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#62: How to Program Drum Patterns | Produce a Song From Scratch II

#62: How to Program Drum Patterns | Produce a Song From Scratch II

Released Tuesday, 17th January 2023
Good episode? Give it some love!
#62: How to Program Drum Patterns | Produce a Song From Scratch II

#62: How to Program Drum Patterns | Produce a Song From Scratch II

#62: How to Program Drum Patterns | Produce a Song From Scratch II

#62: How to Program Drum Patterns | Produce a Song From Scratch II

Tuesday, 17th January 2023
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Episode Transcript

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0:28

You are listening

0:28

to the Inside The Mix podcast

0:30

with your host, Mark Matthews. Hello and welcome to the

0:33

Inside the Mix podcast.

0:36

I'm Mark Matthews, your

0:36

host, musician, producer, and

0:39

mix and mastering engineer. You've come to the right place

0:41

if you want to know more about

0:43

your favorite synth music

0:43

artist, music, engineering

0:46

and production, songwriting

0:46

and the music industry.

0:49

I've been writing, producing, mixing, and mastering music for over 15 years,

0:51

and I wanna share what I.

0:54

With you. Hey folks.

0:56

Welcome back to the

0:56

Inside The Mix podcast.

0:59

If you are a new listener,

0:59

thanks for joining me, and

1:02

don't forget to hit subscribe. If you are a returning

1:04

listener, welcome back.

1:07

So in episode 61, I started

1:07

to produce a song from scratch

1:10

and I also went through some

1:10

pre-production techniques.

1:13

So, I strongly recommend that

1:13

you go and listen or watch

1:17

Episode 61, um, because it does

1:17

feed into this episode and you

1:21

might be a bit lost without it. So in episode 61, as I

1:23

mentioned, I started creating a

1:26

song from scratch, and I'm gonna

1:26

build on that in this episode.

1:29

So let's dive in. Okay folks, so this is

1:31

what I came up with at

1:33

the end of episode 60. So we've got some snaps.

1:40

We've got a pad with some movement. We've got a baseline that

1:44

follows the root notes

1:47

of the chord progression,

1:47

and there's like a plucked

1:50

lead sample in there as

1:50

well, or rather mini notes.

1:56

So in this episode, we're now

1:56

gonna build on this foundation.

1:58

Okay folks. So now what I'm gonna do is I want to add some kick drum to this.

2:02

So we're gonna add some drums. So I've got my, uh, my kit

2:03

sample here that I created in

2:06

the template in episode 61. And I'm just gonna cycle

2:07

through the kick samples I have until I find one that I like.

2:10

So I'm gonna just gonna play. So I'm gonna set a loop region

2:12

of uh, uh, Four bars actually.

2:18

Yeah, four Bar Loop region. So Commander You and Logic,

2:20

once you've selected a region

2:22

or a, or a selection of

2:22

mini notes and let's just

2:26

play that and then I'm gonna

2:26

cycle through the kicks

2:29

until I get the one I want. Actually, I'm gonna turn on

2:30

the, the veterans already on. I always double check that.

2:43

Okay, so I quite like that kick drum, so I'm gonna record that in.

2:59

As you can see, my timing's not great. Um, I'm certainly a drummer, uh,

3:01

not a drummer, rather guitarist.

3:04

Um, even though a guitarist should have great timing as. My timing was

3:08

always a bit ropey. So, uh, that's why we have

3:10

the beauty of quantization.

3:12

So I'm gonna select all

3:12

those notes in the editor.

3:15

Um, in logic, it is e to

3:15

bring up the editor window

3:18

and let's play that. And what I'm also gonna do is

3:22

I'm just gonna go mid transform

3:25

and fixed velocity and I'm just

3:25

gonna set it to, I'm just gonna

3:31

set it to 90 for the time being. Just while I'm songwriting

3:37

and probably what I'll

3:39

do is eventually I'll go

3:39

through and what I like to

3:41

do is put an accent on the

3:41

first kick of every bar.

3:44

Uh, but I'll do that further down the line. So commander not, and

3:46

let's replicate those and

3:49

extend that loop region. Let's give it a plate.

