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1Upsmanship: Mortal Kombat 11

1Upsmanship: Mortal Kombat 11

Released Tuesday, 31st May 2022
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1Upsmanship: Mortal Kombat 11

1Upsmanship: Mortal Kombat 11

1Upsmanship: Mortal Kombat 11

1Upsmanship: Mortal Kombat 11

Tuesday, 31st May 2022
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Episode Transcript

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0:00

Hey,

0:12

I do like how everything they make is creepy, like

0:14

the creepiness of all the stuff they have. They

0:17

have a unique aesthetic that

0:20

must come. I feel like the vision must

0:22

come from one artist or a small number

0:24

of It feels like how hanen

0:27

Vasque has made Invaders in and Johnny

0:29

the homicidal Maniac and you're like, only

0:31

he draws like that from games.

0:34

You're like, I don't know who's drawing all these

0:37

like character designs, but it's the same person

0:39

who draws clearly who designed

0:42

Blood Born and design secularity. They do feel

0:44

the same. They're different worlds, but they're

0:46

the same, or it's a talented artist copying,

0:48

but like they've kept their visual style

0:50

very specific and interesting. It

0:53

is unique. I thought it was interesting how even

0:55

though it's a samurai slash ninja

0:58

fantasy milange um,

1:02

it still feels decaying somehow.

1:04

It still feels like blood somehow.

1:06

Yeah, creepy, undead, uh

1:08

haunted. Yeah, alright,

1:11

that's enough bonus pre come for

1:14

the audience. Let's get we

1:17

just really had a lot of pre come. Let's get into

1:20

the full load of one Upsmanship,

1:23

another episode of which this

1:26

is Welcome to It Back

1:29

Friends, Michael Swain, a

1:31

host of said program.

1:33

I indeed maybe well

1:36

as always with me Cancer

1:39

Adam Man,

1:41

who hosts also Friend

1:43

with Okay, you're doing a different fiaturing doing

1:47

complex gramm. Are you doing caveman speak? So

1:50

I'm a bad yoda, I guess. But

1:53

what what are we actually talking about

1:55

today? Because it's not secor Oh no, we're

1:58

not talking about to it guys, but we how

2:00

to beat it first, and that takes a while. Yeah.

2:03

Well, we've been talking about how to cover a

2:05

from game for about a year now, like which get

2:07

which from game? That's more on me because you actually

2:10

beat Blood Born right, I didn't

2:12

finish. It's not for

2:14

lack of trying, you, guys. I wouldn't be doing

2:16

this show if I didn't. I waste a lot

2:18

of my time same video games,

2:21

and I'm as good as I'm able to be

2:23

with my years of practice doing

2:25

it five you know, at least five nights

2:27

a week I play video games. But unfortunately,

2:29

wisdom is not a skill that helps you as a video

2:32

game player. And yet I can't get

2:34

more than one level into any

2:36

from game, and it's feel weird covering

2:38

it, like I've never beaten the first mini

2:41

boss in Blood Born, and I don't

2:43

know how I could get over a game where I can't beat

2:45

it. Big don't go through the big

2:47

Town gates and there's a big dog, weird

2:49

weird, big weird linky dog monster.

2:52

I have a saved game

2:54

that has twenty two hours, but I'm

2:56

not a dog. Like

3:00

twelve hours is just fighting the dog

3:02

over and over and over and over and over and over.

3:04

That's yeah, I mean, I can't

3:06

do it. Those from games

3:09

definitely test you in that old school video

3:11

game way where it's like just one more, one more, just one

3:13

more, Yeah, and then at the point where I'm like, I

3:16

may not have the reflexes for this period. It's

3:18

just something to fashion. There was

3:20

a there was a Donkey episode of

3:23

Mario Maker by the Way, comedy video game

3:25

streamer. Yeah he's great of

3:28

Mario Maker, where somebody made the hardest

3:30

Mario Maker level ever and like it

3:32

was very clear that he played it like

3:34

eight hundred times, Like he redid this level

3:37

like eight hundred times for this video and

3:39

did he finally beat it? Nice? And

3:41

it's like less than four percent of attempts

3:43

result in somebody winning in

3:45

this Mario Maker level. It's

3:48

awesome. There's way back in the

3:50

day there. I mean, it's just the same thing. But there

3:52

was a YouTube, viral video going around that was

3:55

like the fuck you Mario level and it was awesome

3:57

and it showed I think, like sixty

4:00

four attempts simultaneously and you'd watch all

4:02

the Mario's get picked off. And I

4:05

love that ship. It's like a Mario quantum wave

4:08

function climbing. I don't think we've said what

4:10

game we're going to cover today. That

4:14

na name now, now, can

4:16

we just leave that song playing on loop underneath

4:19

the underneath the podcast. We've got

4:21

to get that out of the way. Is the

4:23

awesomeness and it is objectively

4:26

like for what it's trying to be. It accomplishes

4:28

everything so well. It's a great

4:31

piece of film score. Oh

4:33

yes, Mortal Kombat song? Is

4:35

that song? The reason we even

4:38

care about Mortal Kombat? It's that And

4:40

because when some of us were young, it was the first

4:43

time you could kill a character that you were

4:45

like your friend the arcade You could kill your friend

4:47

and it was gross and then yeah,

4:50

it was well, it was silly, very

4:52

silly, but I felt weird, like

4:54

when I was emotional I was like, oh, ship, I can pull

4:56

your spode corn I ripped a dude scull out. I

4:59

was like, oh, my um would think this

5:01

was a bad influence and she saw me doing this. It

5:03

was. It was one of the most famous

5:05

controversial games and earliest.

5:08

Definitely like, oh, games can

5:10

be a problem, although I do love the idea

5:12

that we argue about games contributing

5:14

to a culture of violence. About

5:16

Mortal Kombat, when you're like, no,

5:20

it's the ones that glamorized being

5:22

a soldier with an a K walking around

5:24

shooting people and something like that. It's

5:27

not the one where you pretend you're in Ninja from

5:29

Hell who shoots vines out of his palm.

5:31

We're not really seeing I mean, okay,

5:33

so just to be clear, this is Mortal Kombat eleven

5:36

we're gonna talk about, right, Yeah,

5:39

Uh, it's not the It's

5:42

not the Grand Theft Auto or

5:44

the Mortal Kombats or the dooms

5:46

that people imitate when they go out and

5:49

imitate video game violence, if they ever do

5:51

it. Yeah,

5:53

that that's that's the thing that's

5:55

easier for people to go out and imitate.

5:57

Apparently, Yeah, so that

6:00

was depressing. Let's as our

6:02

first checkpoint.

6:06

We paid a time Tower take about

6:09

an hour on the power of Tower. Tower

6:11

of Power anyway, Frank's apple

6:13

quote, all right, and that takes

6:15

us to fucking damn

6:17

it. I always want to call it.

6:20

Tell me like I'm a bit um. The speed

6:23

are alternate name for this segment, Well,

6:25

dude, I mean no offense. But so

6:28

if you haven't heard this story before, I can keep it short.

6:30

Adam and I were developing this podcast

6:33

essentially for the Crack Podcast network,

6:35

and then everything fell apart and we're like, well,

6:38

we'll still do that video game podcast because

6:40

we really want to, and here

6:42

we are, but we changed every element.

6:45

We're like, we can't use the theme even though it

6:47

was really good. We can't use even

6:49

though it was really good. We have to change all

6:51

the segment names and the format a little bit.

6:54

Now we're doing off hours. One

6:58

Upsmanship could have been called Final Bosses,

7:00

like Scripts is not coming after us, or

7:02

they would have. The only thing I miss about

7:05

not having done it as Final Boss Bosses

7:07

was the original name is that we we

7:09

got to play characters and make bits about

7:12

the characters we were the whole time that we didn't

7:14

get to do in this game. But that's fine. Yeah,

7:16

there there was a built in recurring joke

7:18

that I'm this boss game

7:20

and we're trying to destroy it because we are the boss.

7:23

Yeah, anyway, have that here.

7:25

It's another sad checkpoint. That's a lot of

7:27

sadness at this Mortal Kombat podcast.

7:30

La la la la soum

7:33

that takes us to speed run. Do

7:35

you want to do you want to do it? I want you to do it? All right?

7:37

Okay, great Mortal Kombat. A bunch

7:40

of buddies fight backyard

7:42

wrestling style. That's Mortal Kombat. Stop

7:45

the clock? That's cheating.

7:47

Why not eleven? You got? Why is it eleven? Okay?

7:50

All right? And to be fair, I never started the clock,

7:52

so let's consider that a funny bit.

7:55

Yeah, start

7:57

the clock. Mortal Kombat,

8:00

then, is the eleventh in the World Combat

8:02

series, a series in which a bunch of buddies get

8:04

together in backyard wrestle, but

8:06

don't stop the clock because there's more to it.

8:09

They've held to the formula of

8:11

two D arcades style left

8:14

and right fighting. They back to

8:16

it. Oh did they lose three

8:18

D version? I missed all the games where they

8:21

left it because I didn't know that I thought that's what differentiated

8:23

Soul Caliber from Mortal Kombo. They went to

8:25

it and mean sol Caliber is also differentiated because it's

8:27

more weapon focused. But this is a speed runn you're wasting

8:29

by time. I'm sorry. Um, Mortal

8:32

Kombat eleven comes after they

8:34

did. It's not insidious, fucking

8:36

help me out at them the games with all the DC heroes

8:38

fighting Marvels, capcom.

8:41

No. I

8:43

love podcast bits that make a thousand people scream

8:45

at their radio because they immediately knew it.

8:47

It starts with an eye. It's the thing

8:50

where all that anyway infernal

8:52

No, No, definitely not. It doesn't matter

8:54

because people who are listening know it. But

8:56

the point is, um Nether Realm

8:59

Studios goes back all the way

9:01

to the Arcade days, meaning the eighties.

