Episode Transcript
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0:13
Hello and welcome. My name
0:13
is Emma. I'm Tilly. And we are
0:19
so bored. The Podcast where each
0:19
episode we take a close look at
0:23
a tabletop game and discuss our
0:23
personal experiences with that
0:25
game to help answer the question, will this cure your boredom?
0:28
That's right, we looked at
0:28
the mechanics complexity
0:30
replayability and a game to
0:30
determine if it's a perfect
0:33
alternative to say,
0:35
getting your podcast taken
0:35
over by two hooligans. My name
0:38
is Emma. I'm Tilly and we are
0:38
the host of The Geek Squared
0:42
Show, the show where we talk
0:42
about the things that we talk
0:44
about and fellow podcast friends
0:44
of your lovable hosts, Jake and
0:48
Rachel,
0:49
and this fine week, we
0:49
are hosting this fine show.
0:51
We're so bored.
0:53
If our voices are new to
0:53
your earholes a little bit about
0:56
us. We are cousins. Like we
0:56
said, we host the Geek Squared
0:59
show. It's a pop culture
0:59
podcast. Actually. It's a geek
1:02
culture podcast where we talk
1:02
about all the things that we
1:05
love because we just love to
1:05
talk we are literally always
1:08
talking to each other theorizing
1:08
discussing recasting word
1:13
vomiting,
1:14
stressing for no reason,
1:14
fictional characters, all the
1:17
things
1:17
that fellow geeks love to
1:17
do. What are some of the things
1:21
that we talked about Lord of the
1:21
Rings, Harry Potter, Marvel, DC,
1:24
Elder Scrolls game of thrones,
1:24
Nintendo Mario Kart, so that's
1:28
in tendo Pokemon, that's also
1:28
the tendo. Alright, we ran out
1:32
of things, but those are some of
1:32
the things that we talked about.
1:35
So if you have any interest in
1:35
any of those things, please
1:38
check us out at D Geek Squared
1:38
show but enough about us for
1:41
now. We're not here to promote
1:41
unless we are we are going to
1:44
talk about a fantastic game that
1:44
we love called Love Letter.
1:47
For those of you that do
1:47
not know what love letter is, it
1:50
is a card game.
1:51
It is a bluffing card
1:51
game, something we are very fond
1:53
of. You can play this game with
1:53
two to six players and you all
1:58
act as suitors in a royal court
1:58
trying to get their love letter
2:01
delivered to the princess. The
2:01
game was designed by Seiji
2:05
Kanye, and it was published in
2:05
2012. Though there was a second
2:08
edition published in 2019 by
2:08
Steve Kimball and Z Man games,
2:12
that is the addition we have
2:12
been playing. The main
2:15
difference between the original
2:15
version published in 2012. And
2:19
the second edition, published in
2:19
2019, is an updated character
2:23
design. And it also adds two
2:23
spies and more guards. But we'll
2:27
get into that
2:28
later. Shout out to Jake
2:28
and Rachel for recommending this
2:30
game to us.
2:31
And it has become one of
2:31
our favorite games. We've played
2:34
it with a bunch of friends. We
2:34
even played it with our
2:36
grandmother. So it is really
2:36
easy to pick up for family game
2:40
night, or just a quick round
2:40
between two people like we
2:43
sometimes do. Anyway, back to
2:43
the game itself though.
2:46
All the character art on
2:46
the cards is done by Andrew
2:49
Mosley and Samuel L. Jackson.
2:52
No. That would have been
2:52
cool.
2:56
And Samuel R Shimoda.
2:59
I really liked the art, I
2:59
thought the character design was
3:01
really cool. I felt like the
3:01
Royal Court was the cast of
3:05
bridgerton. Because there's so
3:05
many different roles and so many
3:07
different character designs. I
3:07
also appreciated that it was
3:11
diverse. There are both men and
3:11
women in this royal court who
3:14
are suitors for the princess, it
3:14
would have been very, very easy
3:17
to make them all men. Let's get
3:17
into the setup and rules of this
3:22
fabulous game.
3:24
So the object is to win,
3:24
obviously, like all game,
3:27
for sure. Very simple
3:27
setup as well. There's three
3:30
major components to the game 21
3:30
character cards, 13 favorite
3:34
tokens and a reference card for
3:34
each player. Everyone gets
3:37
a reference card and one
3:37
character card from a shuffled
3:39
deck. And then the top card of
3:39
that deck is placed also
3:43
facedown off to the side or into
3:43
the bag that the game comes in
3:47
for safekeeping.
