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RPG From Scratch

The Nerdy Show Network

RPG From Scratch

Claimed
A weekly Games, Hobbies and Other Games podcast featuring Josh La Forge and Doug Banks
 5 people rated this podcast
RPG From Scratch

The Nerdy Show Network

RPG From Scratch

Claimed
Episodes
RPG From Scratch

The Nerdy Show Network

RPG From Scratch

Claimed
A weekly Games, Hobbies and Other Games podcast featuring Josh La Forge and Doug Banks
 5 people rated this podcast
Rate Podcast

Episodes of RPG From Scratch

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In this episode of RPG From Scratch, our Homebrew Hombres dive deep into character classes and abilities! They discuss giving Command its very own Attendant to boss around both in and out of combat and making it so Death players can now weaponi
In this exciting episode of RPG From Scratch, we're talking about how to bring the fun of Artifacts to the digital world of play-by-post forums. We mull over what it would take to adapt to this unique style of play so you can roll the dice and
In this exciting episode of RPG From Scratch, we're talking about how to bring the fun of Artifacts to the digital world of play-by-post forums. We mull over what it would take to adapt to this unique style of play so you can roll the dice and
In this episode, we flesh out Radiance levels 7-10 giving them new spells and powerful abilities. We also nail down the racial abilities Savothians. And if that wasn't enough, we also take a closer look at the geography of Urd, finalizing the s
In this episode, we flesh out Radiance levels 7-10 giving them new spells and powerful abilities. We also nail down the racial abilities Savothians. And if that wasn't enough, we also take a closer look at the geography of Urd, finalizing the s
We explore the concept of hazardous items and how the Leyliners (and McGargle) would classify them. But that's not all - we also take a detour to discuss the preparation process for polishing off the epic Citadel Path. It's sure to be a lively
The Hombres gather to discuss the recent news regarding Hasbro and their proposed changes to the Open Gaming License, the motivations behind it, and what kind of licensing structure we plan on using for our Artifacts Roleplaying Game. Community
The Hombres create another premade character to add to the canon. We also map out a baseline of what each step should get on steps 7 through 10, putting us on the home stretch of where we see everyone ending up, as well as laying out what we th
The Hombres tackle two more premade characters! We introduce the world to Cirril - the goth pirate, with a longing in his soul and a song in his heart, and backing him up is Lady Sunrise, a swamp stomping hard knock blues artist from the honkie
Maxx debuts his first listener-submitted items. The Hombres reunite to tackle the big questions. What is life after death? Who lives here? How exactly does one Pounce? Hosted on Acast. See acast.com/privacy for more information.
The Hombres get back in the lab to tackle Step 6 Radiance, really giving them glowy bois the blasting power they need to match their dazzling personalities. Also, we discuss the utility of premade characters for beta testing and create a divers
The Hombres get our artist, Jarrod Pope on to talk about character design from the perspective of a player, an artist, and a game designer. Hosted on Acast. See acast.com/privacy for more information.
In this episode, the Hombres get back into Step Six with Champion, get a surprise visit from a being beyond understanding, and throw a few bones to the Marksman players out there! Hosted on Acast. See acast.com/privacy for more information.
The gang gets further into the rules of death and dying. Radiance gets an upgrade in Step 3. Also, how do you deal with unfinished side quests as a GM? Hosted on Acast. See acast.com/privacy for more information.
The Hombres get elbow deep into the organizational structure of The Leyliners and the history of the Akaenoshian Empire. Hosted on Acast. See acast.com/privacy for more information.
The Hombres get in your bags and sort 'em out. Think you're strong enough to bear the weight of this system? Think again. Better hire a Dillo to drag your piles of dyron and enchanted toilets. Only the strong get to pull a Riddick and keep what
Join the Hombres this week as we discuss the ever-compelling topic of economics! Also, we discuss the kinds of parties that GMs should be balancing combat encounters around at every size. Big news! There's also a new way for all of you to contr
What do you know? Are you willing to roll for it? Join the Hombres as they come up with guidelines for knowledge checks, light levels, and echolocation! Hosted on Acast. See acast.com/privacy for more information.
In this episode, the Hombres hammer out a better version of Initiative, talk more about Opposed Rolls, and NPCs with attitude. Hosted on Acast. See acast.com/privacy for more information.
SURPRISE! Sneak Attack. We figure it out. Battle Readiness gets pulled apart and reassembled. Opposed rolls are thrown out, and Skill Checks are refined.  Hosted on Acast. See acast.com/privacy for more information.
Liam sits this one out while Doug, Josh, and Maxx go to town on the Savothian racial abilities. With the changes to Professions and combat actions, they could really use a replacement for Character Bonus. We also go in depth on skill checks and
An absolute banger. We fleshed out the religious foci of the Pharmacon Society, gave boosts to Command and Battle Order, and talked about alternate win conditions as a fundamental pillar of scene design. Hosted on Acast. See acast.com/privacy f
We've got a great episode on our hands today. We create a fraternal order of physicians. We fix Champion's Challege, create a mail system for our world and have AWESOME news about the Wiki! Hosted on Acast. See acast.com/privacy for more inform
We're back, baby!After braving the wilds of quarantine for over a year and a half, we have survived, gotten vaxx'd, and can now meet again in person, and we have SO much new to share with you.- Upcoming free tabletop game using a block tower- U
The gang gets a special surprise and has a few top-down discussions about the game. Are players leveling up to fast? How long should a typical campaign last? Can players aid skill checks? Also, could we improve the terminology around adventures
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