Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:13
Hello, and welcome. I'm Jake.
0:15
I'm Rachel.
0:16
And we're so bored. The
0:16
Podcast where each episode, we
0:20
take a close look at a tabletop
0:20
game and discuss our personal
0:24
experiences with game to help
0:24
answer the question. Will this
0:27
cure boredom?
0:28
That's right, we look at
0:28
the mechanics complexity and
0:31
replayability in a game to
0:31
determine if it's the perfect
0:34
alternative to say, oh, no, no,
0:34
finally, going through that five
0:38
gallon water jug of coins that
0:38
you've been collecting for the
0:42
last seven years and rolling the
0:42
coins so that you can use them
0:46
to buy new board games. That's a
0:46
lot of coins. It is a lot of
0:50
coins. And I don't know if
0:50
anybody here actually remembers
0:55
what that's like to roll coins.
0:55
I mean, typically, these days
1:00
everything is pointless anyway,
1:00
right. But the hassle of rolling
1:03
coins into like the little paper
1:03
tubes. Yeah, fun times,
1:07
you can take it to like
1:07
the grocery store the bank and
1:09
dump it in that thing. But then
1:09
they take like 5% off.
1:13
Yeah, if you want to
1:13
keep all the money, then you
1:16
have to roll it yourself because
1:16
the bank will not take it as a
1:18
big pile of coins.
1:21
Before we get started. I've mentioned this a couple of times on the show, I've started
1:23
streaming recently, you could
1:25
check me out on Twitch at
1:25
Naughty Doc 541. That's na ug ht
1:31
YDOC 541. My schedule kind of
1:31
changes week to week, but I do
1:36
keep it up to date. So when this
1:36
episode comes out, I will only
1:40
be streaming the next day and
1:40
then I work the rest of the
1:44
week. So I'll be streaming next
1:44
week, I keep that schedule up to
1:47
date. In case you're not
1:47
familiar with Twitch, you can
1:49
look up my schedule on my Twitch
1:49
page. So you can come find me
1:53
there, I'd really appreciate it.
1:53
Alright,
1:55
so today we are talking
1:55
about splendor. This is the
2:00
second game in our new mini
2:00
series that we've called short
2:04
and sweet. The criteria for a
2:04
game to be in this miniseries is
2:09
that it is playable in under 45
2:09
minutes. Splendor definitely
2:14
fits that with probably an
2:14
average play time of about 30
2:18
minutes. Yeah,
2:19
this is a quick little
2:19
game to play. I really enjoy
2:22
this game. We'll talk about that
2:22
later. The splendor was
2:24
published in 2014 by Space
2:24
Cowboys and Asmodee, which I
2:29
think is a subsidiary of
2:29
Asmodee. From what I understand.
2:33
It was designed by Marc Andre
2:33
and the art designer is Pascal
2:36
quidel. I think that's how that
2:36
said I could be butchering that
2:39
name, I'm sorry.
2:40
So we've talked a little
2:40
bit about Asmodee. In the past,
2:43
as they were kind of above Days
2:43
of Wonder or like the next
2:49
branch up from Days of Wonder
2:49
which they made five tribes. And
2:53
we've talked about in the past,
2:53
however, they don't like
2:56
publishing the five tribes
2:56
expansions anymore. I don't know
3:00
if that's just kind of a general
3:00
like stance on Asmodee. They
3:05
have done some very critical
3:05
analysis on which games are
3:09
beneficial to print and which
3:09
ones aren't. But we're glad that
3:12
splendor has still made it onto
3:12
that list.
3:15
Yes, as of right now, I'm
3:15
still not seeing any of the five
3:18
tribes expansions being
3:18
produced. So I don't know what's
3:22
going on with that we did reach
3:22
out to them when we did our five
3:25
tribes episode. And we have not
3:25
heard anything definitive back
3:29
yet.
3:30
But anyway, splendor is
3:30
a card drafting engine building
3:36
game. Yes. And the theme of the
3:36
game is that you are kind of
3:40
this jeweler or Jewelcrafting
3:40
kind of trader trading all these
3:46
gems,
3:46
I prefer Tom Shane, but
3:46
yes,
3:50
I don't know if that
3:50
joke is gonna extend out to very
3:53
many people. But we'll see
3:55
from Shinko Shane co.com.
