Episode Transcript
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0:00
a singular chain like an Ethereum
0:02
or even a Solana, etc. That
0:05
by itself will not scale. So
0:08
our belief is that as applications start
0:10
to grow and we get more user
0:12
traffic, scale becomes a very significant issue
0:14
for these applications. The only way
0:16
in which they're able to accommodate that traffic
0:18
is to be able to scale horizontally. We
0:21
would need to automate chain deployment for you,
0:23
which we have done. The
0:25
way that we stand up our chainlets
0:27
is every time a developer requests a
0:29
chainlet, then our validators are obligated to
0:31
automatically spin up a chain for them.
0:34
That has the same security model and the
0:36
same validator set as our mainnet. So
0:39
first of all, we wanted to
0:41
completely abstract away the chain creation
0:43
and chain deployment process. Now,
0:46
it's so easy to spin up one, why not spin
0:48
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staking today at Chorus.one. I'm
3:26
sure we can dive into what you learned
3:28
over the last year since you last
3:30
came on. So
3:38
for our listeners, Rebecca was
3:40
on I think April last
3:42
year, almost a year ago
3:44
exactly. Wow, yeah, that's right.
3:48
And so we talked a lot about kind of SAGA's
3:51
architecture and sort of the
3:53
core value proposition there.
3:56
It was much earlier days than today,
3:58
I'm sure. So anyway,
4:01
so maybe you can, we
4:04
can kind of start by talking a
4:06
little bit about the high level
4:09
of Saga, what it is for the people
4:11
that didn't listen to the first episode and
4:13
who you are, maybe we can start there.
4:16
Yeah, absolutely. Well, it's great
4:18
to see you again. It's always great
4:20
to spend time with you guys. Epicenter is definitely
4:22
one of our favorite podcasts and so I did one
4:24
of my tests for sure. Yeah,
4:26
so Saga is a layer one, but
4:29
we are a layer one to launch other layer
4:31
ones. So everything that is built on Saga is
4:33
by definition on their own chain or set
4:35
of chains, which we call chainlet. And
4:38
why do we architect it this way? It
4:40
was for infinite horizontal scalability. So
4:43
our belief is that as applications start
4:45
to grow and we get more user
4:47
traffic, scale becomes a very significant issue
4:49
for these applications. And the only
4:51
way in which they're able to accommodate that traffic
4:53
is to be able to scale horizontally. And
4:57
so at a high level, that is what Saga is. We
4:59
are costless on the front end. So
5:01
we're very careful to specify
5:04
that we're costless as opposed to gasless.
5:07
So it's blockchain. Anytime
5:09
that you're dealing with a chain, there's no such
5:11
thing as no gas. I mean, you can set
5:13
gas to zero, but we don't
5:15
advise it. And
5:17
I think any blockchain engineer architect out there
5:19
will advise you against that, even though it's
5:22
very tempting. So instead, we have a system
5:24
by which your transactions on the front end
5:26
remain costless. It's true that Saga does not
5:29
show up on the front end. We do
5:31
not charge a gas fee to the
5:33
end user. Saga token is used by
5:35
developers to pay the validators to keep
5:37
our chains alive. So given
5:39
all of that, it is a
5:41
system that is optimized for consumer
5:44
adoption. In terms of what
5:46
I've been working on, I mean, running this
5:48
project has been quite insane. I would say
5:50
it's probably one of the most insane things
5:52
that I've ever worked on. I mean, before
5:55
this, I did a crypto startup with Saki. That
5:57
was more in the deep high space. I
6:00
did an AI startup and things
6:02
have definitely changed in that field.
6:04
I mean back then, natural language
6:07
processing was impossible and I mean
6:09
now it's table space, right? People
6:12
don't really think about it anymore. So it's
6:14
been incredible to see the journey over time
6:16
of just what technology sees as the next
6:18
frontier. But this is the most exciting thing
6:20
to be working on at the moment
6:23
for sure and yeah, I'm
6:26
thrilled going into mainnet launch. Yeah,
6:29
that's awesome. There's a lot to dive in there
6:31
and maybe even a little bit the AI use
6:33
case. We can see if Staga returns to its
6:36
origins. But maybe we can
6:38
start like you mentioned infinite
6:40
horizontal scalability. I guess we
6:43
have had a lot of infrastructure
6:46
projects on here. I think that's kind of like
6:48
one of every center's focuses in some
6:50
ways and maybe also like blockchain overall
6:53
focus since we didn't have that many
6:55
consumer apps yet. How do
6:57
you compare
6:59
to other infrastructure projects
7:02
that like I don't know,
7:04
new stuff like shared security,
7:06
restaking, modularity, how do you
7:08
feel Staga fits in there?
