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How To Make Good Video Game Lore

How To Make Good Video Game Lore

Released Thursday, 25th April 2024
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How To Make Good Video Game Lore

How To Make Good Video Game Lore

How To Make Good Video Game Lore

How To Make Good Video Game Lore

Thursday, 25th April 2024
Good episode? Give it some love!
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Episode Transcript

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0:04

Greetings, traveler. I am Prince Tetradon

0:06

and oh, that glint of recognition

0:08

in your eye. You've done your

0:10

research, haven't you? Welcome

0:13

to TripleClick, where we bring the games

0:15

to you. This week we talk about

0:17

lore, as in background and backstory. That

0:19

book you find while exploring a cave

0:21

that tells you all about Prince Tetradon?

0:24

He's a real dick, by the way. I'm

0:30

Maddie Meyers. I'm Jason Schreier. And

0:32

I'm Kirk Hamilton. And hello. Hello.

0:35

It's us again. We made it

0:37

back. Welcome back. We sure did. Back

0:39

to the table. Back to the three-sided

0:41

table once again for an episode of

0:43

TripleClick. The Triforce table. The Triforce table.

0:46

And who else is sitting at

0:49

the table but a silent maximumfun.org

0:51

entirety of the co-op? They're

0:54

all here with us. So that's like Kirk on

0:56

Discord the other day saying like, all four of

0:58

us. I played the

1:00

most of the four of us. Yeah, let's call him out for

1:02

this. That was bizarre. Earlier today,

1:05

Kirk forgot that we only have three people

1:07

on this show. But in a way, we

1:09

have all of maximumfun.org with us and we

1:11

also have all of you, the listeners, with

1:13

us. Our silent fourth

1:15

host. And in Seats of Honor,

1:17

we have people who go to

1:19

maximumfun.org/join and become members of Maximum

1:21

Fun. Now why would you even

1:23

bother to do such a thing?

1:26

Well, maybe because we

1:28

record monthly bonus episodes and if you become

1:30

a member, you can listen to those. And

1:32

this month we're going to record one about

1:34

the Fallout TV show that's really good and

1:36

we're going to spoil the heck out of

1:38

it. We're going to spill the beans on

1:40

it and that's what we call a bean's

1:42

cast on our bonus feed. But there's a

1:44

whole bunch of other bonus episodes in the

1:47

backlog there that you can

1:49

have access to if you go to

1:51

maximumfun.org/join. But that's not the only

1:53

thing I have to say. I also want to say that

1:56

we are going to do a live triple

1:58

click show on the West Coast. We're

2:00

going to LA baby,

2:03

sunglasses on. We

2:06

are LA triple click. We

2:08

are doing it at the

2:10

Teragram Ballroom on Saturday, June

2:12

8th at 6.30 p.m. Come

2:15

on over. There will be a link in the

2:18

show notes. Do you buy a ticket? Please buy

2:20

a ticket. Please come see us. We're

2:22

hilarious and amazing in person. And

2:25

I know it sounds like I'm just saying that. You sound

2:28

a little desperate there, Maddie. I'm

2:31

not desperate. I don't even care if you go. Should

2:33

I be more fun to talk about it? I don't

2:35

know, whatever. Go with the what? Yeah, we don't come.

2:37

We don't need you. We don't give a shit. Yeah,

2:41

who cares? Not us. I don't even prefer you came

2:43

though. We would like you to come, however. Yeah,

2:46

I think you should go. Anyway,

2:49

Kirk, what are we talking about on the show

2:51

here today? On the

2:53

show here today, we are talking about

2:55

lore. And I'm not talking

2:57

about Data's evil twin brother. Well,

2:59

why not? Gonna get that joke out of the

3:02

way up top. Great character. Really funny

3:04

naming convention there. One character's named Data.

3:06

The other one's named Lore. Can't go

3:08

wrong. All right. Can't go

3:10

wrong. Anyway. But no, we're talking about the

3:13

rise of lore in storytelling and world building

3:15

and in video games because it's become a

3:17

more common term to the point that it's

3:19

just kind of a generally accepted

3:21

concept. People will just talk about the

3:23

lore. Oh, well, this is explained in

3:25

the lore. And oh, well, if

3:27

you know the lore, you know that that guy

3:29

was actually supposed to be the king and in

3:31

the lore and et cetera. And everyone kind of

3:33

knows what that means, but it's not really a

3:36

term that we've specifically dived

3:39

into and tried to kind

3:41

of pick apart and understand a little

3:43

bit better. So I thought that would be kind of a

3:46

fun topic to talk about here in relation

3:48

to all the games that we've been playing recently and

3:51

just our thoughts about it In

3:53

general. So I Guess before we get into it, I'll

3:55

say some sort of a definition of lore. It can

3:57

mean a lot of different things. I Think for our

3:59

intes... That's and purposes it basically refers suits

4:01

the background writing that supports any fictional world.

4:04

And this doesn't have to just be video

4:06

games though, it's common and video games so

4:08

it's the historical events, the geographic in geological

4:10

features of the world, the different cultures, the

4:12

things that you only learn outside of the

4:14

main story. like not you know things that

4:17

are explain to you by a character in

4:19

are central to the you know mean conflict

4:21

of the story but more just a will.

4:23

The reason that you were in that kingdom

4:25

and the reason that was all decrepit was

4:27

there was this plague a thousand years ago.

4:30

And he only learned that if you to

4:32

read this one book in this one cave

4:34

but it's actually really interesting. was know that

4:36

is adequate skills that supports the minute you're

4:38

starting to talk like that you're talking about

4:41

lore. So yeah I guess this is a

4:43

pretty broad topic and we can talk about

4:45

a hundred we want certainly have lot of

4:47

thoughts about it and I'm sure the to

4:50

he do to south west as tennis start

4:52

with general thoughts on lore and how that

4:54

sort of world building and that sort of

4:56

extra writing ten help a story and how

4:58

it can hurt a story. Sir Any

5:00

general thoughts: Married. Maybe you'd have. So

5:03

are Ah. I guess I'll

5:06

start by saying that I'm

5:08

really bad at reading encyclopedia

5:10

and cheese and video games

5:12

and I think that's to

5:14

my detriment. In the age

5:16

of. Lore that we have now

5:18

entered into. And I have had

5:20

to get myself on board with more in

5:22

the fashion by yourself because the use to

5:25

the said. I could really ignore that. say

5:27

it like I might and leader read it.