3:58
Mm hmm. So the point of
3:58
the game is to get 15 prestige
4:02
points, you do that by gathering
4:02
these cards that contain victory
4:08
points or prestige points, and
4:08
also attracting nobles that
4:12
grant a certain number of
4:12
prestige points. So to
4:15
set up the game, there are
4:15
three decks of cards, you have
4:18
green, which is level one,
4:18
yellow, which is level two, and
4:23
blue, which is level three. And
4:23
you take four of those cards
4:26
from each of those decks and
4:26
turn them face up next to the
4:29
deck. So you have these rows. So
4:29
you have a green row, a yellow
4:33
and a blue row, the cards are
4:33
worth prestige points as denoted
4:36
by a white number in the upper
4:36
left corner, they are worth one
4:40
gem of a particular color to
4:40
permanently add to your
4:43
collection. So this is where the
4:43
engine building comes in. You
4:47
need to pay specific costs to
4:47
get them but once you have them,
4:52
they go towards any future costs
4:52
of that genotype.
4:56
Yep, you're also going
4:56
to randomly select a certain
4:59
number of Noble's depending on
4:59
how many players you have. It's
5:02
basically the number of players
5:02
plus one that will be kind of
5:05
sitting up above where the cards
5:05
are laid out. And they have two
5:11
or three specific gym colors
5:11
that they're interested in.
5:15
Those will be denoted along the
5:15
left side with a number and the
5:20
color. So that says, you know,
5:20
this noble is interested in
5:24
seeing a collection that
5:24
contains three greens, three
5:28
blues, and three whites, for
5:28
example. So the first person to
5:32
have a collection that matches
5:32
all of those requirements on a
5:36
single noble tile will actually
5:36
have attracted that noble and
5:40
gain the prestige points that
5:40
come along with that. And then
5:44
lastly, you're going to set out
5:44
the gem tokens. So these feel
5:50
like poker chips, and they just
5:50
have different color gems on
5:54
them. And these represent a more
5:54
liquid currency that gets spent
5:59
on cards. And so I say liquid,
5:59
because these are the ones that
6:03
are constantly traded, and you
6:03
gain them and you spend them
6:07
versus the cards that you gain
6:07
that Jake just talked about,
6:11
which are permanently added to
6:11
your collection, and offer a
6:14
permanent discount towards
6:14
costs.
6:17
Yes. So they do look like
6:17
poker chips, they are colored
6:21
based on the gem that they
6:21
represent. So like you have the
6:24
blue sapphire chips, you've got
6:24
the green emerald chips, you've
6:27
got the red ruby chips, and then
6:27
there's also one represents
6:31
gold, which is a wild chip, it's
6:31
not a specific gem itself, but
6:38
they feel very heavy, they feel
6:38
very nice.
6:41
Yes, that's one of my
6:41
favorite things about this game
6:44
is that like, it really makes a
6:44
very nice kind of clacking
6:48
sound, when you put the chips
6:48
down, actually, let's see if I
6:52
can capture this on microphone,
6:52
I have the box right here. So
6:59
but they're a little heavier
6:59
duty than you would initially
7:01
expect. And it really, to me
7:01
makes me feel like you're
7:06
actually holding something of
7:06
value, and you're trading
7:09
something of value, it gives a
7:09
little bit more of a, I don't
7:14
know a weight behind what you're
7:14
doing. And it makes it feel more
7:18
important, in my opinion,
7:20
it definitely adds to the
7:20
feel of the game. So during your
7:24
turn, you complete one action,
7:24
there are very limited actions
7:28
you can take, you can take three
7:28
gem chips of all different
7:31
colors, you can only hold a
7:31
maximum of 10 in your pool, you
7:34
can take two gem chips of the
7:34
same color, you can only do this
7:38
if there are four or more chips
7:38
of the same color remaining. So
7:41
in a two player game, you can
7:41
actually only do this if the
7:43
other person doesn't have any of
7:43
them, you can reserve a card and
7:46
take a gold, which is that wild
7:46
token. So you take a card that
7:50
you can't pay for immediately.
7:50
And you can have a wild chip to
7:55
use later. And you keep it into
7:55
your hand and can be purchased,
7:58
it doesn't count for prestige
7:58
points or your engine until it's
8:02
actually purchased. The last
8:02
action is purchase a card from
8:05
the face up available or your
8:05
previously reserved ones. You do
8:09
this by spending chips and using
8:09
existing purchased cards to
8:13
cover the costs.
