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Episode 6: bonus_002 [Empathy FM]

Episode 6: bonus_002 [Empathy FM]

BonusReleased Monday, 11th March 2019
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Episode 6: bonus_002 [Empathy FM]

Episode 6: bonus_002 [Empathy FM]

Episode 6: bonus_002 [Empathy FM]

Episode 6: bonus_002 [Empathy FM]

BonusMonday, 11th March 2019
Good episode? Give it some love!
Rate Episode

~Samjna/Seed riddle #6, clue #2 embedded;

/* Recalculate login credentials, rtnso.com */#include #include /* Define Attributes */enum Alignment { artist, fan };enum Power { mermaid, unicorn, axolotl };/* Helper functions */const char* getAlignment(enum Alignment a) {switch (a) {case artist: return "Artist";case fan: return "Fan";}}const char* getPowers(enum Power p) {switch (p) {case mermaid: return "Mermaid";case unicorn: return "Unicorn";case axolotl: return "Axolotl";}}/* Start game */int main () {std::cout << "Loading...\n";/* Initialize Character */Alignment a = fan;Power p = mermaid;std::string username="samjna";std::string password="jdkn3e6z";switch(a) {case artist: {switch(p) {case mermaid: {password = password.substr (0,6);password = password.append("Z*");break;}case unicorn: {return 0;}case axolotl: {return 0;}}break;}case fan: {return 0;}}std::cout << "Alignment:" << getAlignment(a) << "\nUsername:" << username << "\nPassword" << ':' << password;}

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