Episode Transcript
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0:00
Hey,
0:12
I do like how everything they make is creepy, like
0:14
the creepiness of all the stuff they have. They
0:17
have a unique aesthetic that
0:20
must come. I feel like the vision must
0:22
come from one artist or a small number
0:24
of It feels like how hanen
0:27
Vasque has made Invaders in and Johnny
0:29
the homicidal Maniac and you're like, only
0:31
he draws like that from games.
0:34
You're like, I don't know who's drawing all these
0:37
like character designs, but it's the same person
0:39
who draws clearly who designed
0:42
Blood Born and design secularity. They do feel
0:44
the same. They're different worlds, but they're
0:46
the same, or it's a talented artist copying,
0:48
but like they've kept their visual style
0:50
very specific and interesting. It
0:53
is unique. I thought it was interesting how even
0:55
though it's a samurai slash ninja
0:58
fantasy milange um,
1:02
it still feels decaying somehow.
1:04
It still feels like blood somehow.
1:06
Yeah, creepy, undead, uh
1:08
haunted. Yeah, alright,
1:11
that's enough bonus pre come for
1:14
the audience. Let's get we
1:17
just really had a lot of pre come. Let's get into
1:20
the full load of one Upsmanship,
1:23
another episode of which this
1:26
is Welcome to It Back
1:29
Friends, Michael Swain, a
1:31
host of said program.
1:33
I indeed maybe well
1:36
as always with me Cancer
1:39
Adam Man,
1:41
who hosts also Friend
1:43
with Okay, you're doing a different fiaturing doing
1:47
complex gramm. Are you doing caveman speak? So
1:50
I'm a bad yoda, I guess. But
1:53
what what are we actually talking about
1:55
today? Because it's not secor Oh no, we're
1:58
not talking about to it guys, but we how
2:00
to beat it first, and that takes a while. Yeah.
2:03
Well, we've been talking about how to cover a
2:05
from game for about a year now, like which get
2:07
which from game? That's more on me because you actually
2:10
beat Blood Born right, I didn't
2:12
finish. It's not for
2:14
lack of trying, you, guys. I wouldn't be doing
2:16
this show if I didn't. I waste a lot
2:18
of my time same video games,
2:21
and I'm as good as I'm able to be
2:23
with my years of practice doing
2:25
it five you know, at least five nights
2:27
a week I play video games. But unfortunately,
2:29
wisdom is not a skill that helps you as a video
2:32
game player. And yet I can't get
2:34
more than one level into any
2:36
from game, and it's feel weird covering
2:38
it, like I've never beaten the first mini
2:41
boss in Blood Born, and I don't
2:43
know how I could get over a game where I can't beat
2:45
it. Big don't go through the big
2:47
Town gates and there's a big dog, weird
2:49
weird, big weird linky dog monster.
2:52
I have a saved game
2:54
that has twenty two hours, but I'm
2:56
not a dog. Like
3:00
twelve hours is just fighting the dog
3:02
over and over and over and over and over and over.
3:04
That's yeah, I mean, I can't
3:06
do it. Those from games
3:09
definitely test you in that old school video
3:11
game way where it's like just one more, one more, just one
3:13
more, Yeah, and then at the point where I'm like, I
3:16
may not have the reflexes for this period. It's
3:18
just something to fashion. There was
3:20
a there was a Donkey episode of
3:23
Mario Maker by the Way, comedy video game
3:25
streamer. Yeah he's great of
3:28
Mario Maker, where somebody made the hardest
3:30
Mario Maker level ever and like it
3:32
was very clear that he played it like
3:34
eight hundred times, Like he redid this level
3:37
like eight hundred times for this video and
3:39
did he finally beat it? Nice? And
3:41
it's like less than four percent of attempts
3:43
result in somebody winning in
3:45
this Mario Maker level. It's
3:48
awesome. There's way back in the
3:50
day there. I mean, it's just the same thing. But there
3:52
was a YouTube, viral video going around that was
3:55
like the fuck you Mario level and it was awesome
3:57
and it showed I think, like sixty
4:00
four attempts simultaneously and you'd watch all
4:02
the Mario's get picked off. And I
4:05
love that ship. It's like a Mario quantum wave
4:08
function climbing. I don't think we've said what
4:10
game we're going to cover today. That
4:14
na name now, now, can
4:16
we just leave that song playing on loop underneath
4:19
the underneath the podcast. We've got
4:21
to get that out of the way. Is the
4:23
awesomeness and it is objectively
4:26
like for what it's trying to be. It accomplishes
4:28
everything so well. It's a great
4:31
piece of film score. Oh
4:33
yes, Mortal Kombat song? Is
4:35
that song? The reason we even
4:38
care about Mortal Kombat? It's that And
4:40
because when some of us were young, it was the first
4:43
time you could kill a character that you were
4:45
like your friend the arcade You could kill your friend
4:47
and it was gross and then yeah,
4:50
it was well, it was silly, very
4:52
silly, but I felt weird, like
4:54
when I was emotional I was like, oh, ship, I can pull
4:56
your spode corn I ripped a dude scull out. I
4:59
was like, oh, my um would think this
5:01
was a bad influence and she saw me doing this. It
5:03
was. It was one of the most famous
5:05
controversial games and earliest.
5:08
Definitely like, oh, games can
5:10
be a problem, although I do love the idea
5:12
that we argue about games contributing
5:14
to a culture of violence. About
5:16
Mortal Kombat, when you're like, no,
5:20
it's the ones that glamorized being
5:22
a soldier with an a K walking around
5:24
shooting people and something like that. It's
5:27
not the one where you pretend you're in Ninja from
5:29
Hell who shoots vines out of his palm.
5:31
We're not really seeing I mean, okay,
5:33
so just to be clear, this is Mortal Kombat eleven
5:36
we're gonna talk about, right, Yeah,
5:39
Uh, it's not the It's
5:42
not the Grand Theft Auto or
5:44
the Mortal Kombats or the dooms
5:46
that people imitate when they go out and
5:49
imitate video game violence, if they ever do
5:51
it. Yeah,
5:53
that that's that's the thing that's
5:55
easier for people to go out and imitate.
5:57
Apparently, Yeah, so that
6:00
was depressing. Let's as our
6:02
first checkpoint.
6:06
We paid a time Tower take about
6:09
an hour on the power of Tower. Tower
6:11
of Power anyway, Frank's apple
6:13
quote, all right, and that takes
6:15
us to fucking damn
6:17
it. I always want to call it.
6:20
Tell me like I'm a bit um. The speed
6:23
are alternate name for this segment, Well,
6:25
dude, I mean no offense. But so
6:28
if you haven't heard this story before, I can keep it short.
6:30
Adam and I were developing this podcast
6:33
essentially for the Crack Podcast network,
6:35
and then everything fell apart and we're like, well,
6:38
we'll still do that video game podcast because
6:40
we really want to, and here
6:42
we are, but we changed every element.
6:45
We're like, we can't use the theme even though it
6:47
was really good. We can't use even
6:49
though it was really good. We have to change all
6:51
the segment names and the format a little bit.
6:54
Now we're doing off hours. One
6:58
Upsmanship could have been called Final Bosses,
7:00
like Scripts is not coming after us, or
7:02
they would have. The only thing I miss about
7:05
not having done it as Final Boss Bosses
7:07
was the original name is that we we
7:09
got to play characters and make bits about
7:12
the characters we were the whole time that we didn't
7:14
get to do in this game. But that's fine. Yeah,
7:16
there there was a built in recurring joke
7:18
that I'm this boss game
7:20
and we're trying to destroy it because we are the boss.
7:23
Yeah, anyway, have that here.
7:25
It's another sad checkpoint. That's a lot of
7:27
sadness at this Mortal Kombat podcast.
7:30
La la la la soum
7:33
that takes us to speed run. Do
7:35
you want to do you want to do it? I want you to do it? All right?
7:37
Okay, great Mortal Kombat. A bunch
7:40
of buddies fight backyard
7:42
wrestling style. That's Mortal Kombat. Stop
7:45
the clock? That's cheating.
7:47
Why not eleven? You got? Why is it eleven? Okay?
7:50
All right? And to be fair, I never started the clock,
7:52
so let's consider that a funny bit.
7:55
Yeah, start
7:57
the clock. Mortal Kombat,
8:00
then, is the eleventh in the World Combat
8:02
series, a series in which a bunch of buddies get
8:04
together in backyard wrestle, but
8:06
don't stop the clock because there's more to it.
8:09
They've held to the formula of
8:11
two D arcades style left
8:14
and right fighting. They back to
8:16
it. Oh did they lose three
8:18
D version? I missed all the games where they
8:21
left it because I didn't know that I thought that's what differentiated
8:23
Soul Caliber from Mortal Kombo. They went to
8:25
it and mean sol Caliber is also differentiated because it's
8:27
more weapon focused. But this is a speed runn you're wasting
8:29
by time. I'm sorry. Um, Mortal
8:32
Kombat eleven comes after they
8:34
did. It's not insidious, fucking
8:36
help me out at them the games with all the DC heroes
8:38
fighting Marvels, capcom.
8:41
No. I
8:43
love podcast bits that make a thousand people scream
8:45
at their radio because they immediately knew it.
8:47
It starts with an eye. It's the thing
8:50
where all that anyway infernal
8:52
No, No, definitely not. It doesn't matter
8:54
because people who are listening know it. But
8:56
the point is, um Nether Realm
8:59
Studios goes back all the way
9:01
to the Arcade days, meaning the eighties.