3:48
Why because that card is
3:48
now out of play. If you only
3:51
have two players, you also draw
3:51
three more cards and placed them
3:55
in the middle of your table
3:55
surface whatever you're playing
3:57
on. And they are also out of
3:57
play. This is just for time
4:00
sake. The player who wrote a
4:00
handwritten letter last goes
4:04
first according to the rulebook,
4:04
but I've also played it's
4:07
whoever went on a date last that
4:07
is much more accessible in these
4:10
days, who's out here writing
4:10
handwritten letters. If you have
4:13
written a handwritten letter,
4:13
honestly, it is. During your
4:17
turn, you draw a card, look at
4:17
the two cards in your hand now
4:21
and then you decide which
4:21
card to play. Each character
4:23
card has a unique power and a
4:23
number associated with it. The
4:27
numbers go from zero to nine.
4:29
And that's where your
4:29
reference card comes in. Because
4:31
it has all this information on
4:31
it. It has the number assigned
4:34
to your card. It has the number
4:34
of that same card that is in the
4:37
deck and it has the power of
4:37
each individual card written out
4:41
for you. Also, the power of each
4:41
card is written right on the
4:45
card itself. So it's really easy
4:45
to follow. Even though there's a
4:47
lot of powers we're about to go
4:47
through. You do have that
4:50
reference card with you at all times. It
4:52
really does spoon feed you
4:53
Yes, it does. It does,
4:53
which is why it's a great
4:56
introductory game. Okay, let's
4:56
talk about the powers
4:59
coming in with Zero slot,
4:59
we've got two spies. Now the spy
5:03
when you play it, it doesn't
5:03
actually have an effect on the
5:06
game itself. But if you're the
5:06
only person that's played a spy
5:10
by the end of the round, you get
5:10
an extra point.
5:12
That also applies if you
5:12
happen to play both spies. That
5:15
just means that nobody else can
5:15
interfere with you still only
5:18
get one token. Yeah, so that was
5:18
spot number zero spot number
5:21
one, we have guards and there
5:21
are six of them. So when you
5:24
play a guard, you can choose a
5:24
player and guess their card. The
5:27
only catch is it can't be
5:27
another guard, you have to
5:30
choose something else to guess
5:30
if you're right, they discard
5:33
and they lose the round. I do
5:33
want to preface though you
5:36
cannot lie.
5:37
And the number two slot
5:37
we've got the priest two
5:40
priests, the power of the priest
5:40
is that you can see an
5:43
opponent's hand you get to
5:43
choose who it is, and nobody
5:46
else gets to see that card you
5:46
see it and secret
5:48
number three, we have two
5:48
barons. When you play a baron,
5:51
you choose another player and
5:51
compare hands with them and
5:54
secret, whoever has the lowest
5:54
card number is eliminated. If
5:57
there's a tie, both of you are safe.
5:59
The number four slot is
5:59
the Handmaiden there's two of
6:01
these cards. And when you play
6:01
it, you are immune to all
6:05
effects of any card until your
6:05
next turn, it's basically a
6:08
shield.
6:08
And number five, we have
6:08
two princes. When you play a
6:11
prince, you can choose any
6:11
player to discard without
6:14
resolving their effects and draw
6:14
a new card including yourself,
6:18
including yourself, if the deck
6:18
happens to be empty, the player
6:21
gets that secret card that we
6:21
put facedown awhile ago.
6:23
And number six, you have
6:23
to Chancellor cards and you get
6:26
to draw two cards, select one of
6:26
the three cards that you have in
6:30
your hand at that time to keep
6:30
and then the other two, you get
6:33
to put at the bottom of the deck
6:33
facedown in any order you
6:36
choose.
6:36
Alright, and then moving
6:36
along, we're moving into the
6:39
what I want to call the Upper
6:39
Court where the Royals Yeah,
6:41
into the Royals where there's
6:41
only one of each. So number
6:44
seven, we have one king, and
6:44
when you play the king, you can
6:47
trade hands with another player.
6:48
And number eight, we have
6:48
the Countess which doesn't
6:51
actually have a power, but this
6:51
is where the bluffing comes in.
6:54
You can play it at any time. But
6:54
if you have a prince or a king,
6:58
you must play it.
