Podchaser Logo
Home
Phil Spencer: The ‘King of XBox’ On Gaming’s Creative Evolution

Phil Spencer: The ‘King of XBox’ On Gaming’s Creative Evolution

Released Sunday, 28th August 2022
Good episode? Give it some love!
Phil Spencer: The ‘King of XBox’ On Gaming’s Creative Evolution

Phil Spencer: The ‘King of XBox’ On Gaming’s Creative Evolution

Phil Spencer: The ‘King of XBox’ On Gaming’s Creative Evolution

Phil Spencer: The ‘King of XBox’ On Gaming’s Creative Evolution

Sunday, 28th August 2022
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:10

welcome to week's edition of the vaizey view

0:13

this is my regular podcast

0:15

where i explore the links

0:17

between tech and public

0:19

policy and i sometimes go

0:22

on tour, i go virtual that

0:24

be be the the front side pinterest or

0:26

be the holland have been to israel looking

0:28

at have a countries put together tech policies

0:31

and sometimes i take a deep dive into a

0:33

sector like agra tech or

0:35

cyber security and sometimes

0:37

i talk to big picture policy

0:40

think it's like benedict evans or tony

0:42

blair or malcolm turnbull

0:44

well i'm here in london

0:46

with phil spencer going

0:48

in a loosely describe as the king

0:51

of , box is one of my

0:53

very few face to face podcast

0:56

civil see how the chemistry work from a city

0:58

each other if an incredibly hot day

1:01

in london and obviously there are lots

1:04

of reasons i want to kill one

1:06

is that he spends more time with my son

1:09

than i do by a factor of ten as

1:11

in my son is on the x box about

1:13

a hours a day so this

1:15

is kudos for me i

1:17

also obviously as the form of video games

1:20

minister now still

1:22

involved in the games industry wanna hear the

1:24

reflections the king

1:26

of x box of now my

1:28

original title to so clear

1:35

tell us who

1:37

you are cuz you are microsoft i am

1:39

i started at microsoft in 1988

1:41

as a programming, intern

1:44

from the university of washington those

1:46

that don't know it's right across the lake yet, easy

1:48

to find think when i started there were

1:50

fewer than 5,000 people microsoft,

1:53

just to give sense today it's 150,000

1:56

people or something so yeah and i

1:58

joined xbox, [unk]