9:03

There's a lot of love for the franchise because there's

9:05

a lot of in jokes. One of the characters is literally

9:08

the creator's name backwards. There's all

9:10

kinds of lore it has, like some of the

9:12

oldest most um

9:14

not static because it changes and gets red con

9:17

constantly, but I mean, like Mortal

9:19

Kombat, lore has been around forever,

9:21

layering on top of itself and at this point

9:23

at some of the deepest lore and gaming history, which

9:26

makes it increasingly increasingly

9:28

silly. Which it's like the Fast and Furious

9:31

franchise. Part Way through, I

9:33

think most people were like, I'm getting

9:35

a little too old for this. This is kind of silly.

9:38

And this is saying it as a kid who alternated

9:40

between Scorpion and sub zero

9:42

every year for Halloween. Uh, and then

9:44

Wolverine took over and I was just Wolverine.

9:46

But then

9:48

when you get old enough to not care about

9:50

being cool anymore, you're like, Best

9:53

and Furious, it's just fun. And I feel the same way

9:55

about Mortal Kombat, and I'm like, oh,

9:57

it's just hilarious, been fun,

10:00

and uh, you know, spotted

10:02

series of bad movies. But basically,

10:04

what this installment brings to the table, which is the

10:06

bulk of what I will get into in my rant

10:08

and in the further segments.

10:12

This may be my slowest speed round

10:14

ever. You're doing great for a while, is

10:17

that it's the first one to have a robust

10:19

online multiplayer components, not just

10:22

ladders that rank you and you can fight people

10:25

via the internet, but an elaborate

10:27

like tier system with dozens

10:30

of different modifiers and special modes

10:32

and ways to navigate the

10:34

online system through these various

10:37

modes, so many modes,

10:39

too many many modes. Um.

10:41

But other than that, the world it's

10:45

like a milange of every thing

10:48

that any twelve year old boy

10:50

would do to recess put

10:52

together. There's like a cool movie star,

10:54

but there's also a zombie cyborg,

10:57

but there's also a monster in his arms or claws,

10:59

and his face is class

11:01

and it's like whatever

11:03

there would be, right, dascy to have lines?

11:05

By the way, that character, this guy his metal

11:08

arms. He punches so hard, like

11:11

it's everything about Mortal Kombat?

11:13

Is you like this was? This would be

11:15

so cool if I was twelve and

11:17

U and I actually love it? So back

11:19

to you for the first rant.

11:22

We gotta pass a checkpoint first, which in this case,

11:25

let's just let's let's just admit

11:27

that, you know, we had to reset one of

11:29

these one of these time towers, right, didn't quite

11:31

beat the final bosses Chronos what's

11:33

her name again? Didn't

11:36

beat Chronica, which sounds like a new

11:38

strain I would pick up at the dispensary. It sure

11:40

does. Yeah it should be, oh

11:42

dude, yeah, yeah, so high

11:44

you go back in time Chronica that

11:47

would sell like Gang Bus. I

11:49

don't know why Mortal Koma couldn't step

11:51

into that market any case. The

11:54

rants. So, Mortal Kombat

11:56

is a franchise that I have played about six

11:59

entries in but have never loved.

12:01

I've never loved Mortal Kombat. I'll

12:04

tell you why. Mortal Kombat

12:06

as a fighting game is

12:09

somewhat basic. It's not the

12:11

most complicated, it's not the most uh

12:13

like mobile like, the characters don't

12:16

fly around very much. It does have a lot of interesting

12:18

combinations, but it's kind of really like reiterative

12:21

between its characters. Um,

12:23

the thing that always made Mortal Kombat stand

12:26

stand out was the fatalities. This

12:28

game is the best I've seen

12:30

for fatalities and also for

12:33

random acts of cruel violence. But

12:35

every cruel with the K that's

12:37

correct, you know, violence with a K silent

12:40

K in there. Just put K's analogies words,

12:42

although very pointedly don't do it

12:44

every time, which is the system

12:46

with the K. Yeah,

12:51

it's incomprehensible. Yeah. Anyway,

12:54

So, uh,

12:56

Mortal Kombat eleven is

12:59

stunning visual It's one of the most beautiful

13:01

looking games I've ever seen, and because

13:03

of that, it actually makes the world a little

13:05

bit more vibrant and meaningful than it's

13:08

ever been before. Somehow, uh,

13:11

I think the fatalities in this game are fun. It's

13:13

fun to play the game and see what all the characters

13:15

might do, and there's enough bells

13:17

and whistles and do dads that it keeps you busy

13:20

for a long time. I don't know that that

13:22

means it's a good game or

13:24

that it's a better version of Mortal Kombat.

13:27

I will say as a person who played one and

13:29

then two with Shane Sung and then kind

13:31

of skipped around a little bit, this

13:33

has got to be the best Mortal Kombat

13:35

has been as a fighting game. I

13:38

don't know what else I would want from Mortal Kombat

13:41

than this version of it. But I

13:43

also don't know why Mortal Kombat

13:45

exists other than because some

13:47

people like the stupid violence in

13:49

it. That's my rant alight

13:52

player to rant agin yea, this

13:55

is my favorite Mortal Kombat. As

13:58

I said, I'm

14:00

h a morte head

14:02

as they call it, because I didn't even know they

14:04

went three D for a period. But I

14:06

have played a fair number of Mortal Combats, and I definitely

14:08

played in the arcade all the time. And

14:12

my thing with fighting games, which I'm not into

14:15

generally as a genre, is

14:17

that I always reach an endpoint where it's

14:19

impossible not to see through the fact that it's

14:22

just repetitious. And

14:25

unless I'm like what am I doing here?

14:27

Unless I'm going trying to go pro e sports

14:29

guy and I'm like drilling this

14:31

game to get much better, I've

14:34

experienced what it is and I

14:36

drop it. And that for me even goes

14:38

for Smash Brothers, which I know a lot of people that one

14:40

they can go forever. Every time

14:42

Smash Brothers comes out, I'm so excited four

14:46

months in, which is a long time for

14:48

me. I'm like, that's enough.

14:50

I can wait for the next Smash Brothers to come out,

14:52

or like a year from now, I'll get all get a week

14:56

or a friend I play Smash Brothers with all the time

14:58

will come to visit it, will play it. But whatever,

15:01

um and my go to fighting

15:03

game because of the longevity, was always Soul Caliber.

15:05

There's something about the underlying basics of

15:07

Soul Caliber that is essentially rock

15:09

paper scissors. Because a vertical strike beats a horizontal

15:12

strike, a side step beats a vertical

15:14

strike and a kick beats a side step

15:17

or whatever um that it

15:19

felt I could keep that in my head,

15:21

and I liked the feeling of side

15:24

step sideswipe, Oh they're doing vertical

15:26

do this um or you can actually

15:28

respond in real time with a counter, and it felt

15:31

strategically engaging. My problem

15:33

with Mortal Kombat and most fighting games because Mortal

15:35

Kombat, we cannot overstate how foundational it

15:38

was. A fast array

15:40

of fighting games follow this template and

15:42

it's so it's so followed, we take it for granted.

15:45

We're like, well, that's what fighting is. But it didn't have

15:47

to be this way. But the way it is, as

15:49

introduced by Mortal Kombat is you

15:52

want this move to happen, press

15:54

this arbitrary sequence of inputs

15:57

quickly, and it's called combo,

16:00

and it generally represents the

16:02

kind of move you would do, but in an abstract

16:04

way, like if you're gonna shoot a fire, if you're gonna

16:06

shoot a scorpions rope out, you

16:09

go back forward punched. Then

16:11

that kind of makes you get what hyward

16:13

and punch forward and punch, yeah, shoot

16:15

it out. But then you get to people where it's

16:17

like, well he summons an anvil

16:20

made of sand, and it's like whatever

16:22

up, down, left, ax, like it's just the thing you

16:24

rotely memorize, And to me, that

16:26

makes fighting games feel technical

16:29

and prickly in a way I don't like. But

16:31

Mortal komment A Leven found they

16:33

reached the tipping point where they found so

16:36

many enjoyable animations basically

16:39

and so much lore

16:41

that I think is just silly and lovable, but

16:43

mainly so many modes that

16:46

refresh the experience that

16:48

I am still playing it regularly,

16:51

which I didn't never thought I would say

16:53

about any fighting game. I'm very surprised

16:55

by that. I don't want to jump ahead,

16:57

So finish your Ranta's Okay, that's

17:00

past another checkpoint, which in this point

17:02

means we're gonna wander through Shane Song's

17:04

haunted mansion collecting collectibles.

17:07

We used the special

17:10

Severed Eye to see a glowing

17:12

rope that apparently we couldn't

17:14

have deduced without the Severed

17:16

high and we pulled the rope

17:18

and a gate opened. Yeah.

17:22

Okay, so game on right, Game

17:24

on my Man is

17:27

just very briefly about car

17:30

Okay. Game on wait,

17:32

arm on U is

17:36

is more combat, a world

17:38

or a tone in your mind. Well,

17:41

that's what I mean is it has the D and D thing,

17:43

where D n D is so

17:45

vast that they eventually in

17:47

the canon of official d n D introduced

17:50

the idea of well, there's infinite

17:53

dimension. Some of them are steampunks, some of

17:55

them of them are full of vampires, whatever,

17:58

whatever, everything's possible. Mortal

18:00

Kombat now exists in a place where everything

18:03

is high stakes, and yet it's confusing as

18:05

to why because everyone

18:07

comes from a different dimension. It's not clear

18:10

how they're connected or what effects what, or

18:12

he'll be this person is a

18:14

god and he'll be like of what everything

18:17

one dimension a certain domain.