7:10
What differentiates from maybe other infrastructure
7:12
products? Yeah, so I
7:16
would put it this way. It's
7:18
always interesting how these tech narratives pop
7:20
up in crypto because the
7:22
side to the matter is you can discuss
7:24
endlessly until you actually have to deliver a
7:27
product. And so at
7:29
saga, we look at all these different
7:31
things, whether it's free staking, shared security,
7:33
I mean, they're kind of that same
7:35
thing. So every protocol has
7:38
different ways of doing it. But they're
7:40
all getting at the same idea, which
7:42
is that a singular chain like an
7:44
Ethereum or even a Solana, etc. That
7:48
by itself will not scale. And
7:50
so the way that you are able
7:52
to scale out something that's existing, or
7:55
how you're able to build a system for
7:57
scalability from the beginning is you're able
7:59
to accommodate for additional block space. So
8:02
you need to be able to provision with
8:04
new block space. And the way that
8:07
some protocols do it is by, you
8:09
know, restaking from another chain that's completely
8:11
foreign to them to their
8:13
own set of chains. At
8:15
SAGA, everything is native. So there is a
8:18
SAGA mainnet. It has a set
8:20
of validators. It is a fully decentralized, proof-of-stake
8:22
Cosmos chain. The way that
8:24
we stand up our chainlets is every
8:26
time a developer requests a chainlet, then
8:29
our validators are obligated to automatically spin
8:31
up a chain for them. That
8:33
has the same security model and the same
8:36
validator set as our mainnet. So
8:38
it is definitely shared security. Can you call it
8:40
restaking? Sure, you can call it restaking because
8:42
we're taking the validator stake from
8:45
the mainnet and then applying it to a
8:47
chainlet. You can call it modular
8:49
as well because we're definitely not doing
8:52
a singular L1. We are an L1
8:54
specifically to proliferate L1. But at SAGA,
8:56
I think that our experience
8:58
is app developers can get quite confused by
9:00
all of these options, especially because A, they
9:03
have to understand what the technology does and
9:05
then B, they have to understand what the
9:07
significance is for them. And
9:09
we tend to want to
9:11
cut to the chase here. And so we tell the
9:13
app developers, you want scale. At the end of the
9:15
day, if you are a game, for instance, which is
9:17
our main focus, you are looking for
9:19
a scale because the fact of the matter
9:22
is, game designers are creatives. So
9:24
as I don't know if you're a gamer, but I'm sure you've
9:26
played lots of games throughout the years, they
9:29
are creatives. And so they have a creative
9:31
vision in their head. And most of the
9:33
time, the technology is nowhere near capable of
9:35
meeting that creative vision. And
9:37
so what we're trying to do at SAGA
9:40
is to get you as close to that
9:42
creative vision as possible. So if you wanted
9:44
to create an MMORPG, for instance, with lore,
9:46
thousands of characters, all of whom are NFTs,
9:48
interoperable assets, you should be able to
9:51
do that. We don't want the base
9:53
infrastructure to constrain your game design, in
9:55
other words. So that's
9:57
how we think of it is, yes, there are these
9:59
technologies. is and honestly some of the best
10:02
researchers and brightest minds in this space are
10:04
working on those narratives. So of course we
10:06
pay attention. But at the end
10:08
of the day, our focus is the end
10:10
user. It is the app developer, the game
10:12
developer in particular. And when
10:14
we build our product, it is really with
10:17
them in mind. Right. Yeah,
10:20
super interesting. And yes, I am like
10:23
so many, like even Vitalik old school
10:26
World of Warcraft gamer. Oh, really? There
10:28
you go. Yeah, you understand. Like
10:30
where the hell did my skin go? Yeah,
10:33
you understand. Yeah, exactly, exactly. I
10:35
think one of the first articles
10:37
I wrote about like why
10:40
blockchain and gaming works back
10:42
in the day was actually about like sort of these portability
10:45
of the assets or the power of the
10:48
game over your assets and stuff. So
10:50
interesting to see. We're probably hopefully soon
10:52
actually getting there that the scale is possible to
10:55
really build a blockchain game. So yeah,
10:57
super curious to hear more about that. Like
11:00
you're saying you're focusing specifically on
11:02
the gaming use case. Can
11:04
you or like I guess also app
11:06
developer perspective, can you describe a bit
11:08
how you do that
11:10
in practice and how you like abstract stuff
11:12
from them that the blockchain does
11:15
or things like that? Yeah,
11:17
so first and foremost, I
11:19
think and this is not a
11:21
small thing. I mean, it's one
11:23
of those things where I think of the
11:26
roll up discussion. It's become sort of a
11:28
more muted part of the conversation. I think it's important
11:30
to remember, which is that building a chain is not
11:32
easy. And so what are
11:34
the components of a fully decentralized proof of stake
11:36
chain? First of all, you need a validator set.
11:40
And that means that you need to be
11:42
a project that can be
11:44
profitable for validators. And
11:47
that already cuts out most of the applications
11:49
out there, especially when they're
11:51
first starting out. Having your
11:53
own chain prior to
11:55
Saga was an enormous lift. So that's the
11:57
first thing that we wanted to solve for.
12:00
developers is if you want your own
12:02
dedicated block space, which is your ticket
12:04
to actually scalable infrastructure, then we
12:07
would need to automate chain deployment for you, which
12:09
we have done. So right
12:11
now in our web app, they honestly use
12:14
a lot of five parameters for your chain,
12:16
and then our validators will take about a minute to
12:19
sync. And then all the services around
12:21
the chain will have to be spun up. So the
12:23
indexer is the RBC endpoints, for sure, the block explorers.
12:26
Once that is done, the whole process
12:28
is maybe about a minute and a half, you
12:31
have your own chain, and you can have as many of
12:33
these as you like. So first
12:35
of all, we wanted to completely
12:37
abstract away the chain creation and
12:39
chain deployment process. Now,
12:42
it's so easy to set up one, why
12:44
not set up multiple, because at the
12:46
end of the day, one chain should be enough for
12:48
most applications to start off with. But
12:50
if you are a large game, for instance, that
12:53
is built on another system, and you are looking
12:55
for a scalable solution now, then you have a
12:57
lot of users and a lot of assets that
12:59
are already built in, you're already
13:01
starting to think about multiple chains. So it
13:03
feels like if you're a WoW player, then
13:05
you know all about game instances, game shards,
13:08
different realms. And this is how game developers
13:10
like to organize their game. And
13:12
so it starts to expand onto multiple chains, but
13:15
it'll still feel like the same application.
13:17
And so it's actually quite similar
13:19
to cloud in that sense, because you probably
13:21
start off with one AWS instance,
13:24
or a couple, and as the
13:26
compute resources you require increase,
13:29
then you would expand to as many
13:31
instances or servers as you as you
13:33
can. So it's the same idea on
13:35
saga, just expand to multiple chains if
13:37
you need that additional performance. Because we're
13:39
all familiar with Cosmos, I can start a little
13:41
differently on this point, which is that IVC allows
13:43
all these teamlets to speak to one another. So
13:46
there is complete interoperability within the Saudi
13:49
ecosystem. Now bridging out to other ecosystems
13:51
is also where it gets interesting.
13:54
I would say that with most
13:56
solutions out there, whether it's roll
13:58
ups for sure. even other
14:00
app chain or side chain solutions, bridging
14:03
is an issue because the way
14:05
that bridging usually works is you have a
14:07
bridge provider and even
14:10
for the ones that are completely decentralized,
14:12
there is still some way in which they will
14:15
whitelist a chain and it's usually
14:17
a BD effort. So you have to talk to
14:19
the core team and get them
14:21
to agree to open up the bridge for the
14:23
assets that are coming from your particular chain. Now
14:27
for most layer ones, for
14:30
any layer one prior to SAGA, that
14:33
was any of the manageable effort because the
14:35
number of layer ones was pretty finite.
