Episode Transcript
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0:10
welcome to week's edition of the vaizey view
0:13
this is my regular podcast
0:15
where i explore the links
0:17
between tech and public
0:19
policy and i sometimes go
0:22
on tour, i go virtual that
0:24
be be the the front side pinterest or
0:26
be the holland have been to israel looking
0:28
at have a countries put together tech policies
0:31
and sometimes i take a deep dive into a
0:33
sector like agra tech or
0:35
cyber security and sometimes
0:37
i talk to big picture policy
0:40
think it's like benedict evans or tony
0:42
blair or malcolm turnbull
0:44
well i'm here in london
0:46
with phil spencer going
0:48
in a loosely describe as the king
0:51
of , box is one of my
0:53
very few face to face podcast
0:56
civil see how the chemistry work from a city
0:58
each other if an incredibly hot day
1:01
in london and obviously there are lots
1:04
of reasons i want to kill one
1:06
is that he spends more time with my son
1:09
than i do by a factor of ten as
1:11
in my son is on the x box about
1:13
a hours a day so this
1:15
is kudos for me i
1:17
also obviously as the form of video games
1:20
minister now still
1:22
involved in the games industry wanna hear the
1:24
reflections the king
1:26
of x box of now my
1:28
original title to so clear
1:35
tell us who
1:37
you are cuz you are microsoft i am
1:39
i started at microsoft in 1988
1:41
as a programming, intern
1:44
from the university of washington those
1:46
that don't know it's right across the lake yet, easy
1:48
to find think when i started there were
1:50
fewer than 5,000 people microsoft,
1:53
just to give sense today it's 150,000
1:56
people or something so yeah and i
1:58
joined xbox, [unk]
1:59
right after we launched the original x box
2:02
which was what you have that two thousand and
2:04
one this when we launched the original i
2:06
believe i launched into the over there at the beginning
2:08
i was and ah who doing
2:11
what in two thousand and one building games though
2:13
i grew up in x box building
2:15
games which did for
2:17
a short stint bring me to live in the uk and
2:20
lived in london as we
2:22
were growing our development footprint year
2:24
acquiring studios building those studios
2:27
and then studios moved back to the us
2:29
and eight years ago became not
2:32
a king but head of x box which
2:35
is the rollout
2:36
the obvious i want to take the mickey out of your bit
2:38
more because of is this your first visit to london
2:41
for three years three years cove it is like
2:43
yes this is my first international trips since
2:45
january of of twenty feels
2:47
good to see humans i
2:49
don't normally see all the time so it's great and
2:52
you're aware that the reason you get the best tables
2:54
in restaurants is because you share the name with a top
2:57
real estate tv personality
2:59
and i do hey i get there some show that
3:02
he's idea phil spencer undercover
3:04
agent is that agent location location
3:06
like say that that yeah yeah no one listens
3:08
the fuck awesome ahead of it's history of a lot of this
3:10
as new as but i just thought i'd get that out of the with
3:12
but it's good to have you back in london of the three the top
3:15
just talk is of eve got twenty years of x
3:17
box experience and
3:19
experience would love to just eat is given a picture
3:21
of a sick is in it's x box that says playstation
3:24
of x boxes journey in the last twenty
3:26
years you know what have you seen had have ringside seat
3:28
literally at the changes, both
3:30
in terms of the technology and in terms
3:32
of the size and the scope of gave me, i mean this
3:34
is a very open-ended question, but i just
3:36
love start with you're giving your reflections
3:38
on that kind of of 2020 years because wishing
3:40
to be dispatching the xbox of 2001
3:43
is like a steam engine bad to get
3:45
the x of 2021, from
3:53
a a microsoft perspective like many things back
3:56
in the early 2000s, we
3:58
entered this
3:59
the out of the spear fear
4:02
that the home video
4:04
game console might become the pulled the
4:06
pc of the home right and
4:09
we wanted to make sure we had an entrance
4:11
into that and x box became that
4:13
we didn't really know what we were doing
4:15
will me put the original x box out i
4:18
worked with a lot of partners who made a bad on
4:20
us a the first generation
4:22
which was just called x box didn't
4:24
last very long we pretty quickly moved
4:26
into what was called the xbox three sixty which was
4:28
our next i'm console
4:30
we'd come from pc gaming like the oldest
4:33
franchise let me ask this question of
4:35
all the microsoft franchises
4:38
out there not gaming can be gaming not gamey
4:40
the oldest the microsoft franchise
4:42
still under development is
4:45
windows microsoft flight simulator flight
4:47
simulator oh he dates when so
4:49
, been in gaming as microsoft
4:51
for an awful long time and you go back to our pc gaming
4:53
age of empires plates them but
4:56
with xbox came this we're going to build
4:58
a dedicated device spend
5:00
the money to build the hardware they'll
5:02
build a different and expanded creative capability
5:05
and are studios and enter the videogame category
5:08
get it i guess lot of people very skeptical and
5:10
certain people still liar but yeah definitely at
5:12
the time if you think back to those
5:14
days blue screen of death
5:17
on windows microsoft
5:19
i'd say was a less mature company
5:21
itself i'm finding its role
5:24
of what do we stand for as a company
5:26
which is one of the things i'm very proud of what the company's
5:28
down under satya and taking public's
5:31
stands on things like sustainability
5:33
representation accessibility mean
5:36
public about our goals as accompany
5:38
i think that's a maturing let's
5:40
, is a video game industry when i think
5:42
about that time to where
5:44
we are today i see it as an
5:46
industry that's kind of learning its place
5:49
as well there's three billion people on the planet who
5:51
play video games yeah nearly half the world's
5:53
