Episode Transcript
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0:02
Welcome to the Verse Cast the flagship podcast
0:05
a Variable Immersion I mean for David Pearce
0:07
and I am sitting here updating a bunch
0:09
of apps on my Met A Quest three
0:11
so I tend to go kind of in
0:14
and out with Vr stuff. I had a
0:16
long run of doing workouts and Supernatural says
0:18
using the thing almost every day and then
0:20
you know it was winter I got lazy
0:22
so I didn't do that for awhile. and
0:25
then recently I got really into the Assassin's
0:27
Creed game Assassin's Creed Nexus Vr. It's super
0:29
cool, but then I had one of those
0:31
moments been like, okay, I'm. Spending too much
0:34
time with his game. Time to stop. But recently
0:36
I've been picking this thing back up because I'm
0:38
gonna be honest with you, have been having some
0:40
Fomer. So this week is the week Apple's Vision
0:42
Pro comes out. We've been waiting for Apple's A
0:45
R V are mixed reality whatever you want to
0:47
call it. Thirty five hundred are had to come
0:49
out and it's coming out this week on Friday,
0:51
February. Second, I've been hearing from people who preordered
0:54
one. I've been hearing lots of ideas about apps
0:56
that are going to come out. It all seems
0:58
very exciting and it's just making me feel bad
1:00
because I don't have one. but you know who
1:03
does? Have one is Neil Patel, the Verges
1:05
editor in chief and my first guest cohost.
1:07
So we think it for this episode we
1:09
would just grill Neil I about the Vision
1:11
Pro. He spent the last few days writing
1:14
about it, testing it, trying to figure out
1:16
what this thing means in the world and
1:18
whether it's worth your thirty five hundred dollars.
1:20
So we got lots of questions from you.
1:22
We have lots of questions for new hi
1:25
Alex and I are going to spend I
1:27
mean potentially like many, many many hours asking
1:29
me like all of our questions about the
1:31
Vision Pro to figure out not. Only if
1:34
it's better than this thing the Quest three
1:36
that I'm in right now, but it fits
1:38
the future. Is this The next thing? Is
1:40
this where we're headed? Certain we're going to
1:43
do for the whole rest of this episode.
1:45
It's all Vision Pro all the time. all
1:47
week. because it's Headset week. All. That
1:49
is coming up in just a second. But first I feel
1:51
like I just killed myself into doing a workout.
1:54
Saman a pop in the supernatural for a little
1:56
bit. do some boxing and there were going to
1:58
get to. It this. the first gas We'll
2:00
be right back. If
2:04
you're not tapped into the music of Kali Yucci's You
2:06
Should Be, I'm Rianna Cruz,
2:08
producer of Switched on Pop, and this week
2:10
we're looking at all Kali has to offer. Her
2:13
newest album, Marquesias, jumps from the
2:15
Dominican Republic in Puerto Rico all the way
2:17
to South Africa, and it's Sonic Pallet. And
2:19
on this episode of Switched on Pop, we take a
2:21
closer look. You can find Switched on Pop anywhere you
2:23
get your podcasts. Shawn
2:27
Elling here, host of The Grey Area.
2:29
On our show, we delve into the
2:31
ambiguities around the world's biggest questions, which
2:33
is why I spoke with Maggie Jackson,
2:35
who wrote a book about the joys
2:37
of uncertainty. If we approach uncertainty,
2:40
knowing it's a space of possibilities,
2:43
then we, you know, roll up
2:45
our sleeves and be present in
2:48
the moment and start investigating and
2:50
exploring. Hear more of
2:52
our conversation on this week's The Grey
2:54
Area, available wherever you get your podcasts.
3:00
Welcome back. All right, it is 9 10 a.m. on
3:02
Tuesday, January 30th, which
3:05
means 10 minutes ago was when the embargo
3:07
for Vision Pro reviews lifted. There's a bunch
3:09
of them out there. Our friend Marques Brownlee
3:11
has one. Our friend, Joanna Stern has one.
3:14
A scene that has a video I was
3:16
watching. I Justine has a fun video that
3:18
I was just poking through. There's a bunch
3:20
of good stuff out there. But before the
3:22
review publishes is actually one of my favorite
3:24
moments, especially being sort of inside the process.
3:26
Because you go through all this testing and
3:28
you have to decide what to make of
3:31
this thing. Not just is it good, not is it cool,
3:33
does it have some neat features? But is
3:35
this a good package? Is this worth buying?
3:37
Is it worth the price? And
3:39
I think the challenge for us and from watching
3:42
some of these reviews for a lot of other
3:44
folks is to figure out what to make of
3:46
this thing. Everybody seems to read that the tech
3:48
is amazing. There's just no question that Apple did
3:50
a lot of the things it was trying to
3:53
do very well. But to what end? What is
3:55
this for? What is this thing about? What are
3:57
you supposed to do with it? Why does it
3:59
exist? These are the big like
4:01
existential questions that both as a reviewer and
4:03
as a person thinking about buying a product
4:06
like this You have to think more about
4:08
with a first-generation device like this It seems
4:10
like the vision Pro really is the first
4:13
of something But exactly what that is and
4:15
where it's going and whether we want it
4:17
is hard to know so about
4:21
24 hours ago as I'm recording this we sat
4:23
down with an Eli we dragged them into the
4:25
studio in this like haze of doing all of
4:27
the review stuff and Tried to
4:29
go through that before the review publishes before
4:31
he'd seen anything else before we've gotten comments
4:33
and everything I just wanted us to sort
4:35
of pick his plan about the review So
4:38
for the whole rest of the show It's
4:40
gonna be just me Alex Kranz and Neillie
4:42
Patel and we are going to go deep
4:45
on the vision Pro Neillie's review
4:47
how he felt what it was like to
4:49
use this thing and a whole bunch more. Let's get
4:51
into it Neillie Patel
4:54
welcome hello ask Kranz hello.
4:56
Hello Neillie. We talked about your
4:59
life status We've all reviewed gadgets all three of
5:01
us And I know that this is the point
5:03
of the process where it can either be going
5:05
very well Or you can be brewing a lot
5:07
of things you've decided about your life and decisions
5:09
You've made in the past that have led you
5:11
to this moment. How you feeling? I
5:14
want the audience to know that David has
5:16
chosen to record this podcast with me at
5:18
the most vulnerable time for any reviewer This
5:20
is very much on purpose. Yes. It's right
5:22
now. It is 27
5:25
hours before embargo time yeah, which
5:27
is when everything about everything you've ever done
5:29
in your life is suddenly up in the
5:31
air Yeah, so I was just just to
5:33
give people the context. I've had the vision
5:36
Pro for a little less than a
5:38
week It'll be six days when you hear this Apple
5:40
security arrived at my house the vision Pro last week.
5:43
It was pretty intense And
5:45
we've had it we've been using it This is
5:47
the moment in the review process where the video
5:49
is shot It's being edited the written
5:52
review is mostly written It's in edits,
5:54
and I'm just sitting around waiting to
5:56
see if I'm right which
5:58
again is the most vulnerable part of any
6:00
review. Like I've done, I've said what I think. Here's
6:02
what I think. And then tomorrow it'll get published and
6:05
everyone will yell at me and I yell at me,
6:07
who knows. But so David is like, this
6:09
is when I want to talk to you, which is mean
6:11
and unfair. It's the perfect time.
6:13
Yeah, I feel, I feel really good about it. And
6:15
you can hear it. We've been pulling basically all-nighters for
6:17
a week. Uh, you can hear
6:19
it in my voice, I think. It's been a
6:21
lot. So in an effort to make
6:24
this easy on you, basically what is going to
6:26
happen here is we have a long series of
6:28
questions, some of them from us and
6:30
some of them from listeners. We asked
6:32
for questions on the hotline and an email and
6:34
on threads and we got like a billion
6:37
of them. Some of them are very weird, but
6:39
basically we're sort of at the top here, we're
6:41
going to go through your review like beat by
6:43
beat. I just, we have a bunch of questions
6:45
and we're going to talk about them because this
6:47
thing is weird and complicated and we're going to
6:49
sort of wind towards your big feelings
6:51
about this at the end. And then we're going to get
6:53
into a bunch of questions we got from people. Does that
6:56
make sense? Yeah. Okay. So the whole first
6:58
section of this is called, is it
7:00
good? And we're just
7:03
going to enable it to things and we're going to
7:05
ask about if it's good. And Alex, you should obviously
7:07
ask all the questions I'm missing, lots of stuff going
7:09
on here, but okay, we have, we have a bunch
7:11
of these, but the first one is, is wearing the
7:13
thing. Is it good? Medium.