14:38
But here we're going for internet
14:40
horizontal scalability and honestly any application developer
14:42
should be able to just spin up
14:44
chains whenever they want and therefore talking
14:46
to the team every single time you're
14:48
gonna spin up a chainlet is not
14:50
scalable. So we needed
14:52
a way in which you can permissionlessly add
14:55
our chainlets to the bridges and then open up
14:57
bridging for the assets that are contained on those
15:00
chains. So the fact that we
15:02
are a fully decentralized proof of stake system
15:04
with cast finality, that gets us to
15:06
that fast bridging and that's something that
15:08
a lot of application developers are looking for as well. They
15:10
just wanna go where the liquidity is. We at SAGA
15:13
think that there is far more
15:15
value that we can create in
15:17
terms of being the hub for these application developers
15:19
than in making sure that all the liquidity is
15:21
locked on here. As we
15:24
know in technology, oftentimes if you are the easiest
15:26
platform to use, then liquidity just happens to find
15:28
you because that's where the user traffic
15:30
and the developer traffic will go. Yeah,
15:32
so those are some ways in which
15:34
we're helping out developers and then the
15:36
cost of transactions. I mentioned earlier that
15:39
is absolutely key. I think especially for
15:41
game developers, many of them
15:43
have aspirations to have their own token or
15:45
they are looking to maybe use a
15:47
token of another ether system even if
15:49
they're coming to us from an Ethereum
15:52
community or polygon community, et cetera. And
15:54
we allow for that kind of flexibility on the
15:56
front end. So we don't interfere with the monetization
15:59
in other words. of these application
16:01
developers with their end users. Yeah,
16:03
the entire system has been really
16:05
architected to maximize the experience for the
16:07
app dev. And I
16:09
think given the attraction that we've
16:11
seen so far, it's resonating. Yeah,
16:15
thanks, that was a lot super interesting. And I might
16:18
as well understand correctly that it's not like
16:21
the assets you bridge have to go kind of
16:23
through the saga hub L1, but they can actually
16:25
go straight from the chain land to
16:28
somewhere else. That's exactly
16:30
right. So every chainlet is a chain.
16:32
It is a fully decentralized proof of
16:34
stake chain in its own rights. And
16:37
so it's able to do everything that
16:39
a layer one can do. The only difference
16:41
really is that we don't require you to
16:43
have your own token for staking, because
16:46
again, everything is, I guess you could say, it's restaked
16:48
from the side of the main chain. And so there's no
16:50
need for you to have a staking token. A
16:53
lot of people will ask about staking
16:55
regardless. I think that's because maybe some
16:57
validators have become important community members for
17:00
these applications for various reasons.
17:04
And they want to be able to
17:06
reward the validators or people who have
17:08
been longstanding community members through the mechanism
17:10
of staking. And it's true, staking is
17:12
an incredibly powerful incentive mechanism. It's why
17:14
many people attempt to stand up layer
17:17
ones. But what we always tell people
17:19
is, okay, I think it's time to change the
17:21
mental model a little bit in that you don't
17:23
have to have actual staking. You don't need to
17:25
secure the network per se, but
17:27
you can have staking. You
17:29
can have people stake their assets in liquidity
17:31
pools or with certain assets based on certain
17:33
activity in your application. It's
17:36
just you no longer have to worry about
17:38
a staking token for purposes of security.
17:41
Yeah, that makes perfect sense. I think, I
17:44
guess that it's getting back a bit too,
17:46
because in the end, obviously the app
17:48
chain developer needs to kind of pay for
17:51
Zaga. So maybe that's also,
17:54
yeah, something we can talk about a
17:56
bit. How Does
17:58
this pricing work?? Talk about
18:00
the last time we we can probably go back
18:02
into Dad's. Yeah.
18:04
Surprising is and now than he
18:06
does the very weren't blinds and
18:08
pricing is as very important factor
18:10
for us and the reason for
18:12
that is. Anything that perspective
18:15
an application, developer and gas is
18:17
annoying, not just because it's potentially
18:19
high. And it's unpredictable and
18:22
so when you are trying see
18:24
you actually stand up a project,
18:26
get some traction for at you
18:28
wanna be able to know what's
18:31
that? Costs are pretty, they stack
18:33
and. Headache. For us. When.
18:35
We aren't designed or token of max
18:37
out. That's one thing that we. Really?
18:39
Aims for. Out. With some sort
18:42
of understanding of what the cost is going to be
18:44
for running one of these chains. And.
18:46
And we did not wanted to be reliance
18:48
on gas so so here's a mechanism we
18:50
call and musical chairs every aspect which is
18:53
about A. We. Run of
18:55
are worth ox and among or validators.
18:57
And and that number of validators. Thoughts
18:59
that we're starting off with us around
19:01
Twenty Said Twenty Twenty One. And.
19:04
Am in order to get one of those slots. Add.
19:06
The validators will did they are price
19:09
for providing. Security fourteen might
19:11
for that particular day. And.
19:13
The lowest set of places. things. So.
19:16
If you were in the lower sacrifices
19:18
had spread your very the validating sites
19:20
and to say as priests. In.
19:22
That winning side of prices is the price
19:25
for that particular day. So. Of
19:27
your the validate or who did that and cannot. See
19:29
that exactly? You earnest war. By to
19:31
if you are of alligator that bit. Ashley
19:33
Little cheaper than that, so you're pricing was
19:35
even lower than you actually get a nice
19:37
march and over and above what you had
19:39
originally anticipated, which is quite. A. Few
19:42
tie steel high so you are added
19:44
a validating sad for that particular day
19:46
and. And then not only are
19:48
you not validating, you're actually not getting the
19:50
rewards for being a volunteer for that particular
19:53
day that you're out of the sites. And.
19:55
So this is an incredibly
19:57
powerful mechanism to encourage validate,
20:00
to bid their true cost or as close to
20:02
their true cost as possible for
20:04
providing security for chains. So
20:07
what's the definition of that? It's commodity pricing. So
20:09
we aim to get to commodity pricing for
20:12
our application developers. Now,
20:15
what we're currently clocking in at is about $500 per
20:18
chainlet per month. And
20:21
given that there are no other fees in the
20:23
system, that is probably
20:25
the most affordable way in which
20:27
an application can develop. Whether it's
20:30
on a monolithic layer one or
20:32
whether it's on other side chain
20:34
dedicated blocks based solutions, we aim
20:37
to be the most cost effective. Awesome.
20:41
Yeah, that's really cool. And
20:43
how did you actually arrive at this
20:45
cost? Because I guess that's you running
20:47
it on testnet and validators
20:50
already price in like
20:52
dollars, their sort of cost or how does it actually
20:54
work in practice? Yeah, yeah, no, that's
20:56
exactly right. So for the
20:59
test that we've run so far, they are free of charge.