3:52

See what it sounds like. Okay, folks, so now what

4:01

I'm gonna do is I've got my kick drum and the

4:03

rest of the arrangement. I want to add some

4:04

high hats to this. I'm just gonna cycle

4:06

through these four bars and just go through.

4:10

The, um, high hats that

4:10

I've got in this symbol's

4:14

instrument channel here. So let's give that a go.

4:28

Okay. I quite like that one there. So let's punch that in.

4:43

Now while I'm doing that, you can probably hear me tapping on the keyboard

4:45

in the background there. At the moment, I don't

4:48

have my triggers. So I'm just gonna highlight all

4:52

those and turn off the swing.

4:55

I'm gonna quantize them. I'm gonna leave the velocity as

4:56

it is cuz it's got a human feel.

5:00

But I can further down the

5:00

line, change that if I want.

5:03

I'm gonna add a bit of swing to it. So what I'm gonna do is in the

5:05

editor window, I'm gonna bring

5:08

up the swing so you can hear it. You can hear it

5:12

start to go too far.

5:15

So we go dial it back. I think that's right and I've

5:20

already got my bus set up here

5:23

with some, with some reverb. There we go.

5:32

In fact, what I might do is I might see, I'm gonna bust it onto the delay

5:34

some what that sounds like.

5:42

That sounds quite cool

5:42

because you've got that ping

5:45

pong effect from the delay

5:45

going from left to right.

5:47

You've got that nice stereo spread. That's pretty cool.

5:53

Uh, that's all I'm gonna

5:53

do is now I'm going to, uh,

5:56

just option drag that mid

5:56

region and the time line.

6:01

And let's extend my loop region.

6:06

See, I think I've just noticed. That is right.

6:19

There we go. We've got our kick and our high hats. Okay.

6:22

Now what I'm gonna do is I want

6:22

to add some symbols to this.

6:24

So once again, I'm gonna play

6:24

along and then I'm just gonna

6:27

scroll through the symbols

6:27

that I have all my symbols.

6:30

Um, Funnily enough, the

6:30

symbol instrument channel.

6:33

So it's the same one as the

6:33

high hats, but what I would do

6:36

is when it comes to the actual

6:36

mixdown, I would separate

6:38

these out, but it just makes it a lot easier for me to do it this way at the moment.

6:41

So let's give, give this a go. I think I like that one.

7:02

Okay, let's punch that. Timing was quite off there.

7:34

Okay, there we go. So I'm just gonna go in now cuz

7:35

it's in the same editor windows.

7:38

It's the same mini

7:38

region as my high hats.

7:40

I'm just gonna go in and, um, quantize those.

7:49

Just realize, let's drag that out. What we're gonna need

7:53

to do now is I've. It's recorded over my

7:57

high hats, but I've just duplicated those back in.

8:01

Um, I wanna make these

8:01

sort of similar lengths,

8:04

drag those mini regions out and quantize them.

8:12

I don't want to swing. And there we go.

8:34

We've got some crash in

8:34

there with our high hats.

8:38

Okay, so I've got snaps

8:38

and I've got crash.

8:42

I've got a high hat and I've got a kick. Now what I'm gonna do

8:44

is I want to add some claps to this as well.

8:46

So once again, I'm just gonna

8:46

play through and go through

8:49

the claps that I have available

8:49

on this collapse channel.

9:24

Okay, so quite like that one. Pretty standard.

9:29

Alright, let's record that in. Okay, and now these are quite

9:51

simple patterns, to be honest.

9:53

And probably what I would

9:53

do, I'd say probably what I

9:55

would do is when it actually

9:55

comes further down the line,

9:58

I'd go in and just make

9:58

these a bit more intricate.

10:01

But for the time being, I just wanna get the ideas down. I don't want anything

10:03

to sort of hold me back. I don't wanna get stuck in the

10:04

hole of adding too complicated

10:08

the pat pattern at the moment. So let's give that again.

10:15

In fact, what I'm gonna do is I'm gonna get a mid transform again and I'm just

10:17

gonna go fixed velocity.

10:20

Um, just for the time being. Actually no, I'm gonna go

10:22

functions mid transform,

10:28

and I'm gonna go random

10:28

velocity and I'm gonna set

10:31

it from 80 through to 90.

10:39

And there we go. Okay.

