Episode Transcript
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1:59
So be prepared, yes, Scurvy
2:02
Dogs is going to be a big one. Very exciting
2:04
as we talk about Marvel Spider-Man 2 later in the
2:06
show. But how about we start with Marvel
2:08
Spider-Man 2 right now? Oh,
2:11
yo, if you have played this
2:13
game, it is absolutely fantastic. And
2:15
that is why there's no surprise that
2:17
Marvel Spider-Man 2 is nominated for
2:20
Game of the Year.
2:22
That's right. The Game Awards announced their nominations
2:25
this week. And Spider-Man 2 is up for a
2:27
bunch of just, you know,
2:29
all the things like Game of the Year,
2:32
best game direction, best narrative, best
2:34
audio design, best performance by Yuri
2:36
Lowenthal, who plays Peter Parker,
2:39
Spider-Man, and he
2:41
took all of my emotions.
2:42
Innovation,
2:43
inaccessibility, and
2:45
best action adventure. Go
2:48
ahead and head over to the Game Awards
2:50
website to cast your vote and then
2:52
tune into the stream on
2:54
December 7th because
2:56
we're going to all be rooting on
2:58
our favorite Spideys.
3:00
Yeah, the Game Awards is fan-voted.
3:03
So, Spidey team, Spidey squad,
3:05
get out there. Let's all do
3:08
our part. Let's vote for Marvel Spider-Man 2
3:10
in those seven categories. I already voted.
3:13
I want you all to do it too. Support the
3:15
scene.
3:16
Let's keep things rolling because earlier
3:18
this week, Marvel released the Marvel
3:20
Multiverse Role-Playing Game, the Cataclysm
3:23
of Kang. And that
3:25
is the first Adventure Book for the
3:27
Marvel Multiverse Role-Playing Game. And
3:30
super cool. We love it. It's very exciting.
3:32
And here to talk about a little bit
3:35
about the brand new update is the writer of
3:37
the Marvel Multiverse Role-Playing Game, Matt Vordek.
3:40
The Cataclysm of Kang is an adventure
3:42
book that takes characters from Rank 1, which
3:45
is base level, which is like Shield
3:47
Agent or Origin Story, all the way up to Rank 6, which
3:50
is cosmic level like Silver Surfer,
3:52
Captain Marvel, etc. And it
3:54
has six different adventures in it. They're written by myself,
3:58
Jesse Scoble, Devinder Theara.
3:59
Alyssa
4:00
Teague, Be Dave Walters,
4:03
and again I come in and finish it off the
4:05
last one as well. And you
4:07
can play them in any order you like. I mean if you want to play
4:09
them as a full campaign and you can go from one
4:11
to the other, it's a 256 page book. There's
4:14
lots of material in there. Keep it going for months
4:16
if not a year or longer. Also
4:19
includes 60 different
4:21
new character profiles written by my son Marty
4:24
who also did the profiles for the original game.
4:26
So there's a ton of material in there. There's
4:28
new rules for things like new vehicles
4:30
and such and plenty of stuff for people to play
4:32
with for months and months to come. If
4:34
you're looking for a good gift for a D&D player
4:37
or anybody who's RPG curious as we like
4:39
to call it, what we hope is a part of our
4:41
market, I think the core rule book, the
4:43
Marvel Multiverse Role-Playing
4:45
Game is a fantastic gift for that.
4:48
It gives people a great starting ground to be able to sit
4:50
down and start learning how to play the game and introduce them
4:52
to Marvel Comics and all the different characters and
4:55
how to play these kind of games. If people
4:57
you care about already have the Marvel Multiverse
5:00
Role-Playing Game, the Cataclysm of Kang would be a fantastic
5:02
gift for them. The game itself is
5:04
a great place to start, but this gives them things to do
5:07
with that game and all sorts of amazing
5:09
epic adventures to play with that game. So this
5:11
should keep them busy for months and months to come.
5:14
You can pick up your copy of the Cataclysm
5:16
of Kang today at your local comic
5:19
book shop or wherever books are
5:21
sold.
5:22
All right, all right, all right. But once
5:25
you move yourself over to that bookstore,
5:27
you can then head over to this
5:29
week in Marvel Move, Thor and Loki
5:32
Trials of the Ten Realms, Episode 13, Blood-
5:36
I was waiting for you to read
5:38
that. Blood Icicle, oh
5:41
my wow. Blood
5:43
Icicle Canyon, you, Thor
5:46
and Loki depart from Vannaheim and
5:49
I dune with a neat
5:51
bit of jewelry and head over to the
5:53
lovely flowy plains of Blood
5:57
Icicle Canyon.
5:59
We have a great moment in there
6:02
where the brothers are like
6:03
at the same time blood icicle Canyon
6:06
like both Excited and terrified.
6:08
It's a real I mean
6:09
that is exactly how I feel reading
6:11
it What if frost giants are not your thing
6:13
you can head over to x-men age of orchis
6:16
episode 7 gold and blue two
6:18
amazing colors you meet Emma Frost
6:21
and jumbo carnation and get a Costume
6:24
and then a mission from Jean and
6:26
Scott
6:27
It's fun we've
6:30
got someone who has some
6:32
some
6:33
Sinister things in mind if
6:35
you will make sure to download
6:37
the zRx app So you get Marvel
6:40
move you can go to zRx
6:42
dot app slash Marvel move or just search
6:44
Marvel move on your Apple iOS
6:47
app store or Google Play and Go
6:50
check it out seven day free trial or subscribe and
6:52
enjoy all the episodes forever
6:55
So we are asking it who is
6:57
the new spirit of vengeance and
6:59
we are soon gonna find out So rev up your engines
7:02
for a new era of ghost writer from writer
7:04
Benjamin Percy and artist Danny
7:06
Kim coming in
7:08
March No,
7:11
we look forward to finding all about that
7:13
in the coming weeks or right now let's say a little bit
7:16
about the new spider woman series
7:18
because Spider woman is waging
7:20
war against her greatest enemies in a brand new
7:22
solo series which launches later
7:25
this month from writer Steve Fox and artist
7:27
Cara LaBorelli and it's
7:29
an ongoing series, but it's kicking off
7:31
during the big street level crossover
7:34
event gang war And
7:36
to tell us a little bit about what's to come is
7:38
our boy writer Steve Fox.
