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Play Diaries

Press Play

A weekly Technology, Society and Culture podcast
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Press Play

Play Diaries

Press Play

Episodes
Press Play

Play Diaries

Press Play

A weekly Technology, Society and Culture podcast
Good podcast? Give it some love!
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Episodes of Press Play

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Following on from part one's release yesterday, part two of our retrospective look back at 2021 takes a look back at the second half of the year, including the breaking of the biggest story of the year with Activision Blizzard embroiled in seri
2021 has been a year, shall we say.There is way too much to go over in text form what has happened, but to name a few: Ubisoft and Star Wars, Bethesda and Indiana Jones, Bethesda and Microsoft, closures of Japan Studio and Google Stadia’s first
Over the past few years, but especially since the pandemic began and has gone on, an emerging trend has appeared within the games industry: cosy, wholesome games. These games have existed long before 2020, but in a time where the world has beco
Fabraz's Demon Turf is a love letter in numerous ways.It’s a love letter to the platforming genre. It’s a love letter of self-expression through the art of gameplay. And more than anything else, Demon Turf is a love letter of telling slapstick
Loddlenaut and Venice 2089 are two very different games. Loddlenaut is an aquatic survival game where you look after creatures on the ocean floor. Venice 2089 is a 2.5D adventure game where you ride a hoverboard around a ruined Venice.Both game
Nearly four years since it was first announced as an actual game after some initial inspiration seeing a GIF of an actual bird skating, today, Skatebird finally arrives on PC, Xbox (including Xbox Game Pass) and Nintendo Switch. Even with a las
When Behind the Frame debuted for the first time earlier this summer during E3 and the summer showcases held during it, it had an immediate thing in its favour: a massive influence from Studio Ghibli. It wears on its sleeve what the Japanese an
When you’re in AAA, you usually go from one game to the next. It’s a cycle that lasts every four or five years, if not longer.At BioWare Edmonton, Fernando Melo was coming off the back of working on Mass Effect: Andromeda and hopping on to the
If you only go in from the outset of Button City thinking its core theme is being a love letter to games, you wouldn’t be that far off. Subliminal Gaming co-founders Ryan and Shandiin Woodward certainly helped shape Button City with that motif
In 2017, an adventure game was shown to the world for the first time at The PC Gaming Show at that year’s E3. Then initially known as Secret Legend – shorthanded by certain players as ‘Fox game’ – it was given new life under the name of Tunic.
It all starts again for Sony tomorrow.By the time this goes out, PlayStation 5 will launch in two waves, starting tomorrow in North America, Japan and other countries (in fact, it's already rolling out in Australia and New Zealand) - but not th
For the past few months, we’ve been maintaining chronological guides on how both Sony and Microsoft have gotten to the launches of the next-gen machines launching this week (and in PS5’s case, Europe and the UK next week).But in the first of tw
Seven years since its release and ten years since its reveal as of October next year, Grand Theft Auto 5 thrives.As of a few weeks ago, it's seven years since Grand Theft Auto 5 launched to massive anticipation and excitement on PlayStation 3 a
So I’ve not really talked about this aspect of myself on the site a whole lot, if at all, since Play Diaries launched back in January. But I am a queer-identifying person.And there are a lot of queer-identifying people in the LGBTQIA community
Mid-JanuaryI’m on my way from my home in Derry, Northern Ireland – literally four days after launching Play Diaries – for a three hour trip across the border to the Republic of Ireland. Depending which way you’re going from in Derry, if you hea
Six years ago, Danny Weinbaum decided to leave his job as a 3D environment artist at Sucker Punch. just as the studio was on the cusp of launching inFamous: Second Son for PlayStation 4 as well as continued development on inFamous: First Light
When Final Fantasy 4 released in 1991 in Japan, it marked the beginning of one of the most influential periods in the JRPG genre and signaled one of Square Enix’s – or SquareSoft as it was then – most successful periods ever. Not only with FF4,
Tanja Lind Tankred and Mira Dorthe met as students at the IT University of Copenhagen in Denmark. Both came from a bachelor’s literary background. Tankred a bachelor in comparative literature, Dorthe a bachelor in creative writing and linguisti
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