population and as and industry
5:55
if we start thinking about the people
5:58
are stories can reach the [unk] unity
6:00
is and the discourse that can happen in the gaming
6:02
communities because of the reach
6:04
of video games and reading about your son might
6:07
be playing with somebody
6:09
who's playing from mumbai yeah
6:11
and they could be playing together and like what other
6:13
social construct on this planet but
6:16
no two people of that age together
6:19
and then is an industry how to we start setting
6:21
positive social norms as
6:24
a very diverse player base
6:26
search to play together build together
6:29
learn together when it was amazing amazing
6:31
opportunity and i like seeing how the industry
6:33
is a ball into that place and have matured
6:35
and away into that place the i think it's
6:37
a faster you are so many got a spinoff
6:40
questions that i won't ask on the back of them but
6:42
i want to try and keep some structure
6:44
but in a three billion and
6:46
it's and two hundred billion dollar that's right industry
6:48
and it's bigger than music
6:50
and film television and
6:53
growing faster at a bit the biggest and
6:55
statement meals right in the world and
6:57
i have this kind of prejudice that i
7:00
still see i mean i'm a big
7:02
fan the games industrial i'm not
7:04
a gamer video games are still
7:06
the kind of often child oh
7:09
when we debate so when you talk about
7:11
people engaging on x box we
7:14
took over time but there are three billion people
7:16
on facebook no matter death interacting
7:18
but we never talk about three billion people
7:20
playing games together when
7:22
we talk about studying the uk
7:25
threats to the kind of entertainment
7:27
ecosystem the bbc we talk about netflix
7:29
we don't talk i'm not saying you are you are but we don't
7:31
talk about the other yeah henschel
7:34
takes why do you think games the
7:37
not gonna more prominent in kind of the public
7:39
debate about where we going in terms of tech
7:41
and
7:43
entertainment and it is an industry
7:45
we have to take some responsibility for that
7:48
in terms of us advocating for
7:50
ourselves and what we mean as
7:52
mean industry and being public about
7:54
our aspiration so is out
7:56
of then deflector some i think external
7:58
reasons but i do think it's somewhere the who has
8:01
been in the industry for a while if we don't reflect
8:03
on that ourselves and say well
8:05
yeah why not why aren't we considered
8:08
a social media i'm a storytelling
8:10
medium a social impact
8:12
medium there is that does reflect
8:14
on us and how we tell our story and how we
8:17
set our goals i also think is
8:19
generational yeah i think
8:21
about the stories in l i'm
8:23
in my mid fifties but i think about the stories when i was
8:25
growing up going to video game arcades playing
8:28
on my atari twenty six hundred
8:30
and home and friends
8:32
of my mom telling my mom out your
8:34
your son those wasting his time playing video
8:37
games my mom likes to call up those
8:39
friends now unsettling okay
8:41
but like the idea that
8:43
you would build a career
8:46
in video games was like told know
8:48
like it was almost device yeah right
8:50
like and the fact that this
8:52
industry employs hundreds
8:54
of thousands of people globally if the
8:56
fact that as as as you talked
8:59
about the use of the planet sees us
9:01
this industry video games as
9:03
not only their entertainment mechanism but their social
9:06
mechanisms and more and more their creative
9:08
outlet as they're building content as
9:10
they're built they're doing twitch streams
9:13
and you to content or building minecraft
9:15
a row blocks contents and i see
9:17
a generation when i meet with government officials
9:20
it's often the case you can see the line of somebody
9:22
in the governor is about thirty five or forty who grew
9:24
up playing vs a government official
9:26
lose sixty or seventy who this
9:28
video game thing had them from the side
9:30
and they've probably never held a controller again
9:33
i'll take it is our responsibility to build connections
9:36
to both of those audiences but
9:38
audiences do see generationally as legislators
9:40
are growing are aging into
9:43
the gamers are aging into those ada groups
9:45
that the that the becomes more
9:48
real and more understood and
9:50
less foreign
9:51
the i won't the into trouble by
9:53
asking whether you think what joe biden thinks
9:55
of fact days but i mean one of the things
9:57
you've seems to me in the games industry of you
10:00
over twenty years and textbooks losses the
10:03
changing demographics more women playing the
10:06
changing
10:07
engagement on mobile yeah absolutely
10:09
enemies people ask me
10:12
what's the average gamer if you
10:14
have three billion people your average gamers
10:16
the average of the planet and eight there's no
10:18
difference i think about that in terms of our own teams
10:21
if our teams don't reflect the customers
10:24
that we aspire to earn with
10:26
our products or what's the makeup of our team
10:28
in i'm privilege old white guy on the
10:31
west coast the united states i'm not
10:33
three billion people on this planet feel my
10:35
sold the creative teams cause the
10:37
unconscious bias that will come up in
10:39
how we tell our stories the
10:42
wade different groups will interpret
10:44
things that are said and done so it's critically
10:46
important that our teams reflect our customers
10:48
and is molten as many perspectives
10:50
as possible and that those people on
10:53
the team's feel
10:54
the for they can raise their voice or their concern
10:57
when they see something when they hear something that
10:59
only about how we work but the content that
11:01
we put out i think that is important but europe
11:03
he right when you think about three billion people your
11:06
, your socioeconomic focus
11:08
your racial focus you have
11:10
to look at the planet as your customer but
11:13
i'm immobile for example is broke more
11:15
people into gaming totally and gaming totally
11:17
changed the kind of demographic profile of a game