5:29

all sides is kind of play a video

5:31

game and I'm not as you're reading all

5:34

the books and skier him. I'll admit it,

5:36

I haven't read a single one and now

5:38

is just fine for me. I don't think

5:41

I needed to read. The. Don't even read

5:43

the last year Gonium May I mean I'm

5:45

familiar with the best. When I haven't

5:47

I haven't sat down and some three the whole

5:49

thing. Our. Our Lp the internet seek asylum

5:51

actually is that the books are quite short

5:54

see you don't need to send very long

5:56

and and or and have very big texts

5:58

are very easy to. In

6:00

front of like a modern Final Fantasy game

6:02

for example are the one that we

6:04

all played recently. When is that sixteen? I've

6:07

lost track of how many number. Though there

6:09

are too soon. Yeah, there's quite a bit

6:11

of encyclopedia entries in that game. They're actually

6:13

super helpful if you read them. So that's

6:15

a recent example. The game where I was

6:17

like i actually feel like this is gonna

6:20

help me understand what's. Going all that wouldn't

6:22

be the lore thou or just be like a

6:24

reference guide to what's going on as of unknowing

6:26

back around. And for the Haunted House of oil

6:28

bit of a fine distinctions yeah into that coughing

6:30

or you would pause it. And yeah, Amazon Tv

6:33

style like Pop Up would. Yeah and you day

6:35

elect people. I. I kind of. I

6:37

appreciated that too, because I think. I'm

6:39

in Asia Bargains visa. I. Need

6:41

to follow this. and and I do

6:43

think that that I mean whether we're

6:45

going to call that lord not it

6:48

is backstory, relevant information. From of it is

6:50

certainly more. yeah. N n it it

6:52

is something that for somebody like me

6:54

who doesn't typically explore a cave and

6:56

read a book in it or maybe

6:59

Alex for occasional find a book but

7:01

I won't read it. I'm there to

7:03

play video games. This it does help

7:05

me to have that that additional invitation

7:08

to. Check out the war. The. Reason that

7:10

I do that distinction many as he

7:12

says laura further intensive and purposes of

7:14

this conversation is I am thinking of

7:16

it as stuff that a supplemental less

7:18

of that is integral to understanding the

7:20

story and the weirdest know marathon and

7:22

like everything in those guys as like

7:24

essential the understanding what's going on as

7:27

as rare as the suffering is this

7:29

as or and rain immodestly lake itself

7:31

stuff that has been explained as of

7:33

as when I think of Laura I'm

7:35

thinking of like this deep backstory about

7:37

this new Tv just ran into as

7:39

Curtis described. Itself him for example I'm

7:41

I would think of when I think

7:43

about more Irish of the see coding

7:45

teams that is relevant to my one

7:48

more thing which I'll get into later

7:50

and the reason I think of that

7:52

is because those teams are all set

7:54

in the same universe and so they

7:56

have. This is deeply deeply like detailed

7:58

shared backgrounds where you can understand you

8:00

can play the games and understand the

8:03

sorry without knowing the kind of the

8:05

back story behind this country of harmonia

8:07

that is kind of this ever present

8:09

can a figure within the games. But

8:11

if you do understand that your have

8:13

a deeper appreciation for when this character

8:15

from our money comes in into something

8:18

crazy Stats and then they think is

8:20

is kind of as into lore is

8:22

really interesting in a way that it

8:24

kind of. It can really enhance your

8:26

a preseason our understanding or enjoyment of

8:28

things whereas if you ignore. It of

8:30

the seventh Son. Well then you're perfectly

8:32

fine. So Pharmacy Sixteen if you ignore

8:35

you don't need to know. thus a

8:37

d backstory of of the city's you're

8:39

going into to. Understand the

8:41

story but if you do may be

8:43

appreciate him or and south. I find

8:45

that like Laura's most kind of useful

8:47

and insightful and it's something that I

8:49

want to a more invested and when

8:51

it's shared across multiple genes that I'm

8:53

enjoying and so therefore I can get

8:55

connected to all of it like I

8:57

would. a big tv series is something

8:59

like that. Am a science. It

9:02

isn't interesting distinction and there's just some

9:04

fuzzy miss here between more into the

9:06

world and didn't hardened or batters are

9:08

already, there's always gonna be some overlap

9:10

of sir. I think the first time

9:12

that I finished the Witcher three, I

9:14

didn't really know that much and I

9:16

know really what was going on. my

9:18

i don't fully understand some of what

9:20

was happening like by the end you're

9:22

talking about. you know there are those

9:24

elves from another plane and they're working

9:26

with Siri because she has of the

9:28

older blood. It's and it's the confluence

9:30

of the sphere that. is called is

9:33

happening and that causes this opening that's

9:35

gonna like cause some huge apocalyptic event

9:37

like a winter the killzone bad way

9:39

and replace nils garden the emperor who

9:41

wants her to become the emperor it's

9:44

a lot of very complex it to

9:46

keep straight because it's based on this

9:48

like long running book series that's really

9:50

complicated and the first time i played

9:52

through i was like a clan just

9:54

became awaits a goldfish i was in

9:57

the moment like whatever it's like i

9:59

like siri and I want Geralt and Ciri

10:01

to like be safe and okay and friends with one

10:03

another and to have a good relationship and that's all

10:05

that matters like and then I kind of let all

10:07

that stuff fall away and still really enjoyed the game

10:10

and thought it was really grand and

10:12

exciting and you know liked it and then the

10:14

second time I played it I went back I

10:16

think I wrote a lore guide for Kotaku and

10:18

I went and like read some of the books

10:20

and like learned more about what was really going

10:22

on and then I was like, okay playing it

10:24

the second time it was way more rewarding because

10:26

I was like, oh I totally know who all

10:28

these people are and like all these conflicts and

10:30

there's all this subtle stuff going on with different

10:32

sorceresses and their history with Geralt and like it's

10:34

all there and it was really rewarding So it

10:36

really enhanced the story almost to the point where

10:38

I would say it's like essential Yeah,

10:40

and it's not lore It's just a very complicated

10:43

story with a lot of characters in it. And

10:45

so there's always gonna be kind of a like

10:48

Loose, you know, it's a little bit fuzzy between

10:50

those two things depending on the game But yeah

10:52

in a lot of games it really is just

10:54

like it's inessential It's not stuff that you really

10:56

have to know and like you were saying Jason

10:59

it can go from game to game I think

11:01

that's actually a really interesting thing that happened recently

11:03

with the remedy verse with Alan Wake Yeah, and

11:05

then control and Alan Wake to where you know,

11:07

I'm awake one I'm more in there great more

11:10

but I wouldn't describe Alan Wake one as being

11:12

a game that really had lore You're

11:14

like this writer some weird stuff happens.

11:16

You kind of get sucked into it I think

11:18

there are like some hints at like other remedy

11:21

games I believe or because all their games kind

11:23

of have them but they feel more like easter

11:25

eggs Not like a connected universe, which by the

11:27

way, we did a whole separate episode on connected

11:29

universe Yeah, we did but

11:32

I think that when control came out by

11:35

Setting by making it settings this like

11:37

bureau that pulls together all of this

11:39

information and has files that you can

11:41

go read About all these

11:43

different, you know supernatural paranormal events

11:45

including the events of Alan Wake

11:48

Suddenly it became much more of lore heavy where

11:50

you don't need to know this stuff But then

11:52

the more you learn it the more it kind

11:54

of enriches the world and then Alan Wake 2

11:56

comes out and very interestingly Is a much more

11:58

likely to be a more lore heavy game

12:00

because it's like folding in everything that happened

12:02

in control and the Bureau of Control turns

12:04

up and so suddenly you're in a world

12:07

where there are now lore explainers for the

12:09

remedy verse in Alan Wake because it helps

12:11

people better understand what just happened in the

12:13

most recent game. Yeah that

12:16

is definitely something that

12:18

I noticed in control that I was doing that

12:20

I don't typically do in games and I think

12:22

it's because reading stuff in

12:24

that game and then by extension

12:27

Alan Wake 2 feels so rewarding and that

12:29

really just tells us what we already know

12:31

which is that writing lore in any form

12:33

is difficult because you're writing

12:35

a long explanation with probably some

12:37

fantastical proper nouns if it's a

12:39

sci-fi or fantasy video game and

12:42

there's gonna be some complex stuff that

12:45

you need to explain but control does

12:47

it in a way that is so

12:49

fun and often funny and tells you

12:51

a lot about the world in these

12:53

little missives that don't take too long

12:56

to read they're about the length of

12:58

a Skyrim book that I apparently didn't

13:00

think was I was capable of

13:02

reading at one time in my life but I do

13:04

remember having that feeling while I was playing control of

13:06

being like wow I can't believe I'm reading this out

13:09

and I'm really liking it and I'm

13:11

actually trying to find it which is

13:13

truly just a compliment for control but

13:15

it also makes me

13:17

wonder why I struggle so much with

13:20

the lore and something like Elden Ring

13:22

which I sent hours upon hours of

13:24

my life into and yet

13:26

I couldn't tell you anything. I think one of the

13:28

things that video games so

13:33

video games traditionally have been kind of

13:36

mocked for their storytelling chops

13:39

in many ways we're not

13:42

gonna get into the history of video game

13:44

narrative but video game story has always often

13:46

been considered a weak point and I think

13:48

the main reason for that is that video

13:50

game stories are oftentimes missing the kind of

13:52

the fundamental nature of a

13:55

story which is that a character kind of

13:58

has a desire and then on the over

14:00

the course of overcoming obstacles to achieving or

14:02

not achieving that desire, they change in some

14:04

way. Video games don't really do that.

14:06

Often it's just like you, the player, are inhabiting

14:09

this character and you just have like

14:11

some... You have a

14:13

whole field to be. You do. That's changing

14:15

for you. And your power is, yeah, well

14:18

that is what kind of video games do

14:20

in lieu of actual character growth and change.

14:22

Exactly. It's what they sense to see. Yeah.

14:24

And I think that like when you have

14:26

a game that is dense with lore in

14:28

some way but you don't really have characters

14:30

that you can kind of glom

14:32

onto, that you can kind of

14:34

get attached to and enjoy, then

14:37

it's very hard to really care about the

14:39

lore for the lore to do much for

14:42

you. And that's why so many fantasy books

14:44

just like lose people with kind of like

14:46

endless prefaces of proper nouns before actually introducing

14:48

a character that you care about. Enjoying the

14:50

maps. The maps are always there. The maps

14:52

are fun. Yeah. But

14:54

the... So that I think

14:56

is a reason that Alan Wake and those

14:59

games with their very strong characters who

15:01

do grow and change quite a lot can

15:04

really grab you into their lore where as something

15:06

like Elden Ring for you, Maddie, might not grab

15:08

you quite as much. It's a lot more... The

15:10

barrier for entry is a lot harder when you

15:12

don't have a character, a main character, a protagonist,

15:15

or someone who is... Who is changing in some

15:17

way to kind of latch

15:19

into. Elden Ring is an interesting

15:21

one. All those soul games, they do have soul

15:23

games. They do have characters and those characters go

15:25

through their own stories, but none of that is

15:27

reflected in the game. You have to kind of

15:30

piece it together by watching videos

15:33

later. And

15:35

so that's kind of another way of telling stories is

15:37

having the story just be this kind of

15:39

like undercurrent that you have to kind of

15:41

figure out if you really want to. But

15:44

that I think is the main reason. I

15:46

Think that maybe you'll find, Maddie, that the

15:49

games where you get into the lore are

15:51

games where you care about the characters. Skyrim

15:53

is a similar way. There's no real character

15:55

to care about in Skyrim. Yeah, you're right.