21:02
They are free of charge. And therefore,
21:05
we are so we haven't actually put
21:07
this mechanism into practice yet. That'll come
21:09
in the phases of mainnet. But
21:12
what we did do with every test set
21:14
was we had the full
21:16
set of validators. So we had ourselves
21:18
that we were a validator. But we
21:20
also invited in what anywhere from like
21:22
20 to 22 other validators to
21:24
be a part of the testnet. And so this
21:27
entire time, we are monitoring the
21:29
collective cost basically, of each chainlet
21:31
that is stood up. And
21:34
for our Pegasus incentivized testnet,
21:36
which is our next to
21:39
last testnet before mainnet, we actually we have a
21:41
testnet v2 that is running right now. But that's
21:43
really for final verification purposes, no one's really meant
21:45
to build or do anything on there. The
21:48
one that we had immediately before was Pegasus.
21:50
And for that one, we, I
21:53
think, maxed out at around 210 chainlets
21:55
or so. So we had a lot of data to
21:57
work with, in other words, so it's based on cost.
22:00
at the moment, it's based on costs.
22:02
And the assumption here is that because
22:04
of how we have architected this reverse
22:06
auction, it should be the case that
22:08
when validators do actually come online and
22:11
participate, that the final pricing will be
22:13
very, very close to the actual cost that they're
22:15
paying. Yeah,
22:17
super interesting. Yeah, like curious to see how
22:19
it like will look on
22:21
mainnet. And if it will turn out like that, I
22:23
guess that will be the big question. So, like
22:26
I saw actually, I mean, yeah, you mentioned
22:28
210 chainlets there on
22:30
the Pegasus testnet. Like
22:33
when you go to mainnet, how many do you
22:35
expect to go live in the first few weeks? Do
22:37
you have an idea of how much it might be?
22:40
Yeah, so our day one mainnet launch
22:43
partners, there are over 100 of them.
22:45
So, I mean, we have
22:49
a solid innovator program, that's our ecosystem program, we've
22:51
been building that for the last year and a
22:53
half, two years. And that has 350
22:55
projects in it. And so not everyone
22:58
is going to come online day one. But
23:01
we definitely wanted to encourage as many people to
23:03
get started as soon as possible as it should
23:05
be over 100. All
23:09
right, yeah, that's that's super exciting. Congrats. That
23:11
sounds like a lot. I think I'm
23:13
assuming a lot of them given the
23:15
core focus is game still, as I
23:17
understand, are games. Can
23:19
you talk a bit about? Yeah,
23:22
is that like the main one? And then maybe how
23:24
do you? Yeah, what did
23:26
you learn from these games? Or how
23:29
what sort of games are there? Like
23:31
what excite you? That which games
23:33
excite you? Yeah, how are
23:35
you approaching these game developers everything
23:38
in that sense? Yes,
23:40
the vast majority are games, and some of them
23:42
are going to be more pure NFT collection. So
23:44
I would say 80% of our ecosystem
23:46
is gaining. And then about 10%
23:48
is more pure NFT and entertainment. And then the
23:51
remaining 10% is DeFi. So we are an L
23:53
one at the end of the day. And
23:55
so there, there are always interesting things that you can do with
23:57
respect to DeFi on an L one, especially year,
24:00
where pretty much every single chainlet is
24:03
going to have at least one token. So that's
24:06
that ecosystem is actually it's starting to gear
24:08
up, which is very exciting to see. But
24:10
in terms of the game, I would
24:13
say that the kind of game
24:15
that is really suited to web
24:17
three is the kind of game
24:20
that really relies on UGC. So
24:22
UGC is user generated content. And
24:25
the reason for that is a decentralized
24:28
system, very frankly, is never going
24:30
to beat what
24:33
kind of computing power AWS and Nvidia
24:35
combined can give you. So if you're
24:37
looking for a game that is meant to be,
24:39
you know, fast moving, high
24:41
performance, completely optimized
24:43
visual experience, blockchain
24:46
is not really meant for that blockchain, I
24:48
hope can support that kind of game. That's
24:51
not the base infrastructure for it. There
24:53
are many other game infrasmic and tooling
24:55
for that particular kind of purpose. So
24:58
what is it that web three and blockchain
25:00
uniquely bring to a game,
25:02
it really is that decentralized generation and
25:04
control of intellectual property.
25:06
So what that means is if you are
25:09
a mod for a game, not not a social
25:11
mod isn't a moderator, but if you modify
25:13
games, for instance, then you are much more
25:15
easily able to monetize that without ever
25:17
having to consult the big studio or
25:20
the original creator of the game. If you
25:22
are a gamer, and you're looking to customize
25:24
your avatars or your skins, then
25:26
this is a great way in which you
25:28
can go ahead and do that and actually retain
25:30
control and monetization of those assets. And
25:33
so it's really those core
25:35
things around ownership, creative freedom,
25:37
that is really suited to web
25:39
free gaming. So the kinds of
25:41
games that we seek out, they do tend to be
25:45
pretty vast in vision. So
25:47
open worlds, MMORPGs, things that
25:49
have lore, but we also
25:51
are starting to see some like
25:54
pretty, pretty fascinating genres come on
25:56
board. So survival horror games as
25:58
well. And some of
26:00
the games that will come online immediately
26:02
are things like Rogue Nation.
26:05
By Moonlit Games there is a
26:08
game called Another World, which is a classic
26:10
RPG game. There's
26:12
a game called Star Heroes. It's
26:14
like its first person shooter, but it's set in
26:16
space. Super fun game. Eternity,
26:19
which is kind of Fortnite, but on jet
26:21
packs. There's significant AI component
26:23
to it. And so those are some
26:25
of the ones I can come up with off the top of my head
26:27
right now. We also recently
26:29
announced a game publishing arm
26:31
at GDC called Saga Origins.
26:34
And anyone can build on Saga. Anyone
26:37
can build on Saga. But in terms
26:39
of the games that we financially back
26:41
and that really get the benefit of
26:43
full publisher services, including go to market,
26:45
user acquisition, creating game awareness, community building,
26:47
etc. All the things that a publisher
26:49
generally does for games. It
26:51
is a very specific kind of game. So we have a
26:53
pretty clear creative point of view at Saga
26:56
when it comes to Origins. So we're
26:58
looking for games that are provocative, expansive,
27:00
and uncompromising. So these are the
27:02
hardcore games. We're looking for that intensity
27:04
of content. And why is
27:07
that? Because again, we're looking for what is
27:09
it that Web 3 can uniquely bring, right?