9:03
There's a lot of love for the franchise because there's
9:05
a lot of in jokes. One of the characters is literally
9:08
the creator's name backwards. There's all
9:10
kinds of lore it has, like some of the
9:12
oldest most um
9:14
not static because it changes and gets red con
9:17
constantly, but I mean, like Mortal
9:19
Kombat, lore has been around forever,
9:21
layering on top of itself and at this point
9:23
at some of the deepest lore and gaming history, which
9:26
makes it increasingly increasingly
9:28
silly. Which it's like the Fast and Furious
9:31
franchise. Part Way through, I
9:33
think most people were like, I'm getting
9:35
a little too old for this. This is kind of silly.
9:38
And this is saying it as a kid who alternated
9:40
between Scorpion and sub zero
9:42
every year for Halloween. Uh, and then
9:44
Wolverine took over and I was just Wolverine.
9:46
But then
9:48
when you get old enough to not care about
9:50
being cool anymore, you're like, Best
9:53
and Furious, it's just fun. And I feel the same way
9:55
about Mortal Kombat, and I'm like, oh,
9:57
it's just hilarious, been fun,
10:00
and uh, you know, spotted
10:02
series of bad movies. But basically,
10:04
what this installment brings to the table, which is the
10:06
bulk of what I will get into in my rant
10:08
and in the further segments.
10:12
This may be my slowest speed round
10:14
ever. You're doing great for a while, is
10:17
that it's the first one to have a robust
10:19
online multiplayer components, not just
10:22
ladders that rank you and you can fight people
10:25
via the internet, but an elaborate
10:27
like tier system with dozens
10:30
of different modifiers and special modes
10:32
and ways to navigate the
10:34
online system through these various
10:37
modes, so many modes,
10:39
too many many modes. Um.
10:41
But other than that, the world it's
10:45
like a milange of every thing
10:48
that any twelve year old boy
10:50
would do to recess put
10:52
together. There's like a cool movie star,
10:54
but there's also a zombie cyborg,
10:57
but there's also a monster in his arms or claws,
10:59
and his face is class
11:01
and it's like whatever
11:03
there would be, right, dascy to have lines?
11:05
By the way, that character, this guy his metal
11:08
arms. He punches so hard, like
11:11
it's everything about Mortal Kombat?
11:13
Is you like this was? This would be
11:15
so cool if I was twelve and
11:17
U and I actually love it? So back
11:19
to you for the first rant.
11:22
We gotta pass a checkpoint first, which in this case,
11:25
let's just let's let's just admit
11:27
that, you know, we had to reset one of
11:29
these one of these time towers, right, didn't quite
11:31
beat the final bosses Chronos what's
11:33
her name again? Didn't
11:36
beat Chronica, which sounds like a new
11:38
strain I would pick up at the dispensary. It sure
11:40
does. Yeah it should be, oh
11:42
dude, yeah, yeah, so high
11:44
you go back in time Chronica that
11:47
would sell like Gang Bus. I
11:49
don't know why Mortal Koma couldn't step
11:51
into that market any case. The
11:54
rants. So, Mortal Kombat
11:56
is a franchise that I have played about six
11:59
entries in but have never loved.
12:01
I've never loved Mortal Kombat. I'll
12:04
tell you why. Mortal Kombat
12:06
as a fighting game is
12:09
somewhat basic. It's not the
12:11
most complicated, it's not the most uh
12:13
like mobile like, the characters don't
12:16
fly around very much. It does have a lot of interesting
12:18
combinations, but it's kind of really like reiterative
12:21
between its characters. Um,
12:23
the thing that always made Mortal Kombat stand
12:26
stand out was the fatalities. This
12:28
game is the best I've seen
12:30
for fatalities and also for
12:33
random acts of cruel violence. But
12:35
every cruel with the K that's
12:37
correct, you know, violence with a K silent
12:40
K in there. Just put K's analogies words,
12:42
although very pointedly don't do it
12:44
every time, which is the system
12:46
with the K. Yeah,
12:51
it's incomprehensible. Yeah. Anyway,
12:54
So, uh,
12:56
Mortal Kombat eleven is
12:59
stunning visual It's one of the most beautiful
13:01
looking games I've ever seen, and because
13:03
of that, it actually makes the world a little
13:05
bit more vibrant and meaningful than it's
13:08
ever been before. Somehow, uh,
13:11
I think the fatalities in this game are fun. It's
13:13
fun to play the game and see what all the characters
13:15
might do, and there's enough bells
13:17
and whistles and do dads that it keeps you busy
13:20
for a long time. I don't know that that
13:22
means it's a good game or
13:24
that it's a better version of Mortal Kombat.
13:27
I will say as a person who played one and
13:29
then two with Shane Sung and then kind
13:31
of skipped around a little bit, this
13:33
has got to be the best Mortal Kombat
13:35
has been as a fighting game. I
13:38
don't know what else I would want from Mortal Kombat
13:41
than this version of it. But I
13:43
also don't know why Mortal Kombat
13:45
exists other than because some
13:47
people like the stupid violence in
13:49
it. That's my rant alight
13:52
player to rant agin yea, this
13:55
is my favorite Mortal Kombat. As
13:58
I said, I'm
14:00
h a morte head
14:02
as they call it, because I didn't even know they
14:04
went three D for a period. But I
14:06
have played a fair number of Mortal Combats, and I definitely
14:08
played in the arcade all the time. And
14:12
my thing with fighting games, which I'm not into
14:15
generally as a genre, is
14:17
that I always reach an endpoint where it's
14:19
impossible not to see through the fact that it's
14:22
just repetitious. And
14:25
unless I'm like what am I doing here?
14:27
Unless I'm going trying to go pro e sports
14:29
guy and I'm like drilling this
14:31
game to get much better, I've
14:34
experienced what it is and I
14:36
drop it. And that for me even goes
14:38
for Smash Brothers, which I know a lot of people that one
14:40
they can go forever. Every time
14:42
Smash Brothers comes out, I'm so excited four
14:46
months in, which is a long time for
14:48
me. I'm like, that's enough.
14:50
I can wait for the next Smash Brothers to come out,
14:52
or like a year from now, I'll get all get a week
14:56
or a friend I play Smash Brothers with all the time
14:58
will come to visit it, will play it. But whatever,
15:01
um and my go to fighting
15:03
game because of the longevity, was always Soul Caliber.
15:05
There's something about the underlying basics of
15:07
Soul Caliber that is essentially rock
15:09
paper scissors. Because a vertical strike beats a horizontal
15:12
strike, a side step beats a vertical
15:14
strike and a kick beats a side step
15:17
or whatever um that it
15:19
felt I could keep that in my head,
15:21
and I liked the feeling of side
15:24
step sideswipe, Oh they're doing vertical
15:26
do this um or you can actually
15:28
respond in real time with a counter, and it felt
15:31
strategically engaging. My problem
15:33
with Mortal Kombat and most fighting games because Mortal
15:35
Kombat, we cannot overstate how foundational it
15:38
was. A fast array
15:40
of fighting games follow this template and
15:42
it's so it's so followed, we take it for granted.
15:45
We're like, well, that's what fighting is. But it didn't have
15:47
to be this way. But the way it is, as
15:49
introduced by Mortal Kombat is you
15:52
want this move to happen, press
15:54
this arbitrary sequence of inputs
15:57
quickly, and it's called combo,
16:00
and it generally represents the
16:02
kind of move you would do, but in an abstract
16:04
way, like if you're gonna shoot a fire, if you're gonna
16:06
shoot a scorpions rope out, you
16:09
go back forward punched. Then
16:11
that kind of makes you get what hyward
16:13
and punch forward and punch, yeah, shoot
16:15
it out. But then you get to people where it's
16:17
like, well he summons an anvil
16:20
made of sand, and it's like whatever
16:22
up, down, left, ax, like it's just the thing you
16:24
rotely memorize, And to me, that
16:26
makes fighting games feel technical
16:29
and prickly in a way I don't like. But
16:31
Mortal komment A Leven found they
16:33
reached the tipping point where they found so
16:36
many enjoyable animations basically
16:39
and so much lore
16:41
that I think is just silly and lovable, but
16:43
mainly so many modes that
16:46
refresh the experience that
16:48
I am still playing it regularly,
16:51
which I didn't never thought I would say
16:53
about any fighting game. I'm very surprised
16:55
by that. I don't want to jump ahead,
16:57
So finish your Ranta's Okay, that's
17:00
past another checkpoint, which in this point
17:02
means we're gonna wander through Shane Song's
17:04
haunted mansion collecting collectibles.
17:07
We used the special
17:10
Severed Eye to see a glowing
17:12
rope that apparently we couldn't
17:14
have deduced without the Severed
17:16
high and we pulled the rope
17:18
and a gate opened. Yeah.
17:22
Okay, so game on right, Game
17:24
on my Man is
17:27
just very briefly about car
17:30
Okay. Game on wait,
17:32
arm on U is
17:36
is more combat, a world
17:38
or a tone in your mind. Well,
17:41
that's what I mean is it has the D and D thing,
17:43
where D n D is so
17:45
vast that they eventually in
17:47
the canon of official d n D introduced
17:50
the idea of well, there's infinite
17:53
dimension. Some of them are steampunks, some of
17:55
them of them are full of vampires, whatever,
17:58
whatever, everything's possible. Mortal
18:00
Kombat now exists in a place where everything
18:03
is high stakes, and yet it's confusing as
18:05
to why because everyone
18:07
comes from a different dimension. It's not clear
18:10
how they're connected or what effects what, or
18:12
he'll be this person is a
18:14
god and he'll be like of what everything
18:17
one dimension a certain domain.
18:20
It's it's very it's deep and confusing.