1:59

right after we launched the original x box

2:02

which was what you have that two thousand and

2:04

one this when we launched the original i

2:06

believe i launched into the over there at the beginning

2:08

i was and ah who doing

2:11

what in two thousand and one building games though

2:13

i grew up in x box building

2:15

games which did for

2:17

a short stint bring me to live in the uk and

2:20

lived in london as we

2:22

were growing our development footprint year

2:24

acquiring studios building those studios

2:27

and then studios moved back to the us

2:29

and eight years ago became not

2:32

a king but head of x box which

2:35

is the rollout

2:36

the obvious i want to take the mickey out of your bit

2:38

more because of is this your first visit to london

2:41

for three years three years cove it is like

2:43

yes this is my first international trips since

2:45

january of of twenty feels

2:47

good to see humans i

2:49

don't normally see all the time so it's great and

2:52

you're aware that the reason you get the best tables

2:54

in restaurants is because you share the name with a top

2:57

real estate tv personality

2:59

and i do hey i get there some show that

3:02

he's idea phil spencer undercover

3:04

agent is that agent location location

3:06

like say that that yeah yeah no one listens

3:08

the fuck awesome ahead of it's history of a lot of this

3:10

as new as but i just thought i'd get that out of the with

3:12

but it's good to have you back in london of the three the top

3:15

just talk is of eve got twenty years of x

3:17

box experience and

3:19

experience would love to just eat is given a picture

3:21

of a sick is in it's x box that says playstation

3:24

of x boxes journey in the last twenty

3:26

years you know what have you seen had have ringside seat

3:28

literally at the changes, both

3:30

in terms of the technology and in terms

3:32

of the size and the scope of gave me, i mean this

3:34

is a very open-ended question, but i just

3:36

love start with you're giving your reflections

3:38

on that kind of of 2020 years because wishing

3:40

to be dispatching the xbox of 2001

3:43

is like a steam engine bad to get

3:45

the x of 2021, from

3:53

a a microsoft perspective like many things back

3:56

in the early 2000s, we

3:58

entered this

3:59

the out of the spear fear

4:02

that the home video

4:04

game console might become the pulled the

4:06

pc of the home right and

4:09

we wanted to make sure we had an entrance

4:11

into that and x box became that

4:13

we didn't really know what we were doing

4:15

will me put the original x box out i

4:18

worked with a lot of partners who made a bad on

4:20

us a the first generation

4:22

which was just called x box didn't

4:24

last very long we pretty quickly moved

4:26

into what was called the xbox three sixty which was

4:28

our next i'm console

4:30

we'd come from pc gaming like the oldest

4:33

franchise let me ask this question of

4:35

all the microsoft franchises

4:38

out there not gaming can be gaming not gamey

4:40

the oldest the microsoft franchise

4:42

still under development is

4:45

windows microsoft flight simulator flight

4:47

simulator oh he dates when so

4:49

, been in gaming as microsoft

4:51

for an awful long time and you go back to our pc gaming

4:53

age of empires plates them but

4:56

with xbox came this we're going to build

4:58

a dedicated device spend

5:00

the money to build the hardware they'll

5:02

build a different and expanded creative capability

5:05

and are studios and enter the videogame category

5:08

get it i guess lot of people very skeptical and

5:10

certain people still liar but yeah definitely at

5:12

the time if you think back to those

5:14

days blue screen of death

5:17

on windows microsoft

5:19

i'd say was a less mature company

5:21

itself i'm finding its role

5:24

of what do we stand for as a company

5:26

which is one of the things i'm very proud of what the company's

5:28

down under satya and taking public's

5:31

stands on things like sustainability

5:33

representation accessibility mean

5:36

public about our goals as accompany

5:38

i think that's a maturing let's

5:40

, is a video game industry when i think

5:42

about that time to where

5:44

we are today i see it as an

5:46

industry that's kind of learning its place

5:49

as well there's three billion people on the planet who

5:51

play video games yeah nearly half the world's

5:53

population and as and industry

5:55

if we start thinking about the people

5:58

are stories can reach the [unk] unity

6:00

is and the discourse that can happen in the gaming

6:02

communities because of the reach

6:04

of video games and reading about your son might

6:07

be playing with somebody

6:09

who's playing from mumbai yeah

6:11

and they could be playing together and like what other

6:13

social construct on this planet but

6:16

no two people of that age together

6:19

and then is an industry how to we start setting

6:21

positive social norms as

6:24

a very diverse player base

6:26

search to play together build together

6:29

learn together when it was amazing amazing

6:31

opportunity and i like seeing how the industry

6:33

is a ball into that place and have matured

6:35

and away into that place the i think it's

6:37

a faster you are so many got a spinoff

6:40

questions that i won't ask on the back of them but

6:42

i want to try and keep some structure

6:44

but in a three billion and

6:46

it's and two hundred billion dollar that's right industry

6:48

and it's bigger than music

6:50

and film television and

6:53

growing faster at a bit the biggest and

6:55

statement meals right in the world and

6:57

i have this kind of prejudice that i

7:00

still see i mean i'm a big

7:02

fan the games industrial i'm not

7:04

a gamer video games are still

7:06

the kind of often child oh

7:09

when we debate so when you talk about

7:11

people engaging on x box we

7:14

took over time but there are three billion people

7:16

on facebook no matter death interacting

7:18

but we never talk about three billion people

7:20

playing games together when

7:22

we talk about studying the uk

7:25

threats to the kind of entertainment

7:27

ecosystem the bbc we talk about netflix

7:29

we don't talk i'm not saying you are you are but we don't

7:31

talk about the other yeah henschel

7:34

takes why do you think games the

7:37

not gonna more prominent in kind of the public

7:39

debate about where we going in terms of tech

7:41

and

7:43

entertainment and it is an industry

7:45

we have to take some responsibility for that

7:48

in terms of us advocating for

7:50

ourselves and what we mean as

7:52

mean industry and being public about

7:54

our aspiration so is out

7:56

of then deflector some i think external

7:58

reasons but i do think it's somewhere the who has

8:01

been in the industry for a while if we don't reflect

