Podchaser Logo
Home
 We Are Nature, Storytelling in VR: How A Physical Exhibition Became a Virtual Experience

We Are Nature, Storytelling in VR: How A Physical Exhibition Became a Virtual Experience

Released Tuesday, 19th November 2019
Good episode? Give it some love!
 We Are Nature, Storytelling in VR: How A Physical Exhibition Became a Virtual Experience

We Are Nature, Storytelling in VR: How A Physical Exhibition Became a Virtual Experience

 We Are Nature, Storytelling in VR: How A Physical Exhibition Became a Virtual Experience

We Are Nature, Storytelling in VR: How A Physical Exhibition Became a Virtual Experience

Tuesday, 19th November 2019
Good episode? Give it some love!
Rate Episode

Friday, November 8, 2019

The Carnegie Museum of Natural History in Pittsburgh was interested in creating a virtual experience of We Are Nature: Living in the Anthropocene, an exhibition that looks at how human behavior is impacting the Earth and creating what some scientists call a new era. The exhibition invited visitors to explore the evidence and to consider how the changes that are occurring affect their lives in practical ways. The museum's goal is to reach a wider audience with this story and to convince funders to support an expanded version of the exhibition.

GuidiGO, in collaboration with MediaCombo, produced the virtual and interactive tour experience of “We Are Nature: Living in the Anthropocene." Users can visit the entire exhibition with an Oculus Go headset and "wander" into the gallery as if they were visiting a real space with interactive hotspots. The experience is based on a 3D capture of the exhibition shot in photogrammetry in August, 2018, as well as more than 150 HD 360 panoramas.

Panelists will talk about their collaboration and what they learned along the way about creating a completely new version of a museum exhibition, and the different objectives this project can achieve.

Session Type30-Minute Session (Presentation or Case Study)

TrackExperience
Chatham House RuleNo

Key Outcomes

- hear first hand about the work flow between one museum and two vendors to produce this product
- gain a better understanding of how to apply VR to the exhibition experience
- consider how creating a virtual reality version of one of their museum's exhibitions would benefit their institution
- consider other ways to enhance the VR experience to provide more information for visitors
- experience We Are Nature exhibition in an Oculus Go headset and compare that to the desktop experience

Speakers

Session Leader : Robin White Owen, Principal, MediaCombo

Speaker : Becca Schreckengast, Director of Exhibition Experience, Carnegie Museum of Natural History

Speaker : David Lerman, CEO, GuidiGO

Show More

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features