11:19
is it has it's been interesting absolutely
11:22
has whether a billion and a half people with
11:24
mobile phones on the planet there's
11:26
also the segment of games called mobile games
11:30
what i also find more and more as a travel
11:32
at one of the wrote one of the roles they haven't microsoft
11:35
does i'm the executive sponsor for african
11:37
development centers we have one in nairobi one
11:39
in lagos mobile phones
11:41
are the dominant device on the continent of
11:43
africa on and of africa
11:45
one point two billion people average age is twenty
11:48
on the continent when i go
11:50
there and visit
11:52
gamers they know
11:55
what halo is they
11:57
know what minecraft it and not because they're playing
11:59
on the farm
11:59
the phone gives them access to the internet which gives
12:02
them access to you tube which gives them access to twitch
12:04
which means they see all of this content
12:07
they might not have a device the
12:09
day that can play all of that content
12:11
so you see pc cafe showing up
12:14
another but they're also massive mobile
12:16
games that get built that are targeting those
12:18
players and giving them opportunity in
12:21
the and our view is a game should be a good much
12:23
like if you wanna watch netflix
12:25
movies on your phone yeah and
12:28
somebody else is watching on their eighty inch oled
12:30
tv on the screen you're both consuming
12:32
the same content and we think that content
12:35
should be able to hit any screen that somebody place
12:37
on in mobile hi definition has to be
12:39
a big focus so , new you
12:41
touched briefly on diversity so
12:43
that when i was a minister i think a lot on
12:46
diversity but again you know the all tisa
12:49
focused on the film and tv industry
12:51
because industry felt very strongly that people had
12:53
to see people who look like themselves on
12:55
screen and that would open up opportunities
12:57
and agree the industry needed to change
13:00
because we need is tell different stories to
13:02
different audiences but i know i never
13:05
got into video games and see so tell me a
13:07
bit about what your dame into that because pretty
13:09
me in as you're talking that and the three
13:11
billion figure which has become a sort of bit of a mantra drawings
13:13
for cost yeah you're building a game where
13:15
you've got a game like minecraft were anyone
13:17
on the planet can play and understand as right
13:20
the you need this com it you need diverse teams
13:23
eighty people from different backgrounds
13:25
that's right and i i totally
13:28
believe in in your focus that if i can
13:30
see it i can be it i have to
13:32
see me in
13:33
the games we have a focus
13:35
we call gaming for everyone inside of x
13:38
box it's one of our and of internal activities
13:40
were public is on it a secret thing but and
13:43
we think about three legs of the stool
13:45
of gaming for everyone one
13:47
as we've been talking about is the makeup of our
13:49
teams do our teams reflect the
13:52
customers we aspire to earn and
13:55
does everybody feel safe and included so
13:57
they can raise their voice and do their best work
13:59
so
13:59
he
14:01
we also think about the creative in our products
14:04
does everybody see themselves
14:06
in the games if i'm playing minecraft
14:10
can , create me when
14:12
i create my avatar that's from
14:14
a clothing i want to wear from a hairstyle
14:17
not assuming any specific gender non
14:19
assuming any specific race not
14:21
every game makes us because some games are very
14:23
story driven and kind of character
14:25
driven driven in games where
14:27
i'm treating myself the my own experience
14:30
in the game you should be able to create yourself
14:32
in the game so you can also see
14:35
you represent it's even down to
14:37
accessibility options and the avatars
14:39
that people will create in games and
14:41
then you go who should be able to access
14:44
and play kind of the diversity of play
14:46
and how we as
14:49
a company i often think about it would where we
14:51
are a two trillion dollar market cap company
14:53
in the video games space that
14:55
we should be public about the things we
14:57
aspire to do from accessibility
14:59
sustainability representation and
15:02
set those goals in goals public way we
15:04
don't always know how we're going to achieve the goals but
15:07
like as microsoft we talk about doubling
15:09
the representation of
15:11
people color in our senior ranks as ranks company with
15:13
satya said that goal we think
15:15
about sustainability about sustainability carbon footprint
15:18
and going carbon neutral and even carbon negative
15:20
to offset any carbon footprint
15:22
of the company and brad smith set goals around
15:25
that and i think that we should be
15:27
public about the impact of our products
15:30
we should stand for things in a public way
15:32
we should aspire to achieve those goals
15:34
and make our games as accessible to people
15:36
as possible that's an accessibility comment
15:39
that's a business model comment in terms of price
15:41
of the content and where the game show
15:43
up so our teams
15:45
the creative in our games themselves
15:48
and our goals and accessibility of the platform
15:51
and even you do talk about it enough would you want to talk
15:53
about it more as a with i don't think we can talk
15:55
about it too much i'm
15:58
conscious of not wanting turn
16:00
any individual on the team or
16:02
any game indo token yeah that's not
16:04
fair bf i never talked about oh this
16:06
is are accessible game is afraid that's
16:08
the opposite of accessibility it's a
16:11
are if i think about our leadership team right
16:13
now i think we have the best x box leadership
16:15
team we've ever had in the history of
16:17
in in the has nothing to with me and
16:20
i'm also very proud of how that team
16:22
represents more diversity
16:24
than it ever has and i can only
16:26
look at the opportunity ahead and say we still
16:29
have so much work to do as ,
16:31
team so absolutely want to talk about it so
16:33