7:41
Hi Steve Hi, thanks
7:43
for having me back
7:44
Always a delight now,
7:47
you know, we're talking about spider-woman and this is not your
7:49
first spider rodeo obviously
7:52
you've worked on Story starring
7:54
spider-man and spider-ham web Weaver
7:57
which we love to name a few but
7:59
I think I think, and correct
8:01
me if I'm wrong, this is your first time working with
8:03
Jessica Drew, aka Spider Woman. So
8:06
how does she differ to you from
8:08
some of those other Spider people? Well,
8:12
semi-technically, there is a Jessica
8:14
Drew cameo in
8:16
the second Spider-Ham. I believe
8:18
it's a kangaroo dressed up
8:20
as Jessica Drew, because it's not even
8:23
the Ham version of Jessica Drew,
8:25
it's an actor portraying the Ham
8:27
version of Jessica Drew. So yes,
8:29
this is the closest I've actually gotten. Layers
8:32
upon layers. Yeah. I
8:35
love Jess. I think fans
8:37
and readers will probably agree she's
8:40
the most distant outlier to
8:42
the Spider family in a lot of ways. She
8:45
and She-Hulk were created around the same time
8:47
back in the 70s, but Spider-Woman
8:50
has never been all that close to
8:52
Peter Parker, whether it's personality
8:56
and team-ups or powers. She's
8:58
got a more diverse power set than
9:01
most of the others. So I think she operates
9:03
in a fun middle ground. She's been looped
9:05
in so much since the Spider-Verse took over,
9:08
because of course, why wouldn't you? It's
9:10
a great platform. But she kind of lives
9:12
more in the street-level
9:15
super spy, private
9:17
investigator space in a lot of her series.
9:19
And it's a lot of fun to pull those together
9:22
and try to present a new yet
9:24
familiar take on Jessica Drew.
9:26
Yeah. Jess, as
9:30
a number of our listeners will know, recently went through
9:32
some incredibly traumatic events
9:34
due to the end of Spider-Verse. That
9:37
one's for you, Nick Lowe. She was erased from reality.
9:40
She was brought back. And now that she's back,
9:43
how does that play into her story? How does
9:45
she reconcile with that? And
9:47
how much do you want to share about what really
9:50
that has done to her?
9:52
Yeah. I mean, I want to play a little coy,
9:55
but I think between that and
9:57
Amazing Spider-Man 31, where a lot of us
9:59
got to do prologue stories for
10:02
upcoming books. You know, Eric
10:04
Coda and I did a Spider Woman story in
10:06
that issue. When
10:08
she webbed out of existence
10:11
in Dan and Mark's book, you
10:13
know, the first thing she said when she came back was asking
10:16
about her child, which makes complete sense as
10:18
a mother. And then readers who
10:20
picked up Amazing Spider-Man 31 will know that
10:23
she has not been reunited with Jerry. She
10:25
does not know where her baby is and she does
10:27
not know who took him or what happened
10:30
to him.
10:30
So
10:33
the premise in End of Spider-Verse of her
10:35
not existing for a little bit ended up being
10:37
a really fruitful
10:40
gestation point for Corolla, Brelia
10:42
and I to start our story
10:44
while also tying into the events of the gang war.
10:47
Which is not to say that readers need to go track
10:49
down everything related to
10:51
End of Spider-Verse. Of course you should because it's a very fun
10:53
story, but anything you need to know
10:55
about what happened to Jess is summarized in
10:58
Spider Woman number one because as
11:00
I said we're doing more of a street level approach
11:02
to her and getting cut from the web
11:05
of life is not the most street level thing
11:07
that can happen to someone. So we, you
11:09
know, we kind of
11:10
roll with the punches there with
11:12
a little bit of fun sarcasm which I think is very
11:14
in in keeping with Spider-Woman's personality.
11:17
Yeah
11:17
and this is an ongoing
11:20
title. Hooray! We'd love to see it but
11:22
you know as you were just mentioning how does
11:24
this arc, this first arc of the series
11:27
tie into that larger gang war storyline?
11:29
You know villains, people who are coming
11:31
in and out. I mean the first issue I read it loved it but
11:34
like you really get a sense of where she is
11:37
in this world.
11:39
Yeah thank you. Well we had
11:41
a lot of fun things in our favor including
11:43
the fact that we actually launched I think
11:45
like right alongside Gang War First
11:47
Strike. So Spider-Woman begins
11:51
before all the gang war craziness kicks
11:53
off but by the end of the issue her
11:55
story has dovetailed with what's
11:58
going on in Amazing Spider-Man and and what Peter
12:00
Parker is up to. So it's
12:02
a very Jessica Drew centric story.
12:06
And then we get to play with this fun framework that
12:08
Zeb's put in place of the cities
12:10
being divided up by different gang bosses
12:13
who are fighting over territory and
12:15
Spider-Man's gonna try to confront it from a
12:17
different angle than he normally does. And
12:19
I think the solicit have more or less set
12:22
up how this works
12:24
for Spider-Woman, which is that longtime
12:27
fans of Jessica Drew know Hydra,
12:29
the global terrorist organization has played
12:32
a very wicked role in her life,
12:35
including manipulating her to try
12:37
to be a super soldier for them, accelerating
12:40
her aging, messing with her memories. So
12:43
they're a kind of an obvious
12:46
lead for her to track down when Jerry
12:48
goes missing. And as we
12:50
saw in Amazing Spider-Man 31, Hydra
12:53
is in fact involved in his disappearance
12:55
it seems, but Hydra's
12:58
also
12:59
putting their
13:01
chips behind one of the gang bosses
13:03
in this gang war. So Hydra's
13:05
occupied kind of a fun space in the last couple
13:07
of years since Secret Empire because that
13:10
was a big setback for them in a lot
13:12
of ways. And we haven't seen them strike
13:14
back with a vengeance really in the years
13:16
since. So now they've kind
13:18
of got their tentacles in different pots
13:20
here and everything that's
13:23
going on with the gang war and everything that Jessica Drew is tracking
13:25
down on her own are going to converge in
13:27
pretty violent ways.
13:29
Yeah, so we've got Hydra, we've got Diamondback,
13:31
we see characters like Viper, so cool villain stuff
13:33
going on. But we also see in the first issue,
13:35
I was really glad to see like making
13:38
sure we know
13:40
people who are important to Jessica Drew's
13:42
world. So seeing Captain Marvel coming
13:44
in there and like the besties
13:47
seeing each other for the first time in a little bit. I love
13:49
that. Thank you. I couldn't resist the chance to write
13:51
Carol. She's such a major character.
13:55
And their friendship, I think throughout like Kelly Thompson's
13:57
run on Captain Marvel was just such a beautiful.
14:00
fun, unique dynamic.
14:03
And we kind of want to turn the screws on Jess
14:05
here so she can't have her bestie by her
14:07
side the whole time. But issue one
14:09
isn't the only time you'll see Captain Marvel in
14:11
our run. Ooh, anyone else you want to tease about
14:14
who we might see pop up throughout whether
14:16
it's First Arc or even where
14:18
your wheels are turning? Yeah, well I was
14:20
really excited to put Madame Web in this, Julia
14:23
Carpenter, because you know she's the other
14:25
most prominent character to carry the Spider
14:27
Woman mantle and she's had her own identity for
14:29
about a decade now. It was
14:32
funny, I had had a line in the
14:35
first draft of something like Carol
14:37
saying, oh she's going by Madame Web now
14:39
and Ellie Pyle, my editor, was like, yeah she's
14:42
been going by that for like 12 years. I was
14:44
like, oh has it been that long? I feel very old.
14:47
Time is really moving quickly these days.
