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Hi listeners, it's on you profumo or producer. Here
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at Masters of Scale. We. Talk a lot
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Ai Again, that's Masters of scale.com
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Forward/masters of A I. I.
0:56
First discovered done the dragons when I
0:59
was mine. The
1:01
baby sitter that my father was
1:03
hiring, Michael, his technique for dealing
1:06
with difficult to manage young boys
1:08
was introduced to the Dungeons and
1:10
Dragons. My dad caught on pretty
1:12
quickly. This was a hit because
1:14
I started campaigning for him to
1:17
go out more. But what what
1:19
could do? The Dutch? The Dragons.
1:21
They. Might have
1:23
thought it was very strange. like oh my
1:25
God. I've lost my kid to this role
1:27
playing game called. I.
1:30
Was obsessed with this role playing
1:32
game Room Quest. I've
1:35
started introducing it to a variety
1:37
of my classmates. One of the
1:39
people said why Lived down the
1:42
street from the Game Company. I'm
1:46
like What? Research:
1:49
Since I'm a neighbor I can gonna go by.
1:51
I could bring with me like this please? They.
1:58
rented a house that's where the It was
2:01
a little inset from the street and it was called the
2:03
Long Path Through Grass. It
2:05
was up a staircase to the big
2:08
dining room. There's
2:10
these Tolkien-esque miniature figures,
2:13
stacks of the books and game systems. There
2:16
was Steve Perron, who was the editor-in-chief there.
2:19
And he's like, oh my God, who let
2:21
the 12-year-old in? And
2:26
I started saying, oh, I'm a big fan. I'd like to
2:28
play games here. I happen to
2:30
have bought one of their new scenario
2:32
packs. And
2:35
I looked at it and said, oh, this is really incompetently done. This
2:38
is just bad math. This character design is
2:40
wrong. This would be more interesting if it
2:43
had this twist. I
2:45
marked it up in kind of classic red ink. It was
2:47
bleeding. And said, you
2:49
just published this and there's a bunch wrong with it. I wanted you
2:51
to see it. I could
2:54
see him rolling his eyes. Like, oh, God,
2:56
kid's wasting my time. And
2:59
then he started relooking it and went, oh. Huh,
3:02
I got another thing you could look at. Would you like
3:04
to look at another thing? And I'm sure. And
3:08
so he gave me the next thing he was working on. I
3:11
went home and then brought it back
3:13
to completely revised. And
3:16
he said, oh, this is real work. And so he gave
3:18
me a check. I
3:20
brought the check home. My dad was
3:22
like, oh, oh, OK. This isn't such a
3:25
bad thing after all. That's
3:31
the story of how I fell in love
3:33
with games. As you heard,
3:35
I didn't just play games. I
3:38
dissected what worked, what didn't, and
3:40
what lessons I could glean about
3:42
human nature and strategic thinking. Throughout
3:45
my life, games have been one of
3:47
the biggest influences on me as a
3:49
business leader. And that's why I believe
3:51
that some of those vital and overlooked
3:54
entrepreneurial resources might just be
3:56
stored away in your family's games cupboard.
3:59
Ready to play. Let's go. We'll
4:33
start the show in a moment. After
4:42
a word from our premiere brand partner, Capital
4:44
One Business. I
4:48
raised my hand to say like, I wanna do something which
4:50
is like dramatically different from what I've
4:52
done ever before. I think
4:54
a lot of people around me were very surprised
4:56
that I made that decision. That's
4:59
Aparna Saran, Chief Marketing Officer for Capital
5:01
One Business. When we heard
5:03
from her last year, she was working the
5:05
product side, leading a team to create a
5:07
credit card with no preset spending limit. But
5:09
now she suddenly found herself running marketing. Who
5:12
am I to call myself a CMO? I
5:15
was skittish about people calling me
5:17
Chief Marketing Officer because
5:19
I've never done marketing before. I have been
5:21
a credit leader, I've
5:23
launched products, but I've never done marketing.
