Episode Transcript
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0:28
You are listening
0:28
to the Inside The Mix podcast
0:30
with your host, Mark Matthews. Hello and welcome to the
0:33
Inside the Mix podcast.
0:36
I'm Mark Matthews, your
0:36
host, musician, producer, and
0:39
mix and mastering engineer. You've come to the right place
0:41
if you want to know more about
0:43
your favorite synth music
0:43
artist, music, engineering
0:46
and production, songwriting
0:46
and the music industry.
0:49
I've been writing, producing, mixing, and mastering music for over 15 years,
0:51
and I wanna share what I.
0:54
With you. Hey folks.
0:56
Welcome back to the
0:56
Inside The Mix podcast.
0:59
If you are a new listener,
0:59
thanks for joining me, and
1:02
don't forget to hit subscribe. If you are a returning
1:04
listener, welcome back.
1:07
So in episode 61, I started
1:07
to produce a song from scratch
1:10
and I also went through some
1:10
pre-production techniques.
1:13
So, I strongly recommend that
1:13
you go and listen or watch
1:17
Episode 61, um, because it does
1:17
feed into this episode and you
1:21
might be a bit lost without it. So in episode 61, as I
1:23
mentioned, I started creating a
1:26
song from scratch, and I'm gonna
1:26
build on that in this episode.
1:29
So let's dive in. Okay folks, so this is
1:31
what I came up with at
1:33
the end of episode 60. So we've got some snaps.
1:40
We've got a pad with some movement. We've got a baseline that
1:44
follows the root notes
1:47
of the chord progression,
1:47
and there's like a plucked
1:50
lead sample in there as
1:50
well, or rather mini notes.
1:56
So in this episode, we're now
1:56
gonna build on this foundation.
1:58
Okay folks. So now what I'm gonna do is I want to add some kick drum to this.
2:02
So we're gonna add some drums. So I've got my, uh, my kit
2:03
sample here that I created in
2:06
the template in episode 61. And I'm just gonna cycle
2:07
through the kick samples I have until I find one that I like.
2:10
So I'm gonna just gonna play. So I'm gonna set a loop region
2:12
of uh, uh, Four bars actually.
2:18
Yeah, four Bar Loop region. So Commander You and Logic,
2:20
once you've selected a region
2:22
or a, or a selection of
2:22
mini notes and let's just
2:26
play that and then I'm gonna
2:26
cycle through the kicks
2:29
until I get the one I want. Actually, I'm gonna turn on
2:30
the, the veterans already on. I always double check that.
2:43
Okay, so I quite like that kick drum, so I'm gonna record that in.
2:59
As you can see, my timing's not great. Um, I'm certainly a drummer, uh,
3:01
not a drummer, rather guitarist.
3:04
Um, even though a guitarist should have great timing as. My timing was
3:08
always a bit ropey. So, uh, that's why we have
3:10
the beauty of quantization.
3:12
So I'm gonna select all
3:12
those notes in the editor.
3:15
Um, in logic, it is e to
3:15
bring up the editor window
3:18
and let's play that. And what I'm also gonna do is
3:22
I'm just gonna go mid transform
3:25
and fixed velocity and I'm just
3:25
gonna set it to, I'm just gonna
3:31
set it to 90 for the time being. Just while I'm songwriting
3:37
and probably what I'll
3:39
do is eventually I'll go
3:39
through and what I like to
3:41
do is put an accent on the
3:41
first kick of every bar.
3:44
Uh, but I'll do that further down the line. So commander not, and
3:46
let's replicate those and
3:49
extend that loop region. Let's give it a plate.
3:52
See what it sounds like. Okay, folks, so now what
4:01
I'm gonna do is I've got my kick drum and the
4:03
rest of the arrangement. I want to add some
4:04
high hats to this. I'm just gonna cycle
4:06
through these four bars and just go through.
4:10
The, um, high hats that
4:10
I've got in this symbol's
4:14
instrument channel here. So let's give that a go.