15:57

You're just exploring a world and you can

15:59

have fun along the way with Cyclists and

16:01

stuff, but it's not like... the other main

16:03

characters going through some sort of gross or

16:06

anything like that and I think that time

16:08

to get into law or can often be

16:10

aided by having that compelling character. And firstly,

16:13

You. Know that's interesting. There's a lot that

16:15

you just so that we should say we

16:17

could go and follow a little bit more.

16:19

I think that one interesting. I too many

16:21

thoughts know that area as in there is

16:24

there. It's all really interesting because you know

16:26

more can be used in so deep. so

16:28

many different ways. It's interesting. That's true that

16:30

you can. I find myself more drawn into

16:33

learning about the lore if I've been drawn

16:35

in by the main story. Because first off,

16:37

I I trust the writers and a lot

16:40

of it really is just writing like Almaty

16:42

has good writers. And those control Mrs

16:44

This learned. It makes their funny and they're

16:46

interesting and you're like I'm like looking forward

16:48

to them because I know each one is

16:50

going to be a little delightful. weird mystery

16:52

or surprise or something where and to be

16:54

bureau in skier him. A lot of them

16:56

are just like mob live a history of

16:59

your know stuff from the former like I

17:01

don't. A hybrid was how a nurse and

17:03

I get the now I get it and

17:05

then sometimes those are fun or interesting like

17:07

they're certainly. you know some books in More

17:09

Winder Screamer whenever that are fun but you

17:11

never really know. It's a little. More pacifists,

17:13

but also their it. There are games

17:15

where there is basically no character development

17:18

at all and I'm thinking here of

17:20

Souls games kind of. But also Mm

17:22

o's are games like Destiny where you're

17:24

playing a character who is like ostensibly

17:27

the most important says and one but

17:29

your character doesn't even speak and like

17:31

isn't really a character and in Destiny

17:33

for example, that was a game where

17:36

those were the first games that I

17:38

encountered as both a games journalist and

17:40

as a person playing the game where

17:42

the. Lord became the Story. It was

17:44

very common thing to hear people say

17:46

it's actually destiny has great writing, It's

17:48

just not in the moment to moment

17:50

Things that Peter Dinklage is saying to

17:52

you as you go into a case

17:55

is in the weapon description of like

17:57

the last word and foreign. What are

17:59

these two guns. In the original

18:01

Destiny where if you read that weapons

18:03

like they weapon description the little flavor text

18:05

it winds up describing this really cool

18:07

like epic gun sight between this dark

18:09

and light gunslinger it's and then eventually you

18:11

kind of learn more of their story

18:13

and it winds up being is really awesome

18:16

story of like the ago time before

18:18

the fall when these two gunslingers faced off

18:20

and they're like the last word. he

18:22

went up finding out what that name

18:24

of the gun means and it's this really

18:26

cool story that you only uncover if

18:28

you probably if you watch. A youtube video

18:30

see how it works but or if you

18:33

really take the time to read these long

18:35

descriptions and and kind of piece it together

18:37

in your head and film the blasts. but

18:39

as something to do with the story of

18:42

destiny which is like especially the first game

18:44

super thin and almost nonexistent to the point

18:46

that it almost left people with nothing else

18:48

to do but start reading these item descriptions

18:50

that putting together the lore and treating that

18:53

like it was the main story. As such

18:55

a thing is a destiny is that really

18:57

changed destiny. Tears starting at around forsaken when

18:59

Cade died. Of I think it is

19:02

started becoming game a game about the other

19:04

characters in the way you use our sins

19:06

see that down with in a memo and

19:08

also other types of games or a kind

19:10

of a generic silence like customized mom protagonists.

19:12

The Cat the story happens to characters around

19:14

you. Phantom Menace yeah seen as like beloved

19:17

for it's stories and the story is told

19:19

through the characters are you are spending your

19:21

time with as that's the kind of the

19:23

silent ah here outs arm and so I

19:25

think that is is a good way to

19:27

sell that sir and to make you carry.

19:30

Of and more About the largest New is

19:32

an interesting phenomenon because he can release you

19:34

could sink your teeth into the Lords is

19:36

you were already committed to the games is

19:38

a fiery spent like so much time on

19:40

as they are like while I'm as well

19:42

learn more about out on Sunday others such

19:45

as as says like some guy getting at

19:47

is you might say that it's like really

19:49

good writing and it was. There was some

19:51

good stuff but there's no one in the

19:53

world who would care about the last words

19:55

backstories unless there are ready a destiny. Il

19:58

Divo yeah yeah says that has added. You

20:00

just showed that flavor text to

20:02

someone who hadn't played any of

20:04

this? Like, would they... No, it would not.

20:06

You would need like a short film or something.

20:08

You would need something to like create the character.

20:10

You would need to put it in context. Of

20:12

course. I think you could explain it as like... Which

20:14

I guess is the purpose of lore. It has

20:16

to be in context. Yeah, this is like an

20:18

item description and it's cool because it's doing this

20:21

certain thing. I think that person

20:23

who doesn't play the game would at least understand that

20:25

that's cool. But yeah, if you just read them like

20:27

and then Dredgen Yor and Sin Nal for a big

20:29

talk. Right. They would be

20:31

like, what are you talking about? Very dumb. I'm

20:34

sorry. Yeah, I think that

20:36

even with Skyrim, like if you

20:38

either had... If

20:41

you like were so into it that you knew exactly

20:43

what these proper nouns were, then it would be interesting

20:45

to you to read the history of like Tamriel

20:48

and all the different

20:50

domains within it and all that stuff. Either

20:53

if you were like kind of role playing on your

20:55

own and getting really into it in that way, or

20:57

if there were characters that could kind of like compel

21:00

you to be interested in it. But

21:02

there has to be something else. I think lore is

21:04

best thought of as a supplement to

21:06

other forms of storytelling, which is

21:08

often how it's used. It's

21:11

just that so many games are so dense with

21:13

the lore or like putting a lot more into

21:16

the lore than the actual kind

21:18

of storytelling arcs of characters changing.

21:21

And so nobody can really find

21:23

much to hang onto there. And it makes

21:25

sense, right? Because lore is kind of easier

21:27

in a way. I mean, a

21:29

question that I just wrote down that I hadn't

21:32

really thought about is, is lore generally conveyed in

21:34

games through writing rather than

21:36

through spoken characters actually

21:38

talking to you? Like it is... I

21:41

don't know if there's a clear answer to that question,

21:43

but I do think that more often than not, it's

21:45

stuff that you're just going and reading or maybe audio

21:47

logs that you're listening to. That's how I think

21:49

of it too. And I don't know if that's fair

21:51

on my part or not, but I also think

21:53

that it is. And I do

21:56

think that, and it's funny because I love to read

21:58

and we all do. I mean, we talk about... That

22:00

books all the time on the shelves,

22:02

but there's something about playing a game.

22:05

Especially in action game where I'm just

22:07

like I don't want to sit here

22:09

or stand here with my character, just

22:11

literally standing here looking at a piece

22:13

of paper. It just feels like. A.

22:15

Weird use of my time in a

22:18

game and I I had that suddenly

22:20

part of my struggle with how it's

22:22

implemented and so many cases and it

22:24

does help me. And. Perfect as

22:26

I like. Kind of role playing in the

22:29

sense that I like to imagine myself in

22:31

the game is is Jessie in control like

22:33

her? Picking up Mrs and reading them make

22:35

sense for her to do. She's trying to

22:37

figure out what's going on the same way

22:39

that I am by a in in L

22:42

than ring. I'm like okay of i just

22:44

can withstand and the great room and like

22:46

look at my sword for really long time

22:48

of and that's gonna like tell me something

22:50

about the world's I guess likes There isn't

22:52

even really an analog in that game that

22:55

explain. I how I. The character

22:57

and even finding out any

22:59

of this information. At.

23:02

All it's pretty different. Games are for another

23:04

horse baron Bank, they're being a little hard

23:06

on l during a game. I love what?

23:08

yeah it's a right. I think I wouldn't

23:11

criticize them along the same terms or along

23:13

same lines because especially in from soft games.

23:15

but in a lot of these games one.

23:18

Characteristic. Of Laura's that requires some

23:20

work on the part of the audience to

23:22

fully figure it out isn't given to you

23:24

primarily in the store. You have to go

23:26

and learn it. I mean this is true.

23:28

Yeah, like Star Wars stuff or like Marvel

23:30

Comics were. If you really know all the

23:33

characters you'll understand better what's going on like

23:35

this is true across a lot of types

23:37

of entertainment's that people are into a mysticism

23:39

and fallout and room watching the fallout. So

23:41

Israel has all kinds of really the floor

23:43

and there's a ton of it in the

23:45

show. If he watches you know I'm washing

23:48

with. I'm when I'm always like oh so

23:50

we can we say about the Enclave Wight

23:52

Festival that as I am has. I kind

23:54

of know that from the games and from

23:56

the reading but I think like with a

23:58

game like a from Five Team the work

24:00

is being done often by people like Vaught.

24:02

He video era I'm there's a really great

24:05

as he is Mossberg. It's something like that.

