Episode Transcript
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We're gonna be talking about Gauntlet, the
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Tiger LCD handheld game. First
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of all, how do you fit four players around
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the tiny LCD screen? How does that work? You
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don't. You are only warrior all the time. I
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don't know for sure, but I
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think if you press like the mode select button
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or something, it will give you instead of an
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axe, you'll get a sword and you'll
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also have like a tank top. I
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think that it turns you into
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the Amazon because the barbarian has long hair.
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1:03
Act now and be a
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hero. Hello
1:27
and welcome to hardcoregaming101.net's top 47,858 games of
1:29
all time podcast, where we
1:34
objectively, definitively and scientifically rank the games you
1:36
nominate. I'm the show's main host and producer,
1:38
Rabbo and Orzorzu. By now me and the
1:40
HG101 gang have already ranked well over 500
1:42
games. Check them out.
1:44
There's a list. Bitly slash 47k
1:47
games. Hi
1:49
everyone, welcome to top
1:52
47,858 games of all
1:54
time. We
1:57
objectively, scientifically and definitively ranked the games.
2:00
you nominate, you've heard me say
2:02
this a lot and it's a lie.
2:04
Yet again, I'm lying to you. I
2:06
picked a game. This is episode 685.
2:08
I've been
2:11
playing recently and recently is,
2:14
well, last year, 2023 and this
2:16
year, 2024. So there'll be some
2:18
more of these before it
2:20
ends. I've been playing some
2:22
Xbox 360 era titles because
2:25
Microsoft is just going to
2:27
turn off at least new
2:31
downloads or new account
2:35
stuff for the
2:37
Xbox 360 marketplace. That's something that
2:39
they are doing soon-ish.
2:43
To get the full experience of putting
2:45
in a CD and being able to
2:47
download tiny bits of DLC or pay
2:49
real money for one stupid
2:51
looking car thing, I've been rushing
2:54
through the Xbox 360 library to play
2:57
any games I missed. Also, they're like
2:59
five bucks or ten bucks. This
3:01
is the down tempo point of the
3:03
market for the 360. Not
3:06
necessarily the PS3 because that thing became
3:08
something that was always expensive even though they were
3:10
almost always objectively worse. Well,
3:12
they have trophies. People want trophies. But
3:15
you could try the achievements to your Microsoft
3:17
account right now. It works. Yeah, but you
3:20
have trophies to bear the achievements. You know that. You
3:25
know that clunk sound when you get into a treatment?
3:27
I like that one a lot. It's real
3:29
nice. It's real good on the 360. Project
3:32
Silpheed for the two
3:34
or three people, because when I last mentioned
3:36
this game, at least one person on Twitter
3:39
was like, what?
3:42
Is that related to what is it?
3:44
Silpheed? Yeah. Yes. Yeah,
3:47
they released one on the 360 and
3:49
apparently it was so poorly
3:53
maybe marketed, but maybe it's just easy to miss. It
3:56
didn't have enough impact that people realized
3:59
that. a long running series
4:01
of like Japanese shmups got
4:04
a Xbox 360 exclusive,
4:07
which is it's not strictly
4:09
a shmup. It is a full
4:12
360. What's
4:14
the right word? I'm like
4:17
four axes. How you got like a lot of axes,
4:19
you know, you got like full directional
4:21
freedom of movement. Sure.
4:24
Yeah, you can go anywhere. It's it's space. You
4:26
can go anywhere. You can go anywhere, but
4:28
you can only like realistically go like a little
4:30
up and a little down like, you know, because
4:32
that's how you can lie upside down.
4:35
Yeah, but you don't like most space games you're
4:37
in space and in space, you
4:39
can go any direction and you'll just
4:41
go in that direction, right? Like that's
4:44
actually how space works. Right. But almost
4:46
all space games are that they're flat, right?
4:48
Like you can go up a little bit, but if you keep
4:50
going up the game's like that's as high as you can go.
4:53
Like like you're on a planet like sure.
4:55
And this does the same thing. You're in little
4:58
boxes project selfie. I
5:00
saw this one. I really did actually think I actually
5:02
looks pretty good. Why didn't people like it?
5:04
And the answer is that they have
5:07
fools is the only real answer
5:09
I can come up with. I'm kind of surprised. Like it
5:11
actually did, I think sell okay.
5:13
Also, yeah, probably
5:16
it's a little better in Japan then than here,
5:18
but it got a platinum release in Japan, which
5:20
I think on the 360 means it sold over
5:22
1000 copies. You
5:26
know,
5:29
yeah, so this one was developed kind
5:31
of a little weird, but it was developed
5:34
mostly by a company named set
5:37
a corporation se ta from the
5:39
greatest they created a super real
5:41
mahjong and another super real mahjong
5:43
and like four other super real
5:45
mahjong. So they were unique qualified
5:48
to make this game with
5:50
support from game arts and
5:52
game arts are the actual
5:55
made selfie company and
5:57
they provided additional support.
5:59
for this game. Kinda.
6:01
I mean, they made two
6:04
of the other Silfieds, right? At number
6:06
two. Like, treasure made the one. I don't
6:08
know. Actually, did they? Yeah,
6:11
they must have made the CCD version too,
6:13
yeah. They were the license holder
6:15
for Silfied as well. Sure. Yeah,
6:17
I think they did both, yeah. To make it more
6:19
confusing, this game was published by Square, and
6:21
as far as I know, they obviously brought
6:23
Square money into the project because this
6:26
game has production values, like significant
6:28
production values. It's one of the
6:30
better looking, better produced 360 games.
6:34
Particularly if you go by
6:37
Japanese Xbox 360 exclusives, and
6:40
also not RPGs.
6:42
Like they're... Right,
6:44
although it does have character designs straight out
6:47
of Star Ocean 3. Right.
6:49
Just completely plastic, super
6:52
creepy looking. It's brought
6:54
to us by Anima, apparently. Because it's
6:56
a company that did the games. It's
6:59
got so many CG cutscenes in this. I
7:02
think it actually said somewhere, it's actually a
7:04
full hour. I would
7:06
believe it. Yeah. Most
7:08
stages in this game are bookended
7:10
by five minutes minimum of CG,
7:13
and there's like 20
7:17
something stages. So you
7:19
can do the math on that if you want. But
7:21
it's, yeah, it's significant. This is
7:24
an Xbox 360 exclusive, and it is
7:26
exclusive in all caps. Microsoft
7:28
will not let you buy this game. Neither
7:31
will Square, but that'll make sense.
7:34
It was released originally on the 28th of
7:36
September, 2006 in Japan. And
7:41
then in Europe in June 2007. And
7:44
then North America and Australia, I guess the
7:46
boat was late, in July 2007.
7:51
Not a simultaneous release, but this
7:53
game was definitely getting a full
7:55
Regents release. That was the point of it. And
7:58
it has a full English. dub which
8:01
features people that suck but
8:03
the actual production
8:06
of the dub and the quality is pretty
8:08
high. Evan, since you
8:10
were talking at the moment, do you remember
8:12
if it's well synced to the mouth movement
8:14
or if it's a bit flappy mouth? I
8:18
don't remember noticing but also I was playing
8:20
a 360 game so I probably wasn't thinking
8:22
about it that hard. You
8:25
know? I
8:28
don't expect that to be good. Basically
8:31
it is actually pretty good. Again, the
8:34
attempt at dubbing was really
8:37
push hard which is important because it
8:39
doesn't have the Japanese dub unfortunately. If
8:41
you're going to play the western release
8:43
of this game, it's
8:45
just going to be the
8:47
American English unfortunately. I
8:51
would have liked to listen to the Japanese
8:53
dub but it's only on the Japanese version
8:55
which is only in Japanese. There's no, at
8:58
least at the moment I don't believe there's a
9:00
version of this game that has say English subs
9:02
and Japanese dub that's not allowed. I'm Carl and
9:04
joining me today. I'm Evan. Thanks
9:07
Evan. Thank you for being the only
9:09
other person on this episode. Just
9:11
to prove a point I guess that this
9:14
game didn't really get
9:16
enough of a reception to
9:19
do it justice because I actually, we'll
9:22
go into the details but I do actually think this is one
9:24
of the Xbox 360's overall
9:26
better games. Yeah,
9:29
this will make sense. Game,
9:31
it's a space game. It's
9:34
an honest to goodness space game.
9:36
You were in space and you
9:38
fly around a, what
9:41
is it called? Nebula? No,
9:44
no, your little ship. You're sulfied.