27:11
And I think
27:13
E for Everyone games are terrific. I
27:15
mean, who wouldn't want a
27:17
game that anyone and everyone from your two
27:19
year old cousin to your 50 year old dad can pay? That's
27:24
awesome. But we think that Web 3 is
27:26
meant to push the envelope. We should be
27:28
a home for that content that will not
27:30
get accepted by big studios. And
27:32
there's quite a lot of that right now. Games
27:34
that are really great quality, but
27:37
the content is just new and acceptable for
27:39
mainstream consumption. But as we
27:41
know, if you build something that
27:44
is of great quality, it's a great product, and
27:46
it resonates with people, it will find them mainstream.
27:48
And so the games that we're starting off with
27:50
for the publishing arm, they do tend to be
27:52
a little bit more intense. They're
27:54
not E for Everyone. They're definitely M games.
27:57
And we think that we're going
27:59
to car about that pretty unique
28:01
niche within Web 3. And I
28:04
mean, we're already seeing an early play testing that people
28:06
are really responding to, maybe a little too much. But
28:09
it's fun. It's a fun
28:11
process of discovery. Right.
28:14
Yeah, that sounds that sounds interesting. So I
28:16
think maybe a weird question here, like, I
28:19
guess, if these games are so intense,
28:21
like, do you do you have any concern that
28:23
like validators might not want to run the infrastructure
28:25
for it or something? Or is that or
28:28
it could use are you addressing that somehow?
28:30
Or is that even? Let
28:32
me let me put it this way. And so
28:35
first and foremost, validators, the beauty of the saga
28:37
system is that so much is automated. So validators
28:39
don't even have to know which chains
28:42
are being run by them. If you are
28:44
within the validator set of saga, then your
28:47
SLA is that you will automatically
28:50
stand up and run whatever chainlet comes
28:52
your way for as long as you
28:54
are a validator. So we've taken the you know, the
28:56
quote unquote choice aspect out of it, which
28:58
just simplifies the whole thing for validators. Now,
29:01
if you are as a validator are so
29:03
offended by the content of certain games on
29:05
saga, such that you don't want to be
29:07
a validator anymore, well, then you are welcome
29:10
to go on Solana and validate some of
29:12
these mean coins. And you know what I'm
29:14
talking about. So yeah, if
29:16
censorship is your thing, then you
29:18
know, go with God. Right,
29:21
right. Yeah, makes sense. Sounds sounds
29:23
fair. Super interesting. And
29:26
so I think one thing I
29:28
also wanted to talk about, I
29:30
mean, first of all, like super just with the publishing house, how
29:32
did you actually like so it's funded by
29:34
saga and in a sense, and it's like its own
29:36
like sort of business, and
29:38
people like working on that?
29:41
Okay, that's super, super exciting. Yeah,
29:43
yeah, yeah. So it's, it's not a separate entity
29:45
right now. So it's still a part of the
29:47
five of 14. But we are
29:50
starting to think about how do we
29:52
like make it itself thing. Because
29:54
I mean, we are focused on gaming,
29:56
entertainment as a chain to begin with,
29:59
most of the people in the this aside at Saga has
30:01
been sort of oriented towards gains this
30:03
entire time anyway. So we're
30:06
starting off the publishing house with just the
30:08
quarantine working on it. But yes, as we
30:10
grow, as we get more titles, as the
30:12
demands for those titles become greater and
30:14
greater than I do think
30:16
that we're going to hire out a specific team for that. Yeah,
30:20
very interesting. Maybe also going
30:22
to like this sort of testnet
30:24
learnings and kind of how it
30:27
is for the validator side. I mean,
30:29
I have like a bit of a background there. So maybe that's
30:31
why I'm interested in it. But yeah,
30:33
how has that been for the value?
30:35
Have they? How
30:37
much infrastructure are we actually talking if
30:40
you're like 210 chain chainlets? Like
30:42
how many? Like how beefy are
30:44
the machines? Or is it like all one machine?
30:46
Or are they like provisioning separate
30:49
infrastructure for this? And yeah,
30:51
I guess what are other learnings were there in
30:53
the testnet maybe aside from the
30:56
price discovery there? Yeah,
30:58
so I would say in
31:00
terms of validators load, so
31:03
far, it's been it's been manageable.
31:06
In terms of having machines a validator has
31:08
to run or to support one of these
31:10
nodes, I think it has been quite manageable.
31:12
And we've seen that for our own validator
31:15
as well. But the thing that we did
31:17
learn, this is interesting is oftentimes when people
31:19
talk about scalability, they focus on things like
31:22
yes, for instance, you know, what your block
31:24
time, what's your time to finality settlements, these
31:27
are things that people focus on. But
31:29
what we learned is
31:31
so midway through Pegasus, the center vice test, that's
31:34
when we ran a developer challenge. And
31:36
we told developers who are part
31:38
of the savvy innovators, as well as outside developers,
31:41
actually, we invited in the community, please
31:43
tell the system just how in the
31:45
system with transactions and just because
31:48
we want to see how we'd respond under
31:50
great duress. And what we
31:52
found is that the chain holds up. So
31:54
the chain holds up nothing wrong with validator operations,
31:56
the chain holds up very well, it's actually the
31:58
services around it that have a problem. So
32:01
for example, the block explorers,
32:04
even some of the RPC endpoints, indexers are, you know,
32:06
there's sort of whatever for now. But
32:09
definitely the block explorer, it was just
32:11
not able to catch up. And what
32:13
I mean by that was when you spin
32:16
up a new chain lines, and you're
32:18
starting to paddle with transactions, I mean, the block explorer
32:20
sort of has to come online at the same time,
32:22
and then keep up with the block reduction. And
32:25
the explorer that we had been using at the
32:27
time, this was not able to do that. And
32:29
any sort of failure of transactions as a result
32:31
of the stress test, it was actually more
32:33
due to the services surrounding the chain.
32:36
And so that's when our engineers were like,
32:38
this is quite interesting to learn. Because
32:41
in the journey to mainnet, they had been
32:43
thinking, okay, we're just going to focus on
32:45
making sure that the chain is entirely stable
32:48
and secure. And that turned out to not
32:50
be the issue. And so ever since that
32:52
particular stress test, and then leading into
32:54
mainnet, now, the engineers have really been
32:56
focused more on the services, and so
32:58
making sure that the services can be
33:00
optimized and catch up with the
33:03
production of block. That was the main learning,
33:05
that was the main learning. And we're
33:07
doing the best that we can right now, given
33:09
the services that are available, and we don't produce
33:11
any of these things ourselves. So we
33:13
don't like have our own native block
33:15
explorer, for instance, we have not built our
33:17
own indexing service. But we are
33:20
doing our own service provider stats
33:22
for RBC endpoints, just for node
33:24
orchestration, because it's more complicated in
33:26
our system than others, where
33:28
every single chain has their own RBC
33:30
endpoint. So if you are integrating with
33:33
saga, there's really no such thing, you're
33:35
really integrating with individual chains. So
33:37
yeah, I think it's optimizing for all of that.