14:50
But no, I was excited
14:52
to put them together because they haven't been
14:54
in too many comics together
14:56
despite sharing this mantle. They don't
14:59
have an incredibly rich history
15:01
of interacting because they
15:04
tend to trade off. If one of them is Spider Woman,
15:06
the other one is not around that much. So
15:08
especially wanting to put
15:11
Jess in a vulnerable position, having
15:13
Julia be the person
15:16
she's able to bounce off of, someone that she's
15:18
not as familiar with, has been really fun
15:20
to me. And it kind of makes it like a stealth spider women.
15:24
Because we have her around. And I'm also
15:26
excited to say that one of the newest
15:29
introductions to the Marvel Universe, a character who debuted
15:32
this last year, is gonna have a cameo
15:34
across the series. Not Web Weaver, but
15:36
you're in you're in the right ballpark. So
15:39
that was exciting. I guess I won't reveal who, but
15:41
it was fun to have a character who debuted
15:44
so recently be able to pop up because
15:46
that's how you help establish them, is
15:48
having them show up in different books and showing
15:50
that they are part of the fabric of the Marvel Universe.
15:53
I love it. We'll look forward to that. It's real good
15:55
stuff. Thank you, Steve. Thank you.
15:57
Be sure to pre-order Spider Woman number one, add
15:59
that new ongoing series to your pull list
16:01
at your local comic shop. Spider-Woman number one
16:04
releases November 29th, so
16:07
don't have to wait very long
16:09
to learn more. Head to Marvel.com. Speaking
16:12
of Madame Web, Her Web connects
16:15
them all in a brand new trailer for
16:17
Madame Web. Check out the new trailer over on Marvel's
16:19
YouTube channel and Madame Web
16:21
is coming soon exclusively to movie theaters.
16:25
But in the meantime, while you
16:27
are waiting, you can head over to
16:30
where you listen to your podcasts and you
16:32
can listen to Women of Marvel Kamala
16:34
Khan. So this episode of Women of
16:36
Marvel is about Marvel's biggest
16:39
super fan, the one, the only
16:41
Ms. Marvel Kamala Khan and our
16:43
co-hosts Ellie and Preeti are talking
16:45
to the one and only Amman Vellani,
16:48
actress, Ms. Marvel and
16:50
writer behind the latest Ms.
16:53
Marvel miniseries. Another
16:55
guest on the show is also going to be writer Samira
16:58
Ahmed, fan Rasa
17:00
Cosplay and one
17:02
of the minds behind Ms. Marvel's creation,
17:05
the one, the only, friend of the show,
17:08
co-creator of Women of Marvel, Sana
17:11
Amanat. And you can find that episode
17:13
wherever you're listening to this, like
17:16
right now, like it's also there.
17:18
Plus there's a bonus episode that went out earlier
17:21
in the week featuring conversations with Marvel
17:23
Studios, the Marvels, director,
17:26
producer
17:28
and composer. Yes. All
17:30
right. Let's keep moving and talk some more Marvel's
17:32
fun because over at Avengers
17:35
Campus, Captain Marvel, Ms. Marvel and Monica
17:37
Rambeau are assembling together. You get to go
17:40
higher, further, faster together with
17:42
them at Avengers Campus. It's a limited time
17:44
thing at Disney California Adventure Park at the
17:46
Disneyland Resort in Anaheim, California. So
17:49
you get the three of them there. Not only is Captain
17:51
Marvel patrolling the area, but she's got Monica
17:53
and Ms. Marvel, but there isn't
17:56
just one place that needs to be defended elsewhere
17:58
across the globe. Kamala Khan
18:01
heads to Avengers Campus at Disneyland Paris
18:03
for the first time. Where you can meet her at Avengers
18:05
Campus. To learn more, head to Marvel.com.
18:08
And there was a
18:10
brand new announcement about Marvel
18:13
Studios. What if season two,
18:15
the watcher returns to season
18:17
two of Marvel Studios. What if when the animated
18:19
series begins streaming exclusively
18:22
on Disney Plus on December 22nd? And
18:27
Ryan. Hmm.
18:29
In the spirit of the holiday
18:31
season, fans are invited to unwrap
18:34
a new episode nightly for
18:37
nine nights.
18:38
I love this.
18:39
It's nine nights of what if? Make
18:41
sure you check out the new trailer and poster now
18:44
available over at Marvel.com.
18:46
And remember, it begins
18:48
streaming exclusively on Disney
18:50
Plus starting December 22nd. Can't
18:53
wait to talk about it. But I want to talk right
18:55
now about some spiders,
18:57
man, because we got to talk
18:59
about Peter Parker and Miles Morales, proving
19:02
that two web heads are better than one
19:04
in Spectacular Spider-Man.
19:07
This is an announcement for a new series coming in
19:09
March where you have Peter and Miles joining forces
19:12
in their first ongoing series ever
19:14
together, Spectacular Spider-Man.
19:17
So it's going to team the two of them up and they are legit
19:19
the best. It'll also team up some wonderful
19:22
creators, writer Greg Weissman and
19:25
Umberto Ramos. Oh, Spectacular Spider-Man
19:27
number one arrives in March. For more information,
19:30
visit Marvel.com.
19:31
All right. I feel like I am only
19:34
reading this so that I can give Ryan Panago's
19:36
story. And it is because there
19:39
is no one I know who loves Godzilla
19:43
more than Ryan Panago.
19:46
And now, Ryan,
19:48
you and the rest of the world are going to have a new
19:51
omnibus collecting Godzilla's original
19:54
Marvel comic series. That's
19:56
right. For those who don't know, which
19:58
is not Ryan Panago. because he does. In 1977,
20:02
Godzilla became
20:03
one of Marvel Comics' biggest
20:05
stars,
20:05
headlining a hit solo
20:08
series set in the hearts of the
20:10
Marvel universe. And now, thanks
20:12
to an exciting new collaboration with Toho
20:14
International, this host
20:17
of monumental Godzilla escapades,
20:20
co-starring your favorite Marvel
20:22
heroes, will be collected next year
20:25
in Godzilla, the original Marvel
20:28
years
20:28
omnibus.
20:31
The book collects all 24
20:33
issues of Godzilla, gloriously
20:35
remastered in this long-awaited omnibus
20:38
collection. I know that Ryan has had so
20:40
many sleepless nights, but Godzilla,
20:42
the original Marvel years omnibus, charges
20:45
into stores. That's right,
20:47
Ryan,
20:48
you have less than a year,
20:49
on October 2024.
20:50
But
20:54
seriously, for more information about this,
20:56
make sure you head over to marvel.com.
20:59
This sounds
20:59
absolutely amazing. Yeah, the
21:02
only time, as far as I know, that those issues,
21:04
those 24 issues of that Godzilla comic have
21:06
been collected is in the Essential Collection,
21:09
which is a black and white sort of phone book style
21:12
collection, which I have on my bookshelf. It's great.
21:14
It's a weird series. I am so excited for more people
21:16
to read it. But that's almost
21:19
a year away. How about comics this
21:21
week? Look, I'll be honest with you all, there are 25
21:23
new issues this week,
21:26
so there's a lot out there. Happy Thanksgiving.