9:46
Oh, yeah, that's a good question. It
9:48
does have a name. It
9:50
does have a name. It's
9:52
got a name. We're not going to find it. It's
9:55
not called. I'm going to try and find it.
9:57
I'm actually not sure what the project sulfied refers
9:59
to. game. I don't refer to anything.
10:01
I think this game is
10:03
not very tied. Like, Silphie does not
10:05
have a story. The the all the
10:08
other ones are just whatever
10:10
shooter that was made to show off like kind of 3d
10:12
whatever. There is
10:14
no story. I do not think there is any even
10:16
like remote ties to that game. As
10:19
far as I can tell the the
10:21
actual game itself was kind of approached
10:23
like that. The the development team mostly
10:26
made the stages and a different company
10:28
that the Anima company handled
10:31
both the like story character and
10:33
like CG production like you
10:36
they are well integrated to
10:39
an extent so they definitely talked
10:41
back and forth but I
10:43
believe that the CETA basically
10:45
focused on making the space
10:48
flying stuff happen.
10:50
Yeah so I mean
10:52
if you've played I guess TIE Fighter
10:55
would maybe be like the closest
10:57
more most well-known kind of related thing
10:59
to this. We've
11:02
done Freelancer on the show. We've done Everspace
11:04
on the show. Yeah Freelancer is a bit
11:06
different though right? Like it's not that's not
11:08
mission based in the same way. If
11:12
you want to go mission based I very
11:14
much go to this is basically ace combat
11:16
in space. Yeah that's fair enough yeah but
11:20
yeah I mean if being in space you're
11:23
you're typically kind of escorting
11:26
around different ships
11:28
and your goals will be to shoot down
11:30
other ships and protect your ships from whatever
11:34
in the same way as like a TIE Fighter
11:36
or something like that. The Acropolis. The
11:39
Acropolis. The Acropolis is the name of
11:41
your ship. Like
11:44
not your little ship the ship that you
11:46
protect because that one gets mentioned a lot
11:48
you're gonna hear the Acropolis a lot and
11:50
it's a very cool name the
11:52
Acropolis. There's some cool names in this game
11:54
just a big list of cool-sounding
11:57
I don't believe Acropolis
11:59
is English. but you know
12:02
European names from Europe
12:05
don't ask me to name any others but there's
12:08
got to be like a Thor or something in there something
12:10
yeah I mean if they asked me I can't
12:13
remember anything but there's some Viking names and it's
12:15
got to be yeah so you
12:18
you fly around in your little
12:20
ship and it is a little
12:22
ship you basically only get personally
12:24
one ship the main gimmick of
12:26
the game's ship design
12:28
is that you can choose
12:30
different weapons which I think
12:33
that's actually similar to Sophie I
12:35
believe Sophie was a game that just kind of let
12:37
you choose your weapons at
12:39
some different points like rather than collect them in
12:41
the middle of a stage I know it there
12:44
was one or two Sophie's that did that
12:46
where you just pick going to make a
12:48
two-year-old yeah it's a good
12:50
feature I think it it
12:53
does give you a bit of like
12:56
decision paralysis because there's no way of
12:58
really testing so you earn credits based
13:00
on your like performance you get ranked
13:02
for whatever completing objectives or the side
13:04
objectives just any
13:06
takedowns and not friendly firing and stuff like that and
13:10
then between stages you can go into a shop
13:12
and buy all your weapons and and equip them
13:14
in the garage so
13:16
there's like pretty like a big set
13:18
of weapons right yeah there's like yeah
13:21
this what like ten types of weapons or something like
13:23
that so there's there's like your
13:25
nose gun that I think there's
13:27
three different styles of weapon and there's
13:29
whatever however many choices but
13:31
then outside of that you have like basically three
13:34
slots you can put weapons into and I'm
13:36
not gonna let you make
13:38
an ass of yourself wait wait wait what's the
13:40
fourth one well you got like ignoring
13:42
the nose you have ignoring the nose but
13:45
that's the slide
13:47
this force what I'm saying that like
13:50
your nose ones like those weapons don't
13:52
don't intermingle with the other ones
13:55
you're gonna put like your gun in your
13:57
front slots the same way you would like cannon
14:00
or anti-ship missiles. Okay, but the
14:02
four slots all have like, they all have
14:04
specific, they're not interchangeable, like all four slots
14:07
can have certain weapons in them. Well,
14:09
but you can have some like
14:12
bomb rockets that are in the cannon spot or
14:14
some that are in the rear spot is what
14:16
I mean. So any, but
14:18
yeah, the point is you
14:21
have three slots where you can interchangeably set.
14:24
You cannot interchangeably set them up. You
14:27
can't interchangeably buy items. You do. And
14:30
you can't buy, like if you buy rockets,
14:32
it's going to be for the slot
14:34
that you bought it for, even if they're
14:36
similar in a different slot, you have to
14:38
buy it. So anyway,
14:40
but you, so you have to be careful looking at
14:43
those when you buy them, because I definitely like, it's
14:45
like, Oh, that's a cool looking cannon, and then bought
14:47
it to go with my other cool looking cannon. And
14:49
then they took up the same spot. You
14:52
know, even though the category, which
14:54
sucked shit, wasted
14:56
all that money, had no way of getting it back. Just
15:00
straight up like, don't worry
15:03
too much because you can
15:05
new game plus your
15:07
purchases. Yeah, you can. I don't
15:10
know what we're going to structure all talking
15:12
about this, but there's while you're
15:14
in the story mode, you have no way of
15:16
replaying previous missions, which I was not a fan
15:18
of at all. But
15:21
you do have the option if you fail enough
15:24
times to skip a mission. Yes,
15:26
it's a nice feature. I don't know
15:28
if it's a great idea, because as
15:30
you said, there's like money that you
15:33
get. And I don't know how much
15:35
money you get if you skip. Yeah,
15:38
that was actually something I kind of want to
15:40
bring up was like, it
15:42
really does kind of, you get stuck
15:44
in a bit of like a spiral where you're
15:46
doing bad, you do bad once, right,
15:49
you can't really afford some new weapons. And
15:51
you have those crappy weapons, so you do bad
15:53
again, and you kind of keep getting stuck with
15:55
like shitty weapons, because you
15:57
don't really like by default get enough. to
16:01
buy a ton of different weapons to try out and
16:03
see which ones are actually good. For all
16:05
their like choice, at
16:07
least I found that there was like, you know,
16:10
maybe a quarter of them were actually worth using. I
16:13
would say that most of the weapons have
16:15
a use since this game is a, there's
16:17
a, do enemies
16:20
have shields in this? You have a shield, for
16:23
sure. Yeah, the enemies, I mean, like the big ships
16:25
do. And I think some
16:27
of the fighters do like
16:29
definitely the main like kind
16:31
of fighter aces have shields.
16:34
Because that's like the standard budget ones do. Balance
16:38
stuff where like some weapons will
16:40
do more damage against, you know,
16:42
fighters or shielding or some of
16:44
the weapons will move much faster
16:46
or much slower. There's, I'll
16:48
describe some of the weapons after this perhaps, but the
16:51
basically, if you take
16:53
the big bomb and
16:56
you go to a mission, which is
16:58
here are eight fighters, they're very fast,
17:01
you have to beat them. You will
17:03
you you're that's not good, you're going to
17:05
get like just destroyed by them. It
17:08
depends. I use the there was one that was a mine
17:11
that I found like, I mean, it was still
17:13
a big bomb one, like he was still using
17:15
in ships, but I also found it very good
17:17
against like fighters, right? Because I'm glad you mentioned
17:19
the mine. Yeah. Because
17:22
the the weapon set, right is actually
17:24
more diverse than just like, gun
17:26
and yeah, yeah, totally. And
17:29
I think even because you
17:31
kind of have a homing kind of set to
17:33
your nose gun sometimes to that's a good thing
17:35
to pay attention to. So like, you'll have ones
17:37
that are called like broadsword or something like that,
17:40
where they're, they are like they're like
17:42
a gun for very close up combat. So some
17:45
of them are quite powerful, but you have to
17:47
be like right up on the smaller enemy fighters
17:49
season, hit them. So
17:51
there is like a decent amount of variety in
17:53
the weapons. But I still found that like,
17:56
for every, you know, for three or four I would
17:58
buy, I would actually only use
18:00
one of them. Like I would, it wouldn't
18:02
be like, oh, depending on
18:04
the mission, I'll take this or I'll take that. Like I
18:07
kind of found my set and
18:09
mostly stuck with that. Yeah,
18:12
I mean, I could see that because you can get
18:14
more well rounded sets. I do think there are certain
18:16
weapons that would be very
18:18
useful in a small number of
18:20
cases. Maybe. Particularly, like
18:22
there is some weapons that are
18:24
better at kind of just hitting a whole
18:27
bunch of targets, which might
18:29
not necessarily be as useful in some of the
18:31
you have to blow up like something that's very
18:33
strong kind of target. But I
18:36
wanted to mention with the missiles
18:38
or the rockets and stuff, like
18:40
they have some incredibly cool weapons
18:42
in here. Like I
18:44
love the missile that explodes into more
18:46
missiles. That's like the best thing ever.