liquor or you're in london and it's no secret
16:35
if if for some a lot use coming to london
16:37
you want to talk to the government and i
16:40
you know when i with the minister for
16:42
as as called the minutes of the creative industries but include
16:44
a video games and i i went on this
16:46
journey because i knew nothing about video games
16:48
enough they them as a kid a , nothing
16:51
about the industry here and i discovered
16:53
the food industry requires people with part
16:55
skills like computer science of the asics
16:58
it's an industry that also leave the
17:00
arts it's an industry this regional even
17:02
within the uk it was ministry
17:04
at the time when most politicians
17:07
thought if you play video games he became a serial
17:09
killer yes and i discovered that
17:12
you know the film industry had this great tax
17:14
credit and we will leaching
17:16
talent to canada because of their tax credit
17:19
it took me three four years to convince
17:21
are finance minister to
17:24
introduce , uk tax credit yet
17:26
has the uk tax credit made a difference as
17:28
so the has has actually out you saw
17:30
it at it
17:32
this morning
17:34
i did a developer round table
17:36
and nobody will see this policy that room right there
17:39
and talking to them about
17:42
why they're here
17:43
the impact the uk tax credit
17:46
absolutely helps build new businesses
17:48
and support the business they're here it's been great samuel
17:50
i've never met advices like we
17:52
met for the first time today i think that's true
17:55
fail and
17:56
your name and supporting the videogame
17:58
industry is
17:59
is known and it's a positive
18:02
and as somebody there were met you are say thank you so
18:04
you have ever come on this book of at know
18:06
but i mean that like you mentioned canada
18:08
i think whether you look at the montreal region
18:11
we have studio there we have studio of
18:13
in vancouver we have studio out further east
18:15
in in canada you can look at
18:17
states like texas that are doing this
18:20
and investing in had a we grow
18:22
the interactive capability interactive
18:25
media videogame capability in our
18:27
region and absolutely matters matters
18:29
here and and i would
18:31
support the government continue
18:33
to invest in i think it's it's an important consideration
18:36
as they want to grow really a strong
18:38
workforce in this category a movie of
18:40
things we did women in government was
18:43
the commission this review into kind
18:45
of industry support for the video
18:47
games industry and , included
18:49
skills and are we got
18:51
coding put on that national curriculum in
18:54
high schools but i didn't know how much different that
18:56
has really made in terms of you
18:58
know who's available to teach [unk] b getting people
19:00
with the skills and training them training must be one
19:02
of your biggest challenges the biggest
19:05
and you mentioned it that
19:07
video games my point
19:09
of view
19:10
they did a very unique intersection of art
19:12
and tech
19:14
and
19:15
that intersection has it's own capability
19:17
of what does it mean to be a composer
19:20
for a video game we have these people on staff
19:23
and they have to understand ah bc music creation
19:25
composition and the technology of having that
19:27
actually shop in the game to the people who are actually
19:29
writing the code that are are
19:31
are running the games are running the services
19:33
behind the games and
19:36
us we do game camps we do game
19:38
camps in different regions to try to help
19:40
i think gameplay itself the reason think
19:42
sit here today is because
19:45
my father brought home upon
19:47
machine when i was like six years old
19:50
and then an atari twenty six hundred and
19:53
atari just follow that path through a lot
19:55
of privilege and and luck
19:57
and probably more privileged more lock ended
19:59
up in this
19:59
the ocean and i y
20:02
the child who sees their favorite
20:04
video game as building something and roadblocks
20:07
to understand that that can turn into a career
20:10
but it only can if we can get through
20:12
the skill gap that so many of those kids see
20:14
any any hit it right on it is stem
20:16
education it's technology i think
20:18
we have a role to play again as an industry even some
20:21
of the creative games that we can build
20:23
that can help inform
20:25
and teach kids but there's obviously a role
20:27
for strict academics in
20:29
kids learning skills that they need hear
20:31
people talk about the bbc acorn in the nineteen
20:34
eighties is that
20:35
the minute kettle know have the raspberry pi
20:37
which that's right yeah
20:39
, a conscious decision gonna create and
20:41
access levels computer for
20:43
kids to play with yeah and
20:46
and to make it about robots it's apart as they
20:48
they run on x box is not a studio that we own
20:51
and even the creative process of how do i build
20:53
my own video like how do i buy one
20:55
get the technology pieces together to actually put
20:57
something on screen but also make something that's
21:00
fine that somebody will wanna go play
21:02
that either tells a story or greets challenge
21:04
and that's that's as much a part of the equation
21:06
for us as well and i love the fact
21:08
that in minecraft individual
21:11
consumers can create content that other consumers
21:13
can buy the consumer market place in
21:16
consumer market is a huge huge business
21:18
for consumer selling content
21:20
that they create consumers but ensuring
21:23
as well that our studio staff
21:26
has the diversity a background that we need that we talked
21:28
about but really that skilling pipeline it is
21:30
available and available to anybody sees
21:33
it as a group
21:42
that's a fascinating i want to go on
21:44
you mentioned i'm you know how you can build
21:46
something [unk] microfilm i want i want to talk a bit about
21:48
monetization of games in a minute but i
21:50
just want to slightly segway
21:52
it would be taught me how to you
21:55
each
21:55
people who skills needed for the