8:03

on that ourselves and say well

8:05

yeah why not why aren't we considered

8:08

a social media i'm a storytelling

8:10

medium a social impact

8:12

medium there is that does reflect

8:14

on us and how we tell our story and how we

8:17

set our goals i also think is

8:19

generational yeah i think

8:21

about the stories in l i'm

8:23

in my mid fifties but i think about the stories when i was

8:25

growing up going to video game arcades playing

8:28

on my atari twenty six hundred

8:30

and home and friends

8:32

of my mom telling my mom out your

8:34

your son those wasting his time playing video

8:37

games my mom likes to call up those

8:39

friends now unsettling okay

8:41

but like the idea that

8:43

you would build a career

8:46

in video games was like told know

8:48

like it was almost device yeah right

8:50

like and the fact that this

8:52

industry employs hundreds

8:54

of thousands of people globally if the

8:56

fact that as as as you talked

8:59

about the use of the planet sees us

9:01

this industry video games as

9:03

not only their entertainment mechanism but their social

9:06

mechanisms and more and more their creative

9:08

outlet as they're building content as

9:10

they're built they're doing twitch streams

9:13

and you to content or building minecraft

9:15

a row blocks contents and i see

9:17

a generation when i meet with government officials

9:20

it's often the case you can see the line of somebody

9:22

in the governor is about thirty five or forty who grew

9:24

up playing vs a government official

9:26

lose sixty or seventy who this

9:28

video game thing had them from the side

9:30

and they've probably never held a controller again

9:33

i'll take it is our responsibility to build connections

9:36

to both of those audiences but

9:38

audiences do see generationally as legislators

9:40

are growing are aging into

9:43

the gamers are aging into those ada groups

9:45

that the that the becomes more

9:48

real and more understood and

9:50

less foreign

9:51

the i won't the into trouble by

9:53

asking whether you think what joe biden thinks

9:55

of fact days but i mean one of the things

9:57

you've seems to me in the games industry of you

10:00

over twenty years and textbooks losses the

10:03

changing demographics more women playing the

10:06

changing

10:07

engagement on mobile yeah absolutely

10:09

enemies people ask me

10:12

what's the average gamer if you

10:14

have three billion people your average gamers

10:16

the average of the planet and eight there's no

10:18

difference i think about that in terms of our own teams

10:21

if our teams don't reflect the customers

10:24

that we aspire to earn with

10:26

our products or what's the makeup of our team

10:28

in i'm privilege old white guy on the

10:31

west coast the united states i'm not

10:33

three billion people on this planet feel my

10:35

sold the creative teams cause the

10:37

unconscious bias that will come up in

10:39

how we tell our stories the

10:42

wade different groups will interpret

10:44

things that are said and done so it's critically

10:46

important that our teams reflect our customers

10:48

and is molten as many perspectives

10:50

as possible and that those people on

10:53

the team's feel

10:54

the for they can raise their voice or their concern

10:57

when they see something when they hear something that

10:59

only about how we work but the content that

11:01

we put out i think that is important but europe

11:03

he right when you think about three billion people your

11:06

, your socioeconomic focus

11:08

your racial focus you have

11:10

to look at the planet as your customer but

11:13

i'm immobile for example is broke more

11:15

people into gaming totally and gaming totally

11:17

changed the kind of demographic profile of a game

11:19

is it has it's been interesting absolutely

11:22

has whether a billion and a half people with

11:24

mobile phones on the planet there's

11:26

also the segment of games called mobile games

11:30

what i also find more and more as a travel

11:32

at one of the wrote one of the roles they haven't microsoft

11:35

does i'm the executive sponsor for african

11:37

development centers we have one in nairobi one

11:39

in lagos mobile phones

11:41

are the dominant device on the continent of

11:43

africa on and of africa

11:45

one point two billion people average age is twenty

11:48

on the continent when i go

11:50

there and visit

11:52

gamers they know

11:55

what halo is they

11:57

know what minecraft it and not because they're playing

11:59

on the farm

11:59

the phone gives them access to the internet which gives

12:02

them access to you tube which gives them access to twitch

12:04

which means they see all of this content

12:07

they might not have a device the

12:09

day that can play all of that content

12:11

so you see pc cafe showing up

12:14

another but they're also massive mobile

12:16

games that get built that are targeting those

12:18

players and giving them opportunity in

12:21

the and our view is a game should be a good much

12:23

like if you wanna watch netflix

12:25

movies on your phone yeah and

12:28

somebody else is watching on their eighty inch oled

12:30

tv on the screen you're both consuming

12:32

the same content and we think that content

12:35

should be able to hit any screen that somebody place

12:37

on in mobile hi definition has to be

12:39

a big focus so , new you

12:41

touched briefly on diversity so

12:43

that when i was a minister i think a lot on

12:46

diversity but again you know the all tisa

12:49

focused on the film and tv industry

12:51

because industry felt very strongly that people had

12:53

to see people who look like themselves on

12:55

screen and that would open up opportunities

12:57

and agree the industry needed to change

13:00

because we need is tell different stories to

13:02

different audiences but i know i never

13:05

got into video games and see so tell me a

13:07

bit about what your dame into that because pretty

13:09

me in as you're talking that and the three

13:11

billion figure which has become a sort of bit of a mantra drawings

13:13

for cost yeah you're building a game where

13:15

you've got a game like minecraft were anyone

13:17

on the planet can play and understand as right

13:20

the you need this com it you need diverse teams

13:23

eighty people from different backgrounds

13:25

that's right and i i totally

13:28

believe in in your focus that if i can

13:30

see it i can be it i have to

13:32

see me in

13:33

the games we have a focus

13:35

we call gaming for everyone inside of x

13:38

box it's one of our and of internal activities

13:40

were public is on it a secret thing but and

13:43

we think about three legs of the stool

13:45

of gaming for everyone one

13:47

as we've been talking about is the makeup of our