6:59
And then at the very top
6:59
slot number nine, we have the
7:03
princess herself. Yes, yes, she
7:03
can send letters to herself. And
7:07
if you play or discard the
7:07
princess at any time, whether
7:11
that is your choice by accident,
7:11
you just weren't paying
7:13
attention, or you are forced to
7:13
by another player's actions, you
7:16
lose the round. So with all
7:16
these cards, you're trying to
7:20
eliminate all the other players
7:20
be the last one standing if it
7:23
comes down to it and there are
7:23
no more cards in the deck. But
7:26
there's still more than one
7:26
player left, whoever has the
7:28
highest number card in their
7:28
hand wins that round.
7:32
For example, if you have
7:32
the princess and your card is
7:34
the number nine and I have the
7:34
spy the number zero I lose.
7:38
If I have a priest and you
7:38
have a guard. That means I would
7:41
because priestess number two
7:41
guard is number one, and so
7:44
forth. Once the round is over
7:44
the winner or anybody who has
7:48
successfully played a spy gets a
7:48
favor token object of the game
7:52
is to collect as many favorite
7:52
tokens as you can the one with
7:55
the most at the very end of the
7:55
game. Once there are no more
7:57
left in the bank is the winner.
7:57
Other things to know Are any
8:01
cards that have been played,
8:01
stay face up in the middle of
8:04
the table, so everyone can see
8:04
what has been played and devise
8:08
a strategy using those cards. So
8:08
now that we've covered the
8:11
basics, how much do we love this game?
8:13
It's pretty dang good.
8:14
It's pretty good.
8:15
It's fast paced, which is
8:15
nice. It's not one of those
8:17
games where like risk for
8:17
example, where you're like think
8:21
for half an hour to do your
8:21
thing and like 6000 steps to end
8:26
your turn. Pick up a card, play
8:26
a card, do the thing that says
8:29
it on the card. Easy peasy.
8:30
Yes, very, very simple.
8:30
Really good recommendation on
8:33
Jake and Rachel's part because
8:33
we already love games like
8:37
werewolf and coupe. If you're
8:37
familiar with Jack boxes, faking
8:41
it is also a lot like that.
8:43
If you like to betray the
8:43
trust of your loved ones, you
8:46
will enjoy this game.
8:48
But that being said,
8:48
because it is so easy to pick up
8:51
and hold your hand people who
8:51
are new to this type of game, or
8:55
people who are bad at lying will
8:55
still have fun. You don't
8:58
constantly have to lie that
8:58
doesn't have to be your strategy
9:02
as it would be in the other
9:02
games that I mentioned werewolf
9:04
in coop, right? We played with
9:04
our grandmother and she barely
9:07
knew what was going on. But she
9:07
could still make it through the
9:09
rounds. She won a couple Yeah,
9:09
and eventually she was devising
9:13
her own strategies within one
9:13
game like we played a few rounds
9:17
and she didn't get tokens but
9:17
within that game, she knew what
9:20
was going on. And she said this
9:20
game was pretty cool. Also
9:24
because the rounds are so fast
9:24
paced, there's no pressure to
9:27
keep up your bluff you know what
9:27
I mean? Yeah, so if you mess up
9:30
you can just do better on the
9:30
next round and reset Yeah,
9:33
you're not stuck with that card
9:33
and somehow like somebody else
9:36
knows what you have for the
9:36
entire game
9:38
yeah, there is also the
9:38
possibility like for example
9:41
like the few times we've played
9:41
just me and you say I get a
9:44
guard and I by chance guess the
9:44
card that you have GAME OVER
9:48
GAME OVER Yeah, in the first
9:48
turn like it's one of those
9:51
games where it's it's got so
9:51
many variables but at the same
9:54
time, it's all the same nine
9:54
things that are happening all
9:56
the time. Yeah, I like
9:57
to I like the variety of
9:57
it. The other thing I really
10:00
like is that it is so as well as
10:00
being a quick game. It's also
10:04
very portable. It's very small.
10:04
Everything comes in this really
10:07
pretty Korean purse. Yeah,
10:07
little drawstring velvet pouch
10:11
that can fit in the palm of your
10:11
hand. Like if you're wearing the
10:13
right pants, it could fit in
10:13
your pants pocket, and you could
10:16
take it with you.
10:17
If you have an infant
10:17
child, you can put that thing in
10:20
their hand. Maybe we'll carry it.
10:23
Just so you get Yeah, you
10:23
can easily take it to coffee
10:27
shops and play a few rounds with
10:27
friends. Or you can stuff it in
10:31
your pocket and take it to a
10:31
game night. Or you can take it
10:33
to the cottage really easy. It's
10:33
not like Monopoly or Catan where
10:37
the box is really big.