21:29
We're going to go quickly through our picks, because again,
21:31
there's a lot of comics, and there's some really good stuff.
21:33
First up, Deadpool 7 Slaughters,
21:36
number one. It's a big one-shot with seven
21:39
different stories. It brings a bunch
21:41
of creators who have been doing
21:43
some wonderful stuff for Deadpool for
21:46
a long time, like a writer, Colin Bunn
21:48
and Gail Simone. You've got to have
21:50
a Rob Liefeld in there, Steve Fox, who
21:53
you heard from earlier in the show, and many more.
21:55
Definitely a big one this week. Also
21:58
on our picks, Fantastic Four. number 13.
22:00
Do you like dinosaurs Angelique?
22:01
Do I like dinosaurs?
22:04
I love dinosaurs.
22:05
How about Dr. Doom? Dope. He's
22:07
the best. But how about
22:10
a dinosaur version of Dr. Doom? And there's
22:13
my cover by Alex Ross of Dr.
22:15
Doom and Dino Dr. Doom together. I love
22:18
this story. It's been a couple issues. This is
22:21
the the wrap up of this dinosaur
22:23
story and it is so good. It's written
22:25
by Ryan North, art by Yvonne Coelho
22:28
and it is a blast. So
22:30
much fun. My third pick of the week is Superior
22:33
Spider-Man number one. There's two awesome
22:35
stories in here. So good.
22:37
All of it written by Dan Slott. First story drawn
22:40
by Mark Bagley and John Dell. Second one by Nathan
22:42
Stockman. Very, very cool. It
22:44
all ties into what's going on. There's big Doc Ock
22:46
stuff in this issue. But it's
22:49
so good. It's Spidey and Spider-Boy. How
22:51
do you not love it? We love
22:52
it. But as you mentioned, there are 25 total
22:55
comics this week. Again, Happy Thanksgiving,
22:58
you turkey lurkies. You got something to read
23:00
after dinner. Go
23:02
to your local comic shop, check out Marvel.com for the
23:04
full list. But coming up, we're
23:06
joined by Brian Intihar from Insomniac Games
23:08
and Bill Roseman from Marvel Games to talk about Marvel's
23:11
Spider-Man 2. Again, it is a very spoilery
23:13
chat. So if you don't want to be spoiled on the game, please
23:16
hold the interview until after you've played.
23:18
We'll be back right after this. Menards 11%
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24:07
You're listening to This Week in Marvel. I'm
24:09
Anjali Groce. And I'm
24:10
Ryan Penagos. And again, are
24:13
you ready for some spoilery, Marvel
24:15
Spider-Man 2 discussions? I sure hope
24:18
so. We got a real fun talk
24:20
about this amazing game with Brian Intihar, who is
24:22
Senior Creative Director at Insomniac Games,
24:24
and Bill Rosen, Vice President and Creative Director
24:27
at Marvel Games. Let's get into that chat. We're
24:32
excited to talk Marvel's Spider-Man 2
24:34
with you and get into some spoiler stuff. First
24:37
thing, is there something you haven't been asked,
24:39
haven't had a chance to talk about publicly in other
24:41
spoiler cast chats or otherwise since
24:44
the game came out? I'm trying to see. So
24:46
many people have hit so many things.
24:49
Like I never thought they would find a tiger
24:51
in the zoo. Like at
24:53
one point you meet a tiger and
24:55
you can pet a tiger in a mission. And
24:58
then the designers,
25:01
after that mission, moved the tiger to like a
25:03
holding area and you can go up there and pet him again. But
25:06
someone found it. People find everything. They find
25:08
things I don't want them to find. In terms
25:10
of like, you know, some interesting bugs.
25:14
But I think they've done a really good job
25:16
of finding a good amount of stuff.
25:19
Yeah. Same thing. I think
25:21
we always keep in mind, hey, two things. The
25:23
audience is us.
25:25
And always know that the audience is
25:27
probably smarter than us.
25:29
And so
25:32
everything that could be found or discussed
25:34
or talked about, I think has already been found.
25:37
I think the speed at which they find things is
25:39
amazing to me. I'm like, oh my God,
25:41
they already found this. But
25:44
yeah, it's always fun to see what they
25:47
discover. Sometimes
25:49
good, sometimes not so good.
25:51
I want to ask, do you all remember
25:54
your first thoughts or the conversations
25:57
you had about specifically about Spider-Man 2? How
26:00
maybe those concepts or ideas or thoughts
26:03
evolved changed or even stayed the same
26:05
through, you know onto release Brian
26:08
I'll start with you
26:09
Yeah, I mean a spider-man tooth
26:12
discussions were started during spider-man 1 when
26:14
we decided that the final scene was gonna be Harriet
26:16
a tank full of symbiote So
26:19
we pretty much had to commit really early that
26:21
spider-man 2 is gonna be a Venom
26:24
story and that we were gonna kind
26:26
of twist the way we approached who
26:28
ends up being the host. I mean, obviously We
26:32
kept things little Vague
26:34
throughout the marketing of the game of who is
26:37
gonna be venom But I
26:39
mean we knew from that moment on I mean
26:41
we all I mean bill and I talked about it We knew very
26:43
early on that Harry was gonna be venom at the
26:45
end of the day You know how he was venom
26:47
was gonna be our unique cake
26:49
and obviously we wanted Pete to have a symbiote suit
26:52
and every But that
26:54
journey was you know saying,
26:56
okay We are pretty much committing to
26:59
Spider-Man 2 being a symbiote story
27:02
from that day I Mean, I never
27:05
worry what often we were in in the it
27:08
what conference we were in when we're looking at the macro
27:10
Spider-man one on the wall and
27:12
someone saying hey, what if
27:14
we put a Harry in the tank of a sim? Yeah,
27:17
I'm so glad you brought that up because that's a great example
27:20
of how we collaborate and work
27:22
it's always a matter of learning, you know when to
27:24
lean in and when to like
27:26
Step back. Let them cook
27:28
and then how much we do communicate and
27:30
so that scene. Yeah grew from
27:34
Talks about in the first game. Why was
27:36
Norman doing everything he's doing?
27:38
Yeah
27:39
Cuz we taught everything was so tied together.
27:41
Oh in
27:42
the first game Otto
27:44
And Norman they were the ones
27:46
that accidentally created mr. Negative
27:49
and oh they're they're working on all these either
27:52
biological agents or What
27:54
seemed to be weapons like what is driving
27:57
them? And so we hit upon the idea of
27:59
Norman's a dad. And
28:04
Hey, remember how we said how Harry's in Europe?
28:07
What if Harry's not in Europe?
28:09
What if he's there?
