Podchaser Logo
Home
Dennis asks: What if Godzilla was real? (GG 28)

Dennis asks: What if Godzilla was real? (GG 28)

Released Monday, 11th December 2023
Good episode? Give it some love!
Dennis asks: What if Godzilla was real? (GG 28)

Dennis asks: What if Godzilla was real? (GG 28)

Dennis asks: What if Godzilla was real? (GG 28)

Dennis asks: What if Godzilla was real? (GG 28)

Monday, 11th December 2023
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

2:00

And this meme-amajama-playing-swan

2:03

song? The

2:05

Swan-Trupe-A-Daw. Let me

2:07

just give you a little taste

2:10

of my singing right now. I

2:12

think I can just introduce my

2:14

character first. Oh, phooey. I'm playing

2:16

Alabama-Hero, the Cyclops gum-slinger. She

2:19

likes chewing gum even more than I do. Oh,

2:22

I'm Alabaster Zero. And

2:24

finally, that's me, Fred-a-dog,

2:26

playing Malador, the shell

2:29

shark. Smell-a-din, like a

2:31

giant crab shark who

2:33

uses smells for all of their

2:35

magical properties. And of course, since

2:37

it's What If World, we've got

2:40

a question for you from Dennis.

2:42

Hello, my name is

2:44

Dennis, and I

2:48

love Godzilla. Ask

2:50

a question, honey. And my

2:52

one question is, what if Godzilla

2:54

is real? OK, that's

2:57

it. Thank you so much,

2:59

Mr. Eric. We love your show. Dennis,

3:01

thank you for your question. I've been wanting to

3:04

answer it for ages. And

3:06

I also want to thank Ryan, Henry, and

3:08

Elliot, who are just a few of the

3:10

many kids who have mentioned Godzilla

3:13

before in their What If questions.

3:15

Retep time. So

3:18

in our last adventure, we teamed

3:20

up with Skull and Bones to

3:23

try to free the prisoners from

3:26

the foundess museum. Sarah bent

3:28

the serpent, Mandy Korr the

3:30

monster, and a whole swarm

3:32

of nom-bats. I looked it

3:34

up, and one of that many nom-bats

3:36

is called a feast of nom-bats. They're

3:39

a make-believe creature, Fred. And I looked it

3:41

up in a make-believe book. Well,

3:43

the statues of the founders

3:45

wanted to capture us alongside

3:48

their prisoners. It was a

3:50

long and grueling challenge, leaving

3:52

me and Mamajama stunned and

3:54

everyone out of hearts. But

3:57

finally the founders realized that

4:00

Capturing us couldn't keep us safe.

4:02

And so they helped us

4:04

escape on Skylin' Bones' moon

4:07

schooner. Which is gonna

4:09

somehow get us to a snowy moon.

4:12

I still am a little foggy on that.

4:14

And all will be revealed as

4:16

we find out what if Godzilla

4:18

was real. Or a

4:20

non-copyright infringing version of that

4:22

creature. Adventurers,

4:25

a chill wind blows,

4:28

filling the sail of your

4:30

moon schooner and carrying you up

4:32

out of the hole in the ceiling

4:34

of the Founders' Museum and into the

4:36

sky above. Mandy Korr flies

4:38

beside you. Sarah Pent

4:40

has wound her long serpentine

4:43

body around the many dog bones

4:46

that make up this schooner. And

4:48

the feast of numbats flitter beside

4:50

you. Yeah, I don't

4:52

think my moon schooner is big enough

4:55

to fit all of them. Is it?