7:16
Okay. Medium. It's heavy. It
7:19
is not, not heavy. Everything about
7:21
this product is a fight between
7:23
what Apple wants it to be
7:25
and what it is. As I've
7:27
been using the thing, there's a
7:30
very clear gap between Apple's ambitions
7:32
and dreams and the product
7:34
that they can make. And the product they can
7:36
make today is the best version of this thing
7:38
that anyone has ever made. I'd
7:40
want to be very clear about that. The headset
7:42
you put on your face where you look through
7:44
lenses at a screen, no one's
7:47
ever done it like this. It is very good. It
7:50
is obviously not the thing that they want. And
7:52
so their ambition is just way out ahead of the
7:54
reality of this product. And the reality of this product
7:56
is that it's heavy. It weighs more than an 11
7:58
inch iPad pro. 11-inch iPad Pro is
8:00
470 grams. This one is somewhere between
8:02
6 and 650 depending on its
8:05
configuration. Then there's the
8:07
headband situation where the
8:10
really cool one, the one you wanna use, the
8:12
solo band with the ridges in the back and
8:14
the wheel, the one they designed. The full ski
8:16
goggles look. Yeah. Yeah. It's like, and
8:18
that's one I've been using, it's fine, but
8:20
there's not a lot of affordances
8:22
in it. So you know the back of your
8:25
head, there's a ridge to your neck. Those
8:27
are in different spots in different people's heads, but
8:29
there's no like hinge point. So if
8:31
you just get what you get, like the thing just compresses around
8:34
your head and wherever the back of
8:36
your head lines up with your eyes, that's
8:38
what you get. You know, it's like, there's
8:41
just that. The fact of the
8:43
thing is there's
8:45
not a lot of affordances to wearing it. And then when
8:47
you're wearing it, it's hot. Like
8:49
it gets hot after a while. And
8:52
maybe that's, you get hot after a while, maybe it's it
8:54
gets hot after a while, but you're like, I'm wearing a
8:56
big heavy thing on my face. And then you just take
8:58
it off. And then when you take it off, you're
9:00
no longer looking at screens, you're just back in the
9:02
world. And you're like, oh, this is very nice. The
9:05
thing that I remember, especially
9:07
with a lot of the early Oculus
9:09
and Quest stuff, was there was that
9:11
feeling where you would take it
9:13
off and you would kind of like scrunch and
9:16
stretch your face because you would realize like your
9:18
forehead and the sort of bridge of your nose
9:20
had gotten just tons of pressure as you're wearing
9:22
the thing. Is that the feeling? Like, is it
9:24
sort of the same thing? Oh yeah, especially on
9:27
my forehead. I feel like after a long while,
9:29
you feel like your eyebrows are just working. Like
9:32
you just start doing the thing with your eyebrows. Like, I'm
9:34
just gonna lift it with my face a little bit more.
9:37
And then you monkey with the fit. It's not
9:39
the worst. Like make take the decision
9:41
to take the battery out of it to
9:43
reduce weight. I understand why they made that
9:45
decision. And it's fine because the
9:47
thing is such a stationary product like in
9:49
its way that the batteries goes on my table and you're
9:52
fine. But it is like, they had to
9:54
do it. If they'd added the batteries, let's
9:56
put your 383 grams or something. They'd added
9:58
another 383. a disaster.
10:02
So it's as close as they can get it
10:04
to being comfortable, but for a
10:07
long duration of time, it is
10:09
not. Okay. Can you expand on it
10:11
being stationary? Does it mean you're just like
10:14
everything you do in it, you're just sitting still? Yeah.
10:16
You and I talk about the quest all
10:18
the time. The quest wants you to get
10:20
up and move and play Beat Saber and
10:22
Supernatural and there's games in the quest are
10:25
like virtual reality games. So like I'm going
10:27
to run around in virtual reality. I'm
10:29
going to do stuff. This thing is like, I'm going to sit down
10:31
and I'm going to look at windows. Those
10:35
windows could be everywhere, but
10:37
like mostly it's sit down and look
10:39
at stuff. There are surprisingly few games
10:42
for this thing that feel like you need to
10:44
move around. The only one I've seen is
10:46
Super Fruit Ninja, which was in a demo, which
10:49
is not even out yet. So I
10:51
haven't even gotten a chance to play Super Fruit Ninja, which
10:53
is very funny. And I haven't seen a single
10:56
VR game yet. There are some coming, right? The
10:58
thing supports unity. I'm told that unity
11:00
developers across the industry are working very hard. I'm
11:02
bringing games to, we'll see that's to be seen,
11:04
but all the games right now are mixed
11:07
reality games. We're just like a game board is floating in space.
11:10
Yeah. So it seems like it is big and
11:12
heavy in the way you would sort of expect it to
11:14
be big and heavy, but not like worse than a lot
11:16
of other things. Like it's just a headset. I feel like
11:18
so much of this and it goes back to that thing
11:20
you were saying at the beginning, like Apple would love for
11:22
this not to be a headset, but it's
11:25
a headset. It is super a headset. You're
11:27
going to ask what these questions are about.
11:29
Is it good? And the frame for that,
11:31
all of them is like, is this the
11:33
best headset ever made? Right. And the answer
11:35
is almost always yes, but
11:38
it's a headset. Yeah. So just add parentheses for a
11:40
headset to all of the questions we're about to get
11:43
to. The next one is the displays. Are
11:45
they good? This seems very important.
11:47
They are displays. This is what I
11:49
mean. The displays are incredible.
11:51
They are a triumph of engineering that
11:54
you can't see pixels. The pixels are
11:56
smaller than red blood cells. Right.
11:58
They're 7.5 microns. They're about
12:00
the size one of those very cool
12:02
and totally meaningless Right like
12:05
they're like itty-bitty like and
12:07
then each of those pixels has three RGB
12:09
sub pixels This isn't like a pen tile
12:11
pattern. It's like straight Apple calls it S
12:13
stripe. You can look at a photo It's
12:16
RGB for each sub pixel each of which
12:18
can be individually controlled like the
12:20
engineering of this little display panel Or
12:22
two of them in each device that
12:25
works when you're moving your head around
12:27
like I'm beyond impressed but then you're
12:29
looking at them through lenses and There's
12:33
just the reality of a display in a
12:35
lens system So the lenses have
12:37
specular highlights or what looks like specular
12:39
highlight when you look at something bright
12:42
The lenses have color fringing like
12:44
green pink color fringing around the
12:46
edges That if you look
12:49
for it in certain condition, it's just gonna be there
12:51
The lenses are slightly vignette it the lenses are
12:53
slightly distorted at the edges. I Asked
12:56
Apple about this and this is they know like they're
12:58
like we're doing a bunch of hardware and software to
13:01
minimize these effects But as you they were
13:03
they said something to me like as you you're well
13:05
aware of displays and lenses You are obviously familiar with
13:07
these problems. Oh, yeah Here
13:09
they are Here's a thing that
13:12
I keep thinking about and I actually really want
13:14
your feedback on whether this is important or not
13:16
Apple spec for the display is 92% of
13:19
the DCI p3 color gamut, which is an
13:21
incredible thing to put on a webpage It
13:23
sounds really good. That's a neoli bait right
13:25
there. DCI p3 is like, you know High-end
13:27
color gamut for cinema people, but
13:29
it itself only represents like 53 or
13:32
54 percent of the colors your eyes can see
13:35
So 92 percent of DCI p3 means
13:37
the displays can only show you 49%
13:41
of the colors your eyes can see I'm like a display,
13:43
you know, I'm a display card I don't
13:45
care on a laptop or a phone like this
13:47
is stuff I think about I like
13:49
reading about if you're like asking me
13:52
to look through it all the time I'm like, well, you
13:54
just threw away 50% of the color
13:56
information in the world I don't know how to like I
13:58
emotionally do not know how to like comprehend that, right?
14:00
Because in every other context, I just don't care because
14:03
I can just look around. So displays are
14:05
incredible. Like I don't want to overdo it. The
14:07
displays are incredible. They are a triumph.
14:10
No one has ever engineered or shipped displays
14:12
like this at scale. Just think
14:15
about how tiny those pixels are. And
14:17
then you're like, oh, they are still displays. Like
14:20
you never forget, right? You never
14:22
forget. You are looking at screens,
14:24
like the most screens. And
14:27
then the reality pass-through is camera-based.
14:30
So there's just like motion blur. Even a
14:32
bright room, when you look around, there's motion
14:34
blur on the displays. You just
14:36
can't overcome the inherent nature
14:38
of cameras and displays. So
14:41
the question is, are the displays good?
14:43
There's really a question about how is
14:45
the product designed to be used and can
14:47
the displays do all the things that you
14:49
think they should be able to do? And
14:52
the answer is they are the most incredible displays
14:54
ever. They're a triumph of engineering. You are still
14:56
looking at screens and being asked to perceive reality
14:58
through screens is a tall ask.
