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Cardography

Cardography

Cardography

A weekly podcast
Good podcast? Give it some love!
Cardography

Cardography

Cardography

Episodes
Cardography

Cardography

Cardography

A weekly podcast
Good podcast? Give it some love!
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Episodes of Cardography

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In this episode Zarepath tells us about his cyberpunk set Netropolis and we talk about top down design.
In this episode I talk with Trevor Cashmore about why and how designs should focus on the experience their games provide to players.
In this episode I answer a question from listener Zarator - breaking down the most important aspects of making a limited environment fun and balanced.
In this episode of Cardography I talk to my long-time friend Mohammad about some of his game projects and how designers should manage variance within their games.
Barbecube and I discuss his designs for Ushana and some strategies for developing mechanical synergy in your games.
In this episode Reuben Covington joins me to discuss the major steps it takes to bring a project from start to finish, using his sets Dreamscape and Tesla as examples and learning experiences.www.custommagic.space/http://remakingmagic.libsyn.
In this episode I talk with Pyrefiend about the implementation of purple mana in his set Kalitoth, and about how custom magic designers can use color pie philosophies as a design tool.
In this episode I talk with Trevor aka Foo_InTheRain about his latest project Clockwork, and about finding the fun for players and designers alike.
Back from the holiday hiatus, in this episode I discuss some key traits to incorporate in cooperative games to inspire camaraderie and review the submissions for the design challenge posed in episode 8.
In this episode of Cardography, I interview Oddsbod about his story-driven custom magic set Imago, and we explore how game designers can overcome the difficulties of telling a nonlinear story through gameplay.
In this episode of Cardography I interview Brett Meraw about his TumbledMTG project and get some insight into how designers should approach custom constructed formats.
In this episode of Cardography I talk with Sebastian aka DeathByManga about why the color pie exists, when to break away from its rules, and more.
In this episode I talk with Martin Proud about mtg.design, the new Commander 2016 products and how designers can apply their craft to alternative formats like Commander.
In this episode I talk with Alex Silady aka void_nothing about the considerations designers should make when thinking about factions and uncommons in set design, with a bonus topic on trinket text.
In this episode I talk with Ron "R-Shig" Vaseman about his custom magic set Rising Throne, and about how design for digital platforms differs from tabletop platforms.
In this episode of Cardography I talk with Brian Faulkner aka ShadowCentaur about his custom magic set Lorado and about how art choice impacts game design.
In the first extended episode of Cardography I interview professional game designer Dan Felder about some common design pitfalls, the importance of design goals, what Diablo got wrong, and more!
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