Episode Transcript
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0:03
If you ask a farmer to tell you about their
0:06
day, you usually get some version of woke
0:08
up, watered the crops, explored the mine, fought
0:10
some monsters, you know, farm stuff. Welcome
0:13
to TripleClick where we bring the games to you. Today
0:16
we're talking about Stardew Valley, the little life sim
0:18
that could, which just received a huge update and,
0:20
8 years after it first came out,
0:22
is just as much of a phenomenon as ever. Let's
0:25
talk about why that is. I'm
0:30
Kirk Hamilton. I'm Maddie Myers. And
0:33
I'm Jason Schreier. Hello! Hello!
0:36
Hello! Hello my friends.
0:38
It is beautiful out. The flowers
0:40
are flowering. Spring is springing. Yeah
0:43
man. It's very exciting. Lovely in
0:45
Portland as well. I am loving it. The
0:47
tulips are looking so beautiful. Oh good. We'd
0:50
love to see it. That's kind of on brand for
0:52
what we're talking about this episode. It is actually. But
0:55
a couple of things that you all should know. First of
0:57
all, we are a listener supported show. I'm sure you probably
0:59
already know that. But we are. We're
1:01
on Maximum Fun, the wonderful worker owned podcast
1:04
network that we have been a member of
1:06
since the founding of TripleClick. And
1:08
we are entirely supported by you, our listeners.
1:10
So if you want to listen to our,
1:13
if you want to support our show and get
1:15
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1:17
to be doing this month, just
1:19
coming up here on the new Fallout show
1:22
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1:24
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1:26
talk about. But there's a ton of
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So to do that, go to maximumfun.org/join and
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become a member. And thank you so much
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to all of our members for supporting our
1:42
show. The other thing I want to announce
1:44
is something that we have mentioned before, but
1:46
want to mention again. And that is that
1:48
we have a live show coming up this
1:50
summer. Our second ever TripleClick Live,
1:52
which is super exciting. We're going to
1:54
be on stage on Saturday,
1:57
June 8th at 6pm. on
2:00
Saturday, June 8th at 6.30 PM Pacific time at
2:04
the Teragram Ballroom in Los Angeles. That will
2:06
be the same weekend as the Summer Games
2:08
Fest. So we'll be talking about what we've
2:10
seen at SGF, new
2:12
games that were announced, things we're excited about. It's gonna
2:14
be a ton of fun. We're very excited and
2:16
you can order tickets now and we hope that you
2:19
do. There's a link for that down in
2:21
the show notes. So again, that's Saturday, June 8th at
2:23
the Teragram Ballroom in Los Angeles. And of course,
2:25
if you can't make it, you'll still be able
2:28
to hear the show in the feed. But
2:30
really you wanna be there. You wanna be in the room with it.
2:32
Yeah, you wanna be there. It's very fun. We had a
2:34
great time at our last live show. You wanna
2:36
hear all the crowd noise before Kirk edits in
2:38
fake crowd noise. Yeah, because he's gonna add in
2:40
like, canned laughter and all kinds of stuff. You
2:42
wanna hear all the crickets. You wanna hear all
2:44
the jokes that fall flat. No, they
2:47
all land and the electricity in the
2:49
room is
2:51
unstoppable, so. Yeah, it's gonna be too
2:53
loud. I actually edit the show to make the
2:55
jokes seem worse because they're
2:57
too loud. Yeah, they have to laugh. Right, because we were
2:59
gonna be like, this sounds fake now. The audience
3:01
is too hot. It's crazy. Right, right, right. We
3:04
need to make, it's working some balance here. So that's
3:06
gonna be super fun. Get some tickets, come out, support
3:08
us, see us live. It's gonna be a great time.
3:11
All right, let's get on with the show.
3:13
Speaking of lovely weather and blooming tulips and
3:15
all of that, Maddie, what are we talking
3:17
about today? We are talking about
3:19
Stardew Valley, which has been just
3:22
such a wonderful game for me
3:24
to ease back into like an
3:26
armchair after playing so much
3:28
Dragon's Dogma 2 and all that friction.
3:31
I mean, there is some friction in Stardew and
3:33
we can talk about that a little bit.
3:35
But part of why we're talking about Stardew
3:37
Valley is because it had a pretty big
3:40
update, Update 1.6, that came
3:42
out on March 16th, the past most recent
3:44
March. But this game originally came out
3:46
in February of 2016. So
3:49
it's been around for a little bit. God, eight years
3:51
ago. I know, I know. And
3:53
I truly feel like the past eight
3:55
years have been kind of
3:57
revolutionary for farming sims and lifestyle sims.
4:00
this kind. I think during the pandemic, we
4:02
all we talked a lot about Animal Crossing,
4:04
and how many people were playing that the switch
4:06
game New Horizons. And this
4:09
game is like the Earth
4:12
farming sim in my mind, it
4:14
is the farming sim, it makes
4:17
every action feel good. And
4:20
it makes chores feel satisfying. And
4:22
that is a mix of a
4:25
variety of things, some some light
4:27
touch story and environmental storytelling overall,
4:29
some really pleasing pixel
4:32
graphics, and wonderful
4:34
music and and also it all
4:36
coheres and maybe that's because it's
4:39
all pretty much made by just
4:41
one person. And that's Eric Brown, who
4:43
also goes by concerned ape online
4:45
and as a game designer. At this
4:48
point, there's a couple other contractors who
4:50
work with him to support the game,
4:52
but he originally made it all by
4:54
himself. And I actually wanted to
4:56
kick it to you, Jason, because you talked to
4:58
Eric Brown back in the day for your
5:00
book. Yeah, my first book, but
5:02
certain pixels at the chapter about Eric
5:04
story and the story of Stardew Valley
5:06
and something I think is particularly notable.
5:09
Yes, to your point, he had a couple
5:11
of contractors, but he is the rare and
5:13
I think maybe the only or one of the
5:15
only examples of a solo dev was actually
5:17
a sell it off because oftentimes in the
5:19
game development world, people have talked about people
5:21
who are solo devs, who actually
5:24
just like have someone else writing the music or
5:26
have an artist with them helping them out. And
5:28
it's kind of like this, this myth of
5:30
solo devs, for example, Toby
5:33
Fox is not a solo dev he made until
5:35
with a couple of other people, Jonathan Blow is
5:37
not a solo dev he may bray he had
5:39
an artist on braid and other
5:41
team on the witness and so on
5:43
and so forth. But Eric Brown made
5:45
Stardew Valley entirely by himself, every single
5:47
aspect of that game he made by
5:49
himself. He didn't even
5:51
use an outside engine like he wrote
5:53
a the code wrote a the code
5:55
himself without relying on someone else's like
5:57
physics or rendering. Or
6:00
anything like that or any sort of
6:02
like utility and had to learn a
6:04
programming language from what I understand in
6:06
order To do so like new a
6:09
little bit, but then was like I'm gonna
6:11
just learn how to do this I mean
6:13
Jason, I'll let you continue because you talked to
6:15
him, but it's pretty wild It's it's a
6:17
wild story. So he started out I'll give
6:19
the kind of a bridge version of his
6:21
story, which is that he started out making
6:23
this thing as kind of like an experiment
6:26
He his goal originally was he looked around at
6:28
the harvest moon series Which he had grown up
6:30
loving and playing on the Super Nintendo and he
6:33
was like man This series has kind of gone
6:35
downhill. There haven't been any good ones released in
6:37
a while What if I make a modern version
6:39
that kind of captures what I really loved about
6:41
the old the old games and he started working
6:43
On it. He thought it was gonna be
6:46
like this little Xbox live arcade project that
6:48
he released in six months Maybe
6:50
put out for free or something like that and
6:52
and then moved on to like something something bigger
6:55
And and he saw this is kind of like
6:57
he did this after he graduated from College
7:00
as like a little I don't know
7:02
in between gig before he got a
7:04
real job quote-unquote And
7:07
then as as often happens
7:09
it blew up and it wound up
7:11
turning into a five-year Development
7:14
for him. He started in around 2011
7:17
and released the game in 2016 He
7:20
was supported by a very
7:22
very accommodating very loving partner
7:25
His girlfriend at the time I believe
7:27
turned fiance turned wife Who
7:30
amber amber Hageman who who
7:32
supported him quite a bit the
7:34
whole way? He wound up getting a couple of odd
7:36
jobs here and there during the development process as well
7:39
But she was also very supportive of him They lived
7:41
in their parents house for one of their parents house
7:43
for a while They had a very
7:45
long saga and one of the
7:47
things that I think really struck me about his story
7:49
Is that like when you work on the same thing
7:52
for? Really any
7:54
extended period of time as anyone knows you
7:56
find that a you get better at it
7:58
the more you do it and therefore be,
8:00
you want to just redo all of your
8:02
old work as you go. And so this
8:05
can really turn into an infinite long process
8:07
if you don't have some sort of external
8:10
pressure on you to actually release
8:12
the thing. And so yeah, Hisaga
8:14
had quite a few ups and downs along the way,
8:16
but eventually he released the thing and
8:20
he found a publisher, Chucklefish. They got
8:22
some Twitch streamers involved, built up some
8:24
early buzz. He was also blogging about
8:26
it at a time when blogs of
8:28
indie games could actually get attention 2011
8:31
or so, because there weren't a ton of indie games around
8:33
back then the way there are today. And
8:37
yeah, I mean pretty much immediately,
8:39
it became a bestseller,
8:41
wound up selling many millions
8:44
of copies and turned
8:46
into a cultural phenomenon. And
8:50
really, I don't know if it changed his
8:52
life because the times that I've talked to
8:54
him and met him, he's still been kind
8:56
of living the same lifestyle despite now being
8:58
a mega-millionaire. That's the easy case. Yeah, the
9:00
game has made, I was Googling around and 30
9:03
million was the figure that I found. I don't
9:05
know if that's accurate or not. The man is
9:07
a millionaire, so I used to say. But
9:10
we talked to him recently for a Polygon story about
9:12
just asking him what he uses, like
9:14
what tech he uses as kind of a
9:17
classic bit for stories. And I expected him
9:19
to be like, oh, here's my computer. Here's
9:21
my build. And instead he was
9:23
like, here's the candle I like to light
9:25
at night before I fall asleep. Here's
9:28
the fleece jacket that I've been wearing for
9:30
10 years. And that was the
9:32
kind of product that he was like, yeah, these are
9:34
the things I used to get Stardew Valley done. I
9:37
was kind of blown away by him as a person.