18:48
Like it's just because the
18:51
game, the lock on system that
18:53
this game uses is like,
18:55
I guess, a full
18:57
screen lock on. It's very, very
19:00
anime sort of very like silly. It
19:03
does kind of remind me of some shmups as well, where it
19:05
just kind of you start
19:08
holding the lock on button, which will be
19:10
your your weapon button. You
19:13
have two weapons equipped at any time. Is
19:15
one of them always the nose gun? Is that why you
19:17
refuse to include the nose gun in the weapon list? Yeah,
19:21
because you can't put there's no anti rockets that
19:23
go in the air anti ship missiles that go
19:25
in the nose position. So they're
19:27
in a separate position. Your weapons are
19:29
like the nose gun and you cycle
19:32
your other button. Yeah, three weapons. And
19:35
so if you cycle you select your multi
19:38
lock on missile, you press the lock on it's just
19:40
like, like, starts popping
19:43
off like all the little lock ons because
19:45
the game actually crams potentially a lot of
19:47
enemies on screen. It's not good for
19:49
the frame rate, but it's very cool. Yeah.
19:51
And some of those missiles lock onto I think
19:53
one of them has a lock on of 60.
19:55
It can lock up to 60 different targets. It's
19:58
really cool that you press the fire button and
20:00
if it's the, you got like the
20:03
row missiles which are just like, like
20:06
fire like, you know, they fire every
20:08
single missile. It's really cool. They have
20:11
like the great smoke trails which I
20:15
don't, can't guarantee that's how
20:17
space works, but it looks very cool. I
20:19
did want to point out something. I think
20:21
those smoke trails are, I don't
20:24
know if, I can't think off top of my head if East
20:27
combat did the same smoke trails, but
20:30
it's a very smart thing
20:32
in a space shooter like this because it's
20:35
very disorienting trying to actually
20:37
follow fighters and having a
20:39
literal line to follow makes
20:41
that way easier. Oh yeah, like
20:43
all of the, all of the Croftonists, they're
20:46
all nicely color coded with their engine
20:48
colors. So your team
20:50
is usually blue, correct? And
20:53
bad guys, evil villainous
20:56
Adan forces, I'll fill
20:59
you in after the break when we get to that. They
21:02
have red, obviously. And
21:04
yeah, like that was really, really cool. I
21:06
was talking about the missiles, but yes, all
21:08
the engine trails are brightly lit. Oh yeah,
21:10
that's true. But you know,
21:13
it works the same way. Like you can see
21:15
a missile track and home in space, which works
21:17
nicely since you can see it curve through space.
21:20
And yes, enemies will leave trails and allies will
21:22
leave trails. And if you look at an individual
21:24
screenshot of this game, or when you're just starting
21:26
it up, you will obviously be very overwhelmed because
21:28
it'll have like a lot of information. But
21:32
once you play the game enough, you're like, okay,
21:34
that trail is that's doing that the enemy's over
21:36
there. The game
21:38
throws about four different ways to track enemy
21:40
positions at you, but you
21:43
can eventually like absorb all of that
21:45
information at once at a glance. It
21:48
genuinely works really well. But
21:50
yeah, you will. The radar, the radar, I
21:52
wasn't a huge fan of. I didn't
21:54
find it as useful. I mean,
21:56
it's obviously like a big 3D space thing. It's hard to do
21:58
a radar in that. But
22:01
I found myself kind of ignoring it. The
22:04
radar is not a three-dimensional radar.
22:06
They went with the decision to
22:08
make a flat 2D radar, right?
22:10
Which basically is
22:12
most useful for orientating
22:14
exactly where you need to go.
22:17
So if you have an
22:19
enemy ship that you need to go towards,
22:21
you can open that and say, all right,
22:24
there's a bulk of enemies over there. That's
22:26
where I need to go. And it will
22:28
approximately show you your pointing direction as well, like
22:31
you can see where you're facing. You
22:34
don't use it as much as you would expect, but it's
22:37
there. It's kind of a pain to get out because
22:39
we'll talk about the controls now, I think, because this
22:42
game uses the entire Xbox
22:45
360 controller. It
22:47
is...well, I don't know. Evan
22:50
didn't use the super advanced controls, but I
22:52
believe it does with all the controls. It
22:54
really is quite demanding
22:56
on learning the controls. Even
22:59
the most basic – so whatever the default
23:01
one was was what I rolled with, and
23:03
even that uses every button. I
23:06
don't think there's any control scheme that gets away from
23:08
using every single button. And
23:10
all the triggers in more than
23:12
one way, I guess
23:14
I didn't really need the right stick as much as it
23:16
just looked around. The
23:19
right stick lets you do something, which I
23:21
never successfully did in a way that I
23:23
felt was useful to me. But you can
23:25
use the right stick to look in different
23:27
directions and lock on where you're
23:30
looking. So if for
23:32
some reason you wanted to lock on to your left, you can look
23:34
to your left. I guess it's kind of like, what,
23:36
like Panzer Dragoon-ish? I
23:39
guess so, yeah. But
23:42
the game's a little disorientating because it's
23:44
a six axes space game. When
23:47
you also move your
23:49
camera into the direction you're not going
23:51
– oh, God,
23:53
it is basically impossible to –
23:56
because you try to move your craft as
23:58
well while moving the lock on. and your
24:01
guns don't actually track that
24:03
well after you like move a
24:05
little bit from your nose cone space. So even
24:08
if you do walk onto an enemy, you'll fire your missile and
24:10
it'll be like, okay, off I go. And it'll
24:12
just go into space. And you'll be like, no, that
24:15
guy over there, it's like, no, I'm pointing forward. Where
24:17
do you think I was going to go? It's
24:21
a, yeah, but it is there. It's not helpful,
24:23
but you can use the right stick. But
24:25
when we when we describe all the buttons, I have to make it clear
24:27
that like all the D pad
24:30
directions basically do something different. So
24:34
it's got multiple like double tap buttons,
24:37
and there's a hold button. Like, yeah,
24:41
I'll bring up my grievance with I
24:43
absolutely hate that you trigger like an
24:45
afterburner that trains your shields and makes
24:47
you go really fast. If
24:50
you double if you double tap
24:52
the go button, which oh
24:54
my god, because I was I was letting off gas
24:56
a bunch to, you know, and then putting the gas
24:58
back on and I would do that a bit too
25:00
fast for its liking and then speed right into a
25:03
carrier and die. I
25:06
actually believe other than maybe the end boss of
25:08
the whole game, the main way you
25:11
will die if you play this game will
25:13
be crashing into things because it's
25:15
a they made the decision of
25:17
making it extremely punishing if you hit things.
25:21
I think it's the right choice,
25:24
because it adds firstly,
25:26
it has like a little like genuine like flavor
25:28
of risk to the maneuvers that you do, right?
25:30
Like you don't just bounce off all
25:33
these different ships and losses you like kind
25:35
of lose a tiny bit of health. It
25:37
makes those carriers and trying to
25:39
make maneuvers around them very
25:42
dangerous. Probably
25:44
works for the game's balance so that you don't
25:46
just fly right up to
25:48
a carrier and just kind of like, hey,
25:50
you can't hit me is tons of bullets,
25:53
but you still kind of can. Yeah, but
25:55
it just makes it more risky. Basically,
25:57
you got to be able to do that. be
26:00
real careful with your maneuvers. And
26:02
yeah, if you accidentally double
26:04
tap and you have shield, which most of
26:06
the time you will, you will initiate
26:08
the afterburn, which the afterburn is incredibly
26:10
cool. I love the afterburn in this.