18:20

It's it's very it's deep and confusing.

18:22

It has a less organized world

18:24

than than the most recent

18:26

God of War, which I thought was pretty unorganized,

18:29

even though it was even though it was like from mythology

18:31

and the dialogue and story heavily

18:34

smack of I would say, like be

18:37

action movies combined with like

18:40

classic martial arts film combined with

18:42

Adeokojima, like that syndrome

18:45

where it's like we can't ever ever lose

18:48

anything we wrote into this. It's all fucking

18:50

scripture. But I mean, all right,

18:52

man, they invented the characters just by

18:54

drawing stuff they thought would be cool. I agree

18:56

with this story itself equally. I

19:00

don't know a better way to describe it if you don't know the

19:02

whole lord of Mortal Kombat, but to say, I've

19:04

read a lot. It's what a fifteen year old

19:06

boy would right in his journal

19:09

during recess to explain

19:12

the drawings. He made a specific kind

19:14

of person, draw a bunch of Ninja's me

19:17

basically what I'm saying, get

19:19

the kids. But I think it's I think it's

19:21

probably relatable experience for a handful of people,

19:23

Like you would draw

19:25

a bunch of Ninja's and your mom would be like,

19:27

Oh, that's good. Who's he? And you'd be like,

19:30

oh, I don't know, um sub

19:33

zero because from neither

19:35

realm he's ice powers and

19:37

you're like, oh, and knows that well,

19:39

he's a movie star. Oh how are they together?

19:42

There's multiple dimensions, like,

19:45

what's the problem he's from movie realm? Shape

19:47

shift, you're stealing your soul and he can be all

19:49

of them because he turns into them because the soul's

19:52

power. By the way, side,

19:54

shame Stone's inability to transform

19:56

into all characters was a decision

19:59

at some point in the more combat process.

20:01

It happened in the plot. Fuck that just

20:04

let them turn into things, let them turn into everybody.

20:07

Well, it makes it fun, I will say.

20:09

And I know they're gonna unroll DLCs,

20:11

but I still don't think based on the

20:14

longevity of games support and

20:17

how many DLC's they've announced, I

20:19

don't think I'll be satisfied with the depth of the

20:21

roster, which is spoiled because

20:24

there's what three, six, nine,

20:26

twelve, fifteen eight, there's

20:28

like twenty four, but there's big missing characters

20:31

from it. I don't understand

20:33

in this day and age why it can't

20:35

be smashed. Brothers. Ultimately, i'mlike, and

20:38

especially when there's a long

20:41

story part that includes

20:44

people like Sector and you're

20:46

like, why can't you You already even

20:48

built the model. The CG moves,

20:51

Yeah, just put him in the Just let us play a guy,

20:54

Let me play everyone that's ever been in a Mortal

20:56

Kombat game. And it's funny that that

20:58

sounds entitled, but at this point I'm like, no,

21:00

that's no brainer. It should be that way. Look,

21:02

okay, so I want to make

21:04

sure that you get a chance to defend it artistically

21:07

because I I can't defend the

21:09

whole this whole game, right, I would

21:11

not defend this game artistically, But I would

21:13

say this, to buy an

21:15

eleventh Mortal Kombat, Right,

21:18

how is it really that different than

21:20

buying this year's Mad and Football?

21:23

Right, it's a it's going to be a slightly bigger update.

21:25

Right, you're gonna get better graphics, You're gonna

21:27

have slightly changed moves, some of

21:29

them. Right, they're gonna add modes, right,

21:32

But for the most part, you're looking for rees skins

21:35

and you're looking for roster Right. That's

21:37

what makes you buy made right,

21:39

Whereas in something like even Call

21:41

of Duty, you're buying a different

21:43

experience. It's a different story set

21:45

in a different time period, with different levels.

21:47

They built differently. But I would ask I guess I would

21:49

ask the same question about Smash Brothers, which is

21:51

so widely beloved, and my answer

21:53

would be, No, Smash Brothers just doing exactly what they

21:55

should do, which is they continue to add.

21:58

That's what makes it worth the same game with more

22:01

crammed in, and Mortal Kombat eleven

22:03

is neither thing where it's like, no,

22:06

you're not buying the update

22:08

you're like a good update, you're buying a

22:10

weirdly curated version of

22:12

it, and at most you're getting if you've

22:14

had like I played ten and I owned

22:17

ten, ten and you

22:19

jump to eleven. This

22:21

is why I do think eleven's a game changer. The

22:23

differences in modes. They

22:26

add a lot of mode, put so much more attention

22:28

into the depth of the modes. But there's

22:31

only like three characters that weren't

22:33

in ten that I haven't played

22:35

before. So it is for your

22:37

you are like, what new experience of

22:39

the core experience you offer characters are the

22:42

lens through which you observed this whole thing.

22:44

Yes, but I will say this the

22:49

Time Tower, specifically mode that has

22:51

all the modifiers, that

22:53

does qualitatively change the experience

22:55

because the sheer number of modifiers.

22:58

There are dozens of modifiers, right, and

23:00

they experience and they add

23:02

moves, new moves, and

23:06

and even deeper than that. I think the

23:08

true brilliance of this game

23:10

was actually the limitation of creating

23:13

a system where each character has

23:15

more moves than you can use at any given

23:17

time, and every time you enter

23:20

a set of gameplay experiences, you

23:23

have to pick like a it's like

23:25

a brief menu like it in and out menu,

23:27

but you can only get three things of the eight

23:30

things and that

23:32

way, and they've never done that before. And

23:34

I think it's fucking brilliant because stances

23:36

before where you could play versions of the character.

23:38

I thought they used to do that. They did

23:40

have stances, unless I'm wrong,

23:43

I feel like this is the first time they

23:45

had a point system where it limited the number

23:47

of moves you could add to the character. I

23:49

mean, what they've really done is they found ways

23:52

to get your ability to play the

23:54

character so that you have to keep playing to

23:57

open up more possible more possibilities,

23:59

and you're not gonna be able to do everything at once. You're

24:01

gonna have to choose and customize your

24:03

character to make them the way you want them to be, right, And when

24:06

you're like, let's say you like Aaron

24:08

Black, you're playing as them, and then you're like,

24:10

I'm kind of bored. I still like the game, but

24:12

this is getting repetitive. There were

24:14

many times where I would suddenly realize,

24:17

oh, but I can do a time tower with heavy

24:19

gravity and try to beat it just using

24:22

the fart move that you get from using this special

24:24

item you get in the tomb, and I'm like, that's

24:27

a level of strategic complexity moral combat's

24:29

not reached before. I agree with that, um. And then

24:31

also I would be like, oh,

24:34

I didn't even remember. I can take away

24:36

his shotgun and give him pistols, and it's

24:38

a whole different feel and it

24:40

invites me to play close instead

24:43

of far. So like now I have to relearn, because

24:45

the joy of this fighting

24:47

of fighting games for me is the

24:50

feeling of learning and getting better at a character,

24:52

which this game offers in

24:54

a more robust way than any Mortal Kombat.

24:57

I'll give you that. And even though I understand gating is

24:59

somewhat arbitrary and that, but

25:01

it's always true with gaming. You

25:04

no gaming needs to have leveling up. You could

25:06

always start fully leveled. But we like, we

25:08

like the experience of exactly. I

25:11

agree with that. So I like the experience

25:13

that I switched it up, and then I feel bad, I

25:15

feel shitty again, But I'm like, I'm going to get the hang

25:17

of this, and I slowly get how to use

25:19

the character that way. So counterpoint to

25:21

this, I agree with everything you said. I don't think any of

25:23

that's weird. My counterpoint is the reason

25:25

I'm going to compare this game to Madden as

25:28

opposed to like Super Mario Brothers or something,

25:30

which is also iterative. Right, we get

25:32

a new Mario, we get a new two D Mario every

25:35

couple of years. Right, is that Mario

25:38

is a franchise. There are certain givens,

25:40

but every iteration of it, they

25:43

create new environments and therefore new experiences.

25:45

Are they entirely new? No, there's

25:47

the same basic core experience, same with Mad and Football,

25:50

little combat less than most, which

25:52

I think is why it invites the comparisons

25:54

to sports, right, and and Madden.

25:57

What you're buying every year is you're buying a

26:00

foster update, right, and you're buying improved

26:02

graphics. And then every few years

26:04

you get a football. Right, they send you a football. You

26:07

do not know. Few

26:11

years they'll add another big mode. Right,

26:13

They'll add a mode like so a couple of years

26:15

ago they added a story mode where you

26:18

played through a person's life who wanted

26:20

to be a recruit for football, and then you played well enough

26:22

to get recruited and it was narratively really

26:24

interesting at won awards and stuff. Right, partly

26:27

because Madden doesn't have to do this, it could

26:29

just be a football game, And I would argue

26:31

that's the philosophy that Mortal Kombat has taken

26:33

on right there, Like, we're not going to pretend

26:37

that we're not going to be the ultimate collection every

26:39

time like Smash Brothers. We're going to be

26:41

a curated experience, and we're gonna add

26:43

modes and try things out every time to

26:46

see whether we can

26:48

expand the Mortal Kombat experience meaningfully.

26:51

Well, and they're in love with story Mode,

26:53

which I would argue it's funny

26:55

because I

26:58

am all about story and

27:00

so normally you'd think that would be my

27:03

favorite addition, but I actually feel

27:05

like it's pretty

27:07

bonkers how attached they are to including

27:09

essentially a six and a half hour movie with

27:12

each game they ship, and

27:15

I think they started doing that. I see reasons

27:17

for. Okay, so, like, I

27:20

love single I don't like multiplayer games,

27:23

So how are you going to sell to me? Well, one of the ways

27:25

is have a robust single player experience,

27:28

but at the same time, you

27:30

have boiled your experience down

27:32

to unskippable

27:35

cut scenes of a bunch of

27:37

let's be honest, ridiculous

27:40

lore that is very stupid. As

27:42

a person walking into the lower For the first

27:45

time in a long long time. I've

27:47

played this with you, like you and I played it together,

27:49

and I didn't understand some

27:51

things. It was like, what the funk is this?

