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Marvel’s Spider-Man 2 Spoilercast with Bryan Intihar + Bill Rosemann, What If...? Season 2, Spider-Woman, And More!

Marvel’s Spider-Man 2 Spoilercast with Bryan Intihar + Bill Rosemann, What If...? Season 2, Spider-Woman, And More!

Released Friday, 17th November 2023
 1 person rated this episode
Marvel’s Spider-Man 2 Spoilercast with Bryan Intihar + Bill Rosemann, What If...? Season 2, Spider-Woman, And More!

Marvel’s Spider-Man 2 Spoilercast with Bryan Intihar + Bill Rosemann, What If...? Season 2, Spider-Woman, And More!

Marvel’s Spider-Man 2 Spoilercast with Bryan Intihar + Bill Rosemann, What If...? Season 2, Spider-Woman, And More!

Marvel’s Spider-Man 2 Spoilercast with Bryan Intihar + Bill Rosemann, What If...? Season 2, Spider-Woman, And More!

Friday, 17th November 2023
 1 person rated this episode
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Episode Transcript

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1:59

So be prepared, yes, Scurvy

2:02

Dogs is going to be a big one. Very exciting

2:04

as we talk about Marvel Spider-Man 2 later in the

2:06

show. But how about we start with Marvel

2:08

Spider-Man 2 right now? Oh,

2:11

yo, if you have played this

2:13

game, it is absolutely fantastic. And

2:15

that is why there's no surprise that

2:17

Marvel Spider-Man 2 is nominated for

2:20

Game of the Year.

2:22

That's right. The Game Awards announced their nominations

2:25

this week. And Spider-Man 2 is up for a

2:27

bunch of just, you know,

2:29

all the things like Game of the Year,

2:32

best game direction, best narrative, best

2:34

audio design, best performance by Yuri

2:36

Lowenthal, who plays Peter Parker,

2:39

Spider-Man, and he

2:41

took all of my emotions.

2:42

Innovation,

2:43

inaccessibility, and

2:45

best action adventure. Go

2:48

ahead and head over to the Game Awards

2:50

website to cast your vote and then

2:52

tune into the stream on

2:54

December 7th because

2:56

we're going to all be rooting on

2:58

our favorite Spideys.

3:00

Yeah, the Game Awards is fan-voted.

3:03

So, Spidey team, Spidey squad,

3:05

get out there. Let's all do

3:08

our part. Let's vote for Marvel Spider-Man 2

3:10

in those seven categories. I already voted.

3:13

I want you all to do it too. Support the

3:15

scene.

3:16

Let's keep things rolling because earlier

3:18

this week, Marvel released the Marvel

3:20

Multiverse Role-Playing Game, the Cataclysm

3:23

of Kang. And that

3:25

is the first Adventure Book for the

3:27

Marvel Multiverse Role-Playing Game. And

3:30

super cool. We love it. It's very exciting.

3:32

And here to talk about a little bit

3:35

about the brand new update is the writer of

3:37

the Marvel Multiverse Role-Playing Game, Matt Vordek.

3:40

The Cataclysm of Kang is an adventure

3:42

book that takes characters from Rank 1, which

3:45

is base level, which is like Shield

3:47

Agent or Origin Story, all the way up to Rank 6, which

3:50

is cosmic level like Silver Surfer,

3:52

Captain Marvel, etc. And it

3:54

has six different adventures in it. They're written by myself,

3:58

Jesse Scoble, Devinder Theara.

3:59

Alyssa

4:00

Teague, Be Dave Walters,

4:03

and again I come in and finish it off the

4:05

last one as well. And you

4:07

can play them in any order you like. I mean if you want to play

4:09

them as a full campaign and you can go from one

4:11

to the other, it's a 256 page book. There's

4:14

lots of material in there. Keep it going for months

4:16

if not a year or longer. Also

4:19

includes 60 different

4:21

new character profiles written by my son Marty

4:24

who also did the profiles for the original game.

4:26

So there's a ton of material in there. There's

4:28

new rules for things like new vehicles

4:30

and such and plenty of stuff for people to play

4:32

with for months and months to come. If

4:34

you're looking for a good gift for a D&D player

4:37

or anybody who's RPG curious as we like

4:39

to call it, what we hope is a part of our

4:41

market, I think the core rule book, the

4:43

Marvel Multiverse Role-Playing

4:45

Game is a fantastic gift for that.

4:48

It gives people a great starting ground to be able to sit

4:50

down and start learning how to play the game and introduce them

4:52

to Marvel Comics and all the different characters and

4:55

how to play these kind of games. If people

4:57

you care about already have the Marvel Multiverse

5:00

Role-Playing Game, the Cataclysm of Kang would be a fantastic

5:02

gift for them. The game itself is

5:04

a great place to start, but this gives them things to do

5:07

with that game and all sorts of amazing

5:09

epic adventures to play with that game. So this

5:11

should keep them busy for months and months to come.

5:14

You can pick up your copy of the Cataclysm

5:16

of Kang today at your local comic

5:19

book shop or wherever books are

5:21

sold.

5:22

All right, all right, all right. But once

5:25

you move yourself over to that bookstore,

5:27

you can then head over to this

5:29

week in Marvel Move, Thor and Loki

5:32

Trials of the Ten Realms, Episode 13, Blood-

5:36

I was waiting for you to read

5:38

that. Blood Icicle, oh

5:41

my wow. Blood

5:43

Icicle Canyon, you, Thor

5:46

and Loki depart from Vannaheim and

5:49

I dune with a neat

5:51

bit of jewelry and head over to the

5:53

lovely flowy plains of Blood

5:57

Icicle Canyon.

5:59

We have a great moment in there

6:02

where the brothers are like

6:03

at the same time blood icicle Canyon

6:06

like both Excited and terrified.

6:08

It's a real I mean

6:09

that is exactly how I feel reading

6:11

it What if frost giants are not your thing

6:13

you can head over to x-men age of orchis

6:16

episode 7 gold and blue two

6:18

amazing colors you meet Emma Frost

6:21

and jumbo carnation and get a Costume

6:24

and then a mission from Jean and

6:26

Scott

6:27

It's fun we've

6:30

got someone who has some

6:32

some

6:33

Sinister things in mind if

6:35

you will make sure to download

6:37

the zRx app So you get Marvel

6:40

move you can go to zRx

6:42

dot app slash Marvel move or just search

6:44

Marvel move on your Apple iOS

6:47

app store or Google Play and Go

6:50

check it out seven day free trial or subscribe and

6:52

enjoy all the episodes forever

6:55

So we are asking it who is

6:57

the new spirit of vengeance and

6:59

we are soon gonna find out So rev up your engines

7:02

for a new era of ghost writer from writer

7:04

Benjamin Percy and artist Danny

7:06

Kim coming in

7:08

March No,

7:11

we look forward to finding all about that

7:13

in the coming weeks or right now let's say a little bit

7:16

about the new spider woman series

7:18

because Spider woman is waging

7:20

war against her greatest enemies in a brand new

7:22

solo series which launches later

7:25

this month from writer Steve Fox and artist

7:27

Cara LaBorelli and it's

7:29

an ongoing series, but it's kicking off

7:31

during the big street level crossover

7:34

event gang war And

7:36

to tell us a little bit about what's to come is

7:38

our boy writer Steve Fox.