5:26
And so that actually adds even more
5:28
to that imposter in your head. Why
5:31
did Aparna make such a radical pivot in
5:33
her career and how would she handle the
5:35
steep learning curve? We'll find out later in
5:38
the show. It's all part of the Refocus
5:40
Playbook, a special series where Capital One Business
5:42
highlights stories of business owners and leaders using
5:44
one of Reed's theories of entrepreneurship. Today's playbook
5:46
insight, have a beginner's mindset. I'm
5:54
Reed Hoffman, co-founder of LinkedIn, partner at
5:56
Greylock, and your host. And
5:59
I believe that you can do it. that some of those vital
6:01
and overlooked entrepreneurial resources might just
6:03
be stored away in your family's
6:05
games covered. I
6:08
think that games hold a deeper power
6:10
than many realize. They're
6:12
far more than an amusing pastime or
6:14
something to do on a rainy day.
6:17
They have real value in developing a
6:19
whole host of core business skills. Strategic
6:23
thinking, tactical pivots, teamwork,
6:25
resource management, and reading
6:27
human nature are just
6:29
a few examples. Today,
6:32
we'll explore a few well-known games
6:34
and the critical entrepreneurial lessons that
6:37
they contain. Maybe
6:39
games aren't your thing, or maybe they
6:41
are, but you just don't have time
6:43
to learn a new set of rules.
6:46
In either case, don't worry. I'm going
6:48
to distill some of the most impactful
6:50
insights I've gleaned from my many hours
6:52
of gameplay. And if you're
6:54
inspired to try out any of these games, well,
6:56
that's a happy bonus. So
6:59
let's dive into the first game and what
7:01
it can teach us about entrepreneurship. Number
7:12
one, Monopoly. Born
7:16
in the 1930s, Monopoly mirrors
7:18
the sweet, sweet fever dream
7:20
of Rockefeller capitalism. Players
7:22
buy and trade real estate in
7:24
the hopes of total market domination.
7:27
As the game develops, your strategy
7:29
must shift from aggressive tactics like
7:32
accumulating properties to defensive tactics, like
7:34
building up assets in the form
7:36
of houses and hotels, eventually
7:39
forcing less affluent players
7:41
into bankruptcy. Tough
7:43
luck, Charlie! So
7:46
one of the things you frequently learn in playing a
7:48
game is all games have a
7:52
somewhat fluid and changing structure. Monopoly
7:55
is a good example that a lot of people are
7:57
familiar with. Like, first
7:59
buy all the products. but then what you're trying to do is
8:02
trade out and aggregate the places where
8:04
you can get higher
8:06
predictive rents than other folks
8:08
in order to be able to be leveraging that.
8:10
And that's more of a mid-game strategy leading into
8:12
an end-game strategy. So it's the phase nature of
8:14
the game, which is, you know,
8:17
parallel to some entrepreneurship. So what
8:19
will happen with many, especially
8:21
technological entrepreneurial journeys, is
8:23
you get to different levels of scale, the
8:26
game structure changes. So like
8:28
it may be initially you're linked in, it's
8:30
like get some good press. People
8:32
say, okay, this is a reliable site. The
8:35
journalists have checked it out, said it's kind of
8:37
useful. Okay, I'm going to potentially invest
8:39
in it more, invite some people, write a
8:42
profile, play with it, but then, okay, what is
8:44
the first million people to the first 10 million
8:46
to the first 100 million? You know,
8:48
the game changes as you're kind of going through it. Now
8:51
sometimes it's not just through your levels of scale.
8:54
Sometimes it's a competitor comes in and you're
8:58
now competing for the same round. Well, now your
9:00
game needs to change because you have a competitor.