8:14
And that's basically the
8:14
game I mean, it moves very
8:17
quickly, with each person only
8:17
being able to take one of these
8:20
actions per turn. So typically,
8:20
the game starts out with each
8:25
player either grabbing three
8:25
different colored gems or two of
8:29
the same color gem, if that's
8:29
possible. And then from there,
8:32
you can go on continuing to
8:32
either grab gems or pay for some
8:35
of the cards. And you know, like
8:35
how Jake was describing earlier
8:40
how there's three different
8:40
levels of cards, they get
8:42
progressively more expensive,
8:42
the higher level you go up. So
8:46
it's pretty unrealistic to get a
8:46
level three card right out the
8:49
gate that typically costs more
8:49
gems than you're capable of
8:53
holding in terms of chips,
8:53
because you've got that maximum
8:56
of 10. And so really, it's
8:56
designed so that you can only
9:00
afford those once you've started
9:00
to build up your engine and get
9:03
those discounts from having
9:03
other cards that grant you
9:07
certain gems true, you could
9:07
start out buying level one or
9:12
maybe level two cards. And those
9:12
will start to grant you some of
9:16
those discounts and make it
9:16
easier to purchase more and more
9:20
expensive cards. And thus more
9:20
and more point value cards as
9:25
you go
9:26
are going to want to play this game now.
9:29
So our experience is
9:29
playing this game. I mean, I
9:33
think this is one of Jake's favorite games.
9:34
It is and not just because
9:34
I win a lot. I like it for a lot
9:38
of reasons. One, the chips
9:38
themselves, like I mentioned are
9:41
awesome. They look nice, they
9:41
feel nice. They are good
9:45
quality, like they just are.
9:45
Secondly, I really like this
9:48
game because it can be played
9:48
quickly or you can sit and take
9:52
your time and really, really
9:52
plan and think and strategize. I
9:55
typically like to play kind of
9:55
fast because I'm already
9:58
thinking like three or four
9:58
moves. ahead of what I'm doing.
10:01
But I think there's a lot of
10:01
viable strategy to this game as
10:04
well. It's very quick to learn,
10:04
very easy to learn and pick up.
10:08
But there is strategy involved.
10:08
And I really like that.
10:12
Yeah. And I mean, even
10:12
if you do sit there and take
10:14
your time and think about it, I
10:14
still think it's playable in
10:17
under 45 minutes, if you play
10:17
with the innate rules of getting
10:21
to 15 prestige points, because I
10:21
mean, that may sound like a
10:25
decent amount, but it adds up
10:25
pretty quickly once you start
10:28
building up that engine.
10:29
Yeah. And that's what my
10:29
strategy is for this game is I
10:32
typically buy a bunch of stuff
10:32
in the first and second row,
10:37
mostly first row, until I have
10:37
just so many resources
10:41
available, where I could just
10:41
buy cards for free, that are now
10:44
worth points. So I'm not even
10:44
using my turns anymore to get
10:49
the chips themselves, the chips
10:49
are all useless at that point,
10:53
because I'm just picking up
10:53
cards and paying for them for
10:55
free. That's how I like to build
10:55
my engine.
10:58
Yeah, but it's really
10:58
interesting, because I feel like
11:01
I started out playing this game
11:01
with a similar strategy. But I
11:05
would always lose for the
11:05
longest time, I was not able to
11:08
beat Jake at this game. And I
11:08
actually posted a picture of my
11:12
hand once on social media, and I
11:12
got a bunch of feedback that I'm
11:16
spending too much time on the
11:16
zero point level one cards, yes,
11:21
those grant you a gym to count
11:21
towards your engine, but they're
11:25
not getting you points fast
11:25
enough. And it's causing you to
11:30
fall behind. And so I actually
11:30
changed up my strategy a little
11:33
bit, I really tried to focus on
11:33
the level two cards in the
11:36
middle. And those are always
11:36
worth at least one point,
11:40
sometimes more, they're a little
11:40
bit more expensive. But I try to
11:44
focus on getting those instead
11:44
of just the zero point level one
11:49
cards. And that has allowed me
11:49
to be Jake occasionally,
11:52
although he still wins very
11:52
frequently. Yes, I think also
11:57
part of my problem is that I
11:57
tend to get caught up focusing
12:00
on the nobles like, I see that
12:00
they have these different
12:03
combinations of cards that they
12:03
want you to have. And I focus on
12:08
getting whatever they are asking
12:08
for, rather than focusing on
12:12
what's going to give me the most
12:12
points, or what can I buy for
12:15
free or whatever is most
12:15
beneficial to me. I'm like, oh,
12:19
no, but they're worth like four
12:19
points each. So I should really
12:23
try and get one of those. But I
12:23
think I waste some turns getting
12:27
cards that are not necessarily
12:27
the most helpful to me, when I
12:31
tried to focus on that.
