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Edge Guard

Blake Beckett and Jordan Pruett

Edge Guard

A weekly Video Games podcast
Good podcast? Give it some love!
Edge Guard

Blake Beckett and Jordan Pruett

Edge Guard

Episodes
Edge Guard

Blake Beckett and Jordan Pruett

Edge Guard

A weekly Video Games podcast
Good podcast? Give it some love!
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Episodes of Edge Guard

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This week, we play Otteretto, a puzzle game about making palindromes from colored tiles. We swap strategies, agree that puzzle mode is best, and take a closer look at some of the game’s UI choices. Blake reminds us of a previous puzzle game we
It’s another Edge Guard Seminar special episode! This week, we take aim at the many Wordle clones that have taken the world by storm in recent months. We chat about what makes the original Wordle so popular, as well as what makes it so easy to
This week, we play Bloodborne PSX, a “demake” of the original game in the style of a Playstation 1 game! We talk about the game’s impressive fidelity to the PS1 era: everything from sound, to mechanics, to artificial loading screens. A discussi
This week, we play Below the Ocean, an unusual take on the puzzle platformer genre that features an old-timey deep sea diver affixed to an oxygen tank. We talk about the game’s “watery” physics, and Jordan provides game therapy to Blake.Find
This week, we play a series of Slovakian text adventure games from the late 80s, which were recently restored and translated as part of a cultural preservation project. The games are surprisingly fun, with a lot of charisma. We talk about their
This week marks the debut of our new recurring segment: “From Jam to Gem,” an exploration of game jam games that later got a full release. For our first game, we play “Sacrifices Must Be Made,” a Ludum Dare 43 submission by Daniel Mullins that
This week, we play Mot’s Grand Prix, a retro pseudo-3D F1 racing game that hearkens back to classic racers from the 80s and 90s. The game is an impressive technical feat — built in PICO8! — and talk about game designers who like technical const
This week, we talk about Courage: The Videogame, a game that purports to be built from the files of an unfinished PS1 game about Courage the Cowardly Dog. It’s… quite something. Actually, saying anything else would be a spoiler. So… just check
This week, we explore “i wish you were not here,” a virtual art exhibition built inside Google Streetview. We discuss the creativity of the premise, as well as the dreamy, bizarre style of many of the exhibits. Jordan describes a sculpture as a
This week, we play (it’s a mouthful)... “[fr0g] clan official server 24/7 zk map (for stranger),” a game designed by mkapolk for the 2018 Secret Santa at Glorious Trainwrecks. It’s a devilishly difficult game about descending large structures i
This week, we debut the first episode of “Edge Guard Seminars,” where we take a look at a broader theme, mechanic, or idea trending in the indie game space. For this episode, we talk about the current popularity of photography games, inspired b
In this week’s episode, we talk about No Longer Home, a long-awaited narrative game about early-20s ennui, by Humble Grove. We talk about the game’s surreal narrative style and share why we found the climax so poignant. Also, we talk about the
It’s that time of year again: the 4th annual Edgie Awards are here! Join us as we reminisce about the many wonderful games that we played in the past year, and grant totally sensible and not contrived awards to six of them. Awards are based on
In this week’s episode, we play Alien Death Mob, an intense twin stick shooter with bullet hell elements. We talk about some of the clever interface and gameplay elements that this game uses to assist the player in navigating the many on-screen
In this week’s episode, we talk about Ynglet, a platformer without platforms by Nifflas. It’s a fascinating game with a unique movement style that immediately captured our attention. We talk about why the game feels so good to play and we’re bo
In this week’s episode, we talk about Kristallijin, a short, surreal game about following a mysterious dancer through an abandoned warehouse lit by strobe lights. The game’s aggressive, disorienting style prompts a discussion about sensation, s
We play around in the “digital playground” of “butterflowers,” a surreal game about tending a digital garden that changes as you upload images from your computer. We try (perhaps futilely?) to make sense of its bizarre dreamscape and speculate
In this episode, we play “The Legend of Bear-Truck Trucker,” a game about a bear/trucker buying and selling goods in post apocalyptic Idaho. We talk about what gives this game its charm, as well as go on an extended tangent about southern Idaho
In this week’s episode, we play the demo for Unbeatable: Arcade Mix, a rhythm game with fighting game elements. We talk about how this game does rhythm right, as well as what makes a good rhythm game in general. We inevitably wax nostalgic abou
In this week’s episode, we explored No Sidewalks in the Mushroom Kingdom, a game about walking around Mario Kart’s Moonview Highway (using the actual assets from the original game!). We talk about how the game creates an eerie mood and share wh
For this week’s episode, we play Dear Future, a cryptic exploration game about taking pictures of an abandoned city. We talk about the strange allure of this game’s world, as well as discuss the strengths and weaknesses of its central crowdsour
This week, we play Kendra: Heavily Pregnant Defender of Earth, a charming game about Kendra, a woman 8-months pregnant who saves the planet from an army of invading aliens. We talk about why the game is so charming, and realize that the narrati
In this week’s episode, we play Casadastra, the newest game by Milosoft, the creator of Hissy Fight, which we played in a previous episode. It’s a thoughtful, surreal maze game about trying to navigate a space in the dark. We swap strategies, a
This week, we drop some sick dunks in Grapple Hoops, a game about grapple-based movement and slam dunks. The grapple mechanic prompts an extended discussion about swinging and grapple mechanics in games, and we talk about our favorites (Blake l
This week, we played Divarr, a one-button game—literally just one—about splitting missiles, shooting bombs, and not shooting dudes (don’t shoot dudes, dude). We talk about why this game just “clicks,” as well as its clever sound design. Blake r
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