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E203 | Doug James: Computer-generated sound catches its graphical sibling

E203 | Doug James: Computer-generated sound catches its graphical sibling

Released Friday, 18th November 2022
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E203 | Doug James: Computer-generated sound catches its graphical sibling

E203 | Doug James: Computer-generated sound catches its graphical sibling

E203 | Doug James: Computer-generated sound catches its graphical sibling

E203 | Doug James: Computer-generated sound catches its graphical sibling

Friday, 18th November 2022
Good episode? Give it some love!
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The Future of Everything with Russ Altman:E203 | Doug James: Computer-generated sound catches its graphical sibling

Natural sounds in the world around us are based on the principles of physics. Today’s guest on Stanford Engineering’s The Future of Everything podcast, Doug James, uses those same principles to create computer-generated sounds to match the imaginary computer-generated objects and creatures that inhabit almost every movie or game these days.

His algorithms speed the animator’s work and make the final product all-the-more believable, as James tells host Russ Altman on this episode of The Future of Everything podcast

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