18:22
It has a less organized world
18:24
than than the most recent
18:26
God of War, which I thought was pretty unorganized,
18:29
even though it was even though it was like from mythology
18:31
and the dialogue and story heavily
18:34
smack of I would say, like be
18:37
action movies combined with like
18:40
classic martial arts film combined with
18:42
Adeokojima, like that syndrome
18:45
where it's like we can't ever ever lose
18:48
anything we wrote into this. It's all fucking
18:50
scripture. But I mean, all right,
18:52
man, they invented the characters just by
18:54
drawing stuff they thought would be cool. I agree
18:56
with this story itself equally. I
19:00
don't know a better way to describe it if you don't know the
19:02
whole lord of Mortal Kombat, but to say, I've
19:04
read a lot. It's what a fifteen year old
19:06
boy would right in his journal
19:09
during recess to explain
19:12
the drawings. He made a specific kind
19:14
of person, draw a bunch of Ninja's me
19:17
basically what I'm saying, get
19:19
the kids. But I think it's I think it's
19:21
probably relatable experience for a handful of people,
19:23
Like you would draw
19:25
a bunch of Ninja's and your mom would be like,
19:27
Oh, that's good. Who's he? And you'd be like,
19:30
oh, I don't know, um sub
19:33
zero because from neither
19:35
realm he's ice powers and
19:37
you're like, oh, and knows that well,
19:39
he's a movie star. Oh how are they together?
19:42
There's multiple dimensions, like,
19:45
what's the problem he's from movie realm? Shape
19:47
shift, you're stealing your soul and he can be all
19:49
of them because he turns into them because the soul's
19:52
power. By the way, side,
19:54
shame Stone's inability to transform
19:56
into all characters was a decision
19:59
at some point in the more combat process.
20:01
It happened in the plot. Fuck that just
20:04
let them turn into things, let them turn into everybody.
20:07
Well, it makes it fun, I will say.
20:09
And I know they're gonna unroll DLCs,
20:11
but I still don't think based on the
20:14
longevity of games support and
20:17
how many DLC's they've announced, I
20:19
don't think I'll be satisfied with the depth of the
20:21
roster, which is spoiled because
20:24
there's what three, six, nine,
20:26
twelve, fifteen eight, there's
20:28
like twenty four, but there's big missing characters
20:31
from it. I don't understand
20:33
in this day and age why it can't
20:35
be smashed. Brothers. Ultimately, i'mlike, and
20:38
especially when there's a long
20:41
story part that includes
20:44
people like Sector and you're
20:46
like, why can't you You already even
20:48
built the model. The CG moves,
20:51
Yeah, just put him in the Just let us play a guy,
20:54
Let me play everyone that's ever been in a Mortal
20:56
Kombat game. And it's funny that that
20:58
sounds entitled, but at this point I'm like, no,
21:00
that's no brainer. It should be that way. Look,
21:02
okay, so I want to make
21:04
sure that you get a chance to defend it artistically
21:07
because I I can't defend the
21:09
whole this whole game, right, I would
21:11
not defend this game artistically, But I would
21:13
say this, to buy an
21:15
eleventh Mortal Kombat, Right,
21:18
how is it really that different than
21:20
buying this year's Mad and Football?
21:23
Right, it's a it's going to be a slightly bigger update.
21:25
Right, you're gonna get better graphics, You're gonna
21:27
have slightly changed moves, some of
21:29
them. Right, they're gonna add modes, right,
21:32
But for the most part, you're looking for rees skins
21:35
and you're looking for roster Right. That's
21:37
what makes you buy made right,
21:39
Whereas in something like even Call
21:41
of Duty, you're buying a different
21:43
experience. It's a different story set
21:45
in a different time period, with different levels.
21:47
They built differently. But I would ask I guess I would
21:49
ask the same question about Smash Brothers, which is
21:51
so widely beloved, and my answer
21:53
would be, No, Smash Brothers just doing exactly what they
21:55
should do, which is they continue to add.
21:58
That's what makes it worth the same game with more
22:01
crammed in, and Mortal Kombat eleven
22:03
is neither thing where it's like, no,
22:06
you're not buying the update
22:08
you're like a good update, you're buying a
22:10
weirdly curated version of
22:12
it, and at most you're getting if you've
22:14
had like I played ten and I owned
22:17
ten, ten and you
22:19
jump to eleven. This
22:21
is why I do think eleven's a game changer. The
22:23
differences in modes. They
22:26
add a lot of mode, put so much more attention
22:28
into the depth of the modes. But there's
22:31
only like three characters that weren't
22:33
in ten that I haven't played
22:35
before. So it is for your
22:37
you are like, what new experience of
22:39
the core experience you offer characters are the
22:42
lens through which you observed this whole thing.
22:44
Yes, but I will say this the
22:49
Time Tower, specifically mode that has
22:51
all the modifiers, that
22:53
does qualitatively change the experience
22:55
because the sheer number of modifiers.
22:58
There are dozens of modifiers, right, and
23:00
they experience and they add
23:02
moves, new moves, and
23:06
and even deeper than that. I think the
23:08
true brilliance of this game
23:10
was actually the limitation of creating
23:13
a system where each character has
23:15
more moves than you can use at any given
23:17
time, and every time you enter
23:20
a set of gameplay experiences, you
23:23
have to pick like a it's like
23:25
a brief menu like it in and out menu,
23:27
but you can only get three things of the eight
23:30
things and that
23:32
way, and they've never done that before. And
23:34
I think it's fucking brilliant because stances
23:36
before where you could play versions of the character.
23:38
I thought they used to do that. They did
23:40
have stances, unless I'm wrong,
23:43
I feel like this is the first time they
23:45
had a point system where it limited the number
23:47
of moves you could add to the character. I
23:49
mean, what they've really done is they found ways
23:52
to get your ability to play the
23:54
character so that you have to keep playing to
23:57
open up more possible more possibilities,
23:59
and you're not gonna be able to do everything at once. You're
24:01
gonna have to choose and customize your
24:03
character to make them the way you want them to be, right, And when
24:06
you're like, let's say you like Aaron
24:08
Black, you're playing as them, and then you're like,
24:10
I'm kind of bored. I still like the game, but
24:12
this is getting repetitive. There were
24:14
many times where I would suddenly realize,
24:17
oh, but I can do a time tower with heavy
24:19
gravity and try to beat it just using
24:22
the fart move that you get from using this special
24:24
item you get in the tomb, and I'm like, that's
24:27
a level of strategic complexity moral combat's
24:29
not reached before. I agree with that, um. And then
24:31
also I would be like, oh,
24:34
I didn't even remember. I can take away
24:36
his shotgun and give him pistols, and it's
24:38
a whole different feel and it
24:40
invites me to play close instead
24:43
of far. So like now I have to relearn, because
24:45
the joy of this fighting
24:47
of fighting games for me is the
24:50
feeling of learning and getting better at a character,
24:52
which this game offers in
24:54
a more robust way than any Mortal Kombat.
24:57
I'll give you that. And even though I understand gating is
24:59
somewhat arbitrary and that, but
25:01
it's always true with gaming. You
25:04
no gaming needs to have leveling up. You could
25:06
always start fully leveled. But we like, we
25:08
like the experience of exactly. I
25:11
agree with that. So I like the experience
25:13
that I switched it up, and then I feel bad, I
25:15
feel shitty again, But I'm like, I'm going to get the hang
25:17
of this, and I slowly get how to use
25:19
the character that way. So counterpoint to
25:21
this, I agree with everything you said. I don't think any of
25:23
that's weird. My counterpoint is the reason
25:25
I'm going to compare this game to Madden as
25:28
opposed to like Super Mario Brothers or something,
25:30
which is also iterative. Right, we get
25:32
a new Mario, we get a new two D Mario every
25:35
couple of years. Right, is that Mario
25:38
is a franchise. There are certain givens,
25:40
but every iteration of it, they
25:43
create new environments and therefore new experiences.
25:45
Are they entirely new? No, there's
25:47
the same basic core experience, same with Mad and Football,
25:50
little combat less than most, which
25:52
I think is why it invites the comparisons
25:54
to sports, right, and and Madden.
25:57
What you're buying every year is you're buying a
26:00
foster update, right, and you're buying improved
26:02
graphics. And then every few years
26:04
you get a football. Right, they send you a football. You
26:07
do not know. Few
26:11
years they'll add another big mode. Right,
26:13
They'll add a mode like so a couple of years
26:15
ago they added a story mode where you
26:18
played through a person's life who wanted
26:20
to be a recruit for football, and then you played well enough
26:22
to get recruited and it was narratively really
26:24
interesting at won awards and stuff. Right, partly
26:27
because Madden doesn't have to do this, it could
26:29
just be a football game, And I would argue
26:31
that's the philosophy that Mortal Kombat has taken
26:33
on right there, Like, we're not going to pretend
26:37
that we're not going to be the ultimate collection every
26:39
time like Smash Brothers. We're going to be
26:41
a curated experience, and we're gonna add
26:43
modes and try things out every time to
26:46
see whether we can
26:48
expand the Mortal Kombat experience meaningfully.
26:51
Well, and they're in love with story Mode,
26:53
which I would argue it's funny
26:55
because I
26:58
am all about story and
27:00
so normally you'd think that would be my
27:03
favorite addition, but I actually feel
27:05
like it's pretty
27:07
bonkers how attached they are to including
27:09
essentially a six and a half hour movie with
27:12
each game they ship, and
27:15
I think they started doing that. I see reasons
27:17
for. Okay, so, like, I
27:20
love single I don't like multiplayer games,
27:23
So how are you going to sell to me? Well, one of the ways
27:25
is have a robust single player experience,
27:28
but at the same time, you
27:30
have boiled your experience down
27:32
to unskippable
27:35
cut scenes of a bunch of
27:37
let's be honest, ridiculous
27:40
lore that is very stupid. As
27:42
a person walking into the lower For the first
27:45
time in a long long time. I've
27:47
played this with you, like you and I played it together,
27:49
and I didn't understand some
27:51
things. It was like, what the funk is this?