9:03
And there's various ways that you might play with
9:05
this competitor. So for example, at PayPal, x.com
9:08
was copying our go-to-market strategy. And
9:10
it was like, well, it's more
9:12
effective to merge with x.com than
9:15
it is to compete with them. That changes
9:17
the game now. And what got us here into
9:20
this growing payment service now to get to the
9:22
next level, we have a new theory for how
9:24
to do that. 95%
9:26
of the time, the game
9:28
will end up changing in different
9:31
circumstances. You have to adjust to that
9:33
game change. And that's part of
9:35
what then gets cashed out in that aphorism.
9:38
What got you here won't get you there. Be
9:41
paying attention to how the game is
9:43
changing relative to your goals and
9:46
path and strategy, whether it's a
9:48
scale rule, a fatigue in
9:50
a market rule, a competition
9:52
rule, like a set of different things,
9:54
which then change it up. 2.
10:02
Settlers of Catan Welcome
10:06
to the uninhabited island of
10:09
Catan. Here, players
10:11
embody the role of early settlers,
10:14
building vital infrastructure while trading
10:16
resources like wood, bricks, sheep,
10:18
and ore. The
10:20
more you play, strategies begin to
10:22
reveal themselves. Maybe you
10:24
have an idea about diversifying resources
10:27
or claiming a certain geographical position
10:29
on the board. In
10:31
a game as intricately strategic
10:33
as Catan, the ability to
10:35
communicate various tactics and philosophies
10:37
calls for an astute learner.
10:45
People say chess is
10:48
the king of games. Well,
10:50
chess has a bunch of problems with it
10:52
relative to parallels to the real world. The
10:55
bad thing is it's epistemologically shared,
10:57
which is we both see the
10:59
same board. It has no randomness.
11:02
And actually, in fact, these might say, well, the world's not
11:04
random. It's like, well, the world's
11:06
complex enough that the complexity mirrors
11:08
randomness, like different startup competitors, different
11:11
things that might be happening on
11:13
the market. It's like you just
11:15
can't predict all that stuff. So
11:18
these are parts of the reasons why
11:20
I'm such a public advocate of games
11:22
like Settlers of Catan as
11:24
a good kind of model for
11:27
learning business, learning entrepreneurship, because it has
11:29
the randomness, it has the interactions with
11:31
other players, has the competitive
11:33
gameplay with other players as part of it.
11:36
One thing that I've highly prioritized
11:38
in putting your teams and people
11:40
invest in is what I call
11:42
explicit learners. Not
11:45
only people who keep learning, infinite learners,
11:47
but explicit learners, because they learn things
11:49
that they can share with
11:51
their fellow team members. Being
11:55
an explicit learner allows you
11:58
to crystallize
12:00
your learnings into language that
12:03
you can then discourse with other people around you.
12:07
It's similar to when people say, hey, when I
12:09
teach it, I learn it better. It's a similar
12:11
version to the explicit learner, which is by
12:13
going through language and kind of
12:15
crystallizing components of what you're learning,
12:18
that helps you solidify them, build upon them,
12:20
think about it more crisply so it does
12:22
help you as an individual. But
12:25
of course it's also essential for teamwork.
12:30
Now when you get to settlers,
12:32
obviously you have called the canonical thing as
12:34
four people competing with each other, and you say,
12:37
well, how does explicit learning help here? Well,
12:40
generally speaking, you're playing with your friends and
12:43
you're trying to influence the other
12:45
players to play more with
12:47
you and more against the other people. One
12:51
of the ways to do that is to
12:53
share series of the game in frameworks
12:56
that are lessons. Like, well, oh look, that person
12:58
has a two for one port and two for
13:00
one ports really accelerate. So like
13:02
they may get ahead and we may never be
13:05
able to catch them. So it's like you're using
13:07
the explicit learning of the patterns of the game
13:09
to influence the
13:11
negotiation for why that person
13:13
should trade with you and not the other
13:16
person, you know, etc, etc. Now,
13:19
personally, one of the things I find troubling and amusing
13:21
is everyone goes, oh, Reed's really good at settlers and
13:24
guitar, so when I start playing it, everyone's like, we
13:26
all got to play against Reed right now, even at
13:28
the very beginning of the game, like, wait, that's
13:31
not fair. Let's see who gets ahead first.