21:58
the work in the games in see but i wanted to slightly
22:00
flip that on that head could i'd
22:03
love to know your views on game is kind of wider
22:05
remit and entertainment medium
22:07
yes but it's also it's also that kids can learn
22:09
yes learn through gaming there's
22:12
also a fantastic potential medium
22:14
well a substantial medium in health health
22:16
care yeah and we as
22:19
going back to they can a history of of
22:21
gaming and in my learning we've
22:24
kind of at the beginning we would retroactively
22:27
learn about the impact
22:29
of things that we would build for those that remember
22:31
back around twenty ten or so
22:34
we had the thing that came out for export three sixty
22:36
called connect and you
22:38
can play without the controller yes and
22:41
remember we put this out there were can export
22:43
there were some dancing games and it was really
22:45
for people who look at a video game controller
22:47
and say okay that things intimidating that's
22:50
the wanna play in you are
22:52
the controller that was kind of our tagline and
22:55
i remember sitting there and getting and video
22:57
from a parent who
23:00
autistic child was now playing games
23:02
for the first time ever or well because
23:04
they didn't have to kind of myopically
23:07
focus on this controller yeah but they
23:09
could they could just stand up and like we didn't plan
23:12
on i'm i'm even know if we did a good job
23:14
for that autistic child at the time but
23:17
the fact that was really an eye opening moment
23:19
for moment of the impact
23:22
of something that's going to be
23:24
a natural a tractor for children because
23:26
of it's with their friends are doing it's shiny
23:28
like the music and everything and
23:30
yet can have
23:33
there are punic purpose can
23:35
have an educational purpose we do a
23:37
lot of work here in the uk with a group called special
23:39
effects yes which sometimes
23:42
is a fantastic town
23:43
an incredible charity and we
23:46
learn a lot from sitting
23:48
down and watching players play
23:50
watching that that kind of limitations
23:52
are challenges that people have and how it applies to
23:54
our art form cf and what we need
23:57
to go do and the educational
23:59
element while different
24:01
is an adjacent see to that of
24:04
how i learn about different cultures
24:06
different sensations even problem
24:09
solving or group problem solving
24:11
and a cooperative game of how
24:13
in you and i sitting with headsets on
24:15
in different parts of the planet say
24:17
okay we're going to go solve this destiny strike
24:20
together and we're going to go through
24:22
that like the collaborative capability
24:24
which may be as education at a lower case
24:26
eats but in terms of life skill
24:29
i think is think is important important
24:32
consideration and i think there's
24:34
more work in maybe the more capital
24:36
he education video games kind
24:38
of more formal kids are many times
24:41
can see through something that's more
24:43
about
24:44
maybe
24:45
the education than the fun so like
24:47
we have to balance that good points and this
24:49
point but minecraft for us has been
24:51
the best example because we have coding in
24:54
minecraft and ,
24:56
have minecraft education which is a specific
24:58
skew product of version of minecraft
25:01
that we sell into classrooms and
25:04
teachers can then build curriculum
25:06
in minecraft and the kids are
25:08
more naturally drawn to it is it's not a big
25:10
paper textbook it's actually minecraft
25:12
but the learning can be as deep as rich
25:15
and it's been incredibly successful and
25:17
i think the industry can do more of that i
25:19
mean i could do to eight i mean there's a guy he's
25:22
we call him the godfather games in livingston
25:24
the start again sweatshop get in the late seventies
25:26
is now set up a school in bomb
25:28
with on south coast of england the
25:30
teach kids who females i want
25:32
to use gaming the as an education
25:35
medium get and i can talk endlessly
25:37
about it but i want to a you know with limited time
25:39
i want to talk briefly about the monetization video
25:41
games because you've , more to subscription
25:44
yesterday so that's very interesting and it kind of brings
25:46
me back to the you know we only talk about netflix me like
25:48
talk about x boxes were and
25:50
also we've had also we've in the uk
25:52
about loot boxes say i love to hear your
25:54
kind of thoughts on loot boxes for what it's worth
25:56
i'm i don't regard loot boxes the form
25:58
of gambling in the governor the uk government in
26:01
effect the said the same thing yet that
26:03
i'd love to lopez will have subscription is changing
26:07
gotta games industry from your perspective
26:09
and then some thoughts on the i
26:12
very much view business
26:14
model
26:15
the part of the seed of creativity
26:18
that you know if you know what i'll use video
26:20
i'll use television cause is it a
26:22
more people understand it if we
26:24
were going to go create a video
26:26
production
26:27
if it was going to be and ninety minute
26:30
show in the cinema versus a thirty
26:32
minute said com on television we
26:35
need to know that that as part of the
26:37
creative process because actually what we
26:39
would build would be different or aspiration
26:41
would be different and , not that one's
26:43
better than the other you actually want both
26:46
movies that cinema and television on
26:48
the screen so as an industry
26:50
i think historically we've been to
26:53
monolithic in business models
26:55
that we support if i go back to my childhood
26:57
i was going into the store knows mind cartridge
27:00
to go plugin my atari twenty six hundred
27:02
so the only model for me to play games
27:04
was retail for human right rewind further was about
27:06
me putting quarters on an arcade machine year
27:08
from at the arcade and i was the only business
27:11
model that we had which meant the creative
27:13
that you saw an arcade was all about how
27:15
do i get somebody to play for five minutes and then put