4:57

Not unless you can find a lot

4:59

more dog bones and building materials really

5:02

quickly. Also, aren't we still flying

5:04

really slow? How are we ever gonna

5:06

get to the moon? As you

5:08

voice your doubts and concerns, Alabama

5:11

Hera, you feel two of

5:13

the seeds from the Tree of Life

5:16

glowing warm in your hand. Oh

5:19

yeah, the Founders each gave us one

5:21

of their diamond eyes. And

5:23

when Mandy Korr breathed fire

5:26

on them, the diamonds cracked

5:28

open, revealing a magical seed

5:31

from the idea tree within

5:33

each diamond. We probably should

5:35

have mentioned that in the recap. Well,

5:37

anyway, two of those seeds

5:39

are glowing in your hand,

5:41

Alabama. What the Founders' statues

5:44

say they were gonna do? Power

5:46

our ship, unite us, and

5:48

keep us warm. You should all

5:51

listen to the previous episodes. Um,

5:54

can I borrow those, Alabama? And

5:56

a little bubblegum? Always.

5:59

Well, at the back... with a ship. I

6:01

made a sculpture of a skull out

6:03

of dog bones and driftwood and seaweed,

6:05

and I put one of the diamonds

6:07

in for each eye and

6:09

stick them there with bubblegum." As

6:12

soon as the idea seeds are stuck

6:14

in place, they shine

6:16

even more brightly than they did

6:18

as diamonds. Vines start

6:20

shooting out from one, wrapping

6:22

around the ship and throaty

6:24

with leaves and flowers. Magical

6:26

spores blast from these

6:29

many plants, and

6:31

as you breathe them in, you

6:34

feel warmer, stronger, and the air

6:36

itself feels thicker. You

6:38

are now shielded from the cold, and

6:41

able to magically endure the effects

6:44

of space travel. Like not being able

6:46

to breathe? Yes, like that. Well,

6:48

thank goodness for space spores,

6:50

but we still sail in an Earth's atmosphere.

6:52

It's going to take us a long time.

6:54

As the other idea scene lights

6:57

up, two egg-shaped rockets of chrome

6:59

appear at the back of the

7:01

ship, opening up with a massive

7:03

blast of fire and

7:08

launching you into outer

7:10

space. Oh, Wade,

7:12

what about Mandian Sarabend in the Nom

7:14

Bats? As you say that, Malador,

7:18

the third seed floats up out

7:20

of Alabama's hand and shrinks

7:24

down your allies so

7:26

they can fit on the moon schooner too. Each

7:29

of you may, once per day,

7:31

make one of your allies return

7:33

to its normal size and take

7:36

a bonus turn for you before

7:39

shrinking right down again to be

7:41

small and invincible. Hey, I want to

7:43

be small and invincible and unable to

7:45

do anything else. Okay, well, maybe not

7:48

that. The space flight to the moon is

7:50

about 240,000 miles or 386,400 kilometers, and it'll take you

7:52

about three days at your current speed.

10:00

How did you survive? I

10:02

think I can enter this one. Yeah, I

10:04

just turned into a bunch of

10:06

dog bones and got yourself smuggled

10:09

into the city. But no one

10:11

here ages. The puppies haven't even

10:13

lost their sharp little puppy teeth.

10:16

And not every dog person was content

10:18

to live this way, but any who

10:21

left the city never returned.

10:24

The villain has spent most of the last thousand

10:27

years resting peacefully under the soil.

10:29

Yeah, cause otherwise I think I'd

10:31

be crazy. But over

10:34

the last few years, since

10:37

we arrived, I

10:40

started gathering the materials to build

10:42

this moon schooner, since none of

10:44

the dog vehicles will work for

10:47

non-dogs. And now,

10:49

at last, we

10:51

can save the world. Okay,

10:55

great. How?

11:01

I don't know, but I found out the

11:03

idea tree is on this snowy moon. That's

11:06

something, right? It is something, and

11:08

that it is slightly more than

11:10

nothing, yes. It's definitely something, we

11:13

just don't know what kind of something it

11:15

is, yet. Adventurers,

11:17

I need one of you to roll a D6

11:19

for me. Oh,

11:22

here we go. What did

11:24

you think, 240,000 miles of space was gonna

11:26

be empty? I mean, kind of. That's

11:29

science. Then I'm afraid we've

11:31

made our first miscalculation. Because

11:34

this is science. Fiction.