26:13
It's a, I'm fine with
26:15
it. Yeah, my settings for
26:18
this, because I think it has the ability, you can,
26:21
you can set it so that your
26:23
speed is stays where you put
26:25
it, or you can set your
26:28
speed, I think it's a toggle to like
26:30
match other people's speed. I think there's a,
26:32
oh, that's like a, if you hold a,
26:34
then it matches speed or some weird stuff
26:36
like that. And there's like a, there's
26:38
another speed setting where it's like, it
26:40
always tries to drive you forward a bit and you
26:42
press the speed button to go faster and you press
26:44
the brake to slow down. But every
26:46
time you're like just kind of going
26:48
through space, you're at regular speed and the
26:51
game doesn't do too many like speed
26:54
effects, right? It's you just do in the
26:56
space hovering, but you press the like double
26:58
tap and you kick in the afterburn, it's
27:00
just like, and the engines go off and
27:04
then the entire screen goes into
27:06
hyperspace blur mode. And you genuinely
27:08
go a lot faster. Like it's,
27:11
you know, cause some games when you go fast, it kicks
27:13
on the graphic effects, but you don't go very fast in
27:16
this one. It might seem like you're
27:18
not going fast, but when you look at
27:20
the numbers of like the enemy ship's locations,
27:23
it's like 70, 60. Yeah.
27:26
It's, it's pretty, it's pretty fun. And
27:28
if you don't break in time, you
27:30
will explode instantly. And I am completely
27:32
curious. I could go from full health
27:34
to dead, dead. If you
27:37
full afterburn directly into like a
27:40
carrier, the little ships, the baby
27:42
ships, I don't think they have
27:44
hit boxes. So you're okay. But
27:46
the carriers is 15 minutes
27:48
into that mission. You
27:51
know, Just trying to get back.
27:53
Yeah. That's the way you go. Get Back to
27:55
the Acropolis to heal and oh my. God. No,
27:57
no, I crashed into the Acropolis again. Nick
28:00
office but. I
28:02
did it I didn't once. Kids on with
28:04
the game. Has is really this is little
28:06
side a diversion but. You can
28:09
the i'm like ace combat or I guess like
28:11
a combat when you have landing pads and self
28:13
a some games that a like this class your
28:15
midstage or you have to find. A
28:17
better. Pick up something in this game.
28:19
you have one to two kind of
28:22
like floating healing points that represents a
28:24
your home base the Acropolis War. There's
28:26
like a terrier a little like police.
28:29
Are you from years? Yeah yeah. They're
28:32
They're usually it's six locations unless the
28:34
Acropolis itself is moving due to the
28:36
plug going on in the stage. But
28:38
when you get close to it all you have to
28:40
do is press the a little say the select button.
28:43
I know that don't have that by many
28:45
more for it. Was
28:47
really sick as the back button. It's as
28:49
I didn't. Suspect. Roam the
28:51
buttons, For. Why is
28:54
it? But he doesn't have been a breeze like
28:56
a reverse. but if you look at it like
28:58
the starts like triangle on them up I know
29:00
what did I know I know what know I
29:02
know what it is. So it's sonos. The best
29:04
triangle basket on our like is what is it
29:06
rewind know it does it's not determine what it
29:09
might it might use. this is it's easy to
29:11
to all your money. So.
29:13
You press the share
29:15
button and. When
29:19
you're near and and and oh you near the
29:21
acropolis and it'll tell you on the screen like
29:23
also you can can repair now and that I'll
29:25
kick into a cut scene which you can skip
29:27
which is good but I do like the cut
29:29
scene cause you get to see like a three
29:31
second like your. If. So why the
29:34
into and and it makes the landing in
29:36
there like repairing. Now you're ready for takeoff
29:38
famine you fly back out like it's cool
29:40
says it does that one. If you wash
29:42
the cut scenes that reset your position, don't.
29:45
Know. Is that why okay? I that's why
29:47
I couldn't remember. accidentally. If you skip it, he
29:49
you keep flying, maybe into the Acropolis? both. sort
29:51
of. That's where I'm going here is I have.
29:54
Flown. into the acropolis off the
29:56
healing from the acropolis at maximum
29:59
speed it It's
30:01
very silly, but the reason that they
30:04
don't reset your position is obviously it's
30:06
actually kind of... that would be
30:08
far more confusing because you'd fly in
30:10
from one angle and then you'd leave the
30:12
Acropolis at a completely random other angle, the
30:15
brain would get twisted up. So
30:17
I do... I really
30:20
got confused with this game too though, because
30:23
at least in the manual it says, oh,
30:25
you can heal at any carrier or tanker.
30:27
You can mostly only heal at the Acropolis.
30:29
And also they don't mark which ships you
30:31
can heal at. So when
30:34
you're in the middle of a mission and you have no health and
30:36
you're just like, fuck me, I really got to heal here, your
30:38
best choice is to fly around every ship and see
30:41
what's going on inside. I think
30:43
there's either on the map or
30:45
on some sort of graphic, I
30:47
think there is a healing icon.
30:50
I don't believe you. I don't believe you.
30:52
It's there. Or it's just
30:54
the Acropolis icon. You
30:57
have to find the Acropolis because that's always what you
30:59
can heal on. But sometimes it's not
31:01
there. Yeah, I know. It's
31:06
fine. So
31:09
you got the double tap controls, which although I
31:12
agree that they can be fidgety, I do do
31:15
it myself very often. And
31:18
when I did it, this isn't like I
31:20
press it and I'm like, oh, I didn't do that.
31:23
That maybe happened once across like 20 or
31:25
30 hours playing this game. Okay,
31:28
I definitely did it. I'm going to say five times
31:30
within the course of me playing through this game. I
31:33
wouldn't mind it. If
31:36
I didn't die from it, I wouldn't remember.
31:40
Or if I died three minutes into a
31:42
mission and not 15, I wouldn't
31:44
remember. It's mostly that when
31:46
I do press it and it happens,
31:49
I'm like, yeah, I double tapped it.
31:51
I know I double tapped it. Fine.
31:54
I blew up. Thank you.
31:56
Like, I know I like, I want
31:58
to make it just clear that like it's. the game reading my
32:01
import poorly like no I I
32:03
did double tap it and blow myself up like
32:05
yes that doesn't usually happen
32:07
in games which don't use this feature
32:09
double tapping but yeah you
32:12
can also double tap the brake which
32:14
is an extremely cool feature because it
32:16
briefly turns this game into independence war
32:18
which is not a phrase I
32:20
was expecting to use for most games but it
32:23
cuts your engine completely you go dead in
32:25
the water and for some reason that also
32:27
takes ship energy not sure
32:30
why that takes shield to turn off your engines but it
32:32
does maybe it maybe it wears
32:34
down the shell it doesn't matter anyway you
32:36
do that and now you're actually able to
32:39
move your ship without
32:41
any thrust so you're just moving under former
32:43
inertia which means you can if you get
32:45
really good at the game and you're also
32:48
willing to risk crashing into something because again
32:50
you just turned off your engine so make
32:52
sure you're not flying into something you can
32:54
do something really cool like afterburn towards
32:57
like a carrier and then get close
33:00
kick your ship engines off aim
33:02
at the carrier completely unloaded the carrier
33:05
but your momentum is just basically
33:07
strafing you like underneath
33:09
the carrier so it can't really hit you because
33:11
you're going fast and you're
33:13
shooting and you're going in a different
33:15
direction it's really cool but
33:18
it only lasts for
33:20
like what like five seconds Evan
33:22
like it's well because it uses your shield right like
33:26
I feel like yeah I agree like
33:28
some of those kind of cooler maneuvers I
33:31
think they needed another some
33:34
kind of different meter for some of that stuff
33:36
they really wanted the meter to like they wanted
33:38
these advanced moves and this is also I think
33:40
relating to the crashing in and blowing up instantly
33:42
they really wanted it to be like
33:44
an expert level yeah risk and reward
33:47
yeah risk and like it's
33:49
because you can play the game very safe and I
33:52
am genuinely suspicious that a lot of the people that
33:54
reviewed the game and and were kind of cold on
33:56
it right because the game doesn't
33:58
grab you throw you and
34:01
make you do the unsafe
34:03
stuff, you can play it like
34:05
a very cappage shooter if
34:07
you want. Like you can fly
34:10
in, you can carefully shoot at enemies, if they
34:12
start hitting you, you can quickly
34:15
leave and your shields, they will regenerate.