4:28
Okay. I quite like that one there. So let's punch that in.
4:43
Now while I'm doing that, you can probably hear me tapping on the keyboard
4:45
in the background there. At the moment, I don't
4:48
have my triggers. So I'm just gonna highlight all
4:52
those and turn off the swing.
4:55
I'm gonna quantize them. I'm gonna leave the velocity as
4:56
it is cuz it's got a human feel.
5:00
But I can further down the
5:00
line, change that if I want.
5:03
I'm gonna add a bit of swing to it. So what I'm gonna do is in the
5:05
editor window, I'm gonna bring
5:08
up the swing so you can hear it. You can hear it
5:12
start to go too far.
5:15
So we go dial it back. I think that's right and I've
5:20
already got my bus set up here
5:23
with some, with some reverb. There we go.
5:32
In fact, what I might do is I might see, I'm gonna bust it onto the delay
5:34
some what that sounds like.
5:42
That sounds quite cool
5:42
because you've got that ping
5:45
pong effect from the delay
5:45
going from left to right.
5:47
You've got that nice stereo spread. That's pretty cool.
5:53
Uh, that's all I'm gonna
5:53
do is now I'm going to, uh,
5:56
just option drag that mid
5:56
region and the time line.
6:01
And let's extend my loop region.
6:06
See, I think I've just noticed. That is right.
6:19
There we go. We've got our kick and our high hats. Okay.
6:22
Now what I'm gonna do is I want
6:22
to add some symbols to this.
6:24
So once again, I'm gonna play
6:24
along and then I'm just gonna
6:27
scroll through the symbols
6:27
that I have all my symbols.
6:30
Um, Funnily enough, the
6:30
symbol instrument channel.
6:33
So it's the same one as the
6:33
high hats, but what I would do
6:36
is when it comes to the actual
6:36
mixdown, I would separate
6:38
these out, but it just makes it a lot easier for me to do it this way at the moment.
6:41
So let's give, give this a go. I think I like that one.
7:02
Okay, let's punch that. Timing was quite off there.
7:34
Okay, there we go. So I'm just gonna go in now cuz
7:35
it's in the same editor windows.
7:38
It's the same mini
7:38
region as my high hats.
7:40
I'm just gonna go in and, um, quantize those.
7:49
Just realize, let's drag that out. What we're gonna need
7:53
to do now is I've. It's recorded over my
7:57
high hats, but I've just duplicated those back in.
8:01
Um, I wanna make these
8:01
sort of similar lengths,
8:04
drag those mini regions out and quantize them.
8:12
I don't want to swing. And there we go.
8:34
We've got some crash in
8:34
there with our high hats.
8:38
Okay, so I've got snaps
8:38
and I've got crash.
8:42
I've got a high hat and I've got a kick. Now what I'm gonna do
8:44
is I want to add some claps to this as well.
8:46
So once again, I'm just gonna
8:46
play through and go through
8:49
the claps that I have available
8:49
on this collapse channel.
9:24
Okay, so quite like that one. Pretty standard.
9:29
Alright, let's record that in. Okay, and now these are quite
9:51
simple patterns, to be honest.
9:53
And probably what I would
9:53
do, I'd say probably what I
9:55
would do is when it actually
9:55
comes further down the line,
9:58
I'd go in and just make
9:58
these a bit more intricate.
10:01
But for the time being, I just wanna get the ideas down. I don't want anything
10:03
to sort of hold me back. I don't wanna get stuck in the
10:04
hole of adding too complicated
10:08
the pat pattern at the moment. So let's give that again.
10:15
In fact, what I'm gonna do is I'm gonna get a mid transform again and I'm just
10:17
gonna go fixed velocity.
10:20
Um, just for the time being. Actually no, I'm gonna go
10:22
functions mid transform,
10:28
and I'm gonna go random
10:28
velocity and I'm gonna set
10:31
it from 80 through to 90.