10:51

Uh, let's add some reverb. Uh, let's try medium

10:53

verb to begin with. So I'm just gonna gradually

10:55

bring the medium verb in. So that's with,

11:04

and that's without.

11:11

Okay. So there's also another plugin

11:11

I like to use and I've gotta check this in there now.

11:14

And it's Fresh Air by Slow Digital. This is a free plugin and

11:16

it's got a preset called

11:18

Clap Lifter, which is quite.

11:21

It lifts the claps quite a

11:21

lot, but I've gotta play it.

11:29

It certainly lifts the claps,

11:29

but what you need to do is,

11:31

I'm, I'm actually gonna just

11:31

dial it, da, dial it back a bit,

11:41

and I'm also, because

11:41

it's adding level, okay.

11:44

It's adding gain to the, to

11:44

the progre, to the progress.

11:48

To the mid to the performance,

11:48

I'm just gonna use the trim

11:52

plugin and I'm gonna bring it

11:52

down so it's the same as it was

11:54

before I actually in implemented

11:54

the fresh air plugin.

12:12

So I've had to use the trim dial then, and I've brought it down by 3D B.

12:15

So when you're going through and

12:15

you're creating your projects,

12:18

and this is really important

12:18

in mixing in particular,

12:21

is when you are adding, uh,

12:21

plugins, you are adding, uh,

12:25

manipulation, sound manipulation

12:25

to your performances, to your

12:27

recordings, to your audio

12:27

regions, whatever it may be.

12:30

It's gonna add level and it's

12:30

gonna alter the gain staging of.

12:34

Performance of your production. So always bear that in mind when

12:36

it comes to adding additional

12:40

plugins on your channel strip. You want it to match

12:43

what it was before. Otherwise, your game staging

12:45

will get way outta whack.

12:49

So I've had to actually

12:49

reduce this by three DB to

12:51

get it back to where it was. Okay.

13:01

So those are my. Okay, so now what I'm

13:03

gonna do is I've got my basic progression.

13:06

I've got some drums in there as well. I'm gonna find, or I'm gonna

13:08

see if I can find some vocal

13:12

samples to go with this

13:12

just to add a bit more.

13:14

Interesting. I always find when it comes

13:15

to songwriting, as soon as

13:17

I add vocals to it, sort of

13:17

brings it to life, or I really

13:19

just help my creativity. So I'm just gonna make a bit

13:21

more space on the screen here. So if I shift, click and

13:24

select all my tracks, and

13:27

then command drag should.

13:32

Is it option drag, maybe? Ah, it's option drag.

13:35

If you select them all with an

13:35

option drag, it will scale all

13:39

the tracks to the same size and

13:39

logic, which is very useful.

13:44

Let's do that and I am going

13:44

to create some new audio

13:52

tracks on one, two, and V one.

14:00

And I'm just gonna call the

14:00

other one V two, if I spell it

14:03

right, that might help V two.

14:06

And I'm gonna select them

14:06

both and option C to bring up

14:10

the color change into pink.

14:13

And I'm just gonna, I'm

14:13

very, very, um, strict on

14:18

housekeeping, so I'd like to have things colored and named appropriately rather

14:19

than leave it to the end.

14:22

So it's change all those. Press x bring up the mix window

14:23

to make sure that's all right.

14:26

Yep. So let's see what we have.

14:29

So I'm just gonna go over

14:29

to the file section and

14:33

logic, um, Omni V one shots.

14:38

And I want e I'm an E minor.

14:41

So let's see what we have in E minor. Not that that's very short,

14:44

bring that volume down a bit.

14:47

In fact, it'll probably help

14:47

if I play it at the same time.

14:50

Um, so I'm gonna set up a loop region, so I'm just gonna select.

14:54

Those four bars. It's just, yeah,

14:55

those four bars. And then in Logic Commander,

14:57

you to set the cycle

15:01

region, bring that in. Let's see what we have.

15:10

Massive amount. Let's try this one.

15:24

Okay. I quite like that. Uh, so I'm gonna drag

15:25

that in and I'm gonna put

15:28

that at the beginning. Uh, convert that to stereo.

15:32

Yep. And let's close that down.

