Episode Transcript
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0:03
Today we're kicking off in Carnaby Street,
0:05
in London, a popular, famous
0:07
tourist thoroughfare talking to people
0:09
about gaming centers.
0:12
I imagine that it's
0:14
not going to compete with the levels of shopping
0:16
and restauranting of purely
0:18
because I think it's a much larger
0:21
demographic that are interested in going
0:24
to restaurants or shopping.
0:25
I think we probably will see more
0:27
gaming centers, especially when we see high
0:29
street shops go down in the future.
0:33
Across the world, our main streets
0:35
or high streets are experiencing
0:37
a great reckoning, whether we're talking
0:39
about Chicago's Michigan Avenue, Manhattan's
0:42
Fifth Avenue, or London's High
0:44
Street, Kensington, the very identity
0:47
of these storied avenues is under review.
0:50
For every successful high street, there's
0:52
another one struggling to survive or
0:54
simply make it through another holiday season.
0:57
It begs the question, what do high
0:59
streets need to be? How
1:02
can they diversify and go beyond
1:04
being a place for high end jewelry
1:06
or discount trinkets to ensure
1:08
their survival? Must high streets
1:10
become intuitive, breathing entities
1:12
that pivot to the demands of the people, businesses,
1:15
and governments responsible for their prosperity?
1:18
One emerging theory is that newly
1:20
established gaming facilities in city
1:22
centers may just save the
1:24
traditional high street from itself. But
1:26
is that enough? Because overall,
1:29
the situation for high streets is serious.
1:32
According to the Office of National Statistics,
1:34
March, 2020, report on high streets,
1:37
a third of addresses on UK high streets
1:39
belong to retail shops, with
1:41
half of those addresses being residential.
1:44
In July, 2022, The Guardian's
1:46
Sarah Butler, noted that campaigners
1:48
are urging the UK Government Tobacco Fund
1:51
worth £ 350 million
1:54
aimed at reviving high streets. In
1:56
order to see why we've arrived here, I'm
1:59
going to speak with Richard Baldwin, Director of Leisure
2:01
from Avison Young. Throughout this episode
2:03
we'll also hear from Andrew Carter, Chief Executive
2:06
of the Center for Cities, and Michael Harrison,
2:08
co- founder and Chief Growth Officer at Gravity,
2:11
an indoor gaming complex at the vanguard
2:13
of transforming the high street. I'm
2:15
Mariam Sobh, and this is changing
2:18
places. Let's
2:21
hear from Andrew Carter, Chief Executive
2:24
of the Center for Cities.
2:26
If you look at a thriving high street, you
2:28
can reasonably, confidently say
2:31
this is part of a thriving city or thriving
2:33
town, and vice versa. In our struggling
2:36
places, about 40% of
2:38
their floor space in their high street is given over to
2:40
retail. In our most successful places,
2:42
that's about 20%, so half. So
2:45
the better a place is doing, actually, the
2:47
less role that retail plays
2:50
and it, there's a wider range of uses,
2:52
a wider range of roles that
2:54
those high streets are playing, whether it's places
2:56
of entertainment, or hospitality,
2:58
or indeed office work, more generally,
3:01
outside of the retail sector.
3:05
Let's begin with Richard Baldwin, Director of
3:07
Leisure from Avison Young. Richard,
3:09
if we look across the landscape
3:11
of high streets and leisure centers on the high
3:13
street, it's not one story.
3:16
We have cities like Greater London where you can
3:18
find a variety of centers on high streets,
3:20
from axe throwing to indoor surfing.
3:23
But then there are places like Blackpool, which
3:25
was once a booming entertainment destination.
3:27
So from your vantage point, is
3:29
there a reason there's a divide when it comes to where
3:32
and who gets these options on their high
3:34
streets?
3:35
Yeah, absolutely. It's the principles
3:37
of supply and demand, and prosperity
3:40
and risk of investment, really. Blackpool's
3:44
great example of a Victorian coast
3:46
resort. The Victorians were probably
3:49
at the forefront of leisure development and
3:51
built a lot of leisure centers
3:54
primarily around the coast, actually. And
3:57
I suppose the entertainment
3:59
centers were peers in their first
4:01
iteration. But of course, we're now in a time
4:03
where we've got bigger urban centers
4:06
and as a consequence, we've
4:08
got leisure in those urban
4:10
centers being developed
4:13
in and around the people who
4:15
have the disposable income to use
4:17
those centers. So it
4:19
is, unfortunately, just
4:22
a dynamic of the market that you will get
4:24
development of leisure where the
4:26
demographics dictate the people
4:28
are to spend the money in those facilities.
