A new episode is here and so is a new holocron. We spoke specifically about the changes to Running Interference and Maul’s Lightsaber.
If you are playtesting, do not consider the win or loss to be the most pertinent aspect of the game. In fact, put very little stock into it unless the following criteria line up:
If you are playing a mid-level player using a deck they are trying out and win, what did you really learn? That you are better than mid-level players? That the deck they are using isn’t quite good enough? It’s really hard to tell how good your deck is until you have seen consistent wins against good players piloting good decks.
Most decent decks do well when all of the stars align. You get your lower costed upgrades early coupled with good low cost mitigation while your opponent draws no mitigation and higher costed upgrades. As a result, you defeat their primary character quickly and go on to an easy win. The “win” feels good, but it is an outlier. You won’t always draw into the best possible cards and your opponent won’t always draw into the worst possible cards. You can begin to feel more confident in a deck when you face some adversity during the game and are still able to find the wins.
There will be games you should have won that you lose and games you probably should have lost that you win. However, if you play 10 games against good opponents piloting good decks and can win 7-8 of those games, you might just be on to something.
Beating up on a couple of deck types, even when piloted by a good player, does not necessarily mean that your deck would hold up in a large-scale tournament. Sure, your deck might have done great in your local meta against the aggro decks you frequently see, but have you played against a mill deck, a control deck, or a balanced deck? Until you can answer yes to those questions, you still have plenty of testing to do.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More