27:55
Like it's it's called mortal But they dine,
27:59
they get not bad, they come back. What's
28:01
the deal ed? Is it a competition?
28:03
What's going on? But I, uh,
28:07
yeah, I just steel
28:09
like I don't
28:11
understand their adherence to and I think it comes
28:13
from the movies, because the movies are beloved. And
28:15
I will say, but only the first one.
28:17
I'm not someone who likes movies for being
28:20
bad. I find them
28:22
tedious. So if you're like me and you don't, actually
28:24
you get why people can ironically like
28:26
the Mortal Kombat movie, but you it's boring, So
28:29
will this be too? And that
28:32
one is okay as a movie, Actually
28:34
it is okay. Give you that it really
28:36
is. It's okay. But if
28:39
you love Mortal Kombat,
28:42
I would recommend you go on YouTube and watch because
28:45
they're like, they really are legitimate. I
28:47
can tell they put a lot of effort into them. Oh
28:49
my god, absolutely six hour Mortal Kombat
28:51
movies. So if you like the Mortal Kombat lore,
28:54
and I like it because it's so dumb,
28:57
but it's so dumb that also
29:00
I don't it's a weird paradox. I'm like, it's
29:02
cute how stupid this is, but
29:05
that doesn't mean want to sit through it. Well,
29:08
you and I had a fun time when we're playing through the story mode
29:11
right like we were enjoying it. I think we're drinking as
29:13
we could were able to make joke, it's way more fun if your mystery
29:15
sciencing it like if you have a friend are sitting there
29:18
making fun of how stupid it is. Sure, it's
29:20
a good experience then, but when you're sitting there
29:22
alone, it's harder to ignore that they're just padding
29:24
out because they don't. I'm
29:27
sure they're aware of fighting game fatigue. Fighting
29:29
game doesn't have the same longevity as an RPG
29:31
or a blood Born or something. Well, I think they're trying to
29:33
fix that, and they're trying to They're trying to address
29:36
it in various ways, and I think
29:38
when you're alone, it's a lot easier to be like,
29:41
this is just here to pat out time between
29:43
fights, and I'm not even I could sit
29:45
down the controller for twenty minutes and it's
29:48
just and it's just the thing you're just watching.
29:50
I think at times it really goes on and
29:52
on and on. But the thing is it,
29:55
when you watch it as a person who makes films,
29:57
which we both are, you can tell a
29:59
lot of fun time and ever went into this like
30:02
I'm not enjoying, but like, holy shit, they
30:04
like the angles are good. It's
30:08
like wow, it's like I find
30:10
this team because I can see the
30:12
team through the work I feel and
30:14
their choices are endearing to me, Like
30:17
I'm rooting for this artistic team
30:19
even as I from my ivory tower
30:21
go like a lot of your choices are pretty
30:24
like it's cute,
30:26
how basic the storytelling is, Like news
30:28
flash, Luke Kang sucks, but I'm rooting for
30:30
you because the people who are about
30:33
they like you can tell they're not phoning
30:35
it in. They care about the lore of
30:37
They really do. It's like like
30:41
left and for caring about their game, they super
30:43
care about Raiding, They super care about
30:46
lu Kang. They super care about Johnny
30:48
Cage and Sonja Blade. Okay, those
30:50
are the ones. Okay, Johnny Cage
30:52
and Sonya Blade, Like how boring,
30:55
I'm not woke or like
30:57
the Age of representation, but it's like,
31:00
uh, I don't know what it
31:02
is about just the generic white family,
31:04
but I'm like, can we please kill them and get
31:06
them out of the franchise? It Also, I think
31:10
it also bothers the nerd in me because
31:13
of all the things you're asking me to swallow.
31:16
And I understand they have mystical powers
31:18
because it runs in their bloodline, but the
31:21
mystical powers just allow them to do those little energy
31:23
kicks and stuff. I
31:27
he's fighting like a forearmed guy
31:29
from outer space. You can unhinge? Is John
31:32
shoot lasers out of a haunted lamp
31:35
and he's a movie star with sunglasses
31:37
on? Like, just just stop it, just get
31:39
hit out of there. And I believe we texted
31:42
each other or like get this cotwboy
31:44
out of here. Stupid totally.
31:47
I actually think he's fun to play as, but
31:49
you're like, if you care about
31:52
your world and your lore, really, where
31:54
the funk? Why is there? You know what I
31:57
mean? Like? Why is there some choices?
31:59
Why is there talking duck character here? Marvel?
32:01
What are you doing? Like?
32:04
I think that I think Johnny Cage and Sonja
32:06
Blade belong because of legacy,
32:08
but they're born I think the fucking
32:10
cowboy is like, what the
32:13
fuck is this? He's a fairly recent addition
32:15
to the same. Well, their whole team,
32:17
the Black Triad or whatever they're called,
32:19
which is the So it's all
32:21
in black, right is that's the name of the stupid
32:24
he and cabal and
32:27
makes sense to me Baraka maybe
32:29
one other is impossible, but sure, well
32:31
another thing. It's heavily modeled after its w
32:33
w E. So characters
32:36
in the lower one of the main like
32:39
plot points is people switching
32:41
sides, enemies becoming allies, allies becoming
32:43
enemies, and they'll always
32:45
come into a story and be like, these
32:48
five characters are together now and they're
32:50
called this, Like you know how they do that in wrestling,
32:53
Like they all rebranded
32:56
as this. They're the four Horsemen. And currently
32:58
in the lower Aaron Black, all of Baraka
33:01
are an organized crime group. Well
33:03
right, but they like they're just trying a boy into
33:05
a stable just so that we will accept
33:08
it, yes, And I'm like, no, it's
33:10
not w w because WWE is
33:12
there are things that don't belong in it, right, Like
33:15
there are things that don't belongings with the mannequin
33:17
heads that
33:22
are outside of
33:23
the current global
33:25
pop culture universe generally
33:28
don't belong, right, not always, but generally
33:30
don't belong. And in this case Mortal Kombat,
33:33
the cowboy doesn't belong because everything else is
33:35
at least somewhat based around the
33:37
mythology of Shinobi stuff,
33:40
you know, like like Ninja slash tech
33:43
imagery now and zombie stuff.
33:47
In tone with that, the cowboy is
33:50
allowed departure. What I
33:52
say is that there's
33:54
always a tone of but again, this is why
33:56
Johnny Cage also doesn't work. There's
33:59
always a tone of violence, edge,
34:01
and menace all the characters, and
34:03
like a weird tone of virtuality to it,
34:05
of being supernatural and fucking you us.
34:08
A cowboy is just a
34:10
man. It's just a human. No
34:15
cowboy has ever been like Darth
34:17
Vader or emanated menace. I
34:19
mean, of course you can argue there's some cowboy
34:21
characters that have like but whatever,
34:24
you know, my thing just doesn't fit. It doesn't
34:26
fit. And what's funny is they try to make a menacing like
34:28
some of the costumes. He'll have a Darth Vader
34:30
mouthpiece and you're like, that just makes it dumber.
34:34
Congratulations about
34:36
not a cowboy. Yeah, it's like what
34:39
if he had a World War One gas mask on, he'd
34:41
still be a fucking cowboy.
34:44
Is he's still gonna flip coins? And
34:47
because that's the problem the team that
34:50
this is the kind of ship that I did love to do
34:52
when I was fifteen, the team that just sat there
34:55
and thought of elaborate ways to murder
34:57
people where they're like a cow
35:00
by. So he flips the coin
35:02
in the air seat, and he looks over
35:04
his shoulder and he shoots the coin seat and
35:06
a ricochet's such that it
35:09
goes through both the eyes of your enemy.
35:12
And it's
35:14
called coin eyes, fuck you, snake
35:16
eyes. Whatever. They'll figure it
35:19
out. I wish the Mortal Kombat
35:21
team was a twenties New York
35:23
inspired thug. I wish that's
35:25
what they were. Whenever it
35:27
deviates from menacing, it comes off totally
35:29
odd to me, Like, um,
35:31
I think one of Cassie's moves is
35:34
too because her
35:36
theme is like the female
35:38
characters are there
35:40
there, but they are improved
35:43
slightly from previous, like
35:45
there's time getting into
35:48
and body stuff like if you
35:50
respect when it's not, that's not for
35:52
you. This isn't serious for you. I agreed,
35:54
But we're still going to talk about it, so whatever.
35:58
Yeah, and her acting, she was a horrible
36:00
and I think one of her finishing
36:03
this because her vibe is like sorority girl,
36:06
and her finishing are like punching
36:08
a hole in your chest then making
36:11
a heart with her fingers through the hole and
36:13
taking a selfire. That's her daughter, her daughter does
36:15
it. Okay, that's what not Cassie the daughter, but
36:19
it It's also confusing because
36:21
there's also young sonya old because
36:23
it's the times travel plot, like that's
36:26
okay. That's the thing that frustrates me the most.
36:28
I don't want the daughters and sons of these
36:30
characters. How about just a new thing. Just
36:32
give me a new guy. It was not a cowboy. That's not
36:34
a new character that does something. They
36:36
do that as well, but they don't give
36:39
him to us do that with all the slots,
36:41
like one of my favorite additions
36:43
in recent memory. And I was really
36:45
upset that he's not playable, although I believe
36:48
he will be in a future DLC. The Green
36:50
Guy. The Green I think it's like Syriac
36:53
or something of
36:56
a robot no, okay, Aaron
36:58
Nack or whatever, like the know the occult
37:01
dude who floated and did like
37:03
summoning coffins and ship. Yeah
37:06
magic with green magic. I'm gonna look it up. We
37:11
killed him in the beginning. No, no, no, Cuanchi was the big
37:13
bad intent. I'm sorry, Irmac, Irmac,
37:15
that's what Yeah, Irmac, I really like the vision
37:18
Where the fund did irmacare? Where's reptile?
