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Scenario Shaking Animations for the M5.0 West Reno-Mogul Earthquake, Nevada

Scenario Shaking Animations for the M5.0 West Reno-Mogul Earthquake, Nevada

Released Thursday, 21st August 2008
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Scenario Shaking Animations for the M5.0 West Reno-Mogul Earthquake, Nevada

Scenario Shaking Animations for the M5.0 West Reno-Mogul Earthquake, Nevada

Scenario Shaking Animations for the M5.0 West Reno-Mogul Earthquake, Nevada

Scenario Shaking Animations for the M5.0 West Reno-Mogul Earthquake, Nevada

Thursday, 21st August 2008
Good episode? Give it some love!
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The Collaboratory for Computational Geosciences (crack.seismo.unr.edu/ccog) at the College of Science, University of Nevada (www.unr.edu/cos), is modeling synthetic earthquake motions through complex geological structures. The simulations are teaching us what we need to know in order to accurately anticipate the ground shaking and other effects of likely earthquakes.This annotated video presents two scenarios for the ground shaking generated by the April 25, 2008 magnitude 5.0 West Reno-Mogul, Nevada earthquake. The two scenarios are: 1) Basins from a regional database; and 2) Basins from a detailed local database. For the West Reno-Mogul event, neither computed scenario successfully matched the peak ground velocities of shaking (PGV) recorded during the actual event.To see additional earthquake scenarios affecting Nevada cities, please visit crack.seismo.unr.edu/ma .The wave-propagation animations each last 10 seconds, and they are sped up by a factor of ten over the 100 sec of wave propagation that is simulated. The the initially coherent earthquake energy soon converts to drawn-out horizontal vibrations of energy trapped in the soft sedimentary basins that are sprinkled through Nevada like the holes in Swiss cheese- each basin rings like a gong. This trapped energy has the highest amplitude and presents the greatest shaking hazard. Though the trapped energy looks like noise, these synthetics have clean viscoelastic wave propagation with no noise or stochastic effects added.The animations showing the wave propagation illustrate the trapping and amplification well. Each frame of the animations presents a map of 3-component ground motions for the region on the map. The West Reno-Mogul computation map was 34.8 km (21.3 mi) wide E-W and 39.8 km (24.3 mi) high N-S, with a spatial precision of 80 meters and computed shaking frequency of 1.0 Hz.The three primary computer display colors of red, green, and blue (RGB) are used to represent the three directional components of ground vibration X, Y, and Z, respectively. Each color is given an intensity related to the intensity of shaking motion in the respective direction. Where there is no color, and you can just see the gray shaded-relief of the basin model, there is very little ground motion; red is motion in the X direction (East, horizontal on the screen); green is motion in Y (North, vertical on the screen); and blue is motion in Z (in and out of the screen). Where shaking directions combine, the colors combine according to the rules of colored light- yellow indicates combined horizontal motion (relative to the ground) of X and Y, adding red and green light, so could be north-south or east-west. White color, adding red, green, and blue all together, indicates high-intensity shaking on all components, including up and down. With these colors, P waves will be mostly blue, S waves red, green, or yellow; and the Rayleigh surface wave is identifiable by having blue up-down motion between the red, green, or yellow radial motions (elliptical particle motions).
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