9:39
I don't know, I really feel like
9:42
that says a lot about the guy that he's
9:44
just still that person. Yeah, when
9:46
I met him, he was telling me about how
9:48
his computer, he put his monitor
9:50
on top of a box so it would be at
9:52
the proper height. And when I met him, he was
9:54
telling me about how the most
9:57
exciting purchase he had made is like a proper
9:59
computer. He
10:02
was a, when
10:04
I met him, we were driving
10:06
in packs together and I got in his car
10:08
and the front passenger door didn't open. So you
10:11
have to like climb it, or the front driver
10:13
door didn't open. Yeah, amazing. So
10:15
you have to climb into the passenger seat. Yeah,
10:17
it's a real punk rocker engine. And I was
10:19
like, man, how much money do you have? And
10:21
you're still driving around in this car. Funny. Yeah,
10:23
yeah. I feel like that value, those values kind
10:25
of are expressed in the game too, right? I
10:28
mean, it is very much a game about rejecting
10:30
the rat race, rejecting
10:32
consumerism and building something a little
10:34
bit more sustainable out of somewhat
10:37
more humble ingredients. So it kind of makes sense.
10:39
Like his personality really comes out in the game
10:41
and I think is a big part of what
10:44
makes it so special and what makes people love
10:46
it so much. Yeah, I agree. I mean,
10:48
you're kind of speaking to the actual
10:50
story of the game, which it
10:53
is really funny knowing that as far
10:55
as I know, Eric Brown never had
10:57
a corporate job of any kind, but
10:59
the game begins with you working for,
11:01
I mean, now I see the fictional Joja
11:03
Mart is like an Amazon parody, but at
11:05
the time I think it was more of
11:07
a Walmart parody. It's just that now times
11:09
have changed and now we
11:11
might think of it as an Amazon parody,
11:14
but it kind of depicts like a series
11:16
of corporate drones working in an office, like
11:18
a massive warehouse style office. And
11:21
the main character who you get
11:23
to design opens this mysterious letter
11:25
from their grandpa that leaves them
11:28
this farm and they can
11:30
leave it all behind, leave corporate life
11:32
behind. And this is such
11:34
a dream of corporate drones everywhere, including myself
11:36
when I've had more corporate jobs than the
11:39
one I have now of just like, oh,
11:41
I would have just moved to the vittle
11:43
of nowhere. It just had a little farm
11:45
and I just planted my little seedlings and
11:48
I would just eat what I grow. I
11:51
mean, it's extremely naive because farming
11:53
is actually like significantly more difficult
11:56
and high pressure than that. And I
11:58
think it's like a uniquely corporate. drone kind of
12:00
a fantasy, but that's what the game is
12:03
playing into and very effectively so for
12:05
somebody who never actually had to leave the
12:08
corporate like behind and instead is fantasizing
12:10
about it in a very different
12:13
way. And again,
12:15
I don't know that this is a man who
12:17
leaves the house very often either, but this is
12:19
a game that is very much about leaving the
12:22
house and getting in tune with nature and
12:24
just carefully plotting your little seeds. But
12:27
Kirk, I wanted to hear from you because I think you've played the
12:29
most out of any of us and
12:31
I'm curious if that ever took on a
12:34
quality for you of like really
12:36
going hardcore into Stardew Valley because there is
12:38
a subsection of it that is like really
12:40
into min-maxing or if you like strictly tried
12:42
to do the classic Kirk Hamilton taking a
12:44
walk every day and not looking at Twitter
12:46
like that's probably closer to what you were
12:48
doing but what's your relationship with Stardew Valley
12:51
as a player? I've
12:53
played it more in that second way, yeah,
12:55
where I don't really min-max that the lure
12:57
is always there because it's mixed extremely min-maxable
12:59
game. The first two weeks of the
13:01
game you have a certain limited
13:03
amount of money and seeds and
13:06
time. So I think a
13:08
lot of people listening to this have probably played
13:10
it but to explain a few of those mechanics
13:12
to people who haven't, the things that set this
13:14
game apart from Animal Crossing are those minutia
13:17
for sort of how you organize your time.
13:19
And I would say speaking of friction, the
13:21
friction in this game is largely logistical. It's
13:23
a lot of like understanding how and when you
13:25
want to do things and there's a limited time
13:28
in every day so a lot of your time
13:30
is spent making decisions about how you're going to
13:32
do what you're going to do which winds up
13:34
really does feel it feels like life. It is
13:36
a very much a life simulator because unlike
13:39
in Animal Crossing which runs according to
13:41
the clock inside of your device so
13:44
you actually have 12 hours or whatever
13:46
of sunlight every day in the summertime
13:48
so it's a long time to do stuff. In Stardew
13:50
Valley everything that you do you know the
13:52
clock is ticking and it's moving right along so
13:54
you have to really kind of plan things out
13:56
and optimize your schedule and as a result you
13:58
can really get into... in Maxing where it's like,
14:01
okay, well, I have these, I think it's like eight
14:03
or ten parsnip seeds that you start with. And I've
14:05
got, you know, this much time and so I don't
14:07
have very much money, but the best thing you can
14:09
do for money, I believe, is you
14:11
can go and forage in the woods because actually
14:13
if you get fruit and nuts out of the
14:15
woods, that stuff you can sell at the store
14:18
for more money than the parsnips which take a
14:20
little while to grow. So
14:22
the minute you're starting to make those calculations,
14:24
you're getting kind of pulled into the machinery
14:27
of Stardew Valley which is going to get
14:29
you a little bit no matter what. Like
14:32
I always get eventually a little pulled into that. Well, okay, cool. My
14:34
beanstalks are growing. Those are going to be ready tomorrow and then I can
14:36
sell them and I can use that to buy this. And
14:39
like if I lay these out, I can water a little bit more
14:41
efficiently by going, you know, you get into that kind of mindset and
14:43
it can be very satisfying. But if
14:45
you go too far into it, the way
14:47
that at least too far for me, I
14:49
think, for my preference, you get very, you
14:51
know, it turns into like, oh man, I've kind
14:53
of screwed everything up because my first week I
14:55
like had extra seeds that I didn't water. I
14:58
forgot to water one of my plants so it's
15:00
like a little behind all the other plants. So
15:02
every time I water, I have to be reminded
15:04
of my mistake. That's like that kind of thing
15:06
can really kind of trigger your more obsessive tendencies.
15:08
And I think that can be for me at
15:10
least a less rewarding way to play the game.
15:12
So I think a very interesting aspect
15:14
of the game that maybe we can talk about, like
15:16
thematically interesting. So I tend to play
15:18
it in a more relaxed way. I've played it. I've
15:21
done a couple of what I would call like committed playthroughs.
15:23
When it first came out in 2016, I
15:25
was still writing for Kotaku and I wound
15:27
up playing it just because I
15:29
thought it seemed interesting and saw it was buzzy
15:31
and really just got sucked in and probably played
15:33
a couple dozen hours and got maybe through a
15:35
year or so in the game's
15:38
calendar. And then it must have
15:40
been on Switch. I think it came back.