13:49

teams do our teams reflect the

13:52

customers we aspire to earn and

13:55

does everybody feel safe and included so

13:57

they can raise their voice and do their best work

13:59

so

13:59

he

14:01

we also think about the creative in our products

14:04

does everybody see themselves

14:06

in the games if i'm playing minecraft

14:10

can , create me when

14:12

i create my avatar that's from

14:14

a clothing i want to wear from a hairstyle

14:17

not assuming any specific gender non

14:19

assuming any specific race not

14:21

every game makes us because some games are very

14:23

story driven and kind of character

14:25

driven driven in games where

14:27

i'm treating myself the my own experience

14:30

in the game you should be able to create yourself

14:32

in the game so you can also see

14:35

you represent it's even down to

14:37

accessibility options and the avatars

14:39

that people will create in games and

14:41

then you go who should be able to access

14:44

and play kind of the diversity of play

14:46

and how we as

14:49

a company i often think about it would where we

14:51

are a two trillion dollar market cap company

14:53

in the video games space that

14:55

we should be public about the things we

14:57

aspire to do from accessibility

14:59

sustainability representation and

15:02

set those goals in goals public way we

15:04

don't always know how we're going to achieve the goals but

15:07

like as microsoft we talk about doubling

15:09

the representation of

15:11

people color in our senior ranks as ranks company with

15:13

satya said that goal we think

15:15

about sustainability about sustainability carbon footprint

15:18

and going carbon neutral and even carbon negative

15:20

to offset any carbon footprint

15:22

of the company and brad smith set goals around

15:25

that and i think that we should be

15:27

public about the impact of our products

15:30

we should stand for things in a public way

15:32

we should aspire to achieve those goals

15:34

and make our games as accessible to people

15:36

as possible that's an accessibility comment

15:39

that's a business model comment in terms of price

15:41

of the content and where the game show

15:43

up so our teams

15:45

the creative in our games themselves

15:48

and our goals and accessibility of the platform

15:51

and even you do talk about it enough would you want to talk

15:53

about it more as a with i don't think we can talk

15:55

about it too much i'm

15:58

conscious of not wanting turn

16:00

any individual on the team or

16:02

any game indo token yeah that's not

16:04

fair bf i never talked about oh this

16:06

is are accessible game is afraid that's

16:08

the opposite of accessibility it's a

16:11

are if i think about our leadership team right

16:13

now i think we have the best x box leadership

16:15

team we've ever had in the history of

16:17

in in the has nothing to with me and

16:20

i'm also very proud of how that team

16:22

represents more diversity

16:24

than it ever has and i can only

16:26

look at the opportunity ahead and say we still

16:29

have so much work to do as ,

16:31

team so absolutely want to talk about it so

16:33

liquor or you're in london and it's no secret

16:35

if if for some a lot use coming to london

16:37

you want to talk to the government and i

16:40

you know when i with the minister for

16:42

as as called the minutes of the creative industries but include

16:44

a video games and i i went on this

16:46

journey because i knew nothing about video games

16:48

enough they them as a kid a , nothing

16:51

about the industry here and i discovered

16:53

the food industry requires people with part

16:55

skills like computer science of the asics

16:58

it's an industry that also leave the

17:00

arts it's an industry this regional even

17:02

within the uk it was ministry

17:04

at the time when most politicians

17:07

thought if you play video games he became a serial

17:09

killer yes and i discovered that

17:12

you know the film industry had this great tax

17:14

credit and we will leaching

17:16

talent to canada because of their tax credit

17:19

it took me three four years to convince

17:21

are finance minister to

17:24

introduce , uk tax credit yet

17:26

has the uk tax credit made a difference as

17:28

so the has has actually out you saw

17:30

it at it

17:32

this morning

17:34

i did a developer round table

17:36

and nobody will see this policy that room right there

17:39

and talking to them about

17:42

why they're here

17:43

the impact the uk tax credit

17:46

absolutely helps build new businesses

17:48

and support the business they're here it's been great samuel

17:50

i've never met advices like we

17:52

met for the first time today i think that's true

17:55

fail and

17:56

your name and supporting the videogame

17:58

industry is

17:59

is known and it's a positive

18:02

and as somebody there were met you are say thank you so

18:04

you have ever come on this book of at know

18:06

but i mean that like you mentioned canada

18:08

i think whether you look at the montreal region

18:11

we have studio there we have studio of

18:13

in vancouver we have studio out further east

18:15

in in canada you can look at

18:17

states like texas that are doing this

18:20

and investing in had a we grow

18:22

the interactive capability interactive

18:25

media videogame capability in our

18:27

region and absolutely matters matters

18:29

here and and i would

18:31

support the government continue

18:33

to invest in i think it's it's an important consideration

18:36

as they want to grow really a strong

18:38

workforce in this category a movie of

18:40

things we did women in government was

18:43

the commission this review into kind

18:45

of industry support for the video

18:47

games industry and , included

18:49

skills and are we got

18:51

coding put on that national curriculum in

18:54

high schools but i didn't know how much different that

18:56

has really made in terms of you

18:58

know who's available to teach [unk] b getting people

19:00

with the skills and training them training must be one

19:02

of your biggest challenges the biggest

19:05

and you mentioned it that

19:07

video games my point

19:09

of view

19:10

they did a very unique intersection of art

19:12

and tech

19:14

and

19:15

that intersection has it's own capability

19:17

of what does it mean to be a composer

19:20

for a video game we have these people on staff

19:23

and they have to understand ah bc music creation

19:25

composition and the technology of having that

19:27

actually shop in the game to the people who are actually

19:29

writing the code that are are

19:31

are running the games are running the services

19:33

behind the games and

19:36

us we do game camps we do game

19:38

camps in different regions to try to help

19:40

i think gameplay itself the reason think