33:40
That's the learning that came out of it.
33:42
It's pretty fascinating. And it
33:44
also gives a good idea of what kinds of projects
33:46
we want to back going forward, not necessarily
33:49
in terms of games, but for growing
33:51
the software protocol. So if you are a developer
33:53
in the community, and you want to contribute
33:55
to this protocol, you're not a part of the core
33:57
team, you know, what are some of the services that
34:00
that will finance in other words, that will give
34:02
grants to in order for you
34:04
to just make this a lot stronger. But yeah,
34:06
it was fascinating. Yeah,
34:08
that's super interesting. It's kind of like once
34:10
you have real usage, you start
34:13
to realize this like base layer is actually maybe
34:16
like Comet BFT is performing
34:18
well but some other things are not. Because even like
34:20
in Ethereum maybe in DeFi you added a bit with
34:22
like MEV and stuff
34:24
there where that was
34:27
probably also a similar realization. And
34:29
so like these services are
34:32
run not by
34:34
like the validators or like the I guess the
34:36
RPC nodes who kind of provides them in the
34:38
end or how are they
34:42
part of the saga system at large. Is
34:44
there like also like some sort of economics around them
34:46
or how do we, how can
34:49
I imagine that? Yeah, at the moment,
34:51
at the moment, it's a package at the moment is a
34:53
package. I mean, oftentimes, these services
34:55
are, you know, they're open source tools,
34:57
they don't really have sort of an
34:59
economic model to them as a PX.
35:03
But having said that, I do think in
35:05
the future, what can happen, we've sort
35:07
of started to plan for this
35:09
already in the roadmap is that there's kind of
35:11
a marketplace of tooling. And so here is
35:13
a saga chain led out of the box.
35:16
It has our validators and security model, it
35:18
has the set of services. And
35:22
I do think that
35:24
there there is actually a packaging for
35:26
the services, which we call the saga
35:28
OS. This is what every chain needs
35:30
in order to run. Now,
35:33
if any component of that saga OS is something that
35:35
you want to switch out, then
35:37
that's entirely possible. But
35:40
it's not possible right now, but we would like for
35:42
it to be possible in the future. So if you
35:44
want to bring your own block of score, for instance,
35:46
if you had your own preferred indexing service, then you
35:49
can switch it out if you wanted to switch out
35:51
any particular component of the chain itself. So if you
35:53
don't like the execution layer, you don't want to use
35:55
the VM, you'd rather use SVM or some other
35:57
kind of virtual machine if you wanted to to
36:00
switch out our DA or somebody else's
36:02
DA, that's also totally fine. So
36:04
it really starts to be this
36:06
marketplace of developer tooling. You
36:08
can see by the way that I've been describing
36:10
the system that we've taken quite a bit of
36:13
inspiration from the cloud because right now if you
36:15
are developing on AWS or Azure or whatever cloud
36:17
service, then there is a very robust marketplace in
36:19
which you can switch out particular tooling for
36:22
your application, your website, whatever it is that
36:24
you're hosting. So we want it
36:26
to be the same idea here. Now, what it does mean
36:28
is that life gets more complicated as
36:31
you start to switch out from the
36:33
main chainlet package. Then
36:35
if any of these individual services that you
36:38
prefer are charging, then you have to bake
36:40
that into the cost. And I mean,
36:42
it may be the case that's audited as some
36:44
sort of revenue share, some sort of package deal
36:47
with these service providers. Those are individual deals that
36:49
need to be negotiated out. But as of right
36:51
now, it's, I think for a mental model, the
36:54
app developers just have to keep in mind
36:56
that if you start to customize to that
36:58
extent, then it's likely that your costs may,
37:00
they'll start to vary, they'll just mark, they'll
37:02
get more complicated. Right,
37:05
yeah, it makes perfect sense. I think, yeah, interesting
37:07
how to see that develop maybe
37:09
in the long run, how much of that,
37:12
yeah, marketplace can be like done
37:14
through Saga or how it maybe integrated the protocol in the
37:16
long run. I guess there's like a lot of things to
37:19
think about there. Saga itself,
37:21
like you said, has a mainnet or is that
37:24
one, has a chain.
37:26
And I read a bit of
37:29
an article where you kind
37:31
of describe the rollout of the Saga
37:33
mainnet. So I mean, I'm probably a
37:35
lot of people here are familiar with
37:38
like how Cosmos chains generally are launched. Maybe,
37:41
can you explain a
37:43
bit how you're approaching this? And I
37:45
guess you have like all these different chainlets and
37:47
there's a bunch more complexity of
37:50
how this rollout needs to happen. So I found that
37:52
pretty interesting how you're doing that. Yeah,
37:56
so I think in the opinion of...
38:00
and Jake McDormand, who is our brilliant
38:02
co-founder, CTO, and
38:04
Bob Dinn, Ellen Senderiski, who is our
38:06
co-founder of VP of engineering. I
38:08
think it's a massive system that we're
38:10
building, something that is infinitely scalable on
38:12
a horizontal vector. I mean, this is
38:14
a system that can break down in
38:16
so many ways. And
38:19
so when we wanted to design
38:21
the rollout for Mainnet, we
38:23
could just have it all
38:25
exploded out there without
38:27
a ton of user testing along the way,
38:29
or we can do a phase rollout. Because
38:32
what's going to come out, or maybe
38:34
by the time that this airs, what
38:36
has come out as our side of
38:38
Mainnet, it is a gated launch. And
38:41
so it is a chain-to-launch chain.
38:43
So it's in layer one to launch other layer ones.
38:45
But we are still keeping
38:48
the security chain decentralized. And
38:51
then the platform chain itself,
38:54
it has a very simple task of just standing
38:56
up these chainlets. Now, what
38:58
happens through phases two through six of
39:00
Mainnet launch is that we start to
39:02
add in some critical services, like IBC. That
39:04
is probably the most important one, so that
39:06
the chainlets can speak to one another. We'll
39:08
also further decentralize the validator set as well.