15:42
I came out on Switch a little later maybe and that's
15:44
when I played it. Okay, so
15:46
I played the Switch version and then I did that
15:49
again. Kind of the same thing. I played, I knew
15:51
a little more what I was doing. I started a
15:53
new game. I remember I
15:55
was romancing Emily, who is the
15:58
blue haired girl. Yes,
16:00
and I got to where I could ask her to
16:02
marry me and it was right before I actually proposed
16:04
to my now wife Emily And I remember telling her
16:06
about that. I'm like I'm gonna propose to Emily and
16:08
I'm also gonna propose to Emily and So
16:11
that puts that in there. How did it go with the
16:13
other Emily? Pretty good. I you know what?
16:15
I never went back to that game and finished
16:17
I mean I proposed but I think I think
16:20
we never wound up actually getting married just cuz
16:22
I kind of fell off of the She's like
16:24
man. He left me at the altar I see
16:26
this frozen in time in that weird way that
16:28
these games do so anyways Yeah, that's that's kind
16:30
of how I play it and I think
16:33
it's a really interesting game I think it kind of
16:35
fits in an interesting place up against Animal Crossing I
16:38
first played one of these games with Animal
16:40
Crossing new leaf which came out in 2012
16:43
That was on 3ds. That was the first time I'd ever
16:45
played any game of this type like a cozy management
16:49
attendant befriend game where you have a
16:51
farm and you're making friends and Then
16:54
I played Stardew Valley in 2016 and then
16:56
I played New Horizons Animal Crossing New Horizons
16:58
in 2020 and by then I was very Comfortable
17:01
with this sort of game and they're
17:03
all similar and different in different ways I think
17:05
a big part of the fantasy that you were
17:07
talking about Maddie the that this
17:09
game offers this fantasy of like this Pastoral,
17:12
you know farm life where I'm an
17:14
anti-cab it'll are yeah Yeah, it's like
17:16
farming is actually backbreaking work that often
17:19
doesn't pay well and it's like very
17:21
unfair and difficult Very
17:23
technical now like you actually have to really
17:25
know right use a tractor
17:27
and various one like you're farming like
17:29
You're farming as part of a like monocultural thing
17:31
where you're just growing like corn so that they
17:34
can use it for ethanol or whatever and you
17:36
just have tracks and tracks of Land that have
17:38
been reduced to just corn and it's like a
17:40
very weird thing It's government subsidies are really complex
17:43
none of that is Like
17:45
the fantasy version of you just have this little farm
17:47
and you can do whatever you want with it And
17:49
everything grows in the soil and it's great now crucial
17:51
difference between Stardew Valley and Animal Crossing
17:54
is that an animal crossing you're always in debt
17:56
and you're paying off debt Which I think is
17:58
very familiar to real-world farmers. Yeah But
18:00
in Stardew Valley, you don't have any debt. You
18:02
just own your farm free and clear and you
18:04
grow whatever you want on it So you feel
18:06
much more agency over your life and
18:09
then another big part of the fantasy I think that
18:11
we haven't really touched on is the social fantasy Yeah,
18:13
because the other big part of it is like leave
18:15
the corporate city life where like
18:17
you're really alienated and go to this small
18:19
town where everyone knows everyone and You're the
18:21
new guy and everyone is curious about you
18:24
and you can become friends with them and
18:26
fall in love with them and like Have
18:28
all of these different kinds of relationships with
18:30
all these people in town and you're like
18:32
immediately knit into the social fabric of this
18:34
Perfect little small town and that I think
18:36
is really appealing and is a big part
18:39
of why people like this game It
18:41
definitely is. Mmm. Yeah, it kind of
18:43
reminds me. So When
18:45
I watch Fiddler on the Roof, which
18:47
by the way, this is the second time in two weeks.
18:49
We talked We
18:51
said like a fiddler a fiddler alert I
18:58
Think of I think of what my own
19:00
ancestors are doing the Jewish steadily life in
19:02
the small town atmosphere where everyone knows each
19:05
other and they were all miserable
19:07
in many ways But also had something that
19:09
like I think a lot of people here
19:12
just like in our modern life Can't really
19:14
recreate or try to recreate online because that
19:16
small town feeling is just missing and so
19:18
yeah I think Stardew Valley appeals to that
19:21
kind of sense of community that I think
19:23
a lot of people just are lacking in
19:25
their own Lives and takes
19:27
chapel eight even further might be one of the
19:29
reason that we see so much toxicity around video game
19:32
Culture and the way that people kind of
19:34
get tribalistic about their favorite brands and stuff
19:37
is because that's their community is like Yeah,
19:39
I'm team Xbox. That's my community because they
19:41
don't have that Elsewhere and they
19:43
don't have that kind of tribe to belong to
19:45
elsewhere and I think Stardew Valley offers that fantasy
19:48
of like hey Look at me. I'm part of
19:50
this this little village everyone everyone knows each other
19:52
We're we're down in the end and there are
19:54
like I think the
19:56
nefarious parts of that aren't really
19:58
captured quite as much see quite as
20:00
much of the gossip and the backstabbing and
20:03
the kind of uglier aspects of
20:05
that. It's not quite there. I mean,
20:07
I will say though, I do feel like the
20:09
other big strength of Stardew Valley as compared to
20:11
an Animal Crossing, which is one of my other
20:13
kind of direct points of comparison in that I've
20:16
played both a lot, is that Animal Crossing is
20:18
a bit too twee for me.
20:20
Like when the characters are mean,
20:22
it's still in a very childlike
20:24
way. Whereas Stardew Valley is
20:27
funny and it is twee in certain
20:29
ways and cute, but it is also
20:31
dark. Like there are characters who seem
20:34
depressed. Like there's like an alcoholic
20:36
character. There are characters who
20:38
are very downtrodden. I
20:40
mean, Jojo Mart is an antagonist
20:42
in the game and like the
20:44
threat of corporate interference on this
20:46
cozy little town. Like there's an
20:49
actual conflict that is driving the
20:51
game overall and Animal Crossing just
20:53
doesn't... It is
20:55
pretty conflict free in a fundamental way. And sometimes
20:57
that's what you want out of a game. I'm
20:59
not trying to judge that, but
21:01
I do feel like at least for me
21:03
Stardew has just enough of that tension and
21:05
story and sense of humanity in its
21:08
writing that it still
21:10
preserves the fantasy while also allowing
21:13
you to be like, well, I'm part of a
21:15
community, but it has its flaws and it has
21:17
its problems. And I'm actually making a decision to
21:20
like side with the local shopkeeper who
21:22
is going to push back against the
21:25
like Walmart company that's trying to drive
21:27
in and like has cheaper prices and
21:29
is like competing with him. Like that,
21:31
I think it's
21:33
like a level of tension that Eric Broan
21:35
just chose to include. And I really appreciate
21:37
in a game and you don't see it that
21:40
often, you know? Yeah. It's a
21:42
noticeable difference between this game and Animal Crossing
21:44
that there's a specificity to the town. I
21:46
mean, each of these characters is a character
21:48
and they're each written a different way. I
21:51
wrote an article for Kotaki about how I
21:53
tried to romance Haley when I first played
21:55
the game. Who's the like kind of quote
21:57
unquote hot like blonde girl that you first
21:59
made? meet and she's kind of rude to you and
22:01
you're like oh man all right I would you know it's
22:03
a dating sims you're like I'm gonna give this and there's
22:06
bits and bytes
22:09
to like me by pressing and you
22:11
very much you can do the dating
22:14
thing of just like inserting gifts
22:16
until actually the person's like okay cool you
22:18
seem fine anyway but what I found with
22:20
Haley at the time was I did that
22:22
a little bit and she was sort of
22:25
not into it because there is a whole
22:27
complex like people like another time yeah and
22:29
she's also just I think kind of a
22:31
little standoffish for a little longer than other
22:33
characters and I found myself believing
22:36
in the character to the point that I was like oh
22:38
this this girl doesn't like me
22:40
like and that's fine and the article was
22:42
kind of about how the game wound up
22:44
for me at least recreating this realistic experience
22:47
of rejection just in like a kind of
22:49
gentle rejection of like okay well whatever especially
22:51
because her sister is Emily and I met
22:53
Emily and Emily's really nice and like funny
22:56
and sort of warm and I was like
22:58
oh I like Emily and just started hanging
23:00
out with her more socially and it was pretty
23:02
cool that like obviously I know it's a game
23:04
and I know these aren't real people and they're
23:07
written to fill these different arc as they were
23:09
dating her sister would maybe be kind of weird
23:12
right also that but like I think it's
23:14
cool that because he wrote these specific characters
23:17
yeah it allows space for you to sort
23:19
of understand them and then interact with them
23:21
in this believable way where in Animal Crossing
23:23
I mean you have like a rotating cast
23:26
of characters going through your town they're
23:28
not exactly procedurally generated but they sort
23:30
of are like there's different types
23:32
that are written and it just doesn't have that same
23:35
feeling of like you know Eric Barone
23:37
wrote this town and he thought of each
23:39
of these characters and he wrote
23:41
them each to be like a different archetype and
23:43
to fit into this kind of you know narrative
23:45
tapestry it's not literary exactly but it feels kind
23:47
of like a book about a small town with
23:50
all these different people or a TV show about
23:52
a small town where each person fulfills a different
23:54
role yeah Amber gets some credit too
23:56
because Eric used to go on long walks with
23:58
Amber like talking about the characters in their
24:00
relationships and their characters. Oh, that's so
24:02
cool. That makes a lot of sense
24:04
because the conversations are so strong in
24:06
the game. Yeah, and it feels
24:09
like from what I've seen, I haven't played
24:11
as much as the JVU, but it feels
24:13
like a game where he got some female
24:15
input for the characters. Yeah, for the female
24:17
characters. Yeah, which especially then.
