Episode Transcript
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0:04
Greetings, traveler. I am Prince Tetradon
0:06
and oh, that glint of recognition
0:08
in your eye. You've done your
0:10
research, haven't you? Welcome
0:13
to TripleClick, where we bring the games
0:15
to you. This week we talk about
0:17
lore, as in background and backstory. That
0:19
book you find while exploring a cave
0:21
that tells you all about Prince Tetradon?
0:24
He's a real dick, by the way. I'm
0:30
Maddie Meyers. I'm Jason Schreier. And
0:32
I'm Kirk Hamilton. And hello. Hello.
0:35
It's us again. We made it
0:37
back. Welcome back. We sure did. Back
0:39
to the table. Back to the three-sided
0:41
table once again for an episode of
0:43
TripleClick. The Triforce table. The Triforce table.
0:46
And who else is sitting at
0:49
the table but a silent maximumfun.org
0:51
entirety of the co-op? They're
0:54
all here with us. So that's like Kirk on
0:56
Discord the other day saying like, all four of
0:58
us. I played the
1:00
most of the four of us. Yeah, let's call him out for
1:02
this. That was bizarre. Earlier today,
1:05
Kirk forgot that we only have three people
1:07
on this show. But in a way, we
1:09
have all of maximumfun.org with us and we
1:11
also have all of you, the listeners, with
1:13
us. Our silent fourth
1:15
host. And in Seats of Honor,
1:17
we have people who go to
1:19
maximumfun.org/join and become members of Maximum
1:21
Fun. Now why would you even
1:23
bother to do such a thing?
1:26
Well, maybe because we
1:28
record monthly bonus episodes and if you become
1:30
a member, you can listen to those. And
1:32
this month we're going to record one about
1:34
the Fallout TV show that's really good and
1:36
we're going to spoil the heck out of
1:38
it. We're going to spill the beans on
1:40
it and that's what we call a bean's
1:42
cast on our bonus feed. But there's a
1:44
whole bunch of other bonus episodes in the
1:47
backlog there that you can
1:49
have access to if you go to
1:51
maximumfun.org/join. But that's not the only
1:53
thing I have to say. I also want to say that
1:56
we are going to do a live triple
1:58
click show on the West Coast. We're
2:00
going to LA baby,
2:03
sunglasses on. We
2:06
are LA triple click. We
2:08
are doing it at the
2:10
Teragram Ballroom on Saturday, June
2:12
8th at 6.30 p.m. Come
2:15
on over. There will be a link in the
2:18
show notes. Do you buy a ticket? Please buy
2:20
a ticket. Please come see us. We're
2:22
hilarious and amazing in person. And
2:25
I know it sounds like I'm just saying that. You sound
2:28
a little desperate there, Maddie. I'm
2:31
not desperate. I don't even care if you go. Should
2:33
I be more fun to talk about it? I don't
2:35
know, whatever. Go with the what? Yeah, we don't come.
2:37
We don't need you. We don't give a shit. Yeah,
2:41
who cares? Not us. I don't even prefer you came
2:43
though. We would like you to come, however. Yeah,
2:46
I think you should go. Anyway,
2:49
Kirk, what are we talking about on the show
2:51
here today? On the
2:53
show here today, we are talking about
2:55
lore. And I'm not talking
2:57
about Data's evil twin brother. Well,
2:59
why not? Gonna get that joke out of the
3:02
way up top. Great character. Really funny
3:04
naming convention there. One character's named Data.
3:06
The other one's named Lore. Can't go
3:08
wrong. All right. Can't go
3:10
wrong. Anyway. But no, we're talking about the
3:13
rise of lore in storytelling and world building
3:15
and in video games because it's become a
3:17
more common term to the point that it's
3:19
just kind of a generally accepted
3:21
concept. People will just talk about the
3:23
lore. Oh, well, this is explained in
3:25
the lore. And oh, well, if
3:27
you know the lore, you know that that guy
3:29
was actually supposed to be the king and in
3:31
the lore and et cetera. And everyone kind of
3:33
knows what that means, but it's not really a
3:36
term that we've specifically dived
3:39
into and tried to kind
3:41
of pick apart and understand a little
3:43
bit better. So I thought that would be kind of a
3:46
fun topic to talk about here in relation
3:48
to all the games that we've been playing recently and
3:51
just our thoughts about it In
3:53
general. So I Guess before we get into it, I'll
3:55
say some sort of a definition of lore. It can
3:57
mean a lot of different things. I Think for our
3:59
intes... That's and purposes it basically refers suits
4:01
the background writing that supports any fictional world.
4:04
And this doesn't have to just be video
4:06
games though, it's common and video games so
4:08
it's the historical events, the geographic in geological
4:10
features of the world, the different cultures, the
4:12
things that you only learn outside of the
4:14
main story. like not you know things that
4:17
are explain to you by a character in
4:19
are central to the you know mean conflict
4:21
of the story but more just a will.
4:23
The reason that you were in that kingdom
4:25
and the reason that was all decrepit was
4:27
there was this plague a thousand years ago.
4:30
And he only learned that if you to
4:32
read this one book in this one cave
4:34
but it's actually really interesting. was know that
4:36
is adequate skills that supports the minute you're
4:38
starting to talk like that you're talking about
4:41
lore. So yeah I guess this is a
4:43
pretty broad topic and we can talk about
4:45
a hundred we want certainly have lot of
4:47
thoughts about it and I'm sure the to
4:50
he do to south west as tennis start
4:52
with general thoughts on lore and how that
4:54
sort of world building and that sort of
4:56
extra writing ten help a story and how
4:58
it can hurt a story. Sir Any
5:00
general thoughts: Married. Maybe you'd have. So
5:03
are Ah. I guess I'll
5:06
start by saying that I'm
5:08
really bad at reading encyclopedia
5:10
and cheese and video games
5:12
and I think that's to
5:14
my detriment. In the age
5:16
of. Lore that we have now
5:18
entered into. And I have had
5:20
to get myself on board with more in
5:22
the fashion by yourself because the use to
5:25
the said. I could really ignore that. say
5:27
it like I might and leader read it.
5:29
all sides is kind of play a video
5:31
game and I'm not as you're reading all
5:34
the books and skier him. I'll admit it,
5:36
I haven't read a single one and now
5:38
is just fine for me. I don't think
5:41
I needed to read. The. Don't even read
5:43
the last year Gonium May I mean I'm
5:45
familiar with the best. When I haven't
5:47
I haven't sat down and some three the whole
5:49
thing. Our. Our Lp the internet seek asylum
5:51
actually is that the books are quite short
5:54
see you don't need to send very long
5:56
and and or and have very big texts
5:58
are very easy to. In
6:00
front of like a modern Final Fantasy game
6:02
for example are the one that we
6:04
all played recently. When is that sixteen? I've
6:07
lost track of how many number. Though there
6:09
are too soon. Yeah, there's quite a bit
6:11
of encyclopedia entries in that game. They're actually
6:13
super helpful if you read them. So that's
6:15
a recent example. The game where I was
6:17
like i actually feel like this is gonna
6:20
help me understand what's. Going all that wouldn't
6:22
be the lore thou or just be like a
6:24
reference guide to what's going on as of unknowing
6:26
back around. And for the Haunted House of oil
6:28
bit of a fine distinctions yeah into that coughing
6:30
or you would pause it. And yeah, Amazon Tv
6:33
style like Pop Up would. Yeah and you day
6:35
elect people. I. I kind of. I
6:37
appreciated that too, because I think. I'm
6:39
in Asia Bargains visa. I. Need
6:41
to follow this. and and I do
6:43
think that that I mean whether we're
6:45
going to call that lord not it
6:48
is backstory, relevant information. From of it is
6:50
certainly more. yeah. N n it it
6:52
is something that for somebody like me
6:54
who doesn't typically explore a cave and
6:56
read a book in it or maybe
6:59
Alex for occasional find a book but
7:01
I won't read it. I'm there to
7:03
play video games. This it does help
7:05
me to have that that additional invitation
7:08
to. Check out the war. The. Reason that
7:10
I do that distinction many as he
7:12
says laura further intensive and purposes of
7:14
this conversation is I am thinking of
7:16
it as stuff that a supplemental less
7:18
of that is integral to understanding the
7:20
story and the weirdest know marathon and
7:22
like everything in those guys as like
7:24
essential the understanding what's going on as
7:27
as rare as the suffering is this
7:29
as or and rain immodestly lake itself
7:31
stuff that has been explained as of
7:33
as when I think of Laura I'm
7:35
thinking of like this deep backstory about
7:37
this new Tv just ran into as
7:39
Curtis described. Itself him for example I'm
7:41
I would think of when I think
7:43
about more Irish of the see coding
7:45
teams that is relevant to my one
7:48
more thing which I'll get into later
7:50
and the reason I think of that
7:52
is because those teams are all set
7:54
in the same universe and so they
7:56
have. This is deeply deeply like detailed
7:58
shared backgrounds where you can understand you
8:00
can play the games and understand the
8:03
sorry without knowing the kind of the
8:05
back story behind this country of harmonia
8:07
that is kind of this ever present
8:09
can a figure within the games. But
8:11
if you do understand that your have
8:13
a deeper appreciation for when this character
8:15
from our money comes in into something
8:18
crazy Stats and then they think is
8:20
is kind of as into lore is
8:22
really interesting in a way that it
8:24
kind of. It can really enhance your
8:26
a preseason our understanding or enjoyment of