7:41

Hi Steve Hi, thanks

7:43

for having me back

7:44

Always a delight now,

7:47

you know, we're talking about spider-woman and this is not your

7:49

first spider rodeo obviously

7:52

you've worked on Story starring

7:54

spider-man and spider-ham web Weaver

7:57

which we love to name a few but

7:59

I think I think, and correct

8:01

me if I'm wrong, this is your first time working with

8:03

Jessica Drew, aka Spider Woman. So

8:06

how does she differ to you from

8:08

some of those other Spider people? Well,

8:12

semi-technically, there is a Jessica

8:14

Drew cameo in

8:16

the second Spider-Ham. I believe

8:18

it's a kangaroo dressed up

8:20

as Jessica Drew, because it's not even

8:23

the Ham version of Jessica Drew,

8:25

it's an actor portraying the Ham

8:27

version of Jessica Drew. So yes,

8:29

this is the closest I've actually gotten. Layers

8:32

upon layers. Yeah. I

8:35

love Jess. I think fans

8:37

and readers will probably agree she's

8:40

the most distant outlier to

8:42

the Spider family in a lot of ways. She

8:45

and She-Hulk were created around the same time

8:47

back in the 70s, but Spider-Woman

8:50

has never been all that close to

8:52

Peter Parker, whether it's personality

8:56

and team-ups or powers. She's

8:58

got a more diverse power set than

9:01

most of the others. So I think she operates

9:03

in a fun middle ground. She's been looped

9:05

in so much since the Spider-Verse took over,

9:08

because of course, why wouldn't you? It's

9:10

a great platform. But she kind of lives

9:12

more in the street-level

9:15

super spy, private

9:17

investigator space in a lot of her series.

9:19

And it's a lot of fun to pull those together

9:22

and try to present a new yet

9:24

familiar take on Jessica Drew.

9:26

Yeah. Jess, as

9:30

a number of our listeners will know, recently went through

9:32

some incredibly traumatic events

9:34

due to the end of Spider-Verse. That

9:37

one's for you, Nick Lowe. She was erased from reality.

9:40

She was brought back. And now that she's back,

9:43

how does that play into her story? How does

9:45

she reconcile with that? And

9:47

how much do you want to share about what really

9:50

that has done to her?

9:52

Yeah. I mean, I want to play a little coy,

9:55

but I think between that and

9:57

Amazing Spider-Man 31, where a lot of us

9:59

got to do prologue stories for

10:02

upcoming books. You know, Eric

10:04

Coda and I did a Spider Woman story in

10:06

that issue. When

10:08

she webbed out of existence

10:11

in Dan and Mark's book, you

10:13

know, the first thing she said when she came back was asking

10:16

about her child, which makes complete sense as

10:18

a mother. And then readers who

10:20

picked up Amazing Spider-Man 31 will know that

10:23

she has not been reunited with Jerry. She

10:25

does not know where her baby is and she does

10:27

not know who took him or what happened

10:30

to him.

10:30

So

10:33

the premise in End of Spider-Verse of her

10:35

not existing for a little bit ended up being

10:37

a really fruitful

10:40

gestation point for Corolla, Brelia

10:42

and I to start our story

10:44

while also tying into the events of the gang war.

10:47

Which is not to say that readers need to go track

10:49

down everything related to

10:51

End of Spider-Verse. Of course you should because it's a very fun

10:53

story, but anything you need to know

10:55

about what happened to Jess is summarized in

10:58

Spider Woman number one because as

11:00

I said we're doing more of a street level approach

11:02

to her and getting cut from the web

11:05

of life is not the most street level thing

11:07

that can happen to someone. So we, you

11:09

know, we kind of

11:10

roll with the punches there with

11:12

a little bit of fun sarcasm which I think is very

11:14

in in keeping with Spider-Woman's personality.

11:17

Yeah

11:17

and this is an ongoing

11:20

title. Hooray! We'd love to see it but

11:22

you know as you were just mentioning how does

11:24

this arc, this first arc of the series

11:27

tie into that larger gang war storyline?

11:29

You know villains, people who are coming

11:31

in and out. I mean the first issue I read it loved it but

11:34

like you really get a sense of where she is

11:37

in this world.

11:39

Yeah thank you. Well we had

11:41

a lot of fun things in our favor including

11:43

the fact that we actually launched I think

11:45

like right alongside Gang War First

11:47

Strike. So Spider-Woman begins

11:51

before all the gang war craziness kicks

11:53

off but by the end of the issue her

11:55

story has dovetailed with what's

11:58

going on in Amazing Spider-Man and and what Peter

12:00

Parker is up to. So it's

12:02

a very Jessica Drew centric story.

12:06

And then we get to play with this fun framework that

12:08

Zeb's put in place of the cities

12:10

being divided up by different gang bosses

12:13

who are fighting over territory and

12:15

Spider-Man's gonna try to confront it from a

12:17

different angle than he normally does. And

12:19

I think the solicit have more or less set

12:22

up how this works

12:24

for Spider-Woman, which is that longtime

12:27

fans of Jessica Drew know Hydra,

12:29

the global terrorist organization has played

12:32

a very wicked role in her life,

12:35

including manipulating her to try

12:37

to be a super soldier for them, accelerating

12:40

her aging, messing with her memories. So

12:43

they're a kind of an obvious

12:46

lead for her to track down when Jerry

12:48

goes missing. And as we

12:50

saw in Amazing Spider-Man 31, Hydra

12:53

is in fact involved in his disappearance

12:55

it seems, but Hydra's

12:58

also

12:59

putting their

13:01

chips behind one of the gang bosses

13:03

in this gang war. So Hydra's

13:05

occupied kind of a fun space in the last couple

13:07

of years since Secret Empire because that

13:10

was a big setback for them in a lot

13:12

of ways. And we haven't seen them strike

13:14

back with a vengeance really in the years

13:16

since. So now they've kind

13:18

of got their tentacles in different pots

13:20

here and everything that's

13:23

going on with the gang war and everything that Jessica Drew is tracking

13:25

down on her own are going to converge in

13:27

pretty violent ways.

13:29

Yeah, so we've got Hydra, we've got Diamondback,

13:31

we see characters like Viper, so cool villain stuff

13:33

going on. But we also see in the first issue,

13:35

I was really glad to see like making

13:38

sure we know

13:40

people who are important to Jessica Drew's

13:42

world. So seeing Captain Marvel coming

13:44

in there and like the besties

13:47

seeing each other for the first time in a little bit. I love

13:49

that. Thank you. I couldn't resist the chance to write

13:51

Carol. She's such a major character.

13:55

And their friendship, I think throughout like Kelly Thompson's

13:57

run on Captain Marvel was just such a beautiful.

14:00

fun, unique dynamic.