39:12
And then by the time we get to full feature
39:14
Mainnet version one, which will be in
39:16
a few months from now, that's
39:19
when we know that the system can scale
39:21
in a really sustainable way, that
39:23
all the chainlets can speak to one another. And
39:26
we will have established some of those
39:28
early bridges that go directly from each
39:30
of the individual chainlets as they are
39:32
set up out to other ecosystems, and
39:34
then out to their, say, NFT marketplaces
39:36
or their DEXs as well. I think
39:38
the reason why we wanted to roll it out like
39:40
this is we know the kind of user traffic that
39:42
we're going to deal with. And rather
39:45
than risk everyone coming on at
39:47
the same time and this whole
39:49
thing just kind of exploding and the
39:51
chain dying, let's go ahead and phase
39:53
it out in a way such that
39:55
it's very useful at every point, but
39:57
it's still relatively safe. That
39:59
was the thinking. behind it. Yeah,
40:02
so that's the technical launch plan. I
40:05
think what's going to end up happening actually
40:07
is even though we divided everything
40:09
after phase one into five additional phases, we
40:11
might start merging some of these. I think
40:14
along the way the engineers have learned, okay, there
40:16
are some things that we can optimize for here.
40:18
So yeah, it should be
40:20
the next few months. Yeah,
40:23
I think it's very, very
40:26
thoughtful already to have thought like this far
40:28
and build like this plan. I think in
40:30
many ways, we have seen many launches that
40:32
kind of did it while it
40:35
happened, you know, while the plane was flying. So
40:37
I think this seems to
40:39
be like a very thought through approach. And I mean,
40:41
if you can optimize it more, that's great, right?
40:44
So yeah, pretty keen
40:46
to see how it will go now. I
40:49
guess, yeah, like you said, hopefully, once this
40:51
airs or it might already be live. So
40:53
yeah, best of luck at
40:55
this moment. Yeah,
40:58
I think I guess to another point, which
41:00
is all like a big part of the
41:02
launch, and especially nowadays in this market, the
41:04
thing that people care about a lot, I
41:06
guess is the saga token itself and the
41:08
token launch, you did have some interesting
41:11
campaigns and like airdrops. I mean, I
41:13
guess you were building or
41:15
focused on games. So gamification is also
41:18
core to your business in some
41:20
sense. But yeah, maybe can you
41:22
explain a bit? Yeah,
41:25
the thinking behind like sort of the allocations
41:28
or how you conducted the airdrop? Yeah,
41:30
and how it all worked. First
41:33
of all, the airdrop criteria that you
41:35
saw for the community is a result
41:37
of several months of work on
41:39
the part of our token team, which is led
41:41
by Jin Kwon, our co founder to strategy
41:43
officer. And the goal
41:46
was to really encourage
41:48
loyal long term community
41:50
members. And within
41:52
a cosmo system that's evidenced by
41:54
staking. So we wanted
41:57
to target the most loyal stakers
41:59
and And in terms of
42:01
sort of narrowing in on the subset
42:03
of stakers and how the budget will
42:05
be allocated between them, so we
42:08
wanted to target roughly 200,000 wallets.
42:12
That was our goal. That was the ceiling
42:14
for this particular campaign. Overall, for
42:16
airdrops, we have allocated 20% of
42:19
our total token supply, but that is going to
42:21
be airdropped out over the entire life of the
42:23
project, not necessarily just for Genesys. For
42:26
our Genesys drop, we wanted 6%. And
42:29
among that 6%, we wanted to reserve
42:32
about 4% for those stakers. So
42:35
knowing that and knowing that we wanted to target
42:37
roughly 200,000 wallets overall, that's
42:40
when we started to look at the ecosystems that
42:42
are of interest to us. So obviously, Cosmos is
42:44
a big one. That is the ecosystem that we
42:46
came from. It underlies
42:48
our core technology. So
42:50
we wanted to reward Cosmos stakers, for sure. We
42:53
wanted to reward Celestia stakers. Celestia is our
42:55
first major partner. Our partnership was
42:57
formed, God, like maybe
42:59
14 months ago or so,
43:02
a long time ago. And
43:04
ever since then, I mean, we've been working
43:06
together incredibly well, and the team has
43:08
pulled off amazing technical feeds. So we
43:10
definitely wanted to reward their stakers. Polygon
43:14
and Avalanche were the two other major tech partners
43:16
for us. So for Polygon, we automate CDK chains
43:18
for them. And
43:20
for Avalanche, we automate Avalanche subnets.
43:23
So CDK chains, subnets, these are
43:26
both also ideas of dedicated block space.
43:28
But the reason why they are
43:31
just, they're harder to stand up is that it's still
43:33
a very manual process. And one thing that Saga really
43:35
excels at is that automation. So
43:37
those two ecosystems have also been very supportive
43:40
of us. The leadership teams, for sure, have
43:42
been incredible to Saga. So
43:44
we wanted to reward them. And we wanted
43:46
roughly the same number of wallets
43:48
per ecosystem. So given that,
43:50
we started to look at snapshots. And
43:53
the thing about Polygon and
43:55
Avalanche is neither of these
43:58
ecosystems hugely emphasized making
44:00
certainly not to the extent that Cosmos does. And
44:02
so when we came up with the air draw criteria,
44:04
we worked very closely with our foundations to figure
44:07
out, OK, what does loyalty mean to you guys?
44:09
It could be that people are staking, but it
44:11
could also be in the case of Polygon that
44:13
people are using various EKEVM bridge quite frequently. That
44:15
is a sign of loyalty for them. So
44:18
we worked very closely to come up with criteria for that.
44:20
And then for Celestia, this
44:23
was definitely one where we
44:25
had to think a little bit about how
44:27
to form this criteria, because it's a very
44:29
young chain. And so how do you define
44:31
loyalty for a chain that is that young?
44:33
So the snapshot that we generated, it was
44:35
a balance of, OK, this air drop is
44:37
happening now, and so we have to cut
44:39
off the snapshot at some point. But
44:42
at the same time, we want to make sure that people
44:44
had some amount of time to stake before
44:46
they get included in the snapshot. And
44:49
so we worked with the core team
44:51
there as well to define, OK, who
44:53
gets into this eligibility group. And
44:55
then for Cosmos, there are a lot of
44:57
stakers. There are a lot, too many, to
45:00
have been included in this air drop. And
45:02
so the criteria that we came up
45:04
with is pretty creative. It
45:07
was also something that we came up in conjunction
45:09
with Chris Berniskey, a placeholder, which is our lead
45:11
investor. It is to
45:13
have stake increase over time. So
45:16
if you built up your stake in Cosmos
45:18
through the bear market, you are probably one
45:20
of the most loyal members here. And so
45:22
we wanted to definitely reward for that. So
45:24
that's how we came up with the eligibility
45:26
criteria for all the stakers. Now for the remaining
45:28
2%, that is more community drop.