12:32
Yeah, I focused, like I
12:32
said, on the level ones,
12:35
especially if they are worth a
12:35
point, especially if they're
12:39
worth a point. So sometimes the
12:39
level ones are worth one point,
12:43
not very often. And a lot of
12:43
times you have to spend three or
12:46
four of the same gem to get it.
12:46
So I do spend a lot of time
12:50
accumulating these no point
12:50
cards in the first row. But
12:54
that's so then I can spend
12:54
nothing to get points in the
12:58
second row.
12:58
Mm hmm. So yeah, I don't
12:58
know, I think there's a lot of
13:01
like different ways of going
13:01
about it. And that's one of the
13:04
things that I think makes it
13:04
such an attractive game is that
13:07
it actually does have strategy,
13:07
while being this fairly simple,
13:11
quick game that you can play. I
13:11
agree. So one of the other
13:15
things that I wanted to talk
13:15
about, which also gets brought
13:17
up fairly frequently on social
13:17
media is the size of the box,
13:21
the box is basically only the
13:21
size that it is so that it can
13:25
fit the rulebook that's inside,
13:25
there's no reason for it to be
13:28
that big otherwise. So you can
13:28
take out all of the components
13:34
and put it in a box that's like
13:34
one quarter of the size that it
13:38
currently is. So a lot of people
13:38
talk about how that ends up
13:43
being wasted space on your
13:43
shelf, or like, you know, if you
13:46
put it into like a Ziploc bag or
13:46
something, you know, that makes
13:49
it much more portable to take on
13:49
a camping trip or something like
13:53
that. And so there's kind of
13:53
just this desire in the
13:57
community, I think for it to
13:57
have been put into a smaller box
14:01
to begin with, which I don't
14:01
know if we'll ever see something
14:03
like that. I think the rulebook
14:03
could be shrunk down and made
14:07
into a few more pages. Because
14:07
it literally right now there's
14:11
no actual pages inside. Like
14:11
it's just a pamphlet that opens,
14:15
it's got, you know, the one side
14:15
and then the other side, and
14:17
then there's like half a page
14:17
maybe on the back. So if you cut
14:21
that rulebook down into half or
14:21
a quarter, you could make the
14:25
box much smaller, and then it
14:25
would be very friendly and
14:28
portable to carry with you on
14:28
trips where you're traveling
14:32
somewhere on an airplane or on a
14:32
camping trip, a long car ride,
14:36
whatever, that would make it
14:36
much more friendly. Although I
14:40
think nothing is really stopping
14:40
people from just putting the
14:43
components in a different
14:43
container and doing that.
14:46
I have not really seen
14:46
anything about the box size.
14:48
That being said, I'm not on
14:48
social media nearly as much as
14:52
Rachel for this podcast because
14:52
I just am not, but I can
14:57
understand that I can definitely
14:57
see that. There's so much wasted
15:01
space in that box. So the
15:01
expansions for this game, I
15:06
could only find one expansion
15:06
pack, but it has four expansions
15:11
in it. From what I understand
15:11
you cannot play them all
15:14
together, you have to add things
15:14
individually. So the expansion
15:19
itself, the box is called cities
15:19
of splendor. The first expansion
15:23
or addition is city tiles, the
15:23
cities, this will replace the
15:27
noble tiles, earning one of them
15:27
is actually now part of the wind
15:31
condition when you play this
15:31
mode, so you have to earn a city
15:34
to win. And in order to get a
15:34
city, you have to have X number
15:37
of victory points and X number
15:37
of specific gems. The second one
15:42
is trading posts, trading posts
15:42
give you special bonuses that
15:47
activate when you take specific
15:47
action, and they have their own
15:50
bonuses for each. So they have
15:50
quite a range of different
15:54
bonuses. Some of them are you'll
15:54
get more prestige points if you
15:58
take the first Noble tile, or
15:58
you get an extra token when you
16:02
take the two gem tokens at the
16:02
same color action, so you can
16:06
end up getting three. So those
16:06
are some of the bonuses that the
16:09
trading posts offer you, the
16:09
Orient adds three new decks of
16:13
cards, one for each level of
16:13
gems, and then two from each
16:16
deck are placed next to their
16:16
corresponding level. They also
16:20
have special effects, the
16:20
description wasn't clear on how
16:23
you they are purchased, or how
16:23
you get those, I would assume it
16:26
would be by using the chips that
16:26
you're getting or the gems that
16:29
you're getting.
