4:12
I still am a little foggy on that.
4:14
And all will be revealed as
4:16
we find out what if Godzilla
4:18
was real. Or a
4:20
non-copyright infringing version of that
4:22
creature. Adventurers,
4:25
a chill wind blows,
4:28
filling the sail of your
4:30
moon schooner and carrying you up
4:32
out of the hole in the ceiling
4:34
of the Founders' Museum and into the
4:36
sky above. Mandy Korr flies
4:38
beside you. Sarah Pent
4:40
has wound her long serpentine
4:43
body around the many dog bones
4:46
that make up this schooner. And
4:48
the feast of numbats flitter beside
4:50
you. Yeah, I don't
4:52
think my moon schooner is big enough
4:55
to fit all of them. Is it?
4:57
Not unless you can find a lot
4:59
more dog bones and building materials really
5:02
quickly. Also, aren't we still flying
5:04
really slow? How are we ever gonna
5:06
get to the moon? As you
5:08
voice your doubts and concerns, Alabama
5:11
Hera, you feel two of
5:13
the seeds from the Tree of Life
5:16
glowing warm in your hand. Oh
5:19
yeah, the Founders each gave us one
5:21
of their diamond eyes. And
5:23
when Mandy Korr breathed fire
5:26
on them, the diamonds cracked
5:28
open, revealing a magical seed
5:31
from the idea tree within
5:33
each diamond. We probably should
5:35
have mentioned that in the recap. Well,
5:37
anyway, two of those seeds
5:39
are glowing in your hand,
5:41
Alabama. What the Founders' statues
5:44
say they were gonna do? Power
5:46
our ship, unite us, and
5:48
keep us warm. You should all
5:51
listen to the previous episodes. Um,
5:54
can I borrow those, Alabama? And
5:56
a little bubblegum? Always.
5:59
Well, at the back... with a ship. I
6:01
made a sculpture of a skull out
6:03
of dog bones and driftwood and seaweed,
6:05
and I put one of the diamonds
6:07
in for each eye and
6:09
stick them there with bubblegum." As
6:12
soon as the idea seeds are stuck
6:14
in place, they shine
6:16
even more brightly than they did
6:18
as diamonds. Vines start
6:20
shooting out from one, wrapping
6:22
around the ship and throaty
6:24
with leaves and flowers. Magical
6:26
spores blast from these
6:29
many plants, and
6:31
as you breathe them in, you
6:34
feel warmer, stronger, and the air
6:36
itself feels thicker. You
6:38
are now shielded from the cold, and
6:41
able to magically endure the effects
6:44
of space travel. Like not being able
6:46
to breathe? Yes, like that. Well,
6:48
thank goodness for space spores,
6:50
but we still sail in an Earth's atmosphere.
6:52
It's going to take us a long time.
6:54
As the other idea scene lights
6:57
up, two egg-shaped rockets of chrome
6:59
appear at the back of the
7:01
ship, opening up with a massive
7:03
blast of fire and
7:08
launching you into outer
7:10
space. Oh, Wade,
7:12
what about Mandian Sarabend in the Nom
7:14
Bats? As you say that, Malador,
7:18
the third seed floats up out
7:20
of Alabama's hand and shrinks
7:24
down your allies so
7:26
they can fit on the moon schooner too. Each
7:29
of you may, once per day,
7:31
make one of your allies return
7:33
to its normal size and take
7:36
a bonus turn for you before
7:39
shrinking right down again to be
7:41
small and invincible. Hey, I want to
7:43
be small and invincible and unable to
7:45
do anything else. Okay, well, maybe not
7:48
that. The space flight to the moon is
7:50
about 240,000 miles or 386,400 kilometers, and it'll take you
7:52
about three days at your current speed.
10:00
How did you survive? I
10:02
think I can enter this one. Yeah, I
10:04
just turned into a bunch of
10:06
dog bones and got yourself smuggled
10:09
into the city. But no one
10:11
here ages. The puppies haven't even
10:13
lost their sharp little puppy teeth.
10:16
And not every dog person was content
10:18
to live this way, but any who
10:21
left the city never returned.
10:24
The villain has spent most of the last thousand
10:27
years resting peacefully under the soil.