28:10
And he's sick and that's why Norman
28:13
is doing all these things. He wants to heal his boy That's
28:16
very relatable. Very marble. Very soap
28:18
opera has been done before. It's a great
28:20
choice
28:22
That came first and
28:24
Then it was a later discussion Brian
28:28
and the team were chewing on it and then Brian came
28:30
back and said What
28:33
in the pod that he's in What
28:36
if there's some black goo and I
28:38
said
28:39
Is that the symbiote and then Brian's like it
28:41
could be and then we were like, yes
28:45
and I also think like that
28:48
example is one to Bill's
28:50
point is like the level of collaboration
28:52
and kind of Creativity that comes about
28:55
working with each other. I think there's
28:57
also as a good example of trust You
28:59
know, obviously Harry being a tank with a symbiote
29:02
is not a story you've seen before right? so
29:04
we already know we're not going to do the The
29:07
exact symbiote story that you've seen
29:10
in the comics right because it's obviously, you
29:12
know More mainly people associate
29:14
it with with with Eddie Brock But
29:17
we've always said from the very beginning We
29:20
always care about the human story as much as we do the
29:22
the one in the one in the suit the superhero fantasy
29:25
Something we've talked a lot about is we just don't
29:27
want to replicate the stories that you've read
29:30
or seen in the film Or TV we want to
29:32
bring our own things but we never want
29:34
to be embarrassed of the source material we want
29:36
to embrace it and celebrate it and Respect
29:39
it but not be afraid to mix things up
29:41
from time to time. I think that's an example
29:43
of that and
29:46
we do a lot of Yes
29:48
and Approach and I think that's
29:50
it's a good example of all three of our games a lot of examples
29:53
of that.
29:54
Yeah I love that. It's not just
29:57
Well, here's five twists. We're gonna
29:59
do We don't know what they are, but we're going
30:01
to hear they are. That's never the goal.
30:04
It's what makes the best experience,
30:06
gameplay.
30:07
And if it happens to be something new, cool.
30:10
But let's make sure it's in service of the story and experience.
30:13
Yeah, I always say
30:15
you don't want to shock you
30:18
want to provide the unexpected. You
30:21
know, shock value, it's a shock because it's
30:23
over quick, right? It doesn't really have a lasting
30:26
impact. It's unexpected. It
30:29
sticks with you for a while. You start to get
30:31
into it. And I think that's kind of what we've
30:33
always said. Like, is it done for shock
30:35
value or is it earned? You know,
30:37
and I question myself and
30:40
like, of course, people ask me, like,
30:42
why isn't Eddie? Of course, I get
30:44
it. So very obvious question because that is so associated
30:46
with venom. You know, I said, well,
30:49
one is as a creator, I'm really
30:51
attached to personal relationships.
30:53
And I knew we already had a baked
30:56
in personal relationship with Harry. Then
30:58
I thought about my own life and, you
31:00
know, at different times in your life, you have, you
31:02
meet new people and you develop new friendships. So we
31:05
already knew that Pete
31:07
and Miles friendship and their working relationship
31:09
was going to be a major factor. Well,
31:11
we all have probably had moments where we
31:14
have our new friends, but
31:16
then also an old friend comes back into
31:18
our life. And how does that impact our day to day?
31:21
So what's it like when
31:23
the new friend is meeting the old friend and
31:25
the old friend, you know, all that like
31:28
Bill said, the soap opera nature of it. And I felt
31:30
that kind of was something that
31:32
we could build upon. And yeah, it's
31:35
funny. I
31:38
love brainstorming the, oh, yeah,
31:40
we're going to have like an opening mission with like this
31:42
giant sand man and Pete and Miles. That
31:45
stuff's really cool. But I probably even
31:47
enjoy more discussing
31:49
like the human
31:52
soap opera like moments, because those are things
31:54
that I always say, if we can
31:56
make this stuff, you know,
31:59
outside. the suit
32:01
make you connect to it and make it emotional
32:04
and make you care about it. You'll care a lot more about
32:06
the things when you're swinging around the
32:08
city trying to save it. One of the things that I found
32:10
really interesting, I think I heard you say, Brian, was
32:12
that you were thinking about Otto's
32:15
placement at the end of Spider-Man 2
32:18
for quite a long time. Like you had
32:20
something going on with him for
32:22
a long time.
32:24
Yeah. I mean, I've had that idea of Norman
32:26
and Otto having that, a version
32:28
of that conversation. Hey,
32:30
Bill, I've had it. We've talked about that for a long
32:33
time. Yeah. It was almost
32:35
the opposite of
32:37
collectively we came up with the Harry in the tank
32:40
with the symbiote
32:41
late in the game.
32:43
You always had that scene
32:46
from like even when we were beginning.
32:48
You didn't have the exact dialogue. But
32:50
yeah, the moment, the intention. And
32:54
what is so wonderful about that is we always
32:56
say beginnings are easy,
32:58
right?
32:59
You have a clear canvas.
33:01
Sticking the landing is
33:03
hard. But when you
33:06
look ahead and you plant your flagpole,
33:09
that helps you get through the middle
33:11
and that helps that when you get to
33:13
the end, you don't just say, oh my gosh, now
33:16
we have to go back and plant
33:18
all the seeds for this because you
33:20
knew that so early. It
33:22
really helps
33:24
steer
33:26
the overall story through that
33:28
moment. Yeah, 100%. Yeah.
33:32
I think also the chemistry that Mark Rolston who plays
33:34
Norman and Bill who plays Otto, they have
33:37
from the first game, we were just like, we
33:39
have to see. They're so good. And I mean this
33:41
in a nice way. It was almost like seeing two heavyweights
33:44
on set. Yeah. And
33:46
I remember seeing them in the best out of each other. And
33:49
I remember knowing the day they were coming
33:51
back for Spider-Man 2 to shoot that one
33:53
scene and we were like, everybody wanted
33:55
to be there. That one moment
33:57
of seeing him back as Otto.
34:00
So, hearing the voice and seeing
34:03
them just like they are just, because they're tremendous
34:06
actors.
34:07
Obviously, John Pissano's score, fantastic.
34:09
Amazing. But the game also has some
34:12
really lovely songs in there, some
34:15
needle drops. And like in the beginning, you've got
34:17
Swing, which is so good. It's
34:20
again, it like gets you moving, gets you is
34:22
really fun. Then there's
34:24
the great moment where you get New Slang
34:27
by the Shins at Midtown High with
34:29
Peter and Harry, and I was like, oh, so good. And
34:32
then Seabird by the Alessi Brothers during
34:34
the Howard Mission. That
34:37
one in particular, after everything that you're
34:39
like, I held that, I held
34:41
the Howard Mission to like the end, end, end
34:44
of my play through of my first play through. And
34:46
I just found it really impactful. I found
34:48
them all really impactful. But how do you
34:50
decide on when to bring in those kinds
34:53
of cues?
34:54
That's a great question. So I will start
34:56
from the beginning. So we always for the
35:00
we knew the opening swing would have some type of
35:03
music. And I actually, I'll
35:06
tell you actually hate choosing that music
35:09
because everybody has an opinion. And
35:11
no matter what we choose, everybody says they hate it. Because
35:14
it's just an apple like, oh, I've read like, I've
35:16
what I've learned is, easy people
35:19
have a lot of opinions on story. They
35:21
have more opinions on music. And we
35:23
all have different tastes. It's like it's not there's nothing known
35:25
as bad. We all have different tastes. And
35:28
I remember on Spiderman one, there was a lot of feedback
35:31
on some people liked the big song.
