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Rich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio

Rich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio

Released Wednesday, 19th June 2024
Good episode? Give it some love!
Rich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio

Rich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio

Rich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio

Rich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio

Wednesday, 19th June 2024
Good episode? Give it some love!
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In this episode I'm speaking to Rich Barham - an experienced Studio Lead, Executive and a GM. We talk about his journey from helping to launch a wildly successful World of Warcraft franchise to his experience with building Antimatter Games and his impact in building studios for Riot Games and Zenimax.

We also discuss the current state of the industry, the hoops that indie studios need to jump through in order to sign a publishing deal and the difficulties that the current generation of young developers is facing.

0.00 - 6:00 First encounters with video games

6:00 - 22:00 Blizzard days

22:00 - 29:00 What’s going on with the games industry today?

29:00 - 36:00 How different was the games industry 5-10 years ago?

36:00 - 26:00 What challenges are the young people in the games industry facing?

41:00 - 55:00 Building Antimatter Games

55:00 - 1:01:00 Building a successful studio from scratch nowadays. What would it take?

1:01:00 - 1:05:00 Who were your mentors during your journey?

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