24:19
Well, they're all, and each character is very well defined, yeah,
24:22
for sure. Yeah. So
24:24
have you guys, have either of you played the
24:26
new update that just came out and like seen
24:28
the new content in there? I'm curious to hear
24:31
about that, what has been added. And
24:33
the fact that eight years later, you're still
24:35
releasing new characters. I know. It's
24:37
crazy. Yeah, I mean, it's totally wild
24:39
how the game has changed since I even last
24:41
played it on Switch, like last did a dedicated
24:43
playthrough. There's a lot of stuff that I've never
24:45
really engaged with, one of the biggest being multiplayer.
24:47
Yeah. That you can just play this game with your friends
24:50
now, which is totally awesome and really different.
24:52
I mean, you can have a farm like
24:54
Minecraft style where you're each contributing to the
24:56
farm and each living in the town, which
24:58
is just like that opens the door to
25:00
a completely different way of playing the game.
25:02
I've never really engaged with that. Past
25:05
that, I mean, there are all these farm types now
25:07
when you start a new game, it gives you the
25:09
option of choosing from like a farm with a bunch
25:11
of islands and all this water running through it, which
25:13
makes it a lot easier to fish, because you have
25:16
a little less room for farming. Or I started
25:19
a farm in the woods, so it's kind
25:21
of like there's a lot more trees and a lot
25:23
more natural stuff so you can forage more easily, which
25:25
actually made it easier to make money early on. But
25:28
again, there's like less tillable land, at least at
25:30
first, so you can't develop and you can't make
25:33
as many buildings. There's a new
25:35
farm, I think it's new in 1.6 that like
25:37
is just for livestock. And you start with some
25:39
livestock, which is unusual. This is normally in the
25:41
game, you start doing that a little bit later,
25:43
once you have more money. So
25:45
it's totally built around that. And there's a new kind of
25:48
grass that grows. I think it's like this blue grass or
25:50
something that the livestock really like eating. And so
25:52
it makes it a lot easier to just have
25:54
livestock right off the bat. So there's all kinds
25:56
of stuff like that. I mean, that's like really
25:59
obvious because you start the game and it gives
26:01
you new options and he's added some of those
26:03
over the years. But then there's like there's so
26:05
much hidden stuff in this game right there. In
26:08
addition to the town and the kind
26:10
of animal crossing parts of it the parts
26:12
that feel like maintaining a farm and talking
26:15
to people there's like a whole adventure almost
26:17
action RPG built into this game as well.
26:20
Like I went really deep into the mine and
26:22
at least one of my playthroughs there's a mine
26:24
that you go through where each level is like
26:26
subsequently more difficult and there are monsters that you
26:28
fight you can like craft minecraft weapons like
26:30
a sword and a shield. You're like getting
26:33
unique resources down there. There's
26:35
a whole mystery that you're solving and you're like decoding
26:37
stuff and then you run out of time like you
26:39
just get tired so you can only go so far
26:42
before you run out of time each day but you're
26:44
like unlocked for custom. Kind of like a rogue like.
26:46
It feels kind of like playing a rogue like but it's built into the structure
26:48
of the game. You're like getting more
26:50
and more as you go. Was that in
26:53
the original release or was that out of later? Yeah that
26:55
was in the original release. Mine was there but he's expanded
26:57
it significantly. I think at some point he added I could
26:59
be wrong about this but I think he added a
27:01
second mine to that second location you take the
27:03
bus to and then so it's like the mine
27:05
has definitely expanded and I don't know what's down
27:08
there now. I mean I didn't get there in
27:10
my most recent playthrough at least not yet but
27:12
I'm sure there's like plenty more hidden stuff because
27:14
there are a lot of secrets and hidden codes
27:16
and like you know even when you walk around
27:18
the town when you first get there you'll see
27:20
like weird statues and stuff and think okay that's
27:22
gonna be either like there are still things where
27:24
I see them and I'm like I don't actually
27:26
really know what that is. You get to the
27:28
bottom and there's the sequel of the Stardew Valley.
27:31
It's a whole new game. You go through a portal
27:33
into a new farm and a new town. It
27:35
does kind of feel that way. I mean there
27:38
is also like a couple of little magical parts
27:40
of the game like literal magic that happened. Like
27:42
we're making it sound like it's purely a
27:44
mundane reality but there's also magic in this
27:48
game and it is
27:50
deceptively deep. I mean I think that's part
27:52
of why it's so popular because in addition
27:54
to just kind of being a farming
27:57
sim that has all the farming sims. Chores
28:00
to offer chores positive complementary
28:02
chores It also
28:05
has all these other elements like you can be
28:07
a person who's just really into mining and is
28:09
like I'm just gonna go full Mining mode on
28:11
stardew or you can be somebody who's really into
28:13
fishing if you are I don't know what's going
28:15
on with you The fishing is
28:17
I'm against it. I'm against it on all good
28:19
way to make money I
28:22
will say are you good at fishing Kirk?
28:24
I'm not I find it Ordinarily difficult
28:26
in this game. No, I didn't do a lot
28:28
of fishing this most recent time So I can't
28:30
remember how good I am at it I know
28:32
that it's a very good way to make money
28:34
and I've definitely done a fair amount of it
28:37
There was definitely a period in one of my
28:39
playthroughs where I was constantly going down to the
28:41
beach Yeah, and talking to a guy and finding
28:43
the best places to fish Yeah, so it can
28:45
be useful for the economy, but I don't remember
28:47
it being particularly fun or being good at it
28:49
Yeah, but there are certainly weirdos who like can
28:51
I just say I played like four different games
28:53
over the past Months that each have
28:55
fishing mini games and they all drive me
28:57
crazy. They're all Everybody's
29:01
obsessed with fishing mini games and I
29:03
can't understand the appeal at all It's
29:06
bizarre because fishing games can be great We talked
29:08
about dredge on this show recently and how fun
29:10
it is to fish in that game I mean,
29:13
there are games that really do it. Well, of
29:15
course dredge is a fishing game They they really
29:17
figured out how to have a little mini
29:19
game where you have to sit around and
29:22
wait It's a game where you're actively engaging
29:24
the entire time I think the purport my
29:26
my lack of enjoyment is proportionate
29:28
to the amount of time You have to
29:30
just wait and stare at a screen which
29:32
is often the times of fishing mini games
29:35
as reflective of real-life fishing Thinking
29:37
about what makes the fishing mini game good So like
29:40
fishing is fun as a video game activity
29:42
because it has a lot of interesting mechanical
29:44
Tensions right a lot of interesting mechanical friction.
29:46
It's like tension on the line The line is
29:48
getting pulled but then you can't pull too hard like
29:51
a really good fishing mini game You're kind of have
29:53
to you can't ever do it or the line
29:55
all snap You know, you have to you can't
29:57
let it out too much or the fish will get away So there's a
29:59
lot of good push and pull and it's
30:01
pretty fun to do just in
30:03
a sort of, you know, mechanical friction kind
30:06
of way. But yeah, it also
30:08
has an element of randomness, right? Because you don't know
30:10
what kind of fish you're gonna get, which is a
30:12
big thing, I remember an animal crossing, like you pull
30:14
up a tire and you're just like, ugh, another tire.
30:16
But then sometimes you pull up like a really valuable
30:19
fish that you're very excited to go
30:21
and sell. So it has a lot of elements, I think,
30:23
that are very appealing. It's a little bit of a slot
30:25
machine, but it's a slot machine that's very fun to pull
30:27
the lever on. But then I
30:30
guess, I don't know, I'm trying to think
30:32
of fishing mini games that I really liked versus ones that
30:34
I haven't liked. And Dredge is a very good example of
30:37
how to do it right because I'm always
30:39
excited to catch what I'm gonna catch. And
30:42
I like the process of doing it.