15:39

I know some shortcuts,

15:39

but not all the shortcuts

15:41

yet, so I'm gonna just.

15:45

Option, drag that audio

15:45

region, and I'm gonna put it

15:49

at the beginning of every. That's quite cool and the

16:02

volume's quite low on that.

16:06

Let just bring that volume up, not too sure why that's all the way down.

16:09

I'm just gonna check my

16:09

automation, so make sure there's

16:11

no automation on that volume

16:11

to bring up the automation

16:14

line in Logic and just press a. Ah, drag that down.

16:18

So this is gonna be very loud, so I'm gonna use the game plug in on this just

16:20

to bring that down so it

16:26

doesn't destroy our ears. Cool.

16:37

And I'm gonna just send

16:37

that out to a medium verb.

16:41

Get rid of that game plugin. Just gonna cycle over.

16:47

That one has some delay as well.

17:10

That's quite cool. And I've got a second one there. Let's see what else I can find.

17:14

So I think I'm gonna get

17:14

back and I'm going to

17:17

look in the other on the

17:17

Vox vocal sample pack.

17:21

Now these are slight digital sample packs I'm using here, um, cuz they're

17:23

really cool and I like them.

17:27

Uh, phrases. Let's see what we've

17:29

got in here in E Minor. So let's set up our

17:31

loop region again.

17:34

Slate that command you. There we go.

17:49

Scrolling down folks. It's fine.

17:52

One as one.

18:02

That's quite cool. Strike. So I'm gonna have that

18:05

come in halfway through

18:10

an eight bar progression. Once again, I'm gonna go

18:12

in and I'm gonna stick the

18:15

game plug in on here, so

18:15

it's gonna be super loud and

18:18

see what that sounds like. I'm just gonna drag

18:21

that across so I can

18:23

get a feel for the hole. So option drag across so

18:24

I can get a feel for the

18:26

whole track with that in

18:26

rather this whole sort of

18:29

progression I've got here. Let's select that.

18:46

I think that needs to come in sooner. I reckon it should go.

18:49

So at the moment, there's

18:49

a bar in between, but

18:51

I'm gonna drag that back. Uh, let's try this.

19:10

I'm just gonna duplicate that over this. And that's all on that last one.

19:27

I'm gonna just stop it there.

19:31

I'm gonna add a large reverb,

19:31

a long reverb arrival on

19:35

that, that second vocal. I dunno.

19:56

That sounds quite cool. So I've added a bit

19:57

more interest to this. I think this is gonna help

19:58

in terms of my songwriting in the direction I take the song.

20:02

So I've added two vocal chops there. Okay. What I'm gonna do now is

20:04

I'm gonna add a couple transition effects to this.

20:07

Usually I'll probably leave transitions until the end, but, um, I'm

20:09

gonna add them in anyway.

20:11

So I'm gonna create

20:11

another, uh, another

20:14

track, uh, new audio track. Um, I'm just gonna call this.

20:18

I'll call it FX one, very,

20:18

very creatively named

20:21

right now, FX one, and

20:21

I wanna give that color.

20:24

Let's give it a dark

20:24

sort of pink or purple.

20:28

And I'm gonna give it an

20:28

icon of, I haven't got a

20:31

custom icon, so I dunno why I clicked on that. And I'm gonna give it that icon.

20:36

Which is kind of like just

20:36

a wavelength, and I'm just

20:40

gonna play an eight bar loop.

20:44

I kind of want like a transition, a reverse effect to come in before

20:46

the symbol on the, um, the

20:51

first bar after the, or

20:51

rather the third bar, not

20:55

the first bar, the third bar. So I'm just gonna go out,

20:56

come out of this and it's

20:58

this EDM sample pack and

20:58

it's got some pretty cool.

21:05

Reverse effects as you can hear. But I want a quick reverse,

21:10

something like that.

21:18

It's too long, uh, that

21:18

there, so what I'm gonna

21:21

do is I'm gonna drag that

21:21

in and I'm gonna put that.

21:26

Convert that again. Keep forgetting that and

21:27

let's close that down.

21:31

So this is gonna come in at

21:31

the, just before the third bar.

21:37

And once again, I'm gonna use

21:37

Gain cuz it'll be super loud.