15:01
Yeah, it's a weird one. I feel like
15:03
for this first run of
15:05
this, when this technology is new
15:07
to most people and new
15:10
to existence, that feels
15:12
like a somewhat acceptable trade-off, right? Like we're
15:14
going to hit a point where, especially
15:17
to something like this, if I am looking at
15:19
my room, and then I put on a headset
15:21
and suddenly my room, which it's still showing me,
15:24
is different. That feels bad in a
15:26
way that I turn on my TV
15:28
and trees don't look the same
15:30
color they do out my window, but they're like different trees
15:32
in a different place and my brain understands that that's a
15:34
screen. Your brain is not supposed to
15:36
understand that this is a screen, right? That's what success
15:38
looks like, is that you forget you're looking at
15:40
screens. And for now, at least
15:42
it feels like I'm looking
15:45
at screens and they're very good. Just the
15:47
fact that you didn't even mention how
15:49
it feels to like read text on a webpage
15:52
feels like a victory to me because it means
15:54
it was fine. And that is, to me, at
15:56
least for this first one, that's the bar. It's
15:58
like, can I look at stuff? And
16:00
and it seems like we're there you can read text
16:02
on a web page that refresh rates It
16:05
can go up to a hundred Hertz do
16:07
me again incredible technical achievement
16:09
with these displays I not even a
16:11
hint of boy,
16:13
I can imagine how these displays could be better like Incredible
16:16
technical achievement with these displays and
16:19
what digital information right
16:22
windows videos Mac
16:24
mirror like all that stuff looks good
16:27
but again, the displays are being
16:29
asked to pass through reality and Your
16:32
eyes are better than screens and cameras and that
16:35
is a historic problem Like I don't know that
16:37
we can overcome that problem Well, I
16:39
was gonna ask is it you know when
16:41
you think of AR the two kind of
16:43
most successful I'm using big scare quotes here
16:45
most successful ones have been what magic leap
16:48
and hollow lens I use
16:50
the scare quotes guys Is
16:54
the experience just that that that interaction with
16:56
the real world through this headset? Is that
16:58
better in this than in those
17:00
systems? What's fascinating about both of
17:02
those is one they failed to? There's
17:06
like no AR happening in this
17:08
thing. No There
17:10
are exactly three AR things that I have
17:12
seen so far and
17:14
by AR I mean digital information
17:17
layered over the real world where
17:19
the real world and the virtual world
17:21
interact Okay, right so virtual reality you're
17:24
just in a virtual world You're doing stuff in
17:26
virtual world the real world doesn't matter mixed reality
17:28
is what most people have experienced It's what most
17:30
of this is where you're in the real world
17:32
and you just like put up virtual stuff But
17:34
there's no connection between the real world and the
17:36
virtual world, right? All right, so I've
17:38
got windows safari windows are open all around
17:40
me It's not like I'm there sticking
17:42
to the walls Like they're just like floating all around
17:44
me and then that bubble can move through the pastor
17:46
That's it's weird But it you know like yeah that's
17:48
mixed reality and that's what most people are familiar with
17:51
and that's a lot of this The
17:53
three AR features I've seen so far in the
17:55
vision Pro to which I think
17:57
are historically important like we should go down notes
18:00
in the history they are. One, when
18:02
you open a Mac laptop and
18:04
you look at it, and it's your laptop
18:06
and your iCloud, a button floats above the
18:08
screen that says connect. Oh, that's cool. And
18:10
you can just reach out and push it.
18:12
And then your Mac display mirrors into the
18:14
Vision Pro. Incredible. That rules. Two, when
18:16
you are typing on a Bluetooth keyboard and you
18:18
look down, it knows where the keyboard is and
18:20
it puts a text preview window above it so
18:23
you can look at your fingers typing on the
18:25
keys and see what's being typed. So
18:27
instead of having the text box like way up
18:29
here while you're looking down at the keyboard, it
18:31
brings the text box down to the keyboard. Right.
18:33
I've got a big Google Doc up there. I'm
18:35
typing away and I look down at the keyboard
18:37
and I can see what I'm typing so I
18:39
don't have to move my head around. Clever. And
18:41
it positions that box correctly near the keyboard and
18:43
it shows you what you're typing. That is
18:45
a true AR feature, right? Yeah. There's a connection between
18:48
what I'm doing in the real world and a connection
18:50
in the virtual world and that is
18:52
amazing. Again, I think these are like
18:54
the first mainstream AR features to ever
18:56
ship. Historic. The third one that I've
18:58
seen is the loading screen for Super
19:00
Fruit Ninja where you can throw a
19:02
strawberry at a pig that's
19:04
running around your floor. That is not even
19:06
shipping yet. I only saw that in a demo that
19:09
Apple gave me. It feels less
19:11
historic. I'm just going to say, I don't
19:14
think that is quite as historic. I feel
19:16
like this is true erasure of the thing
19:18
where I can put an Ikea couch in
19:20
my living room through my iPad. But that's
19:22
what Apple has been demoing forever. It's the
19:25
only feature idea anyone has ever had until
19:27
this thing. And it's just not here. I
19:29
asked and they're like, game developers are working
19:31
on this. The most charitable
19:33
read of this thing is this is a developer kit. Yeah.
19:36
And so they're going to build all these and they're yet
19:38
to come. And I think that if
19:40
you want to be really fair to this thing, that's how you
19:42
think about it. But Apple's positioning of the thing, the thing they're
19:45
asking it to do, the ad they put
19:47
out is like people wearing it while they're just like
19:49
hanging out doing laundry and a call comes in. And
19:51
you're like, what is the value of wearing this? It's
19:53
not doing anything for you. And the value should be
19:55
a bunch of AR stuff. Not I'm waiting
19:58
for the phone to ring. And there's again, there's There's
20:00
a real tension between the ambition of the
20:02
product and how it's being communicated and the
20:04
reality of the product. Yeah. Okay. That's
20:07
good. one I
20:09
had written down here is the pass-through. Is
20:11
it good? It is as good as any
20:13
pass-through can ever be, and I think pass-through is a dead
20:15
end. Okay. That's essentially
20:17
what I wanted you to say. And this is
20:20
where we get into questions about optical
20:22
AR and the question of what are these things supposed to
20:24
look like in the future. And one of your hobby horses,
20:26
which you've talked about a lot on this
20:28
podcast, is like a VR headset might be the
20:30
wrong direction for this because eventually if it's going
20:32
to be glasses, you're going to have things like
20:34
peripheral vision and light is going to be able
20:36
to get in from the outside. So it'll be
20:38
like even the best possible version of this thing
20:40
we're trying to do is not
20:42
the thing. And it doesn't seem like
20:44
using this has changed your mind on that at all. It's
20:47
displays and cameras. So you've got a thing
20:49
over your head and then there's a camera
20:51
looking at the world for you and it's
20:53
showing it on display. And that just, you
20:55
already, if you're a Vergecast listener, you already
20:57
know a bunch of stuff about cameras and
20:59
displays. Just my osmosis from being
21:01
around the show. In low
21:03
light, what does a camera have to do? It has
21:05
to increase the ISO or increase the shutter speed. They
21:07
can increase the shutter speed because they need the latency
21:09
to be so low. So you can tell what it's
21:11
doing is really ramping ISO and then doing a bunch
21:13
of noise reduction. So in low light,
21:16
things just get, the world is less sharp.
21:19
I walked into my bathroom wearing the SUIDAY and turned around
21:21
and I couldn't find the light switch. Oh
21:23
wow. Right. I
21:26
took the thing off and I was like, well, it's like, you know, it's like, so
21:28
there's a thing that happens there. It is incredible
21:30
password. Again, it is the best that has ever been
21:32
done on the consumer device. It is the best that
21:34
most people will ever experience. Alex,
21:36
I don't know about the Vario headset that you've
21:38
talked about. Addy is familiar with it. She was
21:41
my editor on this. She's like, you know, it's
21:43
an enterprise product. It's way more expensive. So
21:45
for a consumer headset, this is definitely the best
21:47
password that has ever shifted. It might be better
21:50
than the Vario, you know, but the Vario is
21:52
like aimed at enterprise applications. It's just like a
21:54
different thing. For a consumer product, this
21:56
thing is the best you will get. can
22:00
do things that no other password I've ever seen can do.
22:02
I can just use my phone with
22:04
no blooming. Apple's HDR video processing
22:06
capabilities are incredible. And they're doing
22:08
it in real time, at 12
22:10
milliseconds of latency. So stunning
22:14
technical achievement. You're asking
22:16
it to replace reality. You've set the bar
22:18
so high that I don't know that it
22:20
can be crossed. I can't sit here and
22:22
imagine how you could make cameras and screens
22:25
overcome their limitations in a
22:27
real way. Maybe noise
22:29
reduction can get even better. But
22:32
you have to make it 50 times better for
22:34
this to substitute for reality. And
22:36
so when I say it's a dead end, it's like
22:38
this is as good as anyone has
22:40
ever done it. And it
22:43
feels like optical AR is still
22:45
the thing you want, where light is just
22:47
passing through some glasses, some lenses, and
22:49
the screens are being put over it. And that's really
22:51
hard. And I think there's a reason Apple shipped this,
22:53
because no one has gotten there yet. There was some
22:55
technology of not that long ago.
22:57
I think it might have been self-driving cars,
23:00
that somebody described as really amazing and three
23:02
physics miracles away from being possible. And I
23:04
feel like there's some of that in here
23:06
too, that it's like the things that we're
23:08
doing here are incredible. And we fundamentally have
23:10
to change the laws of the universe in
23:12
order to get to the next thing after
23:15
this. Yeah, that feels correct with this device.
