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Beyond Games

Justine Villeneuve

Beyond Games

A weekly Technology, Video Games and Society podcast
Good podcast? Give it some love!
Beyond Games

Justine Villeneuve

Beyond Games

Episodes
Beyond Games

Justine Villeneuve

Beyond Games

A weekly Technology, Video Games and Society podcast
Good podcast? Give it some love!
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Episodes of Beyond Games

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In this episode of Behind Massive Screens, we delve into the subject of online programming together with Senior Online Programmer Omar Elbehaedi to find out what makes online games tick. We also delve into the subject of why code is beautiful a
In this episode of Behind Massive Screens, Petter and Dóri meet Marthe Jonkers, Associate Art Director at Massive Entertainment, to learn about the role that art direction plays when creating a game – the impact it has on a game’s development,
When designing a game, how do you make sure that the player gets the information they need while playing? Or navigate menus and button prompts in an intuitive way? In this episode of Behind Massive Screens, UI artist Anna Kuzminska takes our dy
Ever wondered how game developers create stunning visual effects in video games? How they make red barrels blow up and explosions look great? How cars in racing games kick up dirt, or how the energy crackles from magical potions? In this episod
How do you become a playtester for video games and how does a playtest work? And what are the User Researchers, that are running the tests, looking for? In this episode of Behind Massive Screens, we meet User Researcher Hanna Rosvall, who will
Ever wondered how to start working on artificial intelligence in a video game and how the AI in The Division was put together? What do you need to keep in mind when creating AI for an NPC? How do you get started in modding games and what can yo
Join Petter and Dóri as they meet Keltic Vermeersch, Environment Artist at Massive Entertainment, to find out how environments in video games are created - from "simple" hallways to sprawling open worlds. They also learn brand new creative uses
In this episode of Behind Massive Screens, Petter and Dori sit down with Lead Game Designer Lau Korsgaard to talk about experimental game design, indie development versus AAA, what uses a regular controller can have beyond the norm, and how gam
Join Petter and new co-host Dori as they sit down with Palle Hoffstein, Art Producer for The Division 2, and dive into his job and his long history in the games industry.
What does an Art Producer do and how do they work with the artists? What
We sat down with Chella Ramanan, Narrative Designer at Massive Entertainment, to dig into the complicated subject of storytelling in video games – in everything from smaller indie projects to giant AAA games.Subscribe or follow “Beyond Games” w
In this episode of Behind Massive Screens, Petter meets Concept Artists Topi Pajunen and Marie Isacsson to talk about their job, concept art’s role in game development, and how art can inspire the development teams and communicate ideas.Subscri
What goes into adapting a huge AAA video game to other languages and markets than simply English? How do localizers and translators work on the text, but also on voices and UI? How do you work with voice casting and actors, dialects, language d
In this episode of Behind Massive Screens, Technical Animator Rasmus Björk gives an insight into what technical animation is, how it works and its place in bringing characters to life in video games. How do you make sure that a human, or an orc
In this episode of Behind Massive Screens, Cinematic Animator Soo Kang tells us how cutscenes in games are made – from script to motion capture, to ending up in a game.
How do you plan for a recording, how do you use the motion capture data on
In our second episode of the Behind Massive Screens podcast, we sit down with Lead Game Designer Fredrik Thylander to discuss game design, how it works in practice and how you approach designing a new game from scratch. And how do you, with var
In Behind Massive Screens, we talk about the ins and outs of game development and the gaming industry with the people behind the games. Hosted by Massive Entertainment – creators of The Division, Avatar: Frontiers of Pandora and the Star Wars P
In this final episode, our experts discuss innovations beyond gaming. For example, how the self-driving cars in Watch Dogs can teach kids the basics of machine learning, how AI can raise climate-change awareness by simulating its possible conse
In this fourth episode, we explain how the SmartNav prototype manages to create more realistic and responsive behaviours for non-playable characters and how their design enhances the immersive experience for players in various open-world games.
In this third episode, we discuss the Torch prototype, which combines physics and programming to improve on traditional methods of animating fluids such as water, air, and fire. We also dig into the differences between academic and corporate en
In this second episode, we explore how scientists at La Forge are revolutionizing video game characters and how text-to-speech technology is helping our artists improve and refine the gaming experience by making character voices more realistic.
In this first episode, you will dive into the world of the founders of Ubisoft La Forge, research, and development lab, which is celebrating its 5th anniversary this year. Travel back in time to its creation and discover its many impacts, trium
Welcome to Tech Makers, a Ubisoft podcast. In this first series hosted by David Usher, we’re celebrating 5 years of innovation at La Forge. In this exclusive sneak peek, you’ll meet the people working on some of the video game industry’s most p
Generative AI models like DALLE2, Stable Diffusion, and ChatGPT have made a splash this year for their ability to create original content from written prompts. At this turning point in the world of AI, we wanted to question some of the challeng
From "Duck Hunt" to "Stray", animals have always been a major part of many video game experiences. Some players even keep track of the games in which they can pet the dog – or other animals. But what do representations of animals in games say a
As COP27, the annual United Nations Climate Conference, comes to an end in Egypt this week, we invited two experts on environmental sustainability in the gaming industry to discuss the positive impact games can have to combat climate change. We
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