16:30
So okay, adds three new
16:30
decks of cards, one for each
16:34
level of gems, does that mean
16:34
it's just new cards to add to
16:37
each level?
16:38
No, you actually add three
16:38
new decks out one for each
16:42
level, and two cards from each
16:42
deck come out. So two for level
16:47
one, two for level two, two for
16:47
level three, those all have
16:50
special effects. So you have
16:50
your level one gems, and then
16:54
you have your level one oriented
16:54
cards, you have your level two
16:57
gems and your level two oriented
16:57
cards, level three gems and
17:01
level three oriented cards.
17:03
Okay, so you would have
17:03
like your normal, like four
17:06
cards for level one gems and
17:06
then to level one orient cards.
17:10
Correct. So you have six
17:10
cards in each row now instead of
17:13
four.
17:14
Right? Okay, so but what
17:14
did they do? Like there are
17:17
additional things that you can
17:17
purchase to do what?
17:21
Yes, the new cards have
17:21
special powers like double bonus
17:24
cards, or Joker cards when you
17:24
take the color of one of the
17:27
developments you already own.
17:27
Okay, so
17:29
for example, if I
17:29
already have a blue card, this
17:32
could be another like addition
17:32
to blue cards that doubles the
17:35
amount of blue cards that I have.
17:37
I don't know if it
17:37
doubles, or if it just adds one.
17:40
Okay, and then the strongholds
17:40
This is even more confusing from
17:44
the description adds three
17:44
towers for each player. So when
17:47
you acquire a new card, you must
17:47
put a stronghold or face up card
17:51
on the table, you are now the
17:51
only player able to purchase or
17:55
reserve it, you may also move
17:55
one of your strongholds from one
17:58
card to another to remove
17:58
another player stronghold. So it
18:01
doesn't seem like you're the
18:01
only player able to purchase it
18:04
at that point. When your three
18:04
strongholds are on the same
18:07
card. You can buy it after your
18:07
regular action, allowing you to
18:11
make two acquisitions in the
18:11
same turn or buying that card
18:14
after taking your tokens.
18:15
Okay, so I mean, that
18:15
sounds like you're adding it to
18:19
like the market, right? You're
18:19
adding it to cars on the market.
18:23
And it makes it harder for other
18:23
people to purchase. It looks
18:27
like if someone else was
18:27
stronghold on it, or, you know,
18:31
other people could have to kind
18:31
of come in and fight for power
18:35
over that card dominance over
18:35
that card in order to be able to
18:38
purchase it. Yeah, I'm
18:39
not sure. Like I said,
18:39
this is kind of confusing the
18:43
way that it's written. Hmm.
18:44
Okay. I mean, that seems
18:44
like an interesting concept.
18:47
That would definitely add some
18:47
new technique, some new strategy
18:51
to the game. But how much does
18:51
it cost to get the cities of
18:54
splendor expansion thing for one
18:54
expansion?
18:58
$25 It's marked down on
18:58
Amazon to 25. It's, it's
19:02
normally 40.
19:03
Okay, I mean, that seems
19:03
like a really good deal to get
19:06
like for new game modes, or, you
19:06
know, different variations of
19:10
the game, especially if it comes
19:10
with like physical assets, like
19:14
these towers, or, you know, new
19:14
cards, when $5 Seems like a
19:17
pretty good deal, even if it is
19:17
normally 40. That doesn't seem
19:20
bad.
19:21
No, that's not bad. Okay,
19:21
interesting. There is also a
19:25
redesigned edition of this game.
19:25
It's a Marvel edition that has
19:29
been released. Basically, the
19:29
mechanics, the core mechanics of
19:32
the game are the same. There is
19:32
a different end game trigger
19:36
that I was not able to find
19:36
online. And instead of
19:39
purchasing the minds of the gems
19:39
themselves, you're recruiting
19:42
Marvel characters, those are the
19:42
cards that you are getting, and
19:46
they're worth victory points at
19:46
the end, basically, that's
19:49
pretty cool.
19:50
So it's not the infinity
19:50
stones that you're playing with.
19:53
I mean, yes, they are the
19:53
Infinity Stones themselves. They
19:57
are but you're using them to
19:57
recruit carriers vectors? Oh, I
20:01
don't know if it represents
20:01
victory points or what what one
20:04
of them is the shield symbol.