37:21
Motherfucker's well? Where smoke? So
37:23
Taking a page from Smash Brothers,
37:26
Honestly, Reptile appears
37:28
in the form of an item you can gather through
37:30
this weird third person single player mode
37:32
they do call the Temple, where you do puzzles to gain
37:35
ship. Not good enough. Continue,
37:37
It's not interesting enough to sustain itself.
37:40
But it is interesting to be in three
37:42
D third person doing something other than fighting.
37:45
It's a nice lobby experience. It's
37:48
like, so, wait, is this the Is
37:51
this like the face puzzle and Mario sixty
37:53
four? We could stretch Mario's face But
37:55
just like Bigger Willie Beanish,
37:58
Willie Beamish is a game The Notorious. They had
38:00
so such long load times that
38:02
they included while it was loading, a
38:05
thing that's just spheares moving in three
38:07
D space and you can manipulate them and
38:09
it was just to be like, please don't turn it off.
38:11
We know this is taking a long time. He got
38:14
wet, we got but yeah,
38:17
I don't under fully understand why they take people
38:19
away and bring them back, but they did at
38:21
this time. The Irmak, I
38:23
think is kind of like a cult Egyptian themed
38:26
and they had another Egyptian theme guy who does all like
38:28
sand attacks. He's dope and
38:31
like him, cotal Con is
38:33
great. Also shokon
38:35
when you get him as cool. Yeah,
38:37
I have the roster up. He's the hell is Scor
38:39
in this game? I mean I know he's dead. So
38:42
that's what I'm saying is they and
38:45
they even had time travel, so I don't get it,
38:47
just bring him back. What I liked about time
38:49
travel is they could make that it.
38:52
Changing skins is a more
38:54
satisfying experience because you could literally um
38:58
sub Zero as he is in the story now, which
39:00
is like a kindly wise
39:02
samurai who doesn't wear a mask and has salt
39:04
and pepper hair, and like car Or,
39:07
you can be young classic sub Zero, the mysterious
39:09
Ninja. That was.
39:12
There's so much about this game that I really
39:14
truly appreciate Justice.
39:21
I was gonna say, uh, there's
39:23
also so okay.
39:25
Injustice is the name of the game that Nether
39:27
Realms did where all the DC superheroes fight,
39:30
And something about Injustice I really appreciated
39:33
was the depth of the environment interaction,
39:36
and compared to Injustice,
39:38
M k Levan's environment interactions actually
39:41
scaled back. Like interest
39:43
Injustice, you could,
39:45
as Superman, throw Batman
39:47
through a warehouse wall and the camera
39:50
would shift like Dolly over
39:53
and now you're fighting in a warehouse
39:55
interior level instead of a rainy alley
39:57
level. But that fits that
39:59
prop a little better. I still, I
40:01
guess what I'm getting at is I don't understand
40:03
why they resist the impulse like
40:06
Smash Brothers like Madden keep
40:08
everything, keep everything that just
40:12
add more. They take
40:14
stuff away each time and like cycle
40:16
stuff in and out, like there will
40:18
be a day when they are like, hail the return
40:20
of Goro because we randomly decided
40:23
in the story a potion brought him back
40:25
to life, and it's like, just
40:27
have Goro always. We like Goro, and
40:31
they're like, I have the Collector. He's got four arms,
40:33
and you're like, great, have him and
40:35
go. I don't want to have to choose
40:38
between them. Just give me all please,
40:41
Like there's no reason this isn't the Disney Vault,
40:43
like fucking give me everybody. Motherfucker's
40:45
that's they care about the story so much that they're
40:47
like, well, Goro died, he's not
40:49
in the roster died. That's
40:52
wrong. Like I don't even mind
40:54
so much if they're like, listen, for the story's sake,
40:57
we're only gonna launch with these twelve characters, and
40:59
then in four months or five months, we're gonna have a DLC
41:01
that's free where you get everybody else. Even
41:04
that would be acceptable to me because
41:06
it's like, Okay, I understand you have an experience you want to give
41:08
me first, but like, don't
41:11
maybe pay for it and don't not
41:13
have it give it to me. You
41:15
know, there's no reason not to Smash Brothers
41:18
is doing such a better job of that than this
41:20
game is at archival. And
41:22
I think that the Temple Shanksng's
41:24
Island rather is also an attempt
41:26
at archival, because one thing you'll notice is it's
41:29
a cobble together three D recreation
41:31
of all the greatest sets from Mortal Kombat
41:34
history, Like if it were a mute,
41:36
if they made a Universal Studios Mortal
41:38
Kombat Lands, it would be that.
41:40
That's what you would want to walk around and be like, oh,
41:42
it's that thing with all the statues. Oh, it's that bridge
41:45
with the spikes at the bottom. You can did you
41:47
know you can actually walk down the stairs to the bottom.
41:49
They did a really good job recreating all this ship.
41:52
So they want to be archival, but
41:55
they're just not as good at it yet as Smash
41:57
Smash is so good at our not as good.
42:00
They're choosing not to. It's it's definitely choosing
42:03
not to. It's like Garris is the
42:05
sand guy. Okay? Oh
42:07
yeah. Like their names suck. They're
42:09
bad at coming up with names. I think. I think
42:11
they're not so good at coming up with characters
42:14
that are memorable looking. So Mortal Kombat comes
42:16
down to I would say the actual strategy of getting
42:18
good with characters is
42:20
is this a long range character berserk
42:23
or short range close combat character or a
42:25
control of the field type character. Yes,
42:27
um, they do come down to that, and they're actually
42:29
different. Jack's is like
42:32
his what's the name of the
42:35
guy from techn who has then in soul Caliber?
42:37
Oh uh
42:40
it's not Voldo, No,
42:42
no, no, the guy with the white hair on the
42:44
sides that goes straight up like a Dr
42:47
Wiley. He's the most famous technic character. Never
42:51
did it for me anyway. He to me is
42:54
Jack's because oh
42:56
see, okay, but I circle back and forth
42:58
and back, and I'm like, or is the functional function
43:02
because they layer in so many
43:04
different systems that refresh
43:06
the way you play. For example, when you play
43:09
as Jack's, you have an additional
43:11
goal, which is to do things
43:13
that heat up your metal arms
43:16
because that unlocks a second tier of
43:18
more powerful moves once your arms are fully
43:20
heated, like that addition, and
43:22
they do things like that with like
43:24
eight or nine characters, And I think
43:27
that is pretty brilliant
43:29
that I would become Aaron Black and be like,
43:32
so the whole thing now is getting
43:35
a good distance, pulling my shotgun out
43:37
and knowing good combos that I do while he marches
43:39
forward, and like knowing how to do
43:41
that. That's like my game now. But
43:44
if you switch to uh
43:46
Scorpion, if you're like me, your
43:49
game is now, well now it's the teleportation
43:51
game. Obviously, It's always been that. It's
43:54
always been the I'm over here now game.
43:56
It's always it's gonna sting you one where I'm gonna
43:58
jump at you the other way look good
44:00
luck to your motherfucker's or I'm gonna burn you with my skull
44:03
face. Yes, yeah,
44:06
there's a lot I love about this man, So
44:09
okay, let me be, let me be. You
44:11
know what sucks though, And Smash Brothers
44:13
does this too, and I wish they wouldn't tune
44:16
Links moves are the same as Link. He just moves
44:18
faster. Jackie Briggs's
44:20
moves are highly reminiscent
44:22
of Jacks Briggs's moves because she's his daughter.
44:25
And give me a whole new character
44:28
that does all different things.
44:30
I mean, I think more Kombats actually
44:33
a little better about that than a lot of these finding
44:35
games like street Fighter four for instance,
44:38
and they're horrible, but street Fighter four has
44:41
about seven characters that are basically
44:43
Ryu rip offs. Yes, like different
44:45
moves that are all in the Ryu's set,
44:48
right. Mortal Komma doesn't have that problem.
44:50
They do have a lot of character models that are not
44:52
that distinguishable, like Sector and
44:54
Cyax are basically just two different colors.
44:57
For a long time, sub Zero and Scorpion were just
44:59
two different colors. They have different moves, but
45:02
visually they're kind of the same. That's why my
45:04
poor parents were like, that's the perfect Halloween
45:07
costume because literally, yellow
45:11
blue. Yeah, it's gonna be green next year
45:13
and you're gonna be reptile and then it'll be gray and you'll be smoke
45:15
well, they said, And then I was like they
45:18
weren't. They didn't know that the game that deeply,
45:20
But I was like, I could be reptile, but then you also
45:22
have to give me a Godzilla mask to wear under, because
45:24
the whole game of reptile would be to take a Ninja
45:26
mask off and go. And then they really
45:28
regretted it as a moment of real regret for
45:31
them.
45:33
That's one of those childhood feelings I remember so
45:35
vividly, is the specific
45:38
taste and feel of stale
45:41
breath that is inside a Halloween mask.
45:43
You know what I mean, when you get a Halloween
45:45
mask that covered your metal face and
45:47
you have that weird plastic smell, all right,
45:49
Yeah, you
45:52
know it's too many characters in this have
45:54
those masks, like Ninja masks.