10:38
Unpacking. Yeah, hold the
10:38
board up and then take all the
10:41
pieces out and get all the money
10:41
sorted. Right now there's these
10:45
cards shuffled? Do
10:47
you feel obligated to play
10:47
that game? Oh, I brought this
10:50
huge thing. Now we all have to
10:50
play a love letter. It's
10:52
whatever you put it in your pocket. someone's like, hey, I want to play a game, you pull it
10:54
out, you slap it on the table.
10:56
Let's go. So I really like that,
10:56
because I'm all about
11:00
functionality. Last thing I want
11:00
to say is even though the setup
11:03
is modified for the two player
11:03
game, where you have those three
11:06
face up cards, I don't feel like
11:06
there's a huge difference
11:09
between playing with two people
11:09
versus playing with three or
11:13
more people. Yes, definitely the
11:13
internal setup of your mind has
11:17
to be different when you're playing with more people because you have more variables to
11:19
consider. But in terms of length
11:22
of the game, I don't think it
11:22
really changes anything, which
11:24
is really cool. Because usually,
11:24
when you have two player
11:27
versions of these kinds of
11:27
games, it really does diminish
11:31
the experience. I love playing
11:31
with just you I think it's
11:33
great. Yeah, but I also love
11:33
playing with you and two other
11:36
friends for
11:37
example, like like you
11:37
said, monopoly. Yeah,
11:39
I'm not gonna play that
11:39
with two people. You can but
11:42
it's vastly different. Yep.
11:43
Monopoly with two people
11:43
is infuriating. I do prefer with
11:47
multiple people.
11:47
Yes, the more the merrier
11:47
with this game because you get
11:50
into sticky situations, you try
11:50
to sabotage each other and
11:53
you're not really supposed to
11:53
make alliances but secret
11:55
alliances can be made. If
11:57
Yeah, if you if you have
11:57
a priest or a king or whatever,
12:00
and you end up seeing another
12:00
person's hand. You can just like
12:04
work off of it. I got this. So
12:04
I'll play this. So you can play
12:07
that and then you can play this
12:07
against that person. And then
12:09
But then
12:10
that third person comes in
12:10
and says discard your hand.
12:12
Yeah. So there's a lot of a lot
12:12
of very
12:15
prints. That is such a
12:15
that's probably my favorite card
12:19
to use. Yes, but my least
12:19
favorite card I have used
12:22
against that is fair. You'll be
12:22
setting something up. Yeah,
12:25
you'll do your turn. You're like
12:25
okay, yeah, my next turn. I'm
12:27
gonna do this and I'm gonna win the game and then it's like discard you're like Okay, great.
12:32
Tilly Are there any
12:32
expansions to this game? Like 50
12:36
million there are no expansions
12:36
to this game. There is no
12:40
expansions. No expansions, but
12:40
there are different versions of
12:45
the game such as Infinity
12:45
Gauntlet, which is a Marvel
12:48
version, Adventure Time which is
12:48
adventure which I believe is not
12:53
in English, but it does exist
12:53
there is a version called
12:57
Munchkin loot letter which is in
12:57
the world of Munchkin the game
13:01
fun. That is fine.
13:02
You got to get that game.
13:04
Batman love letter,
13:06
man love letter. Also
13:06
Jabba's palace which is a Star
13:09
Wars base.
13:10
And then there is love
13:10
letter Princess Princess Ever
13:13
After which is based on a
13:13
popular comic. There are also
13:17
many custom versions on places
13:17
like Etsy, the ones we listed
13:21
are official versions of the
13:21
game. I have a question for you.
13:25
If you could ask. Thank you for
13:25
your consent. If you could
13:29
choose any anything to make into
13:29
love letter. What would you
13:34
choose? Do you want a Harry
13:34
Potter love letter? Lord of the
13:36
Rings Love Letter Lord of the
13:36
Rings up links will be pretty
13:39
cool because there's a whole
13:39
fellowship that you can assign
13:41
powers to as I said it I was
13:41
like that's probably the Game of
13:45
Thrones will be interesting to that'd be cool too.
13:47
Yeah, Bran as the priests Yeah, it
13:49
would be interesting to see what characters they assigned to each role. I don't
13:50
know if any of the different
13:53
versions have additional cards
13:53
or cards with modified powers to
13:57
suit their characters. For
13:57
example, does you know in the
14:00
Marvel version does spider man
14:00
have a power specific to Spider
14:03
Man rather than a baron or a
14:03
priest?