30:44
This is a tangent, but it's kind
30:46
of interesting. Well, there's a waiting. Okay,
30:48
so the one that has been infuriating
30:51
me recently is just
30:53
one where you just have to wait and just
30:55
stare at the screen until an exclamation point pops
30:57
up and then you press a button when the
30:59
exclamation point pops up. Like those are
31:01
the worst kinds. Yeah, I mean, Sardu
31:03
has some waiting involved. And I think that
31:05
is the part of the game that I
31:07
both like and dislike. I truly have to
31:09
get into the mindset, not just with fishing,
31:12
but with the whole game of
31:14
waiting and being patient. Because
31:17
I don't really play with mods. So
31:19
especially if you're starting over, which I
31:21
did this most recent time, you
31:24
get exhausted, like the
31:26
game status exhausted so
31:28
quickly. Right. And it's
31:31
so frustrating in those first couple weeks because
31:33
you're like, well, I'm simply a
31:35
corporate drone. I of course can't cut
31:37
down more than two trees. Right, you're really out of
31:39
shape. I can't do anything. So I'm
31:42
going to just need to go to bed at 2
31:44
p.m. Like just from a realism
31:46
standpoint and a story standpoint, I think it's
31:48
very effective. But from a gameplay
31:50
standpoint, it is infuriating. And I did have multiple
31:52
moments, especially because I chose to play it on
31:54
my steam deck, but I'm playing it on steam.
31:56
And I'm like, well, if I installed
31:59
mods, I'd have to... figuring how to install them on
32:01
my Steam Deck. I don't want to deal with that.
32:03
And I don't want to go and sit at my
32:05
computer. You're saying you're too exhausted to deal with that.
32:07
I am, actually. I am saying I'm too exhausted to
32:09
do that. Your meter is bottoming out. My meter is
32:11
bottoming out. And you know, at 6 PM, when
32:13
I stop working and I want to play some
32:15
Stardew Valley, you know what I don't want to
32:17
do? I don't want to become exhausted by installing
32:19
mods for Stardew Valley. I just want to play
32:22
it. But I actually think
32:24
it's good for me, because it forces
32:26
me into a mindset that is
32:28
kind of more meditative that I really enjoy in
32:31
games that are of this type, where
32:33
I have to be really intentional with
32:36
all the actions that I'm taking. Like
32:38
in Stardew, I guess it's a size.
32:40
The thing you use to cut grass
32:43
with doesn't take up energy. So you can
32:45
kind of use that and be like, all
32:47
right, what are all of the grasses that
32:49
I want to clear? Like, it's
32:52
not going to take up any energy at all, so I can
32:54
clear as much grass as I want. But
32:56
there's a cup of rocks that are just
32:58
in a really dumb spot. So I'm going
33:00
to use up all of my energy on
33:02
just those for today. But you do actually
33:05
have to truly think through every single step
33:07
that you're going to take. And
33:10
that's probably good for me. I think I can
33:12
feel my brain being forced
33:15
into a different mode. I think that's a
33:17
large part of what makes a game so
33:19
appealing for people, is that the logistical friction,
33:21
the planning, the execution, the kind of like,
33:23
all right, here is what I want my
33:26
farm to look like. I am going to
33:28
make that happen when it is done after
33:30
all of the trials and
33:32
tribulations that I've gone through, all of the
33:34
energy that I expended, and the days I've
33:36
had to sleep way too early. It
33:39
will look like I envisioned it. And that is
33:41
the big appeal of this game, I think, or
33:44
at least one of the main goals of this
33:46
game. And what I think is kind
33:48
of interesting about that is that the game
33:50
winds up, if you're not careful, turning into
33:52
this productivity simulator that
33:54
actually embraces some of the
33:57
very things that the protagonist
34:00
this is supposedly leaving behind. And
34:02
that I think this is not a new observation
34:04
about this game, but it is a very true
34:06
one and one that I've found when I've played,
34:09
as I've sort of automated my farm and bought
34:11
sprinklers and made it so that I can make
34:13
more and more and more produce faster and faster.
34:16
The reason I'm doing that is because I want
34:18
to make money because I want to buy more
34:20
things for my farm and improve it. Have you
34:23
considered making only corn and working directly with government
34:25
subsidies? Well, and if you get really into min-maxing,
34:27
that is exactly what happens to you, is that
34:29
you grow only the most profitable
34:32
produce every single season, you start at exactly
34:34
the right time to make the most money,
34:37
and really soon you start to see how
34:39
a sort of capitalist, like
34:41
a series of capitalist incentives like we
34:43
have in our actual world can lead
34:45
to a massive monoculture where the entire
34:47
middle of the country is like corn
34:49
because that's the only thing that makes
34:51
any kind of financial sense to grow.
34:53
And it's kind of weird, you get
34:55
this perverse thing where there's one crop
34:57
everywhere. And it doesn't make environmental
34:59
sense, but it does make financial sense.
35:02
And that's not really a consideration in
35:04
this game. So man, here's
35:06
an apocryphal story that I saw on
35:08
the internet. I think like on LinkedIn,
35:10
one of those LinkedIn things or something
35:12
like that. Okay. So
35:15
this guy, this like American banker is in
35:17
South America on some trip and he's like
35:19
in a fishing boat with this fisherman, the
35:21
South American fisherman. And the fisherman is like
35:23
living with happy existence. He's catching fish and
35:25
going home and after a couple hours he's
35:27
going to take naps and hang out with
35:29
his family. And
35:32
the American guy, the banker is like,
35:34
hey, why don't you take
35:36
that extra time and catch even more fish? So
35:39
then you can make some money with the
35:41
surplus and then you can buy more boats and
35:43
then catch even more fish. And eventually you can
35:46
become this business owner and you can have tens
35:49
of millions of dollars. And the fisherman
35:51
looks at him and he's like, what would I do with that
35:53
tens of millions of dollars? And the banker is
35:55
like, well, then you can retire and then you could go
35:57
home and be with your family and hang out. And
36:02
that's kind of like that started that feels
36:04
like Stardew Valley and in a nutshell if
36:07
well you can Although
36:09
you can't you you can I don't know maybe
36:12
that's how can we apply that to Stardew Valley?
36:15
I think I think no I think that
36:17
that's like a very that's a great great
36:19
anecdote and like and very true to a
36:21
certain Way of playing Stardew Valley, and that's
36:23
what I think is really cool about this
36:25
game It's not just that one thing it
36:27
leaves room for you to become this like
36:29
master. You know super farmy
36:32
magnet Forming magnet who's
36:34
like making all the money in
36:36
the world and is super optimized everything and
36:38
that can be very satisfying Just from a
36:41
like you know video game brain standpoint But
36:43
you don't have to play that way this
36:45
game also makes it possible for you to
36:47
empower Jojo Mart to take over the town
36:49
and like ruin everything like you can
36:51
take what I would consider the evil path in
36:53
the game Yeah, there is a game in
36:55
a mart. Yeah, exactly that is possible
36:57
And then you can do some middle
36:59
ground like the way that I play
37:02
it where I do find satisfaction in Optimizing my
37:04
farm, but I like to get it to where
37:06
you know I'm kind of making enough that I
37:08
can build stuff if I want to but it's
37:10
not like super min maxed out And I have
37:12
enough time to just explore and get to know
37:14
townspeople and like go down their relationship storylines and
37:16
get to you know get to know them even
37:18
more and go down into the mine and find
37:20
weird stuff and explore and just Feel like I
37:22
have enough time to kind of do whatever I
37:24
want because you do have infinite time in this
37:26
game You can just keep playing you don't get
37:28
old you don't get sick and die You can
37:30
just go for years and years and years so
37:32
you don't really have that to worry about there
37:34
isn't that feeling of like Oh my gosh I'm
37:36
gonna run out of time that you can start
37:39
to feel in in real life and with that
37:41
constraint lifted You're free to live however you want
37:43
and maybe that's actually the the grandest fantasy that
37:45
this game offers is in time time Yeah,
37:48
yeah Wow That's
37:50
true I Feel
37:53
like it offers not only the fantasy
37:56
of time but also the constraints
37:58
of just a
38:00
video game rewarding you with dopamine?