10:39
And there we go. Okay.
10:51
Uh, let's add some reverb. Uh, let's try medium
10:53
verb to begin with. So I'm just gonna gradually
10:55
bring the medium verb in. So that's with,
11:04
and that's without.
11:11
Okay. So there's also another plugin
11:11
I like to use and I've gotta check this in there now.
11:14
And it's Fresh Air by Slow Digital. This is a free plugin and
11:16
it's got a preset called
11:18
Clap Lifter, which is quite.
11:21
It lifts the claps quite a
11:21
lot, but I've gotta play it.
11:29
It certainly lifts the claps,
11:29
but what you need to do is,
11:31
I'm, I'm actually gonna just
11:31
dial it, da, dial it back a bit,
11:41
and I'm also, because
11:41
it's adding level, okay.
11:44
It's adding gain to the, to
11:44
the progre, to the progress.
11:48
To the mid to the performance,
11:48
I'm just gonna use the trim
11:52
plugin and I'm gonna bring it
11:52
down so it's the same as it was
11:54
before I actually in implemented
11:54
the fresh air plugin.
12:12
So I've had to use the trim dial then, and I've brought it down by 3D B.
12:15
So when you're going through and
12:15
you're creating your projects,
12:18
and this is really important
12:18
in mixing in particular,
12:21
is when you are adding, uh,
12:21
plugins, you are adding, uh,
12:25
manipulation, sound manipulation
12:25
to your performances, to your
12:27
recordings, to your audio
12:27
regions, whatever it may be.
12:30
It's gonna add level and it's
12:30
gonna alter the gain staging of.
12:34
Performance of your production. So always bear that in mind when
12:36
it comes to adding additional
12:40
plugins on your channel strip. You want it to match
12:43
what it was before. Otherwise, your game staging
12:45
will get way outta whack.
12:49
So I've had to actually
12:49
reduce this by three DB to
12:51
get it back to where it was. Okay.
13:01
So those are my. Okay, so now what I'm
13:03
gonna do is I've got my basic progression.
13:06
I've got some drums in there as well. I'm gonna find, or I'm gonna
13:08
see if I can find some vocal
13:12
samples to go with this
13:12
just to add a bit more.
13:14
Interesting. I always find when it comes
13:15
to songwriting, as soon as
13:17
I add vocals to it, sort of
13:17
brings it to life, or I really
13:19
just help my creativity. So I'm just gonna make a bit
13:21
more space on the screen here. So if I shift, click and
13:24
select all my tracks, and
13:27
then command drag should.
13:32
Is it option drag, maybe? Ah, it's option drag.
13:35
If you select them all with an
13:35
option drag, it will scale all
13:39
the tracks to the same size and
13:39
logic, which is very useful.
13:44
Let's do that and I am going
13:44
to create some new audio
13:52
tracks on one, two, and V one.
14:00
And I'm just gonna call the
14:00
other one V two, if I spell it
14:03
right, that might help V two.
14:06
And I'm gonna select them
14:06
both and option C to bring up
14:10
the color change into pink.
14:13
And I'm just gonna, I'm
14:13
very, very, um, strict on
14:18
housekeeping, so I'd like to have things colored and named appropriately rather
14:19
than leave it to the end.
14:22
So it's change all those. Press x bring up the mix window
14:23
to make sure that's all right.
14:26
Yep. So let's see what we have.
14:29
So I'm just gonna go over
14:29
to the file section and
14:33
logic, um, Omni V one shots.
14:38
And I want e I'm an E minor.
14:41
So let's see what we have in E minor. Not that that's very short,
14:44
bring that volume down a bit.
14:47
In fact, it'll probably help
14:47
if I play it at the same time.
14:50
Um, so I'm gonna set up a loop region, so I'm just gonna select.
14:54
Those four bars. It's just, yeah,
14:55
those four bars. And then in Logic Commander,
14:57
you to set the cycle
15:01
region, bring that in. Let's see what we have.