14:03

And we kind of want to turn the screws on Jess

14:05

here so she can't have her bestie by her

14:07

side the whole time. But issue one

14:09

isn't the only time you'll see Captain Marvel in

14:11

our run. Ooh, anyone else you want to tease about

14:14

who we might see pop up throughout whether

14:16

it's First Arc or even where

14:18

your wheels are turning? Yeah, well I was

14:20

really excited to put Madame Web in this, Julia

14:23

Carpenter, because you know she's the other

14:25

most prominent character to carry the Spider

14:27

Woman mantle and she's had her own identity for

14:29

about a decade now. It was

14:32

funny, I had had a line in the

14:35

first draft of something like Carol

14:37

saying, oh she's going by Madame Web now

14:39

and Ellie Pyle, my editor, was like, yeah she's

14:42

been going by that for like 12 years. I was

14:44

like, oh has it been that long? I feel very old.

14:47

Time is really moving quickly these days.

14:50

But no, I was excited

14:52

to put them together because they haven't been

14:54

in too many comics together

14:56

despite sharing this mantle. They don't

14:59

have an incredibly rich history

15:01

of interacting because they

15:04

tend to trade off. If one of them is Spider Woman,

15:06

the other one is not around that much. So

15:08

especially wanting to put

15:11

Jess in a vulnerable position, having

15:13

Julia be the person

15:16

she's able to bounce off of, someone that she's

15:18

not as familiar with, has been really fun

15:20

to me. And it kind of makes it like a stealth spider women.

15:24

Because we have her around. And I'm also

15:26

excited to say that one of the newest

15:29

introductions to the Marvel Universe, a character who debuted

15:32

this last year, is gonna have a cameo

15:34

across the series. Not Web Weaver, but

15:36

you're in you're in the right ballpark. So

15:39

that was exciting. I guess I won't reveal who, but

15:41

it was fun to have a character who debuted

15:44

so recently be able to pop up because

15:46

that's how you help establish them, is

15:48

having them show up in different books and showing

15:50

that they are part of the fabric of the Marvel Universe.

15:53

I love it. We'll look forward to that. It's real good

15:55

stuff. Thank you, Steve. Thank you.

15:57

Be sure to pre-order Spider Woman number one, add

15:59

that new ongoing series to your pull list

16:01

at your local comic shop. Spider-Woman number one

16:04

releases November 29th, so

16:07

don't have to wait very long

16:09

to learn more. Head to Marvel.com. Speaking

16:12

of Madame Web, Her Web connects

16:15

them all in a brand new trailer for

16:17

Madame Web. Check out the new trailer over on Marvel's

16:19

YouTube channel and Madame Web

16:21

is coming soon exclusively to movie theaters.

16:25

But in the meantime, while you

16:27

are waiting, you can head over to

16:30

where you listen to your podcasts and you

16:32

can listen to Women of Marvel Kamala

16:34

Khan. So this episode of Women of

16:36

Marvel is about Marvel's biggest

16:39

super fan, the one, the only

16:41

Ms. Marvel Kamala Khan and our

16:43

co-hosts Ellie and Preeti are talking

16:45

to the one and only Amman Vellani,

16:48

actress, Ms. Marvel and

16:50

writer behind the latest Ms.

16:53

Marvel miniseries. Another

16:55

guest on the show is also going to be writer Samira

16:58

Ahmed, fan Rasa

17:00

Cosplay and one

17:02

of the minds behind Ms. Marvel's creation,

17:05

the one, the only, friend of the show,

17:08

co-creator of Women of Marvel, Sana

17:11

Amanat. And you can find that episode

17:13

wherever you're listening to this, like

17:16

right now, like it's also there.

17:18

Plus there's a bonus episode that went out earlier

17:21

in the week featuring conversations with Marvel

17:23

Studios, the Marvels, director,

17:26

producer

17:28

and composer. Yes. All

17:30

right. Let's keep moving and talk some more Marvel's

17:32

fun because over at Avengers

17:35

Campus, Captain Marvel, Ms. Marvel and Monica

17:37

Rambeau are assembling together. You get to go

17:40

higher, further, faster together with

17:42

them at Avengers Campus. It's a limited time

17:44

thing at Disney California Adventure Park at the

17:46

Disneyland Resort in Anaheim, California. So

17:49

you get the three of them there. Not only is Captain

17:51

Marvel patrolling the area, but she's got Monica

17:53

and Ms. Marvel, but there isn't

17:56

just one place that needs to be defended elsewhere

17:58

across the globe. Kamala Khan

18:01

heads to Avengers Campus at Disneyland Paris

18:03

for the first time. Where you can meet her at Avengers

18:05

Campus. To learn more, head to Marvel.com.

18:08

And there was a

18:10

brand new announcement about Marvel

18:13

Studios. What if season two,

18:15

the watcher returns to season

18:17

two of Marvel Studios. What if when the animated

18:19

series begins streaming exclusively

18:22

on Disney Plus on December 22nd? And

18:27

Ryan. Hmm.

18:29

In the spirit of the holiday

18:31

season, fans are invited to unwrap

18:34

a new episode nightly for

18:37

nine nights.

18:38

I love this.

18:39

It's nine nights of what if? Make

18:41

sure you check out the new trailer and poster now

18:44

available over at Marvel.com.

18:46

And remember, it begins

18:48

streaming exclusively on Disney

18:50

Plus starting December 22nd. Can't

18:53

wait to talk about it. But I want to talk right

18:55

now about some spiders,

18:57

man, because we got to talk

18:59

about Peter Parker and Miles Morales, proving

19:02

that two web heads are better than one

19:04

in Spectacular Spider-Man.

19:07

This is an announcement for a new series coming in

19:09

March where you have Peter and Miles joining forces

19:12

in their first ongoing series ever

19:14

together, Spectacular Spider-Man.

19:17

So it's going to team the two of them up and they are legit

19:19

the best. It'll also team up some wonderful

19:22

creators, writer Greg Weissman and

19:25

Umberto Ramos. Oh, Spectacular Spider-Man

19:27

number one arrives in March. For more information,

19:30

visit Marvel.com.

19:31

All right. I feel like I am only

19:34

reading this so that I can give Ryan Panago's

19:36

story. And it is because there

19:39

is no one I know who loves Godzilla

19:43

more than Ryan Panago.

19:46

And now, Ryan,

19:48

you and the rest of the world are going to have a new

19:51

omnibus collecting Godzilla's original

19:54

Marvel comic series. That's

19:56

right. For those who don't know, which

19:58

is not Ryan Panago. because he does. In 1977,

20:02

Godzilla became

20:03

one of Marvel Comics' biggest

20:05

stars,

20:05

headlining a hit solo

20:08

series set in the hearts of the

20:10

Marvel universe. And now, thanks

20:12

to an exciting new collaboration with Toho

20:14

International, this host

20:17

of monumental Godzilla escapades,

20:20

co-starring your favorite Marvel

20:22

heroes, will be collected next year

20:25

in Godzilla, the original Marvel

20:28

years

20:28

omnibus.

20:31

The book collects all 24

20:33

issues of Godzilla, gloriously

20:35

remastered in this long-awaited omnibus

20:38

collection. I know that Ryan has had so

20:40

many sleepless nights, but Godzilla,

20:42

the original Marvel years omnibus, charges

20:45

into stores. That's right,

20:47

Ryan,

20:48

you have less than a year,

20:49

on October 2024.

