Episode Transcript
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0:01
Hey , inside the Mix podcast fans
0:03
, it's Kai with Valley Lights from Los
0:05
Angeles , california . Find
0:07
me on Instagram , spotify and wherever
0:10
you get your music you are listening
0:12
to Inside the Mix podcast
0:14
. Now here's your host with the most
0:16
, mr Mark Matthews
0:18
.
0:19
Hello and welcome to the Inside the Mix podcast
0:21
. I'm Mark Matthews , your host
0:23
, musician , producer and mix and mastering
0:25
engineer . You come to the right place if
0:28
you want to know more about your favorite synth music
0:30
artists , music engineering and production
0:32
, songwriting and the music industry
0:34
. I've been writing , producing , mixing and mastering
0:37
music for over 15 years and I want to share
0:39
what I've learned with you . Hello
0:41
, folks , and welcome back to the Inside the
0:43
Mix podcast . If you are a new listener
0:46
, please do hit that subscribe button and
0:48
if you're watching on YouTube , also hit that notification
0:50
bell so you can get notified of new episodes
0:53
and also when we go live . And
0:55
if you are a returning listener , a big welcome
0:58
back . So at the time of recording
1:00
this , which is approximately the beginning
1:02
of August , I am trying to
1:04
book a holiday at the end of August
1:06
somewhere in the sun . So we're talking like mainland
1:08
Europe or somewhere Southern Europe
1:11
. I want to get a bit of sun because , living in the
1:13
UK , it's been pretty drab since June
1:15
, but I've totally forgot that it is
1:17
an absolute mission to book
1:19
a holiday at a reasonable
1:21
price in August . I should
1:23
know , being an ex teacher , that this time
1:25
is super expensive . So at the time
1:27
this podcast goes live , which will be the
1:30
first or second week of September . It's
1:32
episode 104 , hopefully
1:34
I would have returned from
1:36
a very sunny holiday , fingers crossed
1:38
folks . So in this episode
1:40
we'll be diving deep into the captivating
1:43
world of sound dynamics . We'll be
1:45
exploring the intriguing journey of the
1:47
art of dynamic range as it's put
1:49
by my mastering hero , bob
1:51
Katz , in the amazing book Mastering
1:54
Audio . So we'll define the concept
1:57
of dynamic range and further divide it into
1:59
both micro dynamics and macro
2:01
dynamics . Then we'll explore
2:04
macro dynamics and how we can manipulate
2:06
it using gain riding , also
2:08
known as clip gain . So let's dive in . So
2:10
what is dynamic range ? Dynamic
2:12
range is the difference between the loudest
2:15
and the softest passages
2:17
of a body of music . It's not to
2:19
be confused with loudness or absolute
2:21
level and it is critical in a body
2:23
of music to composers , artists
2:26
, mix engineers and mastering engineers . Popular
2:28
music's dynamic range is typically six
2:31
to 10 dB , but it can be
2:33
as little as one dB or as
2:35
great as 15 dB , but
2:37
that is extremely rare . So we
2:39
can further divide dynamics into micro
2:41
dynamics and macro dynamics . So
2:44
we have macro dynamics , and that is the loudness
2:46
difference between sections of a song
2:48
or a song cycle , crescendos
2:51
and decrescendos and we can use
2:53
manual gain riding to
2:55
manipulate macro dynamics . And
2:57
then we have micro dynamics , the
3:00
music's rhythmic expression , integrity
3:02
, all bounce , to quote Bob Katz . So
3:05
dynamic processes , compressors and expanders
3:07
are best for micro dynamic manipulation
3:10
. Then we could drill down further into the four
3:12
types of dynamic compression . So
3:14
we've got compression , in terms of upward
3:16
compression and downward compression , and then
3:18
we've got expansion , in terms of upward
3:20
expansion and downward expansion . So
3:22
the focus of this episode is macro dynamics
3:24
and how we can use gain riding and clip
3:26
gain in a DAW or our application
3:29
of choice for mastering to control macro
3:31
dynamics . So let's quickly recap the
3:34
definition of macro dynamics . It is
3:36
the loudness difference between sections
3:38
of a song or song cycle . Remember
3:40
earlier I said crescendo and decrescendos
3:42
. So what we want to do is take the
3:44
dynamic movement of a piece where it wants
3:46
to go . So subtle changes can have
3:49
a really profound impact on where
3:51
you want to take the music where it wants to
3:53
go . Internal level changes as
3:55
little as like 0.5 of a DB can
3:58
be perceived to be less aggressive when compared
4:00
to the use of a compressor . So let's give
4:02
it a go . So here we are , folks back in
4:04
Reaper , and what I'm going to do is I've
4:07
got this performance here , rather this song called Lost
4:09
and Found features our nine and guitar
4:11
I think I've mentioned it before on the podcast and
4:13
we're looking at the intro and what I want to do is
4:15
augment the natural flow , as it were
4:17
, of this intro . So I want to just boost it . So
4:20
I'm in a mastering phase now . I just want to boost
4:22
it by like 0.5 of a DB , moving
4:24
into the first verse
4:26
. But before we do that I actually need to
4:28
turn on clip gain in Reaper . Now this
4:31
is on by default in other DAWs , for example
4:33
Pro Tools and , I think , logic , but in Reaper
4:35
what we need to do is this To turn on clip
4:37
gain , I'm going to go to Reaper at the top
4:39
left settings and then I'm going to
4:41
click on media . I've already got it selected . Now
4:43
the bottom is says item volume handle . Here
4:46
I'm going to select plus zero DB
4:48
is center of item and then
4:50
click apply . Okay , close
4:52
that window . And now I've got this horizontal
4:55
bar in the middle of my audio file
4:57
and I can drag it up and down to adjust the volume
4:59
. There we go clip gain in Reaper . So remember