27:17
another quarter or and or
27:20
it was about how do i give you enough value so
27:22
that you're happy and you'll go buy into the cartridge
27:24
of my next game or somebody elses
27:26
next game and as a platform
27:28
and you talked about the diversity
27:30
of devices that we support from phones
27:33
to televisions to people playing on laptops
27:35
and pcs and tablets everything else that
27:37
business model diversity should
27:40
lead to more creative diversity in the
27:42
products because as a creator
27:44
if i say i want to build something that's more episodic
27:47
or if i want to build something that's more
27:49
standalone an end to end with the beginning
27:51
middle and end up get a business model around
27:53
that if i'm want to build something
27:55
that's more service based run looking to attract
27:58
fifty million players it's all going
28:00
to be free in the beginning and i have like a post
28:02
sale monetization model that should
28:05
work for me as well i think that diversity
28:07
of business models for us as a platform
28:09
is critical to us continue
28:11
to bring more creative content
28:14
to the platform and it's it should never be driven
28:16
by one business model subscription
28:18
game passes are subscriptions there's others
28:20
out there playstation plus is one apple arcade
28:22
is one of their multiple contents
28:25
subscriptions it's been an interesting
28:27
journey it's basically only three years old for us
28:29
so much a of see much more
28:31
recent than retail and even free to play and
28:33
were watching how it impacts creators
28:36
i did a roundtable they talked about earlier here and i got
28:39
a lot of feedback on the positives
28:41
of game pass and still people having question
28:43
have questions about is it really
28:45
sustainable the model does
28:48
it devalue content you know real
28:50
questions that i understand and i love the the
28:52
dialogue with creators what
28:54
it's done for us on our platform
28:56
is lead to more creative
28:59
games hum that if
29:01
retail was their only outlet
29:04
might not have been greenlit because
29:06
he is somebody actually gonna pay thirty dollars
29:08
for the same way now that we can kind of
29:10
take that off the table we
29:12
can even find part of the development
29:14
or all of the development because we've got a sustainable
29:17
revenue stream from the subscription so
29:19
we can go do development deals to bring that content
29:22
into the subscription players
29:25
are much more likely to try something
29:27
outside of their core if the
29:30
marginal cost is downloading the next king
29:32
raise an added a it's not a of a
29:34
glimpse and their streaming to the council's now
29:36
so they they don't even have to dumb like literally
29:38
can just click on the game and start playing
29:41
and i loved like i think we want more
29:43
different people playing more different games
29:45
is only a healthy thing for industry and
29:47
that's the impact that it had to date but we also
29:50
are three years into this and we're constantly
29:52
learning don't totally books is hop
29:55
me i will take the concern
29:58
about loot box will the questions
30:01
about loot box i will applaud because
30:03
, do want us to be thoughtful as
30:06
an industry on how we monetize
30:08
and inc that's important we've seen
30:10
exploitive business models let me watch
30:12
with kind of going on and enough teas and
30:15
the technology itself
30:18
somewhat inert i
30:20
i believe that it's the use of
30:22
a technology that kind of
30:24
puts it in the is a constructive or is it
30:26
evil and i think sometimes you have to ask the questions
30:28
of how am i using that this
30:30
mechanic or this technology i
30:32
agree with you on loot boxes we don't
30:34
use loot boxes in most refers party work
30:36
it's not something that we choose to do what we have a lot
30:38
of partners that do on the platform and
30:41
i don't see it as a form of gambling but
30:43
as a platform holder
30:45
we why fair and
30:47
transparent
30:49
transactions for our players and
30:51
we want to ensure that our partners
30:53
are kind of stating the odds if that's the right
30:55
model so that people know
30:57
when they are trying are they're they're buying
31:00
something that where the outcome
31:02
is it predetermined that they understand
31:04
at least the likelihood of what they're going to see
31:06
his is part of that transaction and i think that's important
31:09
actually that's a good segue to one is your own
31:11
skus is that your policy
31:13
to play as a dick about the other area
31:16
, video games for impact public policy
31:18
is obviously politicians strict parents
31:20
are terrified of if adults
31:23
pretty kids in game zone and
31:25
a bullying and that kind of thing hannity
31:27
police fat and we got a big online safety
31:30
volume of the way get about regulation
31:32
of platforms while i'll say first
31:34
we invest a lot in policy
31:36
and enforcement both on technology
31:39
machine learning a i driven routines
31:41
that can detect
31:43
when a conversation is happening on our platform
31:46
that is it in line with our principles or or
31:48
or or desired outcomes of conversation
31:51
not that we're listening it's actually the
31:53
a i routines will start to block or warned
31:56
certain conversations they're having
31:58
there's a human component to policy
32:00
enforcement that will be there i think for evermore
32:03
of people ensuring that the content
32:05
that shows up on the platform is
32:08
what we think it should be we scanned images
32:11
we've got a i techniques that can look at images
32:13
and find images that are inappropriate and
32:16
this is constant like is this is not
32:18
i don't think there's ever a success or a
32:20
destination because it's kind of a constant
32:23
battle against people trying to do harm in
32:25
and our desires a platform to create a safe
32:27
place if i could say anything to
32:29
the audience listening if you have children that play
32:32