38:03
Like, yes, real life offers you
38:05
that too, but not in quite
38:07
as literal a way. Like, you
38:10
do chores in real life and yeah, they might make
38:13
you feel good, but like not in the same way
38:15
that it makes you feel good to do them in
38:17
Stardew. And so that's why I think resisting the poll
38:20
of min-maxing is actually more difficult. I've never
38:22
done it in Stardew, but I am also
38:24
really sympathetic to it. And especially with new
38:26
people checking out 1.6, update
38:29
1.6, I've seen that debate emerge
38:31
anew where there are players arguing, like
38:34
you're playing the game wrong, but like
38:36
everyone is sort of equally right because
38:39
you can play it fully
38:41
min-maxed, corn demigod, or
38:43
you can play it just like
38:45
fully relaxed and just trying to
38:47
like meander around and just meet
38:50
everybody and go through the storylines.
38:52
And there isn't really a wrong
38:54
way to play, but the former
38:56
way does feel rewarding.
38:59
Like the game can't help, I mean, I don't
39:01
know, this is Eric Barone's fault because the
39:03
politics of the game are pretty right there
39:06
on its face, but because of the way
39:08
it's designed, it is satisfying to do things
39:10
correctly. Like Kirk said at the beginning, like
39:12
you do notice when your plants are not
39:14
growing at the exact same time or rate
39:17
because you didn't plant them correctly. So therefore
39:19
it is inherently motivating to have your plants
39:21
look all the same and pretty
39:23
and lined up. Like, I don't know. I
39:26
guess I'm saying that as a part of it isn't like
39:28
real life, but maybe people do have this problem in real
39:30
life. I don't have this much in
39:32
real life as I do in video games
39:34
though, because a video game can
39:36
look so perfectly cute. Well, that's the thing,
39:39
the outcome is more guaranteed. You know exactly
39:41
what's going wrong and how it's always done
39:43
a lot faster. You get feedback and in
39:45
real life, you often don't get feedback at
39:48
all. Yeah, yeah, that's true too.
39:50
And like- I guess I mean
39:52
specifically with plants. Like plants take a little while to
39:54
tell you what's going on. With plants is exactly what
39:56
I'm talking about. In real life, as
39:59
someone who has- plants are never giving us
40:01
feedback. Well, as
40:03
someone who is dealing with a yard, especially in
40:05
the last few weeks, I had to deal, you
40:07
guys saw my bamboo problem that I had to
40:09
deal with. In
40:12
real planting and yard
40:16
maintenance and all the things you have to do to it,
40:18
there's so many variables that you don't
40:20
know why a problem might be occurring. Or like I
40:22
have a basement flooding problem and that could be all
40:24
a billion different reasons. Whereas in a
40:26
video game, one of the things that makes the chores of a
40:29
video game so much more satisfying is that you know
40:31
exactly what is going wrong. That's
40:33
a really good point. And
40:35
if your basement flooded in Stardew Valley, that would
40:37
be like a plot point and there would
40:39
be a townsperson who's a plumber that you
40:41
would go to and there would be a
40:44
whole story line. Yeah. Whereas in real life,
40:46
you have to call four different plumbers. They
40:48
all give you different answers and different quotes
40:50
and you don't know who's trying to rip
40:52
you off or how much. It's just a
40:54
nightmare. That is largely
40:56
true of Stardew. There is a bit of
40:59
mystery in the game that I think is
41:01
part of its magic. You can get surprising
41:03
crops. You'll have a humongous, whatever, potato grow
41:05
or bean. It's just something like each of
41:08
the crops can kind of give you this
41:10
mega version that's worth a lot more. And
41:13
it's not always clear what it was that caused
41:15
that to happen. And it is a nice little
41:17
mechanical representation of just the way that plants surprise
41:19
you when you have stuff planted in your yard
41:22
or house plants. They can kind of do
41:24
something that you weren't expecting in a way that can
41:26
be really delightful. And I do like that
41:28
he included that in the game too. It's
41:30
not all exactly predictable at all times because
41:33
that would be almost to feel a little
41:35
bit lifeless at a certain point. Yeah, definitely.
41:37
I mean, I'm glad that
41:39
it's generally good surprises in Stardew Valley
41:42
because the basement flooding idea is terrible
41:44
and I hope Eric Trump doesn't do
41:46
that. Oh, there's a blight, some weird
41:48
bug that ate all your crops and you don't know
41:50
what happened. The locust infestation is
41:52
going to make the next several years of his
41:54
life hell. Well, that's just cross-punk. Right, right. There
41:57
are probably mods that turn Stardew Valley into frostpunk.
42:00
Yeah, you know, I'll have to look into that and
42:02
see if there's any Stardew Valley mods that are like
42:04
the Blight mod or like just like Stardew Valley
42:06
hardcore mod. Dark Souls-ass mods. Everyone in
42:08
town dies. Everyone hates you. Like
42:11
there's a plague and like everything is
42:13
affected horribly. Like why, I mean the
42:15
game, that's kind of the antithesis of
42:17
that game and that's why it ultimately is
42:19
pleasing even though it does have those moments
42:22
of friction and those moments that
42:24
the townspeople don't always like you.
42:27
It's still a video game and it feels really good.
42:30
All right. Well, I think we can leave it
42:32
there. Stardew Valley, if we haven't, if you haven't
42:34
already played it, if you're one of those listeners
42:37
that hasn't already played it, you should play it.
42:39
It's really good. I mean, we should be
42:41
convinced to you, I bet. I'm really, I've really,
42:43
really been enjoying playing it these past couple of
42:45
weeks and I'm like, I'm going to
42:47
spend my next month or so playing Stardew Valley. That
42:49
wouldn't be a bad use of time. It
42:52
would be. So on that note,
42:55
we'll be back in a second with my mercing.
43:22
On this Webby, please take a second and
43:24
go over to the Black People Love
43:26
Paramore podcast social media accounts and you
43:28
can find them at bplppod across
43:31
all social media platforms. Hit
43:33
the link in bio and vote for Black
43:35
People Love Paramore. Hi,
43:37
I'm Travis McElroy. And I'm Teresa McElroy. And
43:40
we're the hosts of Shmanners. We
43:42
don't believe that etiquette should be used to
43:45
judge other people. No, on Shmanners,
43:47
we see etiquette as a way
43:49
to navigate social situations with confidence.
43:51
So if that sounds like something you're into, join
43:54
us every Friday on Maximum Fun
43:56
wherever you get your podcast. And
44:01
we are back for one more thing. Kirk,
44:04
why don't you go first? Alright, I will
44:06
go first. I played a game while
44:08
I was traveling. I was traveling to
44:10
see the eclipse, which was amazing. And
44:13
while traveling I played a bunch of games on
44:15
my Steam Deck. And one of the ones that
44:17
I played is a new game that I played
44:19
on Steam. I'm not sure what other systems it's
44:21
on, but I know it's on PC. And
44:23
it's a game called Children of the Sun. That
44:26
is very cool, that I really liked. And
44:29
I think some of our listeners might dig
44:31
too. It combines a lot of things that
44:33
I really like in video games. So,
44:37
this is a game primarily developed at
44:39
least by a developer named Rene Rother.
44:41
I'm not sure if it's a solo
44:43
dev kind of thing, but it definitely
44:45
feels like the vision of one person.
44:47
Like it has a very strong authorial
44:49
voice behind it. It's basically a sniper
44:51
game that's a kind of mix between
44:54
puzzle solving and... I
44:57
guess it's really a puzzle game. It's like a sniper
44:59
puzzle game. It looks
45:01
really intense. It's a
45:03
very violently drawn game. It's a
45:06
little like Hotline Miami in
45:08
that very stylized, ugly, weird look.
45:12
And in it you play a young girl who
45:14
was raised in a cult out in the middle
45:17
of nowhere. And the cult is called the Children
45:19
of the Sun. And
45:21
you're basically escaping and wreaking
45:23
vengeance on everyone in the
45:25
cult for reasons that become
45:27
clear or ish. It's all a little bit
45:29
abstract, but
45:32
are explained in very
45:35
stylized and overwhelming
45:37
little cutscenes that play at various points through the
45:39
story. But it's very much a kind of sequential
45:42
indie game in that it's just a series
45:44
of little puzzle rooms that you have to
45:47
solve. Each one is, you are this girl,
45:49
she is circling some encampment of cultists, you
45:51
know, bad guys. And she has a single
45:53
bullet in her gun and she's gonna shoot
45:56
the bullet and has to kill all of
45:58
them. This is a very violent... and
46:00
very gorgor game, very kind of weird and
46:02
unsettling in a lot of ways. I saw
46:04
someone call it a feel bad game and
46:06
it is very much like a kind of
46:08
an intense gritty, you know, in that hotline
46:10
Miami kind of way. Nothing like
46:12
Stardew Valley on pretty much every level.