15:10
Massive amount. Let's try this one.
15:24
Okay. I quite like that. Uh, so I'm gonna drag
15:25
that in and I'm gonna put
15:28
that at the beginning. Uh, convert that to stereo.
15:32
Yep. And let's close that down.
15:39
I know some shortcuts,
15:39
but not all the shortcuts
15:41
yet, so I'm gonna just.
15:45
Option, drag that audio
15:45
region, and I'm gonna put it
15:49
at the beginning of every. That's quite cool and the
16:02
volume's quite low on that.
16:06
Let just bring that volume up, not too sure why that's all the way down.
16:09
I'm just gonna check my
16:09
automation, so make sure there's
16:11
no automation on that volume
16:11
to bring up the automation
16:14
line in Logic and just press a. Ah, drag that down.
16:18
So this is gonna be very loud, so I'm gonna use the game plug in on this just
16:20
to bring that down so it
16:26
doesn't destroy our ears. Cool.
16:37
And I'm gonna just send
16:37
that out to a medium verb.
16:41
Get rid of that game plugin. Just gonna cycle over.
16:47
That one has some delay as well.
17:10
That's quite cool. And I've got a second one there. Let's see what else I can find.
17:14
So I think I'm gonna get
17:14
back and I'm going to
17:17
look in the other on the
17:17
Vox vocal sample pack.
17:21
Now these are slight digital sample packs I'm using here, um, cuz they're
17:23
really cool and I like them.
17:27
Uh, phrases. Let's see what we've
17:29
got in here in E Minor. So let's set up our
17:31
loop region again.
17:34
Slate that command you. There we go.
17:49
Scrolling down folks. It's fine.
17:52
One as one.
18:02
That's quite cool. Strike. So I'm gonna have that
18:05
come in halfway through
18:10
an eight bar progression. Once again, I'm gonna go
18:12
in and I'm gonna stick the
18:15
game plug in on here, so
18:15
it's gonna be super loud and
18:18
see what that sounds like. I'm just gonna drag
18:21
that across so I can
18:23
get a feel for the hole. So option drag across so
18:24
I can get a feel for the
18:26
whole track with that in
18:26
rather this whole sort of
18:29
progression I've got here. Let's select that.
18:46
I think that needs to come in sooner. I reckon it should go.
18:49
So at the moment, there's
18:49
a bar in between, but
18:51
I'm gonna drag that back. Uh, let's try this.
19:10
I'm just gonna duplicate that over this. And that's all on that last one.
19:27
I'm gonna just stop it there.
19:31
I'm gonna add a large reverb,
19:31
a long reverb arrival on
19:35
that, that second vocal. I dunno.
19:56
That sounds quite cool. So I've added a bit
19:57
more interest to this. I think this is gonna help
19:58
in terms of my songwriting in the direction I take the song.
20:02
So I've added two vocal chops there. Okay. What I'm gonna do now is
20:04
I'm gonna add a couple transition effects to this.
20:07
Usually I'll probably leave transitions until the end, but, um, I'm
20:09
gonna add them in anyway.
20:11
So I'm gonna create
20:11
another, uh, another
20:14
track, uh, new audio track. Um, I'm just gonna call this.
20:18
I'll call it FX one, very,
20:18
very creatively named
20:21
right now, FX one, and
20:21
I wanna give that color.
20:24
Let's give it a dark
20:24
sort of pink or purple.
20:28
And I'm gonna give it an
20:28
icon of, I haven't got a
20:31
custom icon, so I dunno why I clicked on that. And I'm gonna give it that icon.
20:36
Which is kind of like just
20:36
a wavelength, and I'm just
20:40
gonna play an eight bar loop.
20:44
I kind of want like a transition, a reverse effect to come in before
20:46
the symbol on the, um, the
20:51
first bar after the, or
20:51
rather the third bar, not
20:55
the first bar, the third bar. So I'm just gonna go out,
20:56
come out of this and it's
20:58
this EDM sample pack and
20:58
it's got some pretty cool.