23:17
It's kind of like robotics, right? Yeah,
23:19
totally. Where you're always expecting the robot
23:21
to walk like a human, but actually
23:23
humans are really well made. For
23:26
that thing. Humans are not well made for mounting
23:28
hardware on, like your headset on your face. I
23:30
found myself wondering and talking to you about this
23:33
thing many times, who the like platonic
23:35
ideal of the Vision Pro wearer is and
23:37
like what the measurements of their face are.
23:40
Because you know there is like, there is a
23:42
head in there that is like just crushing it
23:44
with the Vision Pro. Apple, you know, Apple like
23:46
measures over in ears to make the AirPods. I
23:48
asked if there was a maximum head size. And
23:50
I was told, we have not
23:53
considered that, but there is a maximum hair size.
23:55
Wow. It's Craig. If you
23:57
have bigger hair than Craig. It's not like a.
24:00
Small it is very large,
24:02
but there's some sort of maximum hair size.
24:04
We have to find the maximum hair size
24:06
This is now the first cat's main goal.
24:08
All right Let's keep on audio which I
24:11
think is a sneakily important and kind of
24:13
under discussed feature of all of these headsets
24:16
Is it good? It's great. No,
24:18
no complaints. It is very loud The spatial stuff is
24:20
really cool when you push the window I
24:22
watched the NFC championship game on YouTube TV
24:25
in the browser On
24:27
the thing last night and as I pushed the
24:29
browser window away the Detroit Lions got farther and
24:31
farther away from me You know, like that's cool.
24:33
It is a very loud everyone around you can
24:35
hear what you're doing So if you
24:37
are in a public place, you should wear that
24:39
you should in particular You should wear second generation
24:42
AirPods Pro You can use any Bluetooth headphones you
24:44
want but the second generation AirPods Pro get all
24:46
of the features So they get spatial audio they
24:48
get lower latency. They get 48 kilohertz Like
24:51
you just want to use those also feels like
24:53
the right you don't want big headphones with these
24:55
like you don't need more weight On your head
24:57
as you're wearing the show. Yeah. Okay, but in
25:00
but no notes You're a guy who cares deeply
25:02
about this stuff. You're you're good with spatial audio.
25:04
You're happy about this Yeah, I mean,
25:06
I'm sure if I had more time and
25:08
sleep I would have notes on the audio, but
25:10
no no notes. Everyone has just been sneaking up
25:12
on you for several days But
25:15
again, there's not again because there's not like
25:18
AR experiences or even VR experience that thing
25:20
hasn't happened it's just windows are
25:22
playing audio at you I was on a
25:24
FaceTime call with Joanna and Marques we could look at personas
25:26
and Boy
25:29
and they their ps3 characters
25:31
sounded like they were talking to
25:33
me from where they were which is cool Part
25:35
of that is really cool All right one more
25:38
and then we're gonna take a break and then we're gonna
25:40
get into some of the like how you use this thing
25:42
Stuff battery life. Is it good? You're relevant.
25:44
Mm-hmm. That's my answer. It's why
25:46
it's fine It's two and
25:48
a half hours. We haven't had a chance like
25:50
to a battery run down I'm not even sure that I
25:52
would want to subject anyone to battery run down and that's
25:54
what I mean it by it's relevant If you are in
25:56
this thing for two and a half hours boy,
25:59
are you gonna feel it? But I can't I just
26:01
I personally cannot imagine a situation where you
26:03
want to be in it for that long
26:06
I know Joanna wore it for like 20
26:08
hours straight Some enormous,
26:10
but I don't know what the actual number is as
26:12
we are recording this I've not read her review, but
26:14
when I had talked to her on that FaceTime call,
26:16
she's been wearing it for five hours I'm very worried.
26:18
I love her to pieces. She's one of the very
26:21
closest friends. I'm so worried about her I
26:23
just can't imagine a situation Where
26:25
you want to hit the battery life and
26:28
then because it is so stationary You're it
26:30
feels like it'll be close to power now the one situation where
26:32
I could see it being a problem is a plane But
26:35
then you're sitting so you can just like plug in
26:37
a battery like you'll be fine. Can you hot swap
26:39
the batteries? That's a question. We've gotten a bunch you
26:42
cannot hot thought the batteries the batteries are It's
26:45
a mechanical twist connector. It's a very satisfying. It's
26:47
like a big cyber decky twist connector You know
26:49
and it lights up the battery is a motion
26:51
sensor. So when you pick it up the light
26:53
glows green or orange It's a very Apple. There's
26:55
no button to tell you the battery status. It
26:57
has a motion sensor. I'm sure at
26:59
3499 you can do anything So
27:02
it just picks up and glows but you can't hot swap it
27:04
from the headset itself You can just plug another battery into
27:06
it over USB-C. All right, let's take
27:08
a quick break and then we're gonna come back All
27:10
right, we're back next one on my list
27:22
I think we should get into the like life inside
27:24
of the headset thing and I feel like there are
27:26
two big Parts of the
27:28
how you use this thing that
27:31
really sort of define whether this
27:33
thing is gonna work or not I guess the the
27:35
first one is is the eye tracking so eye tracking.
27:38
Is it good? It's as good as anyone who's ever
27:40
shipped I'm
27:42
just gonna start playing that for myself at the beginning of
27:45
every one of these answers which version of Toby does it
27:47
really like? perfectly replicate
27:50
That's Toby with two eyes It
27:53
is the best eye tracking anyone who's ever
27:55
shipped. I it's not good enough Oh,
27:57
this is like I'm just gonna keep coming back to
27:59
this and it's gonna
28:01
be frustrating until you use it. It's
28:04
the best, the first time you use it, until
28:06
you use it, it's hard even for me to
28:09
explain what I'm talking about. The
28:11
first time you put it on, and so many
28:13
of us have had that demo, it's
28:16
magic. You look at stuff, it
28:18
highlights, you click your fingers together.
28:21
If you get it wrong, you're like, oh, you
28:23
just have to get used to it, right? That's
28:25
the experience that you have in that first demo.
28:27
The idea is basically where your eyes focus is
28:29
a cursor is sort of the way to think about it,
28:31
right? And you're sort of moving that cursor around with
28:34
your gaze and you look at
28:36
a button in order to be able
28:38
to click on that button, right? Is that a reasonable
28:40
way to think about the metaphor there? Yeah, you know
28:43
how the iPad cursor kind of snaps? Mm-hmm. It's
28:45
that. Okay. Right, so you're sort of like,
28:48
if buttons are big and you look in a general area,
28:50
they will highlight. Oh, I see, okay. The fascinating thing about
28:52
this is, one, I think
28:55
Vision OS is designed for eye tracking that
28:57
is slightly more precise than it actually is.
28:59
That's how it feels, it probably isn't. It's
29:01
designed to be exactly, it's Apple, right? Meaning
29:03
the buttons are a little too small and
29:05
a little too close together. Yeah, I'll just
29:08
give you one super dumb example. The keyboard
29:10
is ridiculous. They
29:14
needed to have a keyboard and it's there, but there's no way
29:16
they want you to use that keyboard for any serious text input.
29:19
The keys are too close together. So you're sitting there
29:21
trying to look from one letter to another and you're
29:24
just like, I hate this. And
29:26
then you just give up and you like dictate to
29:29
Siri or you connect a regular keyboard and use that
29:31
keyboard. There's no way you should use that keyboard. And
29:33
part of it is just fundamentally
29:35
ridiculous. Part of it is the buttons are
29:37
too close together and you will sit there
29:40
trying to look from the E to the R and
29:43
the system just like won't let you. And I've
29:45
never looked at a letter as hard as I've tried
29:47
to look at a letter. You're
29:49
like, I'm looking at it, man. Your brain is saying
29:51
like, R, R, R. Yeah, and
29:54
sometimes the easiest thing to do is to look
29:56
completely away and try again. And
29:58
maybe the thing is like. You
30:00
know, I can't quantify it. Maybe it's 99%
30:02
accurate, but that 1% just like ends it. But
30:07
it doesn't like wiggle. Like Toby
30:09
would sometimes kind of wiggle. It
30:11
wouldn't quite register your eye. It's the best
30:13
eye tracking that has ever been shipped. This
30:16
is what I'm saying. This is the best anyone
30:18
has ever done it. Without question, it's
30:20
the best thing that has ever done it. And
30:22
you know, a keyboard on a computer is 100%
30:24
precise. Right.
30:26
You push a button, that button is
30:28
pushed every single time. Multi-touching iPhone is
30:31
actually not 100% precise. There's
30:33
a lot of algorithmic work happening
30:35
to make a touchscreen appear to be 100%
30:37
precise. Like a
30:39
lot of work has happened over the past decade
30:41
to make those touch screens feel even more precise.
30:43
But they appear to you to be 100% precise.
30:47
And when they are not, like when auto-correct
30:49
fails, which is an experience everyone has,
30:51
you are utterly frustrated. Right.