46:14
No, it's funny because I was
46:16
playing Stardew Valley as well to talk about it
46:18
for this episode. And then going back and forth
46:20
between the two, like, yep, these are very, very
46:23
different. Complete opposites. Yeah, they're
46:25
very different. It's really cool though. I'd say
46:27
that I would kind of compare it to
46:29
super hot and I would compare it
46:31
to ghost trick phantom detective. And
46:33
then in terms of its aesthetic, it does
46:35
have that hotline Miami thing. But the gameplay
46:37
is very kind of super hot meets ghost
46:40
trick. So you have a single bullet. Each
46:42
bullet kills anything that it touches, but you
46:44
only have the one bullet. But the thing
46:46
is, the main character is telekinetic.
46:48
So she can move things with her mind.
46:50
And as a result, you quickly unlock the
46:52
abilities to steer the bullet and to ricochet
46:55
it from person to person. So you'll be
46:57
looking into like, I don't know, like a
46:59
farmhouse with a couple guards out front. And
47:02
there's one guy up in the window of
47:04
the farmhouse. There's two people up front. And
47:06
like two people are staying next to a
47:08
car and the gas tank is exposed. So
47:10
you have to figure out how to ricochet
47:12
the bullet through all of those
47:14
people. And each time the bullet hits one target,
47:16
time kind of stops and you can re-aim it.
47:18
So you can just go from there. And as
47:21
long as you have line of sight on the
47:23
next target, you can like press the button again
47:25
and zoom to the next target. So you're kind
47:27
of drawing lines. And in that way, it feels
47:29
like Ghost Trick Phantom Detective, which if you remember,
47:31
that's a game where you're a ghost and you're
47:33
kind of trying to rube Goldberg your way through
47:35
these puzzles to save people's lives. And sometimes you'll
47:38
have to like jump up into an umbrella and
47:40
then trigger the umbrella to open, which then causes
47:42
it to fall down, which then puts you within
47:44
reach of the telephone that you need to have
47:46
rings so that someone picks it up so that
47:48
an anvil doesn't fall on their head. Like there's
47:51
a lot of kind of positional puzzle solving. And
47:53
this game is very similar. So as you're going,
47:55
it's like, well, there's no one staying next to
47:57
that gas tank. But if I hit that
47:59
gas tank... I'll have the ability to re-aim
48:01
myself again, which will give me the angle on
48:03
that last guy that I've been missing. And then
48:05
once you have the ability to steer the bullet
48:08
in midair, which feels like, you know, an Assassin's
48:10
Creed or whatever, you shoot an arrow and you
48:12
kind of steer it at a guy, then you're
48:14
really kind of driving around these increasingly complex puzzle
48:17
rooms. And it's really satisfying and
48:19
cool. It really has the
48:21
rhythm, like the editing rhythm of Superhot, which
48:23
is a slow-mo game where you kind of
48:25
like, time speeds up as you speed up.
48:27
It feels really similar in that like, time
48:30
freezes the minute you pull the trigger and then
48:32
guys start to move slowly and then you just
48:34
go through it and it ends in this very
48:37
abrupt, just like, dead, like text on the screen,
48:39
you know, you did it, you beat it. It
48:41
has that kind of in-your-face rhythm and energy as
48:43
well. I think this game is really cool.
48:46
I had first heard it, I think from our
48:48
former boss, Stephen Totillo, had played, I think, a demo
48:50
of it at some point and messaged me and was
48:52
like, dude, I think you'll really like this game because
48:54
it's just up my street. Yeah,
48:57
I really like this kind of
48:59
game. Yeah, it reminds me of
49:02
those games, like, from
49:04
your description, it reminds me of like, what's
49:06
it called, Shadow Gambit, like those types of games in
49:08
some ways, like those stealth-ish
49:11
sniper games. A little bit. It's not
49:13
really a stealth game. It's more Rube
49:15
Goldberg-ish. Yeah, it's more of
49:17
a like, shooting puzzle game because at least I haven't
49:20
finished it and I gather it's not super long, which
49:22
is good because it's very intense. I don't think like
49:24
a very long version of this would be, I feel
49:26
like there's a length that this game is probably gonna
49:28
hit, that'll be just the right amount. And
49:31
it isn't really sneaking, like
49:33
you're not, at least from what
49:35
I played, you're never like sneaking around behind people.
49:37
No, yeah, that's, I mean in the
49:40
sense that you're kind of looking at an environment
49:42
and figuring out where you have to shoot at
49:44
the exact right time, that sort of thing. But
49:46
yes, Ghost Strike seems like a good comparison. Yeah,
49:49
it seems really interesting. Yeah, it's
49:51
really cool. Yeah, I really dig it and recommend it.
49:53
I think, you know, there might be a
49:55
demo of it that you can play, I believe, so
49:57
anyone who wants to try it out can. Children of
49:59
the Sun. Interesting. Yeah, I think it's
50:01
kind of a bad name Like I think it
50:03
should have been called ricochet or something like something
50:05
that implies what it's actually about Yeah, children of
50:07
the Sun is a little bit vague. But anyways,
50:09
really cool game worth checking out We've certainly heard
50:12
worse game names. So I really like at least
50:14
it's like it's kind of evoking the cult and
50:16
that's what it's about Yeah. Oh, yeah. Yeah, not
50:18
too bad. All right, I'll go next so I
50:20
played a board game called wingspan
50:23
But it's also a video game. This is a
50:25
pretty famous board game actually We
50:28
have yeah, so it's
50:30
got a lot of little pieces So the reason
50:32
why this board game came into our house is
50:34
because it was my wife's birthday and she's an
50:36
avid bird watcher and so a
50:39
friend of ours got wingspan for her as
50:41
a gift and We played
50:43
it over the weekend and Dina was
50:45
like 110 Obsessed
50:48
with this game and there's single-player mode
50:50
of the board game that she continued
50:52
playing While I played
50:54
something else because I was like,
50:56
this is a lot of mental
50:59
work But I do think
51:01
it's I recommend it Uh,
51:03
especially if you like bird watching or
51:05
anything akin to that because it's an
51:08
extremely Detail oriented game so something
51:10
about the game that struck me is pretty
51:12
funny right off the bat Is that like
51:14
immediately in the tutorial booklet? They're like, okay
51:17
So we have a lot of little food
51:19
tokens for each of the birds because the
51:21
point of the game is you're building an
51:23
autobahn society And you're collecting birds But not
51:26
all of the food tokens are precisely accurate
51:28
to what those birds eat and we
51:30
know that It was almost like they
51:32
were like we don't want to get any angry letters
51:34
about this We only have
51:36
four food tokens here and we're aware
51:38
that the birds eat different things But
51:41
we had to consolidate somewhere and I was like
51:43
this game is amazing I'm
51:45
already So happy
51:47
that this game is like already like
51:49
coming out here being like listen We
51:51
know a lot about birds and we
51:53
know that you the purchaser of wingspan
51:55
probably also know a lot About
51:58
birds and you can find different
52:00
expansions for different parts of the world if
52:02
you want different birds. So we have the
52:05
North American birds. Dina knows every single
52:07
bird and what they eat. I
52:09
am learning as I go along. The
52:11
other massive credit that I can give to this
52:14
game is that it has
52:16
an extremely good tutorial system. So
52:18
they actually give you multiple
52:20
booklets that are like, here, play this
52:23
fake version of the game before you
52:25
play the real game. And it kind
52:27
of continues into the real game, but
52:29
like the first five turns or so,
52:32
it's telling you what
52:34
to do for every single turn and
52:36
why. Because it's extremely complex. Like this
52:38
is a game where you're like punching
52:40
little things out of cardboard for like
52:42
an hour before you even set up
52:44
the game. It's like think settlers of
52:46
Catan, but like several steps
52:48
beyond in terms of little fiddly bits
52:51
that are all over your coffee table for
52:53
this experience. So each of us has
52:55
a booklet and it tells Dina,
52:57
like for your first turn, here's what you
52:59
should do. Place a bird card on the
53:02
board. That indicates this. Here's what you should
53:04
feed the bird. Here's how many eggs the
53:06
bird's going to lay. Eggs are currency. Food
53:08
is currency. There's multiple dueling currencies in order
53:10
to unlock the birds for your Audubon Society.