8:28
things whereas if you ignore. It of
8:30
the seventh Son. Well then you're perfectly
8:32
fine. So Pharmacy Sixteen if you ignore
8:35
you don't need to know. thus a
8:37
d backstory of of the city's you're
8:39
going into to. Understand the
8:41
story but if you do may be
8:43
appreciate him or and south. I find
8:45
that like Laura's most kind of useful
8:47
and insightful and it's something that I
8:49
want to a more invested and when
8:51
it's shared across multiple genes that I'm
8:53
enjoying and so therefore I can get
8:55
connected to all of it like I
8:57
would. a big tv series is something
8:59
like that. Am a science. It
9:02
isn't interesting distinction and there's just some
9:04
fuzzy miss here between more into the
9:06
world and didn't hardened or batters are
9:08
already, there's always gonna be some overlap
9:10
of sir. I think the first time
9:12
that I finished the Witcher three, I
9:14
didn't really know that much and I
9:16
know really what was going on. my
9:18
i don't fully understand some of what
9:20
was happening like by the end you're
9:22
talking about. you know there are those
9:24
elves from another plane and they're working
9:26
with Siri because she has of the
9:28
older blood. It's and it's the confluence
9:30
of the sphere that. is called is
9:33
happening and that causes this opening that's
9:35
gonna like cause some huge apocalyptic event
9:37
like a winter the killzone bad way
9:39
and replace nils garden the emperor who
9:41
wants her to become the emperor it's
9:44
a lot of very complex it to
9:46
keep straight because it's based on this
9:48
like long running book series that's really
9:50
complicated and the first time i played
9:52
through i was like a clan just
9:54
became awaits a goldfish i was in
9:57
the moment like whatever it's like i
9:59
like siri and I want Geralt and Ciri
10:01
to like be safe and okay and friends with one
10:03
another and to have a good relationship and that's all
10:05
that matters like and then I kind of let all
10:07
that stuff fall away and still really enjoyed the game
10:10
and thought it was really grand and
10:12
exciting and you know liked it and then the
10:14
second time I played it I went back I
10:16
think I wrote a lore guide for Kotaku and
10:18
I went and like read some of the books
10:20
and like learned more about what was really going
10:22
on and then I was like, okay playing it
10:24
the second time it was way more rewarding because
10:26
I was like, oh I totally know who all
10:28
these people are and like all these conflicts and
10:30
there's all this subtle stuff going on with different
10:32
sorceresses and their history with Geralt and like it's
10:34
all there and it was really rewarding So it
10:36
really enhanced the story almost to the point where
10:38
I would say it's like essential Yeah,
10:40
and it's not lore It's just a very complicated
10:43
story with a lot of characters in it. And
10:45
so there's always gonna be kind of a like
10:48
Loose, you know, it's a little bit fuzzy between
10:50
those two things depending on the game But yeah
10:52
in a lot of games it really is just
10:54
like it's inessential It's not stuff that you really
10:56
have to know and like you were saying Jason
10:59
it can go from game to game I think
11:01
that's actually a really interesting thing that happened recently
11:03
with the remedy verse with Alan Wake Yeah, and
11:05
then control and Alan Wake to where you know,
11:07
I'm awake one I'm more in there great more
11:10
but I wouldn't describe Alan Wake one as being
11:12
a game that really had lore You're
11:14
like this writer some weird stuff happens.
11:16
You kind of get sucked into it I think
11:18
there are like some hints at like other remedy
11:21
games I believe or because all their games kind
11:23
of have them but they feel more like easter
11:25
eggs Not like a connected universe, which by the
11:27
way, we did a whole separate episode on connected
11:29
universe Yeah, we did but
11:32
I think that when control came out by
11:35
Setting by making it settings this like
11:37
bureau that pulls together all of this
11:39
information and has files that you can
11:41
go read About all these
11:43
different, you know supernatural paranormal events
11:45
including the events of Alan Wake
11:48
Suddenly it became much more of lore heavy where
11:50
you don't need to know this stuff But then
11:52
the more you learn it the more it kind
11:54
of enriches the world and then Alan Wake 2
11:56
comes out and very interestingly Is a much more
11:58
likely to be a more lore heavy game
12:00
because it's like folding in everything that happened
12:02
in control and the Bureau of Control turns
12:04
up and so suddenly you're in a world
12:07
where there are now lore explainers for the
12:09
remedy verse in Alan Wake because it helps
12:11
people better understand what just happened in the
12:13
most recent game. Yeah that
12:16
is definitely something that
12:18
I noticed in control that I was doing that
12:20
I don't typically do in games and I think
12:22
it's because reading stuff in
12:24
that game and then by extension
12:27
Alan Wake 2 feels so rewarding and that
12:29
really just tells us what we already know
12:31
which is that writing lore in any form
12:33
is difficult because you're writing
12:35
a long explanation with probably some
12:37
fantastical proper nouns if it's a
12:39
sci-fi or fantasy video game and
12:42
there's gonna be some complex stuff that
12:45
you need to explain but control does
12:47
it in a way that is so
12:49
fun and often funny and tells you
12:51
a lot about the world in these
12:53
little missives that don't take too long
12:56
to read they're about the length of
12:58
a Skyrim book that I apparently didn't
13:00
think was I was capable of
13:02
reading at one time in my life but I do
13:04
remember having that feeling while I was playing control of
13:06
being like wow I can't believe I'm reading this out
13:09
and I'm really liking it and I'm
13:11
actually trying to find it which is
13:13
truly just a compliment for control but
13:15
it also makes me
13:17
wonder why I struggle so much with
13:20
the lore and something like Elden Ring
13:22
which I sent hours upon hours of
13:24
my life into and yet
13:26
I couldn't tell you anything. I think one of the
13:28
things that video games so
13:33
video games traditionally have been kind of
13:36
mocked for their storytelling chops
13:39
in many ways we're not
13:42
gonna get into the history of video game
13:44
narrative but video game story has always often
13:46
been considered a weak point and I think
13:48
the main reason for that is that video
13:50
game stories are oftentimes missing the kind of
13:52
the fundamental nature of a
13:55
story which is that a character kind of
13:58
has a desire and then on the over
14:00
the course of overcoming obstacles to achieving or
14:02
not achieving that desire, they change in some
14:04
way. Video games don't really do that.
14:06
Often it's just like you, the player, are inhabiting
14:09
this character and you just have like
14:11
some... You have a
14:13
whole field to be. You do. That's changing
14:15
for you. And your power is, yeah, well
14:18
that is what kind of video games do
14:20
in lieu of actual character growth and change.
14:22
Exactly. It's what they sense to see. Yeah.
14:24
And I think that like when you have
14:26
a game that is dense with lore in
14:28
some way but you don't really have characters
14:30
that you can kind of glom
14:32
onto, that you can kind of
14:34
get attached to and enjoy, then
14:37
it's very hard to really care about the
14:39
lore for the lore to do much for
14:42
you. And that's why so many fantasy books
14:44
just like lose people with kind of like
14:46
endless prefaces of proper nouns before actually introducing
14:48
a character that you care about. Enjoying the
14:50
maps. The maps are always there. The maps
14:52
are fun. Yeah. But
14:54
the... So that I think
14:56
is a reason that Alan Wake and those
14:59
games with their very strong characters who
15:01
do grow and change quite a lot can
15:04
really grab you into their lore where as something
15:06
like Elden Ring for you, Maddie, might not grab
15:08
you quite as much. It's a lot more... The
15:10
barrier for entry is a lot harder when you
15:12
don't have a character, a main character, a protagonist,
15:15
or someone who is... Who is changing in some
15:17
way to kind of latch
15:19
into. Elden Ring is an interesting
15:21
one. All those soul games, they do have soul
15:23
games. They do have characters and those characters go
15:25
through their own stories, but none of that is
15:27
reflected in the game. You have to kind of
15:30
piece it together by watching videos
15:33
later. And
15:35
so that's kind of another way of telling stories is
15:37
having the story just be this kind of
15:39
like undercurrent that you have to kind of
15:41
figure out if you really want to. But
15:44
that I think is the main reason. I
15:46
Think that maybe you'll find, Maddie, that the
15:49
games where you get into the lore are
15:51
games where you care about the characters. Skyrim
15:53
is a similar way. There's no real character
15:55
to care about in Skyrim. Yeah, you're right.
15:57
You're just exploring a world and you can
15:59
have fun along the way with Cyclists and
16:01
stuff, but it's not like... the other main
16:03
characters going through some sort of gross or
16:06
anything like that and I think that time
16:08
to get into law or can often be
16:10
aided by having that compelling character. And firstly,
16:13
You. Know that's interesting. There's a lot that
16:15
you just so that we should say we
16:17
could go and follow a little bit more.