45:57
Yeah, but that's always been moral combattal combat
45:59
has always been and just in weird guts, why doesn't
46:01
Raden have a look alike at
46:04
all, most of these other characters have
46:06
a look like it
46:08
doesn't Raiding is the only character I guess
46:10
Lukang luke Kang and when
46:12
they Pourtmanteau together into a demon
46:16
into you know, all power Kang
46:19
fine, but like those two characters are
46:21
the only ones that don't seem like they're repeated
46:24
much. It's also staggering story wise
46:26
how loyal they are too. Well.
46:29
Lu Kang was the main character in the first one
46:31
because the creators like truly appreciated
46:34
films and right, but the reason
46:36
is they love They were nerds
46:38
for Bruce Lee films. He inspired the character
46:41
of lu Kang. They made him win the first tournament, and
46:43
now they're like, well, then he's the main character
46:45
of all eleven movies essentially, and
46:47
you're like, people like all
46:50
the other characters, is better than Lukang.
46:52
Lu Kang is just a guy. I
46:54
think. I like his moves though, but
46:57
the guy that he's buddies with constantly, I'm
46:59
like, hey, more interesting the
47:02
guy. First of all, his teleport move is so satisfying.
47:05
And the fact that they they
47:08
this wasn't true in the beginning of the series, but they
47:10
turned him into his thing is arrogant
47:13
to the nth degree. It's
47:16
interesting, it's fun, and I only
47:18
tell you why I'm waining on that guy. He chose
47:20
out of all the martial arts he could have chosen.
47:22
He's like, I'm going to be a specialist in
47:25
sharp hats, very sharp
47:27
hats. I'm gonna be real good at it, like
47:29
and it's like that's what the story maintains,
47:32
and he does it and it's fucking great. He's
47:34
like odd job from a parallel dimension. A
47:36
lot of the characters from the first game, you can
47:38
tell vaguely who they're based on. Their their
47:41
portman John Johnny
47:43
Cages, Van Damn Right, Okay,
47:46
he's like a clone of that Van Dan Schwarzenegger,
47:48
Meldon or
47:51
Tom Cruise. Maybe yeah, I'm just thinking about the
47:53
sunglasses, all right. Well, I
47:56
don't want to run out of time without
47:58
getting into the character is because I do feel
48:01
like about
48:03
it before. Okay. This game
48:05
also what did not shy away
48:08
from the idea that it wanted to be an
48:10
e sport, Like when you get deep
48:12
into those two tutorials, they're
48:15
talking about fucking animation windows
48:17
and like to be really good at Mortal Kombat,
48:19
not eleven. You have to enter codes
48:22
in sequence and speed without seeing
48:25
your character do it, like you just
48:27
need to push it buttons like it's a code. I'm glad
48:29
you brought that up. And I actually think it's where
48:31
the game loses me, and it's a greater negative
48:33
I agree with if you're not going to be any sports
48:35
player, which I am not that
48:38
I like to play a new game next
48:41
week. Uh, I
48:44
can sit there and admire, and honestly, it
48:46
felt like a DVD special feature. I
48:49
appreciate it being like that's how
48:51
they think of the game because Mortal Kombat
48:53
famously starts with motion capturing real
48:55
actors, which is unique. That's a unique
48:57
way to do fighting games. And they still
49:00
do that even though they don't have to, almost out
49:02
of tradition. They're huge on tradition,
49:04
and the fact that they do that does
49:07
give it a unique rotoscope feel that
49:09
is uniquely Mortal Kombat. And in these
49:11
tutorials, they're like, so the way
49:13
we conceive of a move is a
49:15
tail in a move sequence and a tail
49:18
out. This move is eight
49:20
frames tail in and if you were able
49:22
to and they're like, it films twenty four
49:24
frames a second, and to do this combo.
49:27
You have to input it within sixteen
49:29
frames of the tail in beginning, and you're like, they're
49:32
actually laying bare the mechanics
49:34
of the game. That's how detailed
49:37
we're going to get up. And that's clearly four people
49:39
who are like, because I'm going to be playing this professionally.
49:41
Yeah, Like I put about an hour into
49:43
the tutorials. That's how many of them there are.
49:46
And when I got to that point, I was like, I
49:50
this could never be fun for me. This could
49:52
never be fun. Some of the characters have moves, so
49:55
I really like the feeling of viscerally
49:57
and soul Caliber does this You look stand
50:00
a combo by pressing the button right
50:02
when the previous hit happens. That
50:05
makes sense feel satisfy because
50:07
you're doing the combo that's actually
50:09
hand eye coordination. It takes a long time
50:11
for you to realize Mortal Kombat
50:13
wants you to discreetly enter this thirty
50:16
hit combo within half
50:18
a second. Then the move may actually
50:20
take nine seconds to do. You just watch
50:22
it. Just Mortal Kombat wants you to watch
50:25
the game and that not always play it. That's
50:27
the barrier. I can't swer amount because now that I'm thirty
50:29
four. Literally it comes
50:31
down to being so fast with your
50:33
reflexes, like micro secred thing my
50:36
body can't do. There were moves
50:38
that I sat there and did over and over and over and over. No, no,
50:41
my like, I can't do this
50:43
because I'm not sixteen. Like literally, the neurons
50:46
are not gonna get there. Yeah, there
50:48
were definitely there was definitely a point where
50:50
it's like, I can't play this game at the level
50:53
at which it wants to be played.
50:55
But the game, I will say, is still immensely fun
50:57
if you just go so I'll never do that combo agreed,
51:00
Like there's four combos I can't do. Oh well,
51:02
there's a lot of other ship to do. It's
51:04
hard for me to resign myself to that fact
51:07
do. But it also makes
51:09
me feel like, in contrast to Smash
51:12
Brothers that as a fighting game,
51:14
this game is less about
51:17
being a fun group activity and more
51:20
competitive. Like the tone of it
51:22
is much more like you must beat your opponent, I
51:24
find. And that's so why I'm so deeply appreciative
51:27
of the Time Towers, which
51:29
are a series of boutique
51:32
like individually playing down single
51:34
player experiences where they're like all
51:37
right, now fight thirty six people.
51:39
You have to beat it in this amount of time,
51:42
and they're all raiding and your
51:44
fireballs turned to bubbles. It's like any set
51:46
of random modifiers, and they keep thinking
51:48
of new ones and uploading them to the clouds, so you get
51:50
new ones off the server, and to me,
51:53
it's awesome. It keeps me in. That's
51:55
a cent like Smash Brothers has that too,
51:58
Like that's that's sort of what those thing the player
52:00
mode for Smash Brothers really is. If
52:03
I love the philosophical underpinning of the idea
52:05
that like w W A like
52:07
a comic book universe, fighting
52:11
games are playing
52:13
on just the sheer joy of human
52:15
nature's desire to have
52:17
a pantheon. It's trying to create
52:20
pantheons and be like, who's your favorite
52:22
reptile? Oh cool, something
52:25
to talk about way to kill? Yeah,
52:30
it is that because because
52:33
you your favorite, you said Aaron Black is one of your favorites.
52:35
Its character forward, Aaron Black
52:37
is one of my favorites mechanically to play with. No
52:41
love for his visual design.
52:44
The voice actors decent, but I
52:46
don't get how the character fits into the story. That's
52:48
what I was saying is they're part of a four
52:51
of the characters they're like wrestling team.
52:53
Is that they're just organized criminals.
52:56
So they're in this for like like
52:59
like literally a god and as
53:01
to god from another dimension beyond
53:03
time will come to them and be like,
53:06
I'll give you a hundred bucks if you kill this other
53:08
god. And they'll be like, yeah, Like,
53:11
what's the fun business do you have being
53:14
involved ins?
53:17
Like what is your life goal? The cowboy
53:19
will walk in and be like, I got bills to pay,
53:22
So you're gonna fight a giant dude with metal
53:25
arms on the moon. Right, there's
53:28
easier ways to look a living my friend. So
53:33
I just wanted to for fun go through the characters
53:36
say cooler or stupid? Thank
53:39
you. That's exactly what I want. Every fighter
53:42
confirmed so far. I'll
53:44
let you go first every time since I'm looking at the list,
53:46
okay, because I'm not gonna look at him first. That's
53:49
the she sub zero, right. I
53:51
hated that character. I thought they were stupid.
53:54
Also, the moves are just kind of they're all really
53:56
diffuse and blamed. She's a robot,
53:58
so she detaches of limbs and head. Don't
54:01
like it and Marvel had a character in
54:03
the twenties Days Scrapped that was a guy who's
54:05
just like his arms flew off and some it's
54:08
not a good idea to stop doing it. I also
54:10
just feel like we got a nice character. I don't
54:12
even have the ice character, you know, give me, give
54:14
me something else. Actually, I take it back.
54:16
There's two characters I like who remove their heads,
54:19
Dynamite heady and decap attack moving
54:22
on the Collector with a
54:24
K. I like the collector and
54:27
the Collector Yeah, I like him. He
54:29
is tune link to goros link,
54:32
and they clearly put an in so
54:34
that assholes like us wouldn't bitch about Goro
54:37
not being there, but here we are. And I like his
54:39
weird grifter vibe like I liked
54:41
it. His moves are fun and grabs
54:43
and grapples, which Garla was yeah um,
54:46
and he has four arms. Greatly is the connection
54:49
Centrion got us a virtue?
54:51
No pass on her. I think she's really boring.
