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Fear Initiative: Dungeons and Dragons and Horror

David Ian McKendry

Fear Initiative: Dungeons and Dragons and Horror

A weekly Games, Hobbies and Fiction podcast
 2 people rated this podcast
Fear Initiative: Dungeons and Dragons and Horror

David Ian McKendry

Fear Initiative: Dungeons and Dragons and Horror

Episodes
Fear Initiative: Dungeons and Dragons and Horror

David Ian McKendry

Fear Initiative: Dungeons and Dragons and Horror

A weekly Games, Hobbies and Fiction podcast
 2 people rated this podcast
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Episodes of Fear Initiative

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The final showdown is at hand as the Storm Shields face off against the Quinta and her demonic army .
With the Quinta and her army on the horizon, the Storm Shields  ready themselves for a battle that they may not all survive. If they do not defeat the Quinta here and now her army will take over the entire valley below. If that happens she will
While preparing for battle the Storm Shields receive a visit from an old friend. And with one more night before the Quinta's army descends on the city, they soon realize they'll only get one chance to save the world. 
The Storm Shields regain control of the rear gate after defeating a group of demonic adventures. A search of their ship reveals a plot that goes deeper than first thought, and it's soon made clear that the Quinta and her flotilla of creatures a
Tik and Rael take flight to discuss their feelings for each other. Meanwhile, a hundred feet below, McQuade, Nightshade, Lydia, and Gwen face certain death.
Important items have gone missing and true feelings are revealed, as the Storm Shields move one step closer to defeating the Quinta's army... but love might just tear them apart.
After uncovering a plot to murder them, the Storm Shields device a plan to take care of the man behind this deadly conspiracy.
Although tricked into an ambush, the Storm Shields soon discover the Iron Master has a tenuous grip on his authority as they receive aid from a far more powerful friend.
Leaving the still burning town of Zvanomir, the Storm Shields continue downriver to Beetle with the Quinta's ships still on their heels. 
The Storm Shields reach and attempt to warn the people of Zvanomir, a small fishing village at the edge of a swamp. Not far behind them is the Quinta's flotilla of monsters reading to decimate another town and add more soldiers to their army. M
The Storm Shields continue downriver in The Shark as they rush to warn the next town. Along the way they come across another ship taking a leisurely cruise downstream.
The Storm Shields return and are joined by a new party member who comes bearing a warning from Lilith. Meanwhile, the team arrives just in time to see that Quinta Dragusha has already claimed the city of Daramere and is in the process of adding
The Side Quest Crew unravels a mystery only to discover more questions. Meanwhile, a familiar villain makes an appearance and one member of the party goodbye forever.
The Side Quest Crew's attempt at doing a good deed backfires and a hallway of death may lead to answers. 
An investigation into Gaddoth's death leads the team back to Zornda's Patisserie. There they find a tunnel leading to a strange underground structure and someone in need of their help.  
It's the morning after their companion Gadoth "The Iron Breaker" of Tribe Narthok Order of the Golden Lion Servant of Torm, was turned to stone by a strange creature. The surviving members of the team continue their investigation into the terro
Still looking to root out the terror, the party heads out at night to get a better idea of what they're dealing with. 
After recovering from the zipline incident, the side quest crew pick up another side quest involving package delivery. 
After barely surviving an onslaught of strange constructs, our adventurers decide to try the city's signature pastry, before getting further sidetracked by a very amusing and extremely deadly ride.
Exploring the other side of the world. We meet up with a group of young, hopeful, and naïve adventurers, looking to make a name for themselves and maybe a little gold too.
The Storm Shields depart Dusk aboard The Shark as they head down river to stop the Quinta's demonic army before it can reach the city of Torago. 
The Storm Shields fight to save as many citizens of Dusk as possible before racing to stop the army of monsters heading for Torago.
The Storm Shields get their first glimpse of what turning on the Beam did to the city of Dusk. 
The Storm Shields find shelter in a schloss and  safety from the dangers outside. However, it appears they are locked in with an even greater threat.
With the beam activated the Storm Shields look for a way back down the mountain that doesn't involve getting slaughtered by an approaching army of angry vampire townsfolk.
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