Episode Transcript
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the show... all about games and their
2:01
many forms. Games played on desktops,
2:03
laptops and consoles. Also games that
2:05
involve dice, luck and cardboard. I'm
2:08
your host Jeff Cannata spelled with two N's and one
2:10
T and I am joined as always by my friend
2:12
slash co-host slash
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nemesis. The guy who's starting
2:17
a new era. Mr. Christian
2:21
Spicer. Hello Christian. Hello
2:24
Jeff. Hello everyone. Unfortunately it is the same era.
2:26
I do have an announcement to make. I
2:30
did not win the Powerball drawing.
2:32
I really thought I was here.
2:34
That's why you're still here. Yeah. I
2:37
really... Ooh it felt
2:39
good. Now here's the question. If you had one, would
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you still show up just to rub it in
2:43
my face or would you just have peeped out
2:46
so fast that there would literally just be a
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cloud outline of you like in the cartoon?
2:51
This is a great question and I don't mean it
2:53
as a tease to our audience or like a push
2:55
towards Patreon but I have a longer answer for that
2:57
that I probably will save for a Wednesday show because
2:59
I have it all thought out. Wow. Wow.
3:02
I really thought I was gonna win.
3:05
Yeah that's funny that. You know?
3:07
You had a real good feeling about it. Those
3:09
ten bucks. Bad news for
3:11
you, good news for us. Christian Spicer. Well
3:14
medium news for us I guess. Yeah maybe.
3:16
We do have good news for us though,
3:18
ladies and gentlemen. We got
3:20
a big show for you. We got all kinds of
3:22
really interesting news to get to. Stuff percolating,
3:25
stuff some really interesting
3:28
studies, some interesting industry
3:31
news about the video game
3:33
industry and also some really
3:35
cool video games to talk about. We
3:37
got some hidden gems for you ladies
3:39
and gentlemen. It's a hidden gem week
3:42
on DLC and
3:45
we have an awesome guest to do it
3:47
with. You know that DLC always stands for
3:49
your downloadable konada and your downloadable Christian but
3:51
this week once again we
3:53
have the only guest up
3:55
till now that has submitted their own
3:57
DLC and that is... dedicated
4:01
learner of children because we
4:03
have the editor in chief
4:06
the gaming outsider podcast and
4:08
website as well
4:10
as fourth grade teacher at mod
4:12
e Johnson school it's Scott l
4:14
Clark back with us hey Scott
4:17
hey hey how's it going Jeff and Christian it
4:19
is so awesome to be here I will say
4:21
I did not win powerball either but I got
4:23
the next best thing and that is getting a
4:25
chance to talk with you guys on DLC podcast
4:27
so here I am my wife asked me if
4:29
she wanted she's like you think we should play
4:32
the powerball and I was like no
4:34
but I bet if I'd said yes we would
4:36
have won it like over a billion dollars I
4:38
saw on the sign of one point one point
4:40
three bill someone in Oregon I think yeah one
4:43
one someone one Wow
4:47
not this guy goodness yeah not
4:50
yeah anyway congrats if
4:52
you're listening congrats you know
4:56
also maybe throw a
4:58
little thing at the page around for you can
5:01
follow it yeah as long as it
5:03
doesn't put any financial burden on you we wouldn't
5:05
want anyone to throw the shell if it causes
5:08
any financial burden but if you have just become
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a billionaire maybe consider the
5:12
hype train level all right well
5:17
let's get into the show because we got a lot to get to so
5:20
let's start the way we always do story
5:22
of the week that
5:34
happened in the world of games this
5:36
week you can always support you can
5:38
always suggest I'm still thinking about the
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billionaire helping us out you
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can always suggest stories of
5:45
the week by sending us an email to
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DLC [email protected] that's also we can
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send comments questions anything you'd like
5:51
us to know boy we love
5:53
hearing from you a DLC [email protected]
5:56
but that's not the only way
5:58
you could also participate in
6:01
the community by hanging out in our
6:03
Discord, which is 5x5 DLC on Discord.
6:05
Great folks hanging out, talking all sorts
6:07
of topics, not just video games, all
6:09
sorts of stuff. So I urge you
6:11
to take part, but Scott, you
6:13
are our guest. You get first pick of stories. What
6:15
would you consider to be your story of the
6:18
week? It is impossible to
6:20
not talk about Prince of Persia for
6:22
me. Lost Crown to this
6:24
day is still my favorite game of
6:26
the year. It was so
6:28
good. Everything that I wanted
6:30
in that style of game and the fact that we
6:32
may be getting, or we are getting a new one,
6:34
at least in early access, from
6:37
the developers of the Dead Cells
6:39
DLC. I'm
6:41
a little torn because I love the
6:43
format of the last game. This
6:46
is going to be a roguelike, which I love
6:48
rogues. Don't get me wrong. I'm
6:50
just curious how that's going to work in
6:52
terms of, you know, sticking
6:55
to what we love about Prince of Persia, but
6:57
in that gameplay format. Yes,
6:59
we have not gotten an official reveal
7:01
of this game, but evidently
7:04
this is happening. Insider
7:06
Gaming reported that a spinoff studio
7:09
of Motion Twin, which is called
7:11
the Evil Empire, is
7:14
behind this next Prince of Persia iteration.
7:16
These are the folks that did the
7:18
Dead Cells DLC and some of the
7:20
later updates to Dead Cells. And
7:23
they're going to be calling this the
7:25
Rogue Prince of Persia, and that it
7:27
will, as you mentioned, be a roguelite
7:30
of some capacity. And we've
7:33
come so far from
7:35
the years that we went
7:37
through of no Prince of Persia, no
7:39
Princes of Persia releases.
7:42
We haven't had a Prince of Persia in
7:45
what, six, seven years? And
7:47
not a good Prince of Persia longer than that.
7:50
And now we have what many
7:52
consider, including people on this very podcast,
7:55
Scott. And I know, Christian, you believe
7:57
Prince of Persia, the Lost Crown is... a
8:00
big game of the year contender already in
8:02
2024. And
8:06
there will be another Prince of Persia released
8:08
at least in early access this
8:10
calendar year. We don't know when exactly.
8:13
But my question to you, Scott, as
8:15
somebody who's a big fan of the
8:17
Lost Crown, and sounds like you very
8:19
much anticipate in this game, is there a
8:22
risk, is this too much Prince of Persia too quickly?
8:25
Is there a risk of now
8:27
kind of muddying
8:29
the waters of people like, didn't I just play a
8:31
Prince of Persian? It was really great. Do I need
8:33
another Prince of Persia? That's
8:36
a really tough question to ask because I would
8:38
say if it were going to be more games
8:40
like the Lost Crown, absolutely not. Bring more of
8:43
that for sure. My worry
8:45
is that jumping into something that
8:47
is completely different are people that
8:49
are still high on Lost Crown
8:52
going to jump in because the name Prince of Persia
8:54
is attached to it and expect that. And
8:56
instead it's going to be a roguelike,
8:58
which again, I love that genre. You're
9:01
the reason I got into rogue legacy to
9:03
begin with and became obsessed with that game.
9:06
I love the formula, but how
9:09
is that going to work? Prince of Persia
9:11
to me is very much about the puzzle rooms. It's
9:15
about the traversal, which if you play Dead Cells,
9:17
there's a lot of that in there as well.
9:19
But I don't think
9:22
it's enough. I think it's been long enough of a gap that having
9:24
two games in one year is not going to
9:28
be too much. We'll just have to see
9:30
what happens in 2025 if it does well. Yeah.
9:34
Christian, a huge fan of the
9:36
Lost Crown as I was as well. And
9:40
that said, not the hugest
9:42
fan of roguelites. I think that's not your
9:44
favorite genre. You often have a hard time
9:46
kind of wrapping your arms around a roguelite.
9:50
That said, you also love Dead Cells, so
9:53
you're an enigma. What
9:57
do you make of this? We haven't got the official reveal,
9:59
so we don't exactly. what it looks like or, you know,
10:01
I don't know if this this kind of has
10:03
that pixel
10:05
art look of Dead Cells. I suspect
10:07
it won't, but maybe, maybe
10:10
by the time people listen to this, we'll get a full
10:12
reveal. Supposedly early next week, there may
10:14
be a full reveal of this game. But
10:18
are you are
10:20
you excited about more Prince of Persia having
10:22
come off of really a high watermark for
10:24
the franchise so soon? I
10:26
am excited about more Prince of Persia. Spoiler alert
10:28
for this very podcast, we'll be talking about more
10:30
Prince of Persia later this
10:33
episode. I'm
10:35
very curious about the
10:38
explosion of the rogue type game. I
10:40
mean, it's certainly not a new phenomenon,
10:42
but it is one where that train
10:44
has not slowed down, it seems like.
10:47
And also a spoiler, perhaps, for games we'll be
10:50
talking about later on this very episode. I
10:53
do think a revitalized
10:56
brand can go a long
10:58
way to get eyeballs on
11:00
a genre that is otherwise
11:02
very crowded. And
11:04
the Prince of Persia is having
11:06
a moment again that
11:08
it had it in a very long time. So I think,
11:11
you know, as Mark from marketing, it
11:13
seems like it makes a lot of sense.
11:15
The, you know, a new studio spun off
11:18
of an existing studio that did incredible
11:20
work within the rogue type
11:22
genre. Also this subset
11:24
of the studio already worked with an
11:27
established IP and doing the Castlevania DLC
11:29
for Dead Cells that I thought was
11:31
a really, really
11:33
great implementation of combining
11:36
those two games
11:38
because Castlevania also is kind of
11:40
known for its Metroidvania-esque
11:42
style exploration and
11:44
not so much of every
11:47
time you do it, it's different. And I
11:49
think the way that Castlevania and Dead Cells
11:51
came together was a nice mixing of those
11:53
two worlds, you know, very much paying homage
11:56
to what Castlevania is and the way that
11:58
you get to the Castlevania. Castlevania levels
12:00
had a feeling of what Castlevania was
12:02
and as you explored through them But
12:04
then maintaining the essence of dead
12:07
cells as well So I feel like
12:09
there's a lot of pedigree here for this to be
12:11
a hit. I Do wonder
12:13
if it will be a hit for me personally
12:15
though, because I still do have a hard time
12:17
with Am I
12:19
am I progressing or am I just unlucky
12:22
am I lucky or am I progressing? So
12:25
I'm very curious to see what style of
12:27
game this is But I think if the
12:29
lost crown has proven anything at this point
12:31
It's that the prince of persia can be Many
12:34
genres and be excellent at them. And so i'm excited.
12:36
I I think this makes a lot of sense And
12:39
the last thing I have to say about it is Ubisoft
12:42
has never met a console
12:44
a genre Of
12:47
whatever that they're not willing to try once, you
12:49
know, like vr will do that. We you day
12:51
one, you know, I think that's cool I've always
12:54
Appreciated that about Ubisoft, but I
12:56
also think it's interesting you bring this up and I
12:59
think it's uh, it bears underscoring which
13:01
is I think
13:03
it's cool that Things
13:05
that sort of gain a little
13:07
momentum in the indie scene Can
13:11
blossom up and then be applied to
13:13
known ip, you know, I think it's
13:15
kind of neat and
13:17
I think what what is neat about that is that
13:21
It as you said shines a spotlight
13:23
on stuff that's kind of innovative and cool
13:25
and happening on a I think on a
13:30
maybe less mainstream or less uh Less
13:34
known level of the industry and then
13:36
you get these kind of bigger ip
13:38
that are who knows how big prince
13:40
of persia is today I don't know if it's you
13:42
know, it's not call of duty But I think it's
13:44
bigger than a lot bigger than dead cells was when
13:46
it launched certainly And
13:49
I think it's cool to have these kind of you know,
13:51
have these larger companies apply legacy
13:54
ip to these more
14:00
interesting things that are happening Riskier
14:03
takes on games that indie studios are able
14:05
to do and I'm all
14:07
for taking a Taking
14:11
an IP taking a franchise
14:14
especially one like Prince of Persia that's been a
14:16
lot of different things over its lifetime and kind
14:18
of hasn't been in
14:20
the zeitgeist for a while and
14:23
Taking risks with it doing different things and even
14:26
in the same calendar year go for it Do
14:28
do this one kind of game and do this other kind of game
14:30
and let them both Live
14:33
I I hope that it
14:35
doesn't cannibalize Itself
14:38
like I think that can only go one direction
14:40
right the lost crown can only cannibalize this one
14:42
because lost crown has already done what
14:44
it's going to do, but You
14:47
know, I I think this is a mostly positive
14:49
development and I think it's cool that this Franchise
14:52
that hasn't seen iteration in quite some time is
14:55
getting these kind of Different takes
14:57
these riskier games and I'm all for it. I
14:59
can't wait to see you how this looks I
15:01
hope visually, it's
15:03
as daring and interesting as the
15:07
concept seems to be because lost
15:09
crown I think sort of hit the pinnacle
15:11
of what I want from a 2d,
15:15
you know animated
15:17
looking Since
15:20
the person game it led like that looked awesome. So I
15:22
do do something else Try different take
15:24
if it's pixel art, that's great. If it's something else that'd
15:26
be even cooler I I want
15:29
it to be very different and
15:31
not be visually confused with lost
15:34
crown as well But
15:37
I'm looking forward to it and again we're supposed to
15:39
hear Maybe next as early
15:41
as next week. I heard April 10th
15:43
I think it's at a indie can in the
15:45
event called I want to say Triple-I
15:49
Interactive or something like that which is triple-I
15:51
games. Yeah, so Listen
15:53
to this it may have already come out. I mean we may
15:55
already know exactly what this looks like Christian
15:58
Spicer. What is your story of the week? I
16:04
know the story I want to talk about whether or
16:06
not it's the biggest story of the week or not.
16:09
We're too far out to
16:11
know yet, but I'm fascinated
16:14
by all things that have been
16:16
changing because of Europe, kind
16:18
of like Microsoft's business model largely
16:20
changed because of Europe. The
16:24
same from
16:28
the people who brought you
16:30
French toast and USB-C as
16:32
the standard plug on cell phones
16:35
comes Apple easing its app
16:37
store policy. The
16:40
announcement we got this week
16:42
is that Apple has updated
16:45
its guidelines to allow for
16:48
classic console emulation apps
16:50
to exist on the
16:52
app store. Previously,
16:55
that has not been allowed. You'd
16:57
have to jailbreak your iOS device
16:59
or there were browser-based
17:02
alternatives. There were other ways to do it
17:04
that didn't require a jailbreak. In terms of
17:06
going into the app store, which in the
17:08
United States is still the one and only
17:10
official iPhone app store, but perhaps by the
17:12
time you're listening to this, they
17:14
will have announced those changes too. It's all
17:16
kind of unpeeling this onion of Apple's control
17:19
over the device. But they're
17:22
now allowing these classic console emulation
17:24
apps. They have existed in the
17:26
Google Play Store or any
17:29
of your various Android, quote-unquote,
17:31
official stores for a long time
17:33
now. Part of
17:35
the reason I think this is so interesting to be happening
17:38
now alongside the EU
17:41
regulations and legislation that is kind of
17:43
forcing this change to happen is
17:45
this is happening now on the back end of Nintendo
17:48
very successfully suing
17:51
a Switch emulator out
17:54
of existence. And so we're kind
17:56
of in this convergence point of a lot of people
17:58
are saying, allowing these
18:00
things to exist, but still not sure
18:02
what world they exist in. To
18:05
pull a Jeff, SisterPoint, Sarah
18:08
Bond announced that Microsoft is
18:10
working on preserving legacy, like
18:13
a team to preserve legacy games and forward
18:15
compatibility on Xbox. And I think it's a
18:17
very fascinating inflection point in
18:19
gaming history that we're going through right
18:21
now of accessibility good
18:24
or access good. But
18:27
the way you do it is bad because we're not
18:29
selling it to you. And I'm
18:31
super curious where Apple ends up on
18:33
this. Yeah, I mean, you bring up
18:35
a lot of really interesting. Yeah, it's
18:37
a mess. It's a
18:40
mess. You know, I think the switch
18:43
emulator is kind of a edge
18:45
case in that it's the current
18:47
console. Right? Right.