24:07

who made a huge movie about the lore

24:09

of Hello Night was just wonderful explanation of

24:11

the whole story and the world. It's that's

24:13

very similar to Of Activity Atlanta saying Season

24:15

Kirk here as I'm editing the episode just

24:17

to give proper credit where it's due. The

24:19

Hello Mate Laura video that I'm referencing is

24:22

by Moss Bag and it really is wonderful.

24:24

If you like hello my and you haven't

24:26

seen it I used to second and only

24:28

get in the soon as I'm. Guessing lot

24:30

of you have because it's a pretty popular

24:32

videos anyways. shout outs to Must Beg for

24:34

a terrific videos Okay back to the show.

24:38

People. Who are really good storytellers like those

24:41

to you to verse who do that work for

24:43

you can create something that kind of exists outside

24:45

of the game and it isn't that experience are

24:47

describing of like string on and reading stuff because

24:49

you can't really play l hindering that way it's

24:52

a little more accurate detective and then like I've

24:54

imagined vaccine video places games like a detective like

24:56

he goes on he likes of you. really fun

24:58

to talk to about how he plays. yeah something

25:01

like the new out and pretty obvious him yelling

25:03

i wonder how he plays that because if I

25:05

goes around and like read everything and has a

25:07

notebook and is kind of. Like sleuthing out

25:09

the story so the heat and then assemble

25:11

it since and tell it to people because

25:14

that's like his job. it's like what he

25:16

does for his channel and that kind of

25:18

work is really cool. Law as that's what

25:20

you just described as ourselves as way your

25:22

experience. lot of games like out our worlds

25:24

as a good exact route or while move.

25:26

A good example of suffered a d video

25:28

games is active in learning the lower. I

25:30

mean vacuum is an interesting one because it

25:33

doesn't have a story and the traditional sensors

25:35

now specter of making changes but you can

25:37

have uncover what happened in the past. And

25:39

what happens you kind of lead to

25:41

the events the are experiencing in there

25:43

in the present day and that is

25:45

ah really all more and that you

25:47

I guess you don't have to know

25:49

what's going on. I guess part of

25:52

the story said that the point of

25:54

the game is so learn the lore

25:56

am blessed. Yeah it's gas is it

25:58

manages to make a compelling. The thing

26:00

because a I think it creates enough

26:02

characters as part of the the lower

26:05

that you are watching these interesting characters

26:07

and kind of climbing onto them in

26:09

the same way described earlier but also

26:11

be because it just it dangles enough

26:14

mystery and can as if the premises

26:16

and seeing enough that you wanna know

26:18

what's going to happen next as as

26:20

which is another kind of integral part

26:23

of making lore ah matter to the

26:25

player is having mystery having something Tess

26:27

can of hang your hat on I

26:29

think horizon. Zero Dawn is another good example

26:31

of this or that kind of like overarching

26:34

mystery of like what what happened year, why

26:36

why reads in the future yet they are

26:38

finding relics from our modern day and and

26:40

would have to deal with as and you're

26:42

kind of ice uncovering. the more along the

26:44

way selling your living in Spain is indicated

26:46

that figuring out like a story that happened

26:48

in the past and and and watching and

26:50

unfolds. Yeah, so I totally agree. I've got

26:52

both of us down here in this. showed

26:54

up next to one another, Outer Wells and

26:56

Horizon Zero Down because I think they're great

26:58

examples of a very specific. Thing that's

27:01

Ten emerges more like world building

27:03

with like directed storytelling to the

27:05

point that you are the primary

27:07

narrative experience is uncovering what would

27:09

maybe otherwise be lore. So Horizon

27:11

Zero Dawn the first game is

27:14

a great example of this because.

27:16

That. Is like the best. Backstory:

27:19

Like audio bog story I've I've ever heard

27:22

found in a game like this and so

27:24

many other versions of Horizon Zero. Dawn was

27:26

as have that stuff just be kind of

27:28

color it would just be lured. You would

27:30

be playing through a story about a lawyer,

27:33

this outcast who finds a way to have

27:35

more power and everybody else and became such

27:37

as one and says everybody. But and then

27:39

you would be uncovering audio logs that are

27:42

explaining like what happened to the world but

27:44

what that game does that so brilliant is

27:46

that it makes a lawyer story and her.

27:48

Identity like the mystery of who

27:50

she is tied directly to Missouri

27:52

of the backstory looked of the

27:54

backstory of the world, the Lawrence

27:56

and as a result it transforms

27:58

the Lord's We. starts just feeling like

28:01

lore into something that's integral to the story into

28:03

her character and then it all knits together in

28:05

the end for the last few hours to the

28:07

point where I was like wow this is amazing

28:09

I've never really seen something like this before and

28:11

it was definitely like a narrative shortcoming of the

28:13

sequel as much as I did like that game

28:15

it just couldn't do the same trick again because

28:17

the lore it had already done it once and

28:19

you just can't do it twice. Yeah I mean we

28:21

already know who Aloy is for one and they could

28:25

have tried to invent a similar mystery but

28:27

it's difficult. Well they did they did invent

28:29

a similar mystery and that Aloy had a clone

28:31

and like you know I'm not saying

28:36

I'm not saying it worked I'm just saying that's what

28:38

they tried to do. Yeah they did yeah

28:40

that's true and I also I mean I

28:43

guess I'm using the word reward in a

28:45

weird way here but it does feel like

28:47

a reward to me when I read something

28:49

like in Horizon Zero Dawn I just was

28:51

reading a lot of the emails anyway because

28:55

a lot of them are funny and so you're

28:57

getting the reward of reading an email and being

28:59

like wow this seems like an email somebody really

29:01

wrote in the past that's fun I'm gonna keep

29:03

reading these emails and then later in the game

29:06

it turns out that all of those were actually

29:08

clues about what was really going on

29:10

and that feels like a double reward where

29:13

like not only are the individual pieces of

29:15

lore that are extraneous like you can understand

29:17

who Aloy is if you don't read anything

29:19

because they have too many out loud audiologues

29:22

so like make sure you get it I don't mean too

29:24

many in a bad way I mean they I mean they

29:26

make sure that you really understand what's going on even

29:29

if you don't want to engage with every

29:31

other piece of lore but if you do

29:34

it actually does feel like you were

29:36

rewarded for doing so and that kind

29:38

of encourages you as a player to

29:41

read everything which I feel like is what

29:43

a lot of people who are writing these

29:45

lore entries would want is for you to

29:47

actually read their hard work and see what

29:49

they did and and feel like it actually

29:51

added something to the experience Yeah

29:54

I think a big part of the success of

29:56

that game was the mystery that they yeah Ruit

29:58

You at the very beginning. The more

30:00

has to be answering a question

30:02

that you're interested in. The

30:04

answer and like a lotta times if you're

30:06

just in some fantasy kingdom and then you're

30:08

just reading books that are just like about

30:10

others, kings and stuff in as her was

30:12

as far as like the it's just if

30:14

you're looking at some kind of generic kingdom

30:17

when dragons and you're just not really wondering

30:19

why any of it's there because it's just

30:21

kind of take him you know at face

30:23

value your like will add a know it's

30:25

like a fantasy kingdom. There's no like of

30:27

course it's just whenever there was some king

30:29

before the next king and then the dry

30:31

you they drag on the yeah whatever It's

30:33

not very interesting but. In Horizon Zero

30:35

dawn it's like you walk into the

30:37

world and our robot dinosaurs everywhere. It's

30:39

and like relics of our of modern

30:42

slices and but now seems to know

30:44

anything about it and I'll have any

30:46

knowledge of history, know and has. Phones

30:48

are in the inventor anything they're. Just

30:50

like rubbing to six together to make a

30:52

fire at that. Your advice? Is to censor. You're

30:55

like what the fuck was is like it and

30:57

then you're immediately always. I was like I am

30:59

dying to know if they're ever going to explain

31:01

this. I didn't actually expect them to. I was

31:03

like I don't know wherever there's room a dinosaur

31:05

as he has his way to be a video

31:07

game where we live or die down and read

31:09

as a spy like that would be a separate

31:11

approached her world building and Lars but that's what

31:13

they do in a way of explaining at all.

31:15

And as you go and he's thirty read that

31:17

story you realizing that you're gonna get the answer

31:19

to this person and in addition just going back

31:21

to the quality of the writings I think. Also.

31:24

Just the apocalyptic yarn they spam. why it

31:26

happens, the rise of this ai that like

31:28

most is the world or whatever is just

31:30

like kind of horrifying and engrossing and I

31:32

just found that to be like and like

31:35

World War Z or something like of yeah

31:37

like as a series of little stories depicting

31:39

the end of the world that I just

31:41

really sound compelling and well written. The mystery

31:43

is really the key the curiosity gas and

31:45

ten of driving you as the players want

31:48

to know what happened mess and then on

31:50

a smaller scale version of it I think

31:52

of followed teams are really. good at tennis

31:54

putting you in these little micro mysteries where

31:56

you want to figure out the lord of

31:58

what happened. What happened here? You get somewhere

32:00

and you try to figure out what happened

32:03

here. And then you go on the computer

32:05

and you read some emails and it's kind

32:07

of the little, the story

32:09

of the- You get the Over Theorist

32:11

computer opened up. Exactly. Yeah. The vault.