14:05
That's a good question.
14:06
That is a good question.
14:07
We should get all the versions and then we can mix them together
14:11
just one giant game. Yeah,
14:11
it will be a good science
14:14
experiment for sure. So if we
14:14
have three versions we can play
14:17
with 18 picks up all night Love
14:17
Letter.
14:21
But because it's so fast
14:21
like it would probably go pretty
14:23
quick. So that's people just get
14:23
eliminated here and there. Let's
14:26
not play with 18 like with
14:26
anything any game let's just
14:30
not. Werewolf 18 people
14:32
that will be sick. That
14:33
would be a lot.
14:35
We're talking about love
14:35
letter we are. How would we? How
14:40
would we write this game? Easy
14:40
versus difficult? How easy is it
14:45
to pick up? We have talked a
14:45
little bit about that. We played
14:47
it with our grandma who is
14:47
inexperienced with board games
14:50
that are not monopoly and
14:50
Scrabble, Scrabble and cribbage
14:54
and how open to interpretation
14:54
are the rules. I think the game
14:57
is very easy to understand once
14:57
you get into the groove Once
15:00
you've played a few rounds, by
15:00
the end of the game, you will
15:03
know how to play. Everybody can play it.
15:05
Yeah. And I mean, like I
15:05
said, the cards literally have
15:08
the rules on them. Like, if you
15:08
can't read the card and follow
15:13
what it says, when you put it
15:13
down, you shouldn't be playing
15:15
cards.
15:16
That is not to say that,
15:16
you know, sometimes it does get
15:19
confusing, because there's so
15:19
many different ones. Sometimes
15:21
you overthink things, we are not
15:21
judging you for that. But it is
15:24
quite simple. It is very simple.
15:24
One rule I wish they had
15:27
disclosed whether or not you can
15:27
or cannot do this table talk.
15:32
Can you talk to other players?
15:32
If you use a priest, and you
15:35
know, somebody else has a guard
15:35
per se? Can you tell everybody?
15:39
Can you lie about what they
15:39
have? Are you even allowed to
15:42
talk to other players, other
15:42
than speaking to say, I'm
15:45
playing this? Show me your hand,
15:45
etc?
15:47
That's a good point, because that would add some strategy. Exactly.
15:50
So that is one rule I
15:50
could not find anything about in
15:54
the rulebook that I think they
15:54
should implement because it can
15:58
vastly change the game. simple
15:58
or complex. If you're wondering
16:03
what the difference is between
16:03
easy versus difficult and simple
16:05
versus complex. Think of chess,
16:05
the rules of chess, very simple.
16:09
But there's a lot of strategy
16:09
involved. So that being said,
16:12
Tilly, do you have a strategy
16:12
for this game?
16:15
Well, yes, but also No,
16:15
with chess, you have all your
16:18
pieces right away. So you can
16:18
strategize every move right from
16:21
the beginning. Whereas love
16:21
letter, you only get two cards
16:24
at a time. And you can only play
16:24
one at a time.
16:27
And you have to be fairly
16:27
adaptable because of the
16:29
randomness of the cards. Yeah.
16:31
Which honestly, I really
16:31
like, if you and I played chess
16:34
100 times, we're gonna figure
16:34
out each other strategies. Yeah,
16:37
if we played this game 100
16:37
times, it would not be the same
16:40
every
16:40
time exactly. We're
16:40
getting into Roe versus random
16:43
here. But that has a lot to do
16:43
with what your strategy is.
16:46
There are micro strategies that
16:46
I've picked up on saying like
16:50
sometimes, even though there are
16:50
one guards can be very helpful.
16:53
So sometimes it's in your best
16:53
interest to hold on to a guard
16:56
if you have it. Because once
16:56
more cards are revealed, you can
16:59
play that guard and say, I think
16:59
you have this because there's
17:01
only three possibilities.
17:03
That's the thing I've
17:03
noticed the more offensive cards
17:06
or the lower cards. So like if
17:06
you keep those cards planning to
17:10
eliminate your opponent, you run
17:10
the risk of having someone play
17:13
a baron and eliminating you. But
17:13
that's where the luck comes in.
17:17
That's where the luck comes.