18:50
This isn't retro. This isn't classic
18:53
games that maybe are not monetized in
18:55
other ways right now. It's play Tears
18:57
of the Kingdom on your PC. And
19:01
probably you didn't pay for that. You
19:03
know, so I can
19:05
understand why Nintendo is like, and
19:07
then, and then, and then, especially
19:09
because literally in the court case,
19:12
they had this data about how
19:14
many hundreds of thousands of copies of
19:16
Tears of the Kingdom evidently were pirated
19:18
and used on the
19:20
emulator. So I
19:23
mean, it's not unrelated, but
19:25
I do think it is its
19:27
own thing in a certain sense. I
19:30
think this is really fascinating. I
19:33
mean, in Apple's guidelines for doing
19:36
this, they're like, Hey, by the way, you got
19:39
to be responsible if you're putting this thing out,
19:41
you got to be responsible for checking all the
19:43
rights and making sure you're able to do this.
19:46
You know, we're still going to slap
19:48
your wrist if you do anything untoward
19:51
here or the app store that brought
19:53
you flappy bird, flappy cat, flappy owl,
19:55
flappy other bird, flappy thing. Yeah.
19:59
Yeah. even more confusing is
20:01
just emulation in general. I'm
20:03
a collector. I actually just recently finished
20:05
my NES loose cart collection. I've got
20:07
every US NES game
20:09
and my shelf over there. I'm not saying
20:12
that to brag. I'm saying that to be
20:14
like emulation from what has been explained to
20:16
me was originally designed
20:18
for people that have games
20:22
for a collection, but they want
20:24
to be able to play them without having to
20:26
use the actual physical media. So you rip the
20:29
software, put it on your emulator,
20:31
play it there so you can play it as
20:33
much as you want safely without worrying about wear
20:35
and tear on the originals. But then again, the
20:37
explanation that more
20:40
often than not, not what's being done, but I
20:42
think you're right. That's the legal way
20:45
we want to be doing it. Right.
20:47
And then I was talking to my co-host about this
20:49
very story earlier today on our podcast.
20:52
And he enlightened me and about
20:54
the fact that you're not even
20:56
like from a legality standpoint, you're
20:58
not even supposed to download these games
21:00
for it to be 100% legal. You were supposed
21:03
to rip your own copy, put it up
21:05
on your hard drive and then emulate it
21:07
through the software. So this brings up so
21:09
many questions to me. How is this going
21:12
to be tracked? How is this going to be
21:14
made sure we as consumers or
21:16
the developers as the developers are responsible
21:18
for making sure that it is Apple
21:21
washing their hands and saying, we are
21:23
not responsible for whatever you
21:25
do what you're going to do, but we are not
21:27
liable whatsoever. I don't know how it's going to work.
21:30
Well, I think there's going to be a subset
21:32
of games and they already exist. There's a whole
21:34
lot of games you can just play in your
21:36
browser right now that are
21:38
for all intents and purposes
21:41
just surrendered to the public domain.
21:43
And I think there's
21:47
a huge library of those that can show
21:49
up as an app on the app store
21:51
and let you do that. It's
21:53
where you get into like Metroid
21:55
on the NES. Not so much. Nintendo
21:59
likes monetizing. that backwards compatibility. And
22:01
they have an emulator on their console
22:03
that they want you to pay a
22:05
monthly fee to use. So I don't
22:07
think you're gonna find that legally available
22:11
magically on your iPhone.
22:13
And so I think if people are hearing this news
22:16
and being like, oh, I'm gonna be able to play
22:18
all the Super Nintendo games on my iPhone, probably
22:21
not. We don't. Probably yes, but.
22:23
Well, you can now, right now.
22:25
If you want to do it
22:27
hard enough, you know. I
22:30
remember when I first got, I don't even know if it
22:32
was the first iPhone, but it was one of the first iPhones. I
22:34
think that was, there was a couple
22:36
of generations there early, early on
22:38
where I was like, jailbreaking is
22:41
the way to go. I haven't
22:43
jailbroken an iPhone in, I don't
22:45
know, a long time. But, you
22:48
know, those first few years, it was like, jailbreak,
22:51
you can't believe what this thing can do.
22:53
And then yeah, you play all manner of
22:55
craziness on it. But
22:57
I think, Christian, you're right to bring up, in
23:00
correlation with this, the
23:03
news out of Xbox, which again, is
23:05
something else we're likely to hear more about later
23:09
this summer when Xbox does their
23:11
not E3 presentation. But
23:13
this was an internal email that you
23:16
were correctly correct in attributing
23:18
to Sarah Bond, circulating through Microsoft
23:20
and saying, we have now created
23:23
a dedicated team whose
23:26
sole job is to shepherd
23:28
games from one generation
23:30
to another, to ensure that this
23:32
backwards compatibility exists, to
23:34
be preservers of games. Games
23:36
preservation is their number one task.
23:40
And I think that is
23:42
really an interesting thing
23:46
for a company of that size to
23:48
be doing. And I think, I
23:51
mean, Scott, I think you're a perfect person
23:53
to talk about this with because you are
23:55
such a collector. Do you collect those games
23:57
to play? Do
24:00
you collect those games to own? If
24:03
you ask my wife, she's going to have a different answer than
24:06
I do probably. She hates
24:08
that collection so much. For
24:10
me it started out as kind of a joke when
24:13
I started to collect it. I was like, hey, it'd
24:15
be kind of fun to collect all of them before I knew how many there were.
24:18
And then it just kind of kept snowballing and
24:20
snowballing and snowballing. So I have them there
24:23
to play. I can't tell you the last time I actually
24:25
pulled out a cart and actually played it. It
24:29
was more of a checklist-y item thing for me.
24:33
When I play games, I used to love
24:35
the old Assassin's Creed where you just had checklist things
24:37
to check off. I love checking off things and having
24:39
a physical collection that allowed me to do that. And then when
24:42
I have people over and I get to show it off, hey,
24:44
look at this. I didn't know there were
24:46
this many games in the collection. And I get to
24:48
show them the really expensive one. I remember this game.
24:51
So it's a little bit of both, but mostly for the display.
24:56
I try to convince my wife it's for investment.
24:58
I'm going to resell this in retirement and –
25:00
Here you go. Yeah. That's
25:02
not going to happen. Come on. Well,
25:05
I'm not disparaging that impulse at
25:07
all. I think the completionist collector
25:09
impulse is alive and well in
25:11
myself and in Christian. We
25:14
understand it. There's nothing wrong with it. But
25:17
– I mean no. There
25:19
is something wrong with it, but I also partake in
25:21
it. But I'm not going to lie to Scott or
25:23
myself and say there's nothing wrong with it. I see
25:25
my garage. There's definitely something wrong with it. Lying to
25:28
myself is a big part of the whole thing. It's
25:30
kind of part of it. But
25:34
it's interesting to me how big a
25:36
deal this is for
25:38
the industry as a whole, how much backwards
25:43
compatibility is touted in these
25:45
next consoles. And I don't
25:48
know how many people actually
25:50
really genuinely want to be able
25:52
to play old stuff. That
25:54
said, that kind of leads into my
25:56
story of the week. But I
25:59
don't want to go there. quite yet. I
26:02
think this is fascinating and
26:04
I think it's kind
26:06
of cool that you'll be able to play
26:09
old games on your iPhone and you'll be
26:11
able to get these emulators right there in
26:13
the App Store. I certainly will probably download
26:16
this or that, play an old text-based
26:19
adventure game or some cool thing just
26:21
to walk down memory lane on my
26:23
iPhone. I think that's awesome and I'm
26:25
glad that this is, that
26:28
Apple has been forced into this kind of
26:30
thing. And I also think it's
26:32
cool that Microsoft is pushing
26:34
for this on a company-wide level
26:37
that we aren't going to lose
26:40
these things that we've
26:42
all grown up with. There's somebody kind of thinking
26:45
about that. So
26:48
I think this is ultimately a positive thing
26:51
and even though I don't
26:53
know if people are really going to, you
26:56
know, are really clamoring to play old, you
26:59
know, technologically obsolete
27:01
games. Well it's interesting you
27:03
keep bringing up game preservation, you know, from an
27:06
emulation standpoint and I feel like a lot of
27:08
people really lean on game
27:10
preservation as the purpose for emulation.
27:12
But to me that's
27:15
an excuse for, I just
27:17
want to play these games without paying for them.
27:19
You know what I mean? I've gotten into arguments
27:22
with co-workers about, you know, back,
27:26
I'll admit it, I've downloaded movies and downloaded some
27:28
stuff back in the day, you
27:30
know, back when I was younger and before I understood
27:33
the damage and the kind of thing that
27:35
we are at Napster. Oh yeah, for sure. But
27:38
I have to, not me. No, too
27:40
young, too young. No,
27:43
but I mean I've had arguments with co-workers about
27:46
that pirated movies and I'm like you can't do
27:48
that, that's stealing. Well no, it's not stealing. I'm
27:50
like would you go take something from a store
27:52
and then put it, well
27:54
no, but it
27:57
becomes mine. Like, is that not stealing?
28:01
I think that the majority of people that are using
28:03
embers are one to play these games that
28:05
they don't have to like search out because let's
28:07
be honest as a collector I can tell you
28:09
getting a hold of some of these games like
28:11
a physical copy of it is getting nuts guys.
28:14
Well, the counter argument to what
28:16
you're saying is that is exactly that which
28:18
is there's really
28:21
for most people there's no way
28:23
to buy or pay for a
28:25
lot of the stuff that will be available
28:28
here, right? And
28:30
you're not paying it to the people who made it. Exactly.
28:33
Exactly. Like when you're tracking down
28:35
an old cart, the money you spend for
28:37
it isn't going to any of the people that made
28:39
that cart. Right. Right. It's going to some
28:41
guy who happens to have found it at a garage sale
28:43
somewhere and put it on eBay, right? So
28:45
I mean
28:47
I think you make a good point, but it's also
28:50
– there's a
28:52
difference between hey, I want to play Super Metroid
28:54
and I don't want to give Nintendo my monthly
28:56
fee to – I
28:59
want to play this old game that just
29:01
you can't get anywhere else. There's nowhere to
29:03
go and buy it. There's no service that
29:05
allows me to even access it, but
29:08
there is this way. So I'm
29:10
more sympathetic to the sort of gray
29:12
area there. And I
29:14
think it's cool that basically this
29:16
will give folks a way
29:19
to kind of revisit some of that stuff that's
29:21
in the – if not in
29:23
the actual public domain in the sort of
29:25
pseudo public domain. I've
29:27
certainly gone down the road of web-based
29:30
like oh, cool. I played – just
29:33
the other day, I got into a
29:35
conversation with Anthony Carboni about this old
29:37
game, this old CG – the
29:39
CGA like three-color PC
29:42
game that both of us remembered called Alley
29:44
Cat, which
29:47
I'm sure no one remembers. There's no reason to
29:49
ever remember. You play as a little cat and
29:51
you're like climbing up this – you're in this
29:53
horrible alley with garbage on the ground. And you're
29:55
trying to climb in and you can go into
29:57
a window in these buildings, it opens up in
29:59
– to a whole other level, which at the
30:01
time was like mind blowing. And
30:04
it's very primitive and bad, but you can play it right
30:06
now. We both we googled it and was like, Oh, you
30:08
can play it in my browser. And
30:10
I did. I was like, Oh yeah, I remember
30:12
I played for, you know, four minutes, got my fill of
30:14
the nostalgia hit and then
30:17
peace out. But
30:19
there's no one that I could go to to pay
30:21
for Ali cat. You know, right? Yeah.
30:24
Another part of Xbox is positioning
30:27
right now is
30:30
again, seeing the Nintendo piracy
30:32
that's happening or happened, uh,
30:35
still happening, but with the switch stuff more
30:37
recently and trying to see
30:39
what an internal cost is
30:42
to be the ones to preserve it,
30:44
air quote, or make it readily accessible
30:47
for these more
30:50
recent older games that are for
30:53
better or worse x86 architecture built
30:55
games that they're able
30:57
to relatively
30:59
easily bring forward to future
31:01
generations of consoles and create
31:04
the iTunes
31:07
in response to Napster, where I
31:09
think everybody pirated music because it
31:11
was easier to do it for
31:13
so many people than it was to find a, uh,
31:17
reasonably affordable and easy, safe way to get it.
31:19
And that Apple came in, it was like 99
31:21
cents. You know, you're going
31:23
to have the thing. You can,
31:25
it's going to work. You're not going to have to
31:28
download eight versions of it to see if this is
31:30
the crappy version that universal put out to, you know,
31:32
get the thieves or whatever it
31:34
is. And I think as things become available
31:36
at a price that is acceptable,
31:39
I wondered to what extent that
31:42
eliminates that piracy market for most
31:44
people, not everybody, but for the
31:46
average consumer. Like, Oh, I have
31:48
my Xbox. I can play. Oh
31:53
gosh, what was like Bill Gates's favorite game? He
31:56
liked the Xbox one fuse or no, whatever it was.
31:58
I forget what it was someone. listener
32:00
knows. But like, you know, some
32:02
OG Xbox One game, and it
32:04
plays on my Xbox 20. Yeah,
32:07
it's all there. So I don't need to go and
32:09
Google to see if it works in this browser, I
32:11
can just have it all there. And I think if
32:13
they can do that internally for a cost that makes
32:15
sense, I think there's a lot of value add to
32:18
that. But I
32:20
don't think we figured it out yet this
32:22
idea of preservation and access. Well, the trajectory
32:24
of this conversation that I don't think we
32:26
want to go down now. Is
32:30
where this has if you're talking about game
32:32
preservation, the real question mark now
32:35
is one thing to talk about games in the
32:37
80s and 90s and early 2000s. But when it's
32:39
like, oh, there's
32:42
games that require a check into a server.
32:44
And there's games that, you know, everything
32:46
that comes out now, like, how do we preserve
32:48
games now, when,
32:51
in order to play them, there's an entire
32:54
infrastructure on the back end on the on
32:56
the publisher side, that must
32:59
exist. It has nothing to do with me
33:01
pushing play on my local computer
33:04
or console. It's an
33:06
entire other thing. What
33:08
is game preservation in that world look like?