27:55

Like it's it's called mortal But they dine,

27:59

they get not bad, they come back. What's

28:01

the deal ed? Is it a competition?

28:03

What's going on? But I, uh,

28:07

yeah, I just steel

28:09

like I don't

28:11

understand their adherence to and I think it comes

28:13

from the movies, because the movies are beloved. And

28:15

I will say, but only the first one.

28:17

I'm not someone who likes movies for being

28:20

bad. I find them

28:22

tedious. So if you're like me and you don't, actually

28:24

you get why people can ironically like

28:26

the Mortal Kombat movie, but you it's boring, So

28:29

will this be too? And that

28:32

one is okay as a movie, Actually

28:34

it is okay. Give you that it really

28:36

is. It's okay. But if

28:39

you love Mortal Kombat,

28:42

I would recommend you go on YouTube and watch because

28:45

they're like, they really are legitimate. I

28:47

can tell they put a lot of effort into them. Oh

28:49

my god, absolutely six hour Mortal Kombat

28:51

movies. So if you like the Mortal Kombat lore,

28:54

and I like it because it's so dumb,

28:57

but it's so dumb that also

29:00

I don't it's a weird paradox. I'm like, it's

29:02

cute how stupid this is, but

29:05

that doesn't mean want to sit through it. Well,

29:08

you and I had a fun time when we're playing through the story mode

29:11

right like we were enjoying it. I think we're drinking as

29:13

we could were able to make joke, it's way more fun if your mystery

29:15

sciencing it like if you have a friend are sitting there

29:18

making fun of how stupid it is. Sure, it's

29:20

a good experience then, but when you're sitting there

29:22

alone, it's harder to ignore that they're just padding

29:24

out because they don't. I'm

29:27

sure they're aware of fighting game fatigue. Fighting

29:29

game doesn't have the same longevity as an RPG

29:31

or a blood Born or something. Well, I think they're trying to

29:33

fix that, and they're trying to They're trying to address

29:36

it in various ways, and I think

29:38

when you're alone, it's a lot easier to be like,

29:41

this is just here to pat out time between

29:43

fights, and I'm not even I could sit

29:45

down the controller for twenty minutes and it's

29:48

just and it's just the thing you're just watching.

29:50

I think at times it really goes on and

29:52

on and on. But the thing is it,

29:55

when you watch it as a person who makes films,

29:57

which we both are, you can tell a

29:59

lot of fun time and ever went into this like

30:02

I'm not enjoying, but like, holy shit, they

30:04

like the angles are good. It's

30:08

like wow, it's like I find

30:10

this team because I can see the

30:12

team through the work I feel and

30:14

their choices are endearing to me, Like

30:17

I'm rooting for this artistic team

30:19

even as I from my ivory tower

30:21

go like a lot of your choices are pretty

30:24

like it's cute,

30:26

how basic the storytelling is, Like news

30:28

flash, Luke Kang sucks, but I'm rooting for

30:30

you because the people who are about

30:33

they like you can tell they're not phoning

30:35

it in. They care about the lore of

30:37

They really do. It's like like

30:41

left and for caring about their game, they super

30:43

care about Raiding, They super care about

30:46

lu Kang. They super care about Johnny

30:48

Cage and Sonja Blade. Okay, those

30:50

are the ones. Okay, Johnny Cage

30:52

and Sonya Blade, Like how boring,

30:55

I'm not woke or like

30:57

the Age of representation, but it's like,

31:00

uh, I don't know what it

31:02

is about just the generic white family,

31:04

but I'm like, can we please kill them and get

31:06

them out of the franchise? It Also, I think

31:10

it also bothers the nerd in me because

31:13

of all the things you're asking me to swallow.

31:16

And I understand they have mystical powers

31:18

because it runs in their bloodline, but the

31:21

mystical powers just allow them to do those little energy

31:23

kicks and stuff. I

31:27

he's fighting like a forearmed guy

31:29

from outer space. You can unhinge? Is John

31:32

shoot lasers out of a haunted lamp

31:35

and he's a movie star with sunglasses

31:37

on? Like, just just stop it, just get

31:39

hit out of there. And I believe we texted

31:42

each other or like get this cotwboy

31:44

out of here. Stupid totally.

31:47

I actually think he's fun to play as, but

31:49

you're like, if you care about

31:52

your world and your lore, really, where

31:54

the funk? Why is there? You know what I

31:57

mean? Like? Why is there some choices?

31:59

Why is there talking duck character here? Marvel?

32:01

What are you doing? Like?

32:04

I think that I think Johnny Cage and Sonja

32:06

Blade belong because of legacy,

32:08

but they're born I think the fucking

32:10

cowboy is like, what the

32:13

fuck is this? He's a fairly recent addition

32:15

to the same. Well, their whole team,

32:17

the Black Triad or whatever they're called,

32:19

which is the So it's all

32:21

in black, right is that's the name of the stupid

32:24

he and cabal and

32:27

makes sense to me Baraka maybe

32:29

one other is impossible, but sure, well

32:31

another thing. It's heavily modeled after its w

32:33

w E. So characters

32:36

in the lower one of the main like

32:39

plot points is people switching

32:41

sides, enemies becoming allies, allies becoming

32:43

enemies, and they'll always

32:45

come into a story and be like, these

32:48

five characters are together now and they're

32:50

called this, Like you know how they do that in wrestling,

32:53

Like they all rebranded

32:56

as this. They're the four Horsemen. And currently

32:58

in the lower Aaron Black, all of Baraka

33:01

are an organized crime group. Well

33:03

right, but they like they're just trying a boy into

33:05

a stable just so that we will accept

33:08

it, yes, And I'm like, no, it's

33:10

not w w because WWE is

33:12

there are things that don't belong in it, right, Like

33:15

there are things that don't belongings with the mannequin

33:17

heads that

33:22

are outside of

33:23

the current global

33:25

pop culture universe generally

33:28

don't belong, right, not always, but generally

33:30

don't belong. And in this case Mortal Kombat,

33:33

the cowboy doesn't belong because everything else is

33:35

at least somewhat based around the

33:37

mythology of Shinobi stuff,

33:40

you know, like like Ninja slash tech

33:43

imagery now and zombie stuff.

33:47

In tone with that, the cowboy is

33:50

allowed departure. What I

33:52

say is that there's

33:54

always a tone of but again, this is why

33:56

Johnny Cage also doesn't work. There's

33:59

always a tone of violence, edge,

34:01

and menace all the characters, and

34:03

like a weird tone of virtuality to it,

34:05

of being supernatural and fucking you us.

34:08

A cowboy is just a

34:10

man. It's just a human. No

34:15

cowboy has ever been like Darth

34:17

Vader or emanated menace. I

34:19

mean, of course you can argue there's some cowboy

34:21

characters that have like but whatever,

34:24

you know, my thing just doesn't fit. It doesn't

34:26

fit. And what's funny is they try to make a menacing like

34:28

some of the costumes. He'll have a Darth Vader

34:30

mouthpiece and you're like, that just makes it dumber.

34:34

Congratulations about

34:36

not a cowboy. Yeah, it's like what

34:39

if he had a World War One gas mask on, he'd

34:41

still be a fucking cowboy.

34:44

Is he's still gonna flip coins? And

34:47

because that's the problem the team that

34:50

this is the kind of ship that I did love to do

34:52

when I was fifteen, the team that just sat there

34:55

and thought of elaborate ways to murder

34:57

people where they're like a cow

35:00

by. So he flips the coin

35:02

in the air seat, and he looks over

35:04

his shoulder and he shoots the coin seat and

35:06

a ricochet's such that it

35:09

goes through both the eyes of your enemy.

35:12

And it's

35:14

called coin eyes, fuck you, snake

35:16

eyes. Whatever. They'll figure it

35:19

out. I wish the Mortal Kombat

35:21

team was a twenties New York

35:23

inspired thug. I wish that's

35:25

what they were. Whenever it

35:27

deviates from menacing, it comes off totally

35:29

odd to me, Like, um,

35:31

I think one of Cassie's moves is

35:34

too because her

35:36

theme is like the female

35:38

characters are there

35:40

there, but they are improved

35:43

slightly from previous, like

35:45

there's time getting into

35:48

and body stuff like if you

35:50

respect when it's not, that's not for

35:52

you. This isn't serious for you. I agreed,

35:54

But we're still going to talk about it, so whatever.

35:58

Yeah, and her acting, she was a horrible

36:00

and I think one of her finishing

36:03

this because her vibe is like sorority girl,

36:06

and her finishing are like punching

36:08

a hole in your chest then making

36:11

a heart with her fingers through the hole and

36:13

taking a selfire. That's her daughter, her daughter does

36:15

it. Okay, that's what not Cassie the daughter, but

36:19

it It's also confusing because

36:21

there's also young sonya old because

36:23

it's the times travel plot, like that's

36:26

okay. That's the thing that frustrates me the most.