19:42

sit here today is because

19:45

my father brought home upon

19:47

machine when i was like six years old

19:50

and then an atari twenty six hundred and

19:53

atari just follow that path through a lot

19:55

of privilege and and luck

19:57

and probably more privileged more lock ended

19:59

up in this

19:59

the ocean and i y

20:02

the child who sees their favorite

20:04

video game as building something and roadblocks

20:07

to understand that that can turn into a career

20:10

but it only can if we can get through

20:12

the skill gap that so many of those kids see

20:14

any any hit it right on it is stem

20:16

education it's technology i think

20:18

we have a role to play again as an industry even some

20:21

of the creative games that we can build

20:23

that can help inform

20:25

and teach kids but there's obviously a role

20:27

for strict academics in

20:29

kids learning skills that they need hear

20:31

people talk about the bbc acorn in the nineteen

20:34

eighties is that

20:35

the minute kettle know have the raspberry pi

20:37

which that's right yeah

20:39

, a conscious decision gonna create and

20:41

access levels computer for

20:43

kids to play with yeah and

20:46

and to make it about robots it's apart as they

20:48

they run on x box is not a studio that we own

20:51

and even the creative process of how do i build

20:53

my own video like how do i buy one

20:55

get the technology pieces together to actually put

20:57

something on screen but also make something that's

21:00

fine that somebody will wanna go play

21:02

that either tells a story or greets challenge

21:04

and that's that's as much a part of the equation

21:06

for us as well and i love the fact

21:08

that in minecraft individual

21:11

consumers can create content that other consumers

21:13

can buy the consumer market place in

21:16

consumer market is a huge huge business

21:18

for consumer selling content

21:20

that they create consumers but ensuring

21:23

as well that our studio staff

21:26

has the diversity a background that we need that we talked

21:28

about but really that skilling pipeline it is

21:30

available and available to anybody sees

21:33

it as a group

21:42

that's a fascinating i want to go on

21:44

you mentioned i'm you know how you can build

21:46

something [unk] microfilm i want i want to talk a bit about

21:48

monetization of games in a minute but i

21:50

just want to slightly segway

21:52

it would be taught me how to you

21:55

each

21:55

people who skills needed for the

21:58

the work in the games in see but i wanted to slightly

22:00

flip that on that head could i'd

22:03

love to know your views on game is kind of wider

22:05

remit and entertainment medium

22:07

yes but it's also it's also that kids can learn

22:09

yes learn through gaming there's

22:12

also a fantastic potential medium

22:14

well a substantial medium in health health

22:16

care yeah and we as

22:19

going back to they can a history of of

22:21

gaming and in my learning we've

22:24

kind of at the beginning we would retroactively

22:27

learn about the impact

22:29

of things that we would build for those that remember

22:31

back around twenty ten or so

22:34

we had the thing that came out for export three sixty

22:36

called connect and you

22:38

can play without the controller yes and

22:41

remember we put this out there were can export

22:43

there were some dancing games and it was really

22:45

for people who look at a video game controller

22:47

and say okay that things intimidating that's

22:50

the wanna play in you are

22:52

the controller that was kind of our tagline and

22:55

i remember sitting there and getting and video

22:57

from a parent who

23:00

autistic child was now playing games

23:02

for the first time ever or well because

23:04

they didn't have to kind of myopically

23:07

focus on this controller yeah but they

23:09

could they could just stand up and like we didn't plan

23:12

on i'm i'm even know if we did a good job

23:14

for that autistic child at the time but

23:17

the fact that was really an eye opening moment

23:19

for moment of the impact

23:22

of something that's going to be

23:24

a natural a tractor for children because

23:26

of it's with their friends are doing it's shiny

23:28

like the music and everything and

23:30

yet can have

23:33

there are punic purpose can

23:35

have an educational purpose we do a

23:37

lot of work here in the uk with a group called special

23:39

effects yes which sometimes

23:42

is a fantastic town

23:43

an incredible charity and we

23:46

learn a lot from sitting

23:48

down and watching players play

23:50

watching that that kind of limitations

23:52

are challenges that people have and how it applies to

23:54

our art form cf and what we need

23:57

to go do and the educational

23:59

element while different

24:01

is an adjacent see to that of

24:04

how i learn about different cultures

24:06

different sensations even problem

24:09

solving or group problem solving

24:11

and a cooperative game of how

24:13

in you and i sitting with headsets on

24:15

in different parts of the planet say

24:17

okay we're going to go solve this destiny strike

24:20

together and we're going to go through

24:22

that like the collaborative capability

24:24

which may be as education at a lower case

24:26

eats but in terms of life skill

24:29

i think is think is important important

24:32

consideration and i think there's

24:34

more work in maybe the more capital

24:36

he education video games kind

24:38

of more formal kids are many times

24:41

can see through something that's more

24:43

about

24:44

maybe

24:45

the education than the fun so like

24:47

we have to balance that good points and this

24:49

point but minecraft for us has been

24:51

the best example because we have coding in

24:54

minecraft and ,

24:56

have minecraft education which is a specific

24:58

skew product of version of minecraft

25:01

that we sell into classrooms and

25:04

teachers can then build curriculum

25:06

in minecraft and the kids are

25:08

more naturally drawn to it is it's not a big

25:10

paper textbook it's actually minecraft

25:12

but the learning can be as deep as rich

25:15

and it's been incredibly successful and

25:17

i think the industry can do more of that i

25:19

mean i could do to eight i mean there's a guy he's

25:22

we call him the godfather games in livingston

25:24

the start again sweatshop get in the late seventies

25:26

is now set up a school in bomb

25:28

with on south coast of england the

25:30

teach kids who females i want

25:32

to use gaming the as an education

25:35

medium get and i can talk endlessly

25:37

about it but i want to a you know with limited time

25:39

i want to talk briefly about the monetization video

25:41

games because you've , more to subscription

25:44