33:10
Oh, it's simple. You just set up your own
33:13
server at home. And then, you know, you
33:16
and your friend. Well, that's, I that's what
33:18
I'm hoping Sarah Bond's team is
33:20
thinking about. That's what I'm hoping those people
33:22
are working about. Not just, hey, wouldn't it
33:24
be great if we could all play King's
33:26
Quest three, but more
33:29
like, well, hey, when we
33:32
shut off the Destiny two servers
33:34
in some year, are
33:37
we going to be able to go back and play Destiny
33:39
two in 2035? You know, who knows? Who
33:43
knows? I mean, the company games now
33:45
are just not available to play already, because
33:47
like the servers have been shut
33:50
down, or they just don't support
33:52
it anymore, or 2035 nothing next
33:54
Friday. Yeah. Yeah. I agree with
33:56
you. Fusion frenzy. Bill
34:00
Gates is infamous favorite game. He loved
34:02
it. It's a
34:04
fun little multiplayer game. It's like a goofy kind of
34:06
party game where you could, it's all multiplayer stuff and
34:09
in this neon look to it. Fusion Friends, I think there
34:11
was like fireworks when you finished
34:13
the level. Four player. I remember
34:15
a giant ball cage that you could roll around
34:18
with your guy. All
34:22
right. Before we get to
34:24
my story of the week, we're going to
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right, it kind of leads into
37:53
my story of the week, which is
37:55
this fascinating, fascinating study that
37:58
was just released. There's
38:00
a company called Yu-Zu, which
38:03
is an industry researcher group that puts
38:05
out these kinds of industry-wide
38:08
studies. And they
38:10
just released some new
38:13
data about the PCN console
38:15
market for 2023, analyzing the
38:18
market from the previous completed year. They said
38:20
that the PCN console market grew 2.6%, which
38:23
is pretty good. I
38:27
mean, good that it's growing because we feel
38:29
like the market is stagnating and there's all
38:32
these insane layoffs pointing
38:34
to that stagnation. But
38:37
the craziest part of this study, the
38:40
part that makes it a story of the week for me, is
38:43
that according to their data, 60% of
38:50
the total playtime that they
38:52
analyzed across PCN
38:54
consoles, 60% of gamers'
38:57
total playtime in 2023
39:00
was spent on games that
39:03
are six years old or older.
39:09
Well, you know why that is. You know why
39:11
that is? What game
39:13
came out over six years ago that is insanely popular right now?
39:16
Well, I mean, they list several of them. No, I
39:18
know. Fortnite, Grand Theft
39:20
Auto V, Counter-Strike 2, Roblox,
39:23
Minecraft, Rocket League, Apex Legends,
39:25
Fall Guys, Valorant, and Call
39:27
of Duty. These are
39:29
the top time
39:32
spent franchises. And
39:35
all of them, Call of Duty
39:37
obviously has an annual update. But
39:40
other than that, these games
39:42
are long-tail games that have
39:44
still captured huge audiences and
39:48
are accounting for the lion's
39:51
share of people's time. And
39:55
then they say, across Xbox and PlayStation
39:58
consoles, only one dedicated single-player
40:00
game crack the top 10
40:02
of hours spent. That
40:06
game is starfield. Kind
40:09
of surprising to me, especially in a year where Baldur's
40:12
Gate 3 is sort
40:14
of dominating all the awards and all the talk. And
40:17
it's certainly a big, long single-player, I
40:19
don't complain multiplayer too, but a single
40:21
long experience
40:24
that I'm sure a lot of people put time into. Diablo
40:26
4 also came out in 2023. But
40:29
according to New Zoo, only 8% of
40:32
video game playtime was spent
40:34
on new non-annual titles like Diablo
40:36
4, Baldur's Gate 3, and
40:39
others. 8%
40:41
of the total video game playtime was
40:43
on new non-annual games.
40:45
Non-annual excludes Madden, excludes
40:48
Call of Duty, excludes
40:50
FIFA. So their
40:53
conclusion was it will
40:55
be, quote, increasingly challenging
40:57
to grow a game's
40:59
player base, particularly in
41:01
our current landscape where evergreen
41:04
titles or robust content
41:06
pipelines reign supreme. This
41:10
is why we're seeing more sequels,
41:12
more remakes, annual entries in popular
41:15
series, and games that want to,
41:17
you want you to play them forever. My
41:22
reaction to this is it's
41:24
not good, personally. I
41:27
think that's not good. We
41:29
can argue that and I want to have that
41:32
discussion. But I also think that one of the
41:34
reasons it's not good is precisely
41:36
what I said, which is that everybody
41:39
wants to be one of those few
41:41
games. Everybody wants to be the game
41:43
you play forever, and therefore
41:45
they're crafting games to
41:48
be that, and exactly
41:52
making the situation where fewer
41:55
games can exist
41:57
because players are out.
42:00
to make choices in that regard. You can't
42:02
play all of those. You have to choose
42:04
one to get married to. And
42:07
in that environment, I
42:09
think that domino effect of, okay, we
42:11
want, we want, you know, Suicide
42:13
Squad kills the Justice League to be
42:15
your forever game. Oh, wait,
42:18
no, it isn't. Okay, well, that's
42:21
a massive failure. We're laying off people. And
42:23
I think we're seeing that over and over
42:25
and over again, these games that are intended
42:27
to become these multi
42:29
year long tail,
42:31
you know, evergreen
42:34
games, instead of just
42:36
being a great game in and of
42:38
itself. And I think that sort of ouroboros
42:41
of a snake eating its own tail of like,
42:43
oh, people are only playing the games that are
42:45
old, okay, let's make games that are like that.
42:47
Oh, nobody wants to play that because they're playing
42:49
the old games. Okay, well, that's all
42:52
failing means, why would
42:54
I jump into a new game if the old game is
42:56
still has people which creates the cycle over and over and
42:58
over again. Self fulfilling
43:00
prophecy leads to 1000s
43:03
of layoffs. What
43:07
do you make of this? Do you put most
43:09
of your time into older
43:13
games? Are you playing more current stuff?
43:15
I'm trying to play the newest latest best, but
43:17
that's because I'm trying to keep up, you know,
43:19
content for my show. And I
43:21
also have, you've mentioned it on past episodes,
43:23
I want to be part of the new
43:25
thing. I like being part of the
43:28
conversation when a new game comes out. And I like to be
43:30
able to speak intelligently about that. So with
43:33
one of my New Year's resolutions, actually, for this
43:35
year was to play a game,
43:37
not for review, each
43:39
month before I played a new game
43:41
for review, you know, you kind of go
43:44
back and whether I was revisiting an old game that
43:46
I enjoyed or maybe pick up on a game that
43:48
I just missed for some reason, or the one that
43:50
everybody's talking about, I just try to stick to that.
43:53
You know, because at the end of the day, gaming
43:55
is about having fun, right? Yeah, the thing that stood
43:57
out to me most about this story, though, is that
44:00
the fact that it
44:02
pretty much proves that the whole console
44:04
war garbage is just that garbage. That
44:07
like this many people are playing
44:09
these games that are available everywhere,
44:11
not just on the
44:13
one console. So like everybody that
44:16
gets up in arms about PlayStation is better than
44:18
Xbox, Xbox is better than PlayStation. It
44:21
truly doesn't matter. The numbers
44:23
are right there proving that
44:26
people just want to play the game they like and they don't really care
44:28
where it is. In
44:30
terms of worrying about the future,
44:32
I think I've kind of had
44:35
this inkling that the single player
44:38
story based experience could
44:40
be seeing the beginning of the end so to
44:42
speak, which scares me because that's where I prefer
44:44
to play. I don't play a ton of online
44:46
games. Number one, I don't have the
44:48
time to get good at them anymore. And
44:52
my social experiences, I'd rather
44:55
be playing a co-op game with
44:57
a friend where we're working together towards something in
44:59
citizens and competitive. And I think
45:01
that it's almost a
45:03
generational thing where the upcoming generation
45:06
is more interested in playing games
45:09
together with their friends where
45:11
they're either teaming up against other people
45:13
or they're teaming up against each other to see who
45:16
is the biggest and the greatest at
45:18
whatever this game is. I think there's more
45:21
than that. Just observing my
45:23
seven-year-old and his, you know,
45:26
we try to limit him on video games, but he's obsessed
45:28
with them. And what draws
45:30
him in, honestly, it seems
45:33
to me, is an established
45:37
level of community
45:39
and content that is already
45:42
around a game. The reason
45:44
I like Minecraft is because
45:46
everybody's talking about Minecraft and there
45:48
is an endless amount of Minecraft
45:51
content to discover. So
45:54
what you're competing with when you're a new game is
45:56
the infinite... introspection,
46:00
discussion, YouTube channels that are about
46:02
all these established games. Just
46:06
recently, like in the last week, my
46:08
son showed me this game I had never seen
46:10
before. He's like, Daddy, this is
46:13
cool. It's this endless runner, this wild, like you can
46:15
make your own levels. I
46:17
can't remember what it's called. I think it's called Geometry
46:19
Dash. Anyway, I was excited about us.
46:21
Maybe I'll bring it up on DLC and talk about
46:23
it on the show. And I
46:25
Googled it and it was released in 2010
46:27
or something like that. Wow. I
46:30
couldn't believe it. I never heard of it. It's
46:32
a mobile first game, but there is so much
46:36
content around
46:38
it. There's all these, you
46:41
know, thousands of user made levels that you
46:43
can, that have all been rated and discussed
46:45
and talked about. And there's all these YouTubers
46:47
that have tried to beat the hardest levels
46:50
and all these things. And that
46:52
is what he's interested in. He's interested
46:54
in the rabbit
46:57
hole of ancillary
46:59
content around the game as much
47:01
as the game itself. And
47:04
I think that's where these
47:06
established properties will always
47:08
win is they've just got endless
47:13
avenues to explore. You can watch Minecraft
47:15
content until the heat death of the
47:17
universe at this point. Right. There's no
47:19
end to it. And
47:22
I think that's a major part
47:24
of what is drawing the young, at
47:26
least what I'm observing anecdotally
47:28
with my seven year old. You
47:31
know, again, he's not aware
47:33
of the newest game to come out. But I
47:35
also think he wouldn't care even if he was.
47:38
Well, similarly, I have experiences with my
47:40
students. I taught
47:42
remotely during COVID for an entire school year
47:45
and got to know them
47:47
virtually. And at lunch and
47:50
recess and stuff, we'd take times and we'd play
47:52
Among Us together or other games
47:54
that we could all join in together. And the one
47:57
that they always wanted me to play was Roblox. I
47:59
had never played. played it before, knew
48:01
nothing about it, and I would hop in there.
48:04
They're not even playing a game in there, man. They're
48:06
just existing together in a
48:09
world and just like hanging out,
48:11
talking, pushing each other in
48:13
a grocery cart and going
48:16
through a grocery store and just laughing
48:18
and carrying on. That's
48:21
how simple it is. It's
48:24
whatever's trending. It was Minecraft.
48:26
That's still a thing, obviously, Fortnite, Roblox,
48:28
all these things. I
48:31
just worry that they're not going to want to
48:33
do anything narratively. I know
48:36
that's selfish because I like the narratives in games. I
48:38
like the story and the writing and the
48:41
characterization and all this. I
48:44
don't hear any kids talking about the great stories in
48:46
the games they're playing like I was when I was
48:48
a kid. It's
48:51
even worse than that. I would argue that my
48:53
seven-year-old is less interested in
48:56
narrative even in non-interactive entertainment.
48:58
You would rather watch a YouTuber play
49:02
Minecraft than a
49:04
great Pixar movie or Star Wars. I
49:08
can't talk my kid into watching Star Wars. You
49:11
won't watch it. He's not interested. He
49:14
doesn't care about being
49:16
told a story. He just wants to
49:18
hang out with people doing something cool.
49:20
You can forever. There's an infinite amount
49:23
of being able to do that. Anyway,
49:25
we're old. Christian, what
49:27
do you think? 60%
49:30
of games being played six
49:34
years or older. What do we think? Death
49:37
knell? Should we just walk out
49:39
to the pasture now and lay down, stare
49:41
into the sun? Well, if
49:43
you're listening to this, please use your
49:46
eclipse glasses. Do not stare into the
49:48
sun even if it is an
49:50
eclipse where you are. Please don't do that.
49:52
Don't look directly into it.
49:58
I'm not sure how much the... pandemic played
50:00
into this number. I think it
50:02
accelerated at some certainly, because we
50:05
were all shut inside and looking
50:07
for ways to still connect because
50:09
we are social creatures. And
50:12
these mature, established, well
50:14
made games provided
50:16
that avenue very,
50:18
very well, you know, Fortnite, whatever these games
50:20
are, right, you're able to connect, we're able
50:23
to play with each other, we're able to
50:25
have some semblance of normalcy. And
50:27
I think this would have happened anyway. But I
50:29
think this particular 2023 timeline
50:33
for an entire high
50:36
school generation, that
50:39
is how they got together. They
50:41
didn't sit at the curb and
50:43
skateboard and sit at the 711
50:46
and meet up at the movie theaters and
50:48
go to the concert, not because not only
50:50
because they didn't want to, but
50:52
because for many of them, they could not. And
50:55
so you've already trained this style
50:58
of interaction and socialization, and it reinforced
51:00
it. So I think that is a
51:02
part of the number, if not a
51:05
whole of the number. I also
51:07
think that this isn't necessarily a new
51:09
thing. Whether or not
51:11
it is larger now than
51:13
it was before. I mean, World of
51:15
Warcraft is still the most played subscription
51:18
based MMO, and it came out
51:20
however many years ago. How
51:24
much of playtime actually was going to
51:26
mobile games that isn't reported within the
51:28
study? Like, I think that we
51:31
oftentimes like to maybe not like to but
51:33
we get ahead of our skis. And it's
51:35
like, oh my gosh, PC gaming is dead.
51:37
No one's gonna PC game anymore. But the
51:39
death this is it. This is a Diablo
51:41
three, the final PC game to come out,
51:43
you know, ring the bell, we're done. Never,
51:46
never again, never going to be this good.
51:48
Console gaming is over kids don't play console games anymore.
51:50
They're all on their devices, single player narrative games are
51:53
over. There aren't going to be any more of those.
51:56
Elden rings a single player ass game. Yes,
51:58
there's multi play. player aspects of
52:00
it and you know, summons and this that
52:03
and the other but that is a single
52:05
player game that tells a
52:07
story that is very popular and huge. Grand
52:10
Theft Auto six, I'm almost certain is going to
52:12
have a single player component that is going to
52:14
be huge. I think this stuff
52:16
is still happening. But I also very much agree
52:18
with you Jeff that a lot of these older
52:21
games now I hope this doesn't come across as
52:23
a knock to our friends that IGN could is
52:25
not. But a lot of these older games now
52:27
are the IGN of gaming, right?
52:29
Like if you Google a game, IGN
52:32
is going to be one of your first results, regardless
52:34
of whether or not that particular piece
52:36
of IGN content happens to be great.
52:38
But it's because they've been doing it
52:40
forever. And most of the time, it's
52:43
pretty good. So, you
52:45
know, the internet algorithm rewards that. And I think
52:47
a lot of that bears true here as well,
52:50
with you're looking up games to play things to
52:52
do a lot of these older games are going
52:54
to be the things that youtubers are doing because
52:56
it's still getting the views because it's still the
52:58
thing that people are talking about. And
53:00
it's a reason why Disney plus is
53:02
Marvel and Star Wars shows because it's you know,
53:04
it's turning IP or
53:06
mining IP is not a new thing.