36:28

I don't want the daughters and sons of these

36:30

characters. How about just a new thing. Just

36:32

give me a new guy. It was not a cowboy. That's not

36:34

a new character that does something. They

36:36

do that as well, but they don't give

36:39

him to us do that with all the slots,

36:41

like one of my favorite additions

36:43

in recent memory. And I was really

36:45

upset that he's not playable, although I believe

36:48

he will be in a future DLC. The Green

36:50

Guy. The Green I think it's like Syriac

36:53

or something of

36:56

a robot no, okay, Aaron

36:58

Nack or whatever, like the know the occult

37:01

dude who floated and did like

37:03

summoning coffins and ship. Yeah

37:06

magic with green magic. I'm gonna look it up. We

37:11

killed him in the beginning. No, no, no, Cuanchi was the big

37:13

bad intent. I'm sorry, Irmac, Irmac,

37:15

that's what Yeah, Irmac, I really like the vision

37:18

Where the fund did irmacare? Where's reptile?

37:21

Motherfucker's well? Where smoke? So

37:23

Taking a page from Smash Brothers,

37:26

Honestly, Reptile appears

37:28

in the form of an item you can gather through

37:30

this weird third person single player mode

37:32

they do call the Temple, where you do puzzles to gain

37:35

ship. Not good enough. Continue,

37:37

It's not interesting enough to sustain itself.

37:40

But it is interesting to be in three

37:42

D third person doing something other than fighting.

37:45

It's a nice lobby experience. It's

37:48

like, so, wait, is this the Is

37:51

this like the face puzzle and Mario sixty

37:53

four? We could stretch Mario's face But

37:55

just like Bigger Willie Beanish,

37:58

Willie Beamish is a game The Notorious. They had

38:00

so such long load times that

38:02

they included while it was loading, a

38:05

thing that's just spheares moving in three

38:07

D space and you can manipulate them and

38:09

it was just to be like, please don't turn it off.

38:11

We know this is taking a long time. He got

38:14

wet, we got but yeah,

38:17

I don't under fully understand why they take people

38:19

away and bring them back, but they did at

38:21

this time. The Irmak, I

38:23

think is kind of like a cult Egyptian themed

38:26

and they had another Egyptian theme guy who does all like

38:28

sand attacks. He's dope and

38:31

like him, cotal Con is

38:33

great. Also shokon

38:35

when you get him as cool. Yeah,

38:37

I have the roster up. He's the hell is Scor

38:39

in this game? I mean I know he's dead. So

38:42

that's what I'm saying is they and

38:45

they even had time travel, so I don't get it,

38:47

just bring him back. What I liked about time

38:49

travel is they could make that it.

38:52

Changing skins is a more

38:54

satisfying experience because you could literally um

38:58

sub Zero as he is in the story now, which

39:00

is like a kindly wise

39:02

samurai who doesn't wear a mask and has salt

39:04

and pepper hair, and like car Or,

39:07

you can be young classic sub Zero, the mysterious

39:09

Ninja. That was.

39:12

There's so much about this game that I really

39:14

truly appreciate Justice.

39:21

I was gonna say, uh, there's

39:23

also so okay.

39:25

Injustice is the name of the game that Nether

39:27

Realms did where all the DC superheroes fight,

39:30

And something about Injustice I really appreciated

39:33

was the depth of the environment interaction,

39:36

and compared to Injustice,

39:38

M k Levan's environment interactions actually

39:41

scaled back. Like interest

39:43

Injustice, you could,

39:45

as Superman, throw Batman

39:47

through a warehouse wall and the camera

39:50

would shift like Dolly over

39:53

and now you're fighting in a warehouse

39:55

interior level instead of a rainy alley

39:57

level. But that fits that

39:59

prop a little better. I still, I

40:01

guess what I'm getting at is I don't understand

40:03

why they resist the impulse like

40:06

Smash Brothers like Madden keep

40:08

everything, keep everything that just

40:12

add more. They take

40:14

stuff away each time and like cycle

40:16

stuff in and out, like there will

40:18

be a day when they are like, hail the return

40:20

of Goro because we randomly decided

40:23

in the story a potion brought him back

40:25

to life, and it's like, just

40:27

have Goro always. We like Goro, and

40:31

they're like, I have the Collector. He's got four arms,

40:33

and you're like, great, have him and

40:35

go. I don't want to have to choose

40:38

between them. Just give me all please,

40:41

Like there's no reason this isn't the Disney Vault,

40:43

like fucking give me everybody. Motherfucker's

40:45

that's they care about the story so much that they're

40:47

like, well, Goro died, he's not

40:49

in the roster died. That's

40:52

wrong. Like I don't even mind

40:54

so much if they're like, listen, for the story's sake,

40:57

we're only gonna launch with these twelve characters, and

40:59

then in four months or five months, we're gonna have a DLC

41:01

that's free where you get everybody else. Even

41:04

that would be acceptable to me because

41:06

it's like, Okay, I understand you have an experience you want to give

41:08

me first, but like, don't

41:11

maybe pay for it and don't not

41:13

have it give it to me. You

41:15

know, there's no reason not to Smash Brothers

41:18

is doing such a better job of that than this

41:20

game is at archival. And

41:22

I think that the Temple Shanksng's

41:24

Island rather is also an attempt

41:26

at archival, because one thing you'll notice is it's

41:29

a cobble together three D recreation

41:31

of all the greatest sets from Mortal Kombat

41:34

history, Like if it were a mute,

41:36

if they made a Universal Studios Mortal

41:38

Kombat Lands, it would be that.

41:40

That's what you would want to walk around and be like, oh,

41:42

it's that thing with all the statues. Oh, it's that bridge

41:45

with the spikes at the bottom. You can did you

41:47

know you can actually walk down the stairs to the bottom.

41:49

They did a really good job recreating all this ship.

41:52

So they want to be archival, but

41:55

they're just not as good at it yet as Smash

41:57

Smash is so good at our not as good.

42:00

They're choosing not to. It's it's definitely choosing

42:03

not to. It's like Garris is the

42:05

sand guy. Okay? Oh

42:07

yeah. Like their names suck. They're

42:09

bad at coming up with names. I think. I think

42:11

they're not so good at coming up with characters

42:14

that are memorable looking. So Mortal Kombat comes

42:16

down to I would say the actual strategy of getting

42:18

good with characters is

42:20

is this a long range character berserk

42:23

or short range close combat character or a

42:25

control of the field type character. Yes,

42:27

um, they do come down to that, and they're actually

42:29

different. Jack's is like

42:32

his what's the name of the

42:35

guy from techn who has then in soul Caliber?

42:37

Oh uh

42:40

it's not Voldo, No,

42:42

no, no, the guy with the white hair on the

42:44

sides that goes straight up like a Dr

42:47

Wiley. He's the most famous technic character. Never

42:51

did it for me anyway. He to me is

42:54

Jack's because oh

42:56

see, okay, but I circle back and forth

42:58

and back, and I'm like, or is the functional function

43:02

because they layer in so many

43:04

different systems that refresh

43:06

the way you play. For example, when you play

43:09

as Jack's, you have an additional

43:11

goal, which is to do things

43:13

that heat up your metal arms

43:16

because that unlocks a second tier of

43:18

more powerful moves once your arms are fully

43:20

heated, like that addition, and

43:22

they do things like that with like

43:24

eight or nine characters, And I think

43:27

that is pretty brilliant

43:29

that I would become Aaron Black and be like,

43:32

so the whole thing now is getting

43:35

a good distance, pulling my shotgun out

43:37

and knowing good combos that I do while he marches

43:39

forward, and like knowing how to do

43:41

that. That's like my game now. But

43:44

if you switch to uh

43:46

Scorpion, if you're like me, your

43:49

game is now, well now it's the teleportation

43:51

game. Obviously, It's always been that. It's

43:54

always been the I'm over here now game.

43:56

It's always it's gonna sting you one where I'm gonna

43:58

jump at you the other way look good

44:00

luck to your motherfucker's or I'm gonna burn you with my skull

44:03

face. Yes, yeah,

44:06

there's a lot I love about this man, So

44:09

okay, let me be, let me be. You

44:11

know what sucks though, And Smash Brothers

44:13

does this too, and I wish they wouldn't tune

44:16

Links moves are the same as Link. He just moves

44:18

faster. Jackie Briggs's

44:20

moves are highly reminiscent

44:22

of Jacks Briggs's moves because she's his daughter.

44:25

And give me a whole new character

44:28

that does all different things.

44:30

I mean, I think more Kombats actually

44:33

a little better about that than a lot of these finding

44:35

games like street Fighter four for instance,

44:38

and they're horrible, but street Fighter four has

44:41

about seven characters that are basically

44:43

Ryu rip offs. Yes, like different

44:45

moves that are all in the Ryu's set,

44:48

right. Mortal Komma doesn't have that problem.

44:50

They do have a lot of character models that are not

44:52

that distinguishable, like Sector and

44:54

Cyax are basically just two different colors.

44:57

For a long time, sub Zero and Scorpion were just

44:59

two different colors. They have different moves, but

45:02

visually they're kind of the same. That's why my

45:04

poor parents were like, that's the perfect Halloween

45:07

costume because literally, yellow

45:11

blue. Yeah, it's gonna be green next year

45:13

and you're gonna be reptile and then it'll be gray and you'll be smoke

45:15

well, they said, And then I was like they

45:18

weren't. They didn't know that the game that deeply,

45:20

But I was like, I could be reptile, but then you also

45:22

have to give me a Godzilla mask to wear under, because

45:24

the whole game of reptile would be to take a Ninja

45:26

mask off and go. And then they really

45:28

regretted it as a moment of real regret for

45:31

them.

45:33

That's one of those childhood feelings I remember so

45:35

vividly, is the specific

45:38

taste and feel of stale

45:41

breath that is inside a Halloween mask.

45:43

You know what I mean, when you get a Halloween

45:45

mask that covered your metal face and

45:47

you have that weird plastic smell, all right,

45:49

Yeah, you

45:52

know it's too many characters in this have

45:54

those masks, like Ninja masks.