17:17
Yeah. So is there strategy? Yes,
17:21
but No, I would say simplex
17:23
simplex, because sometimes
17:23
you also start to see that
17:26
certain card combos are very
17:26
helpful. Yeah, like if you have
17:29
a king and a guard, and you
17:29
switch hands, give your opponent
17:33
that guard and you get a really
17:33
high card that puts you in the
17:36
winter seat.
17:37
However, that person
17:37
person now has a guard.
17:40
So if there are micro
17:40
strategies, I want to call them
17:43
because sometimes you have to
17:43
abandon them very quickly. Of
17:47
all the times we have played
17:47
love letter. Do you recall any
17:50
time where you just like, took
17:50
the biggest L?
17:53
Yeah. Every time I used
17:53
the king?
17:56
I thought of one two for
17:56
you. I'm sorry. I think you
18:00
played a priest. Yeah. Told me
18:00
to show you my hand. I did. And
18:04
then you played a guard and
18:04
guest a different card.
18:07
No, no. Okay. Okay. I
18:07
know just I think it was one of
18:11
those situations where you on
18:11
your turn, you picked up a
18:13
handmaiden played it. Ah, so you
18:13
forgot. So I It slipped. My mind
18:17
was like, okay, that's strategies over.
18:20
Meanwhile, I still
18:22
I was just like, I moved.
18:22
I preemptively moved on to my
18:26
next strategy.
18:26
Mentally. We're just like,
18:26
nope, next. Yeah, exactly. I was
18:30
like, friggin, that's like an
18:30
example where being adaptable
18:34
was to your detriment because
18:34
you moved so far ahead. That's
18:40
because
18:40
that was after like, we'd
18:40
played it for a few times. So I
18:43
was like, we were in the groove.
18:43
We were just like playing do you
18:46
draw the card, adapt, play, I
18:46
wanted to keep the other card
18:49
rather than my garden. I was
18:49
like, Okay, I'll just pass the
18:51
guard. And I was like, I'll
18:51
guess. It's like, wait, what?
18:56
And then you lost promptly, you
18:56
get lost in your own head. Hey,
19:00
that happens without
19:01
the game steps. Alright,
19:01
wrote versus random. So we're
19:04
talking about the game mechanics
19:04
here. And what makes each
19:08
playthrough a unique experience.
19:08
And it really comes down to the
19:12
cards. They make the game
19:12
experience different every
19:15
single time, especially because
19:15
you have that mystery card that
19:18
is facedown and it can really
19:18
mess with your strategy,
19:21
strategy, strategy strategy. It
19:21
can really mess with your
19:23
strategy, especially if you're
19:23
banking on a bunch of guards
19:27
that you've just drawn. And you
19:27
forget about that card, which I
19:31
have done for sure.
19:32
There's no guarantee to
19:32
winning until you guarantee
19:39
there's no guarantee toileting until you guarantee the win expert
19:41
I said. I said it and I
19:41
stand by what I meant to say is
19:46
the guards cannot guarantee you
19:46
a winner.
19:49
Yes, that is so true. This
19:49
game is so good. It's so good.
19:53
Like it's it's so simple, but
19:53
it's not Yes, yes. After we're
19:56
done we're gonna go play it you
19:56
know you already know Though
20:00
would we play this game over
20:00
getting our podcast taken over?
20:04
I mean, I would call it a tie.
20:04
Yeah. Because we love the game
20:08
and we are also very fond of
20:08
your lovable hosts Jake and
20:12
Rachel Speaking of which,
20:12
yesterday Jake and Rachel were
20:15
on our show taking over our
20:15
podcast and they were talking
20:18
about non superhero comics
20:18
because that's the things that
20:21
they talk about usually we talked about the things that we talked about sometimes we talked
20:23
about that but yesterday they
20:26
talked about it Jason ratio will
20:26
be back next episode, which is
20:29
two Tuesdays from now you can
20:29
also follow them at so bored
20:32
podcast on Instagram.
20:32
Furthermore, if you enjoyed our
20:35
company, our chaotic cousin
20:35
energy if you found this episode
20:39
at all coherent and slightly
20:39
entertaining in any way, check
20:42
out our podcast where we talk
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about the things that we talk
20:44
about. It's called the Geek
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Squared show that is all
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20:55
you would like to stay up to
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again all letters on Instagram
21:01
and we will keep you up to date
21:01
on new episodes you can get
21:04
behind the scenes content and
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just more of us, but until next
21:08
time, keep gaming keep geeking
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on our behalf keep aborting and
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have a great day
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