13:38
Number three, poker. And
13:43
smoke-filled casinos around the world,
13:46
gamblers hunch over a stained
13:48
green table, drawing cards
13:50
and wagering on who among them
13:52
holds the best hand. Again,
13:56
synonymous with a strategy known
13:59
as bluffing. A
14:02
bluff is when you bet or raise, knowing
14:04
full well that you don't have the
14:06
best hand. You hoe-butters
14:08
are fooled by your confidence and decide
14:10
to throw in the tie. Once
14:13
the moment of truth arrives and the cards
14:15
spin out across the table, your
14:18
bluff is revealed in all
14:20
its glory. Congratulations, you've
14:22
maintained the veil of
14:24
an impenetrable poker face.
14:30
Poker has a valuable,
14:33
simple stream of thinking about competition,
14:35
probability, risk-based bets that change your
14:37
set of actions based on how
14:39
you think is going on. There
14:42
is no competitive game that doesn't involve
14:44
some deception. The
14:46
same thing is broadly true in business too,
14:49
because like which product am I going
14:51
to launch? Which partnership am I
14:53
going to use to do that? What
14:55
do I think is the right way to compete with
14:57
my product and your product in the next generation of
14:59
products? If you know what
15:01
I'm doing and I tell you exactly what
15:03
I'm doing, then you can
15:05
compete against me. You can market
15:07
against me, you can build the same product, you can potentially
15:10
build a better product. And so
15:12
all of that are forms of deception,
15:14
information gaps, epistemological gaps in order
15:16
for it to work. As
15:19
an example, when
15:21
we were deploying PayPal on eBay
15:24
and competing with eBay's
15:26
subsidiary Billpoint, we
15:29
would take some things that were true and
15:32
really emphasize it in our public statements like, oh, it
15:34
must be easier to sign up for. Totally
15:37
true. And we said that's the reason why we're succeeding.
15:39
We said, why is it you're growing so much faster
15:41
than Billpoint? But part of the
15:43
reason why we would beat the drum so loudly on that
15:45
and focus on that is that one
15:47
of the things that Billpoint and eBay hadn't
15:49
realized is that the payments platform was
15:52
actually email. So what we
15:54
would do is we would seek
15:56
to get the email to saying
15:58
pay with PayPal. to the
16:01
winner of the auction
16:03
before the eBay auction
16:06
notice would show up saying,
16:08
you've won this auction for this item on eBay.
16:10
And by doing that, of course, people will do
16:12
the one that comes in. It's like, oh, email
16:15
came in from PayPal. Sure, great.
16:18
Now, we would never say anything about
16:20
that because they could make
16:22
the auction stuff work in a way that they
16:25
could get the notice out first, if they were
16:27
to try, but they didn't realize that was the
16:29
battle. Now,
16:31
obviously, not all the exceptions go. It's like, well,
16:34
I'm hiding the fact that I'm doing really bad things
16:36
to my customers, or I'm hiding the fact that I'm
16:38
breaking law, you know, like Theranos. They may help me
16:40
win right now because they're like, oh, look, I have
16:42
this wonderful blood test. That really,
16:44
really works. And it doesn't work at all.
16:47
That form of deception is, you
16:49
know, not only illegal, but
16:52
immoral and destructive. Should
16:54
everyone go become an expert in poker, which
16:56
takes a huge amount of time? That's just
16:58
absolutely not. But should people understand what
17:01
that lesson is that's generalizable to all the other games?
17:03
The answer is yes. That
17:05
kind of thing is very useful. I think that's not to be poker,
17:08
but like which games, given
17:11
that framework of setting up
17:13
something where you could succeed
17:15
or fail based within the constraints
17:17
of what's happening, then games
17:20
knowledge is useful. After
17:27
the break, we'll explore even more popular
17:29
games and what critical entrepreneurial lessons we
17:31
can uncover. So stick around.