32:13

Here's the history of the vault through

32:15

these ridiculous emails and- Something

32:17

they're doing well on the show. Very well on the show.

32:19

Yeah. Yes. Extremely well on the show. And

32:22

I think that that is a very good

32:24

application of lore that goes well beyond the

32:26

kind of, here's the history of this tiny

32:28

little village and how they used to make

32:30

cheese wheels, but then the dragon burnt their

32:32

crops or whatever. Yeah.

32:35

Yeah. It's not ideal. I wanted

32:39

to mention Zelda here because you have

32:41

this written down. Do you, Kirk, I

32:43

don't know that I would consider Zelda's

32:45

lore. I mean, I guess I'm using

32:47

the word lore, but I think of it as just the

32:50

story, but that's because so little

32:52

work in Zelda is written down, but that

32:54

doesn't mean that it isn't lore, I guess.

32:56

Like you're not walking around as Link. I'm

32:58

not convinced Link can read for one

33:00

thing, but also- This

33:03

is our ongoing theory about video game characters that canon

33:05

can't read. Are you talking about one specific Zelda game

33:07

or are you talking about all of Zelda? No,

33:10

because I'm talking about the lore of all

33:12

of Zelda and the fact that there is

33:14

a lore of Hyrule and what it is

33:16

and isn't, and it's

33:19

not known. And instead maybe I would

33:21

use the word legend to describe how

33:23

it's very effectively used in those games

33:25

in that it's like it's kind of

33:28

stories that characters tell to one another

33:30

that you hear as opposed

33:32

to books you find or

33:34

codex entries or emails. Although

33:36

I would love to see

33:38

Link reading some freaking emails

33:40

someday. Yeah, exactly. He would

33:42

be getting text messages on

33:44

there, but it

33:46

feels- it doesn't quite feel like

33:48

lore to me. It's more of

33:51

a myth, a series of legends

33:53

and mythology that everyone in those

33:55

games is dimly aware of in

33:57

various ways. It's really interesting that you say

33:59

that. because I think there's, I

34:01

think that Zelda has its own approach

34:03

to this that's actually closer to the

34:06

more proper definition of lore, which

34:08

is like, I think I wrote this down and I

34:11

was gonna open with a dictionary definition. Oh boy! American

34:14

Heritage calls lore, accumulated knowledge or

34:16

beliefs held by a group about

34:19

a subject, especially when passed from

34:21

generation to generation by oral tradition.

34:24

That's American Heritage Dictionary. So that's not like

34:26

lore in terms of video game lore, like

34:28

the way that it's used when people are

34:30

talking about video game writing, but

34:32

it's, the Zelda approach is a little

34:35

closer to like when we just think

34:37

of lore as like, that's just

34:39

what the lore says. It's kind

34:41

of like what word of mouth over the generation says.

34:43

There will be a hero, he'll wear

34:45

a green shirt. Exactly, no, and I

34:47

mean, it's presented in the world that

34:50

way, as like this is a story

34:52

from a long time ago and that

34:54

the hero would return. And it's different

34:56

in each game. And I think that

34:58

Nintendo, the writers of those games have

35:01

really approached it consciously in that way.

35:03

Like there are consistent things across Zelda.

35:05

When you play the games a lot,

35:07

you kind of have a sense of

35:09

the broader fictional, like imaginary space that

35:11

the game lives in. But there isn't

35:14

like this codex of information exactly that's

35:16

consistent from game to game to game and

35:18

is being elaborated upon in really like conscious

35:20

ways. It is a little closer to a

35:22

legend, like you say. I think like that's

35:25

certainly in line with this type of storytelling.

35:27

Like it's not really about being like super

35:29

strict about what does and doesn't qualify. Each

35:31

game approaches it differently. I think that the

35:33

Zelda games take an incredibly cool approach to

35:36

that kind of world building and storytelling because

35:38

it allows them so much freedom and allows

35:40

us to just kind of vibe

35:42

with it and interpret it however we want and let

35:45

it be different from game to game. Yeah,

35:47

I really like it too. And it's not

35:49

to say that I don't also enjoy something

35:51

like Horizon Zero Dawn that is so

35:54

kind of more regimented in its

35:56

storytelling where you really know what happened at

35:58

the end of that game. Like you're like,

36:00

okay, great, I know who Aloy is

36:02

and so does she. Like in Zelda

36:04

games, you kind of never do know.

36:06

Like we know there's going to be

36:08

a Zelda and a Ganon and a

36:10

Link, but we don't really know a

36:12

lot else about what could

36:14

happen game to game and we can't necessarily

36:17

look at some big book and be like,

36:19

okay, well, these are the, this

36:21

dragon is going to show up here and then. And

36:24

I really dig that. And I think it would

36:26

be kind of, it would be a completely different

36:28

series if there were timelines

36:30

that actually made sense. I mean, I think

36:33

this can frustrate Zelda fans sometimes and that

36:35

people really like to make regimented timelines in

36:37

Zelda games, despite that they buck

36:40

underneath that presumption

36:44

because they themselves like Breath of the

36:46

Wild and Tears of the Kingdom in

36:48

particular, like they don't really seem

36:50

to fall anywhere in the timeline that

36:53

quite works. And that is

36:55

part of what's interesting about them and

36:57

their lore. I get the sense

36:59

that it frustrates people even though

37:01

it, yeah, I think that

37:03

it can often make for stronger storytelling. I

37:05

mean, so many times a

37:08

game series goes on and

37:10

the people writing it start to add more and more lore.

37:13

And then eventually they kind of ruin what made

37:15

it special in the first place. It's a very

37:17

common thing. I mean, the Star Wars pre-poles not

37:19

in games, but that's like one

37:22

of the most famous examples of this of just being

37:24

like, okay, midi-chlorians or the reason the force exists. And

37:26

then suddenly you're like, wait, it was a lot cooler

37:28

when you just talked about the force and I was

37:30

imagining it, you know? And there's so

37:32

many examples of that in Star Wars

37:34

where Les was much, much more than

37:36

what they eventually explained. But man, I

37:38

mean, Dead Space, talk about a series

37:41

that started out really compelling with just

37:43

like no idea what the hell

37:45

is going on. There's definitely some world building going

37:47

on. There's like this cult of people who worship

37:49

this weird religion. Like there's, there are hints of

37:51

this at the fringes, but mostly you're

37:54

just on this cursed ship and there's like horrible

37:56

monsters coming at you. By the time they get

37:58

to Dead Space 3... It's

38:00

like totally ridiculous how much they've added to it

38:02

and it all just feels like extra weight There

38:04

are a lot of series that have done the

38:06

same thing. I mean Metal Gear is another example

38:08

I know people like love some people love the

38:10

world building and lore of Metal Gear But to

38:12

me just the more complicated it gets the

38:15

more Distracted I feel from the core of

38:17

the game and like when it feels like

38:19

it's trying to say it sounds like what

38:22

you're describing Is less the kind of historical

38:24

elements of lore and more the explanatory or

38:26

the kind of like? Attempts

38:29

at connecting things Connectivity

38:31

of the lore I guess I guess what

38:34

I'm describing. Yeah, it's the way the one

38:36

thing can kind of become the other thing

38:38

It's like maybe it's that in some games

38:40

what starts as just vague You

38:43

know lore at the edge is just because in the whatever

38:45

when you first play it There's a little hint that this

38:47

is there and that is there and there's like a little

38:49

note you found Eventually as the

38:51

writers just have to keep generating more

38:53

stories and flesh the world out They

38:55

start turning that stuff into the text

38:57

and it becomes what the game is

39:00

actually about This is something that

39:02

happened in destiny actually in destiny to where

39:04

what's his name the Titan? Oh Saint 14

39:07

There was this helm in destiny called the helm of

39:09

Saint 14 that you could get at the very beginning

39:11

And it was really cool because Saint 14 was a

39:13

famous Titan and then the helm of

39:15

Saint 14 was a really powerful exotic helmet you get

39:17

in the first game and that's all you really knew

39:20

About Saint 14 was he had the

39:22

ability to like I don't know his shield was really

39:24

good or something And

39:26

then over time he became like fleshed out more

39:28

and more and more until eventually He

39:30

like turns up in the game and you're like I

39:33

think you meet him or you're trying to find him

39:35

There's like a whole thing where they really like lean

39:37

into it and the lore becomes the text of the

39:39

game and to me I don't know

39:41

like I get why they did that like they needed

39:43

to add some characters But it was kind of cool,

39:45

and it was just a vague thing. I mean it

39:48

can work It's really it's up short. It's kind of

39:50

like writing dependent. Yeah. Yeah, I don't know going back

39:52

to see coding Yeah,

39:55

finally and seek seek out in two There's

40:00

like a tiny throwaway line has his

40:02

character named George Prime who you meet

40:04

and like you investigate his backstory with

40:06

the private sector of the like. I

40:08

heard he killed The Queen and the

40:10

entirety of Seek It and Five has

40:12

been around that one premise of that

40:14

entire like that one throw a lot

40:16

rising recently and then again does something

40:18

like that or it's like we're going

40:20

take this little thing that you might

40:22

have heard of out here or even

40:24

better, a better call Saul and Brianna

40:26

Breaking Bad has one throwaway line. In

40:28

the of us agree. Meet saw where

40:30

he's like I did Did Lolo send

40:32

you and Lolo is never explained did

40:35

not to send you their like neither

40:37

Macias and you like neither of them

40:39

every space and then they both big

40:41

A major factors in the show Better

40:43

call Saul South I think is it

40:45

can be cool when can have a

40:47

throwaway line or throw a piece of

40:49

Laura's turned into an actual plot. It's

40:51

really it's more about how dust the

40:53

writing is and how adapt a happy

40:55

like how company I'm in. It is

40:57

said the executions then that the concept

40:59

of turning subjects. And And Sex. Is

41:02

it has to be as good as. Better. Call Saul I mean

41:04

I had. I really like and everything will

41:06

be gone as well as easy. As easy

41:08

just like take a little thoroughly live and

41:10

then make him into one of the greatest

41:12

television shows ever devised. How hard could it

41:15

be? So I the i feel like my

41:17

go to example is also Star Wars and

41:19

it's like why this on Solas name have

41:21

an explanation I'm not know that qualifies as

41:24

more exactly it's it's more like answering a

41:26

question no one say. I I went. I know,

41:28

I don't know. It's like inventing more

41:30

first, something that didn't need. More

41:32

Omagh? Yeah, that's that's A and things.