21:41

So I wanna bring that gain down on that. Maybe it doesn't need to be a

21:56

longer, let's try a longer one

22:01

that's too long. That might do it.

22:10

I'm gonna try that at the end. Or rather the end

22:15

of the eighth bar.

22:18

Let's give that again. It's about time.

22:26

I am gonna leave them both

22:26

there purely because I'm

22:30

just getting ideas down of

22:30

what I'd like to do later on.

22:47

And then I'm just gonna put

22:47

another reverse in there as

22:50

well and just trial them out. I'm gonna put three

22:51

different ones in. That way they're there and I can

22:56

just select which one I prefer.

23:03

That might be better. Stick that one in. In. Just make this a bit bigger.

23:09

I wanna cut off that tail for

23:09

those watching on YouTube.

23:12

You can see there's a bit of a tail to it. Uh, let's good at that.

23:15

You can create your own

23:15

reverse samples, but I don't

23:18

want to get bogged down

23:18

in doing that right now.

23:21

I just wanna get the ideas done. That might be better.

23:24

Usually what I probably

23:24

do as well is sort

23:27

of use more than one. That's better.

23:31

Maybe we'll roll with that one. I am just gonna duplicate

23:44

that track and then I'm

23:48

gonna stack two transitions

23:48

on top of each other and

23:51

see what they sound like. So I've got reverse CD

23:52

and a reverse quick up,

23:55

so just rename that. So I'm using two transitions.

24:02

That's quite cool. We'll roll with that. So what I've done there is I've

24:04

stacked two transitions on top

24:06

of each other to get the desired

24:06

effect that I want for now.

24:10

And sorry folks, I'm

24:10

just zooming out.

24:13

Just delete that and

24:13

I'm gonna option drag to

24:18

where I want them to be. Okay.

24:24

Let's play that from the beginning. I've probably gone overboard

24:50

with the transitions, but I'm gonna leave them in

24:52

there and give it a listen and then take them out when

24:54

I think they don't fit. What I might do actually

24:56

at the beginning of this, I wonder if it needs high hats.

25:09

I'm thinking I might just go

25:09

into that kick drum for that

25:13

first, those first eight bars

25:13

of kick and just shorten.

25:17

I'm gonna remove every

25:17

other kick drum and just

25:22

see what that sounds like. Yeah, that'll do for now.

25:39

Cool. There we go. Quick transitions. This is gonna be the last

25:41

bit I do in this episode

25:43

for this production. And, um, what I wanna do

25:44

is I want to create some

25:46

different chords to go

25:46

after the initial 16 bar

25:50

progression that I've got here. So I'm in my, um, pads.

25:54

I've got what called drop pads

25:54

here, um, that I've created.

25:57

So it's basically just a

25:57

duplication of the verse parts

25:59

I've got at the top here. That I've created for the

26:22

16 bar progression before.

26:26

And, um, I've got an

26:26

instance of scaler two.

26:28

And what I've done here is

26:28

you can actually change from

26:31

trials to seventh to ninth

26:31

to 11th to 13th, and I've

26:34

changed it to seventh as I

26:34

want a slightly different

26:36

sound, um, progression here. So I'm just gonna cycle

26:38

through these, uh, 16 bars

26:42

and come up with just, uh,

26:42

a basic, core progression.

26:45

Basically. Let's just see what we can come up with. I always hit the wrong

26:51

note first, FA, let's

26:54

just turn on the Metron. Okay, so I quite like

27:23

that progression. You'll noticing scaler two.

27:26

If you're watching this, I've

27:26

got it on human eyes, so it

27:28

adds sort of like a human

27:28

element to the progression.

27:30

Specifically when I go in

27:30

and quantize these notes in

27:33

a bit, it just makes it a

27:33

bit more natural sounding.

27:36

So I'm just gonna record that progression in, I'm just gonna find out my first note again, my

27:38

first chord, so E minus seven.

27:42

So I'm gonna go E minus seven,

27:42

and then it's B minus seven, A

27:45

minus seven, and C major seven,

27:45

and back to B minus seven.

28:29

Cool. There we go. I'm just gonna close scaler

28:31

cause I don't need it anymore.

