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Released Friday, 4th January 2019
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Episode 0

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Friday, 4th January 2019
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Transcription- So, I played Detroit become human recently, and wow! It was amazing. Nothing short of what one might expect from Quantic dreams. As the credits flash off the screen and the instrumental by Norman duck kick in. In Todd's drive back to the house, we see a short cinematic preface of a futuristic Detroit. The cars, the streets, the architecture, I was enthralled immediately. Early on in the game, we learn of a company known as Cyberlife which produces sophisticated humanoid robots known as androids and as the game goes on we find just how much these machines have integrated themselves into almost every facet of society. Although, an unorthodox and unique approach of the story as opposed to the generic mainstream Man vs Machine narrative, the story follows the lives of 3 androids: Kara, a housekeeper android who takes care of a child, Connor, a detective android assisting the police with an ongoing investigation and Markus, a caregiver. All which at some point attain self-awareness in their individual stories, as we, we play back and forth between each character. Now the game was criticized for the motion controls, some of which I give credence to, as the typical quantic dreams style gameplay was torture sometimes throughout gameplay, I love it none the less, if anything be done on that part it'd be that amendments be made so, the characters don't merely walk normally(slow paced) when there is a countdown on an objective with sometimes lives on the line or worse and the motion controls were at times too quick to react to in action or fight scenes as I personally wouldn't even expect them or think I'm done and then I relax and missing an X or O almost killing a character. I would like to say that this may merely be due to incompetence on my part as I couldn't react fast enough, but I digress and genuinely think that's less likely the case. Also, they were criticized for mishandling of historical and thematic allegories and/or themes, which to the extent I've heard and understood those criticisms I've found them all of them false, not to say I didn't see those connections or points which were made pertaining to the historicity the game adopted but that to me is good. Why? because it's evidence for how a mistake could be repeated. I'm not ignorant to the fact that it's debatable whether or not might I say the machines are in fact conscious in this world. But that need not be subject of debate as long as, I along with many others, not to say majority does mean anything, but If people can't distinguish a machine from a human and the machine exhibits demonstrable behaviors of sentience akin to that portrayed in the game, I think it's safe to say we are the machines and monsters if we don't acknowledge and respect those traits & finally they were criticized for aspects of the plot and characters. I played the game and enjoyed it didn't notice any significant plot holes The verisimilitude of the story overall wasn't a stretch in any sense of the imagination. I found, for the most part, everything plausible. Everything playing out reminiscent of historical events was nothing short of compelling. After all, history does repeat itself and if machines did turn self-aware under those or similar circumstances as we see in Detroit: become human it seemed fitting that the events would unfold similarly to what we saw occur in the game. Some themes in the game I'd want to touch on are: Morality. In this game as with any other Quantic dreams game, you make judgment calls with a ripple effect on the story which changes the outcome of the game. More intriguing is what the game and characters teach you about yourself, your morality and/or values, you're always on the edge of your seat because lurking behind you is the consequence of a wrong choice. But the pressure aside what you consider to be right or wrong is really unveiled. In fact, it got me thinking if such a system could be used as some determinant for one's morality...
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