41:35

Like a a third category of

41:37

laura that is. More. or less

41:39

it's kind of like over explaining that for

41:41

be ours how many koreans it's over explaining

41:43

things that don't need to be lane i

41:46

think i'm looking at a show like the

41:48

leftovers for some reason i'm thinking of that

41:50

because that's the show them how did it

41:52

kind of like adding lower to is a

41:54

has this really rich interesting history and backstory

41:56

and lawyers who it's world's but it doesn't

41:58

bother explaining a lot of It's not going

42:00

to explain to you, obviously the

42:02

core conceit of the show isn't explained, the

42:04

whole rapture isn't explained, but also it's not

42:06

going to explain to you why the cult,

42:10

what's the name of that? Oh, the

42:12

guilty remnant. The guilty remnant. It's not going to explain to

42:15

you why they do all the things they do or how

42:17

they came together or the meaning behind

42:19

each of their rituals. Yeah, it's just kind

42:21

of like this is what's going

42:23

on here and we're going to give you kind

42:26

of backstory without over explaining. So I think over

42:28

explaining is really a big problem in storytelling

42:30

in general and that is really

42:32

the problem that you guys are

42:34

kind of identifying there. Yeah, there

42:36

is a kind of a lorishness,

42:39

like a sort of implied backstory

42:41

to just symbolism and implication.

42:44

I mean Han Solo is a freaking

42:47

cool name and when you hear

42:49

Han Solo it's like, damn, his name

42:51

is Han Solo? You know,

42:53

it has that, like Luke Skywalker is the

42:55

same way. You're like, you know, there's no

42:57

story where it's like, oh, well, you know,

42:59

old, old Jeff Skywalker. One time

43:02

he walked on a tightrope and it was

43:04

so impressive that they called him Jeff Skywalker

43:06

and the name. That is the backstory though.

43:09

Right. And where, yeah, when they

43:12

then explain that with Han Solo, it does

43:14

feel like this unnecessary thing, but it's not

43:16

lore really because like there is

43:18

no explanation at all, but the symbol does

43:20

kind of conjure something in your mind. I

43:22

think a lot about our friend Matthew Burns'

43:24

joke about Dark Souls. I'm

43:26

going to mangle it, but it's something along the lines

43:28

of most fantasy RPGs. King Tiber

43:30

Septim was the fifth king of the eighth line. No,

43:32

no, no, no, no, no, no. Let

43:35

me do it. I'm totally wrong. No, what

43:37

he said was Dark Souls fans.

43:39

Oh, the lore in this game is

43:41

so evocative and mysterious. Dark Souls. This

43:44

guy is named Big Hat Logan because he has a big hat. His

43:47

name is Big Hat Logan because he wears a big

43:49

hat. And I think about all the

43:51

time of Big Hat Logan wears a big hat

43:53

because that's, you know, it is evocative. Like you

43:55

kind of, you're like, well, why does he wear

43:57

a big hat? Enter

44:00

a little things like that in those games.

44:02

That's the do kind of plus the world

44:05

out in this very. Light. Touch

44:07

like sensible way that leaves a lot of space

44:09

for you and then he I if if they

44:11

did them go and explain the how logan and

44:13

have a whole thing about know they did. That's

44:16

the joke it's like and that it's one of

44:18

the prompts in the game is like like during

44:20

in between the like loading screens you got like

44:22

these little prompts one of them as like this

44:24

guy was a big how logan because the out

44:27

of a hat that's the doubt in my as

44:29

actually won a sim It's that around me like

44:31

I'll buy a thorough and by that's almost a

44:33

joke of an explanation. they're just say explain to

44:35

in a more thorough. Well as it was

44:37

dispel, some of was cool about where. Was

44:40

like and he was from the legendary town

44:42

as big hats and his mother they were

44:44

him that low can cause he was loaded

44:46

the ground and it's like alleged we would

44:49

one round like. How much more room It and

44:51

I mean Dark Souls is full of that kind

44:53

of thing Rent is give her full of like

44:55

I think we're like the name of a character

44:57

or like a random guy. the to find who

44:59

has a slightly different move said and has a

45:01

different weapon and it's implied that that means he's

45:03

somebody but you don't really know who he is

45:05

and then it leaves lot of space for you

45:07

to fill in the blanks where you know in

45:09

other games they was. They would just not be

45:11

able to resist saying it in and and telling

45:13

you what's going on. Yes,

45:16

Well. I don't

45:18

know Lords good or bad have we

45:20

figured it out? We have more. A

45:22

I hope the if everybody listen l

45:24

two hundred two episodes are typically will

45:26

understand our lore. The. As good as

45:28

that, I serve to something, but it does

45:30

if we do. We didn't have using the

45:32

live I'm going on exactly as a whole

45:34

history lesson is Laura. Others inside jokes as

45:36

references as a kind of a connected universe

45:39

and make anything that's been going on for

45:41

the phone generate some sort of allure said

45:43

and I think we do have some kind

45:45

of a war. but hopefully we've gotten a

45:47

little bit to the bottom of what Laura's

45:49

and come up with a better understanding of

45:51

it's a sick a break and then come

45:53

back from one more thing. When

45:59

you listen upon. He really just

46:01

comes down to whether or not you

46:03

like the sound of everyone's voices. My

46:05

voice is one of the sounds use

46:08

your on the podcast Doctor Game Show

46:10

and this is the voice of cohost

46:12

and fearless leader Joe Firestone Time Kessler.

46:14

We. Play games to me by with

46:17

there's A and we play them with

46:19

colors over zoom We never spoken to

46:21

our lives so that is basically the

46:23

time said silly shell pretty chill. So

46:25

take it or leave of both. Cool. And

46:27

here's was. Some of the listeners have to

46:30

say it's. Funny, wholesome, and it never fails

46:32

to make me smile. I just started

46:34

listening and I'm already benjamin. I haven't

46:36

laughed that hard and inches. Sooner

46:39

you define Doctor Game Show

46:41

or Maximum fun.org. And.

46:43

We're back for one more thing at

46:46

Jason, you're deluded tier. One more thing.

46:48

So when it's you, go first. I

46:50

played a video game called A or

46:52

It in that Chronicle hundred they arouse.

46:54

This is a game that is a

46:56

spiritual successor to the Secret and series

46:58

which is a personal favorite of mine.

47:00

I'll chair Pg Serious from back in

47:02

the day and this game was created

47:04

by a bunch of the folks who

47:06

works on the seems, including Director yes

47:08

talk Emery Ama who passed away It's

47:10

a couple months ago. Service will be

47:12

his final release and it. Is designed

47:14

and it was kick started to feel like

47:16

and news he couldn't team and I completed

47:19

it. I played about forty forty two hours

47:21

forty four hours and the like that finishing

47:23

the game while you play the whole thing

47:25

every the whole thing. I have not recruited

47:28

all the characters in part because it's a

47:30

pain in the as the haven't played the

47:32

here you haven't used marijuana. I also guess

47:34

there's a fire in the version as a

47:36

game that I played of we had been

47:39

released but there's a bag that like prevail

47:41

I saw people talking about that prevents you

47:43

from recruiting. One of the cursor that I got

47:45

Alex erected. Other factors Ah, the aim is I

47:47

had viable really is what you're saying that. i

47:51

couldn't actually see the to anus but i

47:53

named the consensus it's a pain to recruit

47:55

i think they're lot of bugs in this

47:57

game like there's a cooking competition and it

47:59

seems be super bad because all the judges just keep

48:01

giving bad scores no matter what I pick and there's

48:03

nothing I can do about it. Maybe your food is

48:05

just trash and you don't know how to cook. This

48:07

game is very frustrating. I'm sorry we keep ribbing you.