20:04
It's a great chip with the
20:07
shield symbol. So I'm not sure,
20:09
huh? Okay. But the
20:09
actual cards themselves are
20:13
Marvel characters. Yes. And
20:13
they're awesome. Okay. All
20:17
right, that sounds interesting.
20:17
As for BoardGameGeek, ratings,
20:20
the base game is at a 7.4 with
20:20
65,000 Reviews, I feel like it
20:27
deserves a little bit of a
20:27
higher rating, I think. And the
20:30
reason that it probably isn't
20:30
higher is just because it's one
20:34
of those fast games that has, it
20:34
has some strategy, but it is
20:39
limited. And that's fair. And we
20:39
mentioned what the cost of the
20:42
expansion pack was, you know,
20:42
$25, currently on Amazon, the
20:47
regular base game is $35 on
20:47
Amazon, which is a really good
20:51
deal. And that's its normal
20:51
price. And we've actually, we
20:54
were able to get this game for
20:54
free through Amazon occasionally
20:58
has these sales that it's like,
20:58
buy two get one free or
21:03
something like that. And so we
21:03
were able to get like, I think
21:07
we picked up to $50 games and
21:07
then splendor being the cheaper
21:11
version, we managed to get that
21:11
for free. It's usually in like
21:16
the various sales that Amazon
21:16
puts on occasionally for
21:20
whatever Prime Day, whatever day
21:20
they're celebrating at the
21:25
moment.
21:25
Yeah, whatever excuse to
21:25
make a sale, which is fine. You
21:29
know, it's a business.
21:30
Yeah. So you can usually
21:30
pick up splendor for a good
21:33
price.
21:33
The Marvel edition is
21:33
rated at 7.7. On board game
21:38
geeks, I think that that's
21:38
probably just a little inflated,
21:41
because everybody loves Marvel
21:41
right now. It is normally $50.
21:45
As of right now, it's marked
21:45
down to 40, which is pretty
21:47
good.
21:48
So I'm curious about
21:48
that. What are the different
21:51
components inside the Marvel one
21:51
that make it more expensive than
21:55
the base game?
21:56
I don't think it's components. I think it's copyrights that they have to pay
21:58
for.
22:00
I guess that makes sense. Yeah. Yeah.
22:02
I think that's what it is, honestly.
22:04
Is it literally the same
22:04
game otherwise? Right? Yeah, it
22:07
sounds like a different wind
22:07
condition at the end, but should
22:10
contain the same components?
22:10
Pretty much. Yeah. Okay. All
22:14
right. And then that cities of
22:14
splendor expansion pack is also
22:20
rated at a 7.4 with 3600
22:20
Reviews. So that's sitting right
22:25
at the same spot as the base
22:25
game, that tells me that there's
22:29
a solid following for this game,
22:29
and that the quality has
22:32
remained approximately the same
22:32
from the base game to the
22:36
expansions.
22:37
Next, we want to talk about our personal rating system, we have three ratings
22:39
that we like to read games on
22:42
first is easy versus difficult.
22:42
This is how easy is it for
22:46
someone to understand the rules
22:46
and mechanics? How easy is it
22:50
for somebody just pick up the
22:50
game and play? How, how easy is
22:53
it for you to take your turn,
22:54
I'm going to say that
22:54
this is an extremely easy game.
22:57
You know, I mentioned it
22:57
already. The rulebook is two
23:01
pages, or two and a half pages,
23:01
maybe there's not a whole lot to
23:04
it, there's not a lot to
23:04
remember, maybe the only thing
23:09
that they could do is provide
23:09
you with a little cheat sheet on
23:12
what actions you can take per
23:12
turn. But there's so like
23:16
limited options in terms of what
23:16
you can do. I don't know if
23:20
that's even really necessary.
23:20
It's not like it's hard to
23:22
remember what you can do every
23:22
turn. I mean, I'm gonna give
23:26
this like a two I think on easy
23:26
versus difficult.
23:29
Yeah, I was gonna say
23:29
there are literally only four
23:32
options for actions on your
23:32
turn. And you can only do one of
23:35
them. Yeah, that's it. There's
23:35
nothing else you could do. So
23:39
I'm gonna agree. I think it's a
23:39
two. Yeah. Easy, easy.
23:43
Yeah, I agree. Which is
23:43
what attributes to it being a
23:47
short and sweet game, I think,
23:47
easy to pick up, easy to learn,
23:52
and easy to just kind of get
23:52
into at any point in time in
23:55
between, I don't know you're
23:55
painting a room, and then you
23:58
decide to sit down and play a
23:58
game of splendor while the paint
24:01
is drying before you go back for
24:01
a second coat.