53:10
Disney have gone to court over
53:12
it for years. So they can
53:14
maintain their so this
53:17
makes sense to me. And I think that
53:19
we are old. So it feels a little
53:22
funny or weird. And as someone
53:24
who also loves narrative games, Scott,
53:27
I would argue that both of us need to look
53:29
in the mirror and realize that the narrative in our
53:32
old games weren't that good. Well,
53:37
the good news is even if it does ever stop,
53:40
if the if the narrative games just stop being a
53:42
thing, and it's all social or online stuff, I
53:44
got plenty of games to catch up on guys. Like,
53:46
God, so many games I've
53:49
never gone back and let the
53:51
industry collapse. I can go into
53:53
my backlog. Yeah. Sarah, making sure
53:56
that games are preserved for
53:58
the inevitable crash. I'm never going
54:00
to run out. I like that I don't break my glasses.
54:02
I'm good to go. Sorry, I said I don't break my
54:04
glasses. I didn't have one other thing I wanted to address.
54:06
You were talking about like games like Elden Ring, which like
54:08
you said is a single player experience. But
54:11
I would also argue that I believe a
54:13
lot of the popularity for that game was
54:16
because of social media. Because
54:18
that game was so well
54:20
received in short little clips like
54:22
on TikTok, you know, where
54:25
people are watching this one
54:27
little thing happen. And when that
54:29
game came out, and
54:31
I'm scrolling through TikTok, it was like
54:33
every fifth or sixth video was a
54:35
was a Elden Ring something or other,
54:37
or somebody playing it live. And
54:39
I think that
54:41
social that online aspect
54:44
helped drive sales for that game and kept it going as
54:46
much as it did. Yeah.
54:49
The other thing about this, if I want to try to be
54:52
a little Pollyanna here, try a little silver
54:54
lining. And you guys might laugh
54:56
at this, but they also
54:58
don't say how many hours 8% is. Yeah.
55:04
Thank you. 8%
55:07
is a small percentage, but
55:09
it may be a tremendous amount
55:11
of time. You know, it
55:14
certainly is enough to make Baldur's Gate
55:16
3 a huge hit. Right?
55:19
So maybe you're cutting up a smaller
55:22
amount of that overall
55:24
pie, but maybe there's enough
55:27
room even in that small piece of pie
55:29
for everybody to get, you know,
55:31
a blueberry. It's a blueberry
55:33
pie in my mind. Maybe
55:36
if I have one blueberry, it's
55:38
delicious. Still delicious. So that's 8%
55:42
of the game number, like copies
55:44
sold. It's not 8% of
55:46
the time. No, this is time. We're
55:48
talking time. They're not even mentioning sales
55:51
whatsoever. They're saying that
55:53
the amount of time spent, 23% of
55:56
total play time spent in 2020. 2023
56:01
was on new games games that came out in 2023. So
56:03
only 23% was on new games, which is
56:07
actually this is not even games that came
56:09
out in 2023. That was defined as games
56:11
two years older, younger. So even games
56:13
that came out in 2022 are considered new games. So
56:16
that's only 23% of total playtime
56:18
was spent on new games. Of that,
56:21
more than half was spent on
56:24
big annual sequels like Madden,
56:26
NBA, 2k, Call of
56:28
Duty, right? So games that
56:30
are just that just came out
56:33
in 2023 or 2022 that
56:36
aren't an annualized game that
56:38
just like even a big sequel
56:41
like Diablo, Baldur's Gate, what
56:43
have you that accounts for only 8% of
56:45
total playtime. So
56:50
it might be a skewed metric
56:53
in that, you know, I can
56:56
play an infinite amount of Minecraft, but
56:59
I'm only going to spend 10 hours on the
57:02
single player campaign of what have you.
57:04
So if we're talking
57:07
playtime, maybe
57:09
it's not as doom
57:12
and gloom as we're making
57:14
out. I mean, there's still room for people to
57:16
play those games and enjoy those games and purchase
57:18
those games. I don't
57:20
know. It does seem to be a crazy
57:24
that 92% of
57:26
the total time people spent in games was on
57:29
games that didn't that came out
57:31
more than more than two years
57:33
ago. 60% games came out more
57:35
than six years ago. That's just
57:37
wild to me. Wild. It is nuts.
57:41
On that note, we'll take
57:43
a quick break for another sponsor. This
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about the trials and tribulations sometimes of being a
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vegetarian, and I feel like sometimes when we're having
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friends over, it's like, oh, what are you guys
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going to make for dinner? It's like, oh, it's
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Chef, the number one meal kit for
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eating well. All right,
1:00:51
we have some interesting games that
1:00:53
we have been playing this week.
1:00:55
So let's get into our playlist.
1:01:00
This is the last week of the season. We
1:01:04
are going to be playing the game of the whole world.
1:01:07
Spoiler alert, none of Scott's games are more
1:01:10
than six years old. That's
1:01:13
true story. But you
1:01:15
have a lot of really interesting ones, including one you
1:01:17
pointed out to me that I played. We can wait
1:01:19
on that or start there, wherever you'd like to start.
1:01:22
You have a lot of really cool, I think, perhaps
1:01:25
hidden gems that some folks may
1:01:27
not have heard about. Sure, I mean I've been
1:01:29
playing pretty much what everybody else has been playing.
1:01:31
I finished Final Fantasy VII Rebirth. I'm
1:01:33
still playing through Baldur's Gate III, but
1:01:35
you mentioned single player. I am playing
1:01:37
that game exclusively multiplayer with
1:01:40
my producer, actually. We get together for about
1:01:42
five or six hours every Sunday morning and
1:01:44
do that. Absolute love on that. But the
1:01:47
brand new games I've been playing, the first one is a
1:01:50
game called Beat Slayer, which is
1:01:52
a rogue, so I thought
1:01:54
it might perk your interest a little bit. But
1:01:56
This one is really interesting because it
1:01:59
is completely rhythm. They just so you
1:02:01
play as this female character that
1:02:03
is trying to rescue her, her
1:02:05
brother from an evil corporation that
1:02:07
is brainwashing the city. And you
1:02:09
do so by working your way
1:02:11
through various levels, destroying robots to
1:02:13
fight your way through to reach
1:02:15
the final boss and and rescue
1:02:17
him. But take. The.
1:02:20
The. Hook of this game is it
1:02:22
that the big city is being brainwashed
1:02:24
by this music that as being blasted
1:02:26
all over the city and so we
1:02:28
are. Character puts on our own headphones
1:02:30
and can have lived life by her
1:02:32
at the beat of or own rum
1:02:35
so to speak for says listen to
1:02:37
her own music and that when you're
1:02:39
fighting all these robots you have to
1:02:41
do so in beat with the music.
1:02:43
So you have an attack you have
1:02:45
a-are you have a on a tix
1:02:47
with stuns enemies and you have like.
1:02:50
A special attack which you have to like. ton of. Work
1:02:53
your way up to as got like three different. You
1:02:55
know, bars that you deplete are in.
1:02:58
You can work your way up there,
1:03:00
but the game rewards you for landing
1:03:02
consecutive hits on time with the music.
1:03:04
A So once you hit like twenty
1:03:07
hits in a row, you go into
1:03:09
this mode like bonus motor or hyper
1:03:11
mode. Where. Are now you're now.
1:03:13
You're attacks are actually doing more damage so
1:03:15
you it takes a while the wrap your
1:03:18
head around because you're so usages button mashing
1:03:20
your way through. Melee. Games
1:03:22
and in this when you're actually doing
1:03:24
it on, be in your dashing and.
1:03:27
The. Enemies had this telegraph look to them
1:03:29
once you start were in their patterns
1:03:31
so that you know exactly right time
1:03:33
to dodge them and how many times
1:03:35
you have to-and it becomes this. Dance.
1:03:39
Around all these enemies on my
1:03:41
cohost Zach loves the Arkham games
1:03:43
and he cause he talks about
1:03:45
how that combat feels like. A.
1:03:48
Rhythm game almost because you get into
1:03:50
this rhythm. This. Game is
1:03:52
solely that from front to back
1:03:54
and it's awesome. Arm and. it
1:03:57
later said it's a rose the you're gonna die you're in
1:03:59
a combat and you're gonna earn some new upgrades
1:04:02
and work your way through. And
1:04:04
there's actually even more. Once I completed a run and
1:04:07
then it kind of extends the story a little bit
1:04:09
and has reasons for you to go through it four
1:04:11
more times and a fifth time and all that. It
1:04:14
is very charming. The
1:04:16
music is great. My only issue with
1:04:19
this game is some of the dialogue from
1:04:21
the main character gets a little annoying. She
1:04:24
has some... She just loves
1:04:26
one-liners. So she literally says
1:04:28
in one time and I think
1:04:31
I actually rolled my eyes when she said this. She's like,
1:04:33
I'm here to kick butt. Man,
1:04:35
that's it. Like
1:04:37
using the infamous Duke Nukem or
1:04:39
the live line. It's
1:04:43
funny, but when you hear it four or five times, it
1:04:46
got so annoying. I actually went into the
1:04:48
settings and turned down the audio, just
1:04:51
the dialogue down to like the... So I could still
1:04:53
hear it, but it wasn't blasting in my ears because
1:04:55
I wanted to hear the music. I wanted to... It
1:04:58
was keeping me from being able to focus on the music, but
1:05:01
it is a lot of fun. The
1:05:03
upgrades feel good. Like
1:05:06
just the feeling of dancing
1:05:08
around your enemies and getting the right attacks in
1:05:10
and staying in beat is great.
1:05:12
And you're not penalized if
1:05:16
you miss one of the beats of a four-beat
1:05:18
measure. You know what I mean? So like
1:05:20
I can attack as long as I do the attack,
1:05:22
I'm fine. If I don't do one
1:05:24
and I just walk around the map, I'm not penalized. One
1:05:27
of the things you didn't mention is this is an
1:05:29
isometric game. And
1:05:31
so I think people might be
1:05:33
imagining something similar to Hi-Fi Rush. And
1:05:36
it feels almost like it's isometric Hi-Fi
1:05:38
Rush, right? That's how I
1:05:40
felt when I started playing it. And
1:05:42
it's interesting because I'm one of the
1:05:44
few that didn't land with Hi-Fi Rush.
1:05:47
But I landed completely with this one. I don't know what
1:05:49
it is. Maybe
1:05:52
just being in 3D was an issue for me. I
1:05:54
don't know why because I'm not afraid of 3D games
1:05:56
or anything. It just this clicked with me way more
1:05:58
than Hi-Fi Rush did. It's a very apt way
1:06:00
to describe it. Again, this game
1:06:02
is called Beat Slayer. It
1:06:05
looks like on Steam right now it's only 18 bucks. Looks
1:06:09
pretty cool. Looks pretty cool. But yeah, very
1:06:11
much, just looking at a
1:06:13
video on Steam here, it looks like, like Hi-Fi Rush,
1:06:16
as the beat goes, the environment is
1:06:19
also changing. So as you're timing it,
1:06:21
you know, ramps are going up and
1:06:23
down. Very much looks like isometric
1:06:25
Beat, Hi-Fi Rush, which not
1:06:28
a bad thing at all. It's like taking Hi-Fi Rush
1:06:30
and Hades and putting it all together. Yeah,
1:06:33
yeah. Very cool. Also
1:06:36
on your playlist is a game
1:06:38
that you recommended to me this week, knowing
1:06:40
that you were coming on and boy, was
1:06:42
it an excellent recommendation. This is not a
1:06:44
game that I had heard about. It just
1:06:47
came out. It's called
1:06:49
Mini Shoot Adventures. And
1:06:51
I described this as what if Geometry
1:06:53
Wars and the Legend of Zelda had
1:06:56
a baby. That's a good way
1:06:58
to say it. I described it in my review as imagine
1:07:00
Legend of Zelda, but instead of being a little
1:07:02
guy in a green tunic, you're a sentient spaceship
1:07:05
shooting bullets. Yeah, it's something
1:07:07
we're seeing a lot with indie games. And
1:07:09
I just love it. I absolutely love it.
1:07:12
It's really innovative to take two very
1:07:14
disparate genres that are well established. And
1:07:16
we know kind of how they work
1:07:18
and then slam them together. And we've
1:07:20
seen example after example of this. But
1:07:23
I've never seen the sort
1:07:26
of old school Zelda adventure
1:07:28
game mashed up with a
1:07:30
bullet hell shooter. And
1:07:32
that's what you get with Mini
1:07:35
Shoot Adventures. It's such a smart
1:07:37
and well executed mashup of two
1:07:39
really different styles. It's fantastic.
1:07:41
It's kind of unfortunate that I can only find
1:07:43
it on PC right now. I
1:07:45
feel like it's going to make its way to
1:07:47
at least switch sometime in the future. I just
1:07:50
can't imagine it's going to just sit on PC.
1:07:52
I'm not knocking PC. I'm playing it on my
1:07:54
Steam Deck. But the
1:07:56
exploration is so
1:07:59
rewarding. really feels like you're playing in old
1:08:01
school. I'm not talking Tears of the Kingdom. I'm not talking
1:08:03
Breath of the Wild. I'm talking like,
1:08:05
let's go find out what's behind, in
1:08:08
this cave and explore that and see what
1:08:10
upgrade I'm gonna get. And it feels
1:08:13
very satisfying. And... Yeah,
1:08:16
it's more like a link to the past or
1:08:18
even like a Minish coat or Minish
1:08:20
cap, I should say. It's that old school, like top
1:08:22
down Zelda, where the top of the screen looks like
1:08:24
a wall, but if you get close enough to it,
1:08:26
ooh, maybe there's a little way through there and I
1:08:28
could go and find some hidden
1:08:31
piece of heart. Right. And
1:08:34
one of my favorite aspects of it is the upgrade
1:08:36
system that they've got in it because when you destroy
1:08:39
other spaceships, because there's no animals, they're
1:08:41
all spaceships that you're fighting against, you
1:08:45
get these little red gems that act as experience
1:08:47
points and you allocate them into a... I
1:08:50
almost don't even wanna call it a skill tree. I
1:08:52
mean, it is, but it's not plus 2% damage or
1:08:56
anything like that. It is, you want your bullets to go
1:08:58
faster, you want your bullets to
1:09:00
do more damage, you want your ship to move faster and
1:09:04
you just plug them into all these various
1:09:06
pieces, but you can respect those at any
1:09:08
time you want to. I was
1:09:10
literally respecting my spaceship in the middle of
1:09:12
a boss fight, which I don't
1:09:14
know a game that lets me do that. Sure, let
1:09:16
me respect like back at my home hub or whatever,
1:09:18
but I can't pause the game and respect. You can
1:09:20
do that here and I love that.
1:09:23
You can even, when you're
1:09:25
fighting a boss, because the bosses are true
1:09:27
bullet hell. Like they get
1:09:29
some crazy combinations in here. But
1:09:32
the cool thing is, is these bosses have phases
1:09:36
or different forms that you kind of
1:09:38
break down and each time you do
1:09:40
that, it actually gives you a little bit of
1:09:42
experience. So even if you're struggling with a boss,
1:09:45
you don't necessarily have to go out into
1:09:47
the real world and grind to get some
1:09:50
experience. Just keep trying that boss.