34:17
You can fly back to the
34:19
Acropolis to get your ammunition back, you can
34:21
reload, you get your armor back as well,
34:23
then you can just go back to the
34:25
enemies and for a lot
34:27
of the stages you can do that. There
34:29
are some which have more aggressive time limits
34:31
or you have to do something quickly but
34:33
for the most part you can
34:35
play quite safe and
34:38
the game doesn't completely punish you for
34:40
it. Yeah, I
34:42
do think that the
34:44
game does get a bit easy in
34:48
terms of ranking as well. Definitely because you're going
34:50
to be playing New Game Plus. We
34:53
can get into some of the objective stuff after
34:55
this but getting A
34:57
ranks and S ranks isn't
34:59
that difficult. You don't have
35:02
to complete every objective, you
35:04
have to be fast but you can get fast still
35:06
going back to
35:08
the Acropolis after you blow up every
35:11
five ships or whatever. It's typically not
35:13
that far out of the way and you probably have to
35:15
go back to the Acropolis to defend it anyway. Every
35:18
once in a while, right?
35:22
I don't know. I kind of felt like
35:24
there really wasn't a good reason to
35:27
not play the game pretty safe and
35:29
I think part of that too is
35:31
just the length of the
35:33
missions and typically a lot of these missions
35:36
you can't really speed up. This
35:39
game has your main objectives, it also
35:42
has sub-objectives. These sub-objectives are completely hidden,
35:45
until you've done them. Sometimes
35:48
those will be like killing some
35:50
set of enemies quickly. Those
35:53
ones you might miss out on but there's typically also ones
35:55
for killing every enemy and stuff like that. When you have
35:57
a time that you can't do that, you can't do that.
36:00
of like 16 minutes because that's how
36:02
long it takes for the acropolis to crawl across
36:04
the map. Like you have
36:06
tons and tons of time to kill every enemy
36:09
or to go and kill every ship especially if you're on
36:11
New Game Plus. The game does have
36:13
a hard mode. I don't know if you turned it up too hard.
36:15
I didn't turn it up too hard. I
36:18
don't know if that would make it enough of
36:20
a difference but... I'm just
36:22
mentioning it like that there are three
36:24
difficulties for the game, normal and not.
36:26
And I think in the case
36:28
of the ranks right, you still get an actual
36:30
score on top of that right. Like it will give
36:33
you a... Yeah, you do. Yeah, that's
36:35
true. That's fair. But in terms
36:37
of like, you know, in-game kind of
36:39
awards and reflection, like it really does kind
36:41
of cap out at whatever your rank is
36:43
and it doesn't really care about score at
36:45
all. It's one of those games that like,
36:48
because you can choose your own loadout as
36:50
well and there are like a set of
36:52
six challenge missions that... and this is kind
36:54
of what I was hitting out at the
36:56
start of the game. It's free DLC! So
36:59
you better rush out and register
37:01
that onto your Xbox 360 account
37:03
because I don't think
37:05
you will be able to because this game
37:08
is not available on the
37:10
X-Bone at the moment. It's just
37:12
360 locked. Hard
37:14
locks to the 360. It's not available in
37:16
anything else. Right now, please change that
37:19
Microsoft or Square Enix, the joint publishers
37:21
of the title. But yeah, it
37:23
has some free DLC which I believe has like amped
37:26
up super weapons that you can unlock by
37:28
beating these extra challenge stages, which are reasonably
37:30
tricky stages. But
37:32
yeah, you get these like super weapons.
37:34
But so you basically... I feel
37:37
like you take your own challenges
37:39
to an extent. Like it's a game for that
37:41
kind of person, perhaps as well. Like you
37:44
don't have to take the best loadout. You
37:46
could take a different loadout because
37:48
it's... you have the potential to make
37:51
some pretty quirky loadouts, I think. Because there is one
37:53
slot that we didn't really talk about that I
37:56
think does things like doubles your ammo
37:58
capacity for everything. else that
38:00
you have is one that increases
38:03
your shield battery. There's
38:05
one that doubles your shield. Yeah, stuff like that.
38:08
Yeah, your special slot, which
38:10
are all quite expensive. So
38:12
I think realistically nothing you would actually bother
38:15
buying until probably New Game Plus. It's something
38:17
that I do think is there for someone
38:19
that plays Project Silphine is like, I
38:21
really like how this plays. I want to play
38:24
more of it or mess around with how the mechanics
38:26
work. It's for them,
38:28
right? Like you playing the game through
38:30
once are definitely better served
38:32
like decent lock
38:34
on nose cone, some
38:37
good lock on rockets, and then
38:39
probably one of at least one of the
38:41
really heavy hitting weapons since those things can
38:44
pummel the carriers. Once
38:47
back, we didn't mention the carriers for the
38:49
most part form this game's boss fights, which is
38:52
they are very, very cool because
38:54
they are genuinely like floating space
38:56
battleships that have individual components to
38:58
them. Not chunks of
39:00
ship, but like they have turrets that you can
39:03
blow up and they have like a shield
39:05
generator, I think hiding somewhere that you want to blow up,
39:07
which makes them a little weaker. And engines,
39:10
yeah, engines you want to blow up. I
39:13
did find it's something that's existed
39:15
in some other games. In my
39:18
head, what I'm thinking of is Battlefront II. I think
39:20
you could do that with some of those missions, but
39:23
it's always my favorite missions in like a shoot
39:25
them up is the you're in a big, you
39:28
know, you're going over the big battleship and you
39:30
blow up all the different components is great. It's
39:32
always the best. But in
39:34
this case, I really found that like,
39:38
after a certain point, those shield generators weren't
39:41
super worth going for, you're better off just
39:43
going for the engines because as
39:45
you destroy engines, the ship takes damage and usually killing
39:47
all the engines is enough to blow it up. It's
39:50
also a bit fidgety in terms
39:52
of the this might be a challenge component.
39:54
But yeah, I'm like sometimes I'm like, I'm,
39:56
I'm shooting that I'm definitely Yeah, totally. Yeah.
40:00
It's not hitting the component, it's just hitting
40:02
the general mass. It's just hitting the general
40:04
ship. Yeah, totally. And I think with your...
40:06
You can't really kill them with nose guns
40:08
very well, and you can't really lock on
40:10
to them either, so you're kind of stuck
40:13
using the anti-ship missiles, even
40:16
if you're going after the smaller components. And
40:18
I guess sometimes that's useful if the
40:20
big ship is... One of your
40:23
giant carries is also shooting at it, but I don't
40:25
know. Just go for the engines. You'll probably be
40:27
fine. I'm getting ready for the
40:29
ad break, everyone. I'm getting ready for the pause,
40:31
but I wanted to cover the last of the
40:34
mechanics because we're definitely going to talk about the
40:36
story after the break, which is
40:38
that there's a reason why I'm cutting it up like this. The
40:42
game has this very cool system, which actually
40:44
ends up working really well. It relates to
40:46
that shield again, where you
40:49
have a special ability, and that's
40:52
only available, I think, to your
40:54
character. I guess it's your hero
40:56
maneuver of such, where you
40:58
can hold the Y button. It's the Y
41:00
button, isn't it, Evan? That's the correct button
41:03
on the 360. It's yellow. It is yellow.
41:05
It has a Y on it. It's
41:07
not where the Switch's Y button is,
41:09
and I don't think it's the Switch's Y button. Sorry,
41:12
Nintendo's Y button. It's always
41:14
the Y button. Anyway, so
41:16
you've got this three-tier
41:19
power triangle, which is just funny how they represent
41:21
it as a triangle. It takes a few moments
41:23
to get your head around, because it's a bit
41:25
strange, and you'll probably struggle to understand the three
41:28
tiers of it, because I think the
41:30
first tier is the one that you want to use in
41:32
90% of cases. But basically, you
41:35
hold down Y, and you charge up to three levels
41:37
of this ability. The first level, and you can see
41:40
it graphically represented by a bar that fills in the
41:42
three sides of a triangle. The first
41:44
side, when you release the
41:46
Y button in time for that one
41:48
to go off, your
41:52
ship will fire all of its weapons all
41:55
at once. It activates a kind of
41:57
fidgety, not great auto lock-on.
42:00
where it kind of locks on and kind of fires. I
42:02
didn't find like it worked always, but sometimes it was blowing up
42:05
a whole bunch of ships, so I don't know, it's fine, great.