54:54
I think she's a fire emblem character. Basically, she's
54:56
an elemental. I really love her visual
54:59
design, especially one of the ones where her hairs are
55:01
various types of plants. I think
55:03
she looks baller um,
55:05
but she just shoots water fire,
55:08
and I thought she was
55:10
way too clunky for the types of moves she
55:12
was trying to pull off. She wasn't fun. If
55:16
she's a god, make her fun. And
55:18
then the surprise for me because I usually
55:21
most like the least human
55:23
characters, you know what I mean. Combat,
55:26
Let's go out there, let's get weird with it. My
55:29
favorite, the most deary character of
55:31
all and my favorite to play as
55:34
Kung Low Man. Love like
55:37
the hat move. I'm not good with Kunglaw,
55:40
but like I just admire what he is. I'm
55:42
like, all right, this is here we go, this
55:45
is we're getting peaked combat here. You
55:47
know, Yeah, I love I love him. Luke Kang,
55:49
as we said, needs to share the spotlight. I
55:51
don't find character. I love Bruce Lee,
55:53
but let's hear let's let some of the other people be the
55:56
protagonist and some of the Yeah, we could do without
55:58
him, I will say, we could do that as an rat, as
56:00
a as a lens at the center of but
56:02
we can't do that. That bicycle kick. That bicycle
56:05
kick remains one of the three best
56:07
moves in Moral Kombat, and the fact that you can spend
56:09
your whole power bar and do it. It's
56:13
such a you're
56:15
just embarrassing your opponent. You know. It's
56:17
so good. Jacks Um,
56:20
I know Jack's Um. I like
56:22
what they did with him this time. The heating up the arms
56:24
thing is cool. And I liked old Jack's
56:27
I like his plot. His plot
56:29
was good, and I liked what happened when he won. He
56:31
unrode himself from existence like that too.
56:34
So they did a lot with him this
56:36
time that made him more meaningful. I never
56:38
found him to be an
56:40
interesting character before. This is
56:43
the first one I've liked that much. Yes, they
56:45
did a lot of good choices with him. That part I agree
56:47
with. Um.
56:50
Shang Song I actually haven't played as
56:52
yet. I still got to go buy him in download. I'll
56:55
never say no to Shang Song. I like Shan Song,
56:58
but he doesn't shape shift anymore. And one
57:00
the only the character you're fighting against. Oh
57:03
he can turn into you, but that's it. That's it, and
57:05
not for very long. Dumb. It's like, come on, man, he
57:08
used to be turning everybody. That was the best noot,
57:10
which is to bias Boon backwards, the creator one
57:13
of the creators that don't He
57:15
is he would have been my okay, so like
57:18
when I was a kid, to me, the definition
57:20
of cool was Grim Reaper type characters
57:22
and all the Crow and Neo
57:24
and ship uh and then Spider Man
57:27
for some reason as an outlier. But I would
57:29
have loved and I still love that. I think
57:31
he looks fucking awesome. He's
57:33
like Ivy. Well, Ivy
57:36
has the whole objectification issue, but also
57:39
surely from the gameplay standpoint, Ivy
57:41
and soul Caliber really
57:43
admire the design. I'm into her very
57:46
difficult to play as I've too
57:49
hard to play as just trick learning curve is
57:51
high to be affected with him, but
57:54
he has the Spider Man thing where it's like, once
57:56
you are good with him, it is fun to
57:59
watch him be good. This is the great
58:01
cool looking moves. We're on episode like thirty
58:03
five of this podcast. This is
58:05
the first game I've ever
58:08
played for this show where Jen,
58:10
who does not care about video she loves
58:12
this. Every time she was would walk
58:14
through the realm, she'd go, oh, you're playing
58:16
that game and sit down and watch it for an
58:18
hour. It is visually great,
58:21
especially if you don't care about ultra
58:23
violence, which she loves. Horror movies. So she's
58:25
fine with the grotesque ship, and I think it's
58:28
over the top enough that she's like, I
58:30
can't believe this is video games now as
58:33
a lame, and she's like, this ship is ridiculous.
58:35
I I would argue that it's
58:37
so graphic that it's it's exactly
58:39
the tone it was always supposed to be now in
58:42
a way it didn't used to be disturbing.
58:45
Yeah, it's less to right. You do those moves where
58:47
like you're in danger, so you fight back and do eight moves
58:49
in a row. They're so over the top
58:51
they're great. The boss of this game, Chronica,
58:54
her move is still
58:57
disturbing day, I know what I'm saying. I actually
58:59
don't think that is anything silly about it. It's really
59:01
grotesque, especially if you are
59:03
playing the game. Is Citreon her daughter
59:06
and you lose, she smiles,
59:09
Well, she rips your body apart and
59:11
then goes back in time and rips it apart
59:13
again, and goes back in time, rips apart as
59:16
you scream, and I'm like, that's your daughter,
59:19
bitch, that's your daughter. Have a
59:21
heart. But but she's
59:23
a Tarantino villain, you know, just
59:25
gonna punish She's just a
59:28
model on a loop and ain't her fault. She
59:31
does have that Tilda Swinton in Doctor
59:33
Strange vibe. I love her design. I really
59:35
like school get their Jackie Briggs Um,
59:39
she's fine. The arm gun
59:42
sometimes amuses me, but I
59:45
don't love her. I'm trying with her. Aaron
59:47
Black, like I said, fun to play with cowboy, this
59:50
cowboy not to play with everything. As they're
59:52
asking to banish him, another realm banish
59:54
him for he does make me laugh when you play,
59:56
as in my laugh, but not for the right
59:58
reasons. I don't think it piss on you throw
1:00:00
a lizard at you. He's that kind of Russia
1:00:03
with a shotgun like he's like he's from Clin Eastwood.
1:00:05
It's whatever. I love people who don't understand
1:00:08
the accepted way that fighting games work and
1:00:10
come into it truly fresh and
1:00:12
ask the question, which is fair But we've
1:00:14
accepted it so long ago that it's jarring.
1:00:16
So it'll be like, but he just
1:00:19
threw ahead at him and he shot him in the face,
1:00:21
shouldn't he be dead? And you're like, oh,
1:00:24
friends, welcome to video,
1:00:27
my friend. Uh leave those
1:00:29
ideas at the dark. Cathy cage Um
1:00:32
They worked really hard on making
1:00:34
her somebody I care about, but I never
1:00:36
got a sense of her moves individually
1:00:38
and enough that I cared the drone system
1:00:40
was a value valiant attempt to
1:00:43
make there be something interesting to do with her,
1:00:45
but I didn't even think the drone was cool enough.
1:00:48
I ended up discarding or Clip. The
1:00:50
other end of the spectrum, Jade. I love
1:00:54
is Jade Jade the she's a revenant
1:00:56
for the bulk of this one, which
1:00:59
again and yeah, all the lords,
1:01:01
like comic book revenu means three
1:01:03
games ago they became evil, so now they're evil
1:01:06
Jade. Next game, she'll be good Jade.
1:01:08
And I think
1:01:10
only my Lena, who's not in this game, is
1:01:12
like the only evil of the of
1:01:14
the women in the you know, the
1:01:20
like the think we're all three of those characters all
1:01:22
the same games. Are queens
1:01:25
of various dimensions. That's
1:01:27
what's funny about everyone's level of power. You'll
1:01:30
have like, well, this guy is
1:01:32
a god of a whole dimension. Well this guy
1:01:34
is just the king of a planet. Well this guy
1:01:37
like Baraka is literally like the leader of his
1:01:39
union in this area, And
1:01:41
you'll be like, well, I'm a movie star at Hollywood.
1:01:44
The scales telescope so vastly
1:01:48
you'll be like, I'm concerned about getting a role
1:01:50
in the next action movie because my career
1:01:52
is going downhill. Will be Johnny Cage's arc,
1:01:55
and the a arc will
1:01:57
be that a goddess is going
1:01:59
to undue time itself. It's
1:02:02
like all of these things together and they'll
1:02:04
still be like having coffee and talking, like
1:02:06
it's a Tweener scene and die hard
1:02:08
yeah, or like it's an Avengers planning scene, like
1:02:10
how do we tackle this gang? What the unwinding
1:02:13
of time itself? I guess we just fight her?
1:02:15
So that's good gang, Great job
1:02:17
guys deploying. Yeah, I agree. It's
1:02:20
dockymen. Devora
1:02:24
maybe my favorite bug
1:02:27
woman. She has so many stands,
1:02:29
very cool. They diversified even further,
1:02:31
how many different ways you can play as her. She's
1:02:33
reminiscent of playing as Voldo. She's
1:02:36
really sporting and still and she's
1:02:38
a little weird for Mortal Kombat, because
1:02:41
it's just a little weird but not so weird
1:02:43
that I'm like, that's dumb, but no, like,
1:02:46
way closer to what makes sense than a
1:02:48
cowboy if that's our standard. Divora
1:02:50
definitely take her. She's also good
1:02:53
enough that I'm like, great, I'll
1:02:55
take it, you know. And she's a little weird for
1:02:57
her fatality where she turns your corps
1:02:59
into a spider and grateful umb
1:03:03
I always liked him the design of I can't
1:03:05
use him for ship and yet when I face
1:03:08
him, he demolishes. I
1:03:10
just can't figure him out. His
1:03:13
his weird street predator.
1:03:15
I'm great with it. I like it. Oh, you're right, it's
1:03:18
fun to realize. Which they're all riffs.
1:03:20
The vast majority of them are riffs on existing
1:03:22
characters. He's the Predator design
1:03:26
as Predator mixed with like some of the villains
1:03:28
from Ghost in Achelle or something. You
1:03:30
know. Yeah, Kano, Actually, I take
1:03:32
it back. Kano is my most reliable character.
1:03:36
I never expected, but I just
1:03:38
he speaks to me man that I can use
1:03:40
I own with Kno. He's good, he's around.