48:09

I don't know. We'll stop. I'm

48:12

having trouble. I'm reconciling. I'm trying to

48:14

reconcile a lot of feelings about this

48:16

game because in many ways it

48:18

feels a lot like a brand new Seacote in-game and

48:20

it's kind of it's going to be what a lot

48:22

of Seacote fans would have wanted from a Seacote in-game.

48:25

Except it's really frustrating in a lot

48:27

of ways and it's missing kind of

48:29

one fundamental part of Seacote in which

48:32

is like an emotional connection to the

48:34

characters and character relationships that is just

48:36

completely MIA from this game. We

48:39

all played Seacote in-game. I

48:41

think you guys might agree with me but

48:43

the highlight of that game for me is

48:45

the relationship between the main character and Joey

48:47

and how that evolves over the course of

48:50

the game and seeing Joey's evolution and not

48:52

me and like their childhood. Yeah. Yeah and

48:54

then I mean the trio. Yeah the relationship

48:56

between the three of them and how that

48:58

changes over the other flashbacks and all that

49:00

stuff. Aiden has nothing like that. It has

49:03

like a shallow kind of like facsimile in

49:05

that it has two main characters who look

49:07

like Ryu and Joey. Yeah I played a

49:09

little in the main character that looks just like

49:11

Ryu. Except they don't have any

49:13

sort of relationship. They don't do anything that's interesting

49:15

in any way. They don't have any sort of

49:18

interesting conflict. It's just kind of like it sets

49:20

up some grand ideas at the beginning that just

49:22

kind of fizzle out. The

49:24

main character in this game has no personality other

49:26

than like wanting to help people and that just

49:29

doesn't change at all over the course of the

49:31

game. It's just like starts off wanting to help

49:33

people, ends the game wanting to help people. That's

49:35

a story. It's just it's missing something. It's missing

49:37

an emotional heart. It's got a lot of things

49:40

that I think are interesting like political

49:42

battles and armies and stuff like that.

49:45

It's got all of the sweet garden touches

49:47

like so many little references and feelings of

49:49

the sweet garden game from like big things

49:51

like they were good characters and the castle

49:53

and stuff to little things like the fact

49:56

that when you go to a shopkeeper the

49:58

shopkeeper will have like little quips. and

50:01

sometimes garbled English and true sweet-go-to-in

50:04

fashion. It has

50:07

a lot of frustrating mini-games, really,

50:09

really bad mini-games, especially after playing

50:11

Final Fantasy VII Rebirth, which has

50:13

awesome mini-games. Mostly, mostly

50:16

mini-games. Or

50:18

at least mini-games that feel good to play for

50:20

the most part, as opposed to Aoden, which has

50:22

a lot of bad-feeling mini-games. And

50:24

yeah, I just found it really frustrating in

50:26

a lot of different ways. To

50:29

recruit all the characters, you have to

50:31

do some of these really frustrating, kind

50:33

of poorly explained, tedious mini-games and other

50:36

sorts of kind of TDM, which

50:38

I found really frustrating. And yeah,

50:41

I don't know. I was like, this

50:43

is kind of what I want from a new sweet-go-to-in

50:45

game in that it feels like this kind of what

50:47

a sweet-go-to-in 6 might look like, but it's just missing

50:49

so much of the heart that I really love from

50:51

those old games, which is especially

50:53

disappointing because so many of the people who

50:55

worked on those old games worked on this

50:58

one, including Yoshitaka Miriyama, the director. And

51:00

it's unfortunate that I find myself

51:03

so frustrated with his final game.

51:05

But yeah,

51:07

that's the short of it. I think

51:09

that the reason that I played 44 hours over

51:11

the course of a week and

51:15

finished the entire thing is because of

51:17

that nostalgia. And I think we'll talk about this

51:19

more in a couple of weeks when we talk

51:21

about this game a little bit more in depth

51:24

and how nostalgia can kind of convince you

51:26

to get into a game or what

51:28

the effect of nostalgia has on people. But

51:31

if not for that, I definitely would

51:33

not have played through this whole game

51:35

because in a lot of ways, it just feels

51:37

kind of like a, I don't know, a

51:40

C-budget JRPG with a lot of

51:42

generic anime tropes and

51:45

just kind of really frustrating mechanics and

51:47

stuff like that. So

51:49

yeah, it's hard to square this

51:51

game with like... And

51:54

then the flip side of that is that maybe

51:56

my expectations were too high because of my personal

51:58

love for this series. So I don't know. I'm

52:00

very curious to read the reviews and

52:03

see what other people think but I

52:05

think overall I was I was not

52:07

not exactly thrilled with this game Which

52:11

is too bad too bad that is too bad I have a

52:13

code for it and have played a little bit of it and

52:15

yeah We'll play more before we talk about it more on the

52:17

show just yeah You know, I don't

52:19

have your same attachment to say Odin. Yeah, we

52:21

got it too. So maybe yeah, I don't know

52:23

I'm curious. What if you love it Kirk? That'd

52:25

be funny We're like, it's really good.

52:27

What's wrong with you J So

52:31

maybe a real switch for that would be so

52:33

funny. I think that you and everyone to find out

52:35

in a few weeks All right I'll

52:37

go next my one more thing is a movie that I

52:39

watched over the weekend So I've been a friend

52:42

of mine and I have been watching all of the movies

52:44

nominated for the 1994 Academy Awards I

52:47

think I mentioned this before yeah You have been slowly working

52:49

through it because it's taken us like years because there's so

52:51

many movies and we only do it like once a We've

52:54

watched almost everything now. We most

52:56

recently watched one of the movies

52:58

we watched yesterday was Clear

53:00

and present danger pretty cool kind

53:02

of better than I remembered it being a

53:04

very cynical movie, but pretty good Not

53:07

really the like rah-rah patriotism that The

53:10

cover with the American flag would suggest but

53:13

anyways, that's what I'm gonna talk about My

53:15

one more thing is another 1994 movie that

53:17

I watched for the first time Neither

53:19

of us had seen it called heavenly creatures,

53:22

which is an awesome movie that I want

53:24

to just like Wholeheartedly recommend

53:26

everyone watch. So this is an

53:28

early Peter Jackson movie It was

53:30

made in New Zealand and

53:33

it's an adaptation of a true story from the

53:35

1950s of two young girls Who

53:39

became infatuated with and fell in love

53:41

with one another in a way that

53:43

made their families very? Unhappy

53:46

and made them both increasingly unstable both

53:48

through like the ways that their parents

53:50

tried to keep them apart and also

53:52

through what seems to be maybe some

53:54

sort of Like real delusional mental illness,

53:57

maybe even like psychotic tendencies from one

53:59

of them were like pretty troubled

54:01

young women. They had

54:03

this extremely intense friendship that kind of grew

54:05

over the course of maybe a year or

54:07

so in the early 1950s and eventually killed

54:12

one of the girls' mothers and then were

54:14

immediately caught for it and sent to prison

54:16

separately and like separated for the rest of

54:18

their lives. A condition of their release from

54:20

prison was you can never see one another

54:22

again. So this is based on a true

54:24

story and the journals of one of the

54:26

girls were found by the police

54:28

and like exist. They're like out there. So her

54:30

journals are kind of the basis for this movie.

54:33

And that sounds like an interesting enough

54:35

movie. The thing that makes this movie

54:38

great, at least to me, is that

54:40

Peter Jackson directed it. He made it

54:42

with the entire team, his DP, his

54:44

editor, his life and screenwriting partner Fran

54:47

Walsh, the Weta Workshop that he then

54:49

would use only a few years later

54:51

to make The Lord of the Rings.

54:53

So it has this like absolutely

54:55

wildly engaging camera that is like

54:57

flying around all over the place.

55:00

He's such a like exciting and

55:02

I at least think very entertaining

55:04

filmmaker. His director of photography is

55:06

like fantastic. Everything looks so cool. So it's

55:08

like a very fun movie to watch. Like

55:10

it is just movie people having fun making

55:12

movies. This is the first movie

55:14

he made after Dead Alive, which is his

55:17

super gore zombie movie. Have any of you

55:19

seen Dead Alive? Have you seen that movie?

55:21

No, I heard of this movie too. Both are

55:23

things I'd like to see them. I

55:25

think you would like both of them. Dead Alive

55:27

I saw a long time ago. It's one of

55:29

it's like a classic in the super gore horror.

55:32

Yep. Kind of sub genre. But

55:34

it's and it's early Peter Jackson, similar to

55:36

how Sam Raimi's early like Evil Dead movie.

55:38

Yeah, it's the same thing where it's like

55:40

a really talented filmmaker having a great time

55:42

making zombie movie that actually when you watch

55:44

it, you're like, holy crap, this is like

55:46

the most talent and like creativity I've ever

55:48

seen in a horror movie. It

55:50

really feels that way. This feels very similar. The

55:53

other cool thing about this movie is that its

55:55

debut performances for the two leads are

55:57

Kate Winslet and Melanie Lynskey.