30:53
When a touchscreen goes dead and you're jabbing at
30:55
a button, it doesn't do anything. Whew.
30:58
That's awful. Right. That's the worst. But
31:00
most of the time, a touchscreen appears to
31:02
be 100% like direct input control. Your
31:05
eyes are bad at that.
31:08
Like you are just constantly looking at stuff that you don't want to
31:10
look at. Or like you're looking
31:12
at the biggest thing instead of, well, the play button
31:14
is the biggest thing in the video player. And
31:17
I constantly want to push the plus 10 seconds. But my eyes
31:19
are like, look at how big that play button is. And
31:21
so I'm just looking at the wrong thing. And
31:23
that is, it's the best anyone's ever done it. Addy's
31:27
line was, it works until it doesn't. My
31:30
version of that is, it feels like magic until it is
31:32
not. And it's just a
31:34
binary. So this connects to hand
31:36
tracking, which I think is your next question probably. The
31:39
hand tracking is exactly the same way. It's
31:41
magic until it is not. And particularly where
31:44
it's not is when it can't see your
31:46
hands, which like I'm just sitting in
31:48
a table right now. If I just had my hands on my
31:50
lap, it couldn't see my hands. This is
31:52
a ridiculous complaint. The hand tracking system needs to see
31:54
your hands. No other computer stops
31:56
working if it can't see your hands. OK.
32:01
Like, if you want this to be a primary computing device,
32:03
like, it has to be able to see
32:05
your hands. If you're just standing up and
32:07
your hands are by your sides and if you're like me, they
32:09
kind of like fall behind you, it stops
32:12
working. And so like,
32:14
it's the best it's ever been shipped. Without question, it
32:16
is the best it's ever been shipped. It
32:18
just hits the wall of reality, which
32:21
is the thing is not actually... Your eyes and
32:23
your hands are not actually controlling this device. Those
32:27
are watching your hands and your
32:29
eyes, interpreting them and turning that
32:31
into input. And that interpretation has
32:33
real limits. So like, to
32:35
keep it fully functional at all times, you have
32:37
to kind of like keep your hands up at
32:39
all times? No, it's a pretty big bubble around
32:41
you. So like, if you are... It's
32:44
basically like, you sliced your body in half. It's
32:46
the plane of the body in front of you,
32:48
like all the way around. So if you're
32:51
sitting on a couch and you've got your hand over
32:53
the side of the couch, it mostly works. If you
32:55
are anywhere, anywhere I can
32:57
see your hands basically. But if it's
33:00
really dark and you are lying down and
33:02
the IR floodlights in the front can't sort of
33:04
like reach down and see your hands and light
33:06
them up, the camera can't see your hands. So
33:09
they can't use... It's like, you're just
33:11
going to find all of these places where
33:13
like, if you aren't meant to wear this thing all
33:15
the time, they will come up more than you think. But
33:18
in most uses, it feels like magic, right? But
33:21
this is absolutely magic until it is not.
33:24
Oh, and then the other thing that's funny is that
33:26
it is always using your hands as input. This is
33:28
what I was about to ask about. Like, have you
33:30
had to train yourself to be aware of your eyes
33:32
and hands in ways that you wouldn't be able to...
33:34
Like you, anyone who has ever
33:37
watched the Vergecast on YouTube knows, Neillai
33:39
never, ever, ever stops moving his hands.
33:41
You touch the mics, you're moving around, you're gesturing at
33:43
stuff, you're pointing at things. You're like,
33:46
are you like aware of these parts of
33:48
your body in new ways after using these
33:50
devices? Yes. So, you
33:52
have to sit still. When I write scripts
33:54
for a decoder or for video reviews like this, I
33:56
talk as I write to make sure I
33:59
can read. I'm writing and it sounds
34:01
good and flows and I move my hands when I
34:03
talk and I was just scrolling all over the place
34:05
by accident Just whipping windows
34:07
around for no reason just clicking on stuff
34:10
And I was like, oh I gotta I gotta keep my hands still
34:12
some people do not see the hands They're very personalized
34:14
complete But if you do you're gonna notice you have
34:16
to sit still unless you want to do something and
34:18
then the other thing is That you
34:20
have to get used to the
34:22
control being linked to your eyes and
34:25
that is not how you use a computer How
34:27
many times you look at something on screen and
34:29
just banged around the arrow keys to get around
34:31
without looking at the arrow Keys constant all the
34:33
time on the vision Pro you have to go
34:35
look right right that and that's just like the
34:37
simplest example on A phone where you know, there's
34:39
a little bit more collapse between what you're looking
34:42
at the controls How many times do
34:44
I open lightroom and like move to slider back and
34:46
forth while looking at the photo To
34:48
see how the brightness is changing or whatever on
34:50
the vision Pro. You got to look at that brightness lighter Weird
34:53
weird does it feel
34:55
like that friction could ever go away for
34:57
you? Like at some point you could see
34:59
yourself doing it more naturally and it's
35:02
just you've had five days with it Yeah, I've
35:04
had five days of it. You know, I've asked
35:06
Apple about this particular thing. This is a big
35:08
philosophical meaty design Yeah question right like should
35:11
the control of the thing be directly linked to
35:13
what you're looking at or should those things be
35:15
disconnected And so, you know, obviously I'm
35:18
asking this I'm just wandering the streets being like what
35:20
is the central nature of input? This
35:22
is why I love it. I love talking about this stuff and
35:24
they're like you get one you get used to it and to
35:28
That it's not the only input on the system, right?
35:30
You can connect a Bluetooth keyboard and trackpad
35:32
you can use Siri to do all this
35:34
stuff Like we want to expand the range
35:36
of computing inputs beyond the mouse and the
35:38
keyboard and after five days or
35:40
six days I'm kind of like
35:43
well the mouse and keyboard are historically undefeated So
35:46
yeah, good luck I
35:48
agree that the one that's missing there is like I
35:50
think there's a way of looking at the vision Pro
35:53
that is sort of an Amalgamation of all of the
35:55
technology Apple has ever built to do anything all in
35:57
one device and the one that it feels like it's
35:59
missing is multi-touch. It's surprising
36:01
to me, given all of the stuff in
36:03
here, that there isn't a way to reach
36:05
out and touch the buttons on the keyboard
36:08
to type. You can punch
36:10
one finger at a time. Oh, you
36:12
can? Oh, okay. You can't multi-touch. Okay.
36:14
Right? So it can register big movements
36:16
of the hands. Big
36:18
is the wrong word. You can type on it
36:20
like a typewriter, kind of. Yeah. You can henpeck
36:23
on it. And you look silly and it's slow
36:25
and it's not 100% accurate. But
36:28
you can do that, right? We don't
36:30
have Optic ID set up on ours because other people,
36:33
like the video team is constantly using it and trying
36:35
to light it up and all that stuff. And so
36:37
everyone puts it on and they punch the code
36:39
into... Oh, interesting. Okay. Right, instead of doing
36:41
the thing. Because it's just a big phone
36:44
key badge, or what looks like a phone key badge shows
36:46
up in front of you and you're like, boop, boop, boop,
36:48
boop. And it's very funny to watch everyone do this every
36:50
time they put it on. Okay. So that is a fallback
36:52
option, at least makes me feel a little bit better about
36:54
this. I do think there is a thing
36:57
that the eye tracking, it just adds
36:59
another step to everything you want to do.
37:02
Yep. The example I always give to people
37:04
is like your muscle memory knows where all the app
37:06
icons are on your phone. So like
37:08
if you had to think about looking at an
37:10
app every single time you wanted to open it,
37:12
it would be annoying. And it's just your fingers
37:14
learn where things are in a
37:16
way that is useless to you on the Vision Pro. Yeah,
37:19
you have to look at things. I'll give you another example.
37:21
Actually, the multi-touch example is a really
37:23
good one. So a Quest, where you have controllers and
37:26
every VR company loves being like,
37:28
you're a DJ now. They just love it. In
37:30
my 20s, I was like, I'm going to
37:32
be a DJ. That's right. If we
37:35
all go through this period. We all had that
37:37
moment. And in all subsequent decades, Eli has said.
37:39
Yeah, I'm still a DJ. I'm playing tonight at
37:41
Soundbar. So in the Quest, you have controllers in
37:43
your hands and you look at tribe XR, which
37:46
is the DJ app on the Quest, and
37:48
it's floating in space. And you reach out and it
37:50
throws your hands, it doesn't show the controllers. And you
37:53
push the button and it looks like you're grabbing the
37:55
fader. And then after a while, your brain kind of
37:57
remaps. You're like, oh, I'm actually grabbing this fader. twisting
38:00
this knob and your hands are
38:02
doing some controller stuff, right? They're just like
38:04
gripping or pushing the trigger
38:06
button. But your brain just
38:09
kind of like remaps to that thing. Vision
38:11
Pro doesn't have that. It's got taps. So
38:14
you look at a knob and you tap your
38:16
fingers and drag it the same way
38:18
you do anything else. And it's like, oh, I'm not. There's
38:21
no connection between me physically interacting
38:23
with this floating deck
38:25
in DJ, which is the Vision Pro version
38:27
of this, the way that in TribXR it's
38:29
like, I've got a controller. I'm pushing buttons
38:31
on a controller and because something tactile is
38:33
happening to my hands that
38:35
looks like something tactile is happening over here, like
38:38
my brain is just like rewiring to be convinced
38:41
that that is actually happening. Now, can I DJ
38:43
in any of these apps? No.