10:29
Yeah, cause otherwise I think I'd
10:31
be crazy. But over
10:34
the last few years, since
10:37
we arrived, I
10:40
started gathering the materials to build
10:42
this moon schooner, since none of
10:44
the dog vehicles will work for
10:47
non-dogs. And now,
10:49
at last, we
10:51
can save the world. Okay,
10:55
great. How?
11:01
I don't know, but I found out the
11:03
idea tree is on this snowy moon. That's
11:06
something, right? It is something, and
11:08
that it is slightly more than
11:10
nothing, yes. It's definitely something, we
11:13
just don't know what kind of something it
11:15
is, yet. Adventurers,
11:17
I need one of you to roll a D6
11:19
for me. Oh,
11:22
here we go. What did
11:24
you think, 240,000 miles of space was gonna
11:26
be empty? I mean, kind of. That's
11:29
science. Then I'm afraid we've
11:31
made our first miscalculation. Because
11:34
this is science. Fiction.
11:37
That's a six. Well that
11:39
was the highest roll you can get, which is
11:41
usually a good thing. Usually
11:44
you hear a distant howl. It
11:47
would normally be impossible in space,
11:50
as there's no air for sound to
11:52
travel through. But it should also be
11:55
impossible for it to snow in space,
11:57
or for a gentle breeze to fill
11:59
your sails. And yet that
12:01
is what happens as ghostly
12:04
clouds of snow, which are
12:06
vaguely doggy shaped, prance and
12:08
bound over, around and
12:10
under your ship, speeding you
12:13
on your journey. Oh, I want to
12:15
toss him a little treat. Sure, I'll
12:17
say you have some carrot
12:19
provisions that you throw out
12:21
into space. And as they pass through
12:23
the magical bubble that protects your ship,
12:26
the little carrots immediately freeze
12:28
over, floating lazily in space
12:30
before the snow goes, finds
12:32
the carrots and chew on
12:34
them with delight. Maybe
12:37
I'll give them like a
12:39
chewy ball of super condensed bubble
12:41
gum. Yeah, and I'll make
12:43
it smell like sticky stuff. The best
12:45
kind of stinks a dog could stunk.
12:48
I'll just throw them an old
12:50
bone from off the ship. Your
12:52
gifts are well received. And the
12:55
gentle spirits, these snow ghosts dance
12:57
and play around you like
12:59
interplanetary dolphins. Before
13:02
finally fading into snowflakes
13:04
themselves, you each gain
13:07
one heart. Those might
13:09
come in very handy. The
13:11
rest of your journey is pleasantly uneventful
13:14
as if the snow ghost somehow blessed
13:16
your journey. But as you
13:18
near the moon itself, you
13:21
see that this moon, unlike
13:23
our own, appears to have
13:25
an atmosphere, a windy snowy
13:28
one brace yourselves, people, a
13:30
blinding white assaults your vision. As
13:33
you enter the storm surrounding the moon,
13:36
icy winds rip at your
13:38
sail and cut through even
13:40
the tiniest gaps between the
13:42
vine dog bone and driftwood that
13:44
make up your moon schooner. Skullen,
13:47
the ship's wheel is trying to
13:49
spin out of your hands and
13:51
you are not strong enough to
13:53
hold it. Adventurers, what can you
13:55
do to help land your moon
13:57
schooner safely? I'll stick up my
14:00
hands and boots with bubble gum and
14:02
grab onto the wheel with Scullin. Alright
14:04
Alabama, you can roll your d6 and
14:06
Scullin you can roll dare and you
14:09
can keep the best result. So like
14:11
a four or five or six is
14:13
a good result for me. Usually,
14:16
but this is a pretty tricky situation.
14:18
Just go ahead and roll. Ewwww.
14:21
A five! A seven
14:23
plus six. With
14:26
your combined efforts you keep the wheel
14:28
from flying out of control but you
14:30
still have no idea where you're going.
14:32
Okay this might be crazy
14:35
but if I feed the
14:37
magical flowers a special stinky
14:40
concoction. Maybe they could
14:42
burp out like a steam cloud
14:44
because it's a spiciness and it'll
14:46
melt the snow? Roll
14:48
learn, Malador. But it won't be
14:51
easy to get this concoction just
14:53
right. Y'all, seven
14:55
plus two. Your stinky me
14:58
potion is so pungent that
15:00
the vines do indeed cough
15:02
and spit a steamy solution.
15:05
But now you're just flying in a
15:07
steam cloud rather than a snow cloud.