16:19
I think that one interesting. I too many
16:21
thoughts know that area as in there is
16:24
there. It's all really interesting because you know
16:26
more can be used in so deep. so
16:28
many different ways. It's interesting. That's true that
16:30
you can. I find myself more drawn into
16:33
learning about the lore if I've been drawn
16:35
in by the main story. Because first off,
16:37
I I trust the writers and a lot
16:40
of it really is just writing like Almaty
16:42
has good writers. And those control Mrs
16:44
This learned. It makes their funny and they're
16:46
interesting and you're like I'm like looking forward
16:48
to them because I know each one is
16:50
going to be a little delightful. weird mystery
16:52
or surprise or something where and to be
16:54
bureau in skier him. A lot of them
16:56
are just like mob live a history of
16:59
your know stuff from the former like I
17:01
don't. A hybrid was how a nurse and
17:03
I get the now I get it and
17:05
then sometimes those are fun or interesting like
17:07
they're certainly. you know some books in More
17:09
Winder Screamer whenever that are fun but you
17:11
never really know. It's a little. More pacifists,
17:13
but also their it. There are games
17:15
where there is basically no character development
17:18
at all and I'm thinking here of
17:20
Souls games kind of. But also Mm
17:22
o's are games like Destiny where you're
17:24
playing a character who is like ostensibly
17:27
the most important says and one but
17:29
your character doesn't even speak and like
17:31
isn't really a character and in Destiny
17:33
for example, that was a game where
17:36
those were the first games that I
17:38
encountered as both a games journalist and
17:40
as a person playing the game where
17:42
the. Lord became the Story. It was
17:44
very common thing to hear people say
17:46
it's actually destiny has great writing, It's
17:48
just not in the moment to moment
17:50
Things that Peter Dinklage is saying to
17:52
you as you go into a case
17:55
is in the weapon description of like
17:57
the last word and foreign. What are
17:59
these two guns. In the original
18:01
Destiny where if you read that weapons
18:03
like they weapon description the little flavor text
18:05
it winds up describing this really cool
18:07
like epic gun sight between this dark
18:09
and light gunslinger it's and then eventually you
18:11
kind of learn more of their story
18:13
and it winds up being is really awesome
18:16
story of like the ago time before
18:18
the fall when these two gunslingers faced off
18:20
and they're like the last word. he
18:22
went up finding out what that name
18:24
of the gun means and it's this really
18:26
cool story that you only uncover if
18:28
you probably if you watch. A youtube video
18:30
see how it works but or if you
18:33
really take the time to read these long
18:35
descriptions and and kind of piece it together
18:37
in your head and film the blasts. but
18:39
as something to do with the story of
18:42
destiny which is like especially the first game
18:44
super thin and almost nonexistent to the point
18:46
that it almost left people with nothing else
18:48
to do but start reading these item descriptions
18:50
that putting together the lore and treating that
18:53
like it was the main story. As such
18:55
a thing is a destiny is that really
18:57
changed destiny. Tears starting at around forsaken when
18:59
Cade died. Of I think it is
19:02
started becoming game a game about the other
19:04
characters in the way you use our sins
19:06
see that down with in a memo and
19:08
also other types of games or a kind
19:10
of a generic silence like customized mom protagonists.
19:12
The Cat the story happens to characters around
19:14
you. Phantom Menace yeah seen as like beloved
19:17
for it's stories and the story is told
19:19
through the characters are you are spending your
19:21
time with as that's the kind of the
19:23
silent ah here outs arm and so I
19:25
think that is is a good way to
19:27
sell that sir and to make you carry.
19:30
Of and more About the largest New is
19:32
an interesting phenomenon because he can release you
19:34
could sink your teeth into the Lords is
19:36
you were already committed to the games is
19:38
a fiery spent like so much time on
19:40
as they are like while I'm as well
19:42
learn more about out on Sunday others such
19:45
as as says like some guy getting at
19:47
is you might say that it's like really
19:49
good writing and it was. There was some
19:51
good stuff but there's no one in the
19:53
world who would care about the last words
19:55
backstories unless there are ready a destiny. Il
19:58
Divo yeah yeah says that has added. You
20:00
just showed that flavor text to
20:02
someone who hadn't played any of
20:04
this? Like, would they... No, it would not.
20:06
You would need like a short film or something.
20:08
You would need something to like create the character.
20:10
You would need to put it in context. Of
20:12
course. I think you could explain it as like... Which
20:14
I guess is the purpose of lore. It has
20:16
to be in context. Yeah, this is like an
20:18
item description and it's cool because it's doing this
20:21
certain thing. I think that person
20:23
who doesn't play the game would at least understand that
20:25
that's cool. But yeah, if you just read them like
20:27
and then Dredgen Yor and Sin Nal for a big
20:29
talk. Right. They would be
20:31
like, what are you talking about? Very dumb. I'm
20:34
sorry. Yeah, I think that
20:36
even with Skyrim, like if you
20:38
either had... If
20:41
you like were so into it that you knew exactly
20:43
what these proper nouns were, then it would be interesting
20:45
to you to read the history of like Tamriel
20:48
and all the different
20:50
domains within it and all that stuff. Either
20:53
if you were like kind of role playing on your
20:55
own and getting really into it in that way, or
20:57
if there were characters that could kind of like compel
21:00
you to be interested in it. But
21:02
there has to be something else. I think lore is
21:04
best thought of as a supplement to
21:06
other forms of storytelling, which is
21:08
often how it's used. It's
21:11
just that so many games are so dense with
21:13
the lore or like putting a lot more into
21:16
the lore than the actual kind
21:18
of storytelling arcs of characters changing.
21:21
And so nobody can really find
21:23
much to hang onto there. And it makes
21:25
sense, right? Because lore is kind of easier
21:27
in a way. I mean, a
21:29
question that I just wrote down that I hadn't
21:32
really thought about is, is lore generally conveyed in
21:34
games through writing rather than
21:36
through spoken characters actually
21:38
talking to you? Like it is... I
21:41
don't know if there's a clear answer to that question,
21:43
but I do think that more often than not, it's
21:45
stuff that you're just going and reading or maybe audio
21:47
logs that you're listening to. That's how I think
21:49
of it too. And I don't know if that's fair
21:51
on my part or not, but I also think
21:53
that it is. And I do
21:56
think that, and it's funny because I love to read
21:58
and we all do. I mean, we talk about... That
22:00
books all the time on the shelves,
22:02
but there's something about playing a game.
22:05
Especially in action game where I'm just
22:07
like I don't want to sit here
22:09
or stand here with my character, just
22:11
literally standing here looking at a piece
22:13
of paper. It just feels like. A.
22:15
Weird use of my time in a
22:18
game and I I had that suddenly
22:20
part of my struggle with how it's
22:22
implemented and so many cases and it
22:24
does help me. And. Perfect as
22:26
I like. Kind of role playing in the
22:29
sense that I like to imagine myself in
22:31
the game is is Jessie in control like
22:33
her? Picking up Mrs and reading them make
22:35
sense for her to do. She's trying to
22:37
figure out what's going on the same way
22:39
that I am by a in in L
22:42
than ring. I'm like okay of i just
22:44
can withstand and the great room and like
22:46
look at my sword for really long time
22:48
of and that's gonna like tell me something
22:50
about the world's I guess likes There isn't
22:52
even really an analog in that game that
22:55
explain. I how I. The character
22:57
and even finding out any
22:59
of this information. At.
23:02
All it's pretty different. Games are for another
23:04
horse baron Bank, they're being a little hard
23:06
on l during a game. I love what?
23:08
yeah it's a right. I think I wouldn't
23:11
criticize them along the same terms or along
23:13
same lines because especially in from soft games.
23:15
but in a lot of these games one.
23:18
Characteristic. Of Laura's that requires some
23:20
work on the part of the audience to
23:22
fully figure it out isn't given to you
23:24
primarily in the store. You have to go
23:26
and learn it. I mean this is true.
23:28
Yeah, like Star Wars stuff or like Marvel
23:30
Comics were. If you really know all the
23:33
characters you'll understand better what's going on like
23:35
this is true across a lot of types
23:37
of entertainment's that people are into a mysticism
23:39
and fallout and room watching the fallout. So
23:41
Israel has all kinds of really the floor
23:43
and there's a ton of it in the
23:45
show. If he watches you know I'm washing
23:48
with. I'm when I'm always like oh so
23:50
we can we say about the Enclave Wight
23:52
Festival that as I am has. I kind
23:54
of know that from the games and from
23:56
the reading but I think like with a
23:58
game like a from Five Team the work
24:00
is being done often by people like Vaught.
24:02
He video era I'm there's a really great
24:05
as he is Mossberg. It's something like that.
24:07
who made a huge movie about the lore
24:09
of Hello Night was just wonderful explanation of
24:11
the whole story and the world. It's that's
24:13
very similar to Of Activity Atlanta saying Season
24:15
Kirk here as I'm editing the episode just
24:17
to give proper credit where it's due. The
24:19
Hello Mate Laura video that I'm referencing is
24:22
by Moss Bag and it really is wonderful.