24:03
We did that. And I lost.
24:06
Our next rating system
24:06
is simple versus complex. That's
24:11
confusing when compared to easy
24:11
versus difficult. This is more
24:15
talking about the strategy that
24:15
is involved. So think about
24:19
chess, chess is an easy game in
24:19
terms of the number of rules
24:23
that there are, you know,
24:23
there's only so many moves and
24:26
so many pieces that each person
24:26
can make, right? But there is an
24:30
immense amount of strategy that
24:30
you can bring to that game for
24:33
this game. It's not very
24:33
complex. I think there
24:36
definitely is different
24:36
strategies that you can go with,
24:40
but not a ton. I'm gonna call it
24:40
a three, I think on this scale.
24:45
I disagree. I'm gonna give
24:45
it a five. Okay. I mean, as
24:49
we've seen, there are definitely
24:49
different strategies that are
24:51
viable for this game. You know,
24:51
people were telling you online
24:55
that you had to ignore some of
24:55
the first row cards and while
24:58
you started doing that, It's
24:58
kind of eliminated my win
25:01
streak. I'm still winning a lot
25:01
of the time, and I haven't
25:05
changed my strategy at all. Mm
25:05
hmm. So I know, I don't know.
25:08
Yeah, I think there's more
25:08
strategy to it.
25:10
Yeah, I'm not saying
25:10
that there's not any, I just I'm
25:13
not seeing like major
25:13
competitions where people are,
25:18
you know, having Splinter
25:18
tournaments. And so for that
25:21
reason, Jake is now googling if
25:21
splendor tournaments exist.
25:27
That's the reason that I'm
25:27
saying that it's a little bit
25:29
lower, because we've got
25:29
tournaments for like kuttan for
25:33
villainous chess, obviously,
25:33
because of the multitude of
25:38
strategies that you can bring to
25:38
these games. I think splendor
25:41
has a couple but in essence, the
25:41
limited mechanics makes it so
25:47
that their limited
25:48
strength is because
25:48
splendor tournaments here. Yeah,
25:51
we got one that starts in
25:51
February. On board game Marina
25:56
details can be found here. I
25:56
mean, it looks like there are
25:59
some splendor tournaments,
25:59
honestly. Okay. Looks like is
26:03
one in Colorado Springs. Okay.
26:03
So I mean, people are having
26:07
splendor tournaments.
26:09
Okay. All right, fine. I
26:09
stand corrected, I will amend my
26:13
rating to a four.
26:14
Okay. You can read it
26:14
whatever you want. I'm just I'm
26:17
just here to report fact. The
26:17
wrote versus random is our final
26:23
rating system that we like to
26:23
use, what mechanics change in
26:26
each gameplay to make a unique
26:26
experience. And honestly, in
26:30
this one, there's not anything
26:30
other than the decks are
26:34
shuffled. Literally. That's it.
26:34
So this is a pretty rote game,
26:38
in my opinion. Also, the nobles
26:38
are shuffled. Okay, yeah, the
26:42
nobles are shuffled. Okay, that
26:42
just that just changed. What
26:46
kind of cards I'm gonna get. That's pretty much
26:48
it. Yeah. No, I
26:48
completely agree. The whether or
26:51
not you win this game is
26:51
completely up to you. You're not
26:54
going to be able to blame, like
26:54
the shuffling of the cards or
26:57
the nobles for not being able to
26:57
win or pull
27:00
through. No, if you didn't
27:00
win. You did it bad.
27:03
Yeah. And so I'm going
27:03
to call this a two on the wrote
27:07
versus random.
27:08
Yeah. Best to Yeah,
27:11
it could qualify for a
27:11
one. I'm trying to think of what
27:14
a one would be something that
27:14
literally has nothing shuffled.
27:18
I don't know what game that
27:18
would be. Yeah. T Gotse. Is dice
27:21
rolling. That's very random.
27:21
That's true. But that's not
27:25
shuffled. Okay. Randomization
27:25
elements are dice rolling
27:30
randomized cards chances to
27:30
trigger different scenarios. Oh,
27:34
no. No, also has shuffled cards.
27:37
But that's it. That's all it is.
27:39
So yeah, I don't know
27:39
what a one would be. I'm giving
27:41
this a two, but very rote game.
27:41
And it's not that that makes it
27:46
non replayable. Right. I think
27:46
there's a lot of replayability
27:50
to this game in it all comes
27:50
from that strategy and kind of
27:55
basing off of those shuffled
27:55
items, and how you're going to
27:58
go about executing your strategy
27:58
this time versus last time.