4:31
Are leisure centers having to
4:33
keep up with times and evolving tastes?
4:36
Or if they don't do that, will they be left behind?
4:39
Yeah, they do. We are in a very
4:41
strange market, particularly in the
4:43
UK at the moment, where we've got lots
4:46
of factors playing against the
4:48
capability to generate income. So
4:50
not least people's disposable income,
4:52
because essentially leisure centers only thrive
4:55
on the capability and the capacity
4:57
that people have to spend money after
4:59
they've paid for all the critical
5:01
things. We've got a customer
5:04
base that is more
5:07
tech savvy, a growing
5:09
customer base that is demanding
5:12
more. So they want novel
5:15
experiences, they want
5:17
entertaining experiences, they want value for money,
5:20
they want to be entertained.
5:23
So if you don't evolve
5:25
to that market, you will be left on the sidelines.
5:28
And those examples of leisure,
5:31
historically, that possibly
5:33
just does not really appeal to
5:36
this changing market. I
5:38
suppose ten- pin bowling
5:40
or bowling was, but
5:42
is going through a period of renaissance.
5:45
And I think that's probably because they've realized
5:47
that they have to change the
5:49
product to the evolving
5:51
market and make it more
5:54
attractive. So there's quite a lot of investment
5:57
going into those ten- pin at the moment. But
5:59
yeah, I think you'd be pretty foolish operator
6:01
if you didn't aim to evolve your product.
6:04
Well, in order for these types of places to
6:06
survive, do you think they need to be all
6:09
things to all people? Go- karts,
6:11
virtual reality, rock climbing, or
6:13
is that better placed on the high street, versus
6:16
a center that specializes in one thing?
6:18
I think that the market is
6:21
seeing that having a massing
6:23
of these modalities of leisure,
6:26
whereas you say you can go rock climbing or the
6:28
children can rock climb whilst you have a drink
6:30
or play snooker or through axes,
6:32
et cetera, is evolving.
6:35
And I think we're seeing a convergence
6:38
of physical activities
6:40
alongside digital activities.
6:43
So these leisure
6:46
centers or entertainment centers,
6:48
if you want to call them, I think there's economies
6:50
of scale in massing the products in
6:52
them. I think they provide variation
6:55
which keeps the customer there,
6:58
and they appeal to a wider market than having
7:00
just a single modality of leisure,
7:02
be it climbing, in one place
7:05
without anything necessarily to
7:07
keep people in that place. We've got
7:09
some good examples in the UK of where we've
7:11
had, for example, snow
7:14
domes, so indoor ski centers built.
7:16
Castleford, is a good example where you've got Xscape and
7:19
around it you've got critical massing
7:22
of other leisure facilities and
7:24
retailing facilities. So you got a retail outlet
7:26
center there and you've also got,
7:28
within Xscape, a number of food and beverage
7:31
outlets, some retailing outlets that
7:33
are all focused on extreme
7:35
sports. You've got high ropes course,
7:37
you've got some gaming, and then you've
7:39
got some other standalone restaurants
7:42
adjacent to it. So there is a massing
7:44
going on, but that's out of town. Because, clearly,
7:46
it's a substantial building and needs
7:49
a lot of space, which you don't necessarily have in town centers.
7:51
But yeah, I think there's definitely advantages
7:53
of massing. There's advances to massing in every
7:55
modality of property, when you think about it.
7:58
You have massing of office blocks, office,
8:00
a combination in one area. You have massing
8:02
of residential, massing of logistics
8:06
because it makes sense from an investor's
8:08
point of view and a developer's point of view to have that massing.
8:11
And on a macro scale, it probably, I
8:13
think it has advantages if you do it in
8:15
the leisure sector as well.
8:17
Yeah. I'm thinking of if there was a place that had
8:19
all these activities and I never had to leave, I would
8:21
definitely go.