38:47
Absolutely not. But the Vision Pro is like
38:49
because you're just tapping your fingers together. It's
38:51
like you're clicking. The difference is
38:54
very much between... I would give
38:56
you the difference. It feels very much like the difference
38:58
between a touch screen and a mouse. Where
39:00
a touch screen feels like you're directly controlling some pixels and a
39:02
mouse is like, I'm clicking on stuff. Okay. So
39:05
sort of like when you're on a touch screen and you're trying to
39:07
play an Nintendo game on your phone, it
39:09
feels like garbage. But then younger people
39:11
are just used to phone screens and
39:13
so they don't hate it as much. They
39:16
can play Fortbyte and stuff. Yeah. I
39:18
watch Max plays Minecraft on her iPad. I'm like, how are you
39:20
doing this? Yeah. So she'll have a great
39:22
time. Yeah. So maybe the younger people are
39:24
going to live fully in headsets and I'll be fine. Yeah. It's
39:27
that control dynamic is... You
39:29
will feel it in a way that, again, like you said,
39:31
is the best has ever been done. Is
39:33
it good enough? Like, I don't know. I don't know. I
39:36
don't know if it can ever be... It has to be
39:38
50 times better. By the way, can I say this thing
39:40
please? Because I haven't given this a score yet. So
39:43
we're going to spend all night debating the score. I
39:46
think shipping a $3,500 computer whose
39:48
default input method is not 100%
39:50
consistent, that's a
39:52
full point. Yes. That's a full
39:54
point, right? And one
39:57
out of every 100 times you hit a key,
39:59
it just made up... a different key to do,
40:01
you would not like that keyboard. Yeah. Right. And
40:03
there's all these other affordances and whatever, but that
40:05
feels like a full point. Yeah. Anytime
40:07
I review an E-ink device, I have to knock
40:09
off a point because it's not going to work
40:12
all the time. That's brutal. You
40:14
type three letters, and then four seconds later, it types
40:16
two of them, and then something else. OK,
40:18
let's get to the two main use cases that
40:21
I think we and others have identified
40:23
for this thing so far. And you
40:25
should add to this list if there
40:27
are any obvious big ones that I'm missing.
40:30
But the first one is using it
40:32
essentially as a monitor for your
40:34
computer, as a thing to attach to
40:36
a Mac and do stuff with. Is it
40:38
good? Yeah, that's really good. Caveats. One,
40:41
it's really good. Especially if you have
40:43
a laptop, you push the
40:45
button. The thing that I really enjoyed doing was
40:47
putting the virtual display over where my Mac display
40:49
had been, my MacBook display had been, and then
40:51
making it really big. So then
40:53
you're like, I have a 50-inch MacBook Pro. I
40:56
have a new Lightroom. It's cool. Like, that is
40:58
just cool. So it's like you have your Mac
41:00
on your desk and then a giant-ass TV-sized monitor
41:03
in front of you. Right, but where the
41:05
MacBook display is. Can
41:08
you do the thing from your Mac where
41:10
you have a bunch of windows spread around
41:12
the room or whatever? Can I put Mac
41:14
apps in all those places? Or is that
41:16
just Vision Pro apps? You get one single
41:18
Mac display. You can't have multiple Mac displays.
41:20
We're going to know what people want to
41:22
do, which you can do to
41:24
much less good effect with Quest headsets. There
41:27
are apps in the Quest that just will let you
41:29
have multiple monitors. I assume there will be those apps
41:31
for the Vision Pro, but by default, and
41:33
with all of the cool iCloud stuff that
41:36
you want, which is really important, it's one
41:38
display. By the way, the cool iCloud stuff,
41:40
magic. This is like an iPad on
41:42
your face. It's a very easy way to understand what's
41:44
happening here. The cool iPad stuff that Continuity
41:46
can do is amazing in this context. So
41:48
you're using a Mac in this window, and
41:51
then you scroll the mouse on the Mac
41:53
trackpad over, and it turns into a Vision
41:55
Pro cursor. You copy from the Mac in
41:57
this window, and you paste it in the Vision Pro app over
41:59
here. Just very cool. All right,
42:01
so that's that one and then the other
42:03
one is basically using it as a TV
42:06
Entertainment system. This is the one I think Alex
42:08
and I are both the most Theoretically excited about
42:10
that feels like it could be the most immediately
42:12
useful for people. Is it a good TV? Super
42:15
good. Very good I watched way more of Top
42:17
Gun Maverick than I wanted to and by the
42:19
way I watched it on the treadmill at
42:21
two point seven miles an hour just walking up the hill
42:24
very slowly I did not try to run as like I'm
42:26
not I don't know
42:28
about this but I was like can I take a
42:30
slow walk watching a movie on the best TV I
42:32
can get in The nearer treadmill and the answer was
42:34
unequivocally. Yes Very cool. It
42:36
does this really cool thing when you put it in
42:38
environments where the light from the
42:41
TV reflects unlike the mountain It's
42:43
just all very cool. The caveat I will give you
42:45
is It supports
42:48
3d. It supports high frame rate. It's the
42:50
only consumer devices for tie frame rate 3d
42:52
So you can watch avatar weight water at
42:54
48 frames per second in 3d I
42:56
don't know if that's good Like that's what
42:58
James Cameron was like you you can you can
43:00
live that life I watched five minutes that and
43:03
I was sick Oh, wow, and I you know,
43:05
like I'm pretty good at VR like I do
43:07
I play Grand Prix movie I am VR motion
43:09
does not drive me too crazy This
43:12
was like whoa too much and I had to take it off immediately So
43:14
I would just be careful and there are
43:16
no guardrails anywhere in vision OS to
43:19
tell you be careful but the one that
43:21
I've seen is if you take a spatial
43:23
like a first-person video and there's a
43:25
lot of motion in it and It will detect
43:27
that there's a lot of motion and be like be
43:29
careful watching this one It does not say be careful
43:31
watching a way for interesting But
43:34
if your own video will sometimes say because
43:36
you should always be careful watching the way
43:38
of water no matter the circumstances Should always
43:40
be careful But yeah,
43:42
the TV stuff is good the thing that I will
43:44
to copy that's there one you're alone There's no you
43:47
even if like three of you have a vision Pro together You can't
43:49
think them up so you can't look at the same thing
43:51
at the same time I mean you can manually think
43:53
them up Which is sad if you find yourself with
43:55
like three people wearing vision Pro counting to three to
43:57
hit the play button on avatar Just
44:00
buy a TV like the thing on a plane where you
44:02
you try and hit play on both
44:04
screens at the same time It's
44:06
good stuff. Yeah, so like there's but
44:08
there's no in in OS syncing
44:10
of that stuff So you can't I'll watch the same
44:12
thing which is weird, right? movie or somewhat
44:15
social experiences and then to you
44:17
can't screen or cord what you're seeing like Disney
44:19
will just DRM that shit out and I
44:21
was like this sucks like that's me being like
44:23
oh this sucks Like a huge part of the
44:26
experience of watching shows are as like sharing clips
44:28
social media or whatever and you can't weird It's
44:30
in it and then it's your eyes, right? You're
44:32
like, I'm seeing this look at how cool the
44:34
light on the mountains Is I can't show it
44:36
to you because of copyright restrictions
44:39
Weird, I'm sorry for laughing It's
44:43
weird. It's weird to be like Oh like
44:45
Bob Iger his DRM to my eyes. I
44:48
Don't like that very black mirror feeling like
44:51
I just keep thinking that the episode where
44:53
she like gets her husband Out of the
44:55
way or a boyfriend or whatever. Yeah, just
44:57
feels like this headsets really equipped for that
45:00
But not in a pleasant way. It's weird, man. Yeah
45:03
Are there any like big picture use cases other
45:06
than those two? Those are the two people seemed
45:08
to mostly ask us about and also being have
45:10
been kind of imagining since this thing first launched
45:13
Is there anything that like leaves out to you
45:15
as? Equally big to those two
45:17
things. No to be perfectly blunt and I think
45:19
the Mac thing is I
45:22
want to see how people actually react to it. Yeah, like it's
45:24
cool and it was really cool But 25 60 by 1440 is
45:26
not enough like it my 16th 720p
45:50
Fox it huge like you
45:53
yeah you There
45:56
there's a part of me and I'm just a shameless
45:58
plug for the TV that I've convincing myself
46:00
was not an extraordinarily splurge
46:03
purchase. You can go buy an ISO LED
46:05
for far less money and then you'll have a
46:08
really nice TV that you can take pictures
46:10
of if you want to share something. But
46:12
then Bob Iger will come to your house.