35:33
Some people didn't like the song internally, right? And
35:36
then so I was really hesitant to do
35:38
another song for Spiderman two. And
35:41
I actually told John Paisano, I was
35:43
like, and I told
35:45
Scott or Sony music guy go get
35:47
a get a song that John is going to score
35:50
the John will do because I don't believe it's going to work.
35:52
But Alex over at Sony music, he's
35:55
like, I think we're gonna make it work. And I
35:57
was like, all right. And I was pretty hesitant. And I was
35:59
like, I'm like, yeah, it's probably not gonna work. But
36:01
when swing came about, I
36:06
knew I was listening to a version
36:10
that was still not done, but
36:12
after listening to it, I started seeing it to myself.
36:15
That's when I knew it was good. And I was like, oh
36:18
my God. And I never, either
36:20
they didn't tell me or I never
36:22
got a note from the team saying they didn't like it. So
36:25
I was like, that's good. The
36:28
Stuffs in Queens with Pete and Harry, that was
36:30
the animators, suggested
36:32
as
36:32
a temp track and
36:34
ended up going to the point where I was
36:36
like, no, we have to get this music. Please get this
36:38
music. So it was the animators. I believe
36:40
it was Bobby Coddington, our Cinematics Director, Animation
36:43
Director, had that suggestion. And
36:45
then the one
36:48
that plays during the Pigeon Mission with Howard,
36:52
that wasn't the original track for multiple reasons,
36:55
but
36:56
Alex again
36:57
helped us pick 12 different options that
37:00
we could use. And that was the one we chose.
37:03
And yeah, like,
37:05
it's really funny.
37:06
Someone I worked with yesterday asked
37:09
me what kind of role does
37:11
music play in my life? And I was like, that's
37:13
a really great question. And I tend
37:15
not to be someone who was like, if I'm just sitting around
37:17
listening to music, but
37:20
if I'm in my car, I was
37:22
listening to it. But I really associate it
37:24
with entertainment, like
37:27
a movie or a TV show or sports
37:29
for some reason. Like
37:33
if someone makes a documentary and the music
37:35
she's, so I attach it to emotional
37:39
moments in my entertainment. So
37:41
I always go back to that, like Bill
37:44
and I are both big Rocky fans. I think about
37:46
that, what's that without the music, right? It's so
37:48
much about that music. So I think
37:50
that's kind of our philosophy, what is the right music
37:52
that's gonna get the emotional, what's gonna bring
37:55
the feels? So- And you're
37:57
exactly right, Brian. Music in this case,
37:59
as Brian said, And we're trying to serve the
38:01
scene and reinforce
38:04
and help
38:06
bring that emotion
38:07
that we're hoping to get out of
38:10
the audience. And so there
38:12
on occasion there is, hey,
38:14
this may or may not be my
38:17
case in music.
38:18
Yeah. We have to put that aside
38:20
and say, oh, this
38:23
song is right
38:26
for the scene. Yeah.
38:28
And it may not be a song I love or an artist
38:31
I even know about.
38:32
But
38:33
as Brian says, when you hear it and it's right,
38:36
then you're like, that's it. It's not about my personal
38:38
taste. It's for our taste on what
38:40
we're trying to accomplish. But
38:43
as we say, music is a soundtrack to your life.
38:45
You remember where you were, you hear a song
38:48
and instantly emotions
38:50
fill your brain. So as Brian said, it's all
38:52
about
38:53
when it comes to everything in the game, the
38:56
lighting, camera, visuals,
38:58
in this case, music is all storytelling.
39:00
And what drives the scene.
39:03
My friends and family crazy because when they bring
39:05
up a song, they'll
39:07
say, oh, that's from that soundtrack
39:10
or that's from that album. I go, oh, no, it's from that
39:12
movie. That's that movie in
39:14
this moment where that happened. And they're
39:16
like, what? That's what you that's how
39:18
I that's how my brain like remembers
39:20
it.
39:21
And that's how we're introduced to some songs. Yeah.
39:24
You know, we talked about the symbiote
39:27
a little bit. We've got the origins to
39:29
the meteorite, which I think is a really interesting thing.
39:31
And then there's the sense of the hive mind
39:33
and that connection between all the symbiotes and and
39:36
seeing the spiral shapes that we know
39:38
from the Venom comics and and know
39:40
and King and Black and these things that, you know, I think
39:43
Bill is so tuned in to publishing
39:46
and knows everything that's going on in like comics. And
39:48
then seeing that in the game was so
39:50
cool. And like there's just an energy
39:53
to seeing these elements come together. There's
39:56
so much cool stuff there. It feels like
39:58
y'all are probably. Working
40:00
a really fine line and balance of like what
40:03
works for the story. What's really cool What's a little bit
40:05
of fun fan service and what is just freaking
40:07
cool to to us making the
40:09
game? They're like is that a
40:11
challenge or is it really like just
40:14
you guys are just having a blast and barreling
40:16
Both I mean we always say
40:19
everything starts with the books Everything
40:21
starts with the books like you don't need to go that
40:23
far to get inspired right go
40:25
to the books Go to see what the
40:28
awesome artists and writers have put together
40:30
over the years From the very first appearances
40:33
of venom all the way through the latest stuff And
40:36
what you do is you try to find that find
40:39
that sweet spot between Are
40:41
you bill this to this to me like there are people
40:43
who don't like any other? Comic book
40:45
character, but they love venom they love
40:48
venom they love them What
40:50
is about this character that people love and you
40:53
look at whether it's this Character
40:55
design the teeth the symbol the powers
40:58
even the way he talks Those are
41:00
things you gotta you gotta deliver like those
41:03
are the things like I remember one of the scariest
41:05
things on this whole project was was casting the
41:07
voice of venom because we knew it would
41:10
be Dissected and debated
41:12
about who was I'm like well if you get candy
41:14
man, it'll be good Good, right
41:18
but Then
41:21
there's like what are bill you always say like the
41:23
greatest hits right we say talk about greatest hits
41:26
whether it's stories or Things about
41:28
the character and you know, I think what's great
41:30
is the character like venom has been around for a while
41:32
There have been great birdies of character
41:35
and how can we pay homage
41:37
to all those amazing artists and writers who have
41:39
worked on the character for so long so
41:41
whether it's you know, the you
41:43
know the wings or the the teeth
41:46
and The symbol
41:48
and all those kind of things it's a tough
41:51
we would not be doing what we do if it weren't
41:53
for those writers and artists
41:55
It's something I learned. It's something at the
41:57
root of Marvel as Brian said is to
42:00
where I was taught, it was Tom Brevoort
42:02
who said to me, and I was
42:05
very early in my career editing
42:07
comics.
42:08
And when you start editing, you don't
42:11
get your choice. You're
42:12
given what to work on, you're told what to work
42:15
on, until eventually
42:17
you gain more skills, you prove yourself,
42:20
and then you're allowed to start pitching things.