8:23
Yeah, well that's it. They want
8:25
to keep you there, don't they? And also, they want
8:27
you to feel like that, because essentially
8:30
you then will give it a good review,
8:32
you'll tell your friends about it, you'll tweet
8:35
about it, you'll stick it on Instagram, and
8:37
then that will generate more interest
8:40
in it, more footfall, more turnover,
8:43
more profit.
8:44
Is the future of the high street one
8:46
where you can have a gaming center in an
8:48
old department store or will new spaces
8:51
have to be built for the needs of these centers?
8:53
But before we get there, let's hear from Michael Harrison
8:55
of Gravity and then we'll go back to London's
8:57
Carnegie Street.
8:58
We built
9:01
Gravity Wandsworth during the pandemic. Before
9:03
this, we was predominantly, the market
9:05
for us was the three to 13 year
9:08
old with the Gravity
9:10
Active concept, which is trampolines,
9:13
climbing walls, obstacle courses. This
9:15
big box opportunity was
9:18
not available before the pandemic.
9:20
The spaces just wasn't there. So
9:23
the likes of the Debenhams going
9:25
bust allowed these spaces
9:28
to be available for leisure. And
9:32
landlords are, it's
9:34
hard to change the
9:36
view that this unit
9:38
that has forever been a Debenhams,
9:41
that a go- kart track and a bowling
9:43
alley and bars and restaurants are the right thing to do. It's
9:46
proven, it's absolutely the right thing
9:48
to do. And not only now is
9:50
leisure getting the third floor
9:52
behind the escalators where nobody wants
9:54
to put retail, the future
9:56
will see leisure be front and center
9:59
on them all and retail work
10:02
around it. And Gravity
10:04
will not be
10:06
just the future of leisure,
10:08
but also retail. The best
10:10
thing about Gravity is the locations we
10:12
choose and the retails around us and
10:15
leisure should fall into those retail and FNB
10:17
opportunities. And these malls need to
10:19
start working together more as
10:21
one entity.
10:23
Stay tuned for the next part. And
10:26
just a reminder, Changing Places
10:28
is a podcast, brought to you by Avison Young,
10:31
that continues to explore and question
10:33
our complex relationship with the built
10:35
world around us. I'm your host,
10:37
Mariam Sobh. I hope you're liking the show
10:40
so far. If so, please share
10:42
Changing Places with your friends. Welcome
10:46
back to Changing Places. Before we get
10:48
back to my conversation with Andrew Carter,
10:51
let's go back to London to hear what people think
10:53
about changes to the high street.
10:55
I think people will always want
10:57
something new and a new experience,
11:00
but maybe both shopping and
11:02
virtual reality could be integrated
11:04
in some way or another.
11:06
I think we'll probably see more,
11:08
especially with high street shopping,
11:12
it's kind of gone very downhill. They've
11:14
tried to elevate it now
11:16
with experiences and all that stuff,
11:18
which works for some stores,
11:20
but on a general scale of
11:22
high street shopping, it doesn't really work.
11:25
So people want more things to
11:27
do. So we might be able to see more in the
11:29
future.
11:30
I think these gaming centers are positive, because
11:32
as the world is advancing I think
11:34
it's really important for us to see how it
11:37
caters to us as well.
11:40
Again, Andrew Carter.
11:42
High streets have evolved and adapted over the last
11:45
10 years to changing preferences
11:47
and move away from retail towards
11:50
entertainment, hospitality. We've seen a
11:52
significant growth in those kinds
11:54
of spaces. We've already seen some
11:56
department stores in some of our places, they were
11:59
empty during COVID and beyond being
12:02
repurposed for other uses,
12:04
not retail at all, some of the uses that
12:06
you've described. What's also I think is
12:08
interesting, is that
12:10
we've also seen, more recently, the rebirth
12:13
and revival of some of
12:15
our more industrial neighborhoods
12:17
at the edges of some of our city
12:19
centers. These are old warehouse,
12:22
industrial locations that
12:25
were derelict 30 years ago and
12:27
laid empty for a good
12:29
time, and now they've been repurposed into a
12:31
mix of uses again and have become, much often,
12:33
the most dynamic parts of our
12:36
town centers. So there's always this kind of flux
12:38
and change, underlying all of that is this nature of
12:40
demand.
12:44
When it comes to these buildings
12:46
and developing these centers, is the future
12:48
of the high street one where you have a
12:50
gaming center in an old department
12:52
store, or are new spaces having to be
12:54
built for the needs of these centers?