24:24
If you like hello my and you haven't
24:26
seen it I used to second and only
24:28
get in the soon as I'm. Guessing lot
24:30
of you have because it's a pretty popular
24:32
videos anyways. shout outs to Must Beg for
24:34
a terrific videos Okay back to the show.
24:38
People. Who are really good storytellers like those
24:41
to you to verse who do that work for
24:43
you can create something that kind of exists outside
24:45
of the game and it isn't that experience are
24:47
describing of like string on and reading stuff because
24:49
you can't really play l hindering that way it's
24:52
a little more accurate detective and then like I've
24:54
imagined vaccine video places games like a detective like
24:56
he goes on he likes of you. really fun
24:58
to talk to about how he plays. yeah something
25:01
like the new out and pretty obvious him yelling
25:03
i wonder how he plays that because if I
25:05
goes around and like read everything and has a
25:07
notebook and is kind of. Like sleuthing out
25:09
the story so the heat and then assemble
25:11
it since and tell it to people because
25:14
that's like his job. it's like what he
25:16
does for his channel and that kind of
25:18
work is really cool. Law as that's what
25:20
you just described as ourselves as way your
25:22
experience. lot of games like out our worlds
25:24
as a good exact route or while move.
25:26
A good example of suffered a d video
25:28
games is active in learning the lower. I
25:30
mean vacuum is an interesting one because it
25:33
doesn't have a story and the traditional sensors
25:35
now specter of making changes but you can
25:37
have uncover what happened in the past. And
25:39
what happens you kind of lead to
25:41
the events the are experiencing in there
25:43
in the present day and that is
25:45
ah really all more and that you
25:47
I guess you don't have to know
25:49
what's going on. I guess part of
25:52
the story said that the point of
25:54
the game is so learn the lore
25:56
am blessed. Yeah it's gas is it
25:58
manages to make a compelling. The thing
26:00
because a I think it creates enough
26:02
characters as part of the the lower
26:05
that you are watching these interesting characters
26:07
and kind of climbing onto them in
26:09
the same way described earlier but also
26:11
be because it just it dangles enough
26:14
mystery and can as if the premises
26:16
and seeing enough that you wanna know
26:18
what's going to happen next as as
26:20
which is another kind of integral part
26:23
of making lore ah matter to the
26:25
player is having mystery having something Tess
26:27
can of hang your hat on I
26:29
think horizon. Zero Dawn is another good example
26:31
of this or that kind of like overarching
26:34
mystery of like what what happened year, why
26:36
why reads in the future yet they are
26:38
finding relics from our modern day and and
26:40
would have to deal with as and you're
26:42
kind of ice uncovering. the more along the
26:44
way selling your living in Spain is indicated
26:46
that figuring out like a story that happened
26:48
in the past and and and watching and
26:50
unfolds. Yeah, so I totally agree. I've got
26:52
both of us down here in this. showed
26:54
up next to one another, Outer Wells and
26:56
Horizon Zero Down because I think they're great
26:58
examples of a very specific. Thing that's
27:01
Ten emerges more like world building
27:03
with like directed storytelling to the
27:05
point that you are the primary
27:07
narrative experience is uncovering what would
27:09
maybe otherwise be lore. So Horizon
27:11
Zero Dawn the first game is
27:14
a great example of this because.
27:16
That. Is like the best. Backstory:
27:19
Like audio bog story I've I've ever heard
27:22
found in a game like this and so
27:24
many other versions of Horizon Zero. Dawn was
27:26
as have that stuff just be kind of
27:28
color it would just be lured. You would
27:30
be playing through a story about a lawyer,
27:33
this outcast who finds a way to have
27:35
more power and everybody else and became such
27:37
as one and says everybody. But and then
27:39
you would be uncovering audio logs that are
27:42
explaining like what happened to the world but
27:44
what that game does that so brilliant is
27:46
that it makes a lawyer story and her.
27:48
Identity like the mystery of who
27:50
she is tied directly to Missouri
27:52
of the backstory looked of the
27:54
backstory of the world, the Lawrence
27:56
and as a result it transforms
27:58
the Lord's We. starts just feeling like
28:01
lore into something that's integral to the story into
28:03
her character and then it all knits together in
28:05
the end for the last few hours to the
28:07
point where I was like wow this is amazing
28:09
I've never really seen something like this before and
28:11
it was definitely like a narrative shortcoming of the
28:13
sequel as much as I did like that game
28:15
it just couldn't do the same trick again because
28:17
the lore it had already done it once and
28:19
you just can't do it twice. Yeah I mean we
28:21
already know who Aloy is for one and they could
28:25
have tried to invent a similar mystery but
28:27
it's difficult. Well they did they did invent
28:29
a similar mystery and that Aloy had a clone
28:31
and like you know I'm not saying
28:36
I'm not saying it worked I'm just saying that's what
28:38
they tried to do. Yeah they did yeah
28:40
that's true and I also I mean I
28:43
guess I'm using the word reward in a
28:45
weird way here but it does feel like
28:47
a reward to me when I read something
28:49
like in Horizon Zero Dawn I just was
28:51
reading a lot of the emails anyway because
28:55
a lot of them are funny and so you're
28:57
getting the reward of reading an email and being
28:59
like wow this seems like an email somebody really
29:01
wrote in the past that's fun I'm gonna keep
29:03
reading these emails and then later in the game
29:06
it turns out that all of those were actually
29:08
clues about what was really going on
29:10
and that feels like a double reward where
29:13
like not only are the individual pieces of
29:15
lore that are extraneous like you can understand
29:17
who Aloy is if you don't read anything
29:19
because they have too many out loud audiologues
29:22
so like make sure you get it I don't mean too
29:24
many in a bad way I mean they I mean they
29:26
make sure that you really understand what's going on even
29:29
if you don't want to engage with every
29:31
other piece of lore but if you do
29:34
it actually does feel like you were
29:36
rewarded for doing so and that kind
29:38
of encourages you as a player to
29:41
read everything which I feel like is what
29:43
a lot of people who are writing these
29:45
lore entries would want is for you to
29:47
actually read their hard work and see what
29:49
they did and and feel like it actually
29:51
added something to the experience Yeah
29:54
I think a big part of the success of
29:56
that game was the mystery that they yeah Ruit
29:58
You at the very beginning. The more
30:00
has to be answering a question
30:02
that you're interested in. The
30:04
answer and like a lotta times if you're
30:06
just in some fantasy kingdom and then you're
30:08
just reading books that are just like about
30:10
others, kings and stuff in as her was
30:12
as far as like the it's just if
30:14
you're looking at some kind of generic kingdom
30:17
when dragons and you're just not really wondering
30:19
why any of it's there because it's just
30:21
kind of take him you know at face
30:23
value your like will add a know it's
30:25
like a fantasy kingdom. There's no like of
30:27
course it's just whenever there was some king
30:29
before the next king and then the dry
30:31
you they drag on the yeah whatever It's
30:33
not very interesting but. In Horizon Zero
30:35
dawn it's like you walk into the
30:37
world and our robot dinosaurs everywhere. It's
30:39
and like relics of our of modern
30:42
slices and but now seems to know
30:44
anything about it and I'll have any
30:46
knowledge of history, know and has. Phones
30:48
are in the inventor anything they're. Just
30:50
like rubbing to six together to make a
30:52
fire at that. Your advice? Is to censor. You're
30:55
like what the fuck was is like it and
30:57
then you're immediately always. I was like I am
30:59
dying to know if they're ever going to explain
31:01
this. I didn't actually expect them to. I was
31:03
like I don't know wherever there's room a dinosaur
31:05
as he has his way to be a video
31:07
game where we live or die down and read
31:09
as a spy like that would be a separate
31:11
approached her world building and Lars but that's what
31:13
they do in a way of explaining at all.
31:15
And as you go and he's thirty read that
31:17
story you realizing that you're gonna get the answer
31:19
to this person and in addition just going back
31:21
to the quality of the writings I think. Also.
31:24
Just the apocalyptic yarn they spam. why it
31:26
happens, the rise of this ai that like
31:28
most is the world or whatever is just
31:30
like kind of horrifying and engrossing and I
31:32
just found that to be like and like
31:35
World War Z or something like of yeah
31:37
like as a series of little stories depicting
31:39
the end of the world that I just
31:41
really sound compelling and well written. The mystery
31:43
is really the key the curiosity gas and
31:45
ten of driving you as the players want
31:48
to know what happened mess and then on
31:50
a smaller scale version of it I think
31:52
of followed teams are really. good at tennis
31:54
putting you in these little micro mysteries where
31:56
you want to figure out the lord of
31:58
what happened. What happened here? You get somewhere
32:00
and you try to figure out what happened
32:03
here. And then you go on the computer
32:05
and you read some emails and it's kind
32:07
of the little, the story
32:09
of the- You get the Over Theorist
32:11
computer opened up. Exactly. Yeah. The vault.
32:13
Here's the history of the vault through
32:15
these ridiculous emails and- Something
32:17
they're doing well on the show. Very well on the show.