42:22
So at the beginning,
42:24
you're assigned things, and what Tom
42:26
said to me is,
42:27
and he learned this in his career, he was like, look,
42:30
you're gonna be asked to take on
42:32
a project. You didn't come up with it, you
42:34
didn't pitch it,
42:35
it's gonna happen, but now you're the editor
42:38
and you have to come out on time and you have to make
42:40
it as
42:41
good as you can.
42:43
And part of that is, if it
42:46
is a character that either you're not interested
42:48
in, wasn't your favorite, it can be a character that you've never
42:50
liked.
42:51
Your duty
42:53
is to think about the people that do love
42:55
that character,
42:57
and what are the things they love about that
42:59
character? And you
43:01
can only do that by doing your
43:03
homework, doing your research, looking
43:06
through, start writing lists. What
43:09
do people like, visually,
43:12
story-wise? It can be a cover,
43:14
it can be a panel, it can be one story,
43:17
it can be a certain thing the character does
43:19
again and again and again, because people love that.
43:22
And so it's really a combination
43:24
of, Brian, let's go back to the very beginning,
43:27
let's look at everything, and
43:29
then let's pick, and don't
43:31
be afraid to mix and match. Those wings
43:33
first appeared back in the 90s.
43:37
More recently, they had the red coloring, but
43:39
they first appeared back in the 90s. So
43:42
that is part of it, is let's look through, throughout
43:45
the decade, let's pick moments, it
43:47
could be things people have forgotten about, but
43:49
as Brian said, respect the DNA,
43:52
that means do your research. Don't be afraid to mix
43:54
them up. Don't be afraid to say, can I take
43:56
this thing from the 90s and combine this thing
43:59
from five years ago? As long as it feels
44:01
right, again, it's unexpected, but
44:03
then you're like, ah,
44:05
I know what they did there. They got this
44:07
story and that story and then they did something
44:09
new. So it's about looking
44:11
at all the writers, all the artists
44:14
who created what and
44:17
mix and match. And Bill said
44:19
like, it's almost just a panel. I remember
44:21
when we first started, when I started doing my research
44:23
on Venom, what I basically did was I
44:25
read all my, the best stories.
44:28
And what I used to do is just take a screen grab of
44:31
the thing. And if you look at my phone, which is
44:34
my iPad that, you know, cloud transfers my phone.
44:36
It's like, there's just panels,
44:38
like just panels of moments
44:41
of like, what does it look like when Pete
44:43
rips the symbiote off? There's a great image
44:45
from Ultimate Spider-Man where he's
44:48
pouring rain and you have Pete
44:50
on one side with the hood over his head with
44:52
Venom standing. And I still remember
44:55
that little image from,
44:57
I believe from Ultimate and those things
44:59
kind of like all add up to like knowing
45:03
the character, knowing what people love about it. Can
45:05
you rip, you know, we always knew like, like
45:07
how could you not do a symbiote story without Pete
45:10
pulling it off? Right. And I mean, that
45:12
was one of the, like, from a technical chat, it's like one
45:14
thing to draw, one thing to do it interactive in a game,
45:16
a lot of moving pieces. But
45:18
that's like one of the final things that we
45:20
finally got right when we're developing the game was
45:23
how can we make that,
45:25
that feel like he's
45:27
really ripping something that's bonded to him.
45:30
And to do something new, you got the idea of the bell
45:32
from the bell tower from the story
45:34
where before there was a Venom. And
45:37
the bell drove the costume off of Peter.
45:39
You got that bell, you got that idea. And
45:42
then you had Craven use it and it took the bell
45:44
outside and it was then one
45:46
of his implements. Yeah. Like
45:49
any hunter would use different things to attract an animal
45:51
or hurt an animal. So it
45:53
had never been done before, but it felt right.
45:56
You know, you think about
45:58
those times like.
46:00
all those
46:02
conversations and stories
46:04
and you know I think back I'm
46:07
like oh my god there's so many moving pieces these
46:09
things and how many decisions had to be made to actually get
46:11
the game out it's almost like it's
46:14
almost you sit there and scratch
46:16
your head going oh my god I can't believe I actually finished the game because
46:19
so many things have to be like line
46:21
up perfectly and make the
46:23
right progress and stuff like that so yeah
46:28
it's a team's a
46:30
great job I'm just here to react to it
46:32
a lot of it like I can tell you I didn't come up with
46:34
the idea to bring the balance actually they
46:36
just like out of that so it's like that's what you
46:38
just seems as motivated as you are
46:40
to make a great game they make cool stuff
46:43
yeah and we say best idea wins
46:45
don't care where it comes from who said it best idea
46:47
wins like for example with the Howard mission
46:51
that was something that a designer created during
46:53
a game jam before one holiday break
46:55
and it was so good that we're like we got to finish it
46:58
anything that we do
47:00
in the game even the small bit of content has
47:02
to have a compelling story so you know
47:05
when you're collecting all those Sandman crystals
47:07
there's a story that built up over time even
47:10
with the spider-bots obviously that's a little bit more of
47:13
a surprise and but you
47:15
know the the Sandman one's pretty
47:17
emotional and all comes through just a video so
47:19
I think you know thing we we
47:22
knew this but in terms of just making sure
47:24
it was always a you know I have a slide in
47:26
my in my my pitch deck for Spider-Man 2
47:29
and we basically I have a picture it's got
47:31
the Marvel logo and all these characters and
47:34
my line is when
47:36
it comes to Marvel
47:37
everybody cares about story and everything
47:40
we're gonna do is gonna have a story associated with
47:42
it and I think that's
47:44
a big push for us to make sure that we're connecting
47:47
not only to your head but your heart and
47:51
that's something in like you know I
47:53
think the team did a really good job of whether
47:55
we're talking about the main story with Miles
47:57
and Lee and I sense
47:59
that of maybe not forgivingly, but having
48:02
to move on from that moment. Now,
48:06
grandpa Earl talks about his life
48:08
and in reflecting on his life. Those are
48:11
all real emotions
48:14
that whether you're in superhero
48:16
game or not, superhero world or not are real. And
48:18
I think that's the stuff that I really appreciate
48:20
the team prioritizes as we make
48:22
these games.
48:24
And we love that Insomniac loves that.
48:26
And PlayStation loves that. That
48:29
is at the root of Marvel or any good story.
48:32
We do want that mix of
48:35
humor. Yeah, there's humor and there's action
48:37
and drama. And
48:40
there's also sadness. It's
48:42
the it's the whole rainbow
48:45
of emotions. And that we
48:47
always want to show that our characters experience
48:49
just like us. Whenever you
48:51
tell a story, there's the plot, what
48:53
happens, and there's the themes.
48:57
And
48:58
we
48:59
always remind ourselves of Marvel
49:01
tells moral fables.
49:04
That's what we do.
49:06
It's the epic storytelling, but with a human heart.
49:10
And it's that heart that hits you
49:12
just as strongly as the action
49:14
moments. So from the very beginning, when
49:17
the team agreed, okay, this is a Venom story.