20:50

But

20:54

seriously, for more information about this,

20:56

make sure you head over to marvel.com.

20:59

This sounds

20:59

absolutely amazing. Yeah, the

21:02

only time, as far as I know, that those issues,

21:04

those 24 issues of that Godzilla comic have

21:06

been collected is in the Essential Collection,

21:09

which is a black and white sort of phone book style

21:12

collection, which I have on my bookshelf. It's great.

21:14

It's a weird series. I am so excited for more people

21:16

to read it. But that's almost

21:19

a year away. How about comics this

21:21

week? Look, I'll be honest with you all, there are 25

21:23

new issues this week,

21:26

so there's a lot out there. Happy Thanksgiving.

21:29

We're going to go quickly through our picks, because again,

21:31

there's a lot of comics, and there's some really good stuff.

21:33

First up, Deadpool 7 Slaughters,

21:36

number one. It's a big one-shot with seven

21:39

different stories. It brings a bunch

21:41

of creators who have been doing

21:43

some wonderful stuff for Deadpool for

21:46

a long time, like a writer, Colin Bunn

21:48

and Gail Simone. You've got to have

21:50

a Rob Liefeld in there, Steve Fox, who

21:53

you heard from earlier in the show, and many more.

21:55

Definitely a big one this week. Also

21:58

on our picks, Fantastic Four. number 13.

22:00

Do you like dinosaurs Angelique?

22:01

Do I like dinosaurs?

22:04

I love dinosaurs.

22:05

How about Dr. Doom? Dope. He's

22:07

the best. But how about

22:10

a dinosaur version of Dr. Doom? And there's

22:13

my cover by Alex Ross of Dr.

22:15

Doom and Dino Dr. Doom together. I love

22:18

this story. It's been a couple issues. This is

22:21

the the wrap up of this dinosaur

22:23

story and it is so good. It's written

22:25

by Ryan North, art by Yvonne Coelho

22:28

and it is a blast. So

22:30

much fun. My third pick of the week is Superior

22:33

Spider-Man number one. There's two awesome

22:35

stories in here. So good.

22:37

All of it written by Dan Slott. First story drawn

22:40

by Mark Bagley and John Dell. Second one by Nathan

22:42

Stockman. Very, very cool. It

22:44

all ties into what's going on. There's big Doc Ock

22:46

stuff in this issue. But it's

22:49

so good. It's Spidey and Spider-Boy. How

22:51

do you not love it? We love

22:52

it. But as you mentioned, there are 25 total

22:55

comics this week. Again, Happy Thanksgiving,

22:58

you turkey lurkies. You got something to read

23:00

after dinner. Go

23:02

to your local comic shop, check out Marvel.com for the

23:04

full list. But coming up, we're

23:06

joined by Brian Intihar from Insomniac Games

23:08

and Bill Roseman from Marvel Games to talk about Marvel's

23:11

Spider-Man 2. Again, it is a very spoilery

23:13

chat. So if you don't want to be spoiled on the game, please

23:16

hold the interview until after you've played.

23:18

We'll be back right after this. Menards 11%

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24:07

You're listening to This Week in Marvel. I'm

24:09

Anjali Groce. And I'm

24:10

Ryan Penagos. And again, are

24:13

you ready for some spoilery, Marvel

24:15

Spider-Man 2 discussions? I sure hope

24:18

so. We got a real fun talk

24:20

about this amazing game with Brian Intihar, who is

24:22

Senior Creative Director at Insomniac Games,

24:24

and Bill Rosen, Vice President and Creative Director

24:27

at Marvel Games. Let's get into that chat. We're

24:32

excited to talk Marvel's Spider-Man 2

24:34

with you and get into some spoiler stuff. First

24:37

thing, is there something you haven't been asked,

24:39

haven't had a chance to talk about publicly in other

24:41

spoiler cast chats or otherwise since

24:44

the game came out? I'm trying to see. So

24:46

many people have hit so many things.

24:49

Like I never thought they would find a tiger

24:51

in the zoo. Like at

24:53

one point you meet a tiger and

24:55

you can pet a tiger in a mission. And

24:58

then the designers,

25:01

after that mission, moved the tiger to like a

25:03

holding area and you can go up there and pet him again. But

25:06

someone found it. People find everything. They find

25:08

things I don't want them to find. In terms

25:10

of like, you know, some interesting bugs.

25:14

But I think they've done a really good job

25:16

of finding a good amount of stuff.

25:19

Yeah. Same thing. I think

25:21

we always keep in mind, hey, two things. The

25:23

audience is us.

25:25

And always know that the audience is

25:27

probably smarter than us.

25:29

And so

25:32

everything that could be found or discussed

25:34

or talked about, I think has already been found.

25:37

I think the speed at which they find things is

25:39

amazing to me. I'm like, oh my God,

25:41

they already found this. But

25:44

yeah, it's always fun to see what they

25:47

discover. Sometimes

25:49

good, sometimes not so good.

25:51

I want to ask, do you all remember

25:54

your first thoughts or the conversations

25:57

you had about specifically about Spider-Man 2? How

26:00

maybe those concepts or ideas or thoughts

26:03

evolved changed or even stayed the same

26:05

through, you know onto release Brian

26:08

I'll start with you

26:09

Yeah, I mean a spider-man tooth

26:12

discussions were started during spider-man 1 when

26:14

we decided that the final scene was gonna be Harriet

26:16

a tank full of symbiote So

26:19

we pretty much had to commit really early that

26:21

spider-man 2 is gonna be a Venom

26:24

story and that we were gonna kind

26:26

of twist the way we approached who

26:28

ends up being the host. I mean, obviously We

26:32

kept things little Vague

26:34

throughout the marketing of the game of who is

26:37

gonna be venom But I

26:39

mean we knew from that moment on I mean

26:41

we all I mean bill and I talked about it We knew very

26:43

early on that Harry was gonna be venom at the

26:45

end of the day You know how he was venom

26:47

was gonna be our unique cake

26:49

and obviously we wanted Pete to have a symbiote suit

26:52

and every But that

26:54

journey was you know saying,

26:56

okay We are pretty much committing to

26:59

Spider-Man 2 being a symbiote story

27:02

from that day I Mean, I never

27:05

worry what often we were in in the it

27:08

what conference we were in when we're looking at the macro

27:10

Spider-man one on the wall and

27:12

someone saying hey, what if

27:14

we put a Harry in the tank of a sim? Yeah,

27:17

I'm so glad you brought that up because that's a great example

27:20

of how we collaborate and work

27:22

it's always a matter of learning, you know when to

27:24

lean in and when to like

27:26

Step back. Let them cook

27:28

and then how much we do communicate and

27:30

so that scene. Yeah grew from

27:34

Talks about in the first game. Why was

27:36

Norman doing everything he's doing?

27:38

Yeah

27:39

Cuz we taught everything was so tied together.

27:41

Oh in

27:42

the first game Otto

27:44

And Norman they were the ones

27:46

that accidentally created mr. Negative

27:49

and oh they're they're working on all these either

27:52

biological agents or What

27:54

seemed to be weapons like what is driving

27:57

them? And so we hit upon the idea of

27:59

Norman's a dad. And

28:04

Hey, remember how we said how Harry's in Europe?