42:07
But it activates all four of your weapons at once,
42:09
and that's the only way to do this since usually
42:11
you can only fire your nose cone and one other
42:14
weapon. But so if you're lining up on a carrier
42:16
and you're like, I'm going to make you dead, you
42:19
get into position, you hold this down, and
42:21
then you release it, and then it's just
42:23
like all of your weapons go off and
42:25
you just absolutely completely devastate the thing. It
42:28
does drain a bit of your shields out, so it's a bit
42:30
risky, especially because something like a carrier can
42:32
actually fire very dangerous weapons at
42:34
you. So you might want to
42:36
hold the B button, which activates
42:38
the ability to do like a
42:40
sideways flip. You basically sidestep in
42:42
your spaceship, which lets you dodge
42:44
side to side. It's very goofy,
42:46
but it does work and looks pretty cool.
42:49
That also lets you do a like
42:51
a somasalt, like a turnaround move, like a spin
42:53
your ship around, which you'll actually want to use
42:56
on and off all the time. And
42:58
it has a level your ship button, which I didn't really
43:00
like, and I always accidentally use most of the time because
43:02
I don't really want the game to auto level my ship.
43:05
It just kind of disorientates me more.
43:07
See, that's
43:09
where I have it. Back to the triangle real quick. I gotta list
43:11
out the rest of the triangle. The second
43:13
part of the triangle activates like a ram, which
43:17
I never found a use for. I don't know. I
43:21
need to play the game more to understand what they
43:23
how they were thinking with the ram, because it doesn't
43:25
seem to do much damage, but it
43:28
does throw you through hit boxes. So
43:30
you can go
43:34
through like a carrier. If you started just
43:36
as you're about to hit the carrier, you
43:38
will fly through the carrier without triggering the
43:41
damage on yourself. Right. I don't
43:43
think it does much damage.
43:45
And obviously it's two tiers of
43:48
this triangle, which drains out a lot of
43:50
shield. So it takes a while
43:52
to get that. I don't know.
43:54
I couldn't I could
43:57
not think of a reason to use it ever. I I
44:00
don't know, maybe. Maybe someone who's better at the game has
44:02
used it. I'm sure someone figures it out. Yeah. And
44:04
the last tier is just bullet time. You
44:07
will activate a slow-mo mode, which
44:10
doesn't really let you go much faster.
44:12
It seems to have
44:14
a very specific niche use, which is occasionally
44:17
you will have to fight a
44:19
jerk who's very fast and dodges
44:21
very quickly, since the
44:24
enemies can obviously dodge your attacks.
44:27
You can use this slow-mo mode to
44:29
at least lock on. I don't know if you
44:31
use like basically what's a sniper rifle, essentially, Evan.
44:34
There's a couple of weapons
44:36
that fire slow, but very powerful
44:38
single shots. If
44:41
you activate the slow-mo with that specifically,
44:44
you can actually line it up and
44:46
land a hit, which works quite
44:48
well. The downside is that it
44:50
evaporates your shield. It's gone. Yeah.
44:55
That was another one where I
44:57
didn't use it very much. I assumed
45:00
that it was there more for lighting up shield generators
45:02
and stuff like that while you were drifting. But
45:06
it's another thing where it just takes a long time
45:08
to actually get that meter, say
45:10
a long time. It's like two seconds, but it
45:12
feels like a long time to actually get up
45:14
to level three, fire the thing off, and
45:16
then you end up doing less damage.
45:18
Even against the enemy aces that you
45:20
were talking about, I still found it
45:23
more useful to just use the
45:25
level one because something
45:28
would hit it. That
45:31
something hitting it would do a lot of damage. So
45:34
I typically stay stuck with level one.
45:39
I think you could definitely find decent uses for it, I guess, is
45:41
the main thing. The
45:43
biggest problem I had with it was since you basically go
45:45
into slow-mo as well, I would
45:47
activate it or I would begin to charge
45:49
it up. I'd be like, all right, here
45:51
come the aces. I'd start charging it and
45:53
then they would be out of position. So
45:55
I'd spend the entire slowdown
45:58
recorrecting. my position to
46:01
aim at them and then it would be
46:03
over. I was like, cool, that
46:05
sucked. All right. Yes.
46:09
No, yeah, I agree. I don't I don't really see
46:11
a reason that it was
46:13
that it feels backwards to
46:15
me. It feels like it should have
46:17
been slowed down as the least
46:19
one and fire everything as the most. Why
46:22
would you not make you hold up this big
46:24
charge and then you fire all your guns is
46:27
weird to me. All
46:31
right. So we're going to take a break for the music
46:33
and we're going to talk about the story. I have
46:37
a lot of issues with the game's
46:39
story. We're not going to go into
46:41
super crazy detail, but I am going
46:43
to probably spoil a couple of the
46:45
story beats because I have
46:48
absolutely no respect for them. And you
46:50
will need to know this to understand
46:52
why I'm really annoyed about the story.
46:54
So that's I've deliberately left this here
46:56
so that you can I don't know
46:58
go play Project Silphid if you desperately need to.
47:00
After the ad break, we'll talk a little
47:02
bit about the game story. The music is
47:05
fantastic. If it's your kind of music,
47:07
which is electric
47:09
space action trance,
47:12
it's great. It's exactly the kind of music
47:14
I want to be playing when I'm flying
47:16
around in space and blowing guys up like
47:18
it's cool stuff. I
47:20
almost think it must be some like Silphid remixes or
47:23
something in there as well. Greetings,
48:08
dear listeners. There's been a
48:11
surge in aggressive anti-LGBTQ laws
48:13
and policies, both in the
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US and elsewhere. In Texas,
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the governor labeled medical treatment
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for gender dysphoria as child
48:22
abuse, leading to investigations and
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potential separation of trans kids
48:26
from their family. However,
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PFLAG, an organization with 50
48:32
years of experience, has obtained
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a temporary injunction protecting their
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members from false accusations and
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investigations. PFLAG offers confidential peer
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support, education, and advocacy for
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LGBTQ children and parents. Their
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nationwide network of chapters collaborates
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with families, schools, and communities
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to create safety and support
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for transgender youth. Please stand
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support PFLAG and its important
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work by donating a little
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money at pflag.org. Everything helps
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and help is desperately needed.
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That's pflag.org. Go there, click
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the donation link, click what you
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can, and it's different to do the same.
49:44
Okay, we are back. I hope you enjoyed
49:46
that. Yes, we're going to have to talk
49:48
briefly about the narrative only briefly. We've talked
49:50
so much about the game in detail that
49:53
we haven't left too much room for that,
49:55
but that's okay because the the plot is
49:57
stupid. It's like I can't really describe it
49:59
as anything. The know. Prevent. A son
50:01
is great for it's expensive. Cg for the
50:03
time and the in game missions also
50:05
do a good job right cause. They.
50:08
Yeah. I. Think so. Yeah, you get
50:10
a lot of that kind of story as you're
50:12
going along. And panda. You're. What
50:15
you're doing in terms emissions nice decent amount
50:17
of sense with the story and like you
50:19
know, it's not the and reasons monday so
50:21
much based combat is all of the characters
50:23
kind of show up. In. The
50:25
missions And they're reasonably choudhury. Ya
50:27
know they'll say self to each
50:29
other. They'll often say stop shooting
50:31
May said I wasn't. So
50:35
much awaited. Stop.
50:37
I guess we've run in the way. They're
50:39
useless. really? your problem not mine and you
50:41
can order them around as well. Actually the
50:43
do have like a set of like in
50:45
pad controls to. You. Like three squads
50:47
or something. ridiculous. It's kind of pointless because
50:50
I just. Always. That Saddam
50:52
I said. I'm just like everyone. Support.
50:54
Me or everyone go shoot them like
50:56
that. it. I don't really touch it
50:59
very often, but. It's. There and
51:01
there's a lot of chatter and it's again, The
51:03
voice acting his spine to good. I'm sure
51:05
the Japanese version is pretty good as well.
51:08
I'm it's. It's pretty good. unfortunately.
51:10
the narrative for the game left me
51:12
scratching my head because it was just.
51:15
So. That the basic premise is
51:17
that your characters are part of the
51:20
A T C G the terrorists central
51:22
government. Specifically. They're armed
51:24
forces which are called the terrorists
51:26
Central Armed Forces. And
51:28
they are often space training. When.
51:31
I saw in which I don't have
51:33
the full name for here because I
51:35
don't remember even mentioned in the game.