21:05
Reverse effects as you can hear. But I want a quick reverse,
21:10
something like that.
21:18
It's too long, uh, that
21:18
there, so what I'm gonna
21:21
do is I'm gonna drag that
21:21
in and I'm gonna put that.
21:26
Convert that again. Keep forgetting that and
21:27
let's close that down.
21:31
So this is gonna come in at
21:31
the, just before the third bar.
21:37
And once again, I'm gonna use
21:37
Gain cuz it'll be super loud.
21:41
So I wanna bring that gain down on that. Maybe it doesn't need to be a
21:56
longer, let's try a longer one
22:01
that's too long. That might do it.
22:10
I'm gonna try that at the end. Or rather the end
22:15
of the eighth bar.
22:18
Let's give that again. It's about time.
22:26
I am gonna leave them both
22:26
there purely because I'm
22:30
just getting ideas down of
22:30
what I'd like to do later on.
22:47
And then I'm just gonna put
22:47
another reverse in there as
22:50
well and just trial them out. I'm gonna put three
22:51
different ones in. That way they're there and I can
22:56
just select which one I prefer.
23:03
That might be better. Stick that one in. In. Just make this a bit bigger.
23:09
I wanna cut off that tail for
23:09
those watching on YouTube.
23:12
You can see there's a bit of a tail to it. Uh, let's good at that.
23:15
You can create your own
23:15
reverse samples, but I don't
23:18
want to get bogged down
23:18
in doing that right now.
23:21
I just wanna get the ideas done. That might be better.
23:24
Usually what I probably
23:24
do as well is sort
23:27
of use more than one. That's better.
23:31
Maybe we'll roll with that one. I am just gonna duplicate
23:44
that track and then I'm
23:48
gonna stack two transitions
23:48
on top of each other and
23:51
see what they sound like. So I've got reverse CD
23:52
and a reverse quick up,
23:55
so just rename that. So I'm using two transitions.
24:02
That's quite cool. We'll roll with that. So what I've done there is I've
24:04
stacked two transitions on top
24:06
of each other to get the desired
24:06
effect that I want for now.
24:10
And sorry folks, I'm
24:10
just zooming out.
24:13
Just delete that and
24:13
I'm gonna option drag to
24:18
where I want them to be. Okay.
24:24
Let's play that from the beginning. I've probably gone overboard
24:50
with the transitions, but I'm gonna leave them in
24:52
there and give it a listen and then take them out when
24:54
I think they don't fit. What I might do actually
24:56
at the beginning of this, I wonder if it needs high hats.
25:09
I'm thinking I might just go
25:09
into that kick drum for that
25:13
first, those first eight bars
25:13
of kick and just shorten.
25:17
I'm gonna remove every
25:17
other kick drum and just
25:22
see what that sounds like. Yeah, that'll do for now.
25:39
Cool. There we go. Quick transitions. This is gonna be the last
25:41
bit I do in this episode
25:43
for this production. And, um, what I wanna do
25:44
is I want to create some
25:46
different chords to go
25:46
after the initial 16 bar
25:50
progression that I've got here. So I'm in my, um, pads.
25:54
I've got what called drop pads
25:54
here, um, that I've created.
25:57
So it's basically just a
25:57
duplication of the verse parts
25:59
I've got at the top here. That I've created for the
26:22
16 bar progression before.
26:26
And, um, I've got an
26:26
instance of scaler two.
26:28
And what I've done here is
26:28
you can actually change from
26:31
trials to seventh to ninth
26:31
to 11th to 13th, and I've
26:34
changed it to seventh as I
26:34
want a slightly different
26:36
sound, um, progression here. So I'm just gonna cycle
26:38
through these, uh, 16 bars
26:42
and come up with just, uh,
26:42
a basic, core progression.