49:20
In addition to looking up and finding all the cool
49:22
visual stuff, Venom
49:25
stuff, teas and tongues and nails
49:27
and wings and you want all that stuff.
49:30
But
49:30
then you start talking about themes and emotions
49:33
and what Venom stories are about of
49:35
all the villains we could pick.
49:38
What if creators used the idea
49:40
of Venom and the symbiote to talk about? They
49:43
talked about addiction.
49:45
Talk about isolation.
49:47
You can use it for redemption.
49:50
It can be used to
49:52
bring up interventions, friends
49:54
trying to help other friends.
49:57
Those are some of the
49:58
what we call kind of like North Star thing.
49:59
we talk about always remember the theme
50:02
and everything should connect to
50:04
that theme. This was made
50:06
during COVID.
50:08
This almost the entire game was made
50:12
with us the creators
50:15
in the same headspace
50:17
of the characters and
50:19
it kind of goes back and forth. By
50:22
that I mean in the beginning of the game everyone
50:24
is very isolated
50:26
and they're all facing choices
50:29
but they're not talking to each other about it.
50:31
Miles has to do his he's feeling
50:34
torn about his college essay and
50:36
that symbolizes what am I going to do with my life.
50:40
Peter is still grappling
50:42
with the death of Aunt May.
50:44
He hasn't gotten past that.
50:46
That's symbolized with him inheriting
50:48
the house
50:50
and then his feelings towards Mary Jane and
50:52
Mary Jane at the same time she's
50:54
like what am I going to do with my life. I'm going to focus on
50:56
my career and so
50:58
all the characters were trying
51:01
to make decisions about who they were, who
51:03
they wanted to be but they were
51:05
all very isolated just like we were. We
51:08
were separated. We were each
51:10
at home and so
51:12
I think that bled back and forth and
51:16
it's how we always say and I always tell in some
51:19
you guys are artists and this is your art.
51:21
Of all the things you could do you are choosing
51:23
to do this
51:24
and hopefully you're doing it because you want to communicate
51:27
something and maybe it's about
51:29
the world around you maybe it's about your life. And
51:33
art holds up a mirror to
51:35
life and we don't have the answers but
51:37
we'd like to ask questions and so
51:39
I think the team collectively did an amazing
51:41
job of
51:44
continuing the tradition of all great storytellers
51:48
but you know Marvel is close to my heart. A
51:50
Marvel tradition is how do we use our
51:52
stories to talk about our lives
51:55
and what's going on.
51:57
We got really pretty cool freaking
51:59
jobs.
51:59
And
52:02
at the end of the day, I always say,
52:05
yes, getting critical
52:08
reviews that are score well is really great.
52:10
And obviously sales are –
52:13
it's a business at the end of the day,
52:15
but – this might sound cliche to say, but would
52:17
the five-year-old, would the ten-year-old
52:20
version of me who is holding on to the action
52:22
figure for dear life, would he
52:24
be happy? Because if he's happy,
52:26
we're probably
52:28
going to be okay.
52:29
We try and take the moment and live in the
52:32
moment and appreciate what we're doing.
52:34
Another way I do that is any time
52:36
I'm interviewed
52:38
or like this here on a podcast,
52:40
I send a link to my mom
52:43
so that I can continue
52:45
to say, hey, remember
52:47
when I bugged you to send me to – drive me
52:49
to the comic shop or go to this convention
52:52
or when you're going grocery shopping, let me run
52:54
over to the drugstore next door and
52:56
I can look at the spinner rack.
52:59
That all led to this.
53:01
So I always want to say thank you and
53:05
also to say
53:06
to her, this is what
53:08
I do. This is my job. I'm always
53:11
starting to explain to people, I don't draw
53:13
the pictures, but I do this. But
53:16
mostly it's a thanks.
53:18
I think we all collectively do that is
53:21
we appreciate it
53:23
and we appreciate those who helped us get here.
53:26
Fellas, always a delight.
53:28
Congratulations.
53:31
Ryan, thank you.
53:35
Whoo! That was Brian Intahar
53:37
from Insomniac Games and Bill Roseman from Marvel Games
53:39
play Marvel Spider-Man 2 exclusively
53:42
on PlayStation 5. Oh
53:45
yeah,
53:45
and now it is time for
53:47
the piece of resistance, one of our favorite parts of
53:49
the show every single week. That's right, community,
53:52
aka this week in messages.
53:56
Our guest next week is the wonderful
53:58
Jason Lowe to talk about his work. upcoming run on
54:01
the Sentry.
54:02
We had a lot of questions for Jason and we know
54:04
we're going to be talking about
54:06
Sentry again. So we actually wanted to
54:08
sneak in a question that we
54:10
were just curious about. Question of the week
54:12
for next week is, what
54:15
were your
54:15
favorite parts of Marvel Studios'
54:19
The Marvels? Tweet your answers using hashtag
54:21
ThisWeekInMarvel, email them to twimpodcasts.marvel.com
54:24
or send a message to our Facebook page at facebook.com
54:26
slash ThisWeekInMarvel. Please make sure to tell us
54:28
it's okay to read Twim on the show so we can
54:30
read it on the show.
54:32
But okay, let's get to it. So last week's
54:34
question of the week, what was your
54:36
favorite thing, story, moment, character,
54:38
power, whatever from
54:41
Marvel's Spider-Man 2? And
54:44
our first tweet is from WWEStacyStrongNXT
54:48
at SJB479. I
54:53
like being able to switch between different suits and
54:55
skins throughout the world. Very
54:58
intricate designs. The game has amazing
55:01
artwork and is very appealing to the eyes
55:03
and senses.
55:04
We got an email here from Paul Warren who
55:06
said, I'd describe the best
55:09
part of Marvel's Spider-Man 2 as swinging
55:11
to that platinum. Insomniac dishes
55:14
out games where it's so fun to move
55:17
and that have just the right amount of fun
55:19
to get every trophy. Love
55:22
that, Paul. And then Paul also
55:24
shot us an email that was, we
55:27
got to it after we recorded last week, but we
55:29
see you, Paul.
55:30
And then we got some emails, one from
55:33
Liv G. My favorite part of the
55:35
game was when Harry Osborn turned
55:37
into Venom and when he got to fight
55:39
Spider-Man in the symbiote himself.
55:42
I love these parts because it made me feel very
55:45
tense but loved it at the same
55:47
time. I love this because
55:49
also
55:50
my heart. Yes, thank
55:53
you, Liv. That was wonderful. So
55:55
good. It's a great way to end this
55:57
episode, Ryan Penago. Yeah.
55:59
This episode of This Week in Marvel was produced
56:02
by Jasmine Estrada, Isabel Robertson, Ryan Ponglis,
56:04
and Angelique
56:04
Rochette. Our Senior Manager, Audio
56:06
Production and Development is Brad
56:08
Barton. Emily Godfrey is our
56:10
Production Manager. Special thanks
56:12
to Flurkin
56:15
and Flurkitty. I'm
56:18
Ryan. I'm Angelique. This is
56:20
Marvel. Your universe.
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