1:09:52
And as long as you get a couple of
1:09:54
forms here and there, you're gonna level up that's very generous
1:09:57
about getting those levels up to you in a way
1:09:59
that. that make it not impossible to
1:10:01
play. I agree. The
1:10:04
leveling up process is really well done. You
1:10:06
can totally just farm the environment and keep
1:10:08
doing the same thing. It
1:10:10
doesn't want to restrict you. It's like, if
1:10:12
you want to play it that way, go
1:10:14
for it. And it's really satisfying. All the
1:10:16
animations are satisfying. The shooting is
1:10:18
very satisfying. It's very palpable
1:10:21
when you level up one
1:10:23
aspect of your ship. You can definitely feel
1:10:25
the difference. Oh, I am doing more damage.
1:10:28
Oh, I am shooting more frequently. Oh,
1:10:31
I am going faster. And you get really cool upgrades.
1:10:34
But also, you're doing
1:10:36
Zelda stuff. You're like going into
1:10:39
a dungeon and you have to collect keys
1:10:41
and go from room to room and figure
1:10:43
out a little puzzle. And you're doing Zelda
1:10:45
stuff in the context of flying
1:10:47
around as a ship and avoiding all the
1:10:50
bullets that are filling up the screen, our
1:10:52
type style. It's really tough. Exactly.
1:10:54
And then the game is gear gated as
1:10:56
well. So you'll earn new abilities that you
1:10:58
acquire either right before or inside those dungeons,
1:11:01
which will open up new sections of the
1:11:03
map to you. So
1:11:05
you're constantly doing that checklist. I got to go back
1:11:07
to this area when I get that
1:11:09
gear later on. Even
1:11:11
after you finish the game, it's
1:11:14
just so much fun to go explore and try
1:11:16
to get all the points on the
1:11:19
map just to see what's there and see
1:11:21
what ways the game throws at you to
1:11:23
uncover them. I'm absolutely in love with Minitude
1:11:25
Adventures. I agree with you. I'm
1:11:27
so glad you pointed this one out to me. It's
1:11:30
a two-person development team. So two people made the
1:11:32
whole game. I love the music.
1:11:34
I love the art style. It
1:11:36
communicates things very efficiently,
1:11:39
very clearly. It does have that kind
1:11:41
of geometry war simplicity of, ships
1:11:44
are basically triangles or the
1:11:47
basic shapes. But in that, it's
1:11:49
always communicating to you. They
1:11:51
will change color as you damage them more.
1:11:53
So you know that this one is a
1:11:55
little closer to being able to defeat. It's
1:12:00
very efficient and clear
1:12:04
with the player about every
1:12:06
aspect of it. You know, and I think that
1:12:08
there's an elegance there that I really admire. This
1:12:12
game, I really am taken with
1:12:14
it. And yeah, great on Steam Deck. It's
1:12:17
called Mini Shoot Adventures. Now
1:12:19
Christian, I think you'd really like this game too. Yeah,
1:12:23
it's been on my radar. I just haven't had a chance to
1:12:26
set it up and run it yet. But I
1:12:29
also like that it's bright and cheery and it's
1:12:31
not doing all of it and like you're not
1:12:33
in a dark space. Yeah. Hell, you know, it
1:12:35
definitely has that Minish Cap era or Link to
1:12:37
the Past, as you said, like a color palette,
1:12:39
which I love. Yeah. All
1:12:41
right. What else is on your playlist, Scott? I
1:12:44
got another game I actually played today, started
1:12:46
a game today called Mighty Mage, and I
1:12:49
finished it today, which sounds like a good
1:12:51
thing. Maybe not.
1:12:54
This is a, I'll talk
1:12:56
very briefly about this one because I'm going to be honest,
1:12:58
I was not a big fan of this game. I love
1:13:01
Vampire Survivors. This looks like it was going to be a
1:13:03
Vampire Survivors clone. And it kind of
1:13:05
is. You play as a mage that has a
1:13:07
choice of four different elements, elemental magic to use,
1:13:10
and then it's just wave based. It
1:13:12
is 15 waves of enemies that come
1:13:14
at you. You clear the wave. You
1:13:16
pick a new selection. You move on.
1:13:20
I died my first run, and
1:13:22
then that was the last time I died. Wow. I
1:13:26
completed a run, and it
1:13:29
gives me a one screen
1:13:32
paragraph that says, thank you
1:13:34
for, or you have completed all the levels. You are
1:13:37
now a true mage. Thanks
1:13:40
for playing. And then it
1:13:42
goes back to the title screen. I'm talking like 10 minutes.
1:13:45
And then you do it three more times with
1:13:47
each of the different elements, and I got a
1:13:49
platinum trophy today in about 45 minutes. I
1:13:54
feel like this is a missed opportunity though because I feel
1:13:56
like there's something here because what sets this game up is
1:13:58
that it's a game of the game. apart gameplay
1:14:00
wise is that you are attacking
1:14:03
by casting spells and you whenever you're
1:14:05
casting a spell you have to open
1:14:07
up a book and you have to
1:14:10
conjure up whatever spell it is that you're
1:14:12
casting and then you've got whatever abilities you've
1:14:14
acquired that each have a cooldown but you
1:14:16
don't manage them they just go on their
1:14:18
own as long as you're holding down the
1:14:20
attack button you're opening the spell and
1:14:23
they attack but the
1:14:25
downside of that is that whenever you
1:14:27
were casting your character runs extremely slow
1:14:29
so you don't have the ability
1:14:31
to move and dodge while you're casting so it's
1:14:34
about getting your attacks in dodging out of
1:14:36
the way and then repeating and doing
1:14:38
that over again I think there's something there
1:14:40
with that this is a three
1:14:42
dollar game you know I mean
1:14:44
so they're all right now for a buck 15
1:14:47
yeah and so I'm not gonna super recommend it
1:14:49
but I'm I wanted to bring it up because
1:14:51
I think that there is something something
1:14:53
there it just needs to be expanded on it feels
1:14:56
like a game that came out
1:14:59
before vampire survivors and that developer said I
1:15:01
can make that better and you're the
1:15:03
man I don't think that's the case but no it's
1:15:05
not I'm just saying that's what it feels like
1:15:07
game is just like you know brand new so
1:15:09
yeah mighty mage meant what man want to stay
1:15:12
clear of that one but my my aforementioned seven-year-old
1:15:14
came home from school one day and said daddy
1:15:17
do you know about survivor games and I was
1:15:19
like oh is he like he talking
1:15:21
about you know where you have to chop down a
1:15:23
tree and build your own house and collected you know
1:15:26
and I was like yeah yeah I know about what
1:15:28
game you're talking about he said there's a game called
1:15:30
survivor IO he and it's basically
1:15:33
vampire I mean it's a vampire survivor
1:15:35
ripoff yeah that's on iOS
1:15:37
and he's obsessed with it now so
1:15:39
my kid has discovered the vampire
1:15:41
survivor games I'm like
1:15:44
yeah I know that's cool this
1:15:46
is my favorite game of the year came
1:15:48
out he's like dad be quiet
1:15:50
yeah what's all that's
1:15:53
what else is on your playlist the other one
1:15:55
is a game I really like called kudzu which
1:15:57
is a new Game Boy game you can actually
1:16:00
get physical, well you can't now, they're really hard to
1:16:02
find the physical copies of it, but they make a
1:16:04
box and you know this developer
1:16:06
is making new, made a new Game Boy
1:16:08
game, but it's important to switch and
1:16:11
it is like five dollars and it
1:16:13
is straight up heavily inspired
1:16:15
by Link's Awakening from the
1:16:18
original Game Boy. This feels like a game straight
1:16:20
out of 1993. The
1:16:22
theme is gardening. You are a master gardener
1:16:25
trained by you know this guy that taught
1:16:27
you how to be a great gardener so
1:16:29
all of the gear gated elements are gardening
1:16:31
tools, hoes and shovels and things like that.
1:16:34
It's cute, it's a lot of fun, it's
1:16:37
not overly difficult. I think I finished it in
1:16:39
about six or seven maybe eight hours and
1:16:42
it's just got such charm in it. There's
1:16:45
actually a portion of the game where you
1:16:47
find a house that the
1:16:49
two people living in it are the
1:16:51
developers and they're like thank you
1:16:53
for playing our game and then you come
1:16:55
to find out that other characters and animals
1:16:57
in the games are named after their actual
1:16:59
pets or their actual kids and
1:17:02
there's just so much love put into
1:17:04
this game and it's just a very
1:17:06
delightful little game and I highly recommend
1:17:09
that one. It's full
1:17:11
on like original
1:17:13
Game Boy. It's monochromatic, green,
1:17:18
very retro look to it.
1:17:21
It's so retro that
1:17:23
you can tell that some of the game was developed
1:17:26
with the hardware limitations like some
1:17:28
of the hitbox detection just
1:17:31
feels a little off. Like I got hit
1:17:33
by that but he was way over there.
1:17:35
You know what I mean? It doesn't detract
1:17:37
from the game because like I said it's
1:17:39
not overly difficult but the dungeons are interesting
1:17:41
because they're all outdoor. You're
1:17:44
used to Zelda where you go into a dungeon
1:17:47
to explore but all of theirs since it's
1:17:49
a gardening theme are outside. So
1:17:51
instead of it being a dungeon it's an area and
1:17:53
just little things like that. The music
1:17:56
is exceptional. Would they be able to
1:17:58
crank into the Game Boy? Shiptunes
1:18:00
is outstanding. And
1:18:03
for five bucks, you can't go wrong with
1:18:05
this game. It's really, really great. That's
1:18:08
called Kudzu. K-U-D-Z-U. What
1:18:12
else is on your playlist? Brothers, A Tale of Two
1:18:14
Sons. I played through the remake. Everybody's
1:18:17
played that one, so I will say if you haven't played it,
1:18:19
now is the time. Most
1:18:21
of these remakes, I play them and I'm
1:18:23
like, boy, that looks how I remembered
1:18:25
it. This is one where I played it and I'm
1:18:27
like, that looks a lot better than I remembered I
1:18:29
would kind of argue maybe that game didn't need it.
1:18:32
But this for me is
1:18:35
a remake that is for people that have
1:18:37
never played it. That game still holds up.
1:18:39
It is still powerful. There are
1:18:41
some genuinely unsettling moments, even
1:18:43
leading up to the finale. If
1:18:45
you haven't checked that one out, play it. It's
1:18:48
really, really good. And then lastly,
1:18:50
I last
1:18:53
time I was here, I talked about Pinball FX, if
1:18:55
you remember, massive pinball fan. I
1:18:58
played this game called Slot Shots Pinball Ultimate
1:19:00
Edition. This is the first time I was
1:19:02
introduced to slot shots. If
1:19:04
you like pinball, this one is interesting for
1:19:06
two reasons. The first is
1:19:08
that there's an element of chance with the
1:19:10
scoring because every single one of these original
1:19:13
tables, by the way, has a slot machine
1:19:15
right in the middle of the table
1:19:18
right above the flippers. There are
1:19:20
things that you can do on the table to
1:19:22
cause that to spin. If
1:19:25
you get certain things, like three cherries or whatever,
1:19:27
it boosts your score. So I
1:19:29
kind of love that aspect
1:19:31
of making a shot
1:19:33
that's skillful, but also adding an element of luck
1:19:35
to it. The other thing that I
1:19:37
like about these pinball tables is
1:19:39
that there's something like 20 tables or
1:19:42
so. They're all unique, very unique.
1:19:45
This may sound weird to explain, but
1:19:47
they all have a similar point economy.
1:19:50
What I mean by that is if you play games on pinball
1:19:52
FX, one table might have
1:19:55
a high score of hundreds of millions of
1:19:57
points. Another table might have... Tens
1:20:00
of thousands of points, you know, like they just
1:20:02
have different economies and for the ones
1:20:04
that I've played they are all very similar So
1:20:06
if I get a good score on this table
1:20:08
I know what a good score on this table
1:20:10
is going to be and there's something about that
1:20:12
that I really really appreciate So slot shots pinball
1:20:15
ultimate edition It's
1:20:17
really great. I played that unlike I got a
1:20:19
million points. You're like, yeah, buddy. That's nothing. That's
1:20:21
yeah Million points over here
1:20:24
is like you barely tried Yeah,
1:20:26
I get you but that Mars attacks real pinball
1:20:28
game I don't think I said played that one
1:20:30
like like it's it's in
1:20:32
the trillions like it's You
1:20:35
could you could drain the ball right off the bat and get
1:20:37
five million points. You know what I mean? It's like It's
1:20:40
kind of brutal. But yeah, those are the
1:20:43
games I've been playing so that slot shots
1:20:45
pinball ultimate edition Brothers a
1:20:47
tale of two sons the remake could do
1:20:49
mighty mage Mini shoot adventures
1:20:51
and beat Slayer. I can you tell I
1:20:54
had spring break as well. I love it
1:20:56
Christian Spicer what is on your playlist? so
1:20:59
this is Before I even
1:21:01
knew there's this rumored rogue type
1:21:04
Prince of Persia game coming. There was
1:21:06
a sale
1:21:08
on steam Ubisoft again
1:21:11
They make all the games on all the
1:21:13
systems and their games always go on sale
1:21:15
very quickly on all the systems as well
1:21:17
There are some Ubisoft sale on steam and
1:21:20
I picked up Prince of Persia the
1:21:22
sand of sands of time So
1:21:25
it's a few months ago. I think it was a dollar fifty or 199
1:21:29
or something like that on steam And
1:21:32
I had just come off the lost crown maybe
1:21:34
even more if that was January So it's probably
1:21:36
like February or March and this was on sale
1:21:38
and I was like jump I jumped on it
1:21:41
Just absolutely jumped on it and had spring break
1:21:43
this week had my out of town had my steam deck
1:21:45
with me I was like I am going this is this
1:21:47
is it. I'm not gonna waste that dollar fifty I'm
1:21:50
gonna I'm gonna play that game. Um One
1:21:55
speaking about game preservation
1:21:58
I there are some hoops yet have to jump through
1:22:01
to play Sands of Time on Steam Deck.
1:22:03
It is not a great
1:22:05
PC port, I think in general in
1:22:07
terms of playing on a current modern
1:22:09
PC, it runs, but I
1:22:12
don't think it supports widescreen, not super ultra wide,
1:22:14
not super duper ultra, you know, Jeff's wraps around
1:22:16
his head ultra wide. I'm talking 16 by
1:22:19
nine. Like the PC port is
1:22:21
this is the era of four by three
1:22:23
gaming, right? Like maybe it supported 480p
1:22:26
on GameCube if you had the controls
1:22:29
and maybe you could get it 16 by nine if you
1:22:31
held down the B button or whatever the GameCube, you know,
1:22:33
code you had to do to hardboot it into that for
1:22:35
the games that supported it. So the PC
1:22:37
version still out of
1:22:40
the box is four by three on
1:22:42
Steam Deck. It doesn't
1:22:44
recognize any of the controller inputs.