51:38
At the A.alliance which are the gets into
51:40
the Gundam I'm gonna blame gundam. Are
51:43
basically face colonists who.
51:45
Have decided that they are aggrieved
51:48
and are now attacking the Tcg
51:50
and you Must stop them from
51:53
basically destroying that The Tcg eyes.
51:55
Is your basic outline. Of.
51:58
Unfortunately, They
52:00
have a very justified reasons
52:03
for wanting to attack the
52:05
Gcc. Actually, So.
52:07
As again like this, is this a spoilers?
52:10
But it's like a hall that's not good.
52:12
At. Turns out that the Tcg.
52:15
At. Previously. Suppressed a
52:17
separatist movement and independence movement from
52:19
a dawn. Ah, by blowing
52:21
up a planet that they lived on
52:24
just. Low. End up till in
52:26
every one they're just. But.
52:28
One up the whole place. To. Discuss.
52:31
All genocide of a planet, you know? The.
52:35
Not. Not is what is the it's got even like it
52:37
was just the base of like the the people like you
52:39
will like Adama like this is our planet. Don't. Come Here
52:41
was. This is a planet full
52:43
of regular plugin humans that paypal and
52:45
I think the I think is even
52:47
mention that the it's like in hospital
52:50
like the says you can't even live
52:52
there anymore This getaway the and what
52:54
are they destroy was a like use
52:56
like reverse terraforming so it's like it
52:58
was tara formed the turned to terraform
53:01
is to like kill mode don't know
53:03
what's happening with Abv that and they
53:05
they just obliterated the entire planet and
53:07
told bleacher like everyone on his. Or
53:10
at at this point about him. But none that
53:12
her former turned into reverser former Hirvonen earth is
53:14
like a vacuum on reverse. Not going to. Have.
53:18
Your. Character's. Don't.
53:20
Change side at this point. In
53:23
any other game they would seem
53:25
to this episode but in this
53:27
game their dislike oh man and
53:30
as of bomb or. Anyway,
53:34
you should still sign up with us to stop the
53:36
Er the a dime from from going of one up.
53:39
And the narrative revise. and yeah,
53:41
way to be there. There are
53:43
three you can school films and
53:45
the one goes to join this
53:47
a separatist group. But yeah, even
53:49
even after the finalists of Help
53:51
Restore Ever have mushroomed school was
53:53
resources as Wix more fun with
53:55
a speech. Said.
53:57
It's like that, the key here, The way that.
54:00
The aim narrative travels. This
54:02
is basically a done is
54:04
led by sexy space Hitler.
54:06
Like that's. That's. Essentially it
54:08
is that they have a person who's
54:10
like. Repeatedly. A.
54:12
On the side like is your we get
54:15
lots of cut scenes. Ah, they're like page
54:17
do we really be telling all the civilians
54:19
just wantonly. As silk small,
54:21
that's what happened to. Sell.
54:23
Them. And it's like. Oh.
54:26
I see. Yeah, we should
54:28
probably stop. this person's
54:30
specifically. Because. They want
54:33
to. Reverse double genocide.
54:35
Or. On the civilians. For
54:39
us. But. That's the only
54:41
way. The only way the narrative to
54:43
justify this is like. Oh. We
54:45
have to stop space. Hitler. We're not
54:47
going to reflect. For even a
54:50
second. That we did actually
54:52
commit of full scale like
54:54
massive. Space. Crime: I
54:56
assume it's a space crime in space
54:58
to trust. Genocide in Taiwan I think
55:00
result of wrapped. I don't think you
55:02
usually cover up known for it's like
55:04
a cover up like as a sort
55:06
of. Money cover up to this leg. I.
55:09
Their anus. And spaces big but I
55:12
feel like if you. Killed every
55:14
one on a planet and like
55:16
I'm just like I'm. Dot yawn.
55:18
Frank Frank no name. I get
55:21
on my space pod and I'm calling my
55:23
friend that lives on that planet. And
55:25
it has a like yo man what's up
55:27
and his to dial tone. At
55:30
some point I'm gonna be like. What?
55:32
Happened over there. But.
55:35
Whatever, no one cares. And that pisses the
55:37
guy off even more, right? Because. They're
55:40
like oh wow, we genocided a planet.
55:42
Is a. Bad:
55:44
The Martin: Are you serious?
55:47
His. Own not great,
55:49
not good, And. It
55:52
doesn't really get touched upon.
55:54
Also. Like you the other general like the only
55:56
deal with like one of the general in the same
55:59
like. Said. Even. Ally.
56:01
Is. Like. A. Complete all.
56:04
right? Yeah. By. You got
56:06
your guy right, and your guys find
56:08
like obviously you're a motley collection of.
56:10
Like. Pubescent boys and very impressively
56:13
and doubt women is what they
56:15
did this. They got very low
56:17
cut. Sure it's a you know
56:19
is. It is it's are the
56:21
ones are Cspi is off putting this it away.
56:24
this is like. Face. Drama: Space
56:26
Drama Whoa. Dramas face
56:28
tougher. It's
56:31
it's they exist ways but yeah like you
56:33
barrels you know there will find their nice.
56:35
I like them all well and good. They're
56:37
fine. But. Then, like the other
56:39
like it's kind of explicitly implied that everyone
56:41
else. it's part of like the t C
56:43
c C T T effort tr S. A
56:47
horrible. Like. They've
56:49
got like a general and he's like
56:51
that reason why sip don't say anything
56:53
else to protect me as I go.
56:56
Oh okay, their leadership is terrible. We're
56:58
going to address this. was. Snow
57:01
Snow he ran away from. This was
57:03
a rather wishes to run than comes
57:06
back later in it's like it's me
57:08
again with oh good it's him again
57:10
baby. Gets blown up when they all get blown
57:12
up at some. Point. But. That.
57:14
Like. Your characters don't even get
57:17
mad at any one. It's
57:19
see. That
57:22
instead of getting mad they get married or
57:25
something, it's yeah. Attack.
57:27
That's. That's it. Like it's
57:29
just. I. Really really like this game
57:31
and the Indian presentation is great. isn't like
57:34
I love it. Would be hard to talk
57:36
to each other in the middle of like
57:38
say. Slides and they somehow all have
57:40
like space communicators that let them communicate
57:42
with each other. And enemy
57:44
on like the same public like.
57:47
Trash. Talk channels on. A
57:50
year and we're usually visa to say that
57:52
some that it enemies of five o'clock which
57:54
isn't very helpful when they're above. that won't
57:57
be he was. Like.
57:59
Yeah. If it's it's really really good. I
58:01
really love this game and I have to just.
58:04
Have to say. That. You have
58:06
to just go in with the story dislike. Ah
58:09
okay, that was incredibly stupid,
58:11
right? Still, Is. So very
58:13
worth watching. I would not. The Seattle is
58:15
rising like that. you would like to see
58:17
these countries but this this fun and I
58:19
just like I like. The. The
58:21
Melodrama. It's seven. Pages.
58:23
That was. When. It is so like.
58:26
That's why I don't believe that. It's like. You're
58:28
always. I'll say it's all a governmental
58:31
like to the hell a terrier is
58:33
good title engine supplier think because it's
58:35
so preposterous, li poorly put together. Like.
58:38
It's. The only thing I could possibly think
58:40
was that. They. Wanted to go a
58:42
little harder on something grand. They were
58:44
told to cool it's and so the
58:47
the cooling it is just I don't
58:49
however once friends now I guess with
58:51
whatever. Of. They're They're like
58:54
well we are below normal. You would switch sides
58:56
at a point like this but the allied ships
58:58
don't have sealed center is for you to pull
59:00
ups. That second worked for. Need to see the
59:02
same shit. I've
59:05
got a we're going to rent the game right
59:07
now are but where does it remind me that
59:09
ship design small, pretty cool and this like to
59:11
steer motion of target. Is.
59:14
Not any giant robots does not a single on
59:16
or as as have. A weird floating
59:18
space butterfly robot at one point, but
59:21
other than that, no giant robots or
59:23
traditional ships. And. The. The
59:25
game has some absolutely gorgeous work where
59:27
are the enemy fire like read lasers
59:29
and at your capital ship fire blue
59:31
blazes? They. Know it looks cool because
59:33
you've got like. Multiple fights were you
59:36
like? Start with is perfect timing of
59:38
like. Enemy. Read Lasers does.
59:40
That do they soar in space to they
59:43
cut through space. What? Happens in space.