32:19
Yeah. Yes. Extremely well on the show. And
32:22
I think that that is a very good
32:24
application of lore that goes well beyond the
32:26
kind of, here's the history of this tiny
32:28
little village and how they used to make
32:30
cheese wheels, but then the dragon burnt their
32:32
crops or whatever. Yeah.
32:35
Yeah. It's not ideal. I wanted
32:39
to mention Zelda here because you have
32:41
this written down. Do you, Kirk, I
32:43
don't know that I would consider Zelda's
32:45
lore. I mean, I guess I'm using
32:47
the word lore, but I think of it as just the
32:50
story, but that's because so little
32:52
work in Zelda is written down, but that
32:54
doesn't mean that it isn't lore, I guess.
32:56
Like you're not walking around as Link. I'm
32:58
not convinced Link can read for one
33:00
thing, but also- This
33:03
is our ongoing theory about video game characters that canon
33:05
can't read. Are you talking about one specific Zelda game
33:07
or are you talking about all of Zelda? No,
33:10
because I'm talking about the lore of all
33:12
of Zelda and the fact that there is
33:14
a lore of Hyrule and what it is
33:16
and isn't, and it's
33:19
not known. And instead maybe I would
33:21
use the word legend to describe how
33:23
it's very effectively used in those games
33:25
in that it's like it's kind of
33:28
stories that characters tell to one another
33:30
that you hear as opposed
33:32
to books you find or
33:34
codex entries or emails. Although
33:36
I would love to see
33:38
Link reading some freaking emails
33:40
someday. Yeah, exactly. He would
33:42
be getting text messages on
33:44
there, but it
33:46
feels- it doesn't quite feel like
33:48
lore to me. It's more of
33:51
a myth, a series of legends
33:53
and mythology that everyone in those
33:55
games is dimly aware of in
33:57
various ways. It's really interesting that you say
33:59
that. because I think there's, I
34:01
think that Zelda has its own approach
34:03
to this that's actually closer to the
34:06
more proper definition of lore, which
34:08
is like, I think I wrote this down and I
34:11
was gonna open with a dictionary definition. Oh boy! American
34:14
Heritage calls lore, accumulated knowledge or
34:16
beliefs held by a group about
34:19
a subject, especially when passed from
34:21
generation to generation by oral tradition.
34:24
That's American Heritage Dictionary. So that's not like
34:26
lore in terms of video game lore, like
34:28
the way that it's used when people are
34:30
talking about video game writing, but
34:32
it's, the Zelda approach is a little
34:35
closer to like when we just think
34:37
of lore as like, that's just
34:39
what the lore says. It's kind
34:41
of like what word of mouth over the generation says.
34:43
There will be a hero, he'll wear
34:45
a green shirt. Exactly, no, and I
34:47
mean, it's presented in the world that
34:50
way, as like this is a story
34:52
from a long time ago and that
34:54
the hero would return. And it's different
34:56
in each game. And I think that
34:58
Nintendo, the writers of those games have
35:01
really approached it consciously in that way.
35:03
Like there are consistent things across Zelda.
35:05
When you play the games a lot,
35:07
you kind of have a sense of
35:09
the broader fictional, like imaginary space that
35:11
the game lives in. But there isn't
35:14
like this codex of information exactly that's
35:16
consistent from game to game to game and
35:18
is being elaborated upon in really like conscious
35:20
ways. It is a little closer to a
35:22
legend, like you say. I think like that's
35:25
certainly in line with this type of storytelling.
35:27
Like it's not really about being like super
35:29
strict about what does and doesn't qualify. Each
35:31
game approaches it differently. I think that the
35:33
Zelda games take an incredibly cool approach to
35:36
that kind of world building and storytelling because
35:38
it allows them so much freedom and allows
35:40
us to just kind of vibe
35:42
with it and interpret it however we want and let
35:45
it be different from game to game. Yeah,
35:47
I really like it too. And it's not
35:49
to say that I don't also enjoy something
35:51
like Horizon Zero Dawn that is so
35:54
kind of more regimented in its
35:56
storytelling where you really know what happened at
35:58
the end of that game. Like you're like,
36:00
okay, great, I know who Aloy is
36:02
and so does she. Like in Zelda
36:04
games, you kind of never do know.
36:06
Like we know there's going to be
36:08
a Zelda and a Ganon and a
36:10
Link, but we don't really know a
36:12
lot else about what could
36:14
happen game to game and we can't necessarily
36:17
look at some big book and be like,
36:19
okay, well, these are the, this
36:21
dragon is going to show up here and then. And
36:24
I really dig that. And I think it would
36:26
be kind of, it would be a completely different
36:28
series if there were timelines
36:30
that actually made sense. I mean, I think
36:33
this can frustrate Zelda fans sometimes and that
36:35
people really like to make regimented timelines in
36:37
Zelda games, despite that they buck
36:40
underneath that presumption
36:44
because they themselves like Breath of the
36:46
Wild and Tears of the Kingdom in
36:48
particular, like they don't really seem
36:50
to fall anywhere in the timeline that
36:53
quite works. And that is
36:55
part of what's interesting about them and
36:57
their lore. I get the sense
36:59
that it frustrates people even though
37:01
it, yeah, I think that
37:03
it can often make for stronger storytelling. I
37:05
mean, so many times a
37:08
game series goes on and
37:10
the people writing it start to add more and more lore.
37:13
And then eventually they kind of ruin what made
37:15
it special in the first place. It's a very
37:17
common thing. I mean, the Star Wars pre-poles not
37:19
in games, but that's like one
37:22
of the most famous examples of this of just being
37:24
like, okay, midi-chlorians or the reason the force exists. And
37:26
then suddenly you're like, wait, it was a lot cooler
37:28
when you just talked about the force and I was
37:30
imagining it, you know? And there's so
37:32
many examples of that in Star Wars
37:34
where Les was much, much more than
37:36
what they eventually explained. But man, I
37:38
mean, Dead Space, talk about a series
37:41
that started out really compelling with just
37:43
like no idea what the hell
37:45
is going on. There's definitely some world building going
37:47
on. There's like this cult of people who worship
37:49
this weird religion. Like there's, there are hints of
37:51
this at the fringes, but mostly you're
37:54
just on this cursed ship and there's like horrible
37:56
monsters coming at you. By the time they get
37:58
to Dead Space 3... It's
38:00
like totally ridiculous how much they've added to it
38:02
and it all just feels like extra weight There
38:04
are a lot of series that have done the
38:06
same thing. I mean Metal Gear is another example
38:08
I know people like love some people love the
38:10
world building and lore of Metal Gear But to
38:12
me just the more complicated it gets the
38:15
more Distracted I feel from the core of
38:17
the game and like when it feels like
38:19
it's trying to say it sounds like what
38:22
you're describing Is less the kind of historical
38:24
elements of lore and more the explanatory or
38:26
the kind of like? Attempts
38:29
at connecting things Connectivity
38:31
of the lore I guess I guess what
38:34
I'm describing. Yeah, it's the way the one
38:36
thing can kind of become the other thing
38:38
It's like maybe it's that in some games
38:40
what starts as just vague You
38:43
know lore at the edge is just because in the whatever
38:45
when you first play it There's a little hint that this
38:47
is there and that is there and there's like a little
38:49
note you found Eventually as the
38:51
writers just have to keep generating more
38:53
stories and flesh the world out They
38:55
start turning that stuff into the text
38:57
and it becomes what the game is
39:00
actually about This is something that
39:02
happened in destiny actually in destiny to where
39:04
what's his name the Titan? Oh Saint 14
39:07
There was this helm in destiny called the helm of
39:09
Saint 14 that you could get at the very beginning
39:11
And it was really cool because Saint 14 was a
39:13
famous Titan and then the helm of
39:15
Saint 14 was a really powerful exotic helmet you get
39:17
in the first game and that's all you really knew
39:20
About Saint 14 was he had the
39:22
ability to like I don't know his shield was really
39:24
good or something And
39:26
then over time he became like fleshed out more
39:28
and more and more until eventually He
39:30
like turns up in the game and you're like I
39:33
think you meet him or you're trying to find him
39:35
There's like a whole thing where they really like lean
39:37
into it and the lore becomes the text of the
39:39
game and to me I don't know
39:41
like I get why they did that like they needed
39:43
to add some characters But it was kind of cool,
39:45
and it was just a vague thing. I mean it
39:48
can work It's really it's up short. It's kind of
39:50
like writing dependent. Yeah. Yeah, I don't know going back
39:52
to see coding Yeah,
39:55
finally and seek seek out in two There's
40:00
like a tiny throwaway line has his
40:02
character named George Prime who you meet
40:04
and like you investigate his backstory with
40:06
the private sector of the like. I
40:08
heard he killed The Queen and the
40:10
entirety of Seek It and Five has
40:12
been around that one premise of that
40:14
entire like that one throw a lot
40:16
rising recently and then again does something
40:18
like that or it's like we're going
40:20
take this little thing that you might
40:22
have heard of out here or even
40:24
better, a better call Saul and Brianna
40:26
Breaking Bad has one throwaway line. In
40:28
the of us agree. Meet saw where
40:30
he's like I did Did Lolo send
40:32
you and Lolo is never explained did
40:35
not to send you their like neither
40:37
Macias and you like neither of them
40:39
every space and then they both big
40:41
A major factors in the show Better
40:43
call Saul South I think is it
40:45
can be cool when can have a
40:47
throwaway line or throw a piece of
40:49
Laura's turned into an actual plot. It's
40:51
really it's more about how dust the
40:53
writing is and how adapt a happy
40:55
like how company I'm in. It is
40:57
said the executions then that the concept
40:59
of turning subjects. And And Sex. Is
41:02
it has to be as good as. Better. Call Saul I mean
41:04
I had. I really like and everything will
41:06
be gone as well as easy. As easy
41:08
just like take a little thoroughly live and
41:10
then make him into one of the greatest
41:12
television shows ever devised. How hard could it
41:15
be? So I the i feel like my
41:17
go to example is also Star Wars and
41:19
it's like why this on Solas name have
41:21
an explanation I'm not know that qualifies as
41:24
more exactly it's it's more like answering a
41:26
question no one say. I I went. I know,
41:28
I don't know. It's like inventing more
41:30
first, something that didn't need. More
41:32
Omagh? Yeah, that's that's A and things.