yesterday so that's very interesting and it kind of brings

25:46

me back to the you know we only talk about netflix me like

25:48

talk about x boxes were and

25:50

also we've had also we've in the uk

25:52

about loot boxes say i love to hear your

25:54

kind of thoughts on loot boxes for what it's worth

25:56

i'm i don't regard loot boxes the form

25:58

of gambling in the governor the uk government in

26:01

effect the said the same thing yet that

26:03

i'd love to lopez will have subscription is changing

26:07

gotta games industry from your perspective

26:09

and then some thoughts on the i

26:12

very much view business

26:14

model

26:15

the part of the seed of creativity

26:18

that you know if you know what i'll use video

26:20

i'll use television cause is it a

26:22

more people understand it if we

26:24

were going to go create a video

26:26

production

26:27

if it was going to be and ninety minute

26:30

show in the cinema versus a thirty

26:32

minute said com on television we

26:35

need to know that that as part of the

26:37

creative process because actually what we

26:39

would build would be different or aspiration

26:41

would be different and , not that one's

26:43

better than the other you actually want both

26:46

movies that cinema and television on

26:48

the screen so as an industry

26:50

i think historically we've been to

26:53

monolithic in business models

26:55

that we support if i go back to my childhood

26:57

i was going into the store knows mind cartridge

27:00

to go plugin my atari twenty six hundred

27:02

so the only model for me to play games

27:04

was retail for human right rewind further was about

27:06

me putting quarters on an arcade machine year

27:08

from at the arcade and i was the only business

27:11

model that we had which meant the creative

27:13

that you saw an arcade was all about how

27:15

do i get somebody to play for five minutes and then put

27:17

another quarter or and or

27:20

it was about how do i give you enough value so

27:22

that you're happy and you'll go buy into the cartridge

27:24

of my next game or somebody elses

27:26

next game and as a platform

27:28

and you talked about the diversity

27:30

of devices that we support from phones

27:33

to televisions to people playing on laptops

27:35

and pcs and tablets everything else that

27:37

business model diversity should

27:40

lead to more creative diversity in the

27:42

products because as a creator

27:44

if i say i want to build something that's more episodic

27:47

or if i want to build something that's more

27:49

standalone an end to end with the beginning

27:51

middle and end up get a business model around

27:53

that if i'm want to build something

27:55

that's more service based run looking to attract

27:58

fifty million players it's all going

28:00

to be free in the beginning and i have like a post

28:02

sale monetization model that should

28:05

work for me as well i think that diversity

28:07

of business models for us as a platform

28:09

is critical to us continue

28:11

to bring more creative content

28:14

to the platform and it's it should never be driven

28:16

by one business model subscription

28:18

game passes are subscriptions there's others

28:20

out there playstation plus is one apple arcade

28:22

is one of their multiple contents

28:25

subscriptions it's been an interesting

28:27

journey it's basically only three years old for us

28:29

so much a of see much more

28:31

recent than retail and even free to play and

28:33

were watching how it impacts creators

28:36

i did a roundtable they talked about earlier here and i got

28:39

a lot of feedback on the positives

28:41

of game pass and still people having question

28:43

have questions about is it really

28:45

sustainable the model does

28:48

it devalue content you know real

28:50

questions that i understand and i love the the

28:52

dialogue with creators what

28:54

it's done for us on our platform

28:56

is lead to more creative

28:59

games hum that if

29:01

retail was their only outlet

29:04

might not have been greenlit because

29:06

he is somebody actually gonna pay thirty dollars

29:08

for the same way now that we can kind of

29:10

take that off the table we

29:12

can even find part of the development

29:14

or all of the development because we've got a sustainable

29:17

revenue stream from the subscription so

29:19

we can go do development deals to bring that content

29:22

into the subscription players

29:25

are much more likely to try something

29:27

outside of their core if the

29:30

marginal cost is downloading the next king

29:32

raise an added a it's not a of a

29:34

glimpse and their streaming to the council's now

29:36

so they they don't even have to dumb like literally

29:38

can just click on the game and start playing

29:41

and i loved like i think we want more

29:43

different people playing more different games

29:45

is only a healthy thing for industry and

29:47

that's the impact that it had to date but we also

29:50

are three years into this and we're constantly

29:52

learning don't totally books is hop

29:55

me i will take the concern

29:58

about loot box will the questions

30:01

about loot box i will applaud because

30:03

, do want us to be thoughtful as

30:06

an industry on how we monetize

30:08

and inc that's important we've seen

30:10

exploitive business models let me watch

30:12

with kind of going on and enough teas and

30:15

the technology itself

30:18

somewhat inert i

30:20

i believe that it's the use of

30:22

a technology that kind of

30:24

puts it in the is a constructive or is it

30:26

evil and i think sometimes you have to ask the questions

30:28

of how am i using that this

30:30

mechanic or this technology i

30:32

agree with you on loot boxes we don't

30:34

use loot boxes in most refers party work

30:36

it's not something that we choose to do what we have a lot

30:38

of partners that do on the platform and

30:41

i don't see it as a form of gambling but

30:43

as a platform holder

30:45

we why fair and

30:47

transparent

30:49

transactions for our players and

30:51

we want to ensure that our partners

30:53

are kind of stating the odds if that's the right

30:55

model so that people know

30:57

when they are trying are they're they're buying

31:00

something that where the outcome

31:02

is it predetermined that they understand

31:04

at least the likelihood of what they're going to see

31:06

his is part of that transaction and i think that's important

31:09

actually that's a good segue to one is your own

31:11

skus is that your policy

31:13

to play as a dick about the other area

31:16

, video games for impact public policy

31:18

is obviously politicians strict parents

31:20

are terrified of if adults

31:23

pretty kids in game zone and

31:25

a bullying and that kind of thing hannity

31:27