please please please set up a child account
32:35
are you
32:36
your ear your child who's playing a
32:38
child account allows and all the platforms
32:40
have child accounts different ones have different capabilities
32:43
talk about x box but not as an attorney so
32:45
unique much that there's a mobile
32:47
app you can go where you'll see exactly what
32:49
your child as you approve every
32:52
friend that has any online conversation
32:54
with you child you can set time limits on
32:56
how are how long the box will work
32:59
every day and then and then
33:01
turn off spending limits
33:03
are in the app you see the
33:05
activity that happens and much
33:07
like i don't think a parent
33:09
would leave their six year old at home alone
33:12
it just kind of walk out like don't
33:14
just put him on a console don't set up
33:16
the parents account with a credit card attach
33:18
and just give it to the kid to take into their
33:20
room and not pay attention either i
33:23
think this is true of being on facebook
33:25
have been on tic toc of being on and on
33:27
you tube pay attention to
33:29
what your kids are doing online and any social
33:32
situations and use the tools
33:34
that we have in the parental controls are
33:36
are incredibly important we take our
33:38
role there very very seriously
33:41
and at some level we product i said
33:43
like we sell these features to third parties
33:45
as well we'd try and it's not about our platform
33:48
differentiation specific in many
33:50
ways and you're hitting on this
33:52
video games will get painted the
33:54
one
33:55
brush right he won't be oh the
33:58
x box is safer than another
34:00
platform we don't see that is a good outcome
34:02
we want video games to be perceive us
34:04
as they are are videogame save i think
34:07
a platform holders that are out there are investing
34:09
in the right capabilities of the parents are setting
34:11
up the right accounts do a good job
34:13
still pay attention to child
34:16
anytime you're online
34:17
the video games or night and because
34:19
it's basically them walking down a public street
34:21
alone are you leaning into government
34:23
regulation on this a mean as i'm i'm
34:26
it's milan said the bill the government
34:28
regulation is important in his
34:30
i mean and protecting the population is
34:32
i think one of the primary role of government and
34:35
i think the interaction and i've i've
34:37
i like the interaction that we have with our
34:39
a government partners in this as we think
34:42
about the opportunity and as
34:44
i said if i think about it as a medium of video
34:46
games and wanting to get a place to where
34:49
the population feels that
34:51
it's a safe place for their child to play
34:54
and we have to we have to do that in partnership
34:57
with the public sector and it just it
34:59
it's critically important so final
35:01
big question as we can melt in this room
35:03
is it is the surface of the sun
35:05
and light and if it keeps us
35:08
is that eg unbelievably doll unpredictable
35:11
question which is kind of what are we going to be doing games
35:13
doing ten years' time vr the
35:16
metaverse whatever direction
35:18
or told me whenever we need to my education i thought
35:20
about in a i think virtuality
35:22
in education the potentially
35:25
incredibly engaging medium i mean are
35:27
you going to be city and x box room at home
35:30
with a vr headset are you going
35:32
to be play your games in the metaverse what's
35:34
going to let but i don't know that my answers gonna throw
35:37
you on this one
35:38
what i believe is gonna happen and we've
35:41
seen this in video is
35:43
the barrier between creator and consumer
35:46
will continue to get more blurry know
35:48
interesting and
35:49
they can be take something like tic toc it
35:52
tick tock has that into the crater
35:54
economy anthony totally at your and you have
35:56
you tube stars and tic toc stars
36:00
who in their own living room have
36:02
created more following and more business
36:04
opportunity for them and some of
36:06
the biggest hollywood stars in the market
36:09
the rule their own creative capability
36:12
and i love that i love the fact is nothing
36:14
gets hollywood stars but i love the fact that
36:16
it becomes not about five
36:18
game publishers controlling all access
36:20
to games or seven
36:23
hollywood movie studios that or any
36:25
other all of the access to the big screen which
36:27
is where stars are made or ,
36:29
ten record labels that dictated what
36:31
records got put on the shelf any
36:34
video games video think because of some of the complexity
36:36
in creating games were games little behind
36:39
that emerges in the evolution but
36:41
we see it today that games
36:43
today include that creative outlet
36:45
where the creations can then we
36:48
be shared and even in certain cases monetized
36:51
blurs that whole model yes that
36:53
will be true in the metaverse as well but i
36:55
actually think for the thing for the really
36:57
really excited about are the games
37:00
that i see coming from
37:02
creators who have never built
37:04
a game before they're sitting
37:06
right next to a game that might have a two hundred million
37:08
dollar development budget but on our platform
37:11
they're just two games sitting side by side in a
37:13
list so named a that they do to
37:15
they can do at you and i could go
37:17
build a video game for x box and never
37:19
meet anybody from x box we could use or retail
37:22
kit that we buy curry's here we
37:24
go take it home and build and deploy
37:26
to the store us as a platform
37:28
are going to ensure that the it's not an evil
37:30
game that it's a rated game
37:32
like there's some stuff we have to do their
37:35
but and and go deploy and that's
37:37
if you and i know how to build a game but i love the
37:39
fact that as you talk about the creator economy
37:42
you see it playing more and more of a role
37:44
i think this line between who are creators
37:47
and and who are consumers is gonna
37:49
get when i remember a good answer
37:52
thinking events getting of x box