56:00

Whoa who are the two leads Melanie Linsky

56:02

of course who we know from yellow jackets

56:04

and Kate Winslet We know from everything Melanie

56:07

Linsky was I think 17 when she made

56:09

this movie both of them were making their debut and

56:12

Both are amazing Melanie Linsky is like

56:14

absolutely incredible in this movie like she's

56:16

so so good And so these two

56:18

central performances are great They're so good

56:20

together and it's just everything about the

56:22

movie we were sitting there watching it

56:24

my friends I'm gonna be and I'm

56:26

just like I have not been bored

56:28

for a single Like

56:30

an hour into it and just loving it

56:33

because it just kept going in these wild

56:35

weird directions Anyways, heavenly creatures.

56:37

It's I think currently not streaming so

56:39

it's a little hard to find But

56:41

this is like a long-term recommendation just

56:43

something to put on your lists out

56:45

there if you like maybe some it'll

56:47

be on To be some day. Yeah, we

56:49

went to the movie store and just rented it from

56:52

the rental place That is still in business near me

56:54

movie madness Movie

56:56

store near you. Oh man, Portland's movie madness

56:58

is an institution. They're really awesome We had

57:00

to read it there and watched it on

57:03

blu-ray and man just what a hell

57:05

of a movie I just really if any of

57:07

that sounds cool. I recommend it so much. That's

57:09

heavenly creatures 1994

57:11

early Peter Jackson movie just totally kicks ass

57:14

great movie All right. So

57:16

last but not least Maddie tell us about your one

57:18

more thing. All right, so mine is

57:20

a video game called

57:22

tales of Canzera's out I Guess

57:25

look in the show notes if you want to know how to spell

57:27

this because you know tales of concern is

57:29

that how this game? Has a really

57:31

cool story but that's weird

57:33

to say about the Metroidvania, which is

57:36

what it has marketed itself as and

57:39

Perhaps to its detriment because I think the

57:41

Metroidvania part of the game is fine and

57:44

mostly playing this game I'm like, it's really hard

57:46

to make a Metroidvania. You know what I mean?

57:49

It's really hard to do That's what

57:51

I'm gathering And this

57:53

game is pretty linear so far about five hours

57:55

in by the time this episode comes out This

57:57

game will be out and I made maybe both

57:59

be and maybe I'll feel differently about it. I

58:02

don't know. But five hours in, I'm really into

58:04

the story. And I

58:06

think the gameplay is okay. It's

58:08

fine enough that I'll play enough, play through and

58:10

see what happens. And

58:12

it has a pretty cool backstory in terms

58:14

of who made it. So it's made by

58:16

Abu Bakr Saleem, his studio that

58:18

he founded. And I say his name

58:21

because he's

58:23

an actor originally. He

58:25

played Bayek in Assassin's Creed Origins.

58:27

And really liked video games and

58:30

just wanted to make a video

58:32

game, which is a highly adorable

58:34

backstory. He had a great speech at the

58:36

Game Awards in December. He did, yeah. So people

58:38

might remember him from that. And

58:41

the other reason why he made this game is

58:43

because his dad died and

58:45

he really liked the idea of

58:47

negotiating grief through kind of revisiting

58:51

old places that you've seen before

58:53

and in Metropania is sort of

58:55

about that. And so

58:57

that's also what this lead character,

58:59

Zao, who's a shaman in

59:02

this sort of like Afrofuturist

59:04

world is going through.

59:07

He's trying to bring back his father from the

59:09

dead. I'm remembering this game now. This is at

59:11

an EA showcase. I'm looking at it. And I

59:13

totally remember this now. I just didn't remember the

59:15

name. It's very cool looking

59:18

and sounding. The music is really

59:20

cool. It has a lot of like

59:22

Bantu mythological figures in it. I love

59:25

a game where I can learn a

59:27

lot about something and I like that.

59:29

Yeah, like Prince of Persia. But

59:31

it also is like clearly a game made by

59:33

a small team. So it's rough around the edges.

59:36

I've certainly run into some things. I mean, I'm

59:38

playing a pre-release code, I should say. So some

59:40

of these edges might have been sanded off. But

59:42

I've run into a couple points where I'm like,

59:45

I really can't tell where to go. And I'm just

59:47

like wandering around a lot. And then I'm like, okay, got

59:49

it. Figured it out. That sort of thing. So

59:53

I'm really digging the writing and the story.

59:55

Everything's fully voice acted just like

59:58

Prince of Persia was. I'm not sure. sure

1:00:00

how this game is going to do. I think

1:00:02

it's a tough sell to have a lot of

1:00:04

characters talking in a Metroidvania. And,

1:00:07

uh, so some people might not like that in and

1:00:10

of itself to just be like, you need to kind

1:00:12

of keep track of who these characters are. A lot

1:00:14

of them have names that aren't

1:00:16

in American English. And like that, that got

1:00:18

me a stumbling block for some people, even

1:00:21

if it isn't for me, and

1:00:23

I understand that that for, it's like, especially if you're

1:00:25

like, I just want a cool Metroidvania where I'm just

1:00:27

going to collect a bunch of shit. That's really not

1:00:29

the point of the game. It's very much a game

1:00:32

about grief and this character story that they're going

1:00:34

through. So kind of a tough sell, but

1:00:36

I think it's interesting. And I also think

1:00:38

it's cool to make a game about that

1:00:40

topic, especially a game about revisiting old areas.

1:00:42

So I'm going to keep playing it. And

1:00:45

something else I thought that was interesting about it

1:00:47

is that they give you, um, the dash and

1:00:49

the double jump just right off the bat and

1:00:51

you have them the whole time. I

1:00:53

know. Right. I was like, are they going to

1:00:55

take this away? Like I was really scared.

1:00:58

I was like, I can do this. I

1:01:00

can double jump and dash immediately. I'm loving

1:01:02

it. Those two mechanics feel really good. I

1:01:04

really liked how the double jump and dash

1:01:06

feel to use. Uh,

1:01:08

but they don't take them away.

1:01:10

And I love that. I love that for me.

1:01:12

So that's like a pretty specific artistic choice that

1:01:14

the game makes is being like, we're going to

1:01:16

give you some other kinds of abilities. And,

1:01:19

uh, so enjoy that. Um, so it's called

1:01:22

just look at it in the show notes, but

1:01:24

it's called tales of Kinsara's. And

1:01:27

it kind of is a

1:01:29

Metroidvania tales of Kinsara, colon. Yeah.

1:01:33

I feel like they should have gone with one or the other, like

1:01:35

just call it sound, that's the main character's name. There

1:01:39

is the name of the fictional place that

1:01:41

he's exploring. I don't know. They

1:01:43

could have shortened it. That

1:01:45

name is going to hurt them. When they were going to

1:01:47

make an episode about names, we might have to do that.

1:01:52

We have a lot of name. We really,

1:01:54

I think that game developers should run their

1:01:57

names by us and we should start a

1:01:59

consultancy where we like. over-deny game. What pivots

1:02:01

to that? Or is it just like, is it

1:02:03

hard to say? Is it easy to remember? How

1:02:06

do you spell it? Game names. It should be

1:02:08

called the name game. The name

1:02:10

game. That's the name of our consultancy. Yeah, a

1:02:12

lot of former journalists go on to do mock

1:02:14

reviews and stuff. I have no interest in that.

1:02:16

What I want to do, I want to review.

1:02:18

No interest at all. I don't have time for

1:02:20

all that. I'm not going to play your game.

1:02:22

No. Read me the name and I'll tell you a better

1:02:24

one. Yeah. Or

1:02:27

tell me a little bit about the plot and then I'll tell you

1:02:29

what the right name is. Then you can make the check

1:02:31

out to cash is $10,000 for game suggestions. It

1:02:34

sounds like a winning business strategy.

1:02:36

Yeah, it's perfect. Perfect. We did

1:02:38

it. We did it. Alright,

1:02:41

well that is one more episode of Triple Click in the

1:02:43

bag. Great names. Thank you so much for all of you

1:02:45

for listening. We really thought of it. Yeah, that's true. Yeah,

1:02:47

we really did that. We came up with that. I would

1:02:49

trust them to think of other names for me. I think

1:02:51

so. They came up with a name like Triple

1:02:54

Click. It's true. Yeah, whoever came up with that. Alright. This

1:02:57

was a lot of fun. I will see the two of you

1:02:59

next week. See you next week. Bye.

1:03:04

Triple Click is produced by Jason Schreier, Maddie

1:03:06

Myers, and me, Kirk Hamilton. I edit and

1:03:08

mix the show and also wrote our theme

1:03:10

music. Our show art is by Tom Gije.

1:03:13

Some of the games and products we talked about on this

1:03:15

episode may have been sent to us for free for review

1:03:17

consideration. You can find a link to our ethics policy in

1:03:19

the show notes. Triple Click is

1:03:21

a proud member of the Maximum Fun

1:03:23

Podcast Network and if you like our

1:03:25

show, we hope you'll consider supporting us

1:03:27

by becoming a member at maximumfun.org/join. Find

1:03:30

us on Twitter at TripleClickPods, send emails

1:03:32

at tripleclick at maximumfun.org, and send a

1:03:34

link to our Discord in the show notes. Thanks for

1:03:36

listening. See you next time! Bye!

1:04:02

Maximum Fun, a worker-owned

1:04:04

network of artist-owned shows

1:04:06

supported directly by you.

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