police fat and we got a big online safety

31:30

volume of the way get about regulation

31:32

of platforms while i'll say first

31:34

we invest a lot in policy

31:36

and enforcement both on technology

31:39

machine learning a i driven routines

31:41

that can detect

31:43

when a conversation is happening on our platform

31:46

that is it in line with our principles or or

31:48

or or desired outcomes of conversation

31:51

not that we're listening it's actually the

31:53

a i routines will start to block or warned

31:56

certain conversations they're having

31:58

there's a human component to policy

32:00

enforcement that will be there i think for evermore

32:03

of people ensuring that the content

32:05

that shows up on the platform is

32:08

what we think it should be we scanned images

32:11

we've got a i techniques that can look at images

32:13

and find images that are inappropriate and

32:16

this is constant like is this is not

32:18

i don't think there's ever a success or a

32:20

destination because it's kind of a constant

32:23

battle against people trying to do harm in

32:25

and our desires a platform to create a safe

32:27

place if i could say anything to

32:29

the audience listening if you have children that play

32:32

please please please set up a child account

32:35

are you

32:36

your ear your child who's playing a

32:38

child account allows and all the platforms

32:40

have child accounts different ones have different capabilities

32:43

talk about x box but not as an attorney so

32:45

unique much that there's a mobile

32:47

app you can go where you'll see exactly what

32:49

your child as you approve every

32:52

friend that has any online conversation

32:54

with you child you can set time limits on

32:56

how are how long the box will work

32:59

every day and then and then

33:01

turn off spending limits

33:03

are in the app you see the

33:05

activity that happens and much

33:07

like i don't think a parent

33:09

would leave their six year old at home alone

33:12

it just kind of walk out like don't

33:14

just put him on a console don't set up

33:16

the parents account with a credit card attach

33:18

and just give it to the kid to take into their

33:20

room and not pay attention either i

33:23

think this is true of being on facebook

33:25

have been on tic toc of being on and on

33:27

you tube pay attention to

33:29

what your kids are doing online and any social

33:32

situations and use the tools

33:34

that we have in the parental controls are

33:36

are incredibly important we take our

33:38

role there very very seriously

33:41

and at some level we product i said

33:43

like we sell these features to third parties

33:45

as well we'd try and it's not about our platform

33:48

differentiation specific in many

33:50

ways and you're hitting on this

33:52

video games will get painted the

33:54

one

33:55

brush right he won't be oh the

33:58

x box is safer than another

34:00

platform we don't see that is a good outcome

34:02

we want video games to be perceive us

34:04

as they are are videogame save i think

34:07

a platform holders that are out there are investing

34:09

in the right capabilities of the parents are setting

34:11

up the right accounts do a good job

34:13

still pay attention to child

34:16

anytime you're online

34:17

the video games or night and because

34:19

it's basically them walking down a public street

34:21

alone are you leaning into government

34:23

regulation on this a mean as i'm i'm

34:26

it's milan said the bill the government

34:28

regulation is important in his

34:30

i mean and protecting the population is

34:32

i think one of the primary role of government and

34:35

i think the interaction and i've i've

34:37

i like the interaction that we have with our

34:39

a government partners in this as we think

34:42

about the opportunity and as

34:44

i said if i think about it as a medium of video

34:46

games and wanting to get a place to where

34:49

the population feels that

34:51

it's a safe place for their child to play

34:54

and we have to we have to do that in partnership

34:57

with the public sector and it just it

34:59

it's critically important so final

35:01

big question as we can melt in this room

35:03

is it is the surface of the sun

35:05

and light and if it keeps us

35:08

is that eg unbelievably doll unpredictable

35:11

question which is kind of what are we going to be doing games

35:13

doing ten years' time vr the

35:16

metaverse whatever direction

35:18

or told me whenever we need to my education i thought

35:20

about in a i think virtuality

35:22

in education the potentially

35:25

incredibly engaging medium i mean are

35:27

you going to be city and x box room at home

35:30

with a vr headset are you going

35:32

to be play your games in the metaverse what's

35:34

going to let but i don't know that my answers gonna throw

35:37

you on this one

35:38

what i believe is gonna happen and we've

35:41

seen this in video is

35:43

the barrier between creator and consumer

35:46

will continue to get more blurry know

35:48

interesting and

35:49

they can be take something like tic toc it

35:52

tick tock has that into the crater

35:54

economy anthony totally at your and you have

35:56

you tube stars and tic toc stars

36:00

who in their own living room have

36:02

created more following and more business

36:04

opportunity for them and some of

36:06

the biggest hollywood stars in the market

36:09

the rule their own creative capability

36:12

and i love that i love the fact is nothing

36:14

gets hollywood stars but i love the fact that

36:16

it becomes not about five

36:18

game publishers controlling all access

36:20

to games or seven

36:23

hollywood movie studios that or any

36:25

other all of the access to the big screen which

36:27

is where stars are made or ,

36:29

ten record labels that dictated what

36:31

records got put on the shelf any

36:34

video games video think because of some of the complexity

36:36

in creating games were games little behind

36:39

that emerges in the evolution but

36:41

we see it today that games

36:43

today include that creative outlet

36:45

where the creations can then we

36:48

be shared and even in certain cases monetized

36:51

blurs that whole model yes that

36:53

will be true in the metaverse as well but i

36:55

actually think for the thing for the really

36:57

really excited about are the games

37:00

that i see coming from

37:02

creators who have never built

37:04

a game before they're sitting

37:06

right next to a game that might have a two hundred million

37:08

dollar development budget but on our platform

37:11

they're just two games sitting side by side in a

37:13

list so named a that they do to

37:15

they can do at you and i could go

37:17

build a video game for x box and never

37:19

meet anybody from x box we could use or retail

37:22