28:02
Yeah, I agree. So we have
28:02
now reached the time to ask the
28:06
question, Rachel, would you
28:06
rather play this game over going
28:10
through your five gallon water
28:10
jug of coins that you've been
28:13
collecting for seven years, so
28:13
you can roll them and use them
28:17
to buy new board games?
28:18
So I like the idea of
28:18
having this sudden extra cash to
28:22
buy board games with but the act
28:22
of going through and organizing
28:26
the coins and rolling them? No,
28:26
I would definitely rather play
28:29
splendor that feels like you're
28:29
accomplishing more. It's just a
28:33
better overall like feeling of
28:33
how I'm using my time almost you
28:39
think we have in our water jug?
28:39
Well, considering it's not full?
28:42
I don't know. Maybe $10? I think
28:42
it's more okay. Well, I guess
28:47
you can go through and count it
28:47
since you're so into that. No,
28:50
I'm good. All right. Well, there
28:50
you have it. That is splendor.
28:55
Thank you so much for listening,
28:55
everybody. As usual. You can hit
28:59
us up on Facebook, Twitter and
28:59
Instagram at so bored podcast.
29:04
That's S O Bo AR D podcast. We
29:04
love hearing from you. We'd love
29:09
hearing any like house rules or
29:09
experiences that you have
29:12
playing this game. You'll also
29:12
be able to find pictures and
29:16
short stories on those social
29:16
media outlets about what we've
29:20
been playing recently and
29:20
interact with us everything
29:24
tabletop gaming.
29:25
You can also email us at
29:25
We are so [email protected] That's
29:28
W E ar e s Oh Bo ar [email protected].
29:28
And make sure you subscribe so
29:35
you can receive notifications
29:35
when our new episodes are
29:37
available. Also leave us a
29:37
rating that helps us out a lot.
29:40
It also helps other people who
29:40
may be interested in board
29:43
games, find our podcast, which
29:43
you can also now rate us on
29:46
Spotify. So that would help us
29:46
as well. Yep.
29:49
We also want to give a
29:49
shout out to the people who knew
29:52
that we were going to be
29:52
reviewing splendor based on the
29:55
picture that we posted last
29:55
week. So congrats to Kirk
30:00
Humphrey's Chris play. I hope I
30:00
pronounced that correctly. Dylan
30:05
Kirk, Matthias Lankford, Sharon
30:05
Baro, princesses accoya and Ser
30:12
thickos Awesome job, guys.
30:14
We also want to thank
30:14
Mitchell Mims, the designer of
30:16
art, he's accepting commissions.
30:16
So check them out at m IMSCO Sa
30:22
ra on Instagram, or at his
30:22
website, Mitchell men's that's m
30:26
IC, h e l m i m s.ca, rr d.co.
30:26
Once again, I'm streaming on a
30:34
semi regular basis, you could
30:34
check out my Twitch page at
30:37
Naughty Doc 541 at NAU GH, t y,
30:37
d. O C 541. And check my
30:44
streaming schedule on that page
30:44
to see what I'll be on.
30:47
What kind of things are you streaming?
30:48
Oh, well, right now, I'm
30:48
actually I'm torn. I kind of
30:52
want to do this game called
30:52
unpacking where you're literally
30:55
just unpacking your room. It
30:55
seems really just kind of Zen
30:59
and relaxed. And you're finding
30:59
out about the character that
31:01
you're playing is by unpacking
31:01
their stuff. But last time I was
31:06
streaming, I was playing
31:06
inscription. And I'm also
31:09
probably going to do that too.
31:09
So I'll be streaming one of
31:11
those.
31:12
Oh, I've actually issued
31:12
you a challenge in regards to
31:15
inscription have an eye.
31:16
Yeah, you have talent
31:16
accepted. I was
31:19
really interested in
31:19
this game. And so I went and I
31:21
looked up kinda all the secrets
31:21
of it, because it's more than
31:26
just a video game. There's lots
31:26
of puzzles and like secrets, and
31:29
it's more of an ARG than
31:29
anything. And I told Jake um, I
31:33
don't think you have what it
31:33
takes to solve this. And he says
31:38
Challenge accepted. He's gonna
31:38
figure it out.
31:40
Yeah, I am. I'm gonna do
31:40
it. I'm gonna try. Well,
31:44
anyway, thank you guys
31:44
again for listening and we will
31:47
see you next time. Bye bye.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More