5:01
, our objective here is to control
5:03
the macro dynamics of this performance . So
5:05
I want to boost this intro by
5:07
about 0.5 of a DB . So let's listen to
5:09
what it sounds like without any processing
5:11
, any sort of critical changes going on
5:14
ot鉱
5:19
Damn Howdy
5:31
. Okay
5:51
. So I really like this track . It's got some really really
5:53
nice guitar going on here . So for the first
5:55
20 seconds I think I just
5:57
want to boost it by about 0.5 over
5:59
dB and then some more instrumentation
6:02
comes in for about another 10 , 15
6:04
seconds and then the drums come in . So
6:06
what I'm probably going to do is stagger
6:08
this clip gain . So for the first
6:10
20 seconds I'm going to put it for
6:12
about 0.5 dB and then , between
6:14
20 seconds to about 35 seconds
6:17
I think it is I'm then going to bring it down by
6:19
a quarter of a dB and then , when the drums
6:21
can come in , I'll bring it back down to 0
6:23
dB . So let's give that a go . So for the audience
6:25
listening , I'm going to split this audio file
6:27
into regions on this track . So I'm going to
6:29
use the Command S and I've got this
6:31
. The playhead set here just
6:33
over 20 seconds , press S and it
6:36
creates a separate clip . Then I'm going
6:38
to do the same again at about 35
6:40
. So I'm just going to move the playhead to there and press
6:42
S . Then what I can do is
6:44
I can come over to this audio region on the left
6:46
here , right at the beginning , the first one and
6:48
I can use clip gain and just boost it by
6:50
0.5 dB . There we go
6:52
, 0.52 . And then the second
6:54
one is approximately
6:57
sort of 22 seconds . I'm just going to
6:59
bring it down or up , rather , to about
7:01
25 . So there we go . That's half
7:03
. And then what ? I've got this . So now , if you're
7:05
watching this on YouTube , you can see the staircase
7:08
, and what this does is it makes it less noticeable
7:10
. So the audience won't . The idea
7:12
is , the audience won't be able to hear . Obviously
7:14
it will be louder as such , but
7:16
the audience won't be able to perceive that step change
7:19
, because I've got this gradual reduction
7:21
in volume . It's really really subtle . So
7:23
let's have a play and see what it sounds like . There
7:57
we go , really
7:59
really subtle , and it might be quite hard to discern , but
8:01
I can assure you it's there and those changes
8:04
aren't noticeable . And to make it even better , what
8:06
you could do is this . Now I often do this If
8:09
you hover over in Reaper and the other DAWs I don't know what
8:11
the command would be and
8:13
I drag to the left . I can actually create fades between the regions just
8:16
to make it even smoother , and
8:18
I think the longer the better here . So I'm just going to create these fades
8:20
going in here and
8:23
I'm just going to go ahead and do this Going
8:25
into these sections , and
8:29
they're approximately what
8:31
have we got there ? Three seconds . So
8:33
let's give it a listen with these fades and see if it sounds any
8:35
better . So I'm not going to play the whole thing , I'll just do
8:37
it from just before where these level changes
8:40
start . Music
8:42
PLAYS OK
8:52
, and we're going to move in . So here's the next change
8:54
MUSIC PLAYS . In
9:01
fact , I think it made it more noticeable . It might be
9:03
my ears , but I'm just going to take them off again
9:05
. So I'm just going to press Ctrl Z to undo
9:07
and I'm just going to play going from
9:09
the second section , the
9:11
second clip , into the main section with
9:13
the drums . Let's have a listen . Music
9:19
PLAYS yeah , I think
9:21
I preferred it without the fade . I think the fades
9:24
really good to use . If you're doing sort of clip
9:26
gain and clip gain manipulation
9:29
like this , I think the longer
9:31
fades probably work better . You might have an intro
9:34
or a bridge section whereby you
9:36
want that really gradual build
9:38
and level and have a much longer fade
9:40
leading into it . In this instance , I think the
9:42
short fade that I've got here doesn't work and
9:45
I'm quite happy with just the really harsh
9:47
and abrupt change of
9:49
cuts that I've made there to this audio region
9:51
. So there we go , folks , really
9:53
simple way , a really simple way
9:56
, rather to manipulate macro
9:58
dynamics using clip gain . So there
10:00
we go , folks macro dynamics and
10:02
how you can use clip gain to control
10:04
the macro dynamics in your
10:06
performance , in your music , in your mastering
10:09
. So what we've done today is this We've
10:11
looked at dynamic range and we defined it the
10:13
difference between the loudest and quietest passages
10:16
in a musical piece . Then we looked at
10:19
the differences between macro and micro
10:21
dynamics okay , and then we drilled
10:23
down further into the four different types of compression
10:26
Expansion , compression upward
10:28
and downward . Then we
10:30
drilled down further into macro dynamics and
10:32
how we can control macro dynamics
10:34
using clip gain , and I showed you how to do
10:36
this in Reaper , using this sort of staircase
10:38
approach to make it less noticeable
10:40
to the listener . So give it a go
10:43
in your next mastering session . Rather
10:45
than jump straight into compression
10:47
, think about how you can manipulate macro
10:49
dynamics using clip gain . Also
10:51
, before I forget , look out for episode 105
10:54
, where we dive back into macro dynamics
10:57
and how we can use upward compression
10:59
rather than clip gain to control
11:01
macro dynamics . But before you go
11:03
head over to synthmusicmasteringcom and
11:06
download my five essential
11:08
free mastering plugins . You
11:11
can also download it by clicking on
11:13
the link in the description .
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