kit that we buy curry's here we

37:24

go take it home and build and deploy

37:26

to the store us as a platform

37:28

are going to ensure that the it's not an evil

37:30

game that it's a rated game

37:32

like there's some stuff we have to do their

37:35

but and and go deploy and that's

37:37

if you and i know how to build a game but i love the

37:39

fact that as you talk about the creator economy

37:42

you see it playing more and more of a role

37:44

i think this line between who are creators

37:47

and and who are consumers is gonna

37:49

get when i remember a good answer

37:52

thinking events getting of x box

37:54

ah i'm never done quick for around

37:57

in my pocket me over to be the guinea pig i'm an aussie to

38:00

one dog and ask other people i

38:02

do pockets with minorities pacific what

38:04

was the worst moment in the of are you

38:07

there are my only the oh my god it's okay then

38:09

that this that this hard one but i don't mind

38:11

bringing it up that there's

38:14

a show in san francisco called the game developers

38:16

get cdc and

38:18

there was there was see seven

38:21

six seven years ago

38:23

where the x box team put on

38:25

a party

38:27

the hostess at the party

38:29

we're dressed in

38:31

an inappropriate way and

38:33

i can go through all the weed hired an outside

38:35

agency like all this but in the end it was us

38:38

yeah i'm i wasn't there

38:40

i was at a microsoft executive

38:42

briefing up in redmond

38:45

that i started to see kind of the reports

38:47

of this and you

38:49

know was an angry time

38:51

was embarrassing time the

38:53

learning

38:55

from that as an organization

38:57

it was coming back to read mean we're all

38:59

we're still in the office getting back together

39:02

and watching how the team

39:04

responded was inspiring

39:07

the moment was incredibly embarrassing

39:09

and but the team took it as

39:11

a moment

39:13

the say this won't define us

39:16

and we will come through this better were gaming

39:18

for every one which i talked about early actually came

39:20

from a cool and the

39:23

i think about where i am today

39:25

where we are today as a team

39:27

in the things that we stand for and what we

39:29

look like as a team and the discussions

39:31

that we have and i don't think we

39:33

could be the team we are today without learnings

39:35

like the gdc dance party and other moments

39:37

in our history so not a big regrets percent

39:40

i canada the shared kind of combine

39:42

lived experience of all the good and good bad

39:44

of the things that have happened make us we are today

39:47

but in terms of a moment that i look back on

39:49

and my koreans like that was that hard what

39:52

if your kind of thing you can remember

39:54

most fondly about your create the biggest

39:57

tribal not saying oh yeah i built

39:59

this incredible

39:59

it sold more recovery and what do you personally

40:02

feel was a moment when he thought that is just

40:04

i'm so proud of

40:06

take a couple about think now know about

40:08

i don't know the answer will be the best answer the

40:10

moments that resonate we do this

40:13

this show in los angeles every

40:15

june twenty three and

40:17

when i first took this job with

40:19

this a live show yet the thousand people

40:22

three thousand people in the audience

40:24

and is walking out

40:27

and feeling the passion the

40:30

fans

40:32

love x box

40:34

the

40:35

in the games that are on the platform

40:37

and their passion

40:39

it was eat three of twenty

40:41

so i and we i do this every year and the team

40:43

comes out eatery twenty nine t my

40:45

daughters were in the audience for the first time and

40:47

my daughters are now in their mid twenties but

40:50

and their production crew it actually set it up so

40:52

one of the shots was from me out out in the

40:54

audience doing talking into camera but

40:56

they were right there and for me

40:58

that connection of my family

41:02

the thing that i love to do which is

41:04

this video game industry is was was a pretty

41:06

special moment okay to fill specific

41:09

questions favorite game so my favorite game

41:11

as a game called voodoo events would own about whether

41:13

i would say that all my children the food

41:16

, is the first game was on the original x

41:18

box for my daughters and i finished together

41:21

and why a three year

41:23

old i believe live he was three sitting on my lap

41:25

with a controller that wasn't actually plugin but

41:27

she was controlling something on screen and

41:30

may probably five or six year old

41:32

sydney sitting next to me and

41:34

we would pass the controller back and forth as

41:36

each one would fail and trying to solve letters the

41:38

levels but of voodoo vince was the

41:40

first game we were ever since my two daughters

41:43

favorite microsoft the chief executive

41:47

have you get a get out of this

41:49

one time this man run for office

41:52

if he can answer this question appropriately he

41:55

could be of the senator for seattle

41:57

i i'm posting with having no

41:59

i know bill i

42:02

know stephen satya here's what

42:04

i would this and for selling a political answer

42:08

i honestly believe every

42:10

one of those ceos was

42:12

right place right time for the company

42:14

and in the role that

42:16

so i'll focus on satya for a second to

42:18

is the my boss the role that

42:21

a corporation plays in the lives

42:23

of the employees now where people see where

42:25

they work as part

42:28

of their representation of them the

42:31

what my companies stands for

42:34

the matter terms of what i stand

42:36

for me go back a hundred years you work for the man and

42:38

you can wait for the whistleblowing you went home

42:40

and it was this year agonist a relationship

42:43

and now i want to show

42:45

up at a place that i think represents my values

42:48

and i think saudi as the right ceo for

42:50

this company at this point i don't think he's

42:52

was that would have been the right or

42:55

window was there in founding this

42:57

company and kind of all that we were doing

42:59

and sti bomber in the middle in terms of

43:01

scaling us from this kind of start

43:04

up to a company that is

43:06

is kind of at the scale it's that today i

43:08

think was the right ceo in the

43:10

middle but i do very much value how satya

43:12

has embraced what does it mean

43:15

to culturally run and organization

43:17

and that's become

43:18

the girl power of his and i love how embraces

43:21

it also king of x box and thanks

43:23

for looking after my son daycare

43:26

a hours a day seven days a week set

43:28

up colonel controls for great pleasure the media

43:30

that thank you and at a time

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features