1:22:46
It still thinks it's a mouse
1:22:49
and keyboard game which there
1:22:53
are some games you arguably should play with mouse
1:22:55
and keyboard. This is not one
1:22:57
of them. I think even if you're a mouse and
1:22:59
keyboard purist, this is not stands of time is not
1:23:01
one to play that way. And so
1:23:03
I had to go into the Steam Deck settings and
1:23:07
it's great because the Steam Deck allows you to
1:23:09
do all this and I went into the community
1:23:11
forums and I found a user created controller
1:23:13
layout that worked well. And then if you wanted to,
1:23:16
I didn't go this farther step, but then you could
1:23:18
go in and download a mod for the game that
1:23:20
would show you the prompts to accurately
1:23:22
reflect the things that you're doing, where it's like
1:23:24
press F to let go of the ledge. Well,
1:23:26
instead of pressing F it's R3 and
1:23:28
you know, you can update all
1:23:30
that to have it properly display. I
1:23:32
just kind of made my mental map of what
1:23:35
to do and what buttons what. So
1:23:37
there are some hoops you have to jump through to play this on a
1:23:39
current PC. I'm not
1:23:41
sure if it's available still on, you know,
1:23:44
Xbox via backwards compatibility
1:23:47
or not. If you have to pull out
1:23:49
your console to play it, it is still
1:23:51
on Xbox. This
1:23:53
game is still absolutely incredible. Absolutely
1:23:58
incredible. And in
1:24:01
replaying it, it really highlighted
1:24:03
to me how ahead
1:24:05
of its time it was even when it came
1:24:07
out in, whenever that was, 2002,
1:24:09
2001, whenever it first launched. In
1:24:17
terms of its being very
1:24:19
cinematic for this third, it's a
1:24:21
third person action platformer in
1:24:24
the 3D world where you would go into these
1:24:26
environments and the camera will kind of zoom you
1:24:28
through the environment. As you got into a traversal
1:24:31
area or even a combat area, it takes you
1:24:33
in through the room that you're in or the
1:24:35
part of the palace that you're in and it
1:24:37
shows you where the four enemies are. Or
1:24:40
it shows you a run of what you
1:24:42
need to do, like the poles and the cloth that you
1:24:44
climb on and the wall that you do and where
1:24:46
the exit is. It doesn't tell you how to get there
1:24:48
or how to do it, but it shows you kind of
1:24:50
everything and then it allows you
1:24:53
to experience that bespoke
1:24:56
little puzzle box, so to speak.
1:25:00
And then it layers in the time element where you
1:25:02
get to rewind it and run it back and affect
1:25:05
things in real time in order
1:25:07
to progress. And playing
1:25:10
that, I think it's 2003, whenever it
1:25:12
is, playing that game again today, not
1:25:15
only did so much of it stand
1:25:17
the test of time in terms of
1:25:19
its animations and the atmosphere that
1:25:22
it's bringing to the game, to the experience,
1:25:25
but also just the idea of
1:25:27
the way
1:25:30
that you encounter each
1:25:32
challenge. I think it's very much a
1:25:34
thing that still exists in
1:25:37
the zeitgeist today with a lot of
1:25:39
the souls likes, where you get into
1:25:41
a room and it's like, okay. Track
1:25:44
your knuckles, this is going to be my challenge. This
1:25:47
is going to be the thing that I do. Or
1:25:50
the very cinematic stuff where it doesn't
1:25:52
take the control out of your hands,
1:25:54
but it pivots the camera in a
1:25:56
way to show you as
1:25:58
Ellie choking someone. one out as you're
1:26:01
still doing it, but it gives you that cinematic
1:26:03
view to really land that impact.
1:26:05
Like Prince of Persia has those moments, sands
1:26:07
of time when you run and
1:26:09
you do a big jump and you're still the one
1:26:11
controlling it, but the camera would zoom around to show
1:26:13
you from like an action
1:26:15
movie perspective landing this awesome
1:26:17
impossible jump blown
1:26:20
away by how well the game held up. But
1:26:23
it also really got me thinking about
1:26:25
I am very curious how
1:26:28
much effort Ubisoft is putting into
1:26:30
the rumored or I guess announced
1:26:32
but backburner remake of this. No,
1:26:35
it's coming out in 2021. Right,
1:26:39
right alongside Splinter Cell. No,
1:26:42
they announced it originally that the remake of sands
1:26:44
of time was coming out in 2021.
1:26:47
In 2023, last year, they said it's still
1:26:49
being worked on. So it's not been canceled,
1:26:52
but it's been MIA for quite a
1:26:55
while. Well, that makes sense. They had
1:26:57
to use the dagger and run it back and
1:26:59
change some things. They didn't like what they were
1:27:01
saying. But I'm super curious what this remake is
1:27:03
because I think there is a world where there
1:27:05
could be a very, very
1:27:07
ambitious, almost retelling
1:27:09
of what this game is, where
1:27:12
it's not just putting a shinier
1:27:15
coat of paint on it, but like really
1:27:17
examining what games are now today
1:27:20
and making the combat encounters. Souls
1:27:25
like or, you know, some form
1:27:27
of a or even Prince of Paris of the Lost
1:27:29
Crown, like where any
1:27:31
combat experience could be your death
1:27:34
and any puzzle could be
1:27:36
the end of a run. Because
1:27:39
I think there's there's there's the fundamental pieces
1:27:41
of that in the original game. But gaming
1:27:43
now has progressed to a place where a
1:27:46
lot of gamers are seeking out those challenges.
1:27:49
And I'm very curious if they take this all the
1:27:51
way down to the bones and remake it that way.
1:27:53
Or if it's kind of know we just made
1:27:55
it so the game tells you to push our one when
1:27:59
you're letting go of a legend. I don't know whether or not,
1:28:01
but it's – I was blown away. I mean again, I paid
1:28:03
two bucks for it. But man,
1:28:06
it's still an incredible, incredibly
1:28:08
designed third-person
1:28:10
action game. It's interesting that you
1:28:12
mentioned this game because I picked
1:28:14
up the same game for my
1:28:16
Steam Deck right after Lost Crown because I have
1:28:18
never played it. So I'm about
1:28:20
like two-thirds of the way through the game, and
1:28:23
I'm shocked. So even as a person that
1:28:25
didn't grow up with it, doesn't have the nostalgia, it
1:28:27
still holds up. I
1:28:29
will say I think the combat could use some
1:28:32
updates because it's kind
1:28:34
of the same thing over and over and over and
1:28:36
over again. Attack attack. Jump over attack.
1:28:39
Yes, exactly. And then it just becomes a thing
1:28:41
of, well, there's just too many overwhelming.
1:28:44
I can't even do the thing anymore because there's
1:28:46
just so many guys as opposed to what's
1:28:49
the real skill here. But I'm
1:28:51
loving it. And like I said, I've never played it.
1:28:53
We have – one of
1:28:55
the bumpers on our show is Yuri doing
1:28:58
his They Say Time is Like a River. And
1:29:00
I had never – so I just thought
1:29:02
that was really cool. I fire up this game. That's like
1:29:05
the opening line to the game. I was like, that's so
1:29:07
cool. Like we did the line.
1:29:09
I think he actually says it. They
1:29:11
say time is
1:29:14
like a river. Yes, that's exactly how
1:29:16
it is. Yep, nailed it. I
1:29:21
remember loving Sands of Time back in the day.
1:29:23
And I've been genuinely
1:29:25
excited for this remake. I hope it
1:29:27
happens. I hope it's well done. I
1:29:30
hope it actually materializes. Maybe in a
1:29:32
year where we get two Princes of
1:29:34
Persia coming out,
1:29:36
if both of them sell well
1:29:38
and do well, it'll continue to
1:29:40
incentivize Ubisoft to motivate
1:29:43
this, make it happen. So
1:29:46
that's cool that you guys are both playing it. That's
1:29:48
really a funny coincidence and kind
1:29:52
of throws sand in the
1:29:54
face. I know you should have had too many Princes
1:29:56
of Persia in one year. No, we
1:29:58
need more. No such thing
1:30:01
as too many princes one two Out
1:30:04
there it is Neil before you
1:30:06
I was I was waiting for it
1:30:08
head now Anyway
1:30:11
on that note before we get to my
1:30:13
playlist We're gonna take one more quick break
1:30:15
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right, Ah much. So. Last
1:33:22
week. I talked
1:33:24
about how steam. Did. A
1:33:27
deck building, sas. Spotlighting.
1:33:29
All these deck building games while they are
1:33:31
mayor not of deck builders are more into
1:33:33
it. I talked about some of my favorites
1:33:36
from the Deck Building Fast. The.
1:33:38
Very next week's. What
1:33:40
does do? Was.
1:33:43
Turn Based. Best to say
1:33:45
that somebody had seen as
1:33:47
programming Just to me. I
1:33:49
don't understand it, but I
1:33:51
appreciate it. Says thank
1:33:54
you whoever is. Programming.
1:33:56
The fests because it's the as
1:33:59
much by. Not weeks.
1:34:01
Fast is just wife needs more alone time.
1:34:03
fast I think is what had happened to
1:34:05
figure. Out
1:34:07
Okay. Of
1:34:10
course. She's already
1:34:12
gotten that for two weeks in a row. Christian. As
1:34:16
other fest stick it up a lot of. Some
1:34:19
anyway. I. Love
1:34:21
turn based video games as
1:34:23
anybody who listens to the
1:34:25
show knows, so I dove
1:34:27
in with gusto into. A
1:34:30
whole bunch of games and again any time
1:34:32
when of he says happens next fast or
1:34:34
need he says I am. Constantly.
1:34:38
Just flabbergasted. At.
1:34:40
The number of games the her accessory
1:34:42
made on steam. How does anybody make
1:34:44
any money? I don't understand it. A
1:34:47
only eight percent of people are playing games
1:34:49
because you know how our billion games coming
1:34:51
out Anyway, Ah,
1:34:54
There's a bunch of games that's
1:34:56
I played during the turn based
1:34:58
fest I'm going to talk about
1:35:00
to my two favorites. First
1:35:04
his game called die Spoke dice
1:35:06
folk Date: D I C F
1:35:08
O L Caped I spoke This
1:35:10
is a really clever idea or
1:35:13
dice is so prominent in the
1:35:15
name you'd think that Dice had
1:35:17
a. Bigger
1:35:19
part in it. Could. Side note:
1:35:21
I forgot to mention his last week. Thank.
1:35:24
You. The thousands of you
1:35:26
who have send me emails that Slice of
1:35:28
Days is available on I owe us. I.
1:35:32
Was aware of it at the time. I was
1:35:34
talking about how it came out on Android longer
1:35:36
ago and had just and just came out. Came
1:35:38
out on Iowa since the I buy pick it
1:35:41
up on the yes is available and I was.
1:35:43
I think Slice and Dice is one of the
1:35:45
best games I played. In. A long time.
1:35:47
Get. On I owe us but you can stop
1:35:49
emailing. Us I'm aware,
1:35:52
I'm grateful. Thank you. I should have mentioned
1:35:54
it at the time, but I've gotten. Quite.
1:35:56
A lot of those emails they sent a regular the way my the way
1:35:59
I she bought it. right? It's
1:36:01
a good. Amount of know
1:36:03
your son going to come home and go dad and heard
1:36:05
about slice type games. As
1:36:08
as a service and like was
1:36:11
like you mean what if it's
1:36:13
part lemon part last know slice.io
1:36:15
player micro book anyway. Slice.
1:36:18
And dice. I understand, why doesn't the
1:36:20
title very much about dice dice folks?
1:36:23
Has dies in it. But. That's not really
1:36:25
why you come to the yard. It's got dice
1:36:27
it at the dice. In. Dice
1:36:30
folk. Are our specialty dice
1:36:32
they have ceases on them. That
1:36:34
indicates. Attacks or defense
1:36:36
or other things. And yes, they
1:36:38
are rolled every turn. But that's
1:36:40
not what's cool about dice. Fuck,
1:36:42
What's cool about dice folks is
1:36:44
that. You. Don't smoke is
1:36:47
kind of. I'm. It's. Got
1:36:49
some poke human dna in and
1:36:51
or these wants to be Aleppo
1:36:53
months. You're collecting little critters, little
1:36:55
creatures that you are having your
1:36:58
stable and. You. Go
1:37:00
to go to battle with those creatures and you
1:37:02
can cost. You can bring up to three of
1:37:04
them at a time. So
1:37:06
you're fit your three. Critters.
1:37:09
Are facing off against three other
1:37:11
critters. And. You're always
1:37:13
in this triangle formation. Triangle
1:37:17
formation and a triangles is
1:37:19
always pointing. From. Left to
1:37:21
right so there's of the point of a
1:37:23
triangle mean meaning one of your characters is
1:37:25
standing at the point, the other two are
1:37:27
behind it. Pointing. To the right.
1:37:31
To. The character that his arm
1:37:33
on points is called the leader. A
1:37:35
character that's the only character. That.
1:37:37
Can attack. And. Also well
1:37:40
that's not true but it's really care to the
1:37:42
can attack the only character that active at any
1:37:44
given moment. But. Part.
1:37:46
Of what you could do on your
1:37:48
turn his rotate your triangle. Rotate
1:37:51
your triangle. You've got three
1:37:53
little critters. Then. I'll have
1:37:55
varying abilities and varying statistics.
1:37:57
You know the attack and
1:37:59
defense. Magic and and
1:38:01
in cool abilities and so you're
1:38:03
rolling little dice. That. Queue.
1:38:06
Up those attacks. but maybe
1:38:08
your most powerful guy. Is.
1:38:11
In the back and can attack so maybe
1:38:13
where the dice comes up that lets you
1:38:15
rotate your triangle. Ah, to to
1:38:17
get them in the front so that
1:38:19
when you queue up your attack, when
1:38:21
you. Use. Up the attack die
1:38:23
that has wrought with you rolled the law. tax
1:38:26
base came up. The
1:38:28
most powerful person does does that. That's
1:38:31
not even the coolest part. although that
1:38:33
is a pretty cool part. I think
1:38:35
that's a clever mechanics that I've never
1:38:37
seen before was you like rotating your
1:38:39
group so that the front person can
1:38:41
can be active? But. That's not
1:38:43
even of the cleverest aspect of this
1:38:45
game. It. Does something
1:38:47
that don't think I've ever seen before. You
1:38:49
guys are probably correct me that I have
1:38:51
seen it before, but I don't recall ever
1:38:53
seeing this before. You are. Controlling
1:38:56
your team, And
1:38:59
the bad guys. You.
1:39:01
Are controlling the bad guys so you
1:39:03
are for every fight you're in. You
1:39:06
control your team. And v
1:39:08
opposing team. So. Dice are
1:39:10
rolled for your team and the bad
1:39:12
guys and bad guys will have three
1:39:15
dice that of a give them abilities
1:39:17
to do that turn as you have
1:39:19
to use all those days. Before.
1:39:22
The round is over. So.
1:39:25
You're. Deciding when they attack,
1:39:27
who they attack, how they
1:39:29
attack, whether they defend. But.
1:39:32
You have to use all the faces that come
1:39:34
up on those I so even if it's a
1:39:36
really powerful it's I go to our. Which.
1:39:39
Of my guys, I'm going to use that on. For.
1:39:41
Your deciding and you can do it in
1:39:43
any order. You can have your guys do
1:39:46
some stuff, there guys do some stuff vice
1:39:48
versa. Any order. One of my guys in
1:39:50
one of their guys back and forth rotating
1:39:52
your team so you're deciding. Like, who have
1:39:54
your team gets the damage, who have their
1:39:56
team gets the damage, and you're kind of
1:39:59
sorting all that. in real time
1:40:01
rotating their triangle, rotating your
1:40:03
triangle, and sometimes the
1:40:05
dice faces will be like rotate a random direction.