28:07

What if Harry's not in Europe?

28:09

What if he's there?

28:10

And he's sick and that's why Norman

28:13

is doing all these things. He wants to heal his boy That's

28:16

very relatable. Very marble. Very soap

28:18

opera has been done before. It's a great

28:20

choice

28:22

That came first and

28:24

Then it was a later discussion Brian

28:28

and the team were chewing on it and then Brian came

28:30

back and said What

28:33

in the pod that he's in What

28:36

if there's some black goo and I

28:38

said

28:39

Is that the symbiote and then Brian's like it

28:41

could be and then we were like, yes

28:45

and I also think like that

28:48

example is one to Bill's

28:50

point is like the level of collaboration

28:52

and kind of Creativity that comes about

28:55

working with each other. I think there's

28:57

also as a good example of trust You

28:59

know, obviously Harry being a tank with a symbiote

29:02

is not a story you've seen before right? so

29:04

we already know we're not going to do the The

29:07

exact symbiote story that you've seen

29:10

in the comics right because it's obviously, you

29:12

know More mainly people associate

29:14

it with with with Eddie Brock But

29:17

we've always said from the very beginning We

29:20

always care about the human story as much as we do the

29:22

the one in the one in the suit the superhero fantasy

29:25

Something we've talked a lot about is we just don't

29:27

want to replicate the stories that you've read

29:30

or seen in the film Or TV we want to

29:32

bring our own things but we never want

29:34

to be embarrassed of the source material we want

29:36

to embrace it and celebrate it and Respect

29:39

it but not be afraid to mix things up

29:41

from time to time. I think that's an example

29:43

of that and

29:46

we do a lot of Yes

29:48

and Approach and I think that's

29:50

it's a good example of all three of our games a lot of examples

29:53

of that.

29:54

Yeah I love that. It's not just

29:57

Well, here's five twists. We're gonna

29:59

do We don't know what they are, but we're going

30:01

to hear they are. That's never the goal.

30:04

It's what makes the best experience,

30:06

gameplay.

30:07

And if it happens to be something new, cool.

30:10

But let's make sure it's in service of the story and experience.

30:13

Yeah, I always say

30:15

you don't want to shock you

30:18

want to provide the unexpected. You

30:21

know, shock value, it's a shock because it's

30:23

over quick, right? It doesn't really have a lasting

30:26

impact. It's unexpected. It

30:29

sticks with you for a while. You start to get

30:31

into it. And I think that's kind of what we've

30:33

always said. Like, is it done for shock

30:35

value or is it earned? You know,

30:37

and I question myself and

30:40

like, of course, people ask me, like,

30:42

why isn't Eddie? Of course, I get

30:44

it. So very obvious question because that is so associated

30:46

with venom. You know, I said, well,

30:49

one is as a creator, I'm really

30:51

attached to personal relationships.

30:53

And I knew we already had a baked

30:56

in personal relationship with Harry. Then

30:58

I thought about my own life and, you

31:00

know, at different times in your life, you have, you

31:02

meet new people and you develop new friendships. So we

31:05

already knew that Pete

31:07

and Miles friendship and their working relationship

31:09

was going to be a major factor. Well,

31:11

we all have probably had moments where we

31:14

have our new friends, but

31:16

then also an old friend comes back into

31:18

our life. And how does that impact our day to day?

31:21

So what's it like when

31:23

the new friend is meeting the old friend and

31:25

the old friend, you know, all that like

31:28

Bill said, the soap opera nature of it. And I felt

31:30

that kind of was something that

31:32

we could build upon. And yeah, it's

31:35

funny. I

31:38

love brainstorming the, oh, yeah,

31:40

we're going to have like an opening mission with like this

31:42

giant sand man and Pete and Miles. That

31:45

stuff's really cool. But I probably even

31:47

enjoy more discussing

31:49

like the human

31:52

soap opera like moments, because those are things

31:54

that I always say, if we can

31:56

make this stuff, you know,

31:59

outside. the suit

32:01

make you connect to it and make it emotional

32:04

and make you care about it. You'll care a lot more about

32:06

the things when you're swinging around the

32:08

city trying to save it. One of the things that I found

32:10

really interesting, I think I heard you say, Brian, was

32:12

that you were thinking about Otto's

32:15

placement at the end of Spider-Man 2

32:18

for quite a long time. Like you had

32:20

something going on with him for

32:22

a long time.

32:24

Yeah. I mean, I've had that idea of Norman

32:26

and Otto having that, a version

32:28

of that conversation. Hey,

32:30

Bill, I've had it. We've talked about that for a long

32:33

time. Yeah. It was almost

32:35

the opposite of

32:37

collectively we came up with the Harry in the tank

32:40

with the symbiote

32:41

late in the game.

32:43

You always had that scene

32:46

from like even when we were beginning.

32:48

You didn't have the exact dialogue. But

32:50

yeah, the moment, the intention. And

32:54

what is so wonderful about that is we always

32:56

say beginnings are easy,

32:58

right?

32:59

You have a clear canvas.

33:01

Sticking the landing is

33:03

hard. But when you

33:06

look ahead and you plant your flagpole,

33:09

that helps you get through the middle

33:11

and that helps that when you get to

33:13

the end, you don't just say, oh my gosh, now

33:16

we have to go back and plant

33:18

all the seeds for this because you

33:20

knew that so early. It

33:22

really helps

33:24

steer

33:26

the overall story through that

33:28

moment. Yeah, 100%. Yeah.

33:32

I think also the chemistry that Mark Rolston who plays

33:34

Norman and Bill who plays Otto, they have

33:37

from the first game, we were just like, we

33:39

have to see. They're so good. And I mean this

33:41

in a nice way. It was almost like seeing two heavyweights

33:44

on set. Yeah. And

33:46

I remember seeing them in the best out of each other. And

33:49

I remember knowing the day they were coming

33:51

back for Spider-Man 2 to shoot that one

33:53

scene and we were like, everybody wanted

33:55

to be there. That one moment

33:57

of seeing him back as Otto.

34:00

So, hearing the voice and seeing

34:03

them just like they are just, because they're tremendous

34:06

actors.

34:07

Obviously, John Pissano's score, fantastic.

34:09

Amazing. But the game also has some

34:12

really lovely songs in there, some

34:15

needle drops. And like in the beginning, you've got

34:17

Swing, which is so good. It's

34:20

again, it like gets you moving, gets you is

34:22

really fun. Then there's

34:24

the great moment where you get New Slang

34:27

by the Shins at Midtown High with

34:29

Peter and Harry, and I was like, oh, so good. And

34:32

then Seabird by the Alessi Brothers during

34:34

the Howard Mission. That

34:37

one in particular, after everything that you're

34:39

like, I held that, I held

34:41

the Howard Mission to like the end, end, end

34:44

of my play through of my first play through. And

34:46

I just found it really impactful. I found

34:48

them all really impactful. But how do you

34:50

decide on when to bring in those kinds

34:53

of cues?

