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TLAS2 Chapter 17 To Point the Tempest

TLAS2 Chapter 17 To Point the Tempest

Released Wednesday, 8th February 2023
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TLAS2 Chapter 17 To Point the Tempest

TLAS2 Chapter 17 To Point the Tempest

TLAS2 Chapter 17 To Point the Tempest

TLAS2 Chapter 17 To Point the Tempest

Wednesday, 8th February 2023
Good episode? Give it some love!
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The Web has just one more warehouse to take out, but this is the big one. It holds enough explosives to turn half of the docks into a smoking crater, and somehow the crew have to bypass a small army of security guards and take the powder out without killing half the city. But never fear; the Spider has a cunning plan…

Links

Transcript: 

https://docs.google.com/document/d/12Ahwo8ObPKXc9QN6_v5q2MrSeeI2H6ZudUbGC1LdAtw/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email [email protected]

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Mechanics

INTRO SCENE: Campaign Elements Oracle

  • Faction: The authorities

 

SIMPLE Q: Bluecoats? (50/50) Yes

 

SIMPLE Q: Known NPC? (50/50) No

PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/20

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 4/4
  • Warehouse 2 0/8

 

FLASHBACK: GATHER INFORMATION: Spider Consort to find access points into the Underpipes, Push, Crater Assists, Risky, Standard: 4d: 2,3,4,4 (Success with Consequence)

 

CONSEQUENCE: Worse Position: the entrance is guarded

 

DESCRIPTOR/ FOCUS: Immersed Machine: half-converted cultist

 

ACTION ROLL: Crater Skirmish, Desperate, Limited: 3d: 5,5,6 Success, 1XP

 

PROGRESS CLOCK: Neutralise Warehouse 2: 1/8

 

GROUP ACTION ROLL: Prowl, led by Sallow to infiltrate the Underpipes undetected, Risky, Limited: Critical Success (2 progress)

  • Sallow: 2d: 6,1
  • Trace: 3d: 2,3,3: 1 stress for Sallow
  • Spider: 1d: 6
  • Crater: 1d: 3: 1 stress for Sallow

 

PROGRESS CLOCK: Neutralise Warehouse 2: 3/8

 

SIMPLE Q: Who do they avoid? Cultists? No

 

SIMPLE Q: Known group? Yes

 

1-2 Piperunners: Yes

3-4 HydroClan

5-6 Topsiders

 

FRINGE GROUP: Raiders

 

FACTION PROJECT: Consolidate control of valuable commodity

 

ACTION ROLL: Trace Hunt, to find a route to the warehouse, Sallow Assists, Risky, Standard: 2,5,1 (Success with Consequence)

 

PROGRESS CLOCK: Neutralise Warehouse 2: 5/8

 

CONSEQUENCE: Things take Longer

 

COMPLEX Q: Why? 17, 28: Civilized Enclosure

 

SIMPLE Q: Machine Cultists? Yes

 

DERELICT SETTLEMENT ORACLE: 62: Operations: computer core, emergency lighting

 

ACTION ROLL: Spider Study, to identify appropriate piping, Sallow Assist, Risky, Limited: 3d: 4,3,2: (Success with Consequence)

 

PROGRESS CLOCK: Neutralise Warehouse 2: 6/8

 

CONSEQUENCE: Mark Clock Segment

 

DANGER CLOCK: Detected by Cultist patrols: 2/4

 

ACTION ROLL: Sallow Tinker, to reroute water pipes, Crater Assist, Desperate, Standard: 3d: 3,3,6: Success. 1XP. 

 

PROGRESS CLOCK: Neutralise Warehouse 2: 8/8: MISSION ACCOMPLISHED

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