41:35
Like a a third category of
41:37
laura that is. More. or less
41:39
it's kind of like over explaining that for
41:41
be ours how many koreans it's over explaining
41:43
things that don't need to be lane i
41:46
think i'm looking at a show like the
41:48
leftovers for some reason i'm thinking of that
41:50
because that's the show them how did it
41:52
kind of like adding lower to is a
41:54
has this really rich interesting history and backstory
41:56
and lawyers who it's world's but it doesn't
41:58
bother explaining a lot of It's not going
42:00
to explain to you, obviously the
42:02
core conceit of the show isn't explained, the
42:04
whole rapture isn't explained, but also it's not
42:06
going to explain to you why the cult,
42:10
what's the name of that? Oh, the
42:12
guilty remnant. The guilty remnant. It's not going to explain to
42:15
you why they do all the things they do or how
42:17
they came together or the meaning behind
42:19
each of their rituals. Yeah, it's just kind
42:21
of like this is what's going
42:23
on here and we're going to give you kind
42:26
of backstory without over explaining. So I think over
42:28
explaining is really a big problem in storytelling
42:30
in general and that is really
42:32
the problem that you guys are
42:34
kind of identifying there. Yeah, there
42:36
is a kind of a lorishness,
42:39
like a sort of implied backstory
42:41
to just symbolism and implication.
42:44
I mean Han Solo is a freaking
42:47
cool name and when you hear
42:49
Han Solo it's like, damn, his name
42:51
is Han Solo? You know,
42:53
it has that, like Luke Skywalker is the
42:55
same way. You're like, you know, there's no
42:57
story where it's like, oh, well, you know,
42:59
old, old Jeff Skywalker. One time
43:02
he walked on a tightrope and it was
43:04
so impressive that they called him Jeff Skywalker
43:06
and the name. That is the backstory though.
43:09
Right. And where, yeah, when they
43:12
then explain that with Han Solo, it does
43:14
feel like this unnecessary thing, but it's not
43:16
lore really because like there is
43:18
no explanation at all, but the symbol does
43:20
kind of conjure something in your mind. I
43:22
think a lot about our friend Matthew Burns'
43:24
joke about Dark Souls. I'm
43:26
going to mangle it, but it's something along the lines
43:28
of most fantasy RPGs. King Tiber
43:30
Septim was the fifth king of the eighth line. No,
43:32
no, no, no, no, no, no. Let
43:35
me do it. I'm totally wrong. No, what
43:37
he said was Dark Souls fans.
43:39
Oh, the lore in this game is
43:41
so evocative and mysterious. Dark Souls. This
43:44
guy is named Big Hat Logan because he has a big hat. His
43:47
name is Big Hat Logan because he wears a big
43:49
hat. And I think about all the
43:51
time of Big Hat Logan wears a big hat
43:53
because that's, you know, it is evocative. Like you
43:55
kind of, you're like, well, why does he wear
43:57
a big hat? Enter
44:00
a little things like that in those games.
44:02
That's the do kind of plus the world
44:05
out in this very. Light. Touch
44:07
like sensible way that leaves a lot of space
44:09
for you and then he I if if they
44:11
did them go and explain the how logan and
44:13
have a whole thing about know they did. That's
44:16
the joke it's like and that it's one of
44:18
the prompts in the game is like like during
44:20
in between the like loading screens you got like
44:22
these little prompts one of them as like this
44:24
guy was a big how logan because the out
44:27
of a hat that's the doubt in my as
44:29
actually won a sim It's that around me like
44:31
I'll buy a thorough and by that's almost a
44:33
joke of an explanation. they're just say explain to
44:35
in a more thorough. Well as it was
44:37
dispel, some of was cool about where. Was
44:40
like and he was from the legendary town
44:42
as big hats and his mother they were
44:44
him that low can cause he was loaded
44:46
the ground and it's like alleged we would
44:49
one round like. How much more room It and
44:51
I mean Dark Souls is full of that kind
44:53
of thing Rent is give her full of like
44:55
I think we're like the name of a character
44:57
or like a random guy. the to find who
44:59
has a slightly different move said and has a
45:01
different weapon and it's implied that that means he's
45:03
somebody but you don't really know who he is
45:05
and then it leaves lot of space for you
45:07
to fill in the blanks where you know in
45:09
other games they was. They would just not be
45:11
able to resist saying it in and and telling
45:13
you what's going on. Yes,
45:16
Well. I don't
45:18
know Lords good or bad have we
45:20
figured it out? We have more. A
45:22
I hope the if everybody listen l
45:24
two hundred two episodes are typically will
45:26
understand our lore. The. As good as
45:28
that, I serve to something, but it does
45:30
if we do. We didn't have using the
45:32
live I'm going on exactly as a whole
45:34
history lesson is Laura. Others inside jokes as
45:36
references as a kind of a connected universe
45:39
and make anything that's been going on for
45:41
the phone generate some sort of allure said
45:43
and I think we do have some kind
45:45
of a war. but hopefully we've gotten a
45:47
little bit to the bottom of what Laura's
45:49
and come up with a better understanding of
45:51
it's a sick a break and then come
45:53
back from one more thing. When
45:59
you listen upon. He really just
46:01
comes down to whether or not you
46:03
like the sound of everyone's voices. My
46:05
voice is one of the sounds use
46:08
your on the podcast Doctor Game Show
46:10
and this is the voice of cohost
46:12
and fearless leader Joe Firestone Time Kessler.
46:14
We. Play games to me by with
46:17
there's A and we play them with
46:19
colors over zoom We never spoken to
46:21
our lives so that is basically the
46:23
time said silly shell pretty chill. So
46:25
take it or leave of both. Cool. And
46:27
here's was. Some of the listeners have to
46:30
say it's. Funny, wholesome, and it never fails
46:32
to make me smile. I just started
46:34
listening and I'm already benjamin. I haven't
46:36
laughed that hard and inches. Sooner
46:39
you define Doctor Game Show
46:41
or Maximum fun.org. And.
46:43
We're back for one more thing at
46:46
Jason, you're deluded tier. One more thing.
46:48
So when it's you, go first. I
46:50
played a video game called A or
46:52
It in that Chronicle hundred they arouse.
46:54
This is a game that is a
46:56
spiritual successor to the Secret and series
46:58
which is a personal favorite of mine.
47:00
I'll chair Pg Serious from back in
47:02
the day and this game was created
47:04
by a bunch of the folks who
47:06
works on the seems, including Director yes
47:08
talk Emery Ama who passed away It's
47:10
a couple months ago. Service will be
47:12
his final release and it. Is designed
47:14
and it was kick started to feel like
47:16
and news he couldn't team and I completed
47:19
it. I played about forty forty two hours
47:21
forty four hours and the like that finishing
47:23
the game while you play the whole thing
47:25
every the whole thing. I have not recruited
47:28
all the characters in part because it's a
47:30
pain in the as the haven't played the
47:32
here you haven't used marijuana. I also guess
47:34
there's a fire in the version as a
47:36
game that I played of we had been
47:39
released but there's a bag that like prevail
47:41
I saw people talking about that prevents you
47:43
from recruiting. One of the cursor that I got
47:45
Alex erected. Other factors Ah, the aim is I
47:47
had viable really is what you're saying that. i
47:51
couldn't actually see the to anus but i
47:53
named the consensus it's a pain to recruit
47:55
i think they're lot of bugs in this
47:57
game like there's a cooking competition and it
47:59
seems be super bad because all the judges just keep
48:01
giving bad scores no matter what I pick and there's
48:03
nothing I can do about it. Maybe your food is
48:05
just trash and you don't know how to cook. This
48:07
game is very frustrating. I'm sorry we keep ribbing you.
48:09
I don't know. We'll stop. I'm
48:12
having trouble. I'm reconciling. I'm trying to
48:14
reconcile a lot of feelings about this
48:16
game because in many ways it
48:18
feels a lot like a brand new Seacote in-game and
48:20
it's kind of it's going to be what a lot
48:22
of Seacote fans would have wanted from a Seacote in-game.