34:54

That's a great question. So I will start

34:56

from the beginning. So we always for the

35:00

we knew the opening swing would have some type of

35:03

music. And I actually, I'll

35:06

tell you actually hate choosing that music

35:09

because everybody has an opinion. And

35:11

no matter what we choose, everybody says they hate it. Because

35:14

it's just an apple like, oh, I've read like, I've

35:16

what I've learned is, easy people

35:19

have a lot of opinions on story. They

35:21

have more opinions on music. And we

35:23

all have different tastes. It's like it's not there's nothing known

35:25

as bad. We all have different tastes. And

35:28

I remember on Spiderman one, there was a lot of feedback

35:31

on some people liked the big song.

35:33

Some people didn't like the song internally, right? And

35:36

then so I was really hesitant to do

35:38

another song for Spiderman two. And

35:41

I actually told John Paisano, I was

35:43

like, and I told

35:45

Scott or Sony music guy go get

35:47

a get a song that John is going to score

35:50

the John will do because I don't believe it's going to work.

35:52

But Alex over at Sony music, he's

35:55

like, I think we're gonna make it work. And I

35:57

was like, all right. And I was pretty hesitant. And I was

35:59

like, I'm like, yeah, it's probably not gonna work. But

36:01

when swing came about, I

36:06

knew I was listening to a version

36:10

that was still not done, but

36:12

after listening to it, I started seeing it to myself.

36:15

That's when I knew it was good. And I was like, oh

36:18

my God. And I never, either

36:20

they didn't tell me or I never

36:22

got a note from the team saying they didn't like it. So

36:25

I was like, that's good. The

36:28

Stuffs in Queens with Pete and Harry, that was

36:30

the animators, suggested

36:32

as

36:32

a temp track and

36:34

ended up going to the point where I was

36:36

like, no, we have to get this music. Please get this

36:38

music. So it was the animators. I believe

36:40

it was Bobby Coddington, our Cinematics Director, Animation

36:43

Director, had that suggestion. And

36:45

then the one

36:48

that plays during the Pigeon Mission with Howard,

36:52

that wasn't the original track for multiple reasons,

36:55

but

36:56

Alex again

36:57

helped us pick 12 different options that

37:00

we could use. And that was the one we chose.

37:03

And yeah, like,

37:05

it's really funny.

37:06

Someone I worked with yesterday asked

37:09

me what kind of role does

37:11

music play in my life? And I was like, that's

37:13

a really great question. And I tend

37:15

not to be someone who was like, if I'm just sitting around

37:17

listening to music, but

37:20

if I'm in my car, I was

37:22

listening to it. But I really associate it

37:24

with entertainment, like

37:27

a movie or a TV show or sports

37:29

for some reason. Like

37:33

if someone makes a documentary and the music

37:35

she's, so I attach it to emotional

37:39

moments in my entertainment. So

37:41

I always go back to that, like Bill

37:44

and I are both big Rocky fans. I think about

37:46

that, what's that without the music, right? It's so

37:48

much about that music. So I think

37:50

that's kind of our philosophy, what is the right music

37:52

that's gonna get the emotional, what's gonna bring

37:55

the feels? So- And you're

37:57

exactly right, Brian. Music in this case,

37:59

as Brian said, And we're trying to serve the

38:01

scene and reinforce

38:04

and help

38:06

bring that emotion

38:07

that we're hoping to get out of

38:10

the audience. And so there

38:12

on occasion there is, hey,

38:14

this may or may not be my

38:17

case in music.

38:18

Yeah. We have to put that aside

38:20

and say, oh, this

38:23

song is right

38:26

for the scene. Yeah.

38:28

And it may not be a song I love or an artist

38:31

I even know about.

38:32

But

38:33

as Brian says, when you hear it and it's right,

38:36

then you're like, that's it. It's not about my personal

38:38

taste. It's for our taste on what

38:40

we're trying to accomplish. But

38:43

as we say, music is a soundtrack to your life.

38:45

You remember where you were, you hear a song

38:48

and instantly emotions

38:50

fill your brain. So as Brian said, it's all

38:52

about

38:53

when it comes to everything in the game, the

38:56

lighting, camera, visuals,

38:58

in this case, music is all storytelling.

39:00

And what drives the scene.

39:03

My friends and family crazy because when they bring

39:05

up a song, they'll

39:07

say, oh, that's from that soundtrack

39:10

or that's from that album. I go, oh, no, it's from that

39:12

movie. That's that movie in

39:14

this moment where that happened. And they're

39:16

like, what? That's what you that's how

39:18

I that's how my brain like remembers

39:20

it.

39:21

And that's how we're introduced to some songs. Yeah.

39:24

You know, we talked about the symbiote

39:27

a little bit. We've got the origins to

39:29

the meteorite, which I think is a really interesting thing.

39:31

And then there's the sense of the hive mind

39:33

and that connection between all the symbiotes and and

39:36

seeing the spiral shapes that we know

39:38

from the Venom comics and and know

39:40

and King and Black and these things that, you know, I think

39:43

Bill is so tuned in to publishing

39:46

and knows everything that's going on in like comics. And

39:48

then seeing that in the game was so

39:50

cool. And like there's just an energy

39:53

to seeing these elements come together. There's

39:56

so much cool stuff there. It feels like

39:58

y'all are probably. Working

40:00

a really fine line and balance of like what

40:03

works for the story. What's really cool What's a little bit

40:05

of fun fan service and what is just freaking

40:07

cool to to us making the

40:09

game? They're like is that a

40:11

challenge or is it really like just

40:14

you guys are just having a blast and barreling

40:16

Both I mean we always say

40:19

everything starts with the books Everything

40:21

starts with the books like you don't need to go that

40:23

far to get inspired right go

40:25

to the books Go to see what the

40:28

awesome artists and writers have put together

40:30

over the years From the very first appearances

40:33

of venom all the way through the latest stuff And

40:36

what you do is you try to find that find

40:39

that sweet spot between Are

40:41

you bill this to this to me like there are people

40:43

who don't like any other? Comic book

40:45

character, but they love venom they love

40:48

venom they love them What

40:50

is about this character that people love and you

40:53

look at whether it's this Character

40:55

design the teeth the symbol the powers

40:58

even the way he talks Those are

41:00

things you gotta you gotta deliver like those

41:03

are the things like I remember one of the scariest

41:05

things on this whole project was was casting the

41:07

voice of venom because we knew it would

41:10

be Dissected and debated

41:12

about who was I'm like well if you get candy

41:14

man, it'll be good Good, right

41:18

but Then

41:21

there's like what are bill you always say like the

41:23

greatest hits right we say talk about greatest hits

41:26

whether it's stories or Things about

41:28

the character and you know, I think what's great

41:30

is the character like venom has been around for a while

41:32

There have been great birdies of character

41:35

and how can we pay homage

41:37

to all those amazing artists and writers who have

41:39

worked on the character for so long so

41:41

whether it's you know, the you

41:43

know the wings or the the teeth

41:46

and The symbol

41:48

and all those kind of things it's a tough

41:51

we would not be doing what we do if it weren't

41:53

for those writers and artists

41:55

It's something I learned. It's something at the

41:57

root of Marvel as Brian said is to

42:00

where I was taught, it was Tom Brevoort

42:02

who said to me, and I was

42:05

very early in my career editing

42:07

comics.