45:57

Yeah, but that's always been moral combattal combat

45:59

has always been and just in weird guts, why doesn't

46:01

Raden have a look alike at

46:04

all, most of these other characters have

46:06

a look like it

46:08

doesn't Raiding is the only character I guess

46:10

Lukang luke Kang and when

46:12

they Pourtmanteau together into a demon

46:16

into you know, all power Kang

46:19

fine, but like those two characters are

46:21

the only ones that don't seem like they're repeated

46:24

much. It's also staggering story wise

46:26

how loyal they are too. Well.

46:29

Lu Kang was the main character in the first one

46:31

because the creators like truly appreciated

46:34

films and right, but the reason

46:36

is they love They were nerds

46:38

for Bruce Lee films. He inspired the character

46:41

of lu Kang. They made him win the first tournament, and

46:43

now they're like, well, then he's the main character

46:45

of all eleven movies essentially, and

46:47

you're like, people like all

46:50

the other characters, is better than Lukang.

46:52

Lu Kang is just a guy. I

46:54

think. I like his moves though, but

46:57

the guy that he's buddies with constantly, I'm

46:59

like, hey, more interesting the

47:02

guy. First of all, his teleport move is so satisfying.

47:05

And the fact that they they

47:08

this wasn't true in the beginning of the series, but they

47:10

turned him into his thing is arrogant

47:13

to the nth degree. It's

47:16

interesting, it's fun, and I only

47:18

tell you why I'm waining on that guy. He chose

47:20

out of all the martial arts he could have chosen.

47:22

He's like, I'm going to be a specialist in

47:25

sharp hats, very sharp

47:27

hats. I'm gonna be real good at it, like

47:29

and it's like that's what the story maintains,

47:32

and he does it and it's fucking great. He's

47:34

like odd job from a parallel dimension. A

47:36

lot of the characters from the first game, you can

47:38

tell vaguely who they're based on. Their their

47:41

portman John Johnny

47:43

Cages, Van Damn Right, Okay,

47:46

he's like a clone of that Van Dan Schwarzenegger,

47:48

Meldon or

47:51

Tom Cruise. Maybe yeah, I'm just thinking about the

47:53

sunglasses, all right. Well, I

47:56

don't want to run out of time without

47:58

getting into the character is because I do feel

48:01

like about

48:03

it before. Okay. This game

48:05

also what did not shy away

48:08

from the idea that it wanted to be an

48:10

e sport, Like when you get deep

48:12

into those two tutorials, they're

48:15

talking about fucking animation windows

48:17

and like to be really good at Mortal Kombat,

48:19

not eleven. You have to enter codes

48:22

in sequence and speed without seeing

48:25

your character do it, like you just

48:27

need to push it buttons like it's a code. I'm glad

48:29

you brought that up. And I actually think it's where

48:31

the game loses me, and it's a greater negative

48:33

I agree with if you're not going to be any sports

48:35

player, which I am not that

48:38

I like to play a new game next

48:41

week. Uh, I

48:44

can sit there and admire, and honestly, it

48:46

felt like a DVD special feature. I

48:49

appreciate it being like that's how

48:51

they think of the game because Mortal Kombat

48:53

famously starts with motion capturing real

48:55

actors, which is unique. That's a unique

48:57

way to do fighting games. And they still

49:00

do that even though they don't have to, almost out

49:02

of tradition. They're huge on tradition,

49:04

and the fact that they do that does

49:07

give it a unique rotoscope feel that

49:09

is uniquely Mortal Kombat. And in these

49:11

tutorials, they're like, so the way

49:13

we conceive of a move is a

49:15

tail in a move sequence and a tail

49:18

out. This move is eight

49:20

frames tail in and if you were able

49:22

to and they're like, it films twenty four

49:24

frames a second, and to do this combo.

49:27

You have to input it within sixteen

49:29

frames of the tail in beginning, and you're like, they're

49:32

actually laying bare the mechanics

49:34

of the game. That's how detailed

49:37

we're going to get up. And that's clearly four people

49:39

who are like, because I'm going to be playing this professionally.

49:41

Yeah, Like I put about an hour into

49:43

the tutorials. That's how many of them there are.

49:46

And when I got to that point, I was like, I

49:50

this could never be fun for me. This could

49:52

never be fun. Some of the characters have moves, so

49:55

I really like the feeling of viscerally

49:57

and soul Caliber does this You look stand

50:00

a combo by pressing the button right

50:02

when the previous hit happens. That

50:05

makes sense feel satisfy because

50:07

you're doing the combo that's actually

50:09

hand eye coordination. It takes a long time

50:11

for you to realize Mortal Kombat

50:13

wants you to discreetly enter this thirty

50:16

hit combo within half

50:18

a second. Then the move may actually

50:20

take nine seconds to do. You just watch

50:22

it. Just Mortal Kombat wants you to watch

50:25

the game and that not always play it. That's

50:27

the barrier. I can't swer amount because now that I'm thirty

50:29

four. Literally it comes

50:31

down to being so fast with your

50:33

reflexes, like micro secred thing my

50:36

body can't do. There were moves

50:38

that I sat there and did over and over and over and over. No, no,

50:41

my like, I can't do this

50:43

because I'm not sixteen. Like literally, the neurons

50:46

are not gonna get there. Yeah, there

50:48

were definitely there was definitely a point where

50:50

it's like, I can't play this game at the level

50:53

at which it wants to be played.

50:55

But the game, I will say, is still immensely fun

50:57

if you just go so I'll never do that combo agreed,

51:00

Like there's four combos I can't do. Oh well,

51:02

there's a lot of other ship to do. It's

51:04

hard for me to resign myself to that fact

51:07

do. But it also makes

51:09

me feel like, in contrast to Smash

51:12

Brothers that as a fighting game,

51:14

this game is less about

51:17

being a fun group activity and more

51:20

competitive. Like the tone of it

51:22

is much more like you must beat your opponent, I

51:24

find. And that's so why I'm so deeply appreciative

51:27

of the Time Towers, which

51:29

are a series of boutique

51:32

like individually playing down single

51:34

player experiences where they're like all

51:37

right, now fight thirty six people.

51:39

You have to beat it in this amount of time,

51:42

and they're all raiding and your

51:44

fireballs turned to bubbles. It's like any set

51:46

of random modifiers, and they keep thinking

51:48

of new ones and uploading them to the clouds, so you get

51:50

new ones off the server, and to me,

51:53

it's awesome. It keeps me in. That's

51:55

a cent like Smash Brothers has that too,

51:58

Like that's that's sort of what those thing the player

52:00

mode for Smash Brothers really is. If

52:03

I love the philosophical underpinning of the idea

52:05

that like w W A like

52:07

a comic book universe, fighting

52:11

games are playing

52:13

on just the sheer joy of human

52:15

nature's desire to have

52:17

a pantheon. It's trying to create

52:20

pantheons and be like, who's your favorite

52:22

reptile? Oh cool, something

52:25

to talk about way to kill? Yeah,

52:30

it is that because because

52:33

you your favorite, you said Aaron Black is one of your favorites.

52:35

Its character forward, Aaron Black

52:37

is one of my favorites mechanically to play with. No

52:41

love for his visual design.

52:44

The voice actors decent, but I

52:46

don't get how the character fits into the story. That's

52:48

what I was saying is they're part of a four

52:51

of the characters they're like wrestling team.

52:53

Is that they're just organized criminals.

52:56

So they're in this for like like

52:59

like literally a god and as

53:01

to god from another dimension beyond

53:03

time will come to them and be like,

53:06

I'll give you a hundred bucks if you kill this other

53:08

god. And they'll be like, yeah, Like,

53:11

what's the fun business do you have being

53:14

involved ins?

53:17

Like what is your life goal? The cowboy

53:19

will walk in and be like, I got bills to pay,

53:22

So you're gonna fight a giant dude with metal

53:25

arms on the moon. Right, there's

53:28

easier ways to look a living my friend. So

53:33

I just wanted to for fun go through the characters

53:36

say cooler or stupid? Thank

53:39

you. That's exactly what I want. Every fighter

53:42

confirmed so far. I'll

53:44

let you go first every time since I'm looking at the list,

53:46

okay, because I'm not gonna look at him first. That's

53:49

the she sub zero, right. I

53:51

hated that character. I thought they were stupid.

53:54

Also, the moves are just kind of they're all really

53:56

diffuse and blamed. She's a robot,

53:58

so she detaches of limbs and head. Don't

54:01

like it and Marvel had a character in

54:03

the twenties Days Scrapped that was a guy who's

54:05

just like his arms flew off and some it's

54:08

not a good idea to stop doing it. I also

54:10

just feel like we got a nice character. I don't

54:12

even have the ice character, you know, give me, give

54:14

me something else. Actually, I take it back.

54:16

There's two characters I like who remove their heads,

54:19

Dynamite heady and decap attack moving

54:22

on the Collector with a

54:24

K. I like the collector and

54:27

the Collector Yeah, I like him. He

54:29

is tune link to goros link,

54:32

and they clearly put an in so

54:34

that assholes like us wouldn't bitch about Goro

54:37

not being there, but here we are. And I like his

54:39

weird grifter vibe like I liked

54:41

it. His moves are fun and grabs

54:43

and grapples, which Garla was yeah um,

54:46

and he has four arms. Greatly is the connection

54:49

Centrion got us a virtue?

54:51

No pass on her. I think she's really boring.