28:33

Let's go into these chords. I'm just gonna highlight

28:34

them all and quantize them. This is where the humanized

28:36

element of scaler comes in

28:39

really well, and you'll notice

28:39

as well if you're watching

28:41

this on YouTube, you'll see

28:41

that in the editor window.

28:43

I've actually got the notes

28:43

on the midi labels, which is a

28:46

really good thing to do, cuz I

28:46

know sometimes when I'm looking

28:48

for the root note of a chord

28:48

and I have to hover over the

28:51

piano in the key, in the piano

28:51

roll or hover over the actual

28:54

lane, and then you can see it if

28:54

you're watching this on YouTube

28:56

next to the snap controls. But I think.

28:59

I'm very visual. Haven it in front of me is a lot easier. So to turn that on view note

29:00

labels, dunno how I live

29:03

without that for so long. Um, so that is my

29:05

core progression.

29:11

Turn off the don't. What I'm gonna do is I'm

29:22

going to, I like Snap heap

29:24

now, whenever it comes to

29:24

wanting to change the sound

29:27

of something, I always go

29:27

to Killer Hertz Snap Heap to

29:29

begin with cuz they've got

29:29

some fantastic presets in it.

29:31

And there's one called

29:31

tape, I can't remember

29:35

the exact name of it. Is there a search

29:36

function in Snap Heap?

29:38

I'm looking for it. There is. Tape rock, uh, tape walk,

29:40

I believe it's called.

29:50

I'm just gonna, it

29:50

adds a lot of movement.

29:58

I only really want that to be quite subtle. Remember, I bring

30:01

down the speed. It's where the

30:09

might come in handy. Bring it back cause I

30:30

wanted to be quite subtle.

30:35

I think that'll do. And also what I'm gonna do

30:36

here is as well on the actual

30:39

summing stack that I've used. I know I've only got one

30:40

instrument playing at the moment, but I'll probably add

30:42

another further down the line

30:44

is I am going to add a channel

30:44

week queue and I want to hike.

30:50

I'll just put it around

30:50

500 to begin with

31:02

and what I'm gonna do is I'm

31:02

gonna automate that press A,

31:10

to get the automation line up. I'm gonna automate the high cut

31:11

frequency on that and I round.

31:16

I want it to start. Increasing after the first

31:20

four rather eight bars.

31:27

Sorry. We'll just do it all the way up.

31:30

Let's give that. I'm also gonna use the,

31:51

so I'm gonna try the delay

31:51

on the actual pat channel

31:53

rather than the send. Yeah, so what's happening

32:09

there is, although of high

32:12

cut, the EQ on the main summing

32:12

stack, the actual send from

32:17

the track is bypassing that.

32:20

So I'm still getting the

32:20

full frequency spectrum,

32:24

the full frequency. The delay in the left and

32:26

right, which is quite cool.

32:33

Yeah, so it is high cut the

32:33

actual pad down the center,

32:38

but the ping pong left and right from the delay. That's a really cool effect.

32:43

Never tried that, done that before like that. The beauty of music, it's

32:45

very cliched, very cheesy.

32:50

Sorry folks. Let's just close that down.

33:01

Right. So what I'm gonna do

33:01

now is I'm going to just play the progression.

33:04

I'm gonna turn off the

33:04

metronome, play the last eight,

33:07

sorry, the last four bars of

33:07

the 60 bar progression before

33:10

going into this new book. Now the filter starts

33:34

to automate the cutoff.

33:42

You'll see the frequency

33:42

response frequencies are

33:46

starting to match those of the left and right from the pink one delay.

33:53

Cool. There we are. So what I've done there,

33:54

I've just taken what was essentially a really basic pad.

33:57

I've added the kilohertz snap

33:57

heat plugin on it just to add

34:00

a bit more modulation there. And I've also high cut the

34:02

frequency and automated

34:05

that high cut as well. And um, I think a really cool

34:06

thing I found there is in that

34:10

summing stack is adding that

34:10

delay to the actual instrument

34:12

channel and not the stack. That way the delay is going

34:14

out with the full frequency.

34:17

Of that particular instrument. So you're hearing that

34:19

on the left and right. Give it a go. I think that's a

34:21

really cool effect. And there we are.