53:13
And there's a complex system of points by
53:15
which your Audubon Society is graded at the
53:17
end of the game. And
53:19
that's essentially the game. It's just that
53:21
in practice, it's significantly more complex than
53:23
that. And if we hadn't had these
53:25
little tutorial booklets, I can
53:27
promise you I never would have understood this game,
53:30
like ever. I truly needed
53:32
it to tell me exactly what to do. And
53:34
it kind of like it walks you up to
53:36
turn five, and at turn five,
53:38
it was like, and now play the game. And
53:40
I was immediately struck with terror. I was like,
53:43
I don't know. I don't know how to play
53:45
a bird card. I don't know where I am
53:47
right now. But I got
53:50
through it. And then I ended up being like,
53:52
this is actually really cool. It's actually, I learned
53:54
a lot. And I like any game where I
53:56
learned a lot. And I will say,
53:58
though, like, if you have a somebody
54:00
in your life like Dina is who really
54:02
enjoys bird watching and really enjoys a game
54:04
that is fiddly, for lack of
54:07
a better term for this genre of game,
54:09
like very precise, very
54:11
like lining up by little numbers and
54:13
making sure everything works together. Like if
54:15
you have someone in your life who
54:17
has these qualities, you
54:20
must get them wingspan. You must, you
54:22
must. And there's a video game version
54:24
apparently, which is preferable in
54:26
my view if you don't want little fiddly
54:28
bits. Our cats were
54:31
really excited about this game and really
54:33
excited for things they aren't allowed to
54:35
play with. So that's a concern. But
54:37
yeah, wingspan. Yeah, well, it's really just
54:39
these little eggs that they wanted to
54:41
steal and bat around. So that I
54:44
don't know, I did enjoy it though.
54:46
But Dina enjoyed it significantly more than I ever
54:48
could have imagined is perfect present for her.
54:51
Didn't they just release worm span, which
54:53
is about dragon version of this? Yeah,
54:55
it's like a fully fictional version of wingspan,
54:57
which I think is maybe a little less fun.
54:59
We did have a review on polygon that was
55:01
about that and was about I mean, it depends.
55:03
I mean, of course, people can disagree. But there
55:06
is sort of a difference between having a bunch
55:08
of fictional dragons and you're sort of like creating
55:10
this menagerie of dragons
55:12
and they have fictional staff as opposed
55:15
to the lovingly
55:17
pedantic levels of bird
55:19
knowledge that is present
55:22
in wingspan, which is fully accurate.
55:24
Beautiful paintings of these birds on
55:26
every single card. The art is really lovely. It's
55:29
really like if you it's
55:31
I understand almost like the divide between like
55:33
the interest in something like wormspan, which
55:35
is like it's fictional versus wingspan, which is
55:38
like, this is for bird nerds. That
55:40
is who it's for. That's who it caters to. And
55:42
that is why it's fun. And
55:45
they might be different audiences. But Jason,
55:47
once you're one more thing. Did you know that there
55:49
is an entire war between
55:51
people who are think that
55:53
the feral cat population is trying is killing all
55:55
the birds and the people who want to protect
55:58
the Yeah, man, did you listen to the Yeah,
56:00
yeah, that's it. There's a search engine episode, which is
56:02
fascinating. I didn't know anything about cats. Yeah, it's really
56:04
good thing. Yeah, it's really amazing. We
56:06
should link that. That was a really good episode. I
56:08
think people will do the good episodes. Yeah, it was
56:10
a really good episode. A really intense episode. A PJ
56:12
Voz podcast search engine. My one more thing is Fallout,
56:14
the new TV show on Amazon Prime. We're
56:16
going to get into this a lot more when
56:19
we do our bonus episode on it later this
56:21
month, but I have really been enjoying
56:23
it, so I just thought I would share it as
56:25
a quick one more thing. The
56:28
show is, of course, set in the world of
56:30
the video game series of the
56:32
same name, which is
56:35
a world in which America
56:37
has been destroyed by a nuclear war,
56:39
but before it was destroyed, nuclear
56:44
fission was popularized and turned
56:46
into the dominant form of
56:49
technology. Therefore, America
56:52
maintained and preserved its culture from the 1950s, so
56:54
it's got this really
56:56
unique culture and the
56:58
games and also the show of this
57:00
really unique aesthetic of 1950s
57:03
crooning pop songs and dresses
57:06
and TV looks,
57:09
the CRT look, combined
57:12
with high-end technology stuff.
57:14
It's a really interesting world, and
57:16
it's also hilarious and dark and
57:18
bleak and full of
57:20
all sorts of juicy satire
57:23
and post-apocalyptic goodness. The
57:27
show works really, really well. It's really, really good. I
57:30
think one of the main reasons for that
57:33
is that it's a TV show, and I
57:35
think we found now that with this and
57:37
The Last of Us, that video games adapt
57:39
really well to kind of prestige television. The
57:42
reason for that is because the Fallout games
57:44
are all about going on side quests and
57:46
diversions and exploring, and the show allows for
57:48
that. There's that line, right? The
57:52
rule of the wasteland is you're going to get distracted by
57:54
emulsion. Early
57:57
in the second episode, there's a scene where one of the
57:59
main characters... this guy is this kind of
58:01
like member of the Brotherhood of Seal, this
58:03
is a zealous militaristic group. Um,
58:05
he finds these two people fighting and one guy
58:07
is like choking out the other guy. And so
58:09
he jumps in, he intervenes as he would, if
58:12
you were playing a fallout game and like you
58:14
saw in the corner of your eyes, some two
58:16
guys fighting. And so, uh, the, so our main
58:18
character is grabbing the first guy. The second guy
58:20
is like, why thank you. Good sir. Like, and
58:24
he runs off into the, into the wasteland.
58:26
And the first guy is kind of like
58:28
looking at him for a lonely, he's kind
58:30
of like, man, like it's just
58:33
guy was fucking my chickens. It
58:38
was like the perfect fallout side quest. You
58:40
think you're doing something noble and good.
58:43
And then there's this perverse subversion of
58:45
your expectations in the funniest possible way.
58:47
So, uh, I really enjoyed the show.
58:49
I think that is kind of a
58:52
good, a good encapsulation of it. Also
58:54
the one of the lead characters, um,
58:57
Ella Purnell, uh, from Yellow Jackets
58:59
plays the chapter named Lucy and
59:01
Lucy is also from Arcane Dweller
59:03
who, um, has to go
59:05
into the wilderness, go into the wasteland and
59:08
rescue her father. Kind of the inverse of
59:10
a Fallout fours plot where you are the
59:12
father going to rescue your kid. Um,
59:14
and she, uh, she is
59:16
a great main character
59:19
because she's very naive and she kind of acts like
59:22
the player character of the game where
59:24
she just goes around and talks to
59:26
everybody and, and does that question. It's
59:30
like she's playing on in the way that I often
59:33
play games where I'm like, well, I have to be
59:35
nice to everybody. She's
59:39
a standout. Um, and yeah, the show's
59:41
really enjoyable. We'll talk about it more
59:43
in the future. So stay tuned for
59:45
that. Yeah, I'm really liking it and
59:48
I'm excited to do a Beanz cast on
59:50
it. It's really good. Yeah. We finished it over
59:52
the weekend and you know, I liked it too.
59:54
Even as someone who's never played a Fallout game,
59:56
I'll I'll give that pitch for the listeners who
59:58
are like, if I don't like Fallout. but she
1:00:00
thought it was hilarious too. I think it's
1:00:02
very approachable. So you have another spousal endorsement.
1:00:04
Emily doesn't really like violent stuff, and the
1:00:06
show is extraordinarily violent. I will say that
1:00:08
people should know that it's like really violent.
1:00:10
It's quite bloody. But she's into it. She's
1:00:13
still hanging with it even though it's got
1:00:15
so much violence because we're enjoying it so
1:00:17
much. That's good to know. It's a
1:00:19
lot of like comedic violence and
1:00:21
non-human character violence, like, you know,
1:00:24
hated cockroaches. Some
1:00:26
violence on animals. I know. That's
1:00:28
a little tough, yeah. We're getting through
1:00:30
it. It's such a fun show anyway.
1:00:33
But it works for us anyway. Yeah,
1:00:35
it's very, very good. All right, with
1:00:38
that, we've done yet another episode of Triple
1:00:40
Click for you folks. And
1:00:42
we'll leave it there. See
1:00:44
you next week. All right, see you both
1:00:46
next week. See you next week. Bye. This
1:00:51
Triple Click is produced by Jason Schreier, of Maddie
1:00:53
Meyers and me, Kirk Hamilton. I edit and
1:00:55
mix the show and also wrote our theme music.
1:00:57
Our show art is by Tom Gije. Some
1:01:00
of the games and products we talked about on this episode
1:01:02
may have been sent to us for free for review consideration.
1:01:04
You can find a link to our ethics policy in the
1:01:06
show notes. Triple Click is a
1:01:08
proud member of the Maximum Fun Podcast
1:01:10
Network. And if you like our show,
1:01:13
we hope you'll consider supporting us by
1:01:15
becoming a member at maximumfun.org/join. Find us
1:01:17
on Twitter at TripleClickPods and email the
1:01:19
tripleclick at maximumfun.org and find a link to our
1:01:21
Discord in the show notes. Thanks for listening.
1:01:24
See you next time. Whoa. Maximum
1:01:49
Fun. A worker-owned
1:01:51
network. Of artist-owned shows.
1:01:53
Supported directly by you.
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