26:45
Basically. Let's just see what we can come up with. I always hit the wrong
26:51
note first, FA, let's
26:54
just turn on the Metron. Okay, so I quite like
27:23
that progression. You'll noticing scaler two.
27:26
If you're watching this, I've
27:26
got it on human eyes, so it
27:28
adds sort of like a human
27:28
element to the progression.
27:30
Specifically when I go in
27:30
and quantize these notes in
27:33
a bit, it just makes it a
27:33
bit more natural sounding.
27:36
So I'm just gonna record that progression in, I'm just gonna find out my first note again, my
27:38
first chord, so E minus seven.
27:42
So I'm gonna go E minus seven,
27:42
and then it's B minus seven, A
27:45
minus seven, and C major seven,
27:45
and back to B minus seven.
28:29
Cool. There we go. I'm just gonna close scaler
28:31
cause I don't need it anymore.
28:33
Let's go into these chords. I'm just gonna highlight
28:34
them all and quantize them. This is where the humanized
28:36
element of scaler comes in
28:39
really well, and you'll notice
28:39
as well if you're watching
28:41
this on YouTube, you'll see
28:41
that in the editor window.
28:43
I've actually got the notes
28:43
on the midi labels, which is a
28:46
really good thing to do, cuz I
28:46
know sometimes when I'm looking
28:48
for the root note of a chord
28:48
and I have to hover over the
28:51
piano in the key, in the piano
28:51
roll or hover over the actual
28:54
lane, and then you can see it if
28:54
you're watching this on YouTube
28:56
next to the snap controls. But I think.
28:59
I'm very visual. Haven it in front of me is a lot easier. So to turn that on view note
29:00
labels, dunno how I live
29:03
without that for so long. Um, so that is my
29:05
core progression.
29:11
Turn off the don't. What I'm gonna do is I'm
29:22
going to, I like Snap heap
29:24
now, whenever it comes to
29:24
wanting to change the sound
29:27
of something, I always go
29:27
to Killer Hertz Snap Heap to
29:29
begin with cuz they've got
29:29
some fantastic presets in it.
29:31
And there's one called
29:31
tape, I can't remember
29:35
the exact name of it. Is there a search
29:36
function in Snap Heap?
29:38
I'm looking for it. There is. Tape rock, uh, tape walk,
29:40
I believe it's called.
29:50
I'm just gonna, it
29:50
adds a lot of movement.
29:58
I only really want that to be quite subtle. Remember, I bring
30:01
down the speed. It's where the
30:09
might come in handy. Bring it back cause I
30:30
wanted to be quite subtle.
30:35
I think that'll do. And also what I'm gonna do
30:36
here is as well on the actual
30:39
summing stack that I've used. I know I've only got one
30:40
instrument playing at the moment, but I'll probably add
30:42
another further down the line
30:44
is I am going to add a channel
30:44
week queue and I want to hike.
30:50
I'll just put it around
30:50
500 to begin with
31:02
and what I'm gonna do is I'm
31:02
gonna automate that press A,
31:10
to get the automation line up. I'm gonna automate the high cut
31:11
frequency on that and I round.
31:16
I want it to start. Increasing after the first
31:20
four rather eight bars.
31:27
Sorry. We'll just do it all the way up.
31:30
Let's give that. I'm also gonna use the,
31:51
so I'm gonna try the delay
31:51
on the actual pat channel
31:53
rather than the send. Yeah, so what's happening
32:09
there is, although of high
32:12
cut, the EQ on the main summing
32:12
stack, the actual send from
32:17
the track is bypassing that.
32:20
So I'm still getting the
32:20
full frequency spectrum,
32:24
the full frequency. The delay in the left and
32:26
right, which is quite cool.
32:33
Yeah, so it is high cut the
32:33
actual pad down the center,
32:38
but the ping pong left and right from the delay. That's a really cool effect.
