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HiBRiD_Theory

HiBRiD Roleplaying Game

HiBRiD_Theory

A Hobbies podcast
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HiBRiD_Theory

HiBRiD Roleplaying Game

HiBRiD_Theory

Episodes
HiBRiD_Theory

HiBRiD Roleplaying Game

HiBRiD_Theory

A Hobbies podcast
Good podcast? Give it some love!
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Episodes of HiBRiD_Theory

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So what did the investigators find? What is happening back at the camp? What is Johnny Parkour going to do? Will Dr. Alex get to finish his Cheetos? WIll Roger survive the night and make it to retirement? Will red-shirted Joel the Cameraman sur
Hey Everyone...Wonder why the radio silence? Listen to our quick episode where I catch everyone up with the state of the game and announce my new project:A cross-podcast Live Play featuring Director Brad Younie from Carnivore GamesScott
In this episode, Hujraat decides to take a break from 5th Edition Dungeons and Dragons and discuss how he would HiBRiDize the FASERIP retroclone of the classic 1984 TSR Marvel Superheroes RPG.
Many players who have only known the 5E game system and video games are trapped within the paradigm of emphasizing character abilities, and character ability optimization. In this episode, Hujraat discusses the barriers he encountered when atte
In this episode, Hujraat discusses how to adjust the encounters you have designed on the fly during the game and provides an example.
In this episode, Hujraat continues his discussion on encounter design that he began in the previous episode by going through the process of designing a combat encounter.
In this episode, Hujraad discusses the 5E initiative system, its origins, its weaknesses, and how to keep things organized with large-sized gaming groups using the HiBRiD Initiative System, using two Rules of Three in a method known as the Phas
In this episode, Hujraat designs an encounter in live time to provide a specific example of to use the Rule of 10 in the medium time frame for Encounter Design.
In this episode, Hujraat describes the what HiBRiD Rule of Ten is and how you can use it to manage your time in one of three time frames, a short time frame for directing Action Scenes (Encounters), a mid-range time frame for Encounter Design,
This episode discusses the origin of the Rule of Three used in the HiBRiD Director's Guide, how it works, and an example of how to apply it when developing encounters for your 5E game.
In this episode, Hujrot discusses the differences between Alchemy and Chemistry, then goes on to describe how players can use these differences player to enhance their character's dialog and Directors can use them to create stories, create tens
In this episode, Hujrot discusses the topics he will be presenting in each of the series of episodes he will be releasing for the 2022 Podcast Season: HiBRiDizing 5E for Directors and PharmacoHiBRiD
This episode marks my first full year of recording this podcast and I wanted to do a brief description of how the implementation of the HiBRiD rules that we have been discussing this season in my 5E Dungeons and Dragons game worked as well as w
This episode is a short one in which I expand a bit on my discussion from S2E2 in which I discussed the differences in the action economy between in HiBRiD and 5E Specifically, I discuss the HiBRiDization of Attacks of Opportunity and the Disen
This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. This episode is the second of the final two episodes of my c
This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. This episode is the first of the final two episodes of my cu
This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, a continuation of my current series discuss
This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, a continuation of my current series discuss
This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, I continue my discussion of psionic abiliti
This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, I continue my discussion of psionic abiliti
In this episode, I explain why HiBRiD does not use the term Psionics, but rather the term "aspects", as well as how aspects work in HIBRiD and how I will make them work in the 5E game I am directing. I also discuss how implementing this system
In this episode, I discuss the issue I am having regarding psionics (or rather the lack of a unique and defined psionic system and feel in the 5E paradigm) and my plan for introducing the HiBRiD psionics system to the 5E game I am running to ov
To give fighters and monks back their mojo and speed up combat with high level characters, I further discuss HiBRiDizing the 5E action economy, specifically with the implementation of the HiBRiD weapon damage code system into the 5th Edition Du
This episode consists of a discussion of the 5E action economy, the HiBRiD action economy, and how I will be implementing the HiBRiD action economy into my 5e game.
This episode will be the first in yet another series in which I share how I am modifying the current 5E campaign I am running with HiBRiD rules to speed up game play and align the experience more with HiBRiD Theory 
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