1:40:07
You're like, oh boy, here we go. I don't
1:40:09
know if they're gonna get me
1:40:11
a worse bad guy. It's gonna rotate into a worse
1:40:14
bad guy or an easier one. It's
1:40:16
clever. It's a really clever concept
1:40:18
I've never seen before where you
1:40:20
are in complete control over
1:40:23
both sides of the fight. You just have
1:40:25
to figure out the little puzzle of it
1:40:27
and how to best proc
1:40:30
all of the little dice faces that have
1:40:32
rolled up in what
1:40:34
order in order to make it most beneficial
1:40:36
to you. Really
1:40:39
clever. Really clever game. That's called
1:40:41
Dice Folk. Highly impressed
1:40:43
by it. It's got a cute
1:40:45
art style. Again, it's very Pokemon.
1:40:47
You're moving through this little grid
1:40:50
from place to place, you know, proccing
1:40:52
fight. Very roguelite standard Slay
1:40:54
the Spire style, like moving through
1:40:56
the flowchart, except this one you can
1:40:59
like backtrack and go other ways
1:41:01
and certain of the nodes in that
1:41:03
flowchart will unlock new little Pokemon
1:41:05
type creatures that you can add to
1:41:07
your stable and then level
1:41:09
them up and use them in certain ways. Clever.
1:41:13
Very cool game. Dice Folk. Looks
1:41:15
great. Yeah. The
1:41:17
other game that took me
1:41:20
completely by surprise and I am completely enamored
1:41:22
with this game. I love it. I love it
1:41:25
so very much and I can't
1:41:27
explain why it's taken
1:41:30
me by storm so much. This
1:41:32
game is called Echonomics.
1:41:34
Echonomics, like a
1:41:37
gnome. So
1:41:39
it's E-C-O-G-N-O-M-I-X.
1:41:41
Echonomics. This
1:41:44
is a ostensibly like
1:41:46
a resource management
1:41:48
city builder kind of game.
1:41:52
Very charming art style, I
1:41:54
think. It looks like claymation
1:41:56
to me and you're
1:41:58
controlling a group of gnomes who
1:42:01
delve deep underground and
1:42:04
every layer they go down gets
1:42:07
more challenging as they go down.
1:42:11
You've got this little like platform
1:42:14
on a rope and it's lowering
1:42:16
down into the depths of this
1:42:18
mine and you have different
1:42:22
gnomes that you can recruit, that you
1:42:24
can purchase to be part of your
1:42:26
little group of gnomes. And
1:42:29
it takes place on this isometric, very
1:42:32
small grid-like kind of
1:42:35
diamond-shaped, well not all diamond-shaped,
1:42:37
but you get my drift. They're
1:42:39
like these little diorama looking things. They're
1:42:41
very small, very contained. And
1:42:43
on them, on the little platforms, on
1:42:46
the little grids, there are creatures
1:42:49
like chickens and other
1:42:52
little creatures that you can harvest for food.
1:42:55
There are plants that you can chop
1:42:58
down and harvest for other kinds
1:43:00
of resources. There's little
1:43:05
specialty things that will like hop around and
1:43:07
you can try to attack those that will
1:43:09
spew out other resources. Anyway, you're
1:43:11
collecting different kinds of resources as you go
1:43:13
down deeper into the mine. The
1:43:16
farther you go down, the better the resources go.
1:43:21
After a certain number
1:43:23
of turns inside each
1:43:25
layer, bats will
1:43:28
fly through the cavern and steal
1:43:30
your food. And
1:43:32
if they steal all of your food, if you
1:43:35
get down to zero food, you have
1:43:37
to go back to the top. Your
1:43:39
run is over and you have to pull
1:43:41
out of the mine and go back to the top. So
1:43:46
you're trying to maintain enough food to keep
1:43:48
going deeper while also getting a
1:43:51
bunch of resources that you can use. One
1:43:54
of the resources is food that you can
1:43:56
use immediately and you can buy things during
1:43:58
your run as you go down and
1:44:01
upgrade your guys and add more guys.
1:44:03
But also you'll pull those resources back
1:44:05
up at the top when you're done
1:44:07
to build buildings at the surface that
1:44:10
will increase your tech tree,
1:44:12
allow you to build newer cooler things,
1:44:14
have cooler kinds of gnomes that do
1:44:16
cooler kinds of things. Hunters
1:44:18
will attack food and you can get them
1:44:20
like flaming swords that will
1:44:22
immediately cook the food as you kill
1:44:26
it so that it will feed
1:44:28
more bats basically. Anyway
1:44:31
you're going deeper and deeper. So but
1:44:34
the key feature of this is
1:44:37
that when you click the go
1:44:39
button on a turn, you've set up, you've
1:44:41
put your gnomes where you want on different
1:44:44
grids on this space and when
1:44:46
you press go they go for
1:44:48
seven turns each
1:44:51
time you say go. And
1:44:53
the seven turns are trap
1:44:55
a tree, trap a tree, trap a tree, trap
1:44:57
a tree, you know seven times or shoot an
1:44:59
arrow, shoot an arrow, shoot an arrow, but they
1:45:01
have to have the
1:45:07
thing that they are harvesting in
1:45:10
proximity to them each of
1:45:12
those seven turns or they have nothing to do. Now
1:45:15
there's certain ways to get them to move,
1:45:17
there's certain ways to power them up so
1:45:20
that if they have nothing to do they
1:45:22
actually do something cool. There's all these different
1:45:24
ways to mitigate that but ultimately it's like
1:45:26
placing gnomes in a space that is most
1:45:29
advantageous for each
1:45:31
of the seven turns that they go in one
1:45:34
go. I'm looking at the
1:45:37
video, do you have to kind of like lead
1:45:39
those attacks? Would you like to kind of anticipate
1:45:41
where they're going or do they just automatically attack
1:45:43
what they're going for? They automatically attack the best
1:45:47
possible target in their range. So you'll
1:45:49
know where their range is when you
1:45:51
place them and there's certain things you
1:45:53
can do to expand their range, to
1:45:55
change their range, but you
1:45:58
place them and you know what stuff is around
1:46:00
them at any given time. And again, there's other stuff
1:46:02
that moves. There's some stuff that moves when you smack
1:46:05
it. So like your hunter will smack it
1:46:07
with an axe and it'll move away from them, but then
1:46:09
it'll move back on the subsequent turn. So like 1,
1:46:12
2, 3, 4, 5, 6, 7, it's hopping around as your guys
1:46:14
are standing in place smacking it. There's
1:46:17
something just so satisfying about this game that
1:46:19
I can't really explain. I love how it
1:46:21
looks. I love how it feels. I love
1:46:24
the push your luck element, but it's also
1:46:26
like kind of a cozy game that
1:46:29
makes me feel good. The penalties
1:46:31
aren't super harsh like my
1:46:33
gnomes don't get murdered. You know, oh, the
1:46:36
other thing I forgot to mention is parts of
1:46:38
the grid will crumble turn
1:46:40
to turn. So your
1:46:43
gnomes always have little propellers on their back,
1:46:45
so they'll never fall to their death. But
1:46:47
if the land
1:46:50
underneath them crumbles, then they
1:46:54
can't do anything. So you've put them in a
1:46:56
bad spot and then they can't harvest anything because
1:46:58
now they're just holding on to their propeller backpack.
1:47:01
Although there's an upgrade that lets you
1:47:03
upgrade them to be able to mine
1:47:05
while they're hovering. Anyway, I
1:47:07
just love this game. I love
1:47:09
this game. It's called Echonomics. I
1:47:13
have no idea if my explanation makes it sound fun
1:47:15
at all, but it is really fun. It's
1:47:18
a delight and at the surface
1:47:20
you're building new buildings, you're turning
1:47:23
just the raw wood that you get
1:47:26
into planks or you're bottling
1:47:29
things into bottles. And there's
1:47:31
a cool tech tree on the surface
1:47:33
level that lets you make even cooler
1:47:35
stuff down below. And you've got better
1:47:38
and better gnomes. You can get
1:47:40
a gnome that releases a beaver
1:47:42
and the beaver will do things
1:47:44
every turn. And it's just so
1:47:46
cute and clever and fun and
1:47:48
addictive. It's
1:47:51
a delight. It's called Echonomics. I'm
1:47:53
definitely intrigued by this one out.
1:47:56
I'm looking at its theme page and it
1:47:58
says to be announced. Okay, we're having
1:48:00
a demo for the
1:48:03
the first for the fest, which is how
1:48:05
I play. There's a very robust demo, but
1:48:08
I have this one is 100% a
1:48:11
day one purchase for me when it finally
1:48:13
hits steam doesn't have it. I don't think it has a
1:48:15
release date yet, but I
1:48:18
am I'm in love with it. Do you
1:48:21
think style the art style alone
1:48:23
is fantastic. It kind of reminds me
1:48:25
of the remake of link to the
1:48:27
past. Yeah, that like kind of clay
1:48:29
masonry look right? Yeah. Yeah. Squat
1:48:33
little characters that kind of yeah,
1:48:35
look like their model out of
1:48:37
clay or there's little it's just
1:48:40
it's a great little it's a great game. Do you
1:48:42
think this is going to be playable on steam deck?
1:48:44
I'm a Mac guy so I don't have a mouse
1:48:46
and keyboard PC. It looks
1:48:48
very mouse heavy and what I'm seeing but maybe
1:48:50
you could manipulate it. I
1:48:53
suspect you could manipulate with the stick, but also you
1:48:55
know steam deck lets you do a
1:48:57
mouse, you know with the thumb pad thingy. I
1:48:59
know it's not so sensitive. Yeah,
1:49:02
I mean, that's how I played all
1:49:04
of slice and dice was with that.
1:49:06
So oh, really? It's on iOS. It's
1:49:08
on iOS. Wait, what slice and dice
1:49:10
is? Yeah. Did you know that? No,
1:49:13
I wish somebody emailed me about it. Yeah.
1:49:16
I'm a big slice type gamer. Yeah, I
1:49:19
knew that about you. If
1:49:23
there if there's a game named after a catchphrase
1:49:25
from the Dark Knight graphic novel, I'm in, you
1:49:27
know, like all I need. That's all I need.
1:49:33
All right. Well, on that note, I
1:49:36
think we can wrap up the show. Like
1:49:38
dice. Super fun.
1:49:40
Super fun episode. Scott L. Clark.
1:49:42
Thank you for being here. So
1:49:45
much fun talking with you. And really
1:49:48
great you bring in so many cool games that weren't
1:49:50
on my radar at all to the table. Very fun.
1:49:52
Thanks for being here. Hey, thanks for having me. It
1:49:55
is. It was so much fun last time was
1:49:57
even more fun this time. I got to talk to Christian as
1:49:59
well. Thank you. Thank you so much for having
1:50:01
me. I really, really enjoyed it. Of course.
1:50:04
Tell folks who they can keep up with you and
1:50:06
the cool stuff you do online. Absolutely. Our website is
1:50:08
thegamingoutsider.com. That's where you can find all
1:50:10
of our written content as well as our
1:50:12
podcast. But if you want to hear the show,
1:50:14
you can hear that wherever you listen to show. Spotify,
1:50:17
Apple Podcasts. I can't remember what it is. What's
1:50:20
the proper name now? It's iTunes. It's Apple
1:50:22
Podcasts, right? I can't keep track of
1:50:24
it all. I mean, check that out. We
1:50:28
have a Discord. There's a link for
1:50:30
that on our server. We got a
1:50:32
Facebook group,/ TheGoCast.
1:50:35
I would love to interact with anybody. I
1:50:37
actually got a couple new people to chat
1:50:39
with from the last time. A
1:50:42
guy by the name of Doc Sampson in particular is a
1:50:44
big pinball guy. And he and I
1:50:46
have been chatting ever since he heard me
1:50:48
on the last episode. So thank you for
1:50:50
the opportunity. Also, keep an eye
1:50:52
out on thegamingoutsider.com. We are actually
1:50:54
in the process of doing
1:50:57
our third video game convention here
1:50:59
in the city of Rockford. I am so
1:51:02
excited. We have a brand new venue.
1:51:04
It's going to be like four times the space. We're
1:51:06
doing it for two nights or two days instead of
1:51:08
one day. It is so awesome. I
1:51:11
actually got contacted by the venue. They said they
1:51:14
heard about the event and they wanted us to
1:51:16
have it at their place. They want us to come back
1:51:18
every year. So they gave us a really good rate. We're
1:51:22
already talking to Stern pinball about
1:51:24
coming to bring some tables because
1:51:26
they're here in Chicago. We're
1:51:29
looking for VIPs, looking for vendors. I
1:51:31
was actually at the Midwest Gaming Classic
1:51:33
yesterday, meeting all of the...trying to
1:51:36
get in front of some vendors. We saw some
1:51:39
that we actually had at our last convention. They were
1:51:41
like, when are you having it again? We
1:51:43
want to come back. Give us the date. So
1:51:45
very, very excited. Really
1:51:47
looking forward to it. So please, it's
1:51:50
going to be called R2V2. It's
1:51:52
the Rock River Valley Video Game Convention. You
1:51:55
can find all that info once it's up
1:51:57
at thegamingoutsider.com. Very, very
1:51:59
cool. Cool. And then you go, you bring your collection
1:52:01
and you go like, honey, I got
1:52:04
to have the collection to bring to the convention. I
1:52:06
know, right? The people to see. I
1:52:08
don't know how it would move 700 or 800 cartridges
1:52:11
easily over to a convention. Honey, I need
1:52:13
the U-Haul truck. You have to own it
1:52:15
in order. Well, you just download them off
1:52:17
the internet, put them on a flash drive. Oh,
1:52:20
yeah. Oh, yeah. Oops. Christian
1:52:23
Spicer, what are you guys going on this week? Not
1:52:27
winning the lottery yet again. Boo. I
1:52:30
read a newsletter.
1:52:32
I read a newsletter about
1:52:34
not winning the lottery that you can know
1:52:37
about video games, casual conversations about video games.
1:52:39
That would be a hilarious newsletter, though. Just
1:52:41
like April
1:52:43
8th. Dude.
1:52:46
Nope. Not again. Again, no. Like
1:52:51
strategies, you know? Like here's what? Eight,
1:52:54
twelve, forty two,
1:52:56
sixty three, eleven. Didn't
1:53:00
win again. Someone emails
1:53:02
you, dear Christian, thank you for your numbers
1:53:04
last week. I used them this week and
1:53:06
I won. Oh, no. Oh, no. Newest
1:53:11
newsletter. All my
1:53:14
friends birthday dates are unlucky.
1:53:20
Getting a new group of friends need new numbers.
1:53:25
It is about video games, casual conversations about
1:53:27
video games. And the one I'm working on
1:53:29
right now is about
1:53:31
esports. And I'm trying to
1:53:33
actually pull some data whether or not I actually go
1:53:35
down that rabbit hole or not. But the
1:53:38
rise in plateau and seeming
1:53:42
not fall, but change of
1:53:44
the money in
1:53:46
esports space is the thoughts on wrestling. With
1:53:50
right now, that's on sub stack. You
1:53:52
can find it at Chris Spicer dot
1:53:54
sub stack dot com. And
1:53:56
then this show is on threads
1:53:58
and Instagram as DLC. hype train.