17:35
We'll be back in a moment after a
17:37
word from our premier brand partner, Capital One
17:39
Business. It
17:42
has something to do with the seven-year itch movie. Once
17:45
every seven years, I push myself
17:48
to get massively out of my comfort zone.
17:51
We're back with a Parnasaran of Capital One Business.
17:54
Seven years into her career, she left India
17:56
for the U.S. Seven years
17:58
later, she changed employers. Now. She was
18:00
getting that seven year itch again and she
18:02
wanted to broaden her skillset so she pushed
18:05
herself into a field she had no experience
18:07
in. Marketing. I.
18:09
Was like okay, what to do something. That I've never
18:11
done before. I. Knew that I
18:13
will be the least smartest person
18:15
in the room for a long,
18:17
long time. But. Apart a
18:20
new that of she approached her new position
18:22
with a beginner's mindset. She might be able
18:24
to get some much needed guidance so she
18:26
started asking questions. How
18:28
are different industries evolving in this
18:30
current world of marketing? What are
18:33
the challenges that marketers are facing?
18:35
today? it's Were V today with
18:37
an Argentinian. Our business. Was.
18:40
A Customer expectations. And.
18:42
Finally what is needed to get this.
18:45
Seven asking the same questions again and
18:47
again and apologizing for sounding like a
18:49
broken record. Having a beginner's
18:51
mindset also means admitting that you don't have
18:53
all the answers. The. Thrill
18:56
is not just knowing the right answer
18:58
that Thrill is and finding ways to
19:00
get to the right answer. It has
19:02
been comfortable for us to fall with
19:04
having skeptics in the room. That.
19:06
Was really important and then second
19:09
was get down to work. But.
19:12
Would have harnessed team except her as a leader.
19:14
Will. Find out later in the show
19:16
Support of Capital On Businesses Spotlight
19:18
on Business Leaders Following reads: Refocus
19:21
Playbook. Before.
19:27
The Break: We dissect the vital
19:29
entrepreneurial lessons with him. monopoly settles
19:31
at a time, and poker. I'm.
19:34
Eager to keep the game that rolling. So.
19:36
Here's the next game will explore. Number
19:40
for. You'll
19:42
miss said you choose to accept. To.
19:47
One of the most popular party
19:49
was the last decade. The Spark
19:51
scams a list of words for
19:53
the team to identify the spymaster,
19:56
then offers them a series of
19:58
lung word clues been. To
20:00
avoid linguistic land mines and
20:02
shoots the opposing teams com.
20:06
While the game function
20:08
simply a demands conflict
20:10
strategies around communication, risk
20:12
taking and channeling an
20:14
external respect. My
20:17
own better faster, Rate
20:20
it off. Organizations.
20:26
Place simple games best on once you
20:28
get to twenty people that to be
20:30
will honor be bought thousand people. The
20:32
game has have a much simpler structure
20:35
for them to all coordinate and playing
20:37
the game together. One. Of the
20:39
things that I. Tend. To do
20:41
like when I'm hoping. Portfolio.
20:43
Company Ceos. I don't tend to
20:45
give them fifteen pieces of feedback
20:47
cassettes in pieces. The feedback tends
20:50
to mean love the difference in
20:52
the first piece of feedback and
20:54
atrocity back as they're still deserve
20:56
to be on the same list.
20:59
Usually. What I'm getting feedback I give
21:01
them like this is the thing that matters is
21:03
a sword a list as bottled. Do that and
21:05
then I'll get to the other hooks. In
21:08
Okc has. Generally speaking,
21:11
In. The Principles of Communication and Jeff
21:13
Winner mail said the some his
21:15
episode but it's like. You.
21:17
Have to keep saying the simple thing. And.