1:03:43
They made they got milogioun
1:03:46
of Kano in this story mode. That
1:03:48
made me like him a little better. Like the way
1:03:50
that they interacted, like the two older
1:03:53
and younger versions was like, okay, cool, who
1:03:55
is he based on cable? I don't
1:03:57
know what is dealing Like some shitty eighties. Probably
1:04:00
Cable's a X Man who has the metal
1:04:02
eye with the red eye. But I don't know. Uh,
1:04:06
Kano's good. He's an Aussie with a big knife. Yeah,
1:04:08
he's fine. Oh he's probably based on Crocodile
1:04:10
Dundee. Dude, I don't know. I
1:04:12
don't know. He's got a cyberpunk thing.
1:04:15
Scorpion and sub Zero's
1:04:18
to me, that's the core of of
1:04:20
Moral Kombat version.
1:04:23
They were great. They're the narrative
1:04:26
of the story was fantastic.
1:04:28
I have found it in past installments. Sub
1:04:30
Zero and Scorpion are almost overpowered
1:04:33
because they know everyone wants to be them and they want
1:04:35
to be good at the game. They're not overpowered, they're
1:04:37
not. That's fine. You don't always win
1:04:40
just because you're sub zero the time. It's
1:04:42
sub Zero has really good moves. Scorpion
1:04:45
always feels like he doesn't quite have as many moves as
1:04:47
you want him to have, but he's really rewarding
1:04:49
when you're good with him. Yeah, he's got like the skeleton
1:04:51
fire step and stuff, and that's that. I really like uh
1:04:55
Rading. I love Radon. He's
1:04:58
a dumb character objective. Playing the
1:05:00
play as the staff is a good edition. Yeah, I
1:05:02
liked Evil Rading, I liked Good Rading.
1:05:05
He's the stupidest god I've seen in any
1:05:07
story. Like, he's just really don't
1:05:10
like I feel like in this movie, in this game,
1:05:12
he's constantly like what what? What the
1:05:14
hell did I do this? No. One
1:05:16
of the Mortal Kombat universe strategically
1:05:19
thinks at a level above the
1:05:21
level at which people think in a short Zenegger
1:05:24
film. Yeah, it's real dumb, but it's okay
1:05:26
because the villains also think at that level. We're
1:05:28
just Their plan is just like, where's
1:05:30
the most powerful thing in the universe. I'm
1:05:32
going to get it over there? There's a million souls
1:05:34
over there. Oh, I eat souls. I'm gonna
1:05:37
go get it. What do the heroes do?
1:05:40
Go there? Exactly?
1:05:43
He's a god for this world, I'll
1:05:46
give you that, But he's real dope. Yeah.
1:05:48
Also, is he white in this game? He's
1:05:50
always been white, which is bizarre because
1:05:53
he wears the traditional like
1:05:55
bamboo that. This is
1:05:57
the first time it was clear to me because he's a god
1:06:00
from beyond times, so he's not technically any
1:06:02
race. But of course if you look at me, you're like, no, he's
1:06:04
he's white. He's a white guy. He looks
1:06:06
like, Uh, he's a white
1:06:08
guy who wears a gee. He looks like in terms
1:06:11
of the Lightning, he looks like the actor from
1:06:14
Michael Clayton. Uh, Tom
1:06:16
Middle what's his name, Huddleston
1:06:18
Hits it's a different actor.
1:06:22
Well, I've already h Garrett
1:06:24
that Bridge. I love Garris because he's like Max
1:06:27
Like, I like Garris's moves. I
1:06:30
like his character was whatever, right
1:06:32
did you care about his character? He
1:06:36
was just kind of because he's just a henchman. He's
1:06:39
a small bad before you fight the main boss.
1:06:41
But he is really hard when you play him. It like
1:06:43
he's hard to beat and he's powerful,
1:06:45
like if you're good with him. His motions are
1:06:47
all very surprising but good
1:06:50
and they and they're like, oh, he goes this way. Baracca,
1:06:56
Okay, Baracca has always been one of the stupidest
1:06:58
things about Mortal Kombat. To me, it's
1:07:00
you cannot you your his
1:07:03
mouth can English. It's
1:07:06
impossible. I don't understand. Stop
1:07:08
making me talk, Stop making me watch
1:07:11
him talk. It's not possible. Stop
1:07:13
it. Codal Kan one of my favorite
1:07:15
editions, like the had As Tech God, like
1:07:17
Sonia Blade, we already said, we're pretty bored with
1:07:20
the non supernatural neater anymore. We don't
1:07:22
need her. Get rid of Johnny
1:07:24
Canam definitely downine. I
1:07:26
think Sonia Blade was more boring than Johnny
1:07:28
Can she is, but I thought Johnny
1:07:30
Cage was also born. I could have all
1:07:34
of the cages tragically
1:07:37
sacrifice as Sonya does Diana Diana
1:07:40
space Plane. Well, doesn't Sonia die
1:07:42
in this game? Well, and they go back in time reverse,
1:07:44
So that's right, that's that's the beginning of this time
1:07:46
problem. Yeah, Katana.
1:07:50
Now, Katana had a great combat.
1:07:53
She had a real nice combat. I like her. I've
1:07:55
always liked the fans here
1:08:00
thinks she's cool. Uh someone I did
1:08:02
get the hang of who's hard at first, but now I
1:08:04
love I feel really strong when
1:08:06
I play as Scarlet the Blood Magic
1:08:09
ladn't care about Scarlett. I
1:08:11
am willing to give it to. I just think she's functional.
1:08:13
She's very functional. Also is a different
1:08:16
thing that definitely feels in tone with Mortal
1:08:18
Kombat and Shoo Khan Dragon
1:08:20
Face. I haven't played m
1:08:23
come on, I paid for the DL season. They won't
1:08:25
download, so that
1:08:27
spots front. Shao
1:08:29
Khan is the thing that links this whole
1:08:32
universe to Conan the Barbarian. To me, like
1:08:35
he belongs in that sense. When
1:08:37
he takes his mask off in this or the few times
1:08:39
he gets it blown off his head or whatever, he
1:08:42
looks like one of the goombas from the live action Mario
1:08:44
Brothers. That's what he is. That's correct.
1:08:47
I wish he wasn't removed as
1:08:49
the Big Bad because I think he's the best Big Bad
1:08:52
we've had see. I think I really
1:08:54
liked Quanci. I think Chronica is
1:08:56
good too. I think one of their strengths
1:08:58
as a team is good new
1:09:01
big bads, where the plans
1:09:03
always very simple. She's gonna
1:09:06
go back in time and win the universe, so it's all
1:09:08
of hers. It's always something that simple.
1:09:10
But they're really good at different flavors of it. They're
1:09:12
like, this guy is draining
1:09:15
souls from everyone. This chick
1:09:17
fox with time. This guy
1:09:19
has the power to enslave people's
1:09:22
minds. I'm like, at least you got different
1:09:24
villains and they hit different favors of
1:09:26
the things. Yeah, I'm with you on
1:09:28
that. Somebody's Shacom feels
1:09:31
more classic combat to me, Like,
1:09:33
I like Shane Sun because he was creepy, but I
1:09:35
was also stoked into that now he was on
1:09:37
the team. Yeah, so I don't know this
1:09:39
now is in the running for our longest episode.
1:09:43
Interesting, let's past our final, which
1:09:47
is Um just tossing
1:09:50
a grappling hook up at a dead body and
1:09:52
ripping it apart to rummage her through the entrails.
1:09:57
But in the Temple level, you're just like you're
1:10:00
digging through hundreds of corpses to find coins.
1:10:02
Great meat, you
1:10:04
got dark, Mario, you got real dark. I
1:10:07
needed the coins. Whatever the cost Um
1:10:12
delete, I'm gonna keep it because
1:10:15
I think Mortal Kombat deserves
1:10:18
to be canonized because of its roots
1:10:21
going back. You're not keeping Okaid, I
1:10:24
would keep this over one. I
1:10:28
think in a quiet, stupid frat
1:10:31
row away, it revolutionized
1:10:34
his Mortal Kombat. For me, this
1:10:36
is the first Mortal Kombat game I love.
1:10:39
I think that I agree
1:10:41
with everything you said, but I'm not going to keep
1:10:44
it. Sure, I think I'm gonna only thing we must
1:10:46
like. I don't
1:10:48
know if I'm ever going to keep a Mortal Kombat
1:10:51
because I think Mortal Kombat is a little bit more of
1:10:53
like, it's not my cup of tea, and
1:10:55
I think it's a little bit more of a like
1:10:57
a shock jock kind of thing. Would be like, if I'm
1:11:00
going to keep the greatest shows of all time and
1:11:02
one of them is going to be Beavis and butt Head, it's
1:11:04
like, all right, uh
1:11:07
it was still but
1:11:09
Head is good. There, it's good, but it's
1:11:11
not amazing. What I mean, it's not
1:11:14
right. I don't think More Kombat is amazing
1:11:17
either, even though this one is the best
1:11:19
one. I don't think Mortal Kombat
1:11:22
should survive the Great Purge on
1:11:24
the Celestial hard Drive, especially not if Smash
1:11:27
Brothers and Street Fighter on there. To
1:11:29
me, it's like, sure, we did it. You know, that's
1:11:31
fight games. Just thinking if we ever cover a street Fighter,
1:11:33
because I think street Fighter basically sucks,
1:11:36
but not to stret Fighter too is
1:11:38
so seminal and it's still kind of fun to
1:11:40
play. Yeah, bringing it back
1:11:42
around, I think we started with a pre comb
1:11:44
joke and now we're seminal, so that
1:11:46
means it's under wrap, as you know, three
1:11:49
Jez references and we're out of
1:11:51
here. Thanks for listening
1:11:54
to one apsmanship. You can support all
1:11:56
our endeavors at patreon dot com. Slash
1:11:58
small Beans have a responsible sex guys.
1:12:01
We can't end on that
1:12:04
or complete
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