1:54:01
We also put up video segments
1:54:03
of the show on
1:54:06
YouTube which is at
1:54:08
DLCPod. You
1:54:11
can listen to me on other podcasts.
1:54:14
I do a movie and TV show
1:54:16
review show called the Filmcast. This week
1:54:18
we're talking about Monkey Man, Dev Patel's
1:54:21
directorial debut. I
1:54:24
do a comedy science show
1:54:26
called We Have Concerns with
1:54:28
Anthony Carboni. I do
1:54:30
a sports show called the Fan Controlled
1:54:32
Show with Fan Controlled Sports and Entertainment
1:54:35
in the book club with Lana Byshinsky. We're talking about
1:54:37
the Malazan Book of the Fallen and all kinds of
1:54:40
other cool stuff. So check
1:54:42
those out wherever you get fine podcasts. Except
1:54:44
for that last one you have to go
1:54:46
to my YouTube channel. Or if you're a
1:54:48
patron you get the audio version. But
1:54:52
yeah, very cool. You can follow me on
1:54:54
socials at Jeff Kanata which is spelled with
1:54:57
two N's and one T. Alright, let's wrap
1:54:59
the show up now with our parting gifts.
1:55:11
Scott, do you have a suggestion to help people get
1:55:14
through their week? I do. If
1:55:16
you can't tell from my playlist, I like
1:55:18
to keep myself very busy. Being
1:55:20
a school teacher trying to keep up with video games,
1:55:23
running a DJ business, I
1:55:25
do not like to sit down and do nothing
1:55:27
and that has caught up
1:55:29
with me. I'm actually seeing a
1:55:32
therapist to learn how to relax a little
1:55:34
bit and one of the things that he
1:55:36
recommended to me was meditation. And
1:55:39
I had no idea where to start. Absolutely no idea
1:55:41
where to start and one of my
1:55:43
colleagues recommended an app to me that
1:55:45
is called Headspace. I'm going to start
1:55:47
by saying that I'm not
1:55:49
sponsored by this app. It is
1:55:51
a paid subscription app but I mention it because
1:55:54
it is free to teachers
1:55:56
I found out. So if there are any teachers
1:55:58
listening, this is a free app. And
1:56:00
it's really great. It has a lot of
1:56:02
tools available for you to Meditate
1:56:05
it teaches you how to breathe Correctly,
1:56:07
it's basically look at the look at the screen
1:56:09
and follow these breathing Exercises and
1:56:12
you can just do it for like three
1:56:14
minutes a day and kind of center yourself
1:56:17
And that helps and it even has things to
1:56:19
help you sleep. Sometimes I have trouble Staying
1:56:22
asleep or sleeping. Well, so
1:56:25
it does like these Ambient noises
1:56:27
or somebody talking to you to kind of
1:56:29
like lull you to sleep and then it
1:56:31
just turns off after you're asleep It's
1:56:34
just a really great way to put your head in
1:56:36
a good space, which is why it's a great app
1:56:38
name It's I highly highly recommend
1:56:40
it It's a good place to kind of get you
1:56:42
back to where you need to be if you
1:56:45
were stressed out Very cool. That's
1:56:47
headspace Christian Spicer.
1:56:49
What is your parting gift? Like
1:56:52
I did with Bayside's new album, which
1:56:54
is out now in full I want
1:56:56
to plant a flag for an upcoming
1:56:59
album The early November
1:57:01
a band I I love very much and
1:57:03
was very fortunate to see and hang out
1:57:05
with back in the day They're
1:57:08
putting out a new album and
1:57:10
it's coming out in June. Two singles
1:57:12
are already out from it. I
1:57:15
know well Look if
1:57:18
it came out in November, you wouldn't be able to find it
1:57:20
because you'd be like early in November When does it come out
1:57:22
in June? That makes sense
1:57:25
The early November and I think the album is
1:57:28
just I think it's self-titled. I think it's just
1:57:30
called the early November They're great these two lead
1:57:32
singles I don't even know what
1:57:34
they're called singles anymore the two songs that you can
1:57:36
currently listening to listen to on your streaming service of
1:57:38
choice I think are really cool and
1:57:40
a really fun evolution of the band And
1:57:43
so if you liked them before and maybe you're like,
1:57:45
oh I forgot about them Put
1:57:47
it on your radar in June I believe is when
1:57:49
the early November's new album is coming out in June
1:57:52
is when the early November's new album. I
1:57:54
heard they're touring with the December Only
1:57:58
during the summer that's only And in
1:58:01
Green Day they're gonna just play Nothing
1:58:03
But Wake Me Up when September ends.
1:58:05
I gotta thank you, Christian, for your
1:58:07
music recommendations. Every
1:58:10
time you recommend something, I immediately go to
1:58:12
my phone and check it out because your
1:58:14
recommendations are awesome. You were
1:58:16
the reason that I discovered that Incubus
1:58:18
did things before Make Yourself. I
1:58:21
have listened to Science on
1:58:23
repeat for the past couple years. It's
1:58:25
so good. Science is good. It goes hard. Yeah, it goes hard.
1:58:28
Love that album. My
1:58:31
parting gift is a new show
1:58:33
that just hit Netflix. It's called
1:58:36
Ripley. And this
1:58:38
is actually a remake of the talented
1:58:40
Mr. Ripley. That's not accurate. Not
1:58:42
a remake. It's also adapting
1:58:44
the same source material that that movie did.
1:58:48
But doing it over the course
1:58:50
of eight hour long episodes instead of one two hour long
1:58:52
movie. And therefore
1:58:54
has much more time to
1:58:57
luxuriate in what is in
1:59:00
this show some of
1:59:02
the most beautiful cinematography and
1:59:05
locations I have ever seen put
1:59:07
on film. Ripley is all
1:59:09
shot in black and white and
1:59:11
it is stunning. Stunning. It
1:59:14
also features one of my favorite
1:59:17
actors working today, Andrew
1:59:19
Scott, who is so
1:59:22
good in the show. So, so good. It's
1:59:25
a period piece. It takes place in the
1:59:27
60s, shot almost entirely in Italy and
1:59:30
makes Italy look, I mean,
1:59:32
Italy needs no help, but it makes
1:59:34
it look absolutely gorgeous, especially in that
1:59:36
black and white photography. This
1:59:39
is an amazing show. Amazing show.
1:59:43
It's, I
1:59:46
don't think it even compares to the movie. Like
1:59:48
there's just completely different pieces of art.
1:59:51
And so if you're like, I already saw it when
1:59:53
that movie, I urge you to try Ripley on Netflix.
1:59:56
It's just watch it on
1:59:59
a TV. big screen if
2:00:01
you can and fall
2:00:03
into the photography. It's just stunning that
2:00:05
the acting is also great and
2:00:07
it's a kind of a creepy interesting
2:00:10
cool story. I'm
2:00:12
so impressed with the show. Ripley on
2:00:14
Netflix. We also
2:00:16
got a listener suggested parting gift. This
2:00:18
was sent to us at dlcfeedback.com. It
2:00:20
comes from Aaron Train who I believe
2:00:22
was a hype train patron or maybe
2:00:24
still is. Aaron says
2:00:26
my listener suggested parting gift is
2:00:29
episode one of the sketch
2:00:31
comedy series from YouTube on
2:00:34
the YouTube channel Good Girl
2:00:36
Studios. I met
2:00:38
Josh Francis while doing comedy in San
2:00:40
Diego. He moved away and I've never
2:00:42
and I've been following his progress as
2:00:44
he and his team have been making
2:00:47
amazing sketches. Thank you for everything. Yeah
2:00:49
there's a sketch show on Good
2:00:52
Girl Studios from YouTube that Aaron is
2:00:54
recommending highly that Josh Francis is one
2:00:56
of the people behind it and
2:00:59
that's his parting gift. Thank you Aaron for
2:01:01
sending that along. Christian, I know you
2:01:04
big in the San
2:01:06
Diego comedy scene at one time. Maybe these guys
2:01:08
are after your time. They
2:01:10
are a little after my time but
2:01:13
I have seen some other videos. What?
2:01:16
As I said because you're old like me. Oh
2:01:18
no. Look I was
2:01:21
in San Diego in the early November
2:01:23
and I left before September ended. Weirdly
2:01:25
these guys came out in June. I
2:01:27
don't get it. Anyway if
2:01:30
you'd like to have your parting gift on our
2:01:32
show please send it to us dlcfeedback.com is
2:01:35
where you send those. And that's
2:01:38
it for this episode of DLC.
2:01:40
Thanks again to Scott L. Clark and Christian
2:01:42
Spicer for hanging out with me. Thanks to
2:01:45
our musical contributors Patrick L, Sean Madigan and
2:01:47
Zero Star for those fun bumpers. Our theme
2:01:49
song was composed by White Cube which
2:01:51
is Jason Sherry and T. Ryan
2:01:53
Arnold. You can get swag for
2:01:56
the show hats and t-shirts. Cool
2:01:58
logo stuff by going going
2:02:00
to store.dlcpod.com. Our
2:02:05
biggest thanks are always reserved for our patrons
2:02:07
who make this show possible. Without them, we
2:02:09
would not be doing it. So thank you
2:02:11
patrons. You can become
2:02:13
one at patreon.com/dlcpod. But
2:02:17
our top tier patrons, our hype
2:02:19
train patrons, oh, they become video
2:02:22
games. I love this part of the show, where
2:02:25
we talk about classic games. Do you remember Adam Denby?
2:02:28
I remember that game. I was talking about
2:02:30
replaying Sands of Time. Another
2:02:33
game I've been replaying is Home
2:02:35
Run Denby. I don't know if you ever played. Yes.
2:02:40
Yes. By
2:02:42
the way, it's much easier
2:02:45
to hit a home run than your den. You
2:02:47
know what I mean? Such a smaller space. But
2:02:50
it was the earliest of the
2:02:52
waggle games, right? The earliest of
2:02:54
the, you know, least
2:02:57
sports. We were bowling. We
2:02:59
were, what were we
2:03:02
doing? We were dancing. We were balance boarding.
2:03:04
And we were also hitting home runs in
2:03:06
the Home Run Denby. I
2:03:08
mean, it's also the era of
2:03:11
backyard baseball, NBA street. You know,
2:03:13
what new genre can we do?
2:03:15
And Adam was like, we're
2:03:17
playing in our den. You know,
2:03:19
we're hitting Home Run Denbys. And it
2:03:21
really recreated a thing we've all done
2:03:24
before. Like
2:03:27
the wadded up paper, a paper
2:03:29
towel roll. You know, it felt
2:03:31
like the weight of a Wii
2:03:33
mote was a right approximate of
2:03:36
the paper towel roll. So
2:03:39
I was in Denbys all day. You
2:03:41
know, just Denby after Denby. The
2:03:44
funniest, the best part when this game came
2:03:46
out are all the viral videos of people
2:03:48
just destroying their dens, you know?
2:03:51
They accidentally let go of the Wii mote
2:03:53
and it just flew into the,
2:03:55
you know, what are you
2:03:58
having a den? I don't know. My
2:04:00
favorite tagline was I broke
2:04:02
my TV, but at least I hit a Denby,
2:04:04
you know, I thought that was clever That was
2:04:06
pretty good. That's pretty good Yeah,
2:04:09
you were smack. I was smacking dingers in
2:04:11
the den all day long dingers in the
2:04:13
den. It's a home run Denby It's
2:04:16
a great game. It's a great game. Also a great
2:04:19
game was You know,
2:04:21
I personally am not
2:04:23
into World War
2:04:26
two reenactment games, you know
2:04:29
But I did enjoy The
2:04:33
Hank Patton game Because
2:04:36
I didn't know that General
2:04:40
Patton had a cousin Who
2:04:43
was very instrumental in not
2:04:46
going into World War two, you know what I mean?
2:04:49
Well, I mean everybody talks about
2:04:51
General Patton, of course famous incredible
2:04:54
Military mind. Yeah strategist and people also
2:04:57
like to talk about hanky-panky
2:05:01
and so, you know, it's just like you try to
2:05:03
get away with it, right you have to be a
2:05:05
strategist when you're Younger and you're living
2:05:07
at home and your significant other is coming over
2:05:09
and this is pre Netflix and chill This is
2:05:12
like you go to Blockbuster and you have to
2:05:14
come over and it was a real strategy to
2:05:16
be able to pull off Hank
2:05:19
Patton and it was Wasn't
2:05:21
always and I think the game
2:05:23
replicated that really well. It was kind of like You
2:05:27
know like home alone the movie
2:05:29
not the video game You have to construct
2:05:31
this these traps to keep your parents out
2:05:34
of your first traps You
2:05:38
know, so keep the door open is like I
2:05:40
got a door open But there's a bunch of micro
2:05:42
machines on the floor to pull off
2:05:44
a successful Hank Patton it will
2:05:47
That's really great The
2:05:49
strategy was really cool. It
2:05:51
was like what if somebody took command
2:05:53
and conquer and mixed it with leisure
2:05:55
suit Larry You know, which nobody had
2:05:58
thought to do before It
2:06:01
was a it was a
2:06:03
it was one of my
2:06:05
favorites even though I even
2:06:07
back then I couldn't you know
2:06:18
I couldn't answer the three questions that
2:06:21
I needed to play it you know you
2:06:24
had that that thing at the beginning had to answer those
2:06:26
three questions before you could play it yeah
2:06:29
the age-gating it was it was well done it was
2:06:31
the problem was they were come in
2:06:33
and answer them they were intense they
2:06:35
were very deep World War two strategy
2:06:38
questions well they knew that little
2:06:40
kids wouldn't know that yet right again this isn't
2:06:42
the era of at the
2:06:44
38th parallel which
2:06:46
I don't even know that's I think well now
2:06:48
of course everybody listens to hardcore history everybody all
2:06:50
kids know the answers to your questions not bad
2:06:52
then it was like we only had the one
2:06:55
chapter in our history book about World War two
2:06:57
yeah you know kids
2:06:59
didn't know the answers to that you we just wanted
2:07:01
to get straight to the hankie-panky but little did we
2:07:03
know we had to provide
2:07:05
the patent I read it I played
2:07:07
that game for the articles I played that game
2:07:09
for the strategy you know I'm saying I
2:07:12
thank you was just uh you
2:07:14
know it was just gravy and there was
2:07:16
a really very disgusting gravy moment I
2:07:19
bought that game on vacation and I spent hours
2:07:21
just reading the instruction manual oh
2:07:24
sure you can play it yeah you don't want your parents to
2:07:26
see you reading the hankie-panky patent instruction manual
2:07:29
no no no no no no no yeah
2:07:31
the field guide they called it
2:07:37
the feel-good field guide I think is
2:07:39
uh the field field yourself guy well
2:07:42
that took a turn
2:07:45
uh but we're still grateful for Adam
2:07:47
Denby and Hank Batten for being our
2:07:51
hype train level patrons uh they get
2:07:53
to become video games you can too
2:07:55
by supporting the show at
2:07:58
the high level of hype train at
2:08:01
patreon.com/DLC pod.
2:08:04
We hit those out of the park. We just hit
2:08:06
some Denbys. Those were great. Those were like a home
2:08:08
run Denby right there. All
2:08:10
right. Thanks again for listening. We'll see you next week. Until
2:08:13
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