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1D4PLUS1

1D4plus1: The Amber Wars

1D4PLUS1

A weekly Fiction podcast
Good podcast? Give it some love!
1D4PLUS1

1D4plus1: The Amber Wars

1D4PLUS1

Episodes
1D4PLUS1

1D4plus1: The Amber Wars

1D4PLUS1

A weekly Fiction podcast
Good podcast? Give it some love!
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Episodes of 1D4PLUS1

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As the party speaks with Othes returned, they move along the final path; at last returning to Almoraine.
The planes align, the final path opens, and heroes become legends.
As the party faces down the lost form of 'Light', a battle between fallen gods causes turmoil and pain.. who will prevail?
As the party finally confronts Light in the dead plane belonging to Othes, they find the realm of a god driven to the brink by a dark truth which one of the party carries..
After a heated exchange between Talmira and Kismet, Roland learns a terrible truth while Desmond tries to advise Kismet in the ways of dealing with anger.
As the party discusses their role in the universe, Roland asks a very important question, and learns an even more important truth..
As the party moves into Undercity, they find that the world of Roland is a very tedious and thorough one.
As the party heads to the next planar curiosity; they learn a little about corporations, and a lot about bureaucracy.
Making their way into the strange village our heroes converse with their pets and familiars; as well as some new friends that seem to be gh-gh-gh-ghosts?!
As the party deals with the loss of a friend; they must plan for the inevitable.
As our heroes make their way through the night; some dark news reaches the party.
As Augie guides the party through the dense wilderness; he takes some time to learn about the newer members of the party and guide the old ones as best he can.
Our party are reunited with an old friend, and an old ally.
As the fight with Othes comes to a close; the party realizes there is another old enemy on their heels..
Commander Othes is here, well.. not really.. but also yes. Anyways he's trying to kill everyone!
As the party leaves the arcade they encounter an old scenario..
As the party prepare to leave; they take stock of their journey so far and prepare to continue into the planarscapes.
As the party continue forward they arrive in a strange and oddly comforting place, with a very strange host..
As Kismet stands by Othes' side; Desmond and Roland attempt to recover his symbolic weapon.
As the party recovers and find their feet in Jotunheim; Othes is seen to by the Allfather; and an old friend returns.
With a broken Othes and magical hoe in tow, the party arrives at their next destination; a place Desmond though destroyed... Jotunheim.
As the party discuss plans with Light, they attempt to recover the artifact hidden within the Sapphire Refuge.
As the party begins to investigate the strange island; they speak with spirits, recover, and meet a new ally.
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