42:08

And when you start editing, you don't

42:11

get your choice. You're

42:12

given what to work on, you're told what to work

42:15

on, until eventually

42:17

you gain more skills, you prove yourself,

42:20

and then you're allowed to start pitching things.

42:22

So at the beginning,

42:24

you're assigned things, and what Tom

42:26

said to me is,

42:27

and he learned this in his career, he was like, look,

42:30

you're gonna be asked to take on

42:32

a project. You didn't come up with it, you

42:34

didn't pitch it,

42:35

it's gonna happen, but now you're the editor

42:38

and you have to come out on time and you have to make

42:40

it as

42:41

good as you can.

42:43

And part of that is, if it

42:46

is a character that either you're not interested

42:48

in, wasn't your favorite, it can be a character that you've never

42:50

liked.

42:51

Your duty

42:53

is to think about the people that do love

42:55

that character,

42:57

and what are the things they love about that

42:59

character? And you

43:01

can only do that by doing your

43:03

homework, doing your research, looking

43:06

through, start writing lists. What

43:09

do people like, visually,

43:12

story-wise? It can be a cover,

43:14

it can be a panel, it can be one story,

43:17

it can be a certain thing the character does

43:19

again and again and again, because people love that.

43:22

And so it's really a combination

43:24

of, Brian, let's go back to the very beginning,

43:27

let's look at everything, and

43:29

then let's pick, and don't

43:31

be afraid to mix and match. Those wings

43:33

first appeared back in the 90s.

43:37

More recently, they had the red coloring, but

43:39

they first appeared back in the 90s. So

43:42

that is part of it, is let's look through, throughout

43:45

the decade, let's pick moments, it

43:47

could be things people have forgotten about, but

43:49

as Brian said, respect the DNA,

43:52

that means do your research. Don't be afraid to mix

43:54

them up. Don't be afraid to say, can I take

43:56

this thing from the 90s and combine this thing

43:59

from five years ago? As long as it feels

44:01

right, again, it's unexpected, but

44:03

then you're like, ah,

44:05

I know what they did there. They got this

44:07

story and that story and then they did something

44:09

new. So it's about looking

44:11

at all the writers, all the artists

44:14

who created what and

44:17

mix and match. And Bill said

44:19

like, it's almost just a panel. I remember

44:21

when we first started, when I started doing my research

44:23

on Venom, what I basically did was I

44:25

read all my, the best stories.

44:28

And what I used to do is just take a screen grab of

44:31

the thing. And if you look at my phone, which is

44:34

my iPad that, you know, cloud transfers my phone.

44:36

It's like, there's just panels,

44:38

like just panels of moments

44:41

of like, what does it look like when Pete

44:43

rips the symbiote off? There's a great image

44:45

from Ultimate Spider-Man where he's

44:48

pouring rain and you have Pete

44:50

on one side with the hood over his head with

44:52

Venom standing. And I still remember

44:55

that little image from,

44:57

I believe from Ultimate and those things

44:59

kind of like all add up to like knowing

45:03

the character, knowing what people love about it. Can

45:05

you rip, you know, we always knew like, like

45:07

how could you not do a symbiote story without Pete

45:10

pulling it off? Right. And I mean, that

45:12

was one of the, like, from a technical chat, it's like one

45:14

thing to draw, one thing to do it interactive in a game,

45:16

a lot of moving pieces. But

45:18

that's like one of the final things that we

45:20

finally got right when we're developing the game was

45:23

how can we make that,

45:25

that feel like he's

45:27

really ripping something that's bonded to him.

45:30

And to do something new, you got the idea of the bell

45:32

from the bell tower from the story

45:34

where before there was a Venom. And

45:37

the bell drove the costume off of Peter.

45:39

You got that bell, you got that idea. And

45:42

then you had Craven use it and it took the bell

45:44

outside and it was then one

45:46

of his implements. Yeah. Like

45:49

any hunter would use different things to attract an animal

45:51

or hurt an animal. So it

45:53

had never been done before, but it felt right.

45:56

You know, you think about

45:58

those times like.

46:00

all those

46:02

conversations and stories

46:04

and you know I think back I'm

46:07

like oh my god there's so many moving pieces these

46:09

things and how many decisions had to be made to actually get

46:11

the game out it's almost like it's

46:14

almost you sit there and scratch

46:16

your head going oh my god I can't believe I actually finished the game because

46:19

so many things have to be like line

46:21

up perfectly and make the

46:23

right progress and stuff like that so yeah

46:28

it's a team's a

46:30

great job I'm just here to react to it

46:32

a lot of it like I can tell you I didn't come up with

46:34

the idea to bring the balance actually they

46:36

just like out of that so it's like that's what you

46:38

just seems as motivated as you are

46:40

to make a great game they make cool stuff

46:43

yeah and we say best idea wins

46:45

don't care where it comes from who said it best idea

46:47

wins like for example with the Howard mission

46:51

that was something that a designer created during

46:53

a game jam before one holiday break

46:55

and it was so good that we're like we got to finish it

46:58

anything that we do

47:00

in the game even the small bit of content has

47:02

to have a compelling story so you know

47:05

when you're collecting all those Sandman crystals

47:07

there's a story that built up over time even

47:10

with the spider-bots obviously that's a little bit more of

47:13

a surprise and but you

47:15

know the the Sandman one's pretty

47:17

emotional and all comes through just a video so

47:19

I think you know thing we we

47:22

knew this but in terms of just making sure

47:24

it was always a you know I have a slide in

47:26

my in my my pitch deck for Spider-Man 2

47:29

and we basically I have a picture it's got

47:31

the Marvel logo and all these characters and

47:34

my line is when

47:36

it comes to Marvel

47:37

everybody cares about story and everything

47:40

we're gonna do is gonna have a story associated with

47:42

it and I think that's

47:44

a big push for us to make sure that we're connecting

47:47

not only to your head but your heart and

47:51

that's something in like you know I

47:53

think the team did a really good job of whether

47:55

we're talking about the main story with Miles

47:57

and Lee and I sense

47:59

that of maybe not forgivingly, but having

48:02

to move on from that moment. Now,

48:06

grandpa Earl talks about his life

48:08

and in reflecting on his life. Those are

48:11

all real emotions

48:14

that whether you're in superhero

48:16

game or not, superhero world or not are real. And

48:18

I think that's the stuff that I really appreciate

48:20

the team prioritizes as we make

48:22

these games.

48:24

And we love that Insomniac loves that.

48:26

And PlayStation loves that. That

48:29

is at the root of Marvel or any good story.

48:32

We do want that mix of

48:35

humor. Yeah, there's humor and there's action

48:37

and drama. And

48:40

there's also sadness. It's

48:42

the it's the whole rainbow

48:45

of emotions. And that we

48:47

always want to show that our characters experience

48:49

just like us. Whenever you

48:51

tell a story, there's the plot, what

48:53

happens, and there's the themes.

48:57

And

48:58

we

48:59

always remind ourselves of Marvel

49:01

tells moral fables.

49:04

That's what we do.

49:06

It's the epic storytelling, but with a human heart.