15:09
Yopee. Well steam helps
15:11
me sing in the shower.
15:14
Here we go. So I will fly
15:16
ahead with my keen swan
15:18
vision and sing loud so
15:20
the ship can follow me
15:23
to safety. That could
15:25
work. So just roll swan
15:27
song the snow swan
15:30
had a lovely charming
15:32
voice. She's a
15:34
one girl band helps the
15:37
ship to land while she
15:39
makes a lot of noise.
15:41
Honk. Roll wonder. I'll
15:43
even make that an easy roll
15:45
for an excellent and seasonal Rudolph
15:48
reference. Oh
15:51
good thing because that 14
15:53
replaces that five then I add two. With a
15:55
16 you guide the ship. It's
15:57
a raw Five
18:01
plus three. Well,
18:03
you still achieve stinkiness.
18:06
However, it's the bad kind. There
18:08
is no bad kind! Well, for
18:10
this creature, there is. Oh,
18:13
here we go. Yeah, Fred, I mean,
18:15
you heard the what-if question, right? Ha ha ha ha
18:17
ha ha ha ha! Of
18:20
course I heard it. Bring it on,
18:22
Mr. Eric! Oooooooh! Did
18:29
that say kawoof? It definitely
18:32
ended in an F. The
18:34
snow starts to shift around
18:36
you as a great eyelid
18:38
peels back. The eye
18:41
itself is bigger than all four of
18:43
you put together. And as the head
18:45
shakes fresh snow away, you
18:47
see a creature that is
18:50
more colossal than imagining. Like
18:52
a Tyrannosaurus Rex, only
18:55
exponentially larger, with a big
18:57
wet nose and thick
19:00
fur of snowy white and
19:02
dusky gray, covering most
19:04
of its body, and
19:06
long, floppy, soft ears.
19:08
Is it some kind of wolfosaurus?
19:12
That perk up at the sound of your voice,
19:14
mamajama. Not quite
19:17
a wolfosaurus. More
19:19
like a... Dogzilla!
19:24
Dogzilla's eyes widen, and
19:26
then squint in your
19:28
general direction as it
19:30
sniffs. Freddy's
19:37
stinky concoction, looking
19:39
none too pleased to be woken
19:41
from its slumber. Hey,
19:43
Dogzilla! Any chance you could
19:45
give us a lift? It
19:51
seems to know that you
19:53
are the source of the
19:55
stinky smell, Fred, and start
19:57
slowly and menacingly lumbering towards
19:59
you. Don't say it,
20:01
Mr. Eric. And that... Oh
20:03
no! ...is where we'll end...
20:06
Oh, come on! ...our adventure.
20:08
Godzilla! Finally!
20:14
Oh, but I just wanna fix everything! You
20:16
will have your chance. Assuming we
20:19
get past the unimaginably large creature
20:21
in our way. Oh, I'm confident
20:23
in that. Dennis, thank
20:25
you so much for your question, and I
20:27
hope you all enjoyed your adventure. We've
20:30
got some great what-if stories coming up for
20:32
you all, but our Guilds and Goblins
20:34
break won't be too long this time,
20:36
cause we all wanna finish this adventure.
20:39
And you all will go up a
20:41
level, starting fresh for the next challenge.
20:44
Folks at home, patrons of the show,
20:46
get access to our introductory Guilds
20:48
and Goblins rules, which are currently getting
20:50
a big revision. And you
20:52
also get ad-free episodes, a
20:55
shout-out on the show, and access
20:57
to other great rewards. Wizards
20:59
of what? Get all the
21:02
collected Guilds and Goblins material!
21:04
So go to patreon.com/what-if world
21:06
to support our show. Oh,
21:09
and I have a podcast recommendation for
21:11
you grown-ups. One of my friends at
21:13
Airwave makes the Calm History podcast, which
21:16
is just a really pleasant way to
21:18
learn a little something as you drift
21:20
off to sleep. You can check out
21:22
Calm History wherever you listen to podcasts.
21:24
I'd like to thank Karen O'Keefe, my
21:27
co-creator, Craig Martinson for our theme song,
21:29
and all you kids at home who help
21:31
make your town, your city, your
21:33
school, or your snowy outer space
21:35
moon a more welcoming place for
21:38
everyone. And until we adventure
21:40
again, keep wondering.
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