12:55
Over the last 10 years
12:58
or so, some big department
13:00
stores closed. We've also had
13:02
a change in the planning to the Town
13:04
and Country Planning Act, which
13:07
allows now a
13:09
change of use without planning
13:12
consent having to be granted. So
13:14
obviously you're not changing the physical appearance
13:16
of the building from retailing
13:18
into leisure. So
13:21
that has opened the door
13:24
to developers taking
13:27
these bigger spaces
13:30
in high street locations,
13:32
in good high street locations. One
13:34
of the first was on Oxford Street, and that
13:36
was a BHS, that's a British Home Store that
13:38
was repurposed for leisure.
13:41
We've got House of Fraser that is also going
13:43
on, I think, in Lincoln and
13:46
Exeter and various other places.
13:48
We've got an ex Debenhams in Liverpool
13:50
where there is a proposal that we'd
13:53
been working on for a group to
13:55
repurpose that building into
13:57
a leisure destination. And
14:00
so they have plans to put a hotel in there.
14:03
They have plans to put a significant
14:05
amount of competitive socializing
14:08
and experiential leisure. The
14:10
historic buildings make great leisure
14:13
destinations because
14:15
the fabric of the building is lovely
14:17
and relaxes you. And there's so
14:20
many examples of cool restaurants
14:22
in warehouses and bars
14:24
in redundant lidos and stuff
14:26
like that, which that's where you want to go,
14:29
as opposed to something that's very
14:31
modular, I think. Yeah, I think
14:33
it helps if you've got a proactive local
14:36
government that is place making and
14:39
regenerative and fundamentally
14:43
has the money
14:46
to be able to sustain
14:48
the public realms and those sorts
14:50
of features that makes these destinations
14:53
work. But of course, the
14:55
public sector in the UK is not awash
14:57
with cash. And so
15:00
that's what we're up against.
15:02
The leisure sector and lots of other sectors,
15:05
quite frankly, come out of the pandemic.
15:07
The leisure sector did pretty well
15:09
off the back of everybody being allowed
15:11
to socialize once again. So as
15:13
a consequence, the end of last 2021
15:16
summer was very, very good. But I
15:18
think we're now in a period where
15:21
people will be tightening the purse strings
15:24
and how regeneration
15:27
goes forward, or the scale
15:29
of regeneration going forward, I think will
15:32
be something that, well, certainly
15:34
everybody in my sector will be looking
15:36
at with interest. You've
15:38
got to find the local authorities with the money and the
15:41
committee who are
15:43
willing to take quite a big risk.
15:45
Richard, I want to talk about what you think the future
15:47
holds in store for leisure and entertainment
15:49
on high streets. But just before
15:51
you answer, let's hear from Gravity's Michael Harrison.
15:55
Gravity's the fastest growing leisure company in the UK.
15:58
We're currently building Xscape Yorkshire. We're
16:00
building Liverpool, where we start
16:02
the Westfield Stratford site in the next
16:05
few months. The idea is that we
16:07
will open probably 10 to
16:09
14 of these sites across the UK. We
16:11
have a couple of sites, trampoline
16:13
parks in the Middle East already. Gravity
16:16
Max is planned to also
16:18
open in the Middle East. And
16:21
the States are also on
16:23
our radar. It's becoming a big
16:25
brand. It does what it says on
16:27
the tin. It's fun, it's active,
16:31
so times are exciting.
16:34
So Richard, looking ahead to the next decade
16:36
or two, what do you see in store for leisure centers
16:38
and entertainment on UK high streets?
16:41
I'd like to have a crystal ball. I
16:43
see the physical and the
16:45
intangible leisure markets
16:49
becoming closer at it, more intrinsically
16:51
linked. So got
16:53
to have the physical element of it because
16:55
we're human beings, to go in there and
16:57
touch it, and feel it, and hear
17:00
it, and see it. But
17:02
of course, we've got this massive,
17:05
intangible, digital,
17:07
online presence.
17:10
And whilst you can sit at home and
17:13
do it, the interaction is different. The
17:15
interface is completely different, isn't it? I
17:17
think fundamentally we will see
17:20
a convergence
17:22
of those two aspects.