32:43
Never tried that, done that before like that. The beauty of music, it's
32:45
very cliched, very cheesy.
32:50
Sorry folks. Let's just close that down.
33:01
Right. So what I'm gonna do
33:01
now is I'm going to just play the progression.
33:04
I'm gonna turn off the
33:04
metronome, play the last eight,
33:07
sorry, the last four bars of
33:07
the 60 bar progression before
33:10
going into this new book. Now the filter starts
33:34
to automate the cutoff.
33:42
You'll see the frequency
33:42
response frequencies are
33:46
starting to match those of the left and right from the pink one delay.
33:53
Cool. There we are. So what I've done there,
33:54
I've just taken what was essentially a really basic pad.
33:57
I've added the kilohertz snap
33:57
heat plugin on it just to add
34:00
a bit more modulation there. And I've also high cut the
34:02
frequency and automated
34:05
that high cut as well. And um, I think a really cool
34:06
thing I found there is in that
34:10
summing stack is adding that
34:10
delay to the actual instrument
34:12
channel and not the stack. That way the delay is going
34:14
out with the full frequency.
34:17
Of that particular instrument. So you're hearing that
34:19
on the left and right. Give it a go. I think that's a
34:21
really cool effect. And there we are.
34:23
Pads. Okay folks, so we've come to the
34:24
end of this episode of this, uh,
34:27
producing a song from scratch. And what I've added today, or
34:29
rather in this episode, is I've
34:33
added some kick, I've added some
34:33
claps, I've added some high hat.
34:37
Symbols as well. So, so we've got some crashes.
34:40
I've added two vocal chops
34:40
to add a bit more creative
34:43
spice to it as well, just
34:43
to inspire me a bit more.
34:46
And I've added some transition effects. So this is a sketch board, so
34:47
I've thrown all this in there
34:50
and the likelihood is I'll
34:50
take bits out and I'll add
34:52
bits later and I'll mix and
34:52
match and move things around.
34:56
But I just want to get the ideas down. And as I mentioned throughout,
34:57
I didn't wanna get hung
34:59
up on particular sounds
34:59
and sound designs, cuz the
35:03
likelihood is I'll go and replace them further down the. And then what we have is I
35:05
created a core progression
35:08
after those 16 bars that
35:08
uses, uh, seventh in my core.
35:12
So I've moved from triads, which I use. In the verse it says verse,
35:14
it might not end up being the verse, and now in this
35:16
drop section might not be
35:18
a drop, but that's what it's named at the moment. I've used seventh.
35:22
And then I used a, uh, an EQ in
35:22
there and I automated the filter
35:26
cutoff to gradually bring. In some more richness with
35:28
that frequency content.
35:31
And then I used a delay
35:31
from the actual instrument
35:33
channel, not the summing stack. And then that delay is
35:35
then going out and it's
35:37
bypassing the summing stack. So you've got that rich
35:39
frequency from the delays in the
35:41
ping pong on the left and right. And then I use snap heat
35:43
as well, and a tape walk
35:45
effect just to add a bit more
35:45
variation to those paths.
35:48
So I'm gonna play it from the
35:48
beginning, and this is what we.
36:40
That really reminds me of a
36:40
song from the nineties this
36:43
bit, and I cannot think of what
36:43
it is off the top of my head.
36:47
If, you know, write it in the
36:47
comments or in the review or
36:50
DM me at, its at Inside The
36:50
Mix podcast on Instagram.
37:07
There we have it. So we've built on what I
37:08
created in episode 61, and,
37:12
uh, we'll build on this
37:12
more in the next episode.
37:14
So if you're watching on
37:14
U YouTube, don't forget to
37:17
subscribe, leave a comment, and
37:17
also hit that notify button.
37:20
And if you're listening on your
37:20
podcast player of choice, do
37:23
hit subscribe also and free.
37:26
Feel free to reach out to
37:26
me with any ideas, tips, and
37:28
tricks you think I should include in this progression or this production.
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