21:20
Only when you got so sick of
21:22
saying it. Or people starting
21:25
here. It. And porter how
21:27
you recruit and lead. Seems.
21:30
As understanding their world views. But.
21:34
One of injured how do the companies
21:36
are trying to get people have most
21:38
naturally aligned worlds is. Now
21:40
sometimes to get to the on the some
21:42
seem delving staff of Ra. You
21:45
might even start meetings with
21:48
my personal seconds like what's
21:50
a good person or when
21:52
from last week to can
21:54
build connectivity between people and
21:56
that's of course important and
21:59
organizations. Number.
22:04
Five. Gather.
22:07
Round for I'm to tell
22:09
you have a Mary Riddell
22:11
playing games but I mean
22:13
of Dungeons and Dragons? Player:
22:17
Has defended their own unique
22:19
characters and embark on a
22:22
fantastical damn. varied. As a
22:24
fan of rag tag adventurous,
22:27
a dungeon master or Dm
22:29
acts as a referee said
22:32
see storytelling guiding the route
22:34
so it's interactive. Just fix
22:36
this if us such own.
22:40
Accord Dm fosters a collaborative
22:42
and inclusive environment and showing
22:45
all of the characters from.
22:47
Barbarians avast are given a
22:49
moment a sort of feel
22:51
like era of our homes
22:54
store. I
23:00
basically played tennis role playing
23:02
game some aged nine to
23:05
about aids. Fourteen.
23:07
And I was the game master. I
23:09
was the person it was setting out.
23:11
The world are saying. Okay here's how
23:13
the adventures in Iran. Here's what the
23:15
set of characters are. Here's the non
23:17
player characters that you encounter peers are
23:20
they interact with you. And.
23:23
To. An illusion of and things I learned
23:25
and some of it is like hey we're
23:27
collaborating gather about how do we go see
23:29
the towns in the dragon and you know
23:31
the bandits, the orcs of the whatever else.
23:34
And part of what you learn to me
23:36
undies giving people the. I
23:38
was at that. My role in this really matters
23:40
like while at the Thief to and are out
23:42
there was or do that and let the fighter
23:45
do that. And and organizations
23:47
what? Here's questions person on what is
23:49
the thing they want to prove. Can
23:51
that be aligned with the okay? Ours
23:54
are. In the missing. Your.
23:56
Dividing up the roles in some
23:58
strengths in a really good try
24:00
the in really creative out of
24:02
a box thinking, the technical skills,
24:04
the marketing skills that I knew
24:06
kind of composing match for this
24:08
particular projects. The. Lot of
24:11
the Rpg games or accent that, playing
24:13
out a narrative is. What?
24:17
I learned was that a lot of people
24:19
wanted to be the hero their own story.
24:21
That that was a fundamental had a human
24:23
drive across almost everybody. And.
24:26
You want everybody? I'm a team to be here.
24:28
You know that I'm a hero. You guys are
24:31
all the minions. What
24:33
is each person bringing in
24:35
as their trunks and with.
24:39
Each have their own heroic journey
24:41
Stuff can be synergistic. How
24:45
does does the set of
24:47
different characters play together and
24:49
create an overall greater story?