17:26
How that actually plays out
17:28
in the physical form
17:30
of these places, I'm not entirely sure. But
17:32
we've got more virtual
17:34
reality going into
17:36
sites and I know Gravity's got
17:39
virtual reality in there. Yeah,
17:41
I mean that's how I see it. I still think
17:43
there will always be a market for it.
17:47
Let's go back to Carnegie Street.
17:49
I think the high street will
17:52
probably never
17:54
cease to exist. I'm
17:57
not sure if it'll be more populated by
17:59
gaming centers, but I'm not sure if they'll
18:01
take this into the high street.
18:03
I very much hope the old fashioned high street
18:06
will rebound. I think the evolution
18:08
of the old fashioned high street will
18:10
certainly involve more gaming centers.
18:13
Certainly there will be more and more modern offerings
18:17
because our needs are
18:19
growing.
18:21
I'm sure you're going to have more modern offers. The shops
18:23
evolves. People buy different things
18:25
in different days. Are they going to be all
18:27
gaming centers? Doubt it. In high
18:30
street you always going to be classical
18:32
purchase, and objects, and
18:34
clothing, and food. Yeah,
18:37
that's the high street, I guess.
18:40
Again, Andrew Carter from the Center for
18:42
Cities.
18:43
I think there's a tough 10 years ahead. I
18:45
think there is a real recalibration
18:49
of the mix of uses that are
18:51
on the high street. Is it fit for
18:53
purpose? Do we have too much retail? Almost
18:55
definitely, yes. How do we reconfigure
18:57
that? We might need to take space out. We
19:00
might need to be much more proactive around not
19:02
only repurposing, but actually demolition.
19:06
And finally, Michael Harrison.
19:08
First and foremost, landlords
19:11
don't want arcades in a high street. They
19:13
just don't. I feel not
19:16
a lot has moved forward in the industry
19:18
in the last 30 years or so. I
19:20
think that the city center who
19:22
went for full license gaming,
19:25
with the big wins, I think they gave arcades
19:27
a bad name on the high street, almost
19:30
a little seedy. For me,
19:33
for arcades, family entertainment
19:35
centers, true family entertainment centers, cashless
19:38
with tech and an overall experience
19:41
is the future. Gone are the days where
19:43
you can put some neon lights up
19:46
and some gaudy carpet,
19:48
with a load of arcade machines on top of it. These
19:51
need to be immersive experiences. The
19:54
customers have got a lot of choice nowadays, virtual
19:56
reality will play more in part of this.
19:58
We're brought in e- gaming as well. People
20:01
need to move away from what's been and
20:03
just start a little bit more effort into it.
20:07
I think the prospect of having leisure
20:09
centers full of games, surfing,
20:11
go- carting and the like, sounds like
20:13
a wonderful added value to the high street.
20:16
If the high street is going to survive for another
20:18
generation or six, it will
20:21
need to be all things to all people. Maybe
20:23
it's a mix of gaming centers, high- end department
20:25
stores, residential high rises and
20:28
things we have yet to dream up. Maybe
20:30
we've become accustomed to going to places
20:32
like Oxford Street for an outfit or
20:34
a luxurious lunch at Selfridges without
20:37
considering the future of these areas.
20:39
It's not to say that only catering
20:41
to retail is bad, but in order
20:43
to thrive, to really give a high
20:46
street a fighting chance, it must serve
20:48
the people and enterprises which
20:50
make these places truly dynamic on
20:52
every level. As we look
20:54
to the future of high streets, the prosperity
20:57
of a city or even the neighborhood of a city, may
20:59
very well continue to dictate the independence
21:02
and offerings for the people who frequent
21:04
it every day. If that's so,
21:06
then will those places left out of the
21:08
story of prosperity become ghosts
21:10
of their former selves unless a shift
21:12
happens, which somehow saves their
21:14
high street? Or is it simply
21:16
too knotted to begin to unravel the future?
21:20
I suppose it's something to consider the next
21:22
time you're window shopping, heading into
21:24
a gleaming gaming center or rushing
21:26
into the office. I'll see you
21:28
on the high street. I'm Mariam Sobh,
21:31
this is Changing Places. Changing
21:37
Places is brought to you by Avison Young.
21:39
Our producer is Andrew Pemberton- Fowler.
21:41
Our sound engineer is Patrick Emile. Our
21:43
producer assistant is Hugh Perkic. Additional
21:46
production support is provided by Jar Audio.
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