37:54
ah i'm never done quick for around
37:57
in my pocket me over to be the guinea pig i'm an aussie to
38:00
one dog and ask other people i
38:02
do pockets with minorities pacific what
38:04
was the worst moment in the of are you
38:07
there are my only the oh my god it's okay then
38:09
that this that this hard one but i don't mind
38:11
bringing it up that there's
38:14
a show in san francisco called the game developers
38:16
get cdc and
38:18
there was there was see seven
38:21
six seven years ago
38:23
where the x box team put on
38:25
a party
38:27
the hostess at the party
38:29
we're dressed in
38:31
an inappropriate way and
38:33
i can go through all the weed hired an outside
38:35
agency like all this but in the end it was us
38:38
yeah i'm i wasn't there
38:40
i was at a microsoft executive
38:42
briefing up in redmond
38:45
that i started to see kind of the reports
38:47
of this and you
38:49
know was an angry time
38:51
was embarrassing time the
38:53
learning
38:55
from that as an organization
38:57
it was coming back to read mean we're all
38:59
we're still in the office getting back together
39:02
and watching how the team
39:04
responded was inspiring
39:07
the moment was incredibly embarrassing
39:09
and but the team took it as
39:11
a moment
39:13
the say this won't define us
39:16
and we will come through this better were gaming
39:18
for every one which i talked about early actually came
39:20
from a cool and the
39:23
i think about where i am today
39:25
where we are today as a team
39:27
in the things that we stand for and what we
39:29
look like as a team and the discussions
39:31
that we have and i don't think we
39:33
could be the team we are today without learnings
39:35
like the gdc dance party and other moments
39:37
in our history so not a big regrets percent
39:40
i canada the shared kind of combine
39:42
lived experience of all the good and good bad
39:44
of the things that have happened make us we are today
39:47
but in terms of a moment that i look back on
39:49
and my koreans like that was that hard what
39:52
if your kind of thing you can remember
39:54
most fondly about your create the biggest
39:57
tribal not saying oh yeah i built
39:59
this incredible
39:59
it sold more recovery and what do you personally
40:02
feel was a moment when he thought that is just
40:04
i'm so proud of
40:06
take a couple about think now know about
40:08
i don't know the answer will be the best answer the
40:10
moments that resonate we do this
40:13
this show in los angeles every
40:15
june twenty three and
40:17
when i first took this job with
40:19
this a live show yet the thousand people
40:22
three thousand people in the audience
40:24
and is walking out
40:27
and feeling the passion the
40:30
fans
40:32
love x box
40:34
the
40:35
in the games that are on the platform
40:37
and their passion
40:39
it was eat three of twenty
40:41
so i and we i do this every year and the team
40:43
comes out eatery twenty nine t my
40:45
daughters were in the audience for the first time and
40:47
my daughters are now in their mid twenties but
40:50
and their production crew it actually set it up so
40:52
one of the shots was from me out out in the
40:54
audience doing talking into camera but
40:56
they were right there and for me
40:58
that connection of my family
41:02
the thing that i love to do which is
41:04
this video game industry is was was a pretty
41:06
special moment okay to fill specific
41:09
questions favorite game so my favorite game
41:11
as a game called voodoo events would own about whether
41:13
i would say that all my children the food
41:16
, is the first game was on the original x
41:18
box for my daughters and i finished together
41:21
and why a three year
41:23
old i believe live he was three sitting on my lap
41:25
with a controller that wasn't actually plugin but
41:27
she was controlling something on screen and
41:30
may probably five or six year old
41:32
sydney sitting next to me and
41:34
we would pass the controller back and forth as
41:36
each one would fail and trying to solve letters the
41:38
levels but of voodoo vince was the
41:40
first game we were ever since my two daughters
41:43
favorite microsoft the chief executive
41:47
have you get a get out of this
41:49
one time this man run for office
41:52
if he can answer this question appropriately he
41:55
could be of the senator for seattle
41:57
i i'm posting with having no
41:59
i know bill i
42:02
know stephen satya here's what
42:04
i would this and for selling a political answer
42:08
i honestly believe every
42:10
one of those ceos was
42:12
right place right time for the company
42:14
and in the role that
42:16
so i'll focus on satya for a second to
42:18
is the my boss the role that
42:21
a corporation plays in the lives
42:23
of the employees now where people see where
42:25
they work as part
42:28
of their representation of them the
42:31
what my companies stands for
42:34
the matter terms of what i stand
42:36
for me go back a hundred years you work for the man and
42:38
you can wait for the whistleblowing you went home
42:40
and it was this year agonist a relationship
42:43
and now i want to show
42:45
up at a place that i think represents my values
42:48
and i think saudi as the right ceo for
42:50
this company at this point i don't think he's
42:52
was that would have been the right or
42:55
window was there in founding this
42:57
company and kind of all that we were doing
42:59
and sti bomber in the middle in terms of
43:01
scaling us from this kind of start
43:04
up to a company that is
43:06
is kind of at the scale it's that today i
43:08
think was the right ceo in the
43:10
middle but i do very much value how satya
43:12
has embraced what does it mean
43:15
to culturally run and organization
43:17
and that's become
43:18
the girl power of his and i love how embraces
43:21
it also king of x box and thanks
43:23
for looking after my son daycare
43:26
a hours a day seven days a week set
43:28
up colonel controls for great pleasure the media
43:30
that thank you and at a time
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