46:14
Then Bob he's like look I'm not busy
46:16
enough. I need you to stop doing that.
46:18
Just cuts the cord off. All right one more before we
46:20
take a break and then we're going to do some listener
46:22
questions and we're going to get out of here. The Vision
46:24
Pro. Is it good? The Vision
46:27
Pro is the best version of this thing
46:29
that anyone has ever made. Which
46:31
to Apple's credit has basically been what it
46:33
has been saying about this all along. Right
46:35
like the answer to why is this thing
46:37
$3500 is because it is the best one
46:40
of these we can make. Yes
46:42
without question it is the best version
46:44
of this headset that anyone has ever
46:46
made. It is unquestionably still a VR
46:48
headset. It is a primary computing device.
46:50
I do not think VR headsets are
46:53
maybe this thing just proves that point to
46:55
a lot of people. Right. It is weird
46:57
to be alone using a computer the way
46:59
that this thing makes you alone. We haven't
47:01
even talked about the front display. Right.
47:03
You know the big thing about this that is supposed
47:06
to make you not feel alone is the front display
47:08
showing your eyes to other people. Right. We can't see
47:10
them most of the time. They're super it's super dim
47:12
and that glass is really reflective and
47:14
mostly people are like am I supposed to be seeing
47:16
something. You know like it's my eyes. They're like ah.
47:20
I think is that actually maybe a good thing that
47:22
you can't see it most of the time. They don't
47:24
look good. They look like they totally look like
47:26
CGI. It's a super low res display in there.
47:28
Like I've seen the part you know in a
47:31
briefing. It's you can like it's just a grid
47:33
of pixels like a sports stadium screen or something
47:35
or the sphere. God
47:37
bless the sphere. Here's the question. Would you rather
47:39
live in the vision pro or live in the
47:41
sphere and the answer is the sphere. Okay. Sphere
47:44
is a little more expensive but you know it's
47:46
okay. But it's really dim. You can't really
47:48
see the eyes. You're never making anything
47:50
that actually looks like eye contact. Like
47:52
it's just that's not happening. So it's like
47:54
you're just alone in there and like this stuff that I think
47:56
is really cool. Like yesterday I was walking around the cafe of
47:58
our office which is huge. And I just
48:01
had windows all over the place in there just
48:03
windows for days just like over tables floating in
48:05
space I was just walking around looking at stuff
48:07
and I was like this rules and No
48:10
one else could experience that with me like other
48:12
people just saw me looking around pointing it. No, I Think
48:16
there's something lonely about that like
48:19
really intensely lonely and
48:22
I would rather not have that experience
48:24
And so I think VR is great. I
48:26
think I'm a VR headset user. I love
48:29
playing grantee's my VR I love supernatural like
48:31
there's single use applications Mostly
48:33
gaming that make a lot of sense to
48:35
like have a focused lonely experience hurt
48:38
using an iPad I don't know I like half the
48:40
time I'm like look at this on my screen to
48:42
someone else and that is really hard to do Yeah,
48:44
so I it is the best version of this that
48:47
has ever been made But I went through
48:49
and looked at every Tim Cook quote about VR
48:51
and AR for the past decade and his
48:53
complaint about it Always has been VR is isolating
48:56
and like I'm here at the end with the holding the
48:58
thing. I'm like, yep The arts pretty isolating. Yeah, I
49:00
mean that the like big question I think
49:03
we're gonna spend a lot of time talking about uncovering
49:05
over the next few years
49:07
really is is the vision Pro Like
49:10
the end of that arc in
49:12
which we realized that's not where we're headed or is it
49:15
Sort of overlapping the end of that arc but is actually
49:17
the beginning of the next thing and I think Apple wants
49:19
you to believe it's The beginning of the next thing but
49:21
what it built looks more like the end
49:23
of the VR arc And so I think which it turns out
49:25
to be it's gonna be really interesting over time. We
49:28
can end here There's a real danger Reviewing
49:30
a first generation Apple product. Yes. Yeah,
49:32
I feel it right like nobody
49:34
looks back on a first-generation Like quest review and it's
49:37
like they got it on like a first-generation Apple product
49:39
especially when you're in a tiny group of reviewers people
49:41
look back on it and they're like you got it
49:43
wrong and I know this
49:45
is a risk to say but I'm gonna say this
49:47
this feels like it will convince a lot of people
49:49
that some of These technologies are dead ends. Hmm, right?
49:51
Like you if you can try as hard as you
49:54
want you can be one of the richest companies in
49:56
the world You can put all of that capability and
49:58
there's a lot of this thing that feels like Apple made it
50:00
because only Apple can make it. The
50:02
giant's just looking for a fight and
50:04
found one. Great, I
50:06
think that's so cool. I have
50:08
no qualms with that. Go get it. But
50:11
that means if you look at this device, you're
50:13
like, oh, pass through VR does not actually substitute
50:15
for the goal, which is optical AR, where you're
50:17
just looking through a pair of glasses and the
50:20
computer's putting stuff over reality. That's
50:22
the goal. You gotta get to there. And this
50:24
thing, there's no path from here to there. I
50:27
don't know. That's my big take from this thing.
50:30
It feels like Apple needed to build a simulator
50:32
of the computing experiences it wanted to build. And
50:35
if it talks about it that way, it might be
50:37
a little more charitable for their ad. People
50:40
are just doing laundry. No, this
50:42
is not that thing. Okay, all right.
50:44
By the time you're hearing this, the video's live, go watch
50:46
it, go read it. We're
50:49
gonna take a break and then we're gonna go back and we're gonna do five
50:52
minutes of quick questions and we're gonna get out of here.
51:00
All right, we're back. So
51:05
I have a big list of questions. Thanks to
51:07
everybody who called and emailed and posted with questions.
51:09
We've answered a bunch of them already, which is
51:12
great. So we're just gonna blow through
51:14
a bunch of the ones we didn't do already. The first
51:16
one is a hotline question from Joe. Hi,
51:19
my name's Joe. And about the Apple
51:21
Vision Pro, what does
51:23
the thing smell like while you're
51:25
wearing it? Neela, we got this
51:27
question so many times. I cannot tell you. How does
51:29
it smell? I need to know. I
51:31
don't know why people ask this question. Here's my
51:34
suggestion. AirPods Max out of the box had a
51:36
smell because they were manufactured in
51:38
China and then shipped over here. Whatever
51:40
particular process on the fabric, I think, has a
51:42
smell. So there's a tiny whiff of that smell.
51:44
Immediately one way. Will they smell after you sweat
51:47
in them for a while? I don't
51:49
know yet. Don't know yet. I
51:51
do know, I had a little bit on my face
51:53
with a video review and I wore a little bit
51:55
of concealer and it got on the headband. And I
51:57
asked Joanne about this and she's like, that's covered in
51:59
my review too. Interesting. But here's my question. Do you
52:01
want to wear a computer that messes up your hair every
52:03
time you use it? Oh, you want to wear a computer
52:05
that messes up your makeup every time you use it a
52:07
different bigger question? And
52:10
that stuff might smell yes, like once
52:12
you take this thing whoa sweat makeup.
52:14
Oh Okay. All right That's
52:16
a good one next a question from Matt and
52:18
we talked about this a little bit But I
52:20
and it seems like the answer so far as
52:22
we'll see but he asks is there any gaming
52:24
use case beyond playing on A virtual screen with
52:26
an x-class controller that it seems like you can
52:28
just do now Right, like you can play games
52:30
kind of from a Mac or in theory from
52:32
game pastors far Yeah, whatever. But have you is
52:34
there any other gaming stuff you've seen that sparks
52:37
something in you? No, I
52:39
mean the games are all like I've had games or
52:41
treat I played what the golf which is really fun
52:43
nice, but it's still like it's in 3d, right? Those
52:45
are it's a 3d game inherently. You're just looking
52:47
at 2d thing It's so like they just built it so
52:49
it's virtual and you like pull back and let go There's
52:52
nothing like NFL pro era or like any of
52:54
these big VR games. They are to come I'm
52:57
told they are to come but nothing
52:59
yet And that's actually a good segue
53:01
to another question that we got from Kyle who
53:03
says I want to know what iPad ports are
53:05
like And if there's any jankiness with them both
53:07
in how they work and the general UI Basically
53:09
like apps that are just iPad apps
53:11
that they check the checkbox to say put it on the vision
53:13
Pro What do you think so far? I
53:15
think it is very telling that Apple shipped a bunch of its
53:18
own apps as I pass Fascinating I've
53:20
had apps to design for your fingers And
53:22
so the eye tracking is even more frustrating
53:24
and I bet apps Because
53:26
all the targets are even smaller they work. There's
53:28
no there's no not working right
53:30
they work But you will and you will realize
53:32
like oh The same way
53:35
that putting a mouse and keyboard experience on a
53:37
touchscreen can be frustrating I was just gonna say
53:39
like have you ever attached a mouse or one
53:41
of the keyboard attachments on the iPad with the
53:43
trackpad? It's like it feels cool and also like
53:46
it was clearly not designed for that Yeah,
53:48
and you can you know if you have a they
53:51
sent me a magic keyboard a magic trackpad I had
53:53
those connected a lot you can just like that all
53:55
looks like iPad OS. It's all the same stuff So
53:57
yeah, they're totally usable. There's no particular weirdness there except
54:00
If you're using hand and eye tracking, you
54:02
will quickly discover that the apps are designed
54:04
for not that and sometimes that shows up
54:06
I think it's really it's like barely a
54:09
criticism like it's just obvious what's happening It's
54:11
better than like when all the iPhone apps
54:13
came to iPad and it's very clearly like
54:15
just the app big Oh, yeah, that's a
54:17
good comparison. It's way way way better than that.