54:54

I think she's a fire emblem character. Basically, she's

54:56

an elemental. I really love her visual

54:59

design, especially one of the ones where her hairs are

55:01

various types of plants. I think

55:03

she looks baller um,

55:05

but she just shoots water fire,

55:08

and I thought she was

55:10

way too clunky for the types of moves she

55:12

was trying to pull off. She wasn't fun. If

55:16

she's a god, make her fun. And

55:18

then the surprise for me because I usually

55:21

most like the least human

55:23

characters, you know what I mean. Combat,

55:26

Let's go out there, let's get weird with it. My

55:29

favorite, the most deary character of

55:31

all and my favorite to play as

55:34

Kung Low Man. Love like

55:37

the hat move. I'm not good with Kunglaw,

55:40

but like I just admire what he is. I'm

55:42

like, all right, this is here we go, this

55:45

is we're getting peaked combat here. You

55:47

know, Yeah, I love I love him. Luke Kang,

55:49

as we said, needs to share the spotlight. I

55:51

don't find character. I love Bruce Lee,

55:53

but let's hear let's let some of the other people be the

55:56

protagonist and some of the Yeah, we could do without

55:58

him, I will say, we could do that as an rat, as

56:00

a as a lens at the center of but

56:02

we can't do that. That bicycle kick. That bicycle

56:05

kick remains one of the three best

56:07

moves in Moral Kombat, and the fact that you can spend

56:09

your whole power bar and do it. It's

56:13

such a you're

56:15

just embarrassing your opponent. You know. It's

56:17

so good. Jacks Um,

56:20

I know Jack's Um. I like

56:22

what they did with him this time. The heating up the arms

56:24

thing is cool. And I liked old Jack's

56:27

I like his plot. His plot

56:29

was good, and I liked what happened when he won. He

56:31

unrode himself from existence like that too.

56:34

So they did a lot with him this

56:36

time that made him more meaningful. I never

56:38

found him to be an

56:40

interesting character before. This is

56:43

the first one I've liked that much. Yes, they

56:45

did a lot of good choices with him. That part I agree

56:47

with. Um.

56:50

Shang Song I actually haven't played as

56:52

yet. I still got to go buy him in download. I'll

56:55

never say no to Shang Song. I like Shan Song,

56:58

but he doesn't shape shift anymore. And one

57:00

the only the character you're fighting against. Oh

57:03

he can turn into you, but that's it. That's it, and

57:05

not for very long. Dumb. It's like, come on, man, he

57:08

used to be turning everybody. That was the best noot,

57:10

which is to bias Boon backwards, the creator one

57:13

of the creators that don't He

57:15

is he would have been my okay, so like

57:18

when I was a kid, to me, the definition

57:20

of cool was Grim Reaper type characters

57:22

and all the Crow and Neo

57:24

and ship uh and then Spider Man

57:27

for some reason as an outlier. But I would

57:29

have loved and I still love that. I think

57:31

he looks fucking awesome. He's

57:33

like Ivy. Well, Ivy

57:36

has the whole objectification issue, but also

57:39

surely from the gameplay standpoint, Ivy

57:41

and soul Caliber really

57:43

admire the design. I'm into her very

57:46

difficult to play as I've too

57:49

hard to play as just trick learning curve is

57:51

high to be affected with him, but

57:54

he has the Spider Man thing where it's like, once

57:56

you are good with him, it is fun to

57:59

watch him be good. This is the great

58:01

cool looking moves. We're on episode like thirty

58:03

five of this podcast. This is

58:05

the first game I've ever

58:08

played for this show where Jen,

58:10

who does not care about video she loves

58:12

this. Every time she was would walk

58:14

through the realm, she'd go, oh, you're playing

58:16

that game and sit down and watch it for an

58:18

hour. It is visually great,

58:21

especially if you don't care about ultra

58:23

violence, which she loves. Horror movies. So she's

58:25

fine with the grotesque ship, and I think it's

58:28

over the top enough that she's like, I

58:30

can't believe this is video games now as

58:33

a lame, and she's like, this ship is ridiculous.

58:35

I I would argue that it's

58:37

so graphic that it's it's exactly

58:39

the tone it was always supposed to be now in

58:42

a way it didn't used to be disturbing.

58:45

Yeah, it's less to right. You do those moves where

58:47

like you're in danger, so you fight back and do eight moves

58:49

in a row. They're so over the top

58:51

they're great. The boss of this game, Chronica,

58:54

her move is still

58:57

disturbing day, I know what I'm saying. I actually

58:59

don't think that is anything silly about it. It's really

59:01

grotesque, especially if you are

59:03

playing the game. Is Citreon her daughter

59:06

and you lose, she smiles,

59:09

Well, she rips your body apart and

59:11

then goes back in time and rips it apart

59:13

again, and goes back in time, rips apart as

59:16

you scream, and I'm like, that's your daughter,

59:19

bitch, that's your daughter. Have a

59:21

heart. But but she's

59:23

a Tarantino villain, you know, just

59:25

gonna punish She's just a

59:28

model on a loop and ain't her fault. She

59:31

does have that Tilda Swinton in Doctor

59:33

Strange vibe. I love her design. I really

59:35

like school get their Jackie Briggs Um,

59:39

she's fine. The arm gun

59:42

sometimes amuses me, but I

59:45

don't love her. I'm trying with her. Aaron

59:47

Black, like I said, fun to play with cowboy, this

59:50

cowboy not to play with everything. As they're

59:52

asking to banish him, another realm banish

59:54

him for he does make me laugh when you play,

59:56

as in my laugh, but not for the right

59:58

reasons. I don't think it piss on you throw

1:00:00

a lizard at you. He's that kind of Russia

1:00:03

with a shotgun like he's like he's from Clin Eastwood.

1:00:05

It's whatever. I love people who don't understand

1:00:08

the accepted way that fighting games work and

1:00:10

come into it truly fresh and

1:00:12

ask the question, which is fair But we've

1:00:14

accepted it so long ago that it's jarring.

1:00:16

So it'll be like, but he just

1:00:19

threw ahead at him and he shot him in the face,

1:00:21

shouldn't he be dead? And you're like, oh,

1:00:24

friends, welcome to video,

1:00:27

my friend. Uh leave those

1:00:29

ideas at the dark. Cathy cage Um

1:00:32

They worked really hard on making

1:00:34

her somebody I care about, but I never

1:00:36

got a sense of her moves individually

1:00:38

and enough that I cared the drone system

1:00:40

was a value valiant attempt to

1:00:43

make there be something interesting to do with her,

1:00:45

but I didn't even think the drone was cool enough.

1:00:48

I ended up discarding or Clip. The

1:00:50

other end of the spectrum, Jade. I love

1:00:54

is Jade Jade the she's a revenant

1:00:56

for the bulk of this one, which

1:00:59

again and yeah, all the lords,

1:01:01

like comic book revenu means three

1:01:03

games ago they became evil, so now they're evil

1:01:06

Jade. Next game, she'll be good Jade.

1:01:08

And I think

1:01:10

only my Lena, who's not in this game, is

1:01:12

like the only evil of the of

1:01:14

the women in the you know, the

1:01:20

like the think we're all three of those characters all

1:01:22

the same games. Are queens

1:01:25

of various dimensions. That's

1:01:27

what's funny about everyone's level of power. You'll

1:01:30

have like, well, this guy is

1:01:32

a god of a whole dimension. Well this guy

1:01:34

is just the king of a planet. Well this guy

1:01:37

like Baraka is literally like the leader of his

1:01:39

union in this area, And

1:01:41

you'll be like, well, I'm a movie star at Hollywood.

1:01:44

The scales telescope so vastly

1:01:48

you'll be like, I'm concerned about getting a role

1:01:50

in the next action movie because my career

1:01:52

is going downhill. Will be Johnny Cage's arc,

1:01:55

and the a arc will

1:01:57

be that a goddess is going

1:01:59

to undue time itself. It's

1:02:02

like all of these things together and they'll

1:02:04

still be like having coffee and talking, like

1:02:06

it's a Tweener scene and die hard

1:02:08

yeah, or like it's an Avengers planning scene, like

1:02:10

how do we tackle this gang? What the unwinding

1:02:13

of time itself? I guess we just fight her?

1:02:15

So that's good gang, Great job

1:02:17

guys deploying. Yeah, I agree. It's

1:02:20

dockymen. Devora

1:02:24

maybe my favorite bug

1:02:27

woman. She has so many stands,

1:02:29

very cool. They diversified even further,

1:02:31

how many different ways you can play as her. She's

1:02:33

reminiscent of playing as Voldo. She's

1:02:36

really sporting and still and she's

1:02:38

a little weird for Mortal Kombat, because

1:02:41

it's just a little weird but not so weird

1:02:43

that I'm like, that's dumb, but no, like,

1:02:46

way closer to what makes sense than a

1:02:48

cowboy if that's our standard. Divora

1:02:50

definitely take her. She's also good

1:02:53

enough that I'm like, great, I'll

1:02:55

take it, you know. And she's a little weird for

1:02:57

her fatality where she turns your corps

1:02:59

into a spider and grateful umb

1:03:03

I always liked him the design of I can't

1:03:05

use him for ship and yet when I face

1:03:08

him, he demolishes. I

1:03:10

just can't figure him out. His

1:03:13

his weird street predator.

1:03:15

I'm great with it. I like it. Oh, you're right, it's

1:03:18

fun to realize. Which they're all riffs.

1:03:20

The vast majority of them are riffs on existing

1:03:22

characters. He's the Predator design

1:03:26

as Predator mixed with like some of the villains

1:03:28

from Ghost in Achelle or something. You

1:03:30

know. Yeah, Kano, Actually, I take

1:03:32

it back. Kano is my most reliable character.

1:03:36

I never expected, but I just

1:03:38

he speaks to me man that I can use

1:03:40

I own with Kno. He's good, he's around.