49:10

And it's that heart that hits you

49:12

just as strongly as the action

49:14

moments. So from the very beginning, when

49:17

the team agreed, okay, this is a Venom story.

49:20

In addition to looking up and finding all the cool

49:22

visual stuff, Venom

49:25

stuff, teas and tongues and nails

49:27

and wings and you want all that stuff.

49:30

But

49:30

then you start talking about themes and emotions

49:33

and what Venom stories are about of

49:35

all the villains we could pick.

49:38

What if creators used the idea

49:40

of Venom and the symbiote to talk about? They

49:43

talked about addiction.

49:45

Talk about isolation.

49:47

You can use it for redemption.

49:50

It can be used to

49:52

bring up interventions, friends

49:54

trying to help other friends.

49:57

Those are some of the

49:58

what we call kind of like North Star thing.

49:59

we talk about always remember the theme

50:02

and everything should connect to

50:04

that theme. This was made

50:06

during COVID.

50:08

This almost the entire game was made

50:12

with us the creators

50:15

in the same headspace

50:17

of the characters and

50:19

it kind of goes back and forth. By

50:22

that I mean in the beginning of the game everyone

50:24

is very isolated

50:26

and they're all facing choices

50:29

but they're not talking to each other about it.

50:31

Miles has to do his he's feeling

50:34

torn about his college essay and

50:36

that symbolizes what am I going to do with my life.

50:40

Peter is still grappling

50:42

with the death of Aunt May.

50:44

He hasn't gotten past that.

50:46

That's symbolized with him inheriting

50:48

the house

50:50

and then his feelings towards Mary Jane and

50:52

Mary Jane at the same time she's

50:54

like what am I going to do with my life. I'm going to focus on

50:56

my career and so

50:58

all the characters were trying

51:01

to make decisions about who they were, who

51:03

they wanted to be but they were

51:05

all very isolated just like we were. We

51:08

were separated. We were each

51:10

at home and so

51:12

I think that bled back and forth and

51:16

it's how we always say and I always tell in some

51:19

you guys are artists and this is your art.

51:21

Of all the things you could do you are choosing

51:23

to do this

51:24

and hopefully you're doing it because you want to communicate

51:27

something and maybe it's about

51:29

the world around you maybe it's about your life. And

51:33

art holds up a mirror to

51:35

life and we don't have the answers but

51:37

we'd like to ask questions and so

51:39

I think the team collectively did an amazing

51:41

job of

51:44

continuing the tradition of all great storytellers

51:48

but you know Marvel is close to my heart. A

51:50

Marvel tradition is how do we use our

51:52

stories to talk about our lives

51:55

and what's going on.

51:57

We got really pretty cool freaking

51:59

jobs.

51:59

And

52:02

at the end of the day, I always say,

52:05

yes, getting critical

52:08

reviews that are score well is really great.

52:10

And obviously sales are –

52:13

it's a business at the end of the day,

52:15

but – this might sound cliche to say, but would

52:17

the five-year-old, would the ten-year-old

52:20

version of me who is holding on to the action

52:22

figure for dear life, would he

52:24

be happy? Because if he's happy,

52:26

we're probably

52:28

going to be okay.

52:29

We try and take the moment and live in the

52:32

moment and appreciate what we're doing.

52:34

Another way I do that is any time

52:36

I'm interviewed

52:38

or like this here on a podcast,

52:40

I send a link to my mom

52:43

so that I can continue

52:45

to say, hey, remember

52:47

when I bugged you to send me to – drive me

52:49

to the comic shop or go to this convention

52:52

or when you're going grocery shopping, let me run

52:54

over to the drugstore next door and

52:56

I can look at the spinner rack.

52:59

That all led to this.

53:01

So I always want to say thank you and

53:05

also to say

53:06

to her, this is what

53:08

I do. This is my job. I'm always

53:11

starting to explain to people, I don't draw

53:13

the pictures, but I do this. But

53:16

mostly it's a thanks.

53:18

I think we all collectively do that is

53:21

we appreciate it

53:23

and we appreciate those who helped us get here.

53:26

Fellas, always a delight.

53:28

Congratulations.

53:31

Ryan, thank you.

53:35

Whoo! That was Brian Intahar

53:37

from Insomniac Games and Bill Roseman from Marvel Games

53:39

play Marvel Spider-Man 2 exclusively

53:42

on PlayStation 5. Oh

53:45

yeah,

53:45

and now it is time for

53:47

the piece of resistance, one of our favorite parts of

53:49

the show every single week. That's right, community,

53:52

aka this week in messages.

53:56

Our guest next week is the wonderful

53:58

Jason Lowe to talk about his work. upcoming run on

54:01

the Sentry.

54:02

We had a lot of questions for Jason and we know

54:04

we're going to be talking about

54:06

Sentry again. So we actually wanted to

54:08

sneak in a question that we

54:10

were just curious about. Question of the week

54:12

for next week is, what

54:15

were your

54:15

favorite parts of Marvel Studios'

54:19

The Marvels? Tweet your answers using hashtag

54:21

ThisWeekInMarvel, email them to twimpodcasts.marvel.com

54:24

or send a message to our Facebook page at facebook.com

54:26

slash ThisWeekInMarvel. Please make sure to tell us

54:28

it's okay to read Twim on the show so we can

54:30

read it on the show.

54:32

But okay, let's get to it. So last week's

54:34

question of the week, what was your

54:36

favorite thing, story, moment, character,

54:38

power, whatever from

54:41

Marvel's Spider-Man 2? And

54:44

our first tweet is from WWEStacyStrongNXT

54:48

at SJB479. I

54:53

like being able to switch between different suits and

54:55

skins throughout the world. Very

54:58

intricate designs. The game has amazing

55:01

artwork and is very appealing to the eyes

55:03

and senses.

55:04

We got an email here from Paul Warren who

55:06

said, I'd describe the best

55:09

part of Marvel's Spider-Man 2 as swinging

55:11

to that platinum. Insomniac dishes

55:14

out games where it's so fun to move

55:17

and that have just the right amount of fun

55:19

to get every trophy. Love

55:22

that, Paul. And then Paul also

55:24

shot us an email that was, we

55:27

got to it after we recorded last week, but we

55:29

see you, Paul.

55:30

And then we got some emails, one from

55:33

Liv G. My favorite part of the

55:35

game was when Harry Osborn turned

55:37

into Venom and when he got to fight

55:39

Spider-Man in the symbiote himself.

55:42

I love these parts because it made me feel very

55:45

tense but loved it at the same

55:47

time. I love this because

55:49

also

55:50

my heart. Yes, thank

55:53

you, Liv. That was wonderful. So

55:55

good. It's a great way to end this

55:57

episode, Ryan Penago. Yeah.

55:59

This episode of This Week in Marvel was produced

56:02

by Jasmine Estrada, Isabel Robertson, Ryan Ponglis,

56:04

and Angelique

56:04

Rochette. Our Senior Manager, Audio

56:06

Production and Development is Brad

56:08

Barton. Emily Godfrey is our

56:10

Production Manager. Special thanks

56:12

to Flurkin

56:15

and Flurkitty. I'm

56:18

Ryan. I'm Angelique. This is

56:20

Marvel. Your universe.

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