48:25
Except it's really frustrating in a lot
48:27
of ways and it's missing kind of
48:29
one fundamental part of Seacote in which
48:32
is like an emotional connection to the
48:34
characters and character relationships that is just
48:36
completely MIA from this game. We
48:39
all played Seacote in-game. I
48:41
think you guys might agree with me but
48:43
the highlight of that game for me is
48:45
the relationship between the main character and Joey
48:47
and how that evolves over the course of
48:50
the game and seeing Joey's evolution and not
48:52
me and like their childhood. Yeah. Yeah and
48:54
then I mean the trio. Yeah the relationship
48:56
between the three of them and how that
48:58
changes over the other flashbacks and all that
49:00
stuff. Aiden has nothing like that. It has
49:03
like a shallow kind of like facsimile in
49:05
that it has two main characters who look
49:07
like Ryu and Joey. Yeah I played a
49:09
little in the main character that looks just like
49:11
Ryu. Except they don't have any
49:13
sort of relationship. They don't do anything that's interesting
49:15
in any way. They don't have any sort of
49:18
interesting conflict. It's just kind of like it sets
49:20
up some grand ideas at the beginning that just
49:22
kind of fizzle out. The
49:24
main character in this game has no personality other
49:26
than like wanting to help people and that just
49:29
doesn't change at all over the course of the
49:31
game. It's just like starts off wanting to help
49:33
people, ends the game wanting to help people. That's
49:35
a story. It's just it's missing something. It's missing
49:37
an emotional heart. It's got a lot of things
49:40
that I think are interesting like political
49:42
battles and armies and stuff like that.
49:45
It's got all of the sweet garden touches
49:47
like so many little references and feelings of
49:49
the sweet garden game from like big things
49:51
like they were good characters and the castle
49:53
and stuff to little things like the fact
49:56
that when you go to a shopkeeper the
49:58
shopkeeper will have like little quips. and
50:01
sometimes garbled English and true sweet-go-to-in
50:04
fashion. It has
50:07
a lot of frustrating mini-games, really,
50:09
really bad mini-games, especially after playing
50:11
Final Fantasy VII Rebirth, which has
50:13
awesome mini-games. Mostly, mostly
50:16
mini-games. Or
50:18
at least mini-games that feel good to play for
50:20
the most part, as opposed to Aoden, which has
50:22
a lot of bad-feeling mini-games. And
50:24
yeah, I just found it really frustrating in
50:26
a lot of different ways. To
50:29
recruit all the characters, you have to
50:31
do some of these really frustrating, kind
50:33
of poorly explained, tedious mini-games and other
50:36
sorts of kind of TDM, which
50:38
I found really frustrating. And yeah,
50:41
I don't know. I was like, this
50:43
is kind of what I want from a new sweet-go-to-in
50:45
game in that it feels like this kind of what
50:47
a sweet-go-to-in 6 might look like, but it's just missing
50:49
so much of the heart that I really love from
50:51
those old games, which is especially
50:53
disappointing because so many of the people who
50:55
worked on those old games worked on this
50:58
one, including Yoshitaka Miriyama, the director. And
51:00
it's unfortunate that I find myself
51:03
so frustrated with his final game.
51:05
But yeah,
51:07
that's the short of it. I think
51:09
that the reason that I played 44 hours over
51:11
the course of a week and
51:15
finished the entire thing is because of
51:17
that nostalgia. And I think we'll talk about this
51:19
more in a couple of weeks when we talk
51:21
about this game a little bit more in depth
51:24
and how nostalgia can kind of convince you
51:26
to get into a game or what
51:28
the effect of nostalgia has on people. But
51:31
if not for that, I definitely would
51:33
not have played through this whole game
51:35
because in a lot of ways, it just feels
51:37
kind of like a, I don't know, a
51:40
C-budget JRPG with a lot of
51:42
generic anime tropes and
51:45
just kind of really frustrating mechanics and
51:47
stuff like that. So
51:49
yeah, it's hard to square this
51:51
game with like... And
51:54
then the flip side of that is that maybe
51:56
my expectations were too high because of my personal
51:58
love for this series. So I don't know. I'm
52:00
very curious to read the reviews and
52:03
see what other people think but I
52:05
think overall I was I was not
52:07
not exactly thrilled with this game Which
52:11
is too bad too bad that is too bad I have a
52:13
code for it and have played a little bit of it and
52:15
yeah We'll play more before we talk about it more on the
52:17
show just yeah You know, I don't
52:19
have your same attachment to say Odin. Yeah, we
52:21
got it too. So maybe yeah, I don't know
52:23
I'm curious. What if you love it Kirk? That'd
52:25
be funny We're like, it's really good.
52:27
What's wrong with you J So
52:31
maybe a real switch for that would be so
52:33
funny. I think that you and everyone to find out
52:35
in a few weeks All right I'll
52:37
go next my one more thing is a movie that I
52:39
watched over the weekend So I've been a friend
52:42
of mine and I have been watching all of the movies
52:44
nominated for the 1994 Academy Awards I
52:47
think I mentioned this before yeah You have been slowly working
52:49
through it because it's taken us like years because there's so
52:51
many movies and we only do it like once a We've
52:54
watched almost everything now. We most
52:56
recently watched one of the movies
52:58
we watched yesterday was Clear
53:00
and present danger pretty cool kind
53:02
of better than I remembered it being a
53:04
very cynical movie, but pretty good Not
53:07
really the like rah-rah patriotism that The
53:10
cover with the American flag would suggest but
53:13
anyways, that's what I'm gonna talk about My
53:15
one more thing is another 1994 movie that
53:17
I watched for the first time Neither
53:19
of us had seen it called heavenly creatures,
53:22
which is an awesome movie that I want
53:24
to just like Wholeheartedly recommend
53:26
everyone watch. So this is an
53:28
early Peter Jackson movie It was
53:30
made in New Zealand and
53:33
it's an adaptation of a true story from the
53:35
1950s of two young girls Who
53:39
became infatuated with and fell in love
53:41
with one another in a way that
53:43
made their families very? Unhappy
53:46
and made them both increasingly unstable both
53:48
through like the ways that their parents
53:50
tried to keep them apart and also
53:52
through what seems to be maybe some
53:54
sort of Like real delusional mental illness,
53:57
maybe even like psychotic tendencies from one
53:59
of them were like pretty troubled
54:01
young women. They had
54:03
this extremely intense friendship that kind of grew
54:05
over the course of maybe a year or
54:07
so in the early 1950s and eventually killed
54:12
one of the girls' mothers and then were
54:14
immediately caught for it and sent to prison
54:16
separately and like separated for the rest of
54:18
their lives. A condition of their release from
54:20
prison was you can never see one another
54:22
again. So this is based on a true
54:24
story and the journals of one of the
54:26
girls were found by the police
54:28
and like exist. They're like out there. So her
54:30
journals are kind of the basis for this movie.
54:33
And that sounds like an interesting enough
54:35
movie. The thing that makes this movie
54:38
great, at least to me, is that
54:40
Peter Jackson directed it. He made it
54:42
with the entire team, his DP, his
54:44
editor, his life and screenwriting partner Fran
54:47
Walsh, the Weta Workshop that he then
54:49
would use only a few years later
54:51
to make The Lord of the Rings.
54:53
So it has this like absolutely
54:55
wildly engaging camera that is like
54:57
flying around all over the place.
55:00
He's such a like exciting and
55:02
I at least think very entertaining
55:04
filmmaker. His director of photography is
55:06
like fantastic. Everything looks so cool. So it's
55:08
like a very fun movie to watch. Like
55:10
it is just movie people having fun making
55:12
movies. This is the first movie
55:14
he made after Dead Alive, which is his
55:17
super gore zombie movie. Have any of you
55:19
seen Dead Alive? Have you seen that movie?
55:21
No, I heard of this movie too. Both are
55:23
things I'd like to see them. I
55:25
think you would like both of them. Dead Alive
55:27
I saw a long time ago. It's one of
55:29
it's like a classic in the super gore horror.
55:32
Yep. Kind of sub genre. But
55:34
it's and it's early Peter Jackson, similar to
55:36
how Sam Raimi's early like Evil Dead movie.
55:38
Yeah, it's the same thing where it's like
55:40
a really talented filmmaker having a great time
55:42
making zombie movie that actually when you watch
55:44
it, you're like, holy crap, this is like
55:46
the most talent and like creativity I've ever
55:48
seen in a horror movie. It
55:50
really feels that way. This feels very similar. The
55:53
other cool thing about this movie is that its
55:55
debut performances for the two leads are
55:57
Kate Winslet and Melanie Lynskey.