59:46
A fetus. Yep, it's been six beam
59:48
of human space and got the bread
59:51
beams of the blue beams. And you
59:53
know you got the guy selling on
59:55
the phone just like they're firing at
59:57
all of our representatives. Were you like
1:00:00
yeah? this is really war and genocide
1:00:02
is neat. Tonight
1:00:05
is this the I've I can only
1:00:08
handle this games ridiculous like non. he'll
1:00:10
turn story line by making a joke
1:00:12
about because it is. Really?
1:00:15
Just like white. And also one
1:00:17
of the people fox dad's you Ah
1:00:19
so good You know. He fox.
1:00:21
Star Fox you know, sox. his dad will
1:00:23
get stuff out of. Us
1:00:26
at the end does he saw Fox as You. You
1:00:29
can. You can do it. So proud of you.
1:00:31
My sign or. Perfect
1:00:33
perfect way to end the game.
1:00:35
It's. I said the and boss. It was
1:00:37
such a pain in the as if I'm only five
1:00:39
hundred. Oh, that's the last
1:00:42
four seasons. Are you fired a like once? I'm
1:00:45
the I'm also in like the
1:00:47
Five Hundred's oh I'm So when
1:00:49
we have here where I'm looking
1:00:51
like. So. Something with
1:00:53
a similar amount of customization and place ship
1:00:55
feeling to this would be armored core at
1:00:58
Bible. Neither. Do I
1:01:00
do love homecourt? I like a record.
1:01:02
I am I going to go on record one. Maybe
1:01:05
not. I don't know if is was Putin has. Some
1:01:08
test series for leaseholder. but term no not
1:01:10
with not with armored car because at the
1:01:12
very least there's like two different almond cause
1:01:15
riots like that. Yeah well there's like three
1:01:17
of yeah yeah, get was real for now
1:01:19
because six counter and if someone ran the
1:01:21
and four and five or or or real
1:01:23
difference or I don't know over Mckinney the
1:01:26
that. but so. Are losing
1:01:28
ground? vast area or a bit higher
1:01:30
we have would we have your family
1:01:32
or my a liar and you've got
1:01:34
an got some good classics and here
1:01:37
we got there The got to get
1:01:39
the axe and battle grader therapy number
1:01:41
my five hundred's radiant silver gun. Which.
1:01:43
Is inexplicably mentioned on the Wikipedia page
1:01:45
for this game. I often read that
1:01:47
would be their fists goats. It's real.
1:01:49
We discuss if it's been fixed you're
1:01:51
gonna have to read as the early
1:01:53
history on that because yeah. It's
1:01:56
a. In has a lot
1:01:58
of sources and it is completely unhinged.
1:02:00
He. Said. Development for this
1:02:02
game goes into the history or not
1:02:04
the development reception. I believe their sept
1:02:06
said the same says into like the
1:02:08
history of pseudo months. It's astounding. am
1:02:11
I. In. I have a lot
1:02:13
of issues with Wikipedia, but that one reads like
1:02:15
someone's actual just. Like regular.
1:02:17
Web page right up. like just
1:02:19
kind of pasted into Wikimedia. Typical
1:02:21
fire. I prefer
1:02:23
Wikipedia when it's crazy like that, right? That is
1:02:26
gonna help. That's like citing a see one one.
1:02:28
Some ill. Would be
1:02:30
surprised if it didn't I haven't. We covered
1:02:32
the same, but we. Yell. Should
1:02:34
ah I guess where it might be. Our
1:02:38
just as a like my ceiling for this
1:02:40
or I don't think this. I really really
1:02:42
love my Magic Sex. These are not really
1:02:44
at all, but I could not see putting
1:02:47
this above. my Magic Sex which set forty
1:02:49
five while at four hundred and eighty nine
1:02:51
is Metal of Chaos which is no longer
1:02:53
an X Boxes And of this her No
1:02:56
Lights is a similar enough game and I
1:02:58
had way more fun with this one. a
1:03:00
Mathematical Chaos. They both
1:03:03
have bizarre stories. For
1:03:07
both, make about as much sense. Yeah,
1:03:09
I guess who's going above middle was
1:03:11
Chaos? a pseudo blade. Man
1:03:13
I see always assess like of
1:03:15
a bizarre unique. Can a game.
1:03:18
I'm. I. Would don't
1:03:20
know if I love with this above Brasil blade.
1:03:23
I. Have not played like a
1:03:25
multiplayer mode so doesn't he
1:03:27
have had a multiplayer mode?
1:03:29
Especially a Multiplayer modes. Where
1:03:31
are you flailed about in
1:03:34
first person using System Monarch?
1:03:36
I waited longer Works. If
1:03:39
you. Consistently Proceed Oh Blade or do you mean is
1:03:41
it actually worked I thought of they made it says okay
1:03:43
I've added this is not have sealed with episode some parts
1:03:45
of the not going to go making a receipt of way
1:03:47
I think my it does my view of she bled to
1:03:49
maybe get a pussy but recent I was hit by a
1:03:51
federal deficit person. I'm okay, we're are putting in
1:03:53
above see the blade to the I love this game. I've
1:03:56
really enjoyed playing him a definitely and. Deserves.
1:03:58
A second look. Read or look.
1:04:00
not sure how many looks at neither does
1:04:02
paint. Bad roused Would kill with the release,
1:04:05
especially since. I mentioned. The
1:04:07
frame rate by avoided Three Sixty cannot
1:04:09
handle this game. Sometimes it earth. Yeah
1:04:11
you to move from those like worships like
1:04:13
just getting up close and will just completely
1:04:15
take it. And. It's not just like it's
1:04:17
not just when they explode if we just when they exploded. Okay,
1:04:20
I can handle frame rate drop when they explosions
1:04:22
go off, but it's. You're. Just doing
1:04:24
stuff and occasionally the frame Myrtle Beach
1:04:26
single digit and sick or can I'm.
1:04:29
I. Find. But it was. Is.
1:04:31
A good A B C release, it probably would
1:04:33
have able to run full speed. They. Played.
1:04:37
Would have been really cool any way above or below
1:04:39
inscriptions. That's really what I gotta know. Right?
1:04:41
And I have never for inscription So we're
1:04:43
I don't care. I have
1:04:46
plane scripts and I do care. I
1:04:48
don't know which way I care. But. I
1:04:50
have hair. I'm. The
1:04:53
Her. Most your foot my phone
1:04:55
on the ground and see which way it lands
1:04:57
Okay. Your phone. Submarine. Saw
1:04:59
your own tone up screen our own
1:05:01
of phone are by called every relevant.
1:05:04
Because. Why are you calling
1:05:06
it When it set aside this music goes
1:05:08
above, inscription cook at going above and scripts
1:05:10
in. The New Four Hundred And
1:05:12
Eighty Eight. Projects. Still feed Add
1:05:14
the time of this according you have time
1:05:16
and I think. When we released as episode
1:05:19
you still have time to get that Blc.
1:05:21
So what's up to your X box and
1:05:23
right now and grab it? Because I I
1:05:25
think the game will patch itself anyway. I
1:05:27
like as the let you download patches Oster
1:05:29
of. The. Turn off but I
1:05:31
you have like a little patches while I think the
1:05:33
games little little six help but. At the
1:05:35
you gotta get that the Lc you want it. I. Really?
1:05:38
Think you should give him ago. It is logical. That's
1:05:42
all for this episode. Special thanks goes
1:05:44
out all my lovely totals and compatriots
1:05:46
to our editors cheat or booking agent
1:05:48
him mcconnell into our theme song and
1:05:51
see Norm check out his great Youtube
1:05:53
channel at you tube.com/a Question of character
1:05:55
Wanna Surrender Pluto game or you can
1:05:57
nominate one day the the A five
1:05:59
star review on Apple Podcasts. Do that,
1:06:02
then send us a screenshot of your
1:06:04
review at our discord server to make
1:06:06
sure that we see it. You can
1:06:08
find our discord server at Bit.l Y/h
1:06:11
D Discord. You can also support our
1:06:13
show by making a small monthly donation
1:06:15
at Petri on dot Com slash it's
1:06:17
you want to One I know I
1:06:19
did, were just three dollars a month
1:06:22
gets you exclusive bonus episodes every single
1:06:24
week. But most importantly, help us spread
1:06:26
the love of video games by telling
1:06:28
a friend to listen. To this podcast.
1:06:31
Do it because you like Rc.
1:06:35
The next.
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