34:23

Pads. Okay folks, so we've come to the

34:24

end of this episode of this, uh,

34:27

producing a song from scratch. And what I've added today, or

34:29

rather in this episode, is I've

34:33

added some kick, I've added some

34:33

claps, I've added some high hat.

34:37

Symbols as well. So, so we've got some crashes.

34:40

I've added two vocal chops

34:40

to add a bit more creative

34:43

spice to it as well, just

34:43

to inspire me a bit more.

34:46

And I've added some transition effects. So this is a sketch board, so

34:47

I've thrown all this in there

34:50

and the likelihood is I'll

34:50

take bits out and I'll add

34:52

bits later and I'll mix and

34:52

match and move things around.

34:56

But I just want to get the ideas down. And as I mentioned throughout,

34:57

I didn't wanna get hung

34:59

up on particular sounds

34:59

and sound designs, cuz the

35:03

likelihood is I'll go and replace them further down the. And then what we have is I

35:05

created a core progression

35:08

after those 16 bars that

35:08

uses, uh, seventh in my core.

35:12

So I've moved from triads, which I use. In the verse it says verse,

35:14

it might not end up being the verse, and now in this

35:16

drop section might not be

35:18

a drop, but that's what it's named at the moment. I've used seventh.

35:22

And then I used a, uh, an EQ in

35:22

there and I automated the filter

35:26

cutoff to gradually bring. In some more richness with

35:28

that frequency content.

35:31

And then I used a delay

35:31

from the actual instrument

35:33

channel, not the summing stack. And then that delay is

35:35

then going out and it's

35:37

bypassing the summing stack. So you've got that rich

35:39

frequency from the delays in the

35:41

ping pong on the left and right. And then I use snap heat

35:43

as well, and a tape walk

35:45

effect just to add a bit more

35:45

variation to those paths.

35:48

So I'm gonna play it from the

35:48

beginning, and this is what we.

36:40

That really reminds me of a

36:40

song from the nineties this

36:43

bit, and I cannot think of what

36:43

it is off the top of my head.

36:47

If, you know, write it in the

36:47

comments or in the review or

36:50

DM me at, its at Inside The

36:50

Mix podcast on Instagram.

37:07

There we have it. So we've built on what I

37:08

created in episode 61, and,

37:12

uh, we'll build on this

37:12

more in the next episode.

37:14

So if you're watching on

37:14

U YouTube, don't forget to

37:17

subscribe, leave a comment, and

37:17

also hit that notify button.

37:20

And if you're listening on your

37:20

podcast player of choice, do

37:23

hit subscribe also and free.

37:26

Feel free to reach out to

37:26

me with any ideas, tips, and

37:28

tricks you think I should include in this progression or this production.

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From The Podcast

Inside The Mix | Music Production and Mixing Tips for Music Producers and Artists

If you're searching for answers on topics such as: what is mixing in music, how I can learn to mix music, how to start music production, how can I get better at music production, what is music production, or maybe how to get into the music industry or even just how to release music.  Either way, you’re my kind of person and there's something in this podcast for you! I'm Marc Matthews and I host the Inside The Mix Podcast. It's the ultimate serial podcast for music production and mixing enthusiasts. Say goodbye to generic interviews and tutorials, because I'm taking things to the next level. Join me as I feature listeners in round table music critiques and offer exclusive one-to-one coaching sessions to kickstart your music production and mixing journey. Get ready for cutting-edge music production tutorials and insightful interviews with Grammy Award-winning audio professionals like Dom Morley (Adele) and Mike Exeter (Black Sabbath). If you're passionate about music production and mixing like me, the Inside The Mix is the podcast you can't afford to miss!Start with this audience-favourite episode: #75: How to Mix Bass Frequencies (PRODUCER KICKSTART: VYLT)► ► ►  WAYS TO CONNECT  ► ► ► Grab your FREE Production Potential Discovery Call!✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸Are you READY to take their music to the next level?Book your FREE Production Potential Discovery Call: https://www.synthmusicmastering.com/contactBuy me a COFFEE✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸✸If you like what I do, buy me a coffee so I can create more amazing content for you: https://www.buymeacoffee.com/marcjmatthewsSend a DM through IG @insidethemicpodcastEmail me at [email protected] for listening & happy producing!

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