56:00
Whoa who are the two leads Melanie Linsky
56:02
of course who we know from yellow jackets
56:04
and Kate Winslet We know from everything Melanie
56:07
Linsky was I think 17 when she made
56:09
this movie both of them were making their debut and
56:12
Both are amazing Melanie Linsky is like
56:14
absolutely incredible in this movie like she's
56:16
so so good And so these two
56:18
central performances are great They're so good
56:20
together and it's just everything about the
56:22
movie we were sitting there watching it
56:24
my friends I'm gonna be and I'm
56:26
just like I have not been bored
56:28
for a single Like
56:30
an hour into it and just loving it
56:33
because it just kept going in these wild
56:35
weird directions Anyways, heavenly creatures.
56:37
It's I think currently not streaming so
56:39
it's a little hard to find But
56:41
this is like a long-term recommendation just
56:43
something to put on your lists out
56:45
there if you like maybe some it'll
56:47
be on To be some day. Yeah, we
56:49
went to the movie store and just rented it from
56:52
the rental place That is still in business near me
56:54
movie madness Movie
56:56
store near you. Oh man, Portland's movie madness
56:58
is an institution. They're really awesome We had
57:00
to read it there and watched it on
57:03
blu-ray and man just what a hell
57:05
of a movie I just really if any of
57:07
that sounds cool. I recommend it so much. That's
57:09
heavenly creatures 1994
57:11
early Peter Jackson movie just totally kicks ass
57:14
great movie All right. So
57:16
last but not least Maddie tell us about your one
57:18
more thing. All right, so mine is
57:20
a video game called
57:22
tales of Canzera's out I Guess
57:25
look in the show notes if you want to know how to spell
57:27
this because you know tales of concern is
57:29
that how this game? Has a really
57:31
cool story but that's weird
57:33
to say about the Metroidvania, which is
57:36
what it has marketed itself as and
57:39
Perhaps to its detriment because I think the
57:41
Metroidvania part of the game is fine and
57:44
mostly playing this game I'm like, it's really hard
57:46
to make a Metroidvania. You know what I mean?
57:49
It's really hard to do That's what
57:51
I'm gathering And this
57:53
game is pretty linear so far about five hours
57:55
in by the time this episode comes out This
57:57
game will be out and I made maybe both
57:59
be and maybe I'll feel differently about it. I
58:02
don't know. But five hours in, I'm really into
58:04
the story. And I
58:06
think the gameplay is okay. It's
58:08
fine enough that I'll play enough, play through and
58:10
see what happens. And
58:12
it has a pretty cool backstory in terms
58:14
of who made it. So it's made by
58:16
Abu Bakr Saleem, his studio that
58:18
he founded. And I say his name
58:21
because he's
58:23
an actor originally. He
58:25
played Bayek in Assassin's Creed Origins.
58:27
And really liked video games and
58:30
just wanted to make a video
58:32
game, which is a highly adorable
58:34
backstory. He had a great speech at the
58:36
Game Awards in December. He did, yeah. So people
58:38
might remember him from that. And
58:41
the other reason why he made this game is
58:43
because his dad died and
58:45
he really liked the idea of
58:47
negotiating grief through kind of revisiting
58:51
old places that you've seen before
58:53
and in Metropania is sort of
58:55
about that. And so
58:57
that's also what this lead character,
58:59
Zao, who's a shaman in
59:02
this sort of like Afrofuturist
59:04
world is going through.
59:07
He's trying to bring back his father from the
59:09
dead. I'm remembering this game now. This is at
59:11
an EA showcase. I'm looking at it. And I
59:13
totally remember this now. I just didn't remember the
59:15
name. It's very cool looking
59:18
and sounding. The music is really
59:20
cool. It has a lot of like
59:22
Bantu mythological figures in it. I love
59:25
a game where I can learn a
59:27
lot about something and I like that.
59:29
Yeah, like Prince of Persia. But
59:31
it also is like clearly a game made by
59:33
a small team. So it's rough around the edges.
59:36
I've certainly run into some things. I mean, I'm
59:38
playing a pre-release code, I should say. So some
59:40
of these edges might have been sanded off. But
59:42
I've run into a couple points where I'm like,
59:45
I really can't tell where to go. And I'm just
59:47
like wandering around a lot. And then I'm like, okay, got
59:49
it. Figured it out. That sort of thing. So
59:53
I'm really digging the writing and the story.
59:55
Everything's fully voice acted just like
59:58
Prince of Persia was. I'm not sure. sure
1:00:00
how this game is going to do. I think
1:00:02
it's a tough sell to have a lot of
1:00:04
characters talking in a Metroidvania. And,
1:00:07
uh, so some people might not like that in and
1:00:10
of itself to just be like, you need to kind
1:00:12
of keep track of who these characters are. A lot
1:00:14
of them have names that aren't
1:00:16
in American English. And like that, that got
1:00:18
me a stumbling block for some people, even
1:00:21
if it isn't for me, and
1:00:23
I understand that that for, it's like, especially if you're
1:00:25
like, I just want a cool Metroidvania where I'm just
1:00:27
going to collect a bunch of shit. That's really not
1:00:29
the point of the game. It's very much a game
1:00:32
about grief and this character story that they're going
1:00:34
through. So kind of a tough sell, but
1:00:36
I think it's interesting. And I also think
1:00:38
it's cool to make a game about that
1:00:40
topic, especially a game about revisiting old areas.
1:00:42
So I'm going to keep playing it. And
1:00:45
something else I thought that was interesting about it
1:00:47
is that they give you, um, the dash and
1:00:49
the double jump just right off the bat and
1:00:51
you have them the whole time. I
1:00:53
know. Right. I was like, are they going to
1:00:55
take this away? Like I was really scared.
1:00:58
I was like, I can do this. I
1:01:00
can double jump and dash immediately. I'm loving
1:01:02
it. Those two mechanics feel really good. I
1:01:04
really liked how the double jump and dash
1:01:06
feel to use. Uh,
1:01:08
but they don't take them away.
1:01:10
And I love that. I love that for me.
1:01:12
So that's like a pretty specific artistic choice that
1:01:14
the game makes is being like, we're going to
1:01:16
give you some other kinds of abilities. And,
1:01:19
uh, so enjoy that. Um, so it's called
1:01:22
just look at it in the show notes, but
1:01:24
it's called tales of Kinsara's. And
1:01:27
it kind of is a
1:01:29
Metroidvania tales of Kinsara, colon. Yeah.
1:01:33
I feel like they should have gone with one or the other, like
1:01:35
just call it sound, that's the main character's name. There
1:01:39
is the name of the fictional place that
1:01:41
he's exploring. I don't know. They
1:01:43
could have shortened it. That
1:01:45
name is going to hurt them. When they were going to
1:01:47
make an episode about names, we might have to do that.
1:01:52
We have a lot of name. We really,
1:01:54
I think that game developers should run their
1:01:57
names by us and we should start a
1:01:59
consultancy where we like. over-deny game. What pivots
1:02:01
to that? Or is it just like, is it
1:02:03
hard to say? Is it easy to remember? How
1:02:06
do you spell it? Game names. It should be
1:02:08
called the name game. The name
1:02:10
game. That's the name of our consultancy. Yeah, a
1:02:12
lot of former journalists go on to do mock
1:02:14
reviews and stuff. I have no interest in that.
1:02:16
What I want to do, I want to review.
1:02:18
No interest at all. I don't have time for
1:02:20
all that. I'm not going to play your game.
1:02:22
No. Read me the name and I'll tell you a better
1:02:24
one. Yeah. Or
1:02:27
tell me a little bit about the plot and then I'll tell you
1:02:29
what the right name is. Then you can make the check
1:02:31
out to cash is $10,000 for game suggestions. It
1:02:34
sounds like a winning business strategy.
1:02:36
Yeah, it's perfect. Perfect. We did
1:02:38
it. We did it. Alright,
1:02:41
well that is one more episode of Triple Click in the
1:02:43
bag. Great names. Thank you so much for all of you
1:02:45
for listening. We really thought of it. Yeah, that's true. Yeah,
1:02:47
we really did that. We came up with that. I would
1:02:49
trust them to think of other names for me. I think
1:02:51
so. They came up with a name like Triple
1:02:54
Click. It's true. Yeah, whoever came up with that. Alright. This
1:02:57
was a lot of fun. I will see the two of you
1:02:59
next week. See you next week. Bye.
1:03:04
Triple Click is produced by Jason Schreier, Maddie
1:03:06
Myers, and me, Kirk Hamilton. I edit and
1:03:08
mix the show and also wrote our theme
1:03:10
music. Our show art is by Tom Gije.
1:03:13
Some of the games and products we talked about on this
1:03:15
episode may have been sent to us for free for review
1:03:17
consideration. You can find a link to our ethics policy in
1:03:19
the show notes. Triple Click is
1:03:21
a proud member of the Maximum Fun
1:03:23
Podcast Network and if you like our
1:03:25
show, we hope you'll consider supporting us
1:03:27
by becoming a member at maximumfun.org/join. Find
1:03:30
us on Twitter at TripleClickPods, send emails
1:03:32
at tripleclick at maximumfun.org, and send a
1:03:34
link to our Discord in the show notes. Thanks for
1:03:36
listening. See you next time! Bye!
1:04:02
Maximum Fun, a worker-owned
1:04:04
network of artist-owned shows
1:04:06
supported directly by you.
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