45:31
So that was for our innovators, first and foremost.
45:33
So the people who have been building on Saga
45:36
this entire time, they've been doing it without any
45:38
grants. So other teams are throwing
45:40
money at them, throwing tokens
45:42
at them, but they chose to build on Saga.
45:45
And so we wanted to reward them, certainly,
45:47
for all the work that they've done here
45:49
so far. We also wanted to help out
45:51
the games. And honestly, this was when we
45:53
started to really believe that we could do
45:55
a publishing house, a publishing house
45:57
at the end of the day as a user acquisition engine.
46:00
And we wanted to make sure that
46:02
we could actually incentivize users to come
46:04
play our games. So we invented Play
46:06
to Airdrop, which is a very popular mechanism now
46:08
within gaming. It's a simple
46:10
idea. You play the games. The leaderboards are
46:12
eligible for airdrops, and in this case, airdrops
46:14
of socket tokens. So
46:16
we ran like 50-plus tournaments, probably, throughout
46:19
the months of December, January, February, a
46:21
little bit into early March as well.
46:24
And the user acquisition numbers were absolutely
46:26
fantastic. So this was a successful campaign
46:28
for all the games that participated, but also
46:30
for the entire community. So that's how
46:32
we were spicing all the
46:34
individual airdrops. And then we
46:37
thought, OK, we have to do something for a culture,
46:39
because we are coming into
46:42
this having taken a lot of
46:44
the work that early NFT projects have already done.
46:47
So we pay tribute to CryptoPumps.
46:50
So we dropped to Pumps, to
46:52
BoardApes as well as
46:54
one of the most OG NFT collections.
46:57
And then we also airdropped to Bad Kids, just
47:00
to pay tribute to Cosmos. So yeah,
47:02
that's how we came up with the overall
47:05
airdrop criteria. There will be additional
47:07
airdrops through phases 2 through 6 of mainnet
47:09
launch. So people were not included in the
47:11
original Genesis airdrop. There's still a chance for
47:13
mainnet launch to get an
47:15
airdrop. And then there's an additional 10% of airdrops
47:17
after that. So definitely a huge
47:19
emphasis on using this mechanism. Our airdrop
47:22
planes page is going to live on
47:24
basically forever, I think, given just how
47:26
central airdrops are to a lot of
47:28
our community building efforts. And it's not
47:30
just going to be airdrops of SAVIA
47:32
tokens that are going to go through
47:34
that page. I think for many of
47:37
our chainlets, our game partners as
47:39
well, they'll also be using it. So yeah,
47:41
that was a lot to feel like. But I
47:44
think they're, yeah, well, I've been
47:46
curious about it. So I just want to lay it out there. No,
47:50
yeah, yeah, yeah. Again, I think it's a
47:52
good example of how much you've thought about
47:54
this and kind of targeted.
47:57
So I think, yeah, actually interesting
47:59
to hear. I guess make sense games want
48:01
to maybe use it. So it's kind of like part
48:03
of the saga stack to
48:05
also get like sort of these features
48:08
almost delivered to you. So
48:11
if you're a game developer, you know where to go. I
48:14
think we covered everything I wanted to talk about. So yeah, thanks
48:16
so much for coming out in this short time
48:18
before launch Rebecca. And maybe if you
48:20
want to like some final
48:22
thing you want to share or where people
48:24
can learn more or anything like that,
48:26
please feel free to do so. Absolutely,
48:29
thanks so much for having me. It's definitely
48:31
a lot of fun. Always great to catch
48:33
up with you. And yeah, I mean, we
48:35
covered a lot of territory there. I
48:38
think that this will be a very exciting period. I
48:40
mean, heading into the post
48:42
launch period, I think people will start
48:45
to understand how
48:47
it is that we made
48:49
our choices for our underlying
48:51
architecture and then how it is that
48:53
we approach distribution. So the
48:56
challenge of Web3 is that so much
48:58
of what we do already
49:01
has a basis in like Web2
49:04
and like traditional programming, traditional gaming,
49:06
but what is unique to this particular
49:08
space? I think that that is the
49:11
question that has obsessed saga
49:13
for a very, very long time. So
49:15
I think that with
49:17
the system that we've built
49:20
for infinite horizontal scalability that a lot of
49:22
app developers are going to figure out, okay,
49:24
you can do a decentralized system, but it
49:26
is still eminently scalable. And so it can
49:28
take on this consumer volume. And then in
49:30
terms of the distribution channels, yes,
49:33
I mean, all the usual ways in which you
49:35
get user acquisition for a game or any sort
49:37
of application, they still apply here. So marketing is
49:40
marketing is marketing. But at the end of the
49:42
day, Web3, because of
49:44
community building aspects and because
49:46
of the aspects of ownership and
49:48
control of your own assets and your
49:50
place within these communities and ecosystems, there
49:53
are many more powerful tools that you
49:55
can unlock if you're built on this
49:57
technology. And I think that people
49:59
are... going to very broadly recognize that
50:02
through the campaigns that we run both
50:04
here in crypto and so people who
50:06
have been in the space for a
50:08
long time but also for people
50:10
who've never touched it before. That's
50:12
part of our goal is how
50:15
do we bring in people this cycle who are
50:17
I'm sure they've heard of crypto, they're crypto
50:19
curious but they've never actually used any of
50:21
the products before. That's a huge goal
50:24
of ours. So yeah, I mean our
50:26
journey really starts now for a lot of
50:28
people, mainnet launch is such a huge lift
50:31
that there's a giant exhale afterwards and people
50:33
just kind of like you need a little
50:35
bit of time to recover. I'm sure our
50:37
team will take a little bit of that as
50:39
well but this is really just the beginning. I
50:41
mean we're recording this before mainnet goes live but
50:44
already there's an extensive post-launch plan.
50:46
So yeah, we're not slowing down.
50:48
I mean that's just too
50:50
much exciting work to be
50:53
done. Awesome, yeah thanks so much
50:55
again and yeah best of luck with the launch
50:57
and hope we're gonna see some saga apps
51:00
be like among the top most
51:02
used crypto apps in the next few
51:05
weeks and months. So yeah,
51:07
exciting. Thanks so much and see
51:09
you soon, maybe next year, one year after
51:11
launch. Awesome, thanks so much,
51:13
Felix. Take care. Thank
51:17
you for joining us on this week's episode. We
51:19
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