54:19
Okay. Okay. Good. All right I have another hotline
54:22
question another one believe it or not that we
54:24
got multiple times from Ray Hey,
54:26
this is brain. That's the question about the
54:29
vision Pro I wonder what happens if you
54:31
look in a mirror with the vision Pro
54:33
on would it phase you in like it
54:35
does with other people? Or would it recognize
54:38
that you're wearing the vision Pro and
54:40
not do it? And what happens if you turn
54:42
on the fake eyes, but it consider you a person
54:44
that can fade into thanks This
54:47
is one of the first things I try. Why do you think I was in the bathroom?
54:51
You look crazy Cuz I
54:53
was like trying to see my own eyes, right? So yeah,
54:55
it does show you your own eyes But I can't tell if
54:58
it is because it thinks you're another person or if it knows
55:00
that you're looking at yourself Which is like a weird does a
55:02
computer know I'm looking at myself is like that's another two hours.
55:04
Yeah, we don't have time But
55:07
it like nothing horrible happened like you're still here
55:09
you looked in a mirror Okay,
55:16
cool we got a question from Andy
55:19
Basically asking about multiple user
55:21
support questions about OS and
55:23
software Adjustments for the hardware
55:25
because is this a device you can
55:27
functionally share with other people? No,
55:30
absolutely not The only affordance
55:32
is something called guest mode where
55:34
you say put this in guest mode And
55:37
then it lets you limit what apps whoever wears a
55:39
headset can put can use next and then it lets
55:42
you limit Whatever apps whoever is wearing a headset can
55:44
use and that's it That's what you get and
55:46
then you're supposed to give it to someone else They do a
55:48
tiny little bit of setup just to align the displays They don't
55:50
even do the hand tracking setup and that's it and then so
55:52
they then it's like you can only use Safari and they Give
55:54
it back to you and you log in you're good to go
55:56
But there's no multiple user accounts. Nothing. It's it
55:58
is this thing is an iPad Okay, so the
56:00
same way that iPad doesn't have multiple users support This
56:03
doesn't have it did that feel like it
56:05
heightened that lonely experience for you Yeah, this is
56:07
my computer like you give it to someone else
56:09
or you can use my computer now. It's weird
56:11
Yeah, okay, by the way a particularly weird thing
56:13
about that is you know, there's optic
56:15
ID So someone else should not be able to launch
56:17
your computer But because again because other people are using
56:19
it for captures all the stuff to make our video
56:22
other people can just be my persona Like
56:26
they can make facetime calls with my head It's
56:29
not at all how it's designed is just the reality of how we
56:31
are using it today which is wild Yeah Talk
56:33
about the personas for a sec because that was something we
56:35
got a couple of questions about to you this idea that
56:37
if I Make a facetime call or I go on Google
56:40
meet or whatever wearing this that it's
56:42
not showing a camera version of me
56:44
It's showing like my Avatar
56:46
yeah, what's the verdict on personas? I
56:49
will say what Marquez said when we did
56:51
our facetime call for the video This is very impressive
56:54
and also bad They're
56:56
bad they're in there like if I showed up in
56:58
a meeting with persona I I personally feel like that
57:00
would be insulting so the persona
57:02
just replaces the front-facing camera, right? That's
57:04
how you should think about it apps. Don't know it's
57:06
happening. They don't see it They call for the front
57:09
camera and they get your
57:11
persona Oh, so the vision approaches reports to whatever
57:13
app you're doing. Yes is what the webcam is
57:15
seeing. This is what the Which
57:18
is fascinating a great hack like it brilliant,
57:20
right? And then you know you do the scan and sees your face.
57:23
They look like ps3 characters Like we are I
57:25
was talking Marquez and Joanna and I call and
57:27
I was like Marquez This looks like you're about
57:29
to give me an item that will help me
57:31
fight the boss like that's how it
57:33
looks You know like welcome to my store like in
57:36
any game that you might play. They're
57:38
bad. They're uncanny It's weird that they
57:40
have decided that everyone has the same tongue But you
57:42
don't scan your tongue, but you stick your tongue out. You
57:44
have a tongue weird It's just weird like someone Apple is
57:46
like do a tongue model. We'll just use it for everybody
57:52
Like someone had a job right just a Gene
57:54
Simmons tongue for everyone. Yeah, but you can't get
57:56
different tongues You you're always wearing the same clothes.
57:59
It looks like you You just had the worst Botox ever. I
58:02
took a call with our creative director, Will Joel,
58:04
to look at some design stuff and he's like,
58:06
I'm so used to looking at your face on
58:09
these calls because you were looking
58:11
at something and your face betrays more
58:13
than you ever seen. He's like, I can't. This
58:15
is not useful for me. So
58:18
yeah, Apple, it's in beta. There's a reason it's
58:20
in beta. There's a reason I haven't shown it
58:22
to anyone. Like it's not good. Like
58:25
there's a long way to go. And it's like, you
58:27
know, for I keep saying it has to be 50% better. I can see
58:30
how this can get 50%. It's
58:32
very awful. Okay,
58:34
fair enough. All right, two more. Then we're
58:37
out of here from Jesse. What
58:39
is it like looking at real world displays
58:41
through pass through TVs, PCs, phones, smartwatches, etc?
58:44
It's fine with blurry. Okay. It's
58:47
fine with blurry. I can just use my phone but it's blurry.
58:49
And last one from Arun Raj who asks,
58:52
is the digital crown really useful to gradually transition between
58:54
VR and AR? I don't see any point where a
58:56
person has to be in between the two modes. They
58:59
could have just switched back and forth. So
59:01
using it, you will quickly discover there's a lot of times you want
59:03
to be in between the two modes. Because
59:05
if you put windows out in space
59:07
and they're like going through walls or
59:09
things, it screws their brain.
59:12
So you're like, here's a portal into
59:14
depth. Like here's a portal into a
59:17
big desert landscape. And so instead
59:19
of walls in front of me, there's like depth. And
59:21
now I can put windows into that depth while
59:24
I still have the room around me and I can look around.
59:27
So that is very useful. It is an
59:29
inherent, right, it's a big compromise over like,
59:31
should this be AR? Right? That's
59:33
like I'm creating a virtual environment to solve the problem of AR
59:35
in this moment. And then you want to, you know, you
59:37
have full moon or moon. But like that
59:39
halfway setting, I ended up using a
59:42
lot more just to create that depth for the OS. All
59:45
right, Neelai, you have to go. You
59:47
have now 26 hours to
59:49
change your mind about everything. Chop, chop. I
59:52
said more questions. We'll do more of these. I know people
59:54
are going to have infinite questions. Oh, for sure. We're going
59:56
to we're going to cover this a bunch. We'll talk about
59:58
it more on Friday. we have a
1:00:01
lot to do. And I think especially as we start to see
1:00:03
more apps, we're gonna talk a lot about this. So yeah. I
1:00:05
think we have a lot. Developers have to basically make
1:00:07
this product work. For sure. Yeah, so
1:00:10
call the hotline 866-VERGE11. Email us
1:00:12
vergecastverge.com. We'll put Nilay's review in the video
1:00:14
in the show notes. Nilay and
1:00:16
Alex, thank you both. Thank you. All
1:00:22
right, that is it for the Vergecast today.
1:00:24
Thanks to Nilay and Alex for being here.
1:00:26
Thanks to Nilay for braving all of these
1:00:28
days and his deep vulnerable state and coming
1:00:30
on and talking about the Vision Pro. It's
1:00:33
the sacrifices we make, everybody. Also, thanks to
1:00:35
everybody who sent in questions via the hotline
1:00:37
or email or on threads. They were all
1:00:39
great. And please, like Nilay said, keep them
1:00:41
coming. We're gonna keep talking about this thing
1:00:43
for a while. We'll also put links to
1:00:45
Nilay's review and the video in the show
1:00:47
notes, but we are covering the Vision Pro
1:00:49
in every way we can think of. So
1:00:51
keep it locked on theverge.com. Lots coming
1:00:54
this week. This show is produced by
1:00:56
Andrew Marino, Liam James, and Will Poore. The
1:00:59
Vergecast is a Verge production and part of the Vox
1:01:01
Media Podcast Network. Nilay, Alex, and I will be back
1:01:03
on Friday to talk about new web browsers, much
1:01:06
more Vision Pro stuff, and everything else
1:01:08
happening in tech. We'll see you then.
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