25:04
To this day I find playing
25:06
games to be a great way
25:08
to communicate and connect. Board games
25:10
have become a meeting place for
25:12
my friends and I'd to discuss
25:15
everything from philosophy and politics to
25:17
business obstacles and personal goals. I
25:20
encourage you to blow the dust off
25:22
your own family games. Not only are
25:24
you likely to have fun, you might
25:26
just develop some useful skills along the
25:29
way. I'm
25:31
Reid Hoffman. Thanks for listening! And
25:40
now a final word for our
25:42
brand partner, Capital One Business. There's
25:46
a road some Tbilisi to
25:48
western Georgia. lines with women
25:51
have burns up and down their
25:53
arms and they're all making a
25:55
sin a mean it's honey raisin
25:57
bread they're all competing and they're
25:59
holding a piece of the bread and waving
26:01
it at you in the hopes that you'll stop
26:03
at their hut. We're
26:06
back one more time with restaurant owner Rose
26:08
Preffitt and those women who baked bread in
26:10
backyard ovens had given her an idea. I
26:13
really, really wanted to have a
26:15
fire outside, but
26:18
the health department shot me down hard. But
26:21
Rose had the fortitude to pursue her goal, and
26:24
that meant rethinking how she'd get there. What
26:26
if she opened a second restaurant, one
26:28
that could accommodate an indoor fire? I
26:31
walked into this 140-year-old warehouse. I
26:35
saw super high ceilings and this steam shaft that
26:37
was very rusted, but I had a feeling went
26:39
through the roof. I was like, I think I
26:41
can put the fire there. Maidan's
26:44
charred eggplant and scorched flatbread have won
26:46
the restaurant its first Michelin star. Rose
26:49
has since added a third restaurant and a
26:51
wine importing business to her portfolio, and
26:54
she wouldn't have been able to do it without
26:56
grit, says Lauren Trusco of Capital One Business. Rose's
26:59
story is such an inspiring example of how
27:01
important it is to have tenacity when it
27:03
comes to building a business. So
27:06
many elements need to align in order to
27:08
scale your company, and navigating that journey takes
27:10
fortitude. Capital
27:13
One Business is proud to support entrepreneurs and
27:15
leaders working to scale their impact, from
27:17
Fortune 500s to first-time business owners. For
27:20
more resources to help drive
27:22
your business forward, visit capitalone.com/BusinessHub.
27:25
Again, that's capitalone.com/BusinessHub.
27:29
As with every ad on Masters of Scale, the
27:31
entrepreneurs you just heard from were real and
27:33
unscripted. Because Capital One is
27:35
a financial institution, it's important to them to
27:37
be transparent about their relationship with the entrepreneurs
27:39
we interview. Some of these entrepreneurs
27:42
are Capital One customers, and some aren't. Capital
27:44
One did compensate all of them for participating in
27:47
this campaign. Masters
27:50
of Scale is a weight what original? Our
27:53
executive producer is Chris McLeod. Our
27:56
producers are Chris Gutti, Adam Skuse,
27:58
Alex Morris, Tucker Lewis, and Our editor at
28:00
large is Bob Safia. Our
28:03
music director is Ryan Holiday. Original music
28:05
and sound design by Eduardo Rivera, Ryan
28:09
Holiday, Hayes Holiday, and Nate Kinsella. Audio
28:12
editing by Keith J. Nelson,
28:15
Stephen Davies, Stephen Wells, and Andrew Knuth.
28:17
Mixing and mastering by Aaron Bastinelli and
28:19
Ryan Pugh. Our
28:22
CEO and Chairman of the Board is Jeff Berman. Master
28:25
the scale with the music and sound design. Master
28:29
the scale was created by June Cohen
28:31
and Darren Trist. Special
28:33
thanks to Jodine Dorsay, Alfonso
28:35
Bravo, Kim Cronin, Erica
28:37
Flynn, Sarah Tarter, Kitty Blasey,
28:40
Mario Carrecker, Junime Ezequena,
28:42
Colin Howard, Brendan
28:45
Klein, Semyo Puta, Kelsey
28:47
Saison, Luisa Vallez, Nikki
28:49
Williams, and Justin Winslow. Visit
28:52
masterscale.com to find the transcript for this
28:54
episode and to subscribe
28:56
to our email newsletter. Chet
29:07
TPT. I produce a podcast called Masters
29:09
of Scale, and I'm looking for a
29:11
way to get listeners to leave
29:14
us a five-star review on Apple
29:16
Podcasts. Do you
29:18
have any suggestions? Absolutely. One
29:22
effective way is to engage with your listeners
29:24
directly during your episodes. Remind
29:27
them how much a five-star review can
29:29
support your show.
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