1:03:43

They made they got milogioun

1:03:46

of Kano in this story mode. That

1:03:48

made me like him a little better. Like the way

1:03:50

that they interacted, like the two older

1:03:53

and younger versions was like, okay, cool, who

1:03:55

is he based on cable? I don't

1:03:57

know what is dealing Like some shitty eighties. Probably

1:04:00

Cable's a X Man who has the metal

1:04:02

eye with the red eye. But I don't know. Uh,

1:04:06

Kano's good. He's an Aussie with a big knife. Yeah,

1:04:08

he's fine. Oh he's probably based on Crocodile

1:04:10

Dundee. Dude, I don't know. I

1:04:12

don't know. He's got a cyberpunk thing.

1:04:15

Scorpion and sub Zero's

1:04:18

to me, that's the core of of

1:04:20

Moral Kombat version.

1:04:23

They were great. They're the narrative

1:04:26

of the story was fantastic.

1:04:28

I have found it in past installments. Sub

1:04:30

Zero and Scorpion are almost overpowered

1:04:33

because they know everyone wants to be them and they want

1:04:35

to be good at the game. They're not overpowered, they're

1:04:37

not. That's fine. You don't always win

1:04:40

just because you're sub zero the time. It's

1:04:42

sub Zero has really good moves. Scorpion

1:04:45

always feels like he doesn't quite have as many moves as

1:04:47

you want him to have, but he's really rewarding

1:04:49

when you're good with him. Yeah, he's got like the skeleton

1:04:51

fire step and stuff, and that's that. I really like uh

1:04:55

Rading. I love Radon. He's

1:04:58

a dumb character objective. Playing the

1:05:00

play as the staff is a good edition. Yeah, I

1:05:02

liked Evil Rading, I liked Good Rading.

1:05:05

He's the stupidest god I've seen in any

1:05:07

story. Like, he's just really don't

1:05:10

like I feel like in this movie, in this game,

1:05:12

he's constantly like what what? What the

1:05:14

hell did I do this? No. One

1:05:16

of the Mortal Kombat universe strategically

1:05:19

thinks at a level above the

1:05:21

level at which people think in a short Zenegger

1:05:24

film. Yeah, it's real dumb, but it's okay

1:05:26

because the villains also think at that level. We're

1:05:28

just Their plan is just like, where's

1:05:30

the most powerful thing in the universe. I'm

1:05:32

going to get it over there? There's a million souls

1:05:34

over there. Oh, I eat souls. I'm gonna

1:05:37

go get it. What do the heroes do?

1:05:40

Go there? Exactly?

1:05:43

He's a god for this world, I'll

1:05:46

give you that, But he's real dope. Yeah.

1:05:48

Also, is he white in this game? He's

1:05:50

always been white, which is bizarre because

1:05:53

he wears the traditional like

1:05:55

bamboo that. This is

1:05:57

the first time it was clear to me because he's a god

1:06:00

from beyond times, so he's not technically any

1:06:02

race. But of course if you look at me, you're like, no, he's

1:06:04

he's white. He's a white guy. He looks

1:06:06

like, Uh, he's a white

1:06:08

guy who wears a gee. He looks like in terms

1:06:11

of the Lightning, he looks like the actor from

1:06:14

Michael Clayton. Uh, Tom

1:06:16

Middle what's his name, Huddleston

1:06:18

Hits it's a different actor.

1:06:22

Well, I've already h Garrett

1:06:24

that Bridge. I love Garris because he's like Max

1:06:27

Like, I like Garris's moves. I

1:06:30

like his character was whatever, right

1:06:32

did you care about his character? He

1:06:36

was just kind of because he's just a henchman. He's

1:06:39

a small bad before you fight the main boss.

1:06:41

But he is really hard when you play him. It like

1:06:43

he's hard to beat and he's powerful,

1:06:45

like if you're good with him. His motions are

1:06:47

all very surprising but good

1:06:50

and they and they're like, oh, he goes this way. Baracca,

1:06:56

Okay, Baracca has always been one of the stupidest

1:06:58

things about Mortal Kombat. To me, it's

1:07:00

you cannot you your his

1:07:03

mouth can English. It's

1:07:06

impossible. I don't understand. Stop

1:07:08

making me talk, Stop making me watch

1:07:11

him talk. It's not possible. Stop

1:07:13

it. Codal Kan one of my favorite

1:07:15

editions, like the had As Tech God, like

1:07:17

Sonia Blade, we already said, we're pretty bored with

1:07:20

the non supernatural neater anymore. We don't

1:07:22

need her. Get rid of Johnny

1:07:24

Canam definitely downine. I

1:07:26

think Sonia Blade was more boring than Johnny

1:07:28

Can she is, but I thought Johnny

1:07:30

Cage was also born. I could have all

1:07:34

of the cages tragically

1:07:37

sacrifice as Sonya does Diana Diana

1:07:40

space Plane. Well, doesn't Sonia die

1:07:42

in this game? Well, and they go back in time reverse,

1:07:44

So that's right, that's that's the beginning of this time

1:07:46

problem. Yeah, Katana.

1:07:50

Now, Katana had a great combat.

1:07:53

She had a real nice combat. I like her. I've

1:07:55

always liked the fans here

1:08:00

thinks she's cool. Uh someone I did

1:08:02

get the hang of who's hard at first, but now I

1:08:04

love I feel really strong when

1:08:06

I play as Scarlet the Blood Magic

1:08:09

ladn't care about Scarlett. I

1:08:11

am willing to give it to. I just think she's functional.

1:08:13

She's very functional. Also is a different

1:08:16

thing that definitely feels in tone with Mortal

1:08:18

Kombat and Shoo Khan Dragon

1:08:20

Face. I haven't played m

1:08:23

come on, I paid for the DL season. They won't

1:08:25

download, so that

1:08:27

spots front. Shao

1:08:29

Khan is the thing that links this whole

1:08:32

universe to Conan the Barbarian. To me, like

1:08:35

he belongs in that sense. When

1:08:37

he takes his mask off in this or the few times

1:08:39

he gets it blown off his head or whatever, he

1:08:42

looks like one of the goombas from the live action Mario

1:08:44

Brothers. That's what he is. That's correct.

1:08:47

I wish he wasn't removed as

1:08:49

the Big Bad because I think he's the best Big Bad

1:08:52

we've had see. I think I really

1:08:54

liked Quanci. I think Chronica is

1:08:56

good too. I think one of their strengths

1:08:58

as a team is good new

1:09:01

big bads, where the plans

1:09:03

always very simple. She's gonna

1:09:06

go back in time and win the universe, so it's all

1:09:08

of hers. It's always something that simple.

1:09:10

But they're really good at different flavors of it. They're

1:09:12

like, this guy is draining

1:09:15

souls from everyone. This chick

1:09:17

fox with time. This guy

1:09:19

has the power to enslave people's

1:09:22

minds. I'm like, at least you got different

1:09:24

villains and they hit different favors of

1:09:26

the things. Yeah, I'm with you on

1:09:28

that. Somebody's Shacom feels

1:09:31

more classic combat to me, Like,

1:09:33

I like Shane Sun because he was creepy, but I

1:09:35

was also stoked into that now he was on

1:09:37

the team. Yeah, so I don't know this

1:09:39

now is in the running for our longest episode.

1:09:43

Interesting, let's past our final, which

1:09:47

is Um just tossing

1:09:50

a grappling hook up at a dead body and

1:09:52

ripping it apart to rummage her through the entrails.

1:09:57

But in the Temple level, you're just like you're

1:10:00

digging through hundreds of corpses to find coins.

1:10:02

Great meat, you

1:10:04

got dark, Mario, you got real dark. I

1:10:07

needed the coins. Whatever the cost Um

1:10:12

delete, I'm gonna keep it because

1:10:15

I think Mortal Kombat deserves

1:10:18

to be canonized because of its roots

1:10:21

going back. You're not keeping Okaid, I

1:10:24

would keep this over one. I

1:10:28

think in a quiet, stupid frat

1:10:31

row away, it revolutionized

1:10:34

his Mortal Kombat. For me, this

1:10:36

is the first Mortal Kombat game I love.

1:10:39

I think that I agree

1:10:41

with everything you said, but I'm not going to keep

1:10:44

it. Sure, I think I'm gonna only thing we must

1:10:46

like. I don't

1:10:48

know if I'm ever going to keep a Mortal Kombat

1:10:51

because I think Mortal Kombat is a little bit more of

1:10:53

like, it's not my cup of tea, and

1:10:55

I think it's a little bit more of a like

1:10:57

a shock jock kind of thing. Would be like, if I'm

1:11:00

going to keep the greatest shows of all time and

1:11:02

one of them is going to be Beavis and butt Head, it's

1:11:04

like, all right, uh

1:11:07

it was still but

1:11:09

Head is good. There, it's good, but it's

1:11:11

not amazing. What I mean, it's not

1:11:14

right. I don't think More Kombat is amazing

1:11:17

either, even though this one is the best

1:11:19

one. I don't think Mortal Kombat

1:11:22

should survive the Great Purge on

1:11:24

the Celestial hard Drive, especially not if Smash

1:11:27

Brothers and Street Fighter on there. To

1:11:29

me, it's like, sure, we did it. You know, that's

1:11:31

fight games. Just thinking if we ever cover a street Fighter,

1:11:33

because I think street Fighter basically sucks,

1:11:36

but not to stret Fighter too is

1:11:38

so seminal and it's still kind of fun to

1:11:40

play. Yeah, bringing it back

1:11:42

around, I think we started with a pre comb

1:11:44

joke and now we're seminal, so that

1:11:46

means it's under wrap, as you know, three

1:11:49

Jez references and we're out of

1:11:51

here. Thanks for listening

1:11:54

to one apsmanship. You can support all

1:11:56

our endeavors at patreon dot com. Slash

1:11:58

small Beans have a responsible sex guys.

1:12:01

We can't end on that

1:12:04

or complete

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