11:37

That's a six. Well that

11:39

was the highest roll you can get, which is

11:41

usually a good thing. Usually

11:44

you hear a distant howl. It

11:47

would normally be impossible in space,

11:50

as there's no air for sound to

11:52

travel through. But it should also be

11:55

impossible for it to snow in space,

11:57

or for a gentle breeze to fill

11:59

your sails. And yet that

12:01

is what happens as ghostly

12:04

clouds of snow, which are

12:06

vaguely doggy shaped, prance and

12:08

bound over, around and

12:10

under your ship, speeding you

12:13

on your journey. Oh, I want to

12:15

toss him a little treat. Sure, I'll

12:17

say you have some carrot

12:19

provisions that you throw out

12:21

into space. And as they pass through

12:23

the magical bubble that protects your ship,

12:26

the little carrots immediately freeze

12:28

over, floating lazily in space

12:30

before the snow goes, finds

12:32

the carrots and chew on

12:34

them with delight. Maybe

12:37

I'll give them like a

12:39

chewy ball of super condensed bubble

12:41

gum. Yeah, and I'll make

12:43

it smell like sticky stuff. The best

12:45

kind of stinks a dog could stunk.

12:48

I'll just throw them an old

12:50

bone from off the ship. Your

12:52

gifts are well received. And the

12:55

gentle spirits, these snow ghosts dance

12:57

and play around you like

12:59

interplanetary dolphins. Before

13:02

finally fading into snowflakes

13:04

themselves, you each gain

13:07

one heart. Those might

13:09

come in very handy. The

13:11

rest of your journey is pleasantly uneventful

13:14

as if the snow ghost somehow blessed

13:16

your journey. But as you

13:18

near the moon itself, you

13:21

see that this moon, unlike

13:23

our own, appears to have

13:25

an atmosphere, a windy snowy

13:28

one brace yourselves, people, a

13:30

blinding white assaults your vision. As

13:33

you enter the storm surrounding the moon,

13:36

icy winds rip at your

13:38

sail and cut through even

13:40

the tiniest gaps between the

13:42

vine dog bone and driftwood that

13:44

make up your moon schooner. Skullen,

13:47

the ship's wheel is trying to

13:49

spin out of your hands and

13:51

you are not strong enough to

13:53

hold it. Adventurers, what can you

13:55

do to help land your moon

13:57

schooner safely? I'll stick up my

14:00

hands and boots with bubble gum and

14:02

grab onto the wheel with Scullin. Alright

14:04

Alabama, you can roll your d6 and

14:06

Scullin you can roll dare and you

14:09

can keep the best result. So like

14:11

a four or five or six is

14:13

a good result for me. Usually,

14:16

but this is a pretty tricky situation.

14:18

Just go ahead and roll. Ewwww.

14:21

A five! A seven

14:23

plus six. With

14:26

your combined efforts you keep the wheel

14:28

from flying out of control but you

14:30

still have no idea where you're going.

14:32

Okay this might be crazy

14:35

but if I feed the

14:37

magical flowers a special stinky

14:40

concoction. Maybe they could

14:42

burp out like a steam cloud

14:44

because it's a spiciness and it'll

14:46

melt the snow? Roll

14:48

learn, Malador. But it won't be

14:51

easy to get this concoction just

14:53

right. Y'all, seven

14:55

plus two. Your stinky me

14:58

potion is so pungent that

15:00

the vines do indeed cough

15:02

and spit a steamy solution.

15:05

But now you're just flying in a

15:07

steam cloud rather than a snow cloud.

15:09

Yopee. Well steam helps

15:11

me sing in the shower.

15:14

Here we go. So I will fly

15:16

ahead with my keen swan

15:18

vision and sing loud so

15:20

the ship can follow me

15:23

to safety. That could

15:25

work. So just roll swan

15:27

song the snow swan

15:30

had a lovely charming

15:32

voice. She's a

15:34

one girl band helps the

15:37

ship to land while she

15:39

makes a lot of noise.

15:41

Honk. Roll wonder. I'll

15:43

even make that an easy roll

15:45

for an excellent and seasonal Rudolph

15:48

reference. Oh

15:51

good thing because that 14

15:53

replaces that five then I add two. With a

15:55

16 you guide the ship. It's

15:57

a raw Five

18:01

plus three. Well,

18:03

you still achieve stinkiness.

18:06

However, it's the bad kind. There

18:08

is no bad kind! Well, for

18:10

this creature, there is. Oh,

18:13

here we go. Yeah, Fred, I mean,

18:15

you heard the what-if question, right? Ha ha ha ha

18:17

ha ha ha ha! Of

18:20

course I heard it. Bring it on,

18:22

Mr. Eric! Oooooooh! Did

18:29

that say kawoof? It definitely

18:32

ended in an F. The

18:34

snow starts to shift around

18:36

you as a great eyelid

18:38

peels back. The eye

18:41

itself is bigger than all four of

18:43

you put together. And as the head

18:45

shakes fresh snow away, you

18:47

see a creature that is

18:50

more colossal than imagining. Like

18:52

a Tyrannosaurus Rex, only

18:55

exponentially larger, with a big

18:57

wet nose and thick

19:00

fur of snowy white and

19:02

dusky gray, covering most

19:04

of its body, and

19:06

long, floppy, soft ears.

19:08

Is it some kind of wolfosaurus?

19:12

That perk up at the sound of your voice,

19:14

mamajama. Not quite

19:17

a wolfosaurus. More

19:19

like a... Dogzilla!

19:24

Dogzilla's eyes widen, and

19:26

then squint in your

19:28

general direction as it

19:30

sniffs. Freddy's

19:37

stinky concoction, looking

19:39

none too pleased to be woken

19:41

from its slumber. Hey,

19:43

Dogzilla! Any chance you could

19:45

give us a lift? It

19:51

seems to know that you

19:53

are the source of the

19:55

stinky smell, Fred, and start

19:57

slowly and menacingly lumbering towards

19:59

you. Don't say it,

20:01

Mr. Eric. And that... Oh

20:03

no! ...is where we'll end...

20:06

Oh, come on! ...our adventure.

20:08

Godzilla! Finally!

20:14

Oh, but I just wanna fix everything! You

20:16

will have your chance. Assuming we

20:19

get past the unimaginably large creature

20:21

in our way. Oh, I'm confident

20:23

in that. Dennis, thank

20:25

you so much for your question, and I

20:27

hope you all enjoyed your adventure. We've

20:30

got some great what-if stories coming up for

20:32

you all, but our Guilds and Goblins

20:34

break won't be too long this time,

20:36

cause we all wanna finish this adventure.

20:39

And you all will go up a

20:41

level, starting fresh for the next challenge.

20:44

Folks at home, patrons of the show,

20:46

get access to our introductory Guilds

20:48

and Goblins rules, which are currently getting

20:50

a big revision. And you

20:52

also get ad-free episodes, a

20:55

shout-out on the show, and access

20:57

to other great rewards. Wizards

20:59

of what? Get all the

21:02

collected Guilds and Goblins material!

21:04

So go to patreon.com/what-if world

21:06

to support our show. Oh,

21:09

and I have a podcast recommendation for

21:11

you grown-ups. One of my friends at

21:13

Airwave makes the Calm History podcast, which

21:16

is just a really pleasant way to

21:18

learn a little something as you drift

21:20

off to sleep. You can check out

21:22

Calm History wherever you listen to podcasts.

21:24

I'd like to thank Karen O'Keefe, my

21:27

co-creator, Craig Martinson for our theme song,

21:29

and all you kids at home who help

21:31

make your town, your city, your

21:33

school, or your snowy outer space

21:35

moon a more welcoming place for